Castlevania: Lords Of Shadow Walkthrough :
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FAQ/WALKTHROUGH
VERSION 3.0
Authored by: BkStunt_31 ( Gregorio31 @ gmail . com )
==============================================================================
/ /
/ INTRODUCTIONS /
/ /
========================================================================
Hello everyone, Bkstunt here with a walkthrough for Castlevania: Lords of
Shadow. As I'm sure you know, Lords of Shadow is a reboot of the famous
Castlevania franchise, developed by Mercury Steam with some insight from
Hideo Kojima of Metal Gear Solid fame. It introduces a new protaganist,
storyline, and new game play to the series.
Having always been a huge Castlevania fan, it is my HONOR to bring you
what I will strive to make the most complete FAQ and Walkthrough on the net.
Here you should find everything you'll need to conquer Lords of Shadow.
Onto the table of contents, and don't forget to have fun!
==============================================================================
/ /
/ Table Of Contents /
/ /
========================================================================
Note: Press Control+F and enter in the code to skip to that section.
Version Updates:......................................(LoS 1.0)
Walkthrough:..........................................(LoS 2.0)
Chapter I:
Part I: Besieged Village..............................(LoS 1-1)
Part II: Hunting Path.................................(LoS 1-2)
Part III: The Dead Bog................................(LoS 1-3)
Part IV: Pan's Temple.................................(LoS 1-4)
Part V: Oblivion Lake.................................(LoS 1-5)
Chapter II:
Part I: Enchanted Forest..............................(LoS 2-1)
Part II: Underground Caves............................(LoS 2-2)
Part III: Labyrinth Entrance..........................(LoS 2-3)
Part IV: Waterfalls of Agharta........................(LoS 2-4)
Part V: Agharta.......................................(LoS 2-5)
Part VI: Dark Dungeon.................................(LoS 2-6)
Part VII: Sanctuary Entrance..........................(LoS 2-7)
Part VIII: Sanctuary of Titans........................(LoS 2-8)
Part IX: The Black Knight.............................(LoS 2-9)
Chapter III:
Part I: The Three Towers..............................(LoS 3-1)
Part II: The Dark Lord of the Lycans..................(LoS 3-2)
Chapter IV:
Part I: Mountain Fortress.............................(LoS 4-1)
Part II: The Crow Witch...............................(LoS 4-2)
Chapter V:
Part I: Veros Woods...................................(LoS 5-1)
Part II: Wygol Village................................(LoS 5-2)
Part III: Abbey Catacombs.............................(LoS 5-3)
Part IV: Abbey Library................................(LoS 5-4)
Part V: Abbey Tower...................................(LoS 5-5)
Part VI: Brauner......................................(LoS 5-6)
Part VII: Castle Sewers...............................(LoS 5-7)
Chapter VI:
Part I: Castle Courtyard..............................(LoS 6-1)
Part II: Maze Gardens.................................(LoS 6-2)
Part III: Castle Hall.................................(LoS 6-3)
Part IV: Refectory....................................(LoS 6-4)
Chapter VII:
Part I: Balcony.......................................(LoS 7-1)
Part II: Electric Laboratory..........................(LoS 7-2)
Part III: Chromatic Observatory.......................(LoS 7-3)
Chapter VIII:
Part I: Outer Wall....................................(LoS 8-1)
Part II: The Clockwork Tower..........................(LoS 8-2)
Part III: Olrox.......................................(LoS 8-3)
Part IV: The Throne Room..............................(LoS 8-4)
Chapter IX:
Part I: Bones Forest...................................(LoS 9-1)
Part II: Woes Moor.....................................(LoS 9-2)
Part III: The Music Box................................(LoS 9-3)
Chapter X:
Part I: Titan Graveyard................................(LoS 10-1)
Part II: Fire Pinnacle.................................(LoS 10-2)
Part III: Fire Cemetery................................(LoS 10-3)
Part IV: Crematory Oven................................(LoS 10-4)
Chapter XI:
Part I: Necromancer's Abyss............................(LoS 11-1)
Part II: The Dracolich.................................(LoS 11-2)
Chapter XII:
Part I: The Final Fight................................(LoS 12-1)
Trials................................................(LoS 3.0)
Complete Move List....................................(LoS 4.0)
Magic and Move List Discussion........................(LoS 4.1)
Complete Enemy List...................................(LoS 5.0)
Trophies..............................................(LoS 6.0)
FAQ...................................................(LoS 7.0)
Credits and other ramblings...........................(LoS 8.0)
==============================================================================
/ (LoS 1.0) /
/ Version History /
/ /
========================================================================
Version 1.0: October 5th-6th
Main Walkthrough well underway, covering Chapter's I and the impressively huge
Chapter II. Some Trial's done, but no where near close. Many items require
return trips in the earlier chapters, using new moves or skills, which I
remind myself of using the guide. Just finished Chapter III as well, which
is really short. Chapter IV looks short as well.
Version 1.2: October 6th-7th
Added in Chapter's IV and V. IV was pretty short, V was fairly decent.
Did some minor editing and added in strategies on the black knight as well
as some credits.
