Bayonetta Walkthrough :
This walkthrough for Bayonetta [Playstation 3] has been posted at 07 Mar 2010 by zix123 and is called "Nonstop Climax Pure Platinum Guide". If walkthrough is usable don't forgot thumbs up zix123 and share this with your freinds. And most important we have 6 other walkthroughs for Bayonetta, read them all!
zix123 |
Walkthrough - Nonstop Climax Pure Platinum GuideBayonetta Nonstop Climax Pure Platinum Guide January 17, 2010 Version 1.00 By: S.A. Renegade Email: renegade@scathingaccuracy.com --------------------------------------------------------------------------- Table of Contents ---Version History--- ---Introduction--- ---General Tips--- ---Prologue: Vestibule--- ---Chapter I: The Angel's Metropolis--- ---Chapter II: Vigrid, City of Deja Vu--- ---Chapter III: The Burning Ground--- ---Chapter IV: The Cardinal Virtue of Fortitude--- ---Chapter V: The Lost Holy Grounds--- ---Chapter VI: The Gates of Paradise--- ---Chapter VII: The Cardinal Virtue of Temperance--- ---Chapter VIII: Route 666--- ---Chapter IX: Paradiso-A Remembrance of Time--- ---Chapter X: Paradiso-A Sea of Stars--- ---Chapter XI: The Cardinal Virtue of Justice--- ---Chapter XII: The Broken Sky--- ---Chapter XIII: The Cardinal Virtue of Prudence--- ---Chapter XIV: Isla Del Sol--- ---Chapter XV: A Tower to Truth--- ---Chapter XVI: The Lumen Sage--- ---Epilogue: Requiem--- ---Conclusion--- --------------------------------------------------------------------------- ---Version History--- -1.00 The guide is done in its entirety. --------------------------------------------------------------------------- --Introduction--- What be up my catts in tha litter! Guess who's back in the muthafuckin' HOUSE? 's right, whatchoo gon' do? Yeah, yeah, I know I'm pretty late with this (apparently not late enough because no one else wrote one). I've been busy playing Harvest Moon: Animal Parade. Good game by the way. You should get it. You think there ain't good games on the Wii lately? This game proves you wrong. But other than that... uhh... I guess you're not wrong. And no, I swear I'm not getting payed by Natsume for plugging this. But I'm back to the matter at hand. So what's the deal this time? Oh, the usual. I talk, you shut yo mouth and listen. What you'll find here is a detailed walkthrough to getting Pure Platinum awards on every chapter on Nonstop Climax difficulty. What does this mean? It means that first of all, this walkthrough assumes you're playing on Nonstop Climax. Not Hard, not Normal, and DEFINITELY not Easy Automatic! Secondly, it concentrates not on simply passing the game, but Pure Platinuming it. Yeah, that's right, I just turned that into a verb. I'm a literary renegade like that. Anyway, like I said, it concentrates on getting Pure Platinums on every chapter. Because of that, this guide will detail how to find and do every optional verse including every Alfheim. Finally, I'll also be providing videos of me getting pure platinum for every chapter as a visual aid and accompaniment to the guide. Can you use this guide as a general walkthrough for the game? Probably. I tell you what to do to beat the game and what to do in every situation. But that's not its main purpose. Just incidental. Here's what you will NOT find here: locations of chests, weapons, broken witch hearts, pearls, umbran tears of blood. Well, ok, that's not entirely true. I do mention the locations of chests as we go by in an offhand manner as well as where broken witch hearts used to be. But again, this is NOT the purpose of this guide. If you need to find that shit you might want to take a look at my Broken Witch Heart and Moon Pearl guide over at http://bit.ly/9C1HGW that shows you exactly where they all are. As for the umbran tears of blood, no. Again, this is a guide for Infinite Climax, and those bitches are all over the difficulties. Plus, I don't give a shit. You can find the original guide, uncensored, with a better format and with the videos over at my blog http://bit.ly/9BzZEa But yeah. That's what you get. As usual, remember that this is an action game. I can tell you what to do, how to do it, I can give you strategies and ways to make things easier and even give you video demonstrations, but there's no substitute for actual practice and experience! So remember, if you're planning on getting all pure platinum, the bulk of the work must still be done by you! Regardless of anything, you'll still be retrying every chapter a gajillion times. So strap on your Compton hat, your locs, and let's get it done, busta! ---WARNING--- This guide uses very strong language. If you are easily offended by words or are a child, don't read it! Wait, if you're some kind of priest why are you even playing Bayonetta? I mean, it's rated M, and it's got bad words in it just like this guide! Besides, shouldn't you be like sexually abusing little boys or whatever it is you guys do? Well it's no business of mine. I'm just warning you about the content in this guide. Oh, and even with this warning, trust me, I still had to remove a LOT of stuff since gamefaqs is basically the gestapo. But there are still a few "bad words" here and there so like I said, if you're a tightass, go away. You make me sick. --------------------------------------------------------------------------- ---General Tips--- -The difference between getting Pure Platinum and simply passing non stop climax is like the difference between talking shit and talking shit with a gun in your mouth. If you think you can do this after only a few tries, you got another thing comin'. -In infinite climax, you can't use witch time. That means it'll be much tougher to get combo points because not only will you not get the witch time multiplier, but you also won't be able to combo without risk. -The enemies are similar to how they were in hard, except now they have really gay stun guard. So say you're in the middle of comboing a dude. He can just completely ignore what you're doing and hit you back. Never, ever, ever, EVER start comboing an enemy and assume that he will be trapped in your combo. You will be crushed. And by crushed I mean you'll