Batman: Arkham Asylum Walkthrough :
This walkthrough for Batman: Arkham Asylum [Playstation 3] has been posted at 14 May 2010 by Vidish and is called "Riddler Challenge Guide". If walkthrough is usable don't forgot thumbs up Vidish and share this with your freinds. And most important we have 7 other walkthroughs for Batman: Arkham Asylum, read them all!
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Walkthrough - Riddler Challenge GuideBATMAN: ARKHAM ASYLUM .oOOOOOOo. oOOOOOOOOOOo. OOOO' 'OOOO. OOOO' 'OOOO OOOO .OOOO .OOOO' .OOOO' .OOOO' .OOOO' OOOO' OOOO JGSO .OO. RIDDLER'S OOOO CHALLENGE 'OO' Riddler’s Challenge Guide Created by: Axel7174 (Ryne Gardner) Table of Contents I. Can You Defeat a Mind Such As Mine? (Introduction)............... [rc00] 1. Looking at the Challenges Page................................... [rc01] 2. Types of Challenges.............................................. [rc02] 3. Riddler Secrets Map locations.................................... [rc03] 4. Riddle List...................................................... [rc04] 5. Riddler Trophy List.............................................. [rc05] 6. Joker Teeth List................................................. [rc06] 7. Interview Tape List.............................................. [rc07] 8. Arkham Chronicle List............................................ [rc08] 9. FAQ 10. Legal ___ |__ \ ====) |======================================================================== / / I. Can You Defeat a Mind Such As Mine? [rc00] ==|_|========================================================================== (_) Not too far into Batman: Arkham Asylum, you'll be greeted by the condescending voice of Edward Nigma, AKA The Riddler. Ever the show off and willing to challenge Batman's intellect, The Riddler has strewn 240 challenged across the island, including his trademark riddles. If Batman wants to put him back in Arkham, he's going to have to complete all of these challenges. Note that aside from the first introductory riddle, you're never required to do any of these. A couple of them will be staring you right in the face throughout the course of the game, however. It's also in your interest to try to collect ones that are in reach because it gives you an XP boost which means upgrades earlier. So you're probably thinking, "What's in it for me?" Well, beside the XP boost as I just mentioned, collecting the challenges can award you with up to eight Trophies/Achievements, including one for finding all 240. After that, it's more of a personal accomplishment. In this guide I decided to organize the challenges by type and then by area. So if you need help finding some Joker Teeth in a specific area, go to the Joker Teeth section, etc. Each individual item will have the following data: -Room: Which room of the area it's found in -Riddle: The text of the riddle (Riddles ONLY) -Gadget: Which gadget or gadgets is/are required to get it -Location: A brief description of its approximate location -Number: Number of Joker Teeth found in this room/spot (Joker Teeth ONLY) -Reward: What is unlocked by getting it (Some riddles and some trophies ONLY) *****SPOILER WARNING***** One thing that is important to take note of is that this guide contains SPOILERS! DO NOT READ IT UNTIL YOU'VE GOTTEN PAST THE APPROPRIATE PARTS IN THE GAME. Names will be revealed and there will be hints about some fights, but there are no other revelations. Tread carefully. The last thing I want to say before we start diving into the technical stuff, is that I STRONGLY encourage you to figure out the riddles for yourself. If you need help finding Joker Teeth, trophies, etc, that's fine, but I find it's a lot more satisfying if you can figure out the riddle portion of the challenges by yourself. This is here merely to help if you can't figure it out. ___ |__ \ ====) |======================================================================== / / 1. Looking at the Challenges Page [rc01] ==|_|========================================================================== (_) You'll first get a challenge in the Intensive Treatment building, in the Intensive Treatment Lobby area. You have to get this one to continue on with the game, but it's extremely easy. After that, you get a Riddler Challenge page added to the Select Menu. Each area will have a sub page and on every page there is an index of the challenges in that area. The index is organized in a grid with a bunch of boxes. Each box represents a certain type of challenge in that building or field, etc. The exact location (room) will not be told except for riddles specifically. The burden is then on you to track down everything else. The grid is easy to read because each type of challenge is illustrated clearly. Pay attention to the box for the riddles in particular. They are a white box inside a black box and have a question mark. The riddle boxes will tell you what room they're in, as I said. If you're in the correct room and you look at your Challenge page, the riddle box will be flashing or zooming in and out. Again, this only happens for riddles specifically, nothing else. One other smaller thing to take note of is that for each area page there is a picture of that area. In the top right corner of that picture, it will display the number of Joker Teeth you've currently found. When you complete a challenge the box is "checked off" by turning into a bat symbol. Also look out for the green key symbols that are very small and can be found in the bottom right corner of some of the boxes on the Challenge page. The green key signifies that getting that challenge (it only applies to some riddles and some Riddler Trophies) will unlock something. ___ |__ \ ====) |======================================================================== / / 2. Types of Challenges [rc02] ==|_|========================================================================== (_) There are six different challenge types. Note that these are called CHALLENGES, not riddles. There are