Version 1.4 October 7th-8th
Added in Chapter's VI and VII, and one of VIII. Haven't gotten a chance to
get to all the emails to verify/check them yet, but I will before the main
part is over and give credit where credit is due.
Version 1.5 October 8th-9th
Verifying alot of user emails, adding in credits. Did a few more trials since
I had company. Did some minor editing. Found some more gems that I had been
missing. Stayed up late and finished Chapter VIII. Added in all the places you
can now reach with the Seraph Shoulders.
Version 1.6 October 9th
Finished Chapter X. Still missing some gems from that chapter.
Version 2.0 October 10th
Finished the walkthrough section. Added in more trials, as well as every
gem locations. Also added in what I could on the trophy section. Updated the
credits as well.
Version 2.5 October 17th/18th
Took a (well-deserved break). Finally ran the walkthrough section through a
spell checker. I know, that whole 2 weeks or so that this has been posted, the
whole time it wasn't spell checked! Crazy! (I'm a pretty good speller,
though). Added in xXNuttaXx's Monster List. That list is awesome, check it
out! Did some more editing and email answering (a lot more).
Also added in and personally completed all of the trials. Just need to add
in the move list, which will be in the next update.
Version 3.0 November 1st
Took another break. Updated the move list, along with an interesting
discussion of the best way to utilize magic that I stumbled into on the
gamefaqs boards. Answered a LOT of email, but it's dying down now that the
game has been out for nearly a month. In between versions, I did get a chance
to play through Bayonneta and Dante's Inferno, which were both fun but I still
found Castlevania LoS to be better (really impressed with this game still). No
more planned updates from here on out, just answering emails and making
changes or inputs as needed.
Also thank you to everyone who's made the guide a starred one on gamefaqs.
Yes, I know it's the only one, and hopefully you'll find everything you could
want to know about the game here.
==============================================================================
/ (LoS 2.0) /
/ Walkthrough /
/ /
========================================================================
Chapter I:
Part I: Besieged Village (Los 1-1)
"Victory is the natural objective for every creature on this world."
We begin the game with the great Patrick Stewart telling us that we are
witnessing the end of mankind, than view a cut scene of Gabriel approaching
a village on horseback. It appears that the village is evacuating, but a
number of men stay behind to defend their homes. Well, there's a fine line
between courage and foolhardiness. Soon a few werewolves appear over the gate.
This first area is a tutorial (and also the first part of the demo off of the
PSN). The first wave will show you the difference between direct attacks with
the square button and area attacks with the triangle button. The next werewolf
will give you your first sub-weapon, the daggers (which werewolves are very
weak against). Go ahead and try out the dagger while taking care of the next
wave, where you will learn how to grab enemies.
The next wave you will kill for experience, which you can use to buy new
skills in your travel book. The travel book is a useful tool indeed, as it
can explain any of your abilities, let you upgrade and buy new abilities,
and keeps track of Castlevania's lore, people, and items.
For now, buy the skill Guillotine like they tell you to in order to earn a new
ability and the game's first trophy: "Welcome to the Club". You can also
check out the travel book now to see what it has to offer. Basically, all we
have now is the direct and area attack combo's, plus the rising strike and
rising assault, which lets us pop smaller enemies up into the air. You can
also learn about Gabriel's past, dark moods, childhood sweetheart Marie, and
how he ended up at the Brotherhood of Light's doorstep. Castlevania fans will
also note the name "Cronqvist" (from Lament of Innocence).
After taking care of the remaining werewolves, you'll encounter your first
warg. Quickly tap the displayed button to get him off of you, and you'll soon
learn how to block and dodge (and the quick recovery if you get hit). Time
to confront this level's boss.
BOSS: Greater Warg
Difficulty: 1/10
Use the blocking and dodging skill you just learned to protect yourself from
the warg. You can get in several hits before dodging away. Keep attacking the
creature and soon you'll kill it and learn how to interact with
items in a kick-ass cut scene.
Afterwards, Gabriel will introduce himself, and leave to find the guardian of
lake through the nearby forest. Poor horse. And so, Belmont will continue on
foot.
You will now learn about the world map, as you can revisit levels throughout
the game and accomplish trials in them. For example, you can complete the
first trial in Part I by defeating the Greater Warg with at least one
surviving villager.
Part II: Hunting Path (Los 1-2)
"What motivates a man to confront the challenges that most of us run from?
... The answer, is love."
We are now in the middle of the woods, as Gabriel wakes up meets a strange
horse thing. Kind of weird, but I guess it beats fighting wargs throughout
the forest. You'll get a quick tutorial on how to ride the horse and how to
attack from it. Go ahead and use triangle to kill off the werewolves and than
square to take down the wargs, pressing R2 to finish off the wargs. If you get
hit, you'll have to press the lining-up circles to stay on your mount. You'll
also unlock Marie's profile in the travel book, learning that she was
Gabriel's wife and was murdered.