get hit, thereby rendering everything you did previously meaningless. -To get pure platinum award in a chapter you need to get pure platinum in EVERY verse, no exceptions. If you get 11 pure platinums and 1 platinum, you still won't get the pure platinum award. Yep, I know, it's a cunt. No room for flaws at all. Jesus. That means if you get hit once, it's over. If you fail to keep your combo going, it's over. At any point. Yeah, it's ridiculously hard. -Yeah, I know these victory conditions are pretty crazy. What were they thinking?! There you are beating the game with your eyes closed because it's so easy, all innocent, minding your own business and then BAM they pull this crap on you! What can you do?! Welp. Listen up, because there are a few cheap tricks you can use to beat the system, make this much easier, and just in general avoid putting in any real effort: Cheap Trick #1: Buy Pulley's Butterfly and use the hell out of it. When you have the butterfly effect active, you can take hits and it won't count! This makes Pure Platinuming sooo much easier it's hilarious. No longer will you be on pins and needles throughout the entire mission knowing that a single stray hit can end it all. You can just relax, take it easy, and just cruise through that crap like it's Sepulveda Boulevard. Cheap Trick #2: The dreaded Lieutenant Kilgore bug. Strike fear into the heart of Paradiso with this cheap exploit. Set guns on your hands and Durga on feet, and on the other set set Kilgore to feet. With the former set, do the PPPPK~ move that makes you do a flurry of kicks at the end. Just as you start the kick part, switch to the second set with Kilgore. Instead of shooting out just a few rockets as usual, you'll shoot out a boatload of them. There is no way this isn't a bug. The damage you do with this is ridiculous, and best of all, so are the combo points you get. This move is all you need to get yourself up to x9.9 combo points easily every time. The weapon combination example I gave above isn't the only way to do this trick. You can use other combinations as long as you have Kilgore and Durga somewhere in there, so experiment and see what works and what you like. Cheap Trick #3: What happens if you get hit at some point in the mission, or your combo breaks? You've just failed and have to restart the whole thing right? Not so fast! Notice the game saves your progress at different points throughout every mission. These save points aren't just for show. Say you're in a fight, and you get hit. Or your combo breaks. You know that just killed your chances of getting the pure platinum in that verse. Well, what you can do is simply press start, and escape out to the title screen. Then choose Play, and Continue. You will continue from the previous save point with all of the pure platinums you got before intact and will be able to try that verse again without having to do the entire mission again. Again, this is a godsend. It makes everything so much more chill when you're not afraid of that one stray hit at the very end forcing you to redo 30 minutes or whatever it was. There you have it. Isn't it so much easier when you can beat the system so thoroughly? Serves 'em right if you ask me. I can take redoing a 5-10 minute mission tops, but these are pretty damn long. These tricks change the entire thing from practically impossible to very doable. I mean, I suck at this game and even I can do it like this! -The most important aspect of getting the necessary combo points to get pure platinum is to KEEP THE COMBO GOING. Don't worry about doing cool stuff, being varied, etc. That's not how this game works. So what do I mean by keeping the combo going? Simple. Look at the top right of the screen. This part shows you the breakdown of your attacks. Each time you hit an enemy with an attack, a little window pops up telling you what type of attack it was and how many points it gives you. It stays there for about 3 seconds and then disappears. As you use other attack more windows start popping up beneath each one. Well, keeping your combo going simply means that there is no point during which all of the windows have disappeared. At the point where all windows have disappeared, your combo gets reset, and with it your chance of getting platinum on combo. But if you can keep at least one window up at any one time, your multiplier will keep increasing (up to x9.9) and that means mad points. So how can you make sure you can keep at least one window on there? The easiest way is with your gun. If there's a lull in your attacks or you had to hightail it out of a sticky situation, shoot an enemy with the square button to give you an extra 3 seconds. In fact, as long as you are shooting an enemy you can keep the gun window on there. It's only once you stop shooting that the 3 seconds start. The other way is taunting. As long as you are taunting the windows will freeze in place and not disappear. The good thing about taunting is that, unlike shooting your gun, it doesn't require an enemy! This makes it useful at keeping your combo from resetting during the short points when there are no enemies on the arena. The other use of the taunt is that if you do it while locked on to an enemy (soft lock on works as well as hard), they will turn fiery orange and for a while hitting them will give you 50% more points. They will also be pissed though, making them more dangerous. -So what should you make sure you got before attempting this thing? Hwell. Obviously there's a ton of crap that goes without saying: you should have all the techniques purchased, all the weapons, DEFINITELY have all 3 magic gauges. Health is irrelevant. As noted above, make sure that you have Pulley's Butterfly. Also make sure you have the Evil Harvest Rosary. Other than that, just in general have all the accessories, though those two are the main essential ones. --------------------------------------------------------------------------- ---Prologue: Vestibule--- -Verse 1- Aight doggy. Here we go. This chapter isn't too bad since it's only 2 verses, but in a way, it's going to be a huge wake up call since the game has