riddles, but they only make up approximately one sixth of the entire thing. The rest aren't considered riddles (do you consider destroying a bunch of chattering teeth a riddle?) so try not to generalize everything as a "riddle". Learn to call them challenges. With that said, let's take a look at all six types. Riddles ------- Perhaps the most significant and representative of all the challenges that The Riddler issues batman are of course, the riddles. Riddles actually have two different variations. There are "question mark" riddles where you have to find the upper part of the question mark and the lower (dot) part by looking in Detective Mode and then manipulating both your (Batman's) view and the camera angle to align them. The second type is finding some sort of object, artifact, or otherwise that stands out. The riddle itself gives you clues and disguised puns to try and indicate what it's about and sometimes where you might find it. Solving these riddles usually gives you a Character Bio for one of Batman's many villains. Note that when you enter a new room, if there is a riddle in that room it will appear in green text below the name. There may be more than one though so check your Riddler Challenge page and see which boxes are flashing. Riddler Trophies ---------------- The Riddler Trophies are what you would expect. They are green question mark shaped trophies strewn about the asylum. They stand out fairly well but are often very well hidden. When you find one, press X (A) to collect it and add it to your collection. Some award you with nothing, others can unlock character trophies and Challenge Maps for Challenge Mode. Joker Teeth ----------- The Joker Teeth challenges require you to destroy the chattering plastic teeth around the asylum. You can hear their distinctive sound and know they are near. They are not highlighted on Detective Mode like other items though so you really need to go by sound often times. Joker Teeth are harmless and can be destroyed with Batarangs. The challenges are often divided into certain delineations, awarding you at 5 Joker Teeth destroyed, 10 destroyed, and 20 destroyed, depending on the area. Interview Tapes --------------- Around the asylum you might stumble across these tapes which have recordings of interviews done with some of the villains you'll encounter. They offer some insight into each of the villains' personas. There are five villains who have tapes and each have five tapes so that makes 25 total (duh). Arkham Chronicles ----------------- The Arkham Chronicles are hidden stone murals that contain pieces of a mysterious story. They follow the spirit of Amadeus Arkham and his journey, and the story hints at something present and it is a mystery that the player can uncover. The Chronicles are marked by their distinct insignia (looks like a beetle). Each one is basically like an interview tape as they have a recorded message (deciphered from the chronicles themselves). Collecting one requires you to find it, get close and scan by holding L2. Riddler Secrets Maps -------------------- The Riddler for whatever reason, has left behind maps that will show the approximate locations of his challenges. Perhaps he thinks it's a form of concession. Regardless, the maps themselves are part of the challenges, so you need to find them. Every area has one and once you find one for that area, the remaining challenges in that area will be marked by green question marks on your map. The question marks are close to exact, but aren't 100% exact. If you look at the map, the green question marks float around a small area and that is the approximate location. The maps are the boxes on the challenge pages that have a ton of little question marks and the description says it is an "item of great importance" ___ |__ \ ====) |======================================================================== / / 3. Riddler Secrets Map Locations [rc03] ==|_|========================================================================== (_) I'm putting this first because the maps are useful for trying to find the other challenges. This can be useful if you're trying to do it more on your own (and in the process, hurt my feelings--just kidding). Again, there is one for each area. =============================================================================== ARKHAM NORTH| ------------' Room: N/A Gadget: Explosive Gel Location: In front of the entrance to the Intensive Treatment building are two small guard houses. The eastern one can be entered by blowing up part of the roof with Explosive Gel. Grapple up and blow it up to find this inside. =============================================================================== MEDICAL FACILITY| ----------------' Room: Experimental Chamber Gadget: N/A Location: As soon as you enter, it's on a table ahead of you on the left side of the room. =============================================================================== ARKHAM MANSION| --------------' Room: Warden's Office Gadget: N/A Location: In the exact area where you take down Zsasz, look on the table on the south wall. =============================================================================== PENITENTIARY| ------------' Room: Extreme Incarceration Gadget: N/A Location: After the fight and scene, go through the center door and the map will be on a desk on your left. =============================================================================== ARKHAM WEST| -----------' Room: N/A Gadget: Cryptographic Sequencer Location: Near the center of the area but shaded a little to the southwest are two ambulances in the middle of the field. Next to them is one of those guard houses. Use the sequencer to get inside and take the map from within. =============================================================================== ARKHAM EAST| -----------' Room: N/A Gadget: Cryptographic Sequencer Location: In front of the entrance to the Arkham Mansion is the large statue of the Warden. Next to that is a guard house. Use the sequencer to lower