Gabriel will then get hit by a branch and you'll learn how to counter-attack,
a very useful skill indeed, but requires precise timing. Since you can use it
in the middle of a combo, it's ideal for taking out enemies while laying on an
attack. Make sure to check out the knight to your south for a life gem, as
you can miss it easily if you kill the werewolves too quickly. After another
kick ass cut scene, Gabriel will be back on the horse.
After two more warg riders, Gabriel will finally be knocked off, and forced to
fight another greater warg accompanied by several werewolves. The greater
warg is no different than the one from the besieged village, only it doesn't
have a life bar this time. Use the nearby health font if you need to and take
it out to finish the level.
Part III: The Dead Bog (LoS 1-3)
"Nothing will stop him... nothing will stand in his way."
No intro cut scene here, head down the path and examine the knight's corpse
for a life gem. Collect five to increase your max health. The next knight has
a scroll which will tell you to wait for the bubbles to pass lest the bog
monsters get you. Past the second knight is a dead end, so jump onto the
nearby ledge to learn how to grab onto ledges and move across them.
After another great cut scene (man, this game has good cut scene's), you'll
than have to fight some goblins. Quickly throw the bomb back and use whatever
attacks you wish to take out the little creatures as they aren't too hard.
You'll soon unlock two new monster entries.
Now we have to cross the bog, so as the scroll told us, wait for the bubbles
to die down. You can only cross certain parts of the bog, as the rest is
poisoned, and it's extremely slow going, so time your passing over the bubbles
well. From the island, you can go left towards the health, or right up the
stairs. I recommend taking both paths, as we can find goodies on either side,
or you could revisit the level, trying out a different path each time.
Left Path:
Here you'll find more goblins to kill, so dispose of them. Here, jump past
the log to your right and go down the first bog path to reach a knight with a
life gem. From here you can move left to cross some more bogs and another
goblin camp, or right to intersect to the cave portion of the right path.
Either way, keep going to drop down a cliff and continue on the paths merge
section.
Right Path:
The right path is the logical choice, as it takes you away from the bubbles.
Head up the stairs and down the ledge to eventually find a big drop which has
a cave to your right. You can find a health gem on the knight in the cave, but
you'll have to fight off a few goblins to claim it. Keep heading onward past
the short bog sections to come to another goblin camp. Dispose of them how
you see fit, and jump down the cliff to the paths merge section.
Paths Merge:
Jump down the ledge to reach another goblin camp, where you will learn to
grab the goblins to make them give up a grenade. Use the grenades to throw
at the tree, making a new path. Check out the knight to your left for another
scroll, telling of a relic which will help out Gabriel, and to hear yet
another name that Castlevania fans will know, Rinaldo Gandolfi (yet again,
Gandolfi from Castlevania: Lament of Innocence).
Keep heading down the bog for the most challenging portion yet, with no less
than four bubble sections. Time your movements accordingly, going around the
mud if you must, but don't take too long as you can actually sink too far
into the mud. Keep going along the stairs and expect some goblins to ambush
you from the bushes. You'll soon come to yet another split in the road.
Keep heading down the path and you'll find more goblins as well as a life
font if you need it.
Head up the stairs for now to reach the mausoleum the knight's scroll told you
about. Go around the side of it and use the ledges to find your way inside.
Here you will obtain the grip hook, which turns the combat cross into a
grappling hook. You can use your new-found hook at predetermined grip points.
Go ahead and use it to get out of the mausoleum.
Now you'll finally meet the monster that has been stalking you, the swamp
troll. He is resistant to daggers a little, as shown by his bestiary page.
You'll also learn to jump above the ground pounds that the enemy does, but
keep in mind that you can also just outrun them, as their range is limited.
BOSS: Swamp Troll
Difficulty: 3/10
The beast acts as a boss for the chapter, and is somewhat aggressive as he
will pick up gravestones to try and smack you with and will charge at you.
He'll also do ground-pounds occasionally. Use the ground pounds to jump and
attack him with guillotine and side step his charges to have a good period of
time to smack him, as he leaves himself very open. Only use a few quick hits
at a time to play it safe, or use counterattacks to lay into him.
After awhile, he will start to glow, so get close to him and hit R2 to finish
him off. You'll have to go through a few timed button presses and than jam
on a button to put him away.
Afterwards open the nearby brotherhood ark to upgrade how many daggers you can
carry to 10, and grip the tree nearby. You'll find a health font to the west,
down the path, if you need it. Head down the stairs for one of the game's
breathtaking landscapes. Follow the on-screen instructions to learn how to
use the grappling hook and edge-hanging to platform in the game. You'll also
see a dead knight under the third set of stairs, so get to him before you
grapple down for another life gem. Continue following instructions to
finish the level.
Part IV: Pan's Temple (LoS 1-4)
" The amulet senses its master... "
Even though we apparently entered a temple, we find ourselves back outside.
Examine the nearby carving to have it light up on the amulet, as you can see
on the new HUD display on the right of our screen. Looks like we need to find
four more carvings.
Head down the beautiful forest path to find another one on your right. You'll
find the laments of another knight nearby, explaining the usefulness of life
gems and how he senses one nearby.
