Disgaea 3: Absence of Justice Walkthrough :
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Walkthrough - Disgaea 3 Walkthough/Leveling GuideDisgaea 3: Absence of Justice - Walkthough/Leveling Guide Version 2.1 December 26, 2008 by Aerius ============================================================================= - TABLE OF CONTENTS - ============================================================================= 1. Introduction .................................................. [SEC0001] 2. Walkthrough ................................................... [SEC0002] 2.1 - Chapter 1 - Netherworld Honor Student ................. [WLK2100] 2.1.1.1 Tutorial 1 ....................................... [WLK2111] 2.1.1.2 Tutorial 2 ....................................... [WLK2112] 2.1.1.3 Tutorial 3 ....................................... [WLK2113] 2.1.2 Strongest Entrance ............................... [WLK2120] 2.1.3 Strongest Hallway ................................ [WLK2130] 2.1.4 Strongest Garden ................................. [WLK2140] 2.1.5 Strongest Crossroad ............................. [WLK2150] 2.1.6 Strongest Overlord ............................... [WLK2160] 2.2 - Chapter 2 - Mao's Heart ............................... [WLK2200] 2.2.0.1 Tutorial 4 ....................................... [WLK2201] 2.2.0.2 Tutorial 5 ....................................... [WLK2202] 2.2.0.3 Tutorial 6 ....................................... [WLK2203] 2.2.1 Childhood Memories ............................... [WLK2210] 2.2.2 Heart Vault ...................................... [WLK2220] 2.2.3 Dragon's Rest .................................... [WLK2230] 2.2.4 Cooking Corridor ................................. [WLK2240] 2.2.5 Home Ec. Kitchen ................................. [WLK2250] 2.2.6 Grudgeful Memory ................................ [WLK2260] 2.2.7 Heart Vault (2) .................................. [WLK2270] 2.3 - Chapter 3 - The Freshmen Leader! ...................... [WLK2300] 2.3.1 Blazing Firestorm ................................ [WLK2310] 2.3.2 Student Chaos .................................... [WLK2320] 2.3.3 Thrill ........................................... [WLK2330] 2.3.3.1 Item World ....................................... [WLK2331] 2.3.4 Threatful Abuse .................................. [WLK2340] 2.3.5 Nightmare Days ................................... [WLK2350] 2.3.6 Forceful Education ............................... [WLK2360] 2.3.6.1 Board Conspiracy ................................. [WLK2361] 2.3.7 Assault! PTA ..................................... [WLK2370] 2.4 - Chapter 4 - Almaz the Hero ............................ [WLK2400] 2.4.1 Freezing Soul ........................... ........ [WLK2410] 2.4.2 Chaotic Chill .................................... [WLK2420] 2.4.3 Eternal Teardrop ................................. [WLK2430] 2.4.4 Murderous Intent ................................. [WLK2440] 2.4.4.1 Psycho Room ...................................... [WLK2441] 2.4.5 Futile Revenge ................................... [WLK2450] 2.4.6 Heart Vault (3) .................................. [WLK2460] 2.5 - Chapter 5 - Grand War ................................. [WLK2500] 2.5.1 No Running Hallway ............................... [WLK2510] 2.5.2 Organized Corridor ............................... [WLK2520] 2.5.3 Audio-Visual Room ................................ [WLK2530] 2.5.4 Chain Death Battle ............................... [WLK2540] 2.5.5 Rotten Grudge .................................... [WLK2550] 2.5.6 Victims' Ecstasy ................................. [WLK2560] 2.5.7 Waking Nightmares ................................ [WLK2570] 2.5.8 Captain's Location ............................... [WLK2580] 2.6 - Chapter 6 - The Reckoning ............................. [WLK2600] 2.6.1 Evil Mind Vortex ................................. [WLK2610] 2.6.2 Howl of Agony .................................... [WLK2620] 2.6.2.1 Heart Vault (4) .................................. [WLK2621] 2.6.3 Legendary School ................................. [WLK2630] 2.6.4 Vile Voodoo Doll ................................. [WLK2640] 2.6.5 Pool of Bloody Tears ............................. [WLK2650] 2.6.6 Cruel Destiny Plan ............................... [WLK2660] 2.7 - Chapter 7 - An Eye for an Eye ......................... [WLK2700] 2.7.1 Hearty Comeuppance ............................... [WLK2710] 2.7.2 Unsated Thirst ................................... [WLK2720] 2.7.3 Corpse Eaters .................................... [WLK2730] 2.7.4 Grieving Death Knell ............................. [WLK2740] 2.7.5 Wandering Hunter ................................. [WLK2750] 2.7.6 Death's Path ..................................... [WLK2760] 2.8 - Finale - Super Battle (Chapter 8) ..................... [WLK2800] 2.8.1 Super Hero's Requiem ............................. [WLK2810] 2.8.2 Super Hero's Apostle ............................. [WLK2820] 2.8.3 Super Hero's Desire .............................. [WLK2830] 2.8.4 Last Battle ...................................... [WLK2840] 2.8.4.1 Endings, Epilogue and New Game+ .................. [WLK2841] 3. Maximization Guide ............................................ [SEC0003] 3.1 Early Leveling ....................................... [MAX3100] 3.2 House of Ordeals ..................................... [MAX3200] 3.3 Intermediate Powerleveling in HoO .................... [MAX3300] 3.4 Class World and Preparing for Item World ............. [MAX3400] 3.5 Item World, Pirates, and Land of Carnage ............. [MAX3500] 3.6 Item Duplication and Reverse Pirating ................ [MAX3600] 3.7 Lv9999 and Rank 39 Items ............................. [MAX3700] 3.8 Perfect Item Creation ................................ [MAX3800] 3.9 Character Maximization ............................... [MAX3900] 4. Appendix ...................................................... [SEC0004] 4.1 Passing Topics ....................................... [APX4100] 4.2 Diez Gentlemen Sidequest ............................. [APX4200] 4.3 Unlockable Characters & Extra Stages.................. [APX4300] 4.4 X-Dimension .......................................... [APX4400] 4.4.1 Chapter 1 - Netherworld Honor Student ............ [APX4410] 4.4.2 Chapter 2 - Mao's Heart .......................... [APX4420] 4.4.3 Chapter 3 - The Freshmen Leader! ................. [APX4430] 4.4.4 Chapter 4 - Almaz the Hero ....................... [APX4440] 4.4.5 Chapter 5 - Grand War ............................ [APX4450] 4.4.6 Chapter 6 - The Reckoning ........................ [APX4460] 4.4.7 Chapter 7 - An Eye for an Eye .................... [APX4470] 4.4.8 Finale - Super Battle (Chapter 8) ................ [APX4480] 4.5 Hospital Rewards ..................................... [APX4500] 5. Reference ..................................................... [SEC0005] 5.1 Stat Specialists ..................................... [REF5100] 5.2 Dual-Stat Specialists ................................ [REF5200] 5.3 Other Specialists .................................... [REF5300] 5.4 Pirates and Pirate Ships ............................. [REF5400] 5.5 Class World Upgrades ................................. [REF5500] 5.6 Item List ............................................ [REF5600] 5.7 Character Classes .................................... [REF5700] 6. Frequently Asked Questions .................................... [SEC0006] 7. Acknowledgements ............................................. [SEC0007] ============================================================================= - INTRODUCTION - [SEC0001] ============================================================================= The purpose of this document is to explain how to beat the game without power leveling and to provide a high level summary on the steps required to attain maximum stats. If you are looking for complex formulas or statistical minutia, this guide is not what you are looking for. There are other guides that focus on the more in-depth parts of the game. There are many steps in power leveling and the order is rather interchangeable for a lot of it. I have compiled the steps in what I feel is optimal, but you can do a lot of the steps out of order and still arrive at the same result. As a disclaimer: this FAQ has spoilers. Not only does it have spoilers, it has lots of spoilers. I actually go out of my way to include them. Do not continue reading this document if this bothers you in any shape or form. I would like to extend special thanks to the regulars at the Disgaea 3 GameFaq forums. Your knowledge and insight has been extremely useful in piecing together my strategies. I would also like to thank the writers of the various official published guides. While I haven't looked at what the official guides contain, I'm sure much of the data floating around was originally sourced from there. ============================================================================= - WALKTHROUGH - [SEC0002] ============================================================================= In the walkthough, I will discuss some general strategies to beat each stage. I assume that you know the basics to fight - basically: 1) Keep characters with high HP in front of characters with low HP; 2) Gang up on enemies whenever possible; use team attacks and special attack combinations; 3) Try to kill finish off enemies, it is preferable to eliminate one enemy instead of damaging two; 4) Attempt to bait the enemy so you get first strike, this means using one lead character and walking slowly across the map. I also assume that you buy new equipment as money allows and buy/upgrade new skills and Evilities as you accumulate mana. In each mission I provide a recommended level as guidance, this number signifies what I feel should be the average level of your top 5-6 characters. While leveling all 10 (or more) characters is possible, if you want to minimize having to level up, I recommend leveling up 3-5 main characters. Generic (characters you can create) are generally quite a bit weaker than story characters at the Tier 1 level, so using Mao and other story characters are preferable. I also use the system of only buying one really expensive weapon or armor when I have saved up money and "passing it down" to my 2nd strongest character when I buy something new. This ensures you will have one or two characters that are quite a bit stronger than the rest. If you follow my advice you should not have to "level up" at all outside of the story missions. However, the ultimate goal is to have fun, so do whatever you want. :) 2.1 Chapter 1 - Netherworld Honor Student [WLK2100] ----------------------------------------------------------------------------- Every time you start a new chapter, there are three chests that spawn in the town area. The contents are randomized and in theory you could keep on resetting until you got an item you wanted. I think it is a waste of time though and would recommend just taking whatever happens to be inside them. The chests during chapter one are located: 1) right beside where you start; 2) by the hospital (jump to the bottom by the bed to reach it); 3) by the staircase leading to the lower level by the green zombie. 2.1.1.1 Tutorial 1 [WLK2111] ------------------------------ Recommended Level: Lv1 Enemies: Lv1 Vato Bros. x1 (Chewie) Lv1 Pvt. Prinny x3 Easy, throw one prinny to blow up the others then kill the Orc with combos. 