the barrier and go inside to find this. =============================================================================== BOTANICAL GARDENS| -----------------' Room: Glasshouse Generator Room Gadget: Cryptographic Sequencer (RANGE UPGRADE REQUIRED) Location: After the fight, climb up the left ledge and then the ladder. Use the sequencer to overload the security box on the far wall. You need the range upgrade to reach it. Inside, the map is in the corner to the right. =============================================================================== INTENSIVE TREATMENT| -------------------' Room: Secure Transit Gadget: N/A Location: After you open the elevator shaft again, drop down, defeat the thugs, then go north, up the stairs, and into the office. The map is inside. =============================================================================== CAVES| -----' Room: Pump Control Room Gadget: Ultra Batclaw Location: Note that you enter this room without passing through a door by coming in from the Main Sewer Junction area and grappling up. The map is on your right after you climb up. =============================================================================== ___ |__ \ ====) |======================================================================== / / 4. Riddle List [rc04] ==|_|========================================================================== (_) =============================================================================== INTENSIVE TREATMENT| -------------------' Room: Intensive Treatment Lobby Riddle: Don't cut yourself on this Sharply observed portrait Location: After the Riddler contacts you for the first time, turn around and look on the left wall near where you climbed up to this ledge. Look for a portrait of the Warden and scan it. =============================================================================== Room: Intensive Treatment Lobby Riddle: A puzzle has many sides. But only some are visible Location: Go to the center of the room and into the office there. Stand in the western room and face south to see three windows. In Detective Mode, you'll see the top part. Through the window on the south wall, underneath a round vent cover is the bottom part. =============================================================================== Room: Utility Corridor Riddle: You don't know Jack about Gotham Location: After going down the stairs, the hallway will lead you to a locker room. You should hear music playing. A radio is on the bench here. Zoom in on the name "Jack Ryder" on the radio and scan. Reward: Jack Ryder Character Bio =============================================================================== Room: Cell Block Transfer Riddle: Hook up with your relatives before you're transferred out of here. Gadget: Cryptographic Sequencer Location: Enter the east corridor and in the southeast corner there is an electric barrier. Use the sequencer and go inside. Find the framed picture and zoom in and scan it. =============================================================================== Room: Secure Transit Riddle: Dr. Jonathan Crane plans on elevating fear to new depths. Location: On the east wall of the elevator shaft, there is a vent cover. Pry it off and enter. Turn right and it'll take you to a small cave with a lot of pictures and graphs. Scan this room. =============================================================================== Room: Transfer Loop Riddle: A top hat and tails is the only dress code for this party in the north. Location: From the loop area, go east and follow the corridor until you see a low hanging gate that says "Emergency Shutdown". Crouch under here and enter. Turn right and scan the poster here. =============================================================================== Room: Patient Pacification Chamber Riddle: Even I was shocked when I saw how Maxie Zeus was treated! Gadget: Explosive Gel Location: In the southeast corner is a wall to blow up. Inside is a room with a bunch of Greek symbols and such. Scan it. Reward: Maxie Zeus Character Bio =============================================================================== Room: Holding Cells Riddle: Where would you find my home sweet home? Gadget: Cryptographic Sequencer Location: Find the northeast cell in this room and scan it. =============================================================================== ARKHAM EAST| -----------' Riddle: The legacy of this island has been well and truly buried Location: In the northeast, next to the Mansion grounds there is a cemetery. Enter and look for the one grave that has been dug up. Zoom in on the headstone and scan it. Reward: Amadeus Arkham Character Bio =============================================================================== Riddle: Gotham's greatest family towers over the city Location: Grapple up to the roof of the Arkham Mansion and look for the clock tower. Grapple up this as high as you can get. From here, look to the northeast and find the building in the skyline with a big "W" on it. Zoom and scan. Reward: Bruce Wayne Character Bio =============================================================================== Riddle: My challenges appear to those with the correct position in life Location: Grapple up to the top platform of the clock tower of Arkham Mansion and stand on the south side, overlooking a rooftop below. Turn on Detective Mode. The top part of the question mark is on the roof below you and the bottom part is at your feet. =============================================================================== ARKHAM NORTH| ------------' Riddle: Tweedledum and Tweedledee SAW it, can you SEE it? Location: In the northeast corner, right near the gate is a see-saw. Scan this to solve. Reward: Tweedledum and Tweedledee Character Bio =============================================================================== Riddle: Now I see it, now you don't! Location: On the west side of the map is an abandoned building. Find the main entrance which is through an archway. Stand