Go down to the creek and up to the right side of the screen to find the third
carving. Continue further past the carving to find a nice little area with
another life gem for us. Back out and further down the path is the fourth, so
we're almost done it seems. Further down the path, in front of the tree, you'll
find a dying knight's last words. Head into the tree to see an ark that the
game tells you to come back for once your skills are improved. We need to come
back here after finishing Chapter VIII, for a Holy Water upgrade, but I'll
remind you later on (aren't I nice?).
You'll find the last carving further on to your right, so go to the green glow
and use pan's amulet. Here, you'll have to match the runes in the order that's
displayed on your HUD, and the path will open up. Head up the path to reach a
cut scene.
Here Gabriel will talk to the guardian of the lake of oblivion, where the
living may commune with the dead. Gabriel will tell the guardian of his and
his brotherhood's views on what is happening in the world, and ask the
guardian to help him. Apparently the heaven's are now isolated from the
earth.
You'll now have to complete a puzzle to reach Marie before she is taken. You
can also view your travel log to see that you'll get 200 experience for
completing the puzzle, or you can unlock it and get no experience. But we
might as well do it ourselves:
First, turn the outer ring counter-clockwise.
Second, turn the inner ring counter-clockwise.
Thirdly, turn the middle ring clockwise.
Fourth, turn the outer ring counter-clockwise.
Lastly, turn the inner ring counter-clockwise.
After the puzzle, view the scenes and continue to complete the level.
Here's another five-move way to solve the puzzle:
[TIP SUBMITTED BY: Daniel Weissenberger]
Only moving the pieces clockwise, you just have to turn the middle ring
once, the inner ring twice, and then the outer ring twice. Fast and easy.
(It gets the job done without worrying about changing directions. Thanks
Daniel! ~ BK)
[END TIP]
Part V: Oblivion Lake (LoS 1-5)
" A chill wind blows through his heart; I can see it. Feel it! "
Go down the path to come to a gorgeous frozen lake and the knight nearby to
claim another life gem. Isn't it awesome how the snow sticks to the screen?
Jump onto the lake to view a cut scene.
BOSS: Ice Titan
Difficulty: 5/10
You'll now be free with the ice titan, and unlock a new bestiary page. Dodge
the titan's ice spikes that he shoots toward you and run up to him. He will
sometimes encase the area around you in ice, but just smack it to set yourself
free.
Wait until the titan smashes his fist into the ice, and jump up and grab him
on the highlighted part of his arm. Be careful to grip him to hold on when he
tries to shake you off. Climb up his left hand and find the rune, than press
square as much as you can to destroy it. The titan will attempt to crush you,
so dodge to the left and grapple onto his other hand's wrist, then onto his
neck directly afterwards.
From here shimmy yourself to the left, grabbing on when you need to, to find
the next rune and destroy it. He may try and grab you when your up here, but
just grab-jump (hold and press right and x) to avoid him. After you destroy it
you can grab onto his chin and swing around to get to his back. You'll see the
next rune below you, so go down to it and start hitting it until you see the
camera pan upwards. This means he's about to try and swat you off his back,
but just move down below the rune and chill out there as he can't reach you.
Go down as far as you can, than go back up and finish off his back rune.
Now, you must climb up his back and up to his head, circling around his head
when you can to find another rune on the right side. Go to it and hit it, but
watch out as he'll try to smack you, so quickly jump to the left to avoid him.
After hitting it, you'll see a final cut scene, ending the level.
Chapter II
Part I: Enchanted Forest (LoS 2-1)
"Perhaps he is the one, a warrior of pure heart who can deliver us from all
evil... perhaps."
Head down the path and down the cliff to find a grappling point. Grapple
downwards until you can see another grappling point off to your left. Use it
to grapple down the other side and find a knight with a scroll nearby, who
states that his comrade went ahead for supplies and has a life gem.
Down in the river you can find a hidden grotto behind the waterfall, but the
seal there tells us we need shadow magic to make it work, so we'll have to
come back later (there is a dagger power up in here).
Keep going through the level and you'll meet a werewolf further down the path.
Take him out to learn about neutral orbs and how to absorb them. Thanks to the
device that Zobrek gave you, you can now use light magic, which lets you heal
yourself with each hit by turning it on and off with L1. Awesome. You'll also
get a couple of buyable new moves based off of light magic. You also have a
light gem medallion so you can upgrade your light magic capacity by finding
light gems.
You'll also learn about magic fountains further down, where you can fill your
magic up. Keep heading down the path and take out the werewolves until you
find the path split.
Right Path:
As you make your way along the right path you'll see some water down below
you. Drop into it and you'll fight some goblins. Further down the waterway
you'll find a corpse and a gem.
Back at the main path you'll see a tree across from you. Grapple it and
pull it down a bit. swing across and grapple to the ledge above. From here
the path will merge with the other.
Left path:
Follow the path down and you'll have to fight some goblins. Be generous with
the dagger's here, as further on you can refill them. Jump onto the broken
wall section on your left and grapple up to the ledge. Use the ledges here to
climb your way up, just follow the ledge to the right, moving up and across
the waterfall until you reach the top.