2.1.1.2 Tutorial 2 [WLK2112] ------------------------------ Recommended Level: Lv2 Enemies: Lv3 Vato Bros. x1 (Cholo) Lv1 Eryngi x4 Use combos to kill the guys on the lower part of the map. To reach Cholo either build steps like they did in the tutorial or you can throw someone from the lower steps. You can also just cast spells with your mage and kill Cholo without getting damaged. 2.1.1.3 Tutorial 3 [WLK2113] ------------------------------ Recommended Level: Lv2 Enemies: Lv4 Vato Bros. x1 (Churro) Lv2 Green Slime x4 As noted by the tutorial, simply throw the green geo on the blue area and destroy it. Be careful that none of your characters are standing on a colored tile when you trigger the geo chain. Replacing the Court system in previous Disgaea series is the Homeroom. It basically serves the same purpose except you can also put characters into "Clubs". Sometimes they need to sit next to each other to gain the special effect and sometimes they don't; read the individual club descriptions for more details. I recommend that you go to the Homeroom in order to pass Robber Shop. Be sure to assign your characters to it afterwards. You may also want to pass "More Expensive Stuff" if your Customer Rank is 1 or higher. Making a couple new characters is also advisable at this point. 2.1.2 Strongest Entrance [WLK2120] ------------------------------------ Recommended Level: Lv3 Enemies: Lv4 No.1 Delinquent x1 (Rasberyl) Lv3 Rasberyl's Lackey x2 (Asuka, Kyoko) Lv1 Hero Wannabe x1 (Almaz) Not too challenging, but if you want to play it safe move one character one square towards the enemy and End Turn. After drawing them to move, move two squares behind the portal and End Turn - that will further isolate the lackeys. Beat them down then defeat Rasberyl afterwards. You do not need to defeat Almaz to finish this mission. 2.1.3 Strongest Hallway [WLK2130] ---------------------------------- Recommended Level: Lv4 Enemies: Lv4 Ghost x1 Lv3 Catsaber x6 Pick up the Blue geo and throw it on top of a red tile, then pick up the Null geo and throw it on the green tile. Destroy the Green geo (on the red tile) and watch the magic happen. Clean up the survivors. 2.1.4 Strongest Garden [WLK2140] --------------------------------- Recommended Level: Lv5 Enemies: Lv5 Mothman x2 Lv4 Catsaber x5 (x2 Treasure Chests) Try to kill the enemies on the blue tiles to get extra treasure chests if you want. You should also attempt to lure the enemies to you so you don't need to fight too many at once. Aim to "overkill" the Mothmen because they are hard to hit and some of your attacks will probably miss. If you want the treasure chests throw someone across the chasm. 2.1.5 Strongest Crossroad [WLK2150] ------------------------------------- Recommended Level: Lv6 Enemies: Lv6 Petite Orc x3 Lv5 Pvt. Prinny x5 For this battle I'll introduce how to do chain throws (for those unfamiliar with Disgaea). First move one character to left or right (ie, so he/she is between an uncolored tile and the base portal). Then take out a second character and place him next to the first one so he is standing on an uncolored tile. Take out a third character but leave him standing on the base portal. Use the first character to pick up the third, then the second to pick up the first. The end result is a tower of three characters. Throw them so that the character that was originally on the base panel is beside one of the geos and that he is standing on an uncolored tile. That way when you destroy the geo none of your characters will be damaged. After the chain is finished, the enemies will all be approximately half dead. Mop up then proceed to the next level, area attacks like Blade Rush work well here. 2.1.6 Strongest Overlord [WLK2160] ------------------------------------ Recommended Level: Lv7 Enemies: Lv6 Overlord's Finger x5 If you want to be cheap you can just use a character with a Gun and stay out of range while killing everything but the Bird. The Ring Finger can heal but will run out of SP if you keep at it. I recommend taking out the Thumb first since it is isolated and can't be healed. Be careful of the middle finger (Bird) since it has a powerful area attack. By now you probably have Customer Rank 2, make sure you use the Homeroom to pass "More Expensive Stuff" if you haven't. You have probably earned some more mana, so feel free to pick up some Evilties and to recruit more characters if you want. Gun users and characters that can throw far are useful. If you are passing Homeroom bills that are not that popular keep in mind that you can keep on refreshing the probability by pressing O then X over and over again until you get better odds. 2.2 Chapter 2 - Mao's Heart [WLK2200] ----------------------------------------------------------------------------- Another chapter, another opportunity to open some chests. They are: 1) behind the big board (in front of the Shaman); 2) down the big staircase (opposite of where the chest was in Chapter 1); 3) behind the item shops down the stairs. 2.2.0.1 Tutoring: Geo Blocks (Tutorial 4) [WLK2201] ----------------------------------------------------- Recommended Level: Lv8 Enemies: Lv6 Green Slime x3 Lv6 Marionette x2 Just as the tutorial demonstrated, toss the Red geo by the other red geos to destroy them all. Don't do anything else and End Turn. The marionettes will move forward so kill them before dispatching the slimes. 2.2.0.2 Tutorial 5 [WLK2202] ------------------------------ Recommended Level: Lv8 Enemies: Lv8 Zombie x1 Lv7 Thief x6 As shown in the tutorial, throw the geo next to the huge stack of similar geos to severely damage the group of thieves. The zombie has a lot of HP so line up a big combo for him. 2.2.0.3 Tutorial 6 [WLK2203] ------------------------------ Recommended Level: Lv8 Enemies: Lv7 Green Mage x1 Lv7 Lady Fighter x3 Throw the Geo to blow up the rest then kill the four enemies. Nothing to it. After going to the Heart Bank, open the chest behind the item vendor and the chest by the big green crystal. 