been pretty damn easy up till now. Well lemme tell you. If you think you can do this after only a few tries, you got another thing comin'. But let's take things one at a time. As you're probably well aware, you CANNOT get hit at all throughout this chapter. If you get hit once, it's over. You've failed. Easier said than done huh? But it gets even harder when you realize that on top of that you also have to get mad combo points. So. You're going to have to practice and develop the skill necessary to avoid damage. However, even when you've practiced a lot, being flawless can still be very hard. As soon as you appear in the graveyard, start by shooting out the tombstones before the enemies run up to you so they don't get in your way. Believe it or not, an undestroyed tombstone can screw up your hard lock on and keep you from locking onto an enemy. But anyway, time is the least of your concerns here, so don't worry too much about that. Hitting the platinum time limit is really easy. On the other hand, getting the required combo points can be almost impossible if you're not familiar with the way the combo system works. Here's the deal: by far and away the most important thing you have to do is make sure your combo doesn't end. That's right, by far and away. Switching weapons, using varied attacks and combos? That's not even that important. This isn't DMC3. As long as you can keep your combo going you'll get the points you need. So what do I mean by keeping the combo going? Simple. Look at the top right of the screen. This part shows you the breakdown of your attacks. Each time you hit an enemy with an attack, a little window pops up telling you what type of attack it was and how many points it gives you. It stays there for about 3 seconds and then disappears. As you use other attack more windows start popping up beneath each one. Well, keeping your combo going simply means that there is no point during which all of the windows have disappeared. At the point where all windows have disappeared, your combo gets reset, and with it your chance of getting platinum on combo. But if you can keep at least one window up at any one time, your multiplier will keep increasing (up to x9.9) and that means mad points. So how can you make sure you can keep at least one window on there? The easiest way is with your gun. If there's a lull in your attacks or you had to hightail it out of a sticky situation, shoot an enemy with the square button to give you an extra 3 seconds. In fact, as long as you are shooting an enemy you can keep the gun window on there. It's only once you stop shooting that the 3 seconds start. The other way is taunting. As long as you are taunting the windows will freeze in place and not disappear. The good thing about taunting is that, unlike shooting your gun, it doesn't require an enemy! This makes it useful at keeping your combo from resetting during the short points when there are no enemies on the arena. The other use of the taunt is that if you do it while locked on to an enemy (soft lock on works as well as hard), they will turn fiery orange and for a while hitting them will give you 50% more points. They will also be pissed though, making them more dangerous. So now that you know what you're supposed to do, it's time to actually do it! Don't even worry about weapons or combos or any of that. Just use whatever weapon you like the best. As long as you keep the combo going you'll get the points needed. In this first verse, you'll first be fighting a lot of weakling angels and decorations, and then Glory and Grace. Here's what I recommend doing: since Glory and Grace are much more dangerous than the other pussies, you should abstain from using torture combos on the weaklings and instead save all three big orbs for Grace and Glory. This is good because not only does their torture give you more points, but it also makes it a lot easier to both avoid damage and keep the combo going. Therefore, fight all the first dudes normally, building magic but not using it. Remember to shoot enemies during lulls and taunt during the points where enemies have yet to appear (and when they're right in front of you if you're feeling daring). If your combo resets before Glory and Grace appear, that's it. You've failed. Start again. Same goes for getting hit. If you've managed to keep your combo, taunt nonstop while they appear. And keep taunting while they're far away, wait for them to come to you. Once they're close (being careful not to get hit), initiate the torture combo on one of them. I like doing it on the lightning one since he's a bigger cunt. Remember to use your Mario Party skills to get a good amount of points. Y'know what I mean. Set the controller on your lap and use the palm of your hand to rotate the stick. Sure, it hurts after doing it a lot but it won't do any lasting damage. Trust me. I've still got the hands of a princess. But anyway, you should get around 180. As soon as the torture ends, immediately initiate the second torture. You don't have to worry about getting hit, it's completely safe! This second torture will kill him. Then move towards the other guy and, making sure he doesn't hit you, use your third torture combo on him. Now this is an important point: if you've kept your combo going up to this point, once you've done this you can stop worrying about it. You've hit the quota. From here on, you can concentrate on not getting hit (of course, it doesn't hurt to keep getting combo points). Anyway, the surviving grace has about 33% HP left, so fight him normally and kill him. Once that's done, you'll have to jump down the cliff and fight a few more angels. Remember, just fight them and concentrate on not getting hit. There's a stronger one there too but he won't fight you as long as you don't shoot him (since he has Enzo in his claws). You can wait until you kill all the others before dealing with him, it's up to you. Once you've killed them all, you'll have to fight a Fairness. This guy is strong and somewhat dangerous. If you have 2 big orbs left, you can just torture him to death with no risk. If you don't, it's not that much