At the nearby bridge the right and left paths join
Here you'll find a knight with a scroll, damning Cardinal Volpe for sending
them on their pointless quest. Head up to the church and break through the
window, examining the nearby knight for the focus scroll. You'll now get
a quick tutorial about the focus scroll and how to use it, basically just
fight well and you'll get neutral orbs on each HIT instead of each kill.
Using magic will pause it, though.
Kill the warg and use the goblin's bombs to open up the nearby door.
At the bottom of the stairs you'll fight three werewolves. Go to the right
of the big tree to find a knight and get his scroll. This scroll will tell
you that the nearby tree is dead due to a spell cast by the dark lord. Now
head to the left of the tree and jump up the ledges, repel up the tower and
swing from the boom arm to the opposite ledge. From this ledge swing from
the nearby tree limb to the big dead tree thus completing part I.
Part II: Underground Caves (LoS 2-2)
"Goblins are one thing, but there are other creatures in the dark places of
the world."
Now you'll find yourself inside the great tree trunk. Take the nearby path
down into a tunnel. Climb along the wall and leap over to the ledge.
JESUS!!! Look behind you Gabriel. There's a giant... oh well. Now you'll have
to fight a giant spider. The fight isn't horribly difficult just dodge and
attack. If your hit you'll need to use light magic to counter the poison.
Also, if you have the ground cutter attack it's extremely useful here.
After the spider is dead go through the nearby doorway and grapple up the
wall. Then, grapple down to the clearing. Here you'll fight several werewolves
and another giant spider. Once you've dispatched them you'll have to choose a
path.
Right Path:
Climb up the platforms to a narrow ledge. From this ledge grapple down to
another ledge and shimmy your way to the right. Then, jump to another ledge
to your right. Follow the path over a spider web to a dead adventurer. His
scroll tells you that you can ride the spiders apparently. This path will drop
down to a portion of the right path from the barrier room.
Left Path:
The left path will require you to climb across a gap. Once you do you'll find
a room with a barrier (you'll have to come back when your cross is upgraded).
You'll have to choose another path.
The paths here will circle around and join up.
Left Path (barrier room):
The right path leads to another door that you'll need to destroy. Thankfully,
some goblins will ambush you, so use their bombs to destroy the door. Inside
the door is an adventurer's body containing the first keystone. You will also
notice yet another left path to the side of the door.
Yes another left path (door room):
Down here you can find a health font and further past that a soldier with a
scroll. Keep going to find yet another split. The left door leads to a door
you can't open. To the left is another dead adventurer, and a path leading to
the right path from the room with the barrier
Right Path (barrier room):
After a web filled hallway you'll find a series of ledges connected by
spider webs. At the end of the spider webs is a giant spider you'll have to
fight. Once you kill it scale the nearby cliff and jump to the ledge with
the tunnel going into the wall. Go through the tunnel where you'll swing
across a ledge to a body and the last keystone. From here you can jump
down to the door and open her up.
Inside the door you'll receive the spiked chain upgrade. This will allow
you to saw through certain barriers, and tame creatures.
Now that we have this upgrade, let's return to the barrier room. Saw through
the barrier and you'll find a magic gem.
Once you've collected the gem return to the upgrade room and grapple the
ledge to complete the level.
Part III: Labyrinth Entrance (LoS 2-3)
"I wonder if you know what truly lies ahead for you, Gabriel..."
Ahead of you is a door no goblin grenade will breach. As you examine it a
small platoon of goblins will ambush you with a wild boar mount. Hit the boar
until you kill the rider and wear him out. At this point you can mount him, be
prepared for the timed button press. Once you've mounted the boar get some
room and charge the door. After two rams the door will break. Once through
the door you'll have to strangle the boar.
Here you can find a knight with a scroll to the right, he's hidden quite well
behind a breakable statue though, than you can climb a nearby wall. At the top
of the wall you'll find some scaffolding. Walk across it and down the stairs to
the right to find a knight with a light magic gem. Go back up and near the end
of the ledge to your north is a night with a scroll. Follow the platform and
jump to the tower in the middle of the area. From here you can cross to the
other side. Be careful of the crumbling section.
From there drop down the ledge and grapple on the overhead scaffold. You'll
then learn how to use the grapple to leap off of a wall. Use this method to
reach the adjacent platform.
A little ways down the path is a crank in the middle of a small courtyard.
The crank lifts the nearby gate. However, each time you try to open it you'll
be repeatedly assaulted by werewolves. After three to four waves you'll
finally get it open.
Pass through the gate and you'll soon find a health fountain and eventually
a knight. Soon, you'll pass through a doorway into a hallway. To your right
you'll find a bundle of daggers and a breakable wall (though none of your
attacks seem to be strong enough now, so we'll have to come back).
Now, head down the obvious left path, be sure to grab the ledge when you jump
across the gap. You'll find yourself in a courtyard where you'll be attacked
by goblins. Kill them and you'll initiate a battle with a greater werewolf.
He's tougher than the lesser ones but still susceptible to daggers, the dagger
wave will especially hurt him and let you get in a few hits. Be careful of his
ground-pound and take your time to kill him. Once he's dead, grab the lever
you need for the nearby crank. Insert the crank from the back, turn it a
little and....OH GOD!!!!!