2.2.1 Childhood Memories [WLK2210] ------------------------------------ Recommended Level: Lv9 Enemies: Lv9 No.1 Delinquent x1 (Rasberyl) Lv8 Rasberyl's Lackey x2 (Asuka, Kyoko) Lv6 Fighter x3 Lv6 Lady Fighter x2 This is probably the first battle that is somewhat difficult due to special attacks that you will get bombarded with. Start by moving your highest HP/defense character to the path on the right (where the enemy has to stand on a +EXP tile without +DEF) and kill the Fighter that attacks you. After you kill him everyone else will rush you. Try to have your low HP characters in your base tile so they don't get killed. Afterwards just use combo attacks to take them out one at a time. While you should focus on the story characters, do not position yourself in a way that makes you vulnerable to Blade Rushes from the Fighters. You can try to use the +EXP tiles, but I recommend staying in the area around the base tile so you don't need to fight enemies on the +DEF bonus. 2.2.2 Heart Vault [WLK2220] ----------------------------- Recommended Level: Lv10 Enemies: Lv9 Heavy Knight x4 Lv9 Heretic x2 (Chest x1) Start by tossing the Red geo onto the blue tile then destroying it to cause a geo chain; use a ranged or magic attack if you can't reach the geo. If you want to get the chest you likely need to send someone around the back to the top. In my opinion it isn't worth it, but if you really want the chest you should throw someone up the steps so the trek is shorter. 2.2.3 Dragon's Rest [WLK2230] ------------------------------- Recommended Level: Lv10 Enemies: Lv10 Fury Fatalist x4 Lv10 Ghost x1 Lv10 Red Mage x1 Lv10 Wind Spinner x2 (Chest x1) Beryl and her lackeys are quite powerful so the real challenge is to get some EXP before they kill everything! There is a chest behind the wall at the top if you want to blast it with some magic. 2.2.4 Cooking Corridor [WLK2240] ---------------------------------- Recommended Level: Lv11 Enemies: Lv11 Alraune x2 Lv11 Matango x2 Lv11 Warcat x4 There are lots of ways to get rid of the geos, but I suggest throwing the Green geo by the single stack to combo it with the falling Blue geo. Throw the Red geo by the wall of geos that span three across so that the Blue geo combos there as well. You can ignore the remaining Blue geo or use it to eliminate the blue column. After opening the paths just try to block up the narrow passageways and put your casters behind the front line. Beryl and her lackeys will attack through the walls pretty often to help you out too. Due to the scattered positioning of the enemies, this level should not be a problem. 2.2.5 Home Ec. Kitchen [WLK2250] ---------------------------------- Recommended Level: Lv12 Enemies: Lv13 Home Ec. Teacher x1 (Mr. Champloo) Lv11 Catsaber x1 Lv11 Cockatrice x2 Lv11 Fury Fatalist x3 Lv11 Matango x2 Lv11 Wind Spinner x3 There are a lot of enemies in this stage but don't worry, they are spread out and Mr. Champloo will never attack the egg. Just take your time and don't pull too many enemies at once. If you want to play it safe you can just heal Beryl and her lackeys and they will take out most of the enemies. When you reach the teacher I suggest putting your strongest character in the front and choosing "Defend" each turn while casters behind him/her do their thing. Try not to get into counter battles with the teacher because he can deal pretty big damage. Destroy the egg afterwards to finish the mission. 2.2.6 Grudgeful Memory [WLK2260] ---------------------------------- Recommended Level: Lv13 Enemies: Lv13 Marionette x7 If you want to fight for EXP you can leave the geos intact but I recommend throwing the Aqua geo to start the chain. Not only do you get to bonus level 9, but you can always repeat the level afterwards to make up for EXP you missed. 2.2.7 Heart Vault (2) [WLK2270] --------------------------------- Recommended Level: Lv14 Enemies: Lv13 Piece of Mind x7 (Mao) This battle isn't too hard as long as you have a couple characters who can take a strong axe attack (approximately 200 HP). On the first turn, run your thief (or another high SPD character) to the center colored tile (Evade, hope he is lucky!), and then throw your other four high HP characters to the other geos. You may be able to get a Blade Rush or two off, but you'll eat two Axe attacks afterwards. On the second turn you can move some characters off the tiles to get better positioning if you can fill the spot with a decent HP character. After the two Axe guys are dead the spear guys will come which means you should take your magic casters back one row as they have a range of 2. When the spear guys are dead, the sword guy is likely going Blade Rush you; he has a lot of HP so gang up on him. At this point you may want to abandon your tiles if you can box him in to keep him from taking the colored tile spots over. The next turn the casters will join the fray, but hopefully they stick with physical attacks until you can destroy them. If you don't have that many characters who can survive a hit you'll need to try to bait the enemy to fight closer to your portal. It is just dangerous to fight them on the tiles since it can lead to unpredictable deaths. If you are having trouble, consider playing the previous level a couple times to gain a level or two. 2.3 Chapter 3 - The Freshmen Leader! [WLK2300] ----------------------------------------------------------------------------- Before we get started pick up the treasure chests: 1) on the upper staircase on the side with the Prinny; 2) by Geoffrey; 3) by the Armor vendor. 