underneath the arch with Detective Mode on and above you is the top part of the question mark. Angle the camera so you can see inside the building and the bottom part is underneath a walkway in the building. =============================================================================== Riddle: Let's face it, there are two Dents on the wall Gadget: Cryptographic Sequencer Location: Approach the west guard house and use the sequencer to get inside. There are "VOTE DENT" posters inside. Scan them. =============================================================================== ARKHAM WEST| -----------' Riddle: Do you see what I see? No? Well then maybe I am in a stronger position. Location: Go to the northwest corner and the entrance to the penitentiary. Grapple up to the ledge above the entrance and then turn around. With Detective Mode on, you can see the dot is on the railing and the top half is on the ground below. =============================================================================== Riddle: Zsasz is counting on you finding his work Gadget: Cryptographic Sequencer (RANGE UPGRADE REQUIRED) Location: Grapple up to the platform above the Penitentiary entrance and use the sequencer on the security box behind the electric barrier to disable it. Enter and on your left are dead guards holding cards. Scan this scene to solve. =============================================================================== Riddle: Does Scarecrow's gas break down barriers as it drives you insane? Gadget: Ultra Batclaw Location: Go to the southeast, toward the doorway that takes you from Arkham West to the tunnel leading to Arkham East. Grapple up to one of the platforms near here above you. Look in Detective Mode for a wall on your left to use the Ultra Batclaw on. Grapple up here and scan what's inside. =============================================================================== MEDICAL FACILITY| ----------------' Room: Sanatorium Riddle: TICK! TOCK! News flash! Someone is not getting out of here alive! Location: On the west side of the room on the bottom floor, there is a cell where the bars were removed. It's right next to a grate. Scan this cell. Reward: Killer Croc Character Bio =============================================================================== Room: Sanatorium Riddle: A question can only be answered from a new perspective. Don't you agree? Gadget: Explosive Gel Location: On the west side of the room, the top floor (not counting the walkways). There is a weak floor. Blow it up with your Explosive Gel and on the inside of the hole, there is the top part of the question mark if you put on Detective Mode. The bottom part is on the floor as you look down the hole. =============================================================================== Room: Patient Observation Riddle: Was this Firefly too hot off the press? Location: Once you clear the room of toxin, enter the small room where you dropped a thug through the roof. On the right side is a cabinet. Zoom in on the articles and find the one about Firefly and scan it. Reward: Firefly Character Bio =============================================================================== Room: Surgery Room Riddle: Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. Can it be true? Location: After the fight, grapple up to the higher ledge. Look on the wall to your right and there is a marker board with names. Zoom in on the name of Tommy Elliot and scan. Reward: Hush Character Bio =============================================================================== Room: Morgue Riddle: What silent killer of the oceans can be found in a tiny jar? Location: After the boss fight, find a jar sitting on a small moveable shelf in the center of the room. Find the label on the jar and zoom in on it, then scan it. Reward: Great White Shark Character Bio =============================================================================== Room: Experimental Chamber Riddle: Is this bear the Bane of his life? Location: As you enter, there will be a table on your left. There is a teddy bear missing one ear. Zoom in on it so you can see its full body, then scan. Reward: Bane Character Bio =============================================================================== Room: Medical Foyer Riddle: Is the generosity of our benefactors on the Wayne? Location: From the entrance, turn right and walk just a couple steps before turning left toward the wall again. Zoom in on the plaque on the wall and scan it. Reward: Alfred Pennyworth Character Bio =============================================================================== Room: Secure Access Riddle: Are you going to take your hat off to Harley, Bats? Location: Enter the vent next to the elevator in the Sanatorium to drop down and then enter the vent down here. Turn right at the vent intersection and you'll drop into Harley's room. Find the mannequin head with her hat on it and scan it. =============================================================================== CAVES| -----' Room: Main Sewer Junction Riddle: A puzzle has many sides, but only some are visible. Location: Climb through this chamber until you have to walk up the second toppled pillar. At the top, on your left will be a fissure in the wall to shimmy on. Shimmy around until you can climb up. Climb up the two ledges here (there is a Riddler Trophy here, too) and stand here at this partly wrecked wall with Detective Mode on. The bottom part is at head level with Batman and the top part is in the distance on the above ledge. =============================================================================== ARKHAM MANSION| --------------' Room: Main Hall Riddle: Who is the main man in the main hall? Location: From the entrance staircase, go forward a bit and turn right down the adjacent path where there is a door. On your left in this alcove, there is a painting between two glass cases. It's a painting of the Commissioner. Scan it. =============================================================================== Room: North Corridor Riddle: Did Amadeus go mad, or was he just dizzy? Location: After entering the vent, it'll take you inside a small cell. The cell right next to it has a bunch of strange designs and writing all over. Step inside it and scan. =============================================================================== Room: Dr. Young's Office Riddle: It'll be a cold day in Hell when this Ghul rises again Location: Go up the stairs to the morgue-like area of the room. One of the bodies is sticking out and has a tag on its foot. Zoom in on the tag and scan the name. Reward: Ra's Al Ghul Character Bio =============================================================================== Room: Dr. Young's Office Riddle: How do you mask your feelings without losing control? Location: In the very small office room, the same one where you scan for Dr. Young's trail, there is a plaque on the wall with a mask. Scan the mask. Reward: Black Mask Character Bio =============================================================================== Room: South Corridor Riddle: What does a bird need in the rain? Location: Halfway down the corridor on the east side there is a glass display case up against the wall. Scan its contents. Reward: Penguin Character Bio =============================================================================== Room: South Corridor Riddle: This fiendish puzzle literally appears out of thin air Location: About halfway down the hall there is a vent near the ceiling on the left side that you can grapple up to and stand on top of. Put on Detective Mode and look at the floor, pointing west. The bottom part of the question mark is at your feet, and the other part is against the wall. =============================================================================== Room: East Wing Corridor Riddle: A game of Cat and mouse can be painful Location: As you enter, go forward and then look to your right for another display case. Scan the contents. Reward: Catwoman Character Bio =============================================================================== Room: Warden's Office Riddle: Isn't the Warden too old for a puppet show? Location: In the part of the office where Zsasz was, look on the south wall for a display case with a puppet inside. Scan it. Reward: Scarface Character Bio =============================================================================== Room: Arkham Records Room Riddle: Our records show that a Strange transfer request was made in this room. Gadgets: Cryptographic Sequencer + Line Launcher Location: From the center of the room, go south, up the stairs. Use the sequencer to lower the barrier, then use the Line Launcher to cross over the electrified floor. You can also cheat and get this before getting the Line Launcher by having some armor upgrades and rolling down the hallway to reduce damage from the floor. Inside, find the books on the floor on your right that say "STRANGE FILES" and scan them. Reward: Hugo Strange Character Bio =============================================================================== PENITENTIARY| ------------' Room: Cells Access Riddle: How do you reflect on your successes and failures, Batman? Location: Near the exit is a path leading to the restrooms. Enter the ladies' room and find the mirror on the back wall. Zoom in on Batman's reflection and scan. =============================================================================== Room: Security Control Room Riddle: A case of mistaken identity? Location: On the far wall there is a cell that is sealed with a see-through wall and the person inside will take the form of Aaron Cash, Commissioner Gordon, and the Warden. Scan him to find out who he really is. Reward: Clayface Character Bio =============================================================================== Room: Main Cell Block Riddle: Two people, one voice, no gun? Location: After the fight with Harley's thugs, go north into this wide room. Right in front of you is a glass display case with a tommy gun. Scan it. Reward: Ventriloquist Character Bio =============================================================================== Room: Main Cell Block Riddle: This room is the end of days for even the most celebrated killer. Location: Take the west corridor from the main room and search the first cell on your right as you enter this sub-room. Scan the cell. Reward: Calendar Man Character Bio =============================================================================== Room: Controlled Access Riddle: What has four walls, two sides, and one ex-DA? Location: Go up the small staircase and enter the first cell on your right. Scan the poster on the wall. Reward: Two Face Character Bio =============================================================================== Room: Extreme Incarceration Riddle: All alone in your cell? Why don't you break the ice with the most dangerous prisoners? Location: To the right of where you enter is a cell completely covered in ice. Face it and without zooming in, scan the cell. Reward: Mr. Freeze Character Bio =============================================================================== Room: Guard Room Riddle: When is something right in front of your eyes but still hidden from view? Gadgets: Explosive Gel, Ultra Batclaw Location: Enter the south room where the guards are and grapple to the platform above. Blow open the wall here and then use the Ultra Batclaw on the far wall. Throw a batarang at the box behind it to shut off the gas, then use the Line Launcher to get across. Turn around and face where you were with Detective Mode on and you should see the question mark parts. =============================================================================== Room: Guard Room Riddle: Prometheus, Arkham guard's most wanted and most hated. Gadgets: Explosive Gel, Ultra Batclaw Location: Shut off the Joker Toxin (see above) and then drop down into the room. Go to the northeast corner and find the newspaper clip on the bulletin board and zoom in and scan