Part IV: Waterfalls of Agharia (LoS 2-4)
"This journey will take him longer than anticipated and deeper than any man
has ventured in centuries"
Well apparently Gabriel is superman or some godlike equivalent because that
was one heck of a drop.
Anyway, you're at the bottom of a very deep hole, yet your in a very open
chamber full of waterfalls. Near you is a corpse possessing a scroll
informing you of a nearby crystal.
Follow the path and jump to the center of the room where you'll fight a
spider. However, this spider you can mount after damaging him a bit.
Do so and you'll receive the proper instructions. Now learned in the ways of
spider equestrian-ship, use the spider's web to pull down the nearby tree.
Kill the spider and swing across the gap. Follow the path a ways and you'll
be attacked by a greater werewolf again, although he seems to be easier than
the one from the last chapter.
Once the wolf is dead scale the nearby wall. You'll now be able to swing from
side to side on the wall. Using this technique jump the gap to the ledge. A
short camera pan cut scene will detail the road ahead. Walk through the cave
into the open area on the other side, but here you'll be attacked by
a greater werewolf and some lesser ones.
Once you kill them get the knight's scroll from nearby. Then, go to the edge
of the cliff and tear the face off the adjacent wall. This will form a bridge
and allow you to climb down to the lower area. Keep climbing and jumping and
you will unlock a cut scene.
Now you'll have to fight a large group of small trolls and one cave troll.
After abusing (and getting abused by) the greater troll for a while you'll be
able to mount him. This is good because there is a large rock nearby that
needs smashing. Use the troll to do so and you can grapple down to the next
area.
Here there are once again two paths. Take the right path out to a nearby
ledge and inspect the area past the waterfall for another knight who has
a light magic gem for you. Now go back and head through the left path.
You'll immediately need to saw through a pillar. Once you do so you'll gain
access to the next room. In this room there's some more lesser werewolves,
once you kill them climb the nearby wall and jump across the waterfall gap.
This will grant you access to the rest of the path. Follow it until you see a
grapple point way up on a cliff. Climb up and be ready to fight another spider.
Wear the spider down and than mount the spider and use his web to create a
bridge. Cool. Nearby you'll find a magic fountain. Through the nearby doorway
you'll find a statue you can saw through. On the other side there is a knight
with the shadow magic amulet around his neck, letting you control shadow magic
now, as well as light magic. Now you'll have to return to the fountain and
fill up your energy. With your energy full you can move on through the
door that required shadow magic.
On the other side you'll fight some lesser werewolves. After you dispatch them
begin to scale the wall nearby. You'll have to use the grapple several times
but once you reach the top you can jump to a ledge. Continue scaling the wall
using the grapple when necessary. At the very top you'll have to grapple to a
point that's kinda difficult to see as it's in the sun, but once you do that
you'll have finally escaped the waterfalls.
Now that you have shadow magic, you can also go back to chapter II, part I
and obtain the brotherhood ark for more daggers.
Part V: Agharta (LoS 2-5)
"Eventually the Titans fell and then the people were massacred one by one..."
Now THAT'S how you kill a troll! After the girl makes Gabriel look like he's
trying too hard, go up to the stairs and jump across them, using the grappling
point to make it across. Here you'll find a knight with a scroll. You can find
another knight by going up to the left side of the screen. Go down the main
steps to find and kill some more werewolves. You can find a shadow magic gem
by going down the stairs up north and following the northeast path, heading
left by the stairs (it's on a knight's body). The stairs you just passed has
a statue that you need to be stronger to push, so for now head back a ways,
up the stairs you took to get here. (You can get the dagger upgrade behind
the statue after you find the Dark Gauntlet from Chapter II Part IX).
Go towards the screen and use the grappling point on the right to come to a
rather large area. Here you can fight and mount a Warg, which will let you
jump across the large flashing gaps. Use the wart to jump the gap. Further to
the left in this area is another gap that you can jump. Kill your warg here
and jump over the wall.
Here you'll find another cave troll. Before you mount it, run to the back of
this area and up the stairs, than head away from the tv. Here you'll find a
knight with a life gem. Go wear down the troll and mount it, than take it
down the stairs to the left, killing the werewolves and bashing down the
nearby door. Continue this way and up the stairs, killing your troll in the
process. Climb up the ledge and you'll soon face another warg. Kill it and
the small werewolves it summons, than use it to get across the gaps north of
of you. There's a shadow gem at the end of the first gap, as you can see it
through the gate, but you'll have to kill your warg to get it. Don't worry,
you can go back and get another one afterwards, and than use it to get up the
vines at the end of the path, once you do you'll be at the end of the level.
Part VI: Dark Dungeon (LoS 2-6)
"Something tells me she has a part to play in all of this..."
Head downward until you can reach a ledge to your left, than crawl around it
and jump down a ledge. Kick yourself to the next ledge on the left and use
your grappling hook to swing across two grapple points to another ledge.