2.3.1 Blazing Firestorm [WLK2310] ----------------------------------- Recommended Level: Lv15 Enemies: Lv16 Vato Bros. x1 (Chewie) Lv15 Beast Tamer x4 Lv15 Ghoul x7 We are going to use the +20% Damage geos to help out on this level. Use a character with high HP and throw the Red geo onto the Yellow tiles and End Turn. Two of the Ghouls will rush you, so heal up and take them out on the following turn. If you didn't move anyone too far ahead, no other enemies should not move, so End Turn a couple times to severely damage the other Ghouls. You may want to remove to Geo when they are at 20% (or kill them off quickly) if you want the EXP. Slowly move forward and take out the rest of the enemies for an easy win. If there is something you want in the Bonus gauge you can throw all three of the damage geos on the yellow tiles and start a combo. 2.3.2 Student Chaos [WLK2320] ------------------------------- Recommended Level: Lv16 Enemies: Lv17 Vato Bros. x1 (Cholo) Lv16 Gunslinger x3 Lv16 Red Blob x6 (Treasure Chest x1) Start by using magic to kill as many blobs on the side as you can. Follow up by throwing someone to kill the remaining one or to pull him into the range of your casters. Using the guy you threw over, pick up the Red geo and throw it onto the blue tile. Destroy the geo to damage the enemies on the other side and to eliminate the bonus to the Gunslingers. The Gunslinger on the right you can take out with Blade Rushes, the other two you can hit with magic or guns. Keep in mind that if you move to within 4 squares they can use their special move on you which deals about 100 damage. Kill what you can then toss your strongest characters over to fight; try to do it on a fresh turn so they can all immediately attack once they are on the other side. If you stay on the two green squares on the side the enemies won't move, so use that to your advantage if you want. 2.3.3 Thrill [WLK2330] ------------------------ Recommended Level: Lv17 Enemies: Lv18 Vato Bros. x1 (Churro) Lv17 Red Mage x5 Lv17 Red Skull x5 Lv17 Rogue x2 The main strategy this level is to silence the mages so they don't cause problems. First form a tower of 3 characters and perform a chain throw onto the little platform opposite to where Churro is. One of your characters should land somewhere by the Blue geo which you should move onto the blue tile area. Now that the skulls are silenced, move out ranged characters and start whittling them down, careful of moving melee characters inside the blue area because HP/SP swap is still in effect. Once you clear out the skulls move someone by the rogue closest to Churro and lure him to the edge so you can kill him with ranged attacks. Throw someone to the newly made empty island and move the Yellow geo on the purple tile to silence the mages. Kill the mages for victory. If you want stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause two chains. 2.3.3.1 Item World [WLK2331] ------------------------------ Recommended Level: Lv18 Enemies: Random! You'll now need to do 10 levels of the Item World. Before you dive in I suggest picking up a couple SP recovery items incase you get a bit too trigger happy with special attacks. Anyway, talk to the Item World guy and he'll tell you to pick an item, read the number at the bottom of the screen to judge the difficulty. I suggest going into an Imperial Seal, but any item where it starts at approx Lv5-8 will work. An imperial seal will top out at Floor 10 with enemies at Lv13 and the boss at Lv16. There is really nothing to it, go in, try to put your guys on good squares (Reverse Damage, +DEF, +ATK, Invincibility) and fight/steal from these spots if possible. If there is nothing in the bonus list you want you can do chain throws directly to the portal to end levels quickly. On the 10th level try to kill everything to earn another Mr. Gency. 2.3.4 Threatful Abuse [WLK2340] --------------------------------- Recommended Level: Lv19 Enemies: Lv18 Druid x2 Lv17 Killer Puppet x9 (Chest x2) This is a pretty easy level in general. Overcome the urge to throw the Green geo and just crowd around where the solitary one is. The puppets will rush you in packs making easy work of them. When only the druid remains, throw the Green geo to make some stairs and kill him. Throw the Red geo afterwards to take the enemies down to 50% life before mopping up. 2.3.5 Nightmare Days [WLK2350] -------------------------------- Recommended Level: Lv20 Enemies: Lv18 Druid X5 Lv17 Mothman x3 This level is more annoying than hard. Basically all of the geos are bad for you and good for the enemy. Move slowly and attack from the safe spots. Simply take your strongest ranged character and have your healer follow him/her around. The druids will cast a Star spell that does about 150-200 damage, so be careful. Once you start fighting the moths will start coming down. I suggest placing someone where you killed the first druid. Defeat the moths and continue. I used Blade Rush, but you can use whatever you feel most comfortable with. 2.3.6 Forceful Education [WLK2360] ------------------------------------ Recommended Level: Lv21 Enemies: Lv20 Cockatrice x3 Weird level where there are only three enemies! Ok, first move a strong character out and sit him on the highest point where you get +100% DEF and End Turn, the chickens will move around and attack you. Now that they have opened up the top a bit you can move out some characters and stake out 2 spots next to each other. So what you want to do is destroy the blue squares on two spots (where your characters are standing) so they can attack at 100% while retaining their DEF bonus. You can manually target the geos by using standard attacks. Once the spots have been cleared out, do a combo attack and focus on defeating one enemy at a time. If you are having trouble you may need to clear out a third spot so you have three characters to combo with. 2.3.6.1 Board Conspiracy [WLK2361] ------------------------------------ Recommended Level: Lv21 Enemies: LV19 Delinquent? x7 (Raspberyl?) Throw the Blue