it. Reward: Prometheus Character Bio =============================================================================== BOTANICAL GARDENS| -----------------' Room: Glasshouse Entrance Riddle: Is the number up for these guards? Location: From the entrance, walk forward and then turn left when you can to see two dead guards with books. Scan this scene. =============================================================================== Room: Botanical Glasshouse Riddle: What time is tea time in Wonderland? Location: From the entrance, go up the left stairs and in a small nook shaded by the floor above. In here is a shelf with a tea set. Scan this. Reward: Mad Hatter Character Bio =============================================================================== Room: Statue Corridor Riddle: Remember the Waynes? How could anyone forget? Location: Go straight down from the door and there will be a bench right in front of you. Scan the names on the memorial plaque on the bench by zooming in. Reward: Thomas & Martha Wayne Character Bio =============================================================================== Room: Flooded Corridor Riddle: The Ratcatcher needed more than just his charm to lead his army. Location: After Joker blows up the main corridor, you need to take the vent on the left. Go through the vent and look for a part of the vent floor that is an open space with bars. Look down through the bars and scan the contents inside. Reward: Ratcatcher Character Bio =============================================================================== Room: Abandoned Chamber Riddle: This challenge can only be seen by those with a different view on life. Location: Make your way to the northwest corner and climb up to the fissure and shimmy to the waterfall ledge. Climb up, turn around and jump to this platform. Follow it south and look at the ceiling on your left for a catwalk hanging from a rope. Cut it down with a Batarang. Cross the catwalk about two steps and then climb up the brick wall on your left. Shimmy around until you can climb up and then crouch under the overhanging wall. At the end of the platform, turn on Detective Mode and you can see one part of the question mark at your feet, and the other part below you. =============================================================================== Room: Flooded Corridor Riddle: Looks like all the king's horses trampled all the king's men. Location: After climbing out of the vent, from this small center room, go down the south corridor. Look for a bench with a bunch of figurines on it. Zoom in and scan them. Reward: Humpty Dumpty Character Bio =============================================================================== Room: Flooded Corridor Riddle: Is this a tribute to what a mad dog left behind? Location: From the center room, go east. There is a headless statue in front of the door. Zoom in on the plaque below its feet. =============================================================================== Room: Aviary Riddle: There's no closet in the Gardens, so someone is using the roof instead. Location: From almost anywhere in the room (after taking out the thugs first, though), you can look high up on the southwest wall for a skeleton wedged in there. Zoom and scan. Reward: Killer Moth Character Bio =============================================================================== ___ |__ \ ====) |======================================================================== / / 5. Riddle Trophy List [rc05] ==|_|========================================================================== (_) =============================================================================== INTENSIVE TREATMENT| -------------------' Room: Holding Cells Location: In the southeast corner, next to the cell is a vent cover. Pull it off and it's inside. =============================================================================== Room: Patient Pacification Chamber Location: In the southwest corner there is a vent. Inside is the trophy. =============================================================================== Room: Patient Pacification Chamber Location: Take the other vent out of this room and before you exit the vent, find this right in front of your face. =============================================================================== Room: Decontamination Location: Near the north side of the room, if you look to the west, there is a guard dead near a can of Joker toxin. Go behind here and look for a grate to enter. Inside is the trophy. =============================================================================== Room: Secure Treatment Transfer Location: After the boss fight, go to the east side of the map and enter this tiny office. The trophy is in there. =============================================================================== Room: Maintenance Access Location: Favor the right side of this room and go all the way to the back wall. There is a little caged off area with the trophy inside. The opening is on the left. Reward: Sewer Bat (Extreme) Challenge Map =============================================================================== Room: Secure Transit Gadget: Batclaw Location: Note that this is a very tall, vertical room. About halfway up (or down, depending on where you enter from) there is a vent in the wall. Climb up (or down) until you find a side path that points right at it. Use the Batclaw and enter for the trophy. =============================================================================== Room: Decontamination Gadget: Cryptographic Sequencer Location: Use the sequencer on an electric barrier near the north side of the room. Climb the ladder inside and the trophy is up there. =============================================================================== Room: Patient Pacification Chamber Gadget: Batclaw Location: Go up the stairs like you did in the beginning of the game and look for a vent on the left wall when you reach the top. =============================================================================== Room: Utility Corridor Gadget: Explosive Gel Location: Enter this room from the Intensive Treatment Lobby (the doorway is blocked off until you defeat Ivy) and go down the stairs and the trophy is right there. Just blow up the wall to the right to get inside. =============================================================================== ARKHAM EAST| -----------' Location: Go to the northeast and enter the cemetery. Find the shack with the red light coming from it. Enter and the trophy is right there. Reward: Frank Boles Character Trophy =============================================================================== Location: Go toward the northeast corner of the map (north from the previous trophy) and it's right near the northernmost headstone. =============================================================================== Location: Find the little inlet area in the middle of the Mansion area and enter. Look for a ledge to grapple up to and up here, search behind the pillar. =============================================================================== Location: Grapple up to the main rooftop of the Mansion and go in east as far as you can. It's on the roof to the left of where the tower is, sitting in front of the middle of three pillars. =============================================================================== Location: Grapple to the highest ledge of the Mansion clock tower and search on the west side. The trophy sits in front of the clock face. Reward: Zsasz Character Trophy =============================================================================== Location: From the clock tower, go southwest to a low caved in sort of platform surrounded by the other rooftops. The trophy is in this "pit". =============================================================================== Location: On the top of the northern guard tower in the northwest part of the area. Reward: Black Gate Prisoners Character Trophy =============================================================================== Location: Go to the south side of the area and there is a large cliff. There is a small platform sticking out and on it sits the trophy. =============================================================================== Gadget: Explosive Gel Location: In the courtyard just a little bit north of the entrance to Arkham Mansion there is a weak floor to blow up. The trophy is underneath. =============================================================================== Gadget: Cryptographic Sequencer Location: Grapple up to either of the two guard towers and follow the walkway inside. Use the sequencer to lower the electric barrier and enter. The trophy is near the back wall inside here. =============================================================================== Gadget: Cryptographic Sequencer Location: Find the small guard house near the Warden's statue, in front of the Arkham Mansion entrance. Use the sequencer to get inside and find the trophy. Reward: Poison Ivy Character Trophy =============================================================================== ARKHAM NORTH| ------------' Location: On the first floor in the southern corner of the abandoned building (located on the west side of the Arkham North map). Reward: Aaron Cash Character Trophy =============================================================================== Location: Climb the east guard tower and glide from it to the north, staying to the right so you land on top of the large rock cliff. Run toward the end and find this. =============================================================================== Location: On the roof of the western guard tower. =============================================================================== Location: On a ledge of the Intensive Treatment building, just above and to the right of its entrance. Reward: Warden Sharp Character Trophy =============================================================================== Location: Southwest corner, next to the Intensive Treatment building. There you will find two caves. Grapple to the higher ledge and enter that cave. The trophy is right there. =============================================================================== Gadget: Explosive Gel Location: Enter the lower cave next to the Intensive Treatment building and take it all the way to a small room with a bunch of skull sitting on some debris. To the right of this is a wall you can blow up. The trophy is there. =============================================================================== Gadget: Cryptographic Sequencer Location: Go to the northwest corner of the area and there is a guard tower attached to the wall, right near the abandoned building. The security box is on the other side of the electric barrier, but if you stand as close as you can, you should be able to target it without the range upgrade. Reward: Arkham Inmates Character Trophy =============================================================================== Gadget: Line Launcher Location: Grapple up to the west guard tower. Face the west wall and you can see the trophy. Use the Line Launcher to get over there. =============================================================================== Gadget: Ultra Batclaw Location: (this one is directly below the previous one) On the west side of the area, between the west exit and the abandoned building, there is a weak wall. Use the Ultra Batclaw, then take the trophy inside. Reward: Henchman on Titan Character Trophy =============================================================================== Gadget: Ultra Batclaw Location: Enter the cave next to the Intensive Treatment building. Grapple up to the ledge with the chronicle and go right. Climb up this next ledge and then turn around immediately. Use your Ultra Batclaw on the wall here and the trophy is in there. Reward: Joker Character Trophy =============================================================================== ARKHAM WEST| -----------' Location: On the southwestern corner of the Medical Facility building's roof. Reward: Batmobile Character Trophy =============================================================================== Location: To the west-southwest of the area is a dock on the water. On the dock is a hut. On the left side of the roof of this hut is the trophy. =============================================================================== Location: Underneath the guard tower in front of the Penitentiary building =============================================================================== Location: A little south from the Arkham West-Arkham North tunnel is a waterfall and a large pit. Drop down here and the trophy is there. =============================================================================== Location: On a small ledge above the doorway to the tunnel that goes from Arkham West to Arkham North. =============================================================================== Room: Abandoned Tunnel Gadget: Explosive Gel Location: About halfway through the tunnel (the one that goes from Arkham East to West), there will be an opening on the north side you can grapple up to. Up here, the floor can be destroyed with gel. Drop down and find the trophy. Reward: Scarface Character Trophy =============================================================================== Gadget: Batclaw Location: Go to the Penitentiary building and stand in front of the door. Look to the right wall and use the Batclaw on the vent and go inside for the trophy. =============================================================================== Gadget: Cryptographic Sequencer Location: Go to the Medical Facility building and find the inactive lift platform in front of it. Use the sequencer on the security box to raise the lift and the trophy is underneath. Reward: Harley Quinn Character Trophy =============================================================================== Gadget: Cryptographic Sequencer (RANGE UPGRADE REQUIRED) Location: Climb to the balcony above the Penitentiary entrance and use the sequencer with a range upgrade to deactivate the electric barrier and enter the room. The trophy is right there on the floor. =============================================================================== Gadget: Batclaw Location: Enter the tunnel that goes from Arkham West to Arkham North and grapple to the platform above. Look for a vent on the wall to use your Batclaw on. The trophy is in there. =============================================================================== Gadget: Line Launcher Location: Climb to the roof of the Medical Facility building and walk to the northeast part. Face north and you should see a distant ledge with the trophy. Use the Line Launcher to reach it. Reward: Batwing Character Trophy =============================================================================== Gadget: Ultra Batclaw Location: Stand directly in front of the doorway leading to the tunnel that takes you from Arkham West to East. Once in front of the door, look up and find the weak ceiling. Use the Ultra Batclaw to gain entry for the trophy. =============================================================================== Gadget: Ultra Batclaw Location: Enter the tunnel that goes from Arkham West to North. Grapple to that above platform and face the north wall. Look for a weak wall for your Ultra Batclaw. Grapple up to it after that. Reward: Invisible Predator Challenge Map =============================================================================== MEDICAL FACILITY| ----------------' Room: Maintenance Access Location: When entering from the roof, you'll eventually enter a vent. At the intersection of the vent, turn right and you'll come to a closed off area with the trophy. =============================================================================== Room: Sanatorium Gadget: Explosive Gel Location: Go to the southeast corner on the lower floor and blow up the wall here to reveal the trophy. =============================================================================== Room: X-Ray Room Location: On top of the center structure where Dr. Young is. =============================================================================== Room: Upper Corridor Location: In the corridor that leads to the X-Ray room there is a vent on the left side. Grapple up to it and find the trophy inside. =============================================================================== Room: Experimental Chamber Location: In the northwest corner of the room, in one of the vents. =============================================================================== Room: Experimental Chamber Location: On top of the room where Harley is holding the Commissioner. Get it before crashing through the glass. Reward: Silent Knight Challenge Map =============================================================================== Room: Sanatorium Gadget: Batclaw Location: There is a vent in the northeast corner. Pry the cover off with the Batclaw or Ultra Batclaw, then grapple up and enter for the trophy. =============================================================================== Room: Surgery Room Gadget: Cryptographic Sequencer Location: As soon as you enter, use the sequencer on the security box on your left to lower the barrier. Go up the stairs but before reaching the exit, look for the trophy on the little moveable shelf. =============================================================================== Room: Patient Observation Gadget: Batclaw Location: Enter the main room and then turn right and find the vent cover. Pull it down and enter for the trophy. =============================================================================== Room: Secure Access Gadget: Ultra Batclaw Location: After you drop out of the vent, go forward and turn right. Look for a weak wall on your left to use the Ultra Batclaw. Use this to get into the room and find the trophy on the medical table. |
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