Head right here and grapple downwards, until the camera view changes and than
kick jump to the ledge below. Ah, finally firm ground. Not for long, though,
as you have to jump to the ledge across from you and shimmy left, now you can
use the grappling hook, but don't take it down to the floor, instead kick jump
off of it to grab a nearby ledge past the waterfall. We're going for the dead
knight you probably saw on the first solid ground. Use the grappling hook
to the left and swing to the wall on the far side (you'll see the knight
again), than simply wall jump to the left to get a light magic gem. Now
use the nearby grappling hook.
Head through the door and read the nearby knight's scroll. It seems the
shadow gem is affecting a fellow knight's mind. Hopefully that won't happen
to us. Anyway, head up the stairs and you'll see the girl again, who seems
to be leading you further inside. Alas, you need two more keys, though, so
take the left path for now. You'll learn from another dead knight that gremlin
guano is essentially lighting your way, before you meet the creatures further
down the road. These things fall easily and are weak to daggers, but kill
them with some short aerial combos.
The next knight has one of the bridge's keys, while another knight up to
your right (jump up to him) has a shadow magic gem. Go back and put in the key
to open a portion of the bridge, leading into another cave. Activate the door
nearby (investigate with R2) to summon a giant spider. Kill the gremlins it
summons and punish the spider so you can mount it and open the door nearby.
Kill the spider and use the health font inside, as well as finding the next
bridge key on the knight. Be careful, a whole horde of gremlins will ambush
you on your way back to the bridge.
(Thanks to Zephadus for pointing out that you NEED to examine the door to
make that spider come down. Don't forget to examine things, guys!)
With the bridge open, travel across to climb up some ledges and use the
grappling hook to go further up. Now shimmy across some ledges towards the
screen but don't jump back just yet, instead jump to your left and you will
see a knight down there, who has the last shadow gem of this level (you can
barely see him down there). Now you can jump to the ledge on the right and
use another grappling hook to get up even higher. Up here, absorb the magic
and jump to the huge area nearby. You'll have to fight another gremlin horde,
so use some light magic if needed. After a short while you'll go into another
cut scene.
Well, we're dead. But, maybe not, as the girl again comes to our rescue, and
can seem to talk to us without moving her lips. After she reads our mind, she
insists on coming with us. Well, at least the big guy is on our side now.
Part VII: Sanctuary Entrance (LoS 2-7)
"My dear friend, I see your destiny before me, and it is terrible indeed..."
Well, it seems we need four crystal shards and Claudia sends us to find them.
The only way to go for right now is to the west, so head that way and kill the
petty werewolves that bother you. Further on, Claudia will tell you the
crystal shards grow near purple areas. Examine the fellow knight for a scroll
and climb up the wall. Sling yourself over to the next area and take out the
werewolves. Head south to your first purple area, netting you a crystal.
After Claudia gives you a quick counting lesson, use the grappling point
down the hallway. But before you continue, head towards the screen to find a
knight with a light magic gem. Follow the path straight for now and kill some
more werewolves down below the drop. Climb up the nearby ledge and jump left
until you can head upwards, finding some daggers and a knight with a shadow
magic gem. Head back down and into the new area to fight some more werewolves
and get another shard. There's a lever here that you can't open yet until you
upgrade your combat cross again, so keep that in mind for now.
Head back the way you came and grapple back up. Before going all the way up,
notice the second grappling point to your upper left, so jump off the wall and
grapple that. Use that to swing over to the ledge on your right, shimmying to
your right to jump on the fragile floor. Use the floor to continue to the next
ledge, and to the left wall from there and down to the ground.
In this large area you'll face THREE greater werewolves, probably your
toughest fight yet. Try and focus on one at a time, use shadow magic and
healing magic, and kill them as fast as you can once they are dazed to make
you life MUCH easier. They come shortly one after another, so after dying once
or twice I layed into one with shadow magic, and a dagger wave, killing him
off around the time the third one showed up. After that, two of them aren't
so bad.
After they are dead, use the ledge in the northwest corner and climb the
ledge to your right. Now grab the crystal to your south and head north.
Just one more. Jump into the big area to see the last one, but you'll have to
take out a troll before you grab it. Once you have the troll mounted use it to
break the nearby glowing thing-a-ma-jig and finish it off. Collect the last
crystal and use it in the device out by Claudia.
This will open the big door, but once it's open you can remove the shadow
crystal at will. Do so, and go into the troll room. Now, use the shadow
crystal on the device to your northwest and turn in so that it shoots the
beam straight to the east. Turn that statue so that the beam reflects to the
middle statue, which as you guessed, needs to reflect to the door. You'll gain
some experience for solving the "puzzle" and be able to continue on. You also
may have found a knight nearby who offers the solution to the puzzle, but we
don't really need him.
Part VIII: Sanctuary of Titans (LoS 2-8)
"The board is set; the pieces in play and we shall see what occurs..."
You know what's coming, you feel it don't you? Watch as the might titan wakes
once more upon Gabriel's coming.
BOSS:
Difficulty: 6/10
The battle starts, and Claudia warns you not to get too close to the titan.