of a problem though because there's only one of him. Remember that you have an opportunity to deal damage to him without risk just as soon as he appears and roars. -Verse 2- This one is easier than the last verse. The catch in this verse in normal and hard was that witch time was disabled, but in non stop climax witch time is always disabled ANYWAY, so it's not like we give a crap. What you're supposed to do here is do 3 torture combos to win. That's it. It turns out that the combo quota is very lenient so you don't need to worry at all about it! As long as you do the 3 torture combos you'll meet it. As for time, it's not super strict but I believe it's tighter than the last verse, so don't dilly dally. As always, getting hit means you've failed the entire chapter, so that's your biggest concern. The enemies here are a bit different from usual. They're a lot less aggressive and will just stand there or move around a lot of the time. Of course, when you least expect it, BAM. You just got PUNKED, busta. So don't lower your guard. As soon as the fight starts, nay, BEFORE it starts, spam dodge because this game likes to be a cunt and attack you before you even know what's going on. Once that's out of the way, you'll have to start building up magic. But how? Well, probably the best way to do it is to just plain kill enemies. These dudes have a very high chance of dropping purple butterflies, which is the best way to increase your magic. You might want to use the triangle, circle, triangle wicked weave combo from a distance so you're not put in too much risk. You may also want to use the PPPKKK combo to sweep them and knock them off their feet. Either way it's nothing too special since these guys like to just stand around a lot. Just do those 3 tortures and the pure platinum is yours. If you wanna check out my video of this chapter you'll find it over at http://bit.ly/cltY3M --------------------------------------------------------------------------- ---Chapter I: The Angel's Metropolis--- -Verse 1- Aight, so, before you start this mission, I recommend having full magic orbs. Yes, all 3 of them. You can either do this by getting them before starting the mission, or you can get most of them and then break all of the benches in the train station area to find 2 purple butterflies. Either way, once you've got them all, make your way past the door with the security lasers and break the brick wall after that. Jump down into the pit and open the chest there. Grab the key. Now. Once you get back up, the first verse will start. You'll be fighting a single Joy. Nothing too special, but stay on your toes. I actually recommend not using Pulley's Butterflies in this verse since it's only one enemy. To get the necessary combo points just make sure you hit her with the key until she dies. The key gives mad points. Remember that Joys are SO god damn fast that it can be almost impossible to react to their bull. You kind of have to anticipate when they'll attack. Here's when: As soon as you get up there and she appears, she'll IMMEDIATELY do a charge move on you, so make sure you dodge as soon as she appears. After you've dodged that you're free to hit her a few times with the key. Do the standard 3 hit combo. She'll try to dodge the hits but won't be able to and will get hit by at least one of them. Once she's done spamming her dodges and your 3 hit combo is done, get ready because she'll retaliate with an attack. Make sure to dodge it, and once you do, do another 3 hit key combo on her to finish her off. When that's done, quickly jump over the chasm and insert the key into the door to finish the verse. -Verse 2- At this point I like to equip the Evil Harvest Rosary for the next fight. Check the broken umbra witch statue to activate the fight. It's against 2 Joys. The one closest to you loves to start the fight by charging at you as soon as she appears. So when the fight starts, make sure to immediately dodge. If done right she'll get hit by the magical counter attack for about 1/4 damage. Then initiate a torture combo on her ass to finish her off without a hitch. If she didn't attack at the start for some reason or the magical counter attack didn't go off, she'll be left with 1/4 HP from the torture. You can finish her off by spamming punch with the Shuraba as soon as the torture ends. Once the first one's dead, run towards the second. Be careful because she's likely to attack you as soon as you get close, so dodge once, then start another torture combo on her, and kill her by spamming punch with Shuraba afterwards just like the last one. If done right you shouldn't have gotten hit and got the necessary combo points with those tortures. -Verse 3- This next verse is the hidden Alfheim. Jump over the water and activate the elevator, then backtrack to where you found the key a couple minutes ago. Make sure to unequip the Evil Harvest Rosary because this Alfheim consists of activating witch time, and that won't let you. Now, the only way to damage enemies here is to be in witch time. That means that the only way to keep the combo going aside from when you're in witch time is to be taunting. Fortunately, the game knows this, and the combo point quota is relatively low. That means you can go ahead and break your combo during different points and still get the combo points necessary for the pure platinum. Man, you ever noticed how the music in this game is really bad, and yet, I've been playing the game for so long, listening to the same song for so long that now I actually like it and I'm even singing along like a fucking girl. Fffff. Uh, anyway. Remember that the game drains all of your magic before starting the Alfheim, that means you can't activate Pulley's Butterfly immediately. So make sure you don't get hit during the start. I mean come on. Get your head in the game! But yeah, the Alfheim will start with an Ardor and a few lesser angels. Make sure that they've fully appeared before approaching them (that means waiting a little bit), otherwise they won't immediately attack you and that can throw you off. Like I said, approach the Ardor, and since this is