geo onto the solitary green tile on the side and destroy it to create a small combo. After getting damaged, the enemies will move towards you. Try to lure them closer so you don't fight them on the yellow tiles which are still dangerous. Keep in mind that one of them has twice the HP as the rest of them. 2.3.7 Assault! PTA [WLK2370] ------------------------------ Recommended Level: Lv22 Enemies: Lv22 Overboard Teacher x1 (School Board President) Lv21 Assassin of the SB x8 Lv20 Messenger x1 You are likely to suffer a couple of deaths in this battle since the assassins can deal 250-350 damage with their special move and the teacher can deal 500+ damage. However, since you have some allies helping you out this battle is not that hard. I suggest rushing down the middle with mainly melee characters because casters will likely die in one hit. As a potential tactic to use, you can use throws to get characters in battle range then have them walk back out of the danger zone after they attack. 2.4 Chapter 4 - Almaz the Hero [WLK2400] ----------------------------------------------------------------------------- What a softy! Maybe that's why the game has rewarded him with another three chests: 1) down the staircase beside the Sexy Teacher; 2) beside the nurse in the Hospital; 3) on a platform behind the Armor Vendor. 2.4.1 Freezing Soul [WLK2410] ------------------------------- Recommended Level: Lv23 Enemies: Lv23 Sexy Teacher x1 (Ms. Machiko) Lv23 Spirirted Teacher x1 (Kotter Sensei) Lv22 Vato Bros. x3 (Chewie, Cholo, Churro) The Vatos are pretty pathetic as usual but the teachers have the ability to dish out over 500 damage per attack. Start by run/tossing your guys over to the green side because you don't want to be fighting on blue. Just run a guy over to the bridge, then run another guy and toss the first over, rinse and repeat. The last guy there with nobody to toss should either be a sacrificial lamb or someone who can take a hit. Combo the enemies as they come across the bridge and voila, victory! If you like the bonus list stuff you can also destroy some geos to help the bar go up faster. 2.4.2 Chaotic Chill [WLK2420] ------------------------------- Recommended Level: Lv24 Enemies: Lv22 Cu Sith x3 Lv20 Gunner x11 This is a tricky level because the Green panels are brutal. The clone effect means that new enemies will spawn after every turn. To solve the problem first form a chain of 4 characters until the one furthest away is right beside the closest Gunner. Use these characters to form a tower and throw your strongest character near the Blue geo so he can destroy it causing a combo. Your first throw should land right beside another Gunner (3 squares), and your second throw should be in the middle of the icicle steps (4 squares). The third should be on the icicle closest to the wolf (3 squares) and your final throw should be beside the wolf. You should still be able to move your final character if you picked him up while he was on the base panel, so use him/her to destroy the blue Geo. At this point the Gunners should have about 2/3 of their life remaining so they should not be overly difficult. If your team isn't balanced you might lose some of your throwers - too bad. The Gunners won't move off their tiles and can only attack on their perpendicular axis so you will be safe as long as you are not in their targeted zone. The gunners can hit targets up to 5 squares away. 2.4.3 Eternal Teardrop [WLK2430] ---------------------------------- Recommended Level: Lv25 Enemies: Lv20 Vodianoi x1 Lv18 Warslug x8 Same drill as last level, form a tower of 5 characters (4 outside plus one picked up from the base panel) and throw a strong character by the Red geo. Your first throw lands close to a Warslug (4 squares), the second and third throws get your remaining 2 characters to the icicles by the Red geo, and your final throw puts your last character beside the geo itself. Your characters that were standing on a colored tile will take about 120 damage from the geo chain, but no problem right? The Warslugs will be severely damaged, so just mop up and collect your bonus gauge loot. After some mingling, one-twoing (follow along in real life!), pick up the treasures inside the heart: 1) behind the Class Rep; 2) beside the Beast Tamer; 3) Beside the big green crystal. 2.4.4 Murderous Intent [WLK2440] ---------------------------------- Recommended Level: Lv26 Enemies: Lv24 Daddy's Boy? x8 This mission isn't too bad as long as you don't destroy the Silence geo too early. First toss a ranged unit(s) over to the side with the two Yellow geos so they can snipe nearby enemies. You should also place other ranged units by your base panel so you can attack from there as well. After awhile all the enemies with ranged attacks will be dead and the ones with limited range will just sit there. Use your characters to destroy two squares of Silence geos on the right side where there is a one square ledge close to your base portal strip. When it is safe, toss over two guys and the remaining enemies will run over there to fight. Try to kill as many as you can with your ranged units and keep in mind you may need to destroy some more geos to make a "staircase" so enemies can reach you. If there is something in the bonus list that interests you, cause a geo reaction before you kill the last enemy. 