Well, what are we supposed to do, Claudia, we don't have magic stones like
you! There's also a tricky shadow gem to find by running around the edge of
the battlefield. It took me longer than I'd like to admit to find it, but
remember that EVERY GEM so far has been on a corpse (well, almost). The
camera doesn't help, either, but start running right and check the edges and
you'll find it. Now, go back to where you came from (or get some distance).
Away from the titan, just jump when it tries to use it's foot to hurt
you from afar. Wait until it throws a firey rock (just one!) and use its own
momentum to throw it back. Now start running toward the beast, the black
knight will help to make it kneel, and you'll have your chance to mount it.
Climb up and around it's leg, holding on when you have to as it will try and
shake you off very similarly to the ice titan. Eventually you'll get a chance
to grapple to it's other leg and head downward, so do so. Keep heading down
and you'll encounter the first rune spot, so break it, heading down even
further when you have to.
When you do break it, head all the way down to grapple onto the thing's hand
next. Perfect. Now you'll get a cut scene where the thing is about to squash
you but Claudia distracts it. Quickly use this borrowed time to scale upwards
to the next rune. Destroy it when you can and grapple to it's other hand,
although it may punch that hand downward, making you hit the ground, but you
can get back up easily.
Crawl up it's arm to destroy the next rune, but be careful as it's shaking is
a lot more erratic now. Jump up two spaces once it's done, to avoid it's other
hand as well as to grapple a floating piece of rock, which takes you right
next to the beast's face. Grapple onto her hat and up to the next rune,
holding on when you need to. Smash the thing but be careful as her shakes
are very close together now. Once you have her down aways, a cut scene will
occur, but this ISN'T a normal cut scene, as you'll have to get the timing
event down in order to finish the titan off.
Part IX: The Black Knight (LoS 2-9)
"Life is so fragile here on the edge of humanity..."
What. Have. You. Done?
It seems that Claudia is dead by your own hands, and now the Black Knight is
ready to tear you limb from limb, as he loved his ward. Read the new monster
entry for an interesting read about how the knight was created.
BOSS: Black Knight Golem
Difficulty: 6/10 (with chain saw and upgraded guillotine).
The boss has a short range fire shockwave, as well as standard sword swipes.
He can also extend his sword much like your whip at times, and also uses a
unique looking move to decimate things in front of him.
Stay on the move and use whatever exploding daggers you have, than take quick
hits. When he uses a big move, I recommend using the upgraded guillotine, as
even if he blocks the big attack, the second one will make him pay, and you
can use it easily while staying on the move directly afterwards. Dodge when
you have to.
After a while you'll stun him, and can grapple him to pull off some armor.
His shock wave range will also increase, so be careful. After another stun
animation, he will start to make liquid slime move towards you, which will
freeze you in place if it catchs you. If. Who am I kidding, it probably will,
since he summons it so much. He'll even put two of them out there, so it's not
safe to use any time consuming moves now, but they'll dissapate after awhile
and you can still run and put in some quick hits.
You can also kill the slime creatures with chain saw move, which I started
using to damage the knight and kill the creatures at the same time. Put on
shadow or light magic to do a lot of damage or healing respectively. After the
next event, the knight will have no body armor.
If you do have the time and can line it up right, guillotine's floor move
can kill those slimes as well, just make sure you line it up right or your
a sitting duck. Keep at it and soon you can take off the knight's helm,
ending chapter II and giving you a dark gauntlet, but costing you a friend.
[TIP SUBMITTED BY: Shuo Ragnarok]
BkStunt, this is Shuo Ragnarok of the GFAQS boards. I read a bit on your FAQ
and just wanted to submit a little tip for the Black Knight boss.
The Direct Heavy Combo (upgraded at least once) makes the 2nd half of the
fight a cakewalk. Once he raises his sword in preparation for the Slime Summon
move, that's when you start hammering him with the DHC. Not only will you
destroy the slime as soon as it's summoned, but you'll also score alot of free
hits on the Knight, since it takes him a bit of time to recover from doing the
summon move, and the DHC is quite effective at boosting your Focus Gauge.
Also, there's a pretty clear indication of when he's about to use his
flame-wave move (where he launches five waves of fire in front of him, which
is probably his most damaging move). He'll usually start by bringing his left
arm back. DO NOT DODGE until his arm is all the way back, otherwise if you
dodge too soon or right before he begins the attack animation, you're almost
guaranteed to take the hit.
(Thanks alot Shuo, the DHC really does punish the knight a ton while taking
care of the slimes.)
[END TIP]
You can now also get a dagger upgrade from Chapter II Part V: Agharta.
Chapter III
Part I: The Three Towers (LoS 3-1)
"Most would abandon the quest, but something deep inside forces him ever
onwards..."
Use your new toy to punch the statue forward and create a path by hitting L2
and square. Now turn on the shadow magic and punch it through the wall. Take
care of the werewolves outside and use the magic font to the south if you
wish, than punch the statue one more time to make a grappling point.
Down the path past the arch and to the south is a crystal point if you need |
Comments
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zin'ya
wrote on oct 20, 2010 3:08 am
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Castlevania: Lords Of Shadow Walkthrough :
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