Infinite Climax and these guys are PISSED OFF, he will immediately attack you as soon as you're in range. So anticipate that and dodge to activate witch time. Once you're in it, quickly start the PPPPK~ Kilgore combo on him. Remember that there's not much time, so you might not get to even finish the combo. Oh well. Either way, this will have given you enough orbs to activate Pulley's Butterfly so once witch time is over, jump and quickly get away from ground zero. Move to a safer place and activate it. Once that's done you can relax a little bit. Just fight normally as you would. Dodge an attack, use the Kilgore combo on an enemy, repeat. But also try to taunt a lot in between dodges to try and keep the combo going. You can break it a few times and still get the pure platinum, but don't overdo it! Also remember to keep an eye on your butterflies. Sometimes they'll go away for no reason at all, so make sure that you're not caught naked and unaware. Run away and activate it again if you have to. Doesn't matter if your combo breaks, it's better than getting hit. Also try not to use too many torture combos for now, rather sit on your orbs and let them build. After a while one of those white dudes who are immune to witch time will appear. Careful with that guy. You need to dodge someone ELSE'S attack and then hit him during witch time. If you're fast, you can actually kill him in a single instance of witch time by doing the Kilgore combo until he's at about half health, and then canceling into a torture combo to finish off the last half of his bar. At the end you'll face 2 Ardors and a Joy at the same time. The Joy is the most dangerous one so you'll want to kill her first, and fast before she can get any of her crap going. Since the Ardors are much more reliable, I recommend using them to activate witch time and then going straight for the Joy. Hit her a few times until she's down to 3/4s health and then use a torture combo to finish her. Once that's done you're pretty much home free. Take care of the 2 Ardors as usual and go ahead and use up your Tortures if you want. Your magic will refill at the end. Remember, you can't get hit once. If you do, it's over. -Verse 4- Go back to the elevator and take it up to the surface. Keep going past the cutscene with Rodin and out to the courtyard for the next verse. Now this one is about as tough as the Alfheim you just did, so look lively. The biggest problem here is that the combo point quota is pretty steep. If your combo breaks at any point halfway through the battle there's a strong chance that you won't get the platinum. It can break, like, right at the start or right at the very end, but not halfway. So in this fight you're going to be using your guns A LOT to keep your combo from resetting. As soon as the fight starts, I recommend running away and activating Pulley's Butterfly. The enemies will run after you. Now that you've got the butterflies' protection there's nothing to fear though. Start by doing a full Kilgore combo on them to start strong and get the combo going, don't worry about getting hit and losing a few butterflies here, you want to get those points. After dispatching those guys you'll start getting both angels and little annoying decorations. You gotta be careful with these little guys. Their attack actually bypasses your butterflies and damages you so don't underestimate them just because they're tiny. I recommend using Shuraba's PKP wicked weave combo to kill them because it does so in a single hit and also homes in on them. However, since this attack is a little slow, MAKE SURE to fire your gun beforehand every time you're about to do it, or else you risk the combo ending before you get off that wicked weave. Run away a lot (while firing your guns) to avoid falling into their attack if you have to, and remember to reactivate Pulley's Butterfly if it runs out, but fire your guns immediately before doing that to keep the combo from resetting. Also, make sure to keep taunting during the lulls in between waves of enemies. Once the decorations are done with, go back to using the Kilgore combo on the angels. When they're all dead, a Beloved will appear. If your combo hasn't reset by now you're pretty much home free at this point because this guy isn't too tough. Spam the taunt button during the cutscene so that you taunt him immediately and make him turn red. This probably isn't necessary but hey, more points is always good. When fighting Beloved, it's best to jump high up when comboing him, because this makes him less likely to use his punt which is faster than his other moves and thus slightly harder to see coming. From high up, his axe swing is ridiculously easy to dodge and a lot of the time won't hit you even if you don't do anything. His backhand blow is slightly harder to avoid but still has a big cue. And above all, remember to dodge when you see him reach around behind himself to grab you because this bypasses the butterflies you may or may not have. Also remember that you can do the Kilgore combo even airborne, and this is your best bet at killing him fast. Again, the hardest part about this verse is keeping the combo going. As long as you didn't break it you'll get the pure platinum here. -Verse 5- This next verse is hidden. Make sure you don't forget about it or you can forget about that pure platinum award! One time I got pure platinums in all the other verses but completely forgot about this one and then I was all oh you son of a bitch. So yeah. Don't let it happen to you. After raping that Beloved, return all the way back to the elevator. Once you get here you'll have to fight a Glory and a Grace. Remember to have your butterflies activated! If you did things correctly in the previous verse, you should have full magic so this should be easy. Simply initiate a Kilgore combo on one of them as soon as they appear. Since they're on steroids they won't even blink at this and try to gang bang you. But before they do that, cancel into a torture combo. This should leave one of them almost dead, allowing you to finish it off by simply spamming the punch button as soon as the