2.4.4.1 Psycho Room [WLK2441] ------------------------------- Recommended Level: Lv27 Enemies: Lv26 Overlord's Finger x5 This battle is the same as last time, if you stick with using max range from guns only The Bird will be able to hit you. The Bird's area attack is very strong and will likely kill anyone that it hits, so make sure you have a massive chain attack lined up when you approach it. 2.4.5 Futile Revenge [WLK2450] -------------------------------- Recommended Level: Lv28 Enemies: Lv25 Champinion x9 Use your strongest character and clear away some geos by your base panel; special attacks are useful to destroy several at once. On following turns expand the geo-free zone so it will accommodate your party but not your enemies. It is your advantage to have the mushrooms warp around. Simply sit tight and wait for the monsters to warp by you so you can kill a couple every turn. 2.4.6 Heart Vault (3) [WLK2460] --------------------------------- Recommended Level: Lv29 Enemies: Lv28 Piece of Mind x1 (Mao) Lv26 Archer x4 Lv26 Brand New Idol x2 Lv26 Cu Sith x1 Take someone who is expendable and move him on the warp geo (situate him/her on top of the Yellow geo itself). Standing on the geo will cause the character to warp behind the enemies once you End Turn. Remove the Aqua geo from the purple area and replace it with the Purple Geo. You can try to warp back to your home portal afterwards but the Archers will probably kill that character. Try to fight on the purple tiles for the rest of the battle. 2.5 Chapter 5 - Grand War [WLK2500] ----------------------------------------------------------------------------- Whoa what happened? The shop layout has changed! Well, let's get our three treasure chests: 1) beside the Item Vendor; 2) beside the Weapon vendor; 3) and beside the Armor vendor. 2.5.1 No Running Hallway [WLK2510] ------------------------------------ Recommended Level: Lv30 Enemies: Lv30 Vato Bros. x3 (Chewie, Cholo, Churro) Lv28 Pvt. Prinny x16 Throw a barrel at each of the two prinnies closest to you, voila! 2.5.2 Organized Corridor [WLK2520] ------------------------------------ Recommended Level: Lv31 Enemies: Lv30 Empusa x4 Lv30 Nemophila x2 First form a small tower to destroy the Blue geo. Doing so will get rid of the Fusion effect (makes the enemies combine and level up). Rush down the middle and start killing enemies. Every turn an additional enemy will spawn from their portals to it pays to try to maximize kills with area attacks if possible. 2.5.3 Audio-Visual Room [WLK2530] ----------------------------------- Recommended Level: Lv32 Enemies: Lv34 Beheading Master x1 (Gold Knuckle) Lv30 Vato Bros. x3 (Chewie, Cholo, Churro) Lv20 Catsaber x2 Lv20 Ghost x2 Lv20 Eryngi x2 Lv20 Green Slime x2 Lv20 Mothman x2 Lv20 Pvt. Prinny x2 Toss barrels at the prinnies to set off some beautiful fireworks while conveniently killing most of the low level enemies. End your turn so the enemies will rush you giving you better positioning. Try to keep your low HP characters back since those normally worthless Vato Bros picked up a new special attack that deals about 300 damage. Easy huh? Just kidding.. Round two begins immediately afterwards. Lv34 Beheading Master x1 (Gold Knuckle) Lv32 Warcat x1 Lv30 Archer x4 Lv30 Lady Warrior x2 Lv30 Rogue x4 Lv30 Star Skull x2 Lv30 Warrior x2 The real fight begins now. Start by End Turning twice to lure the two axe guys up near the base portal. Try to kill them quickly so they don't have a chance to use the +50% ATK bonus. The enemies on the side will rush you next; there will be more of them so take care. If you want to ensure that you don't take big damage you can always lift up one of them at the end of the turn so they don't get a chance to attack - the character doing the lifting will take damage though. After the ranged units are dead the spear guys and the casters will come at you, defeat them like the others. Gold Knuckle has a lot of HP and has strong DEF so try to lure him onto the tiled area to fight him. If he isn't standing on a -DEF tile throw him on there then combo him down. His movement is also quite pathetic if you just want to hit him with ranged attacks and run away. 2.5.4 Chain Death Battle [WLK2540] ------------------------------------ Recommended Level: Lv34 Enemies: Lv32 Genin x5 Lv32 Ronin x5 Lv31 Exorcist x3 Lv31 Hanakage x8 Over 20 enemies.. a full house! I personally just formed a tower of 6 and landed a bunch of guys right in the middle of the first pack, but if you are careful you can walk around the edge towards the geos without getting hit by the archers. The archer's range is 4, so as long as you do not stand close to them you will be ok. After you kill off the Ronins swap the two geos with each other then destroy the Blue and Purple geos in that order to cause two combos. Do the swap quickly as more guys will rush to attack you and you want them all to get damaged by the geos if possible. I suggest you proceed slowly because 5-6 archers all raining chaos down at you at once will hurt a lot. If you have ranged characters remember you can hit them through the wall as well. 2.5.5 Rotten Grudge [WLK2550] ------------------------------- Recommended Level: Lv35 Enemies: Lv33 Corpse x9 Put one or two strong melee guys in front, and then ranged guys behind to form a chain on the bridge. Let the zombies walk on it so you get bonus mana for defeating them. What a sleeper! 2.5.6 Victims' Ecstasy [WLK2560] ---------------------------------- Recommended Level: Lv36 Enemies: Lv36 Diabloist x1 Lv34 Blue Skull x2 Lv34 Dark Knight x3 Lv34 Exorcist x3 Lv34 Ronin x2 Lv32 Genin x3 Lv32 Hanakage x3 Start off by rushing the hanakages and try to take them out; some of it is luck since they are hard to hit. If you want to increase the attack accuracy of your top characters, consider tossing them behind the enemy. After you kill the genins, the forces on the other side of the bridge will start fighting each other. Gather up your forces and proceed cautiously as more enemies will spawn out of their portal. That rose attack is so annoying.. anyway.. the Sophomores will soak up most of the damage so take advantage of it before they get wiped out. 2.5.7 Waking Nightmares [WLK2570] ----------------------------------- Recommended Level: Lv37 Enemies: Lv39 Yukikage