torture is over. Repeat for the other one. Use another torture combo on him, then finish him off with Shuraba. The butterflies will prevent you from getting hit and if you pulled off both torture combos you'll also meet the combo quota. -Verse 6- This one's a freebie. Go past the courtyard and into the next room. Here you'll fight two pussy angels. That's it. Just do whatever you want, I don't think it's even possible to not get pure platinum in this one. -Verse 7- This verse is actually a flashback. Not that it matters to much. You'll be fighting Fortitudo, but you don't actually need to kill him. Just take him down by about a third and then he'll run away like a pussy. Now, don't be stupid and run to the bridge with those other stupid witches. Rather, stay right where you are. If you stay here, all Fortitudo can do is throw fireballs at you. That's right, that's ALL he can do. And they're easy peasy to dodge. So what I recommend doing here is alternating between shooting at him and whiffing the PKP combo so that the wicked weave part hits him. That's all you have to do. Just shoot... wait for the fireball, dodge, PKP, dodge, shoot, dodge, PKP, dodge, shoot, and so forth. Never try doing two PKP combos without shooting in between or your combo will break. On the other hand, don't be afraid to just shoot your guns twice or more in a row if you feel like you won't be able to pull off a PKP combo after dodging a fireball. But yeah, just keep doing this and eventually he'll die and you'll have gotten a pure platinum without much effort. -Verse 8- The last verse is broken up into two parts. Each where you'll be fighting a Beloved. However, the first part is where you'll be getting all of your combo points. Make your way towards the bridge. The Beloved will appear and start climbing up. As SOON as he appears, taunt to turn him red, then whiff a kilgore combo to get a few combo points off the kick part. Once that's done, watch out because he's about to sweep his arm across the bridge. Double jump up and shoot your guns to hang in the air and avoid it. If you single jump you might still get hit so make it a double. After the sweep, quickly do another taunt to turn him red again. Then jump again because he will stun you by slamming his hand down on the bridge, and a second time by breaking said bridge. Once that's done though, his hand will be completely vulnerable. Quickly do a full Kilgore combo on it to get mad points, then jump up before he slams the bridge against the wall. A second combo after that will finish draining all his HP and cause him to throw you (your combo should be x9.9 at this point). Don't worry about the combo breaking at this point, you're done. Remember to press up and jump when prompted. I mean, it would suck if you got killed during that quick time event. Anyway, now in this part I like to equip the Evil Harvest Rosary. That way I just have to dodge this guy's attacks and he'll die all by himself. Walk down the bridge and he'll burst out from down under. Run back up to the platform and taunt him from up here. Shoot him or whatever until he gets up to you. He has low health. I assume because of how hard you kicked his ass just a few seconds ago. Anyway, he'll slam his hands down on the ground one right after the other. It's pretty easy to see coming and dodge, honestly. And if you have the Evil Harvest Rosary equipped like I said, he'll take massive damage from all the magical counter attacks. Enough that he'll be dead after dodging a mere 4 times. Ha! When the prompt comes up, just summon Gomorrah and that'll be it for this chapter. Pure Platinum award! But ugh... I have to listen to Cereza every time I get one? fricken hate that brat so much. Watch my videos to see more or less how things should go. They're over at http://bit.ly/bdWM5l --------------------------------------------------------------------------- ---Chapter II: Vigrid, City of Deja Vu--- -Verse 1- As soon as the chapter starts, you're put in a flashback fight against Jeanne. She can be somewhat tough at first since she's so fast and her wicked weaves come out with little warning. But if you exploit a few of her patterns it's not so bad. Remember that this is a flashback fight so you only have access to Scarborough Fair. You DO have access to whatever accessories you equipped prior to fight though. An oversight perhaps? Nah, I doubt it. Those platinum doggs just ain't care. I don't like equipping the Evil Harvest Rosary for this fight. While it does easy damage whenever you dodge, it just doesn't do as much as your normal attacks and sends Jeanne flying away, making you unable to follow up with anything. The main attack I recommend using here is the standard PKP wicked weave combo. It's fast, easy and does excellent damage. The thing about Jeanne is that she's able to just dodge or parry your attacks if you try to do any sort of long combo on her. The first thing you should notice during this fight is that whenever you're a reasonable distance away from Jeanne, she'll hunker down and sweep the room from left to right with her gunshots. This is actually one of the best times to attack her. But you need to hit her while she's still shooting. That means you have to get in on her FAST as soon as you see her start the move, because she ends it relatively fast. To do this, you have to try to be far enough from her that she starts the move, but not so far that you can't get near in time. So you have to more or less learn what the sweet spot is, the minimum distance you can be from her where she'll still initiate the move. But don't worry, you don't have to be super precise or anything. The very instant you see her start it, jump and dodge towards her and do the PKP combo. If you got to her while she's still shooting, you will be able to connect the full attack with a low chance of her dodging it or parrying. However, for an even LOWER chance of getting parried, try to combo her from behind. That works better from what I've seen. If you didn't do it properly, chances are she'll dodge mid-combo and try to counter attack, so stay on your toes and dodge right out of there. Also be wary because she's liable to end her counter attack with a quick wicked weave. Oh yeah, about that. Those wicked weaves are hell of fast. While sometimes there are slight cues before them, such as a quick red flash or Jeanne saying "Bam!", sometimes it can be something as difficult to react to as a snap of her fingers. That's why, while reaction is important, you also kind of need to get a certain feel for when she's likely to wicked weave. You need to anticipate when she's likely to do it so that once she does, it's much easier to react because you were expecting it. Here are a few of the times she's likely to wicked weave: 1) after you land a PKP combo on her and she gets blown away. Usually she'll dodge backwards and then you'll see the red sparks before the wicked weave. 2) at the end of combos. After doing a series of moves she's very likely to end it with a wicked weave. 3) After dodging any of your attacks in general, a quick wicked weave counter is highly likely. 4) Just in general, when she's walking around, if you hang around too close to her for her to initiate her gun attack, she will do a very quick wicked weave eventually. This one's probably the hardest to react to, so try not to be in this situation too much. Another thing to note. Whenever she launches up into the air, know that she WILL come down hard on you with a kick. So whenever you see her jump into the air, learn how long it takes her to come down with the kick (about a second), and dodge that. This is actually another great time for you to counter with a PKP combo because you're pretty close to her and she's just come out of an attack. But don't be surprised if she parries you sometimes. Just be ready to dodge right out of there if she does. Finally, if and when you see the prompt to clash with her by pressing triangle and circle at the same time, go for it! That's free easy damage. Just remember, as soon as you initiate the clash, immediately prop the controller down on your lap and start hitting the button with your index finger. I'm usually NOT able to win the clash on Nonstop Climax by using my thumb, so this is important. Also make sure that you're pressing the CORRECT button, please. If you see that the clash is with punches, you press the punch button, if you see that the clash is with kicks, you use the kick button. Simple. Also, after winning, don't relax because there's a chance that it'll segue into a SECOND clash. The time limit for this fight is surprisingly strict, so it's not such a great idea to play it safe. You'll need to take some calculated risks. For example. When Jeanne is simply walking around, try to initiate a combo on her. You'd be surprised, sometimes she'll eat the whole thing! Other times she won't though. It's sort of random. But if she doesn't, simply dodge out of there as necessary. It's not super safe to do this, but if you use Pulley's Butterfly it shouldn't be too bad. Just don't rely on the butterflies TOO much. You know how unreliable they can be. They're just there as as safety net in case you screw up. Other than that, you want to try to land your combo pretty much after every one of her whiffed attacks IF you're in a good position to do so. And that's about it. Combo points are the least of your worries. I've actually never gotten less than platinum on that, so it's a freebie on that end. After the fight you'll have access to the Witch Walk ability. So what are you waiting for? Jump onto the wall and walk along it to get to the next verse. Also, if you're a first timer, remember that the first statue on the left side houses a broken witch heart. Just a reminder. -Verse 2- As you stroll along the wall a Dear and Decorations will come down, along with a couple common (arch)angels. Nothing fancy. This verse is pretty much a freebie as long as you don't get hit. To deal with the Dear and Decorations I recommend using the Shuraba's PKP wicked weave combo. The cool thing about this attack is that it homes in on them, is very strong, and attacks in a wide arc. That's the main problem with these enemies, they're always flying around and it's annoying to hit them with normal attacks. But with this it's not so bad. As for the common angels, you know the drill. Kilgore combo their ass off. It's worth mentioning that you need to be careful not to jump around too much. Remember that you're witch walking. If you jump too much to the right, you're liable to fall down and lose a chunk of health. And that would suck. So be careful. After the fight, keep walking along the wall until you fall down at the other side of the chasm. Kick the door open and walk into Vigrid! Man I love this city. It's so nice. I wouldn't mind if the entire game took place here. And the music is pretty cool. But where were we? Oh right. Activate the turbo witch time statues and use them to break and go through the wall at the end of the alley. Now you'll be in the Vigrid Streets. There's a chest in the cool park to the right so open that if you want, as well as a broken witch heart on the ceiling near it. Or used to, but now there's only a bullet because we're on nonstop climax, right? Anyway. Keep walking past the big plaza until you get the cutscene with Luka. Once it ends you'll get jumped. -Verse 3- This fight is pretty standard. Still, it can be a little tough since there's a crapload of angels all trying to attack you at once. As soon as it starts they'll all be practically right on top of you so jump away and get some distance where you can safely activate Pulley's Butterfly. Once you do that, let them come to you. It's not such a bad idea to ignore their first attack and let the butterflies eat it while you get off a big Kilgore combo to start things off. After that, though, it's a good idea to play it somewhat safe. Just remember to keep your combo going by shooting when you're not attacking and taunting in between waves of enemies. After a while a Beloved will appear, but turns out he's a raging pussy and will run away after you get his HP down to half. There's not much to say about this fight, it's actually very similar to the one in the