x4 Lv37 Chunin x4 Lv34 Exorcist x4 Lv34 Ronin x4 (Chests x12) The only real trick is that you need to throw the geos to make steps for your characters with low jump. On the second set, throw the Jump geo where you need an especially large boost. The third set of steps requires that you use most of the geos, but it is unlikely that you will have the time to set up since the ninjas will come down to attack you. 2.5.8 Captain's Location [WLK2580] ------------------------------------ Recommended Level: Lv38 Enemies: Lv40 Diez Gentlemen x1 (Salvatore) Lv36 Beast Leader x3 Lv36 Genin x2 Lv36 Gunner x4 Lv36 Iron knight x2 Lv36 Yukikage x1 Lv35 Beast Leader x3 Lv34 Basilicrow x3 Lv34 Hell Hound x3 This battle isn't that bad even though it looks difficult. Rush the chicken group right away and take them out within a turn or two. After the chickens are dead, take care of the ninjas on your doorstep while you keep an eye on the transforming wolves. Mop up, heal up and follow Big Star up the hill. The Iron Knights have high defense and high HP so you will need to gang up to take them out. When you are finally up against Salvatore, you must do huge chain attacks else you will not be able to do much damage. Always start your combos with weak attacks going first and your strongest attacks last. As usual, try to flank the enemy to increase your accuracy rate. 2.6 Chapter 6 - The Reckoning [WLK2600] ----------------------------------------------------------------------------- Geoffrey that sneaky little.. anyway... let's get the treasure chests for Chapter 6: 1) down the ledge by the hospital; 2) behind the weapon vendor; 3) on the lower platform behind Geoffrey. Go into the Heart Bank and get the chests there: 1) by the big purple crystal; 2) by the big dark blue crystal up top; 3) below the Item World guy (hard to see, rotate the camera). 2.6.1 Evil Mind Vortex [WLK2610] ---------------------------------- Recommended Level: Lv39 Enemies: Lv30 White Dragon x10 The only trick in this level is that the dragons will level up for every turn that passes. You should use throws to quickly traverse the map destroying geos. If you have good positioning you can let the dragons level up a bit so that you get big EXP for killing them. Just make sure that you kill them the turn they land so they do not have a chance to attack. 2.6.2 Howl of Agony [WLK2620] ------------------------------- Recommended Level: Lv40 Enemies: Lv42 Death x6 For this level you have to run a gauntlet of casting enemies while trying to match up the geos to bring them down. Basically try to stick to the central areas where they may not be able to hit you. Stay healed and spread out a bit since their magic is an area attack. Keep in mind that the green column can only be blown up if you throw the corresponding geo to the side that is on the elevated ledge. 2.6.2.1 Heart Vault (4) [WLK2621] ----------------------------------- Recommended Level: Lv42 Enemies: Lv46 Super Hero x1 (Aurum) Lv44 Acolyte x1 Lv44 Champ of Fighters x1 Lv44 Destroyer x1 Lv44 Prism Mage x1 Each of these guys are pretty tough with the melee guys having a lot of HP. Walk 4-5 squares until you trigger the champ over and eliminate him. If your casters have buff spells use them now and prepare. After you are ready, either send in a sacrifice or your strongest characters to soak in the first couple hits. There isn't a lot of space so you may try to hide your weak characters inside the base panel if they get too damaged. Aurum has a ton of HP so I recommend taking out his lackeys first and killing him last. Aurum isn't too bad... except when he uses his super area attack, so spread out! 2.6.3 Legendary School [WLK2630] ---------------------------------- Recommended Level: Lv44 Enemies: Lv45 Vato Bros. x3 (Chewie, Cholo, Churro) Lv44 Catsaber x6 Lv44 Specter x2 Lv44 Watcher x4 (Chests x3) Say hello to moving geos! In this level the geos will move around so you cannot count on the tiles you stand on being beneficial to you. Because of the moving +50% Enemy boost, you need to be very careful as it can quickly lead to the death of your top characters if you are not careful. Proceed very carefully up the staircase and do not play hero by running into the middle of them. Once you clear the upper section I suggest moving your fragile characters back into the base panel and destroying the Enemy Boost geo. It is quite easy to trigger a full geo combo if you are not careful, but if you have about 1500 HP you will survive the four rounds of damage. After the moving geos are gone the rest of the battle should be relatively straightforward. 2.6.4 Vile Voodoo Doll [WLK2640] ---------------------------------- Recommended Level: Lv45 Enemies: Lv46 Scout x5 Lv46 Shaman x2 Lv46 Skeletal Dragon x3 (Chests x3) Pretty easy level as long as you do not stand on any colored tiles (Bye bye Panel = you die!). Bait the first dragon and archer in the red zone first and quickly kill them. Go through the blue area and destroy the geo at the end taking out enemies along the way. Now for the red side (which should have turned blue). Although it's possible to whittle the dragon down with ranged attacks, it is easier if you defeat him with throws. Move a character onto the blue area and pick up the dragon, then use another character to run past the lifted dragon before throwing the dragon down. After putting down the dragon pick up your original thrower with your second guy and lift him to safety. Destroy the three barrels then take out the other dragon. Make a dash past the archer, take out the Shaman then eliminate the geo. If you character has a jump stat of 24 or higher you will be able to go over 2 crates at once, otherwise you'll need to move the entire "ladder" to reach the top. Double |
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