courtyard in the previous chapter. Just do the same things you did there. After the fight go through the tunnel to the right. Be careful not to get roadkilled by the train, dumbass! Just kidding, that only happens if you were in panther mode and got there before it passed. Keep walking down the street and eventually the runaway train will come screaming down the tracks. Just jump over it, but after it crashes, get ready for the next fight! -Verse 4- You'll be fighting a few Enchants here. Once the cool cutscene ends, SPAM the dodge button. These guys are cheap cunts and will try to hit you before you even know the fight's started. What assholes. Other than this little quirk though, this fight is a complete and total joke. A single Kilgore combo can destroy all 3 of them in just a couple of seconds. Just make sure you do it when they're not on fire. The fire indicates that they're about to attack, just so you know. But really, this one is free. Just kill them normally and you're bound to get the pure platinum. Now, before we move on, turns out we have to do not one, but TWO Alfheims one right after the other. Yeah, I know, it's ridiculous! But anyway. Backtrack to where the flaming doomtrain came from. The next Alfheim we're doing is past the gate it broke. Go in. -Verse 5- Aight. In this Alfheim it turns out we only have 20 punches and 18 kicks, and with them we have to kill two Beloved! I take back what I said before, this doesn't sound so bad. Remember that the game drains all your magic before this encounter so be careful! Still, these guys aren't too bad. You already know how to fight them. Stay in the air and bait them into doing their terrible axe swing so you can hit them as they're doing it. Even with two of them at the same time, the accuracy on this attack is just so awful. About the limited punches and kicks, yeah. Guess what. The gangstas at Platinum never imagined we'd be exploiting their little Kilgore combo bug. They did NOT account for that. As it turns out, a single full airborne Kilgore bug combo will take off HALF a Beloved's health. Pretty nasty if you ask me. So with this, bitches ain't SHIT. Still, there are few problems that might arise. Maybe one of them actually did something smart for a change and you're forced to dodge midcombo before you can get it off. That's fine. The combo is so powerful that you can afford to lose quite a few punches and still win. You should be able to kill off at least ONE Beloved before your punches run out though, and hopefully hurt the other one. If your punches do run out, relax. There's only one of them so it's easy. Simply shoot him with single Kilgore rockets from a distance until he dies. The rockets actually take off a substantial amount of health and you should have plenty of kicks left over to do it. As long as you win before the Alfheim's time limit is up, you will get the platinum medal for time, so that's easy. Combo points ain't a problem either. Just kill them normally and you're bound to get platinum on that too. The only real problem is not getting hit and even that isn't TOO tough. Moving on. Go back out to the city and to the train crash site. Before walking into the next plaza, look up at the arch above and jump onto it. This is the next Alfheim we gotta do. So get in there. -Verse 6- This Alfheim simply asks you to defeat all enemies. Pretty straightforward. But not as easy as the last one! The fight will start with two Dear and Decorations. This part's pretty easy. Just make sure you dodge their mouth cannon, then use Shuraba's PKP wicked weave on them. 2 or 3 of them will destroy them. By this point you probably have magic so this is a good point to activate Pulley's Butterflies because now you'll be fighting 5 Enchants and you know how cuntish these guys are. A lot of them will be propped down on the ground just firing lasers at you because they're annoying like that. You probably want to kill these first. In fact, you might want to ignore their attacks now that you have the butterflies' protection and just get them off your ass as soon as possible. Then deal with the other Enchants running around. Just remember to only hit them when they're not on fire. After that you'll have to fight a CRAPLOAD of angels. Applauds, Affinities, the ones with instruments, bows, all that stuff. You know how to deal with them, even if it's not that easy since there are so god damn many. Make sure to keep butterflies on you at all times, let off full Kilgore combos when you can, and shoot in between to keep the combo from breaking. Kill them normally and don't use torture attacks. Sit on that magic,because the next wave of angels will have two Ardors and these guys are pretty tough when you don't have witch time to help you. Not only are they really fast and combo a lot, but they easily parry your attacks a high percentage of the time. In fact these guys are so strong that the easiest way to deal with them is to make sure you have a full cadre of butterflies and then just do a full Kilgore combo on them while ignoring their attacks. Once you have one down to less than half HP, use a torture combo to finish it off easily. Then simply repeat for the other one and clean up. After that you're pretty much home free. Two Beloveds will show up but we already know how to deal with these guys. They're not tough at all. As always, stay airborne to bait them into doing their terrible axe swings and do air Kilgore combos on them to kill them easily. Now, as if this Alfheim wasn't already pretty damn hard, know that the combo point quota is HUGE. That means that it's very, very important that you do NOT break your combo at any point after killing the Enchants. Preferably you want to keep the combo going from that point all the way to the end. This is pretty hard to do, but just remember to ALWAYS be shooting your guns when you're not actively attacking, and always shoot right before trying to reactivate butterflies. And when you're not sure if there are currently enemies on the battlefield? Taunt until you are. |
Comments
Another Bayonetta Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3