Eternal Sonata Walkthrough :
This walkthrough for Eternal Sonata [Playstation 3] has been posted at 30 Sep 2010 by Ho-oh99 and is called "Eternal Sonata FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Ho-oh99 and share this with your freinds. And most important we have 4 other walkthroughs for Eternal Sonata, read them all!
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Walkthrough - Eternal Sonata FAQ/Walkthrough________ ________ ________ ________ _______ ________ __ | __ | |__ __| | __ | | __ | | __ \ | __ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |__| | | | | |__| | | | | | | | | | | | | | | | |_____ | | | |_____ | |__| | | | | | | |__| | | | | _____| | | | _____| | __ < | | | | | __ | | | | | __ | | | | __ | | | | | | | | | | | | | | | |__| | | | | |__| | | | | | | | | | | | | | | |__ |________| |__| |________| |__| |__| |__| |__| |__| |__| |_____| ________ ________ _______ ________ ________ ________ | __ | | __ | | __ \ | __ | |__ __| | __ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |__| | | | | | | | | | | | | | | | | | | | |_____ | | | | | | | | | |__| | | | | |__| | |_____ | | | | | | | | | | __ | | | | __ | __ | | | | | | | | | | | | | | | | | | | | | |__| | | |__| | | | | | | | | | | | | | | | |________| |________| |__| |__| |__| |__| |__| |__| |__| ============================================================================== ETERNAL SONATA FAQ/Walkthrough Copyright (c)2008 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 11/14/08 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Characters....................................... [0300] 4] - The Basics....................................... [0400] 5] - Walkthrough...................................... [0500] 5.01] Chapter 1: Raindrops..................... [0501] 5.02] Chapter 2: Revolution.................... [0502] 5.03] Chapter 3: Fantaisie-Impromptu........... [0503] 5.04] Chapter 4: Grande Valse Brilliante....... [0504] 5.05] Chapter 5: Nocturne...................... [0505] 5.06] Chapter 6: Tristesse..................... [0506] 5.07] Chapter 7: Heroic........................ [0507] 5.08] Final Chapter: Heaven's Mirror........... [0508] 6] - Mysterious Unison................................ [0600] 7] - Trading Sequence................................. [0700] 8] - Equipment........................................ [0800] 8.1] Weapons................................... [0810] 8.2] Armor..................................... [0820] 8.3] Accessories............................... [0830] 9] - Items............................................ [0900] 10] - Special Attacks................................. [1000] 11] - Achievements.................................... [1100] 12] - Bestiary........................................ [1200] 12.1] Enemies.................................. [1210] 12.2] Bosses................................... [1220] 13] - Thanks/Credits.................................. [1300] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #32 ------------------- Version 1.0 (06/13/08) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ - FIELD SCREEN - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | N/A | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | N/A | |-----------------------------|----------------------------------------------| | Y Button | Open Menu | |-----------------------------|----------------------------------------------| | A Button | Talk, Interact | |-----------------------------|----------------------------------------------| | B Button | Cancel | |-----------------------------|----------------------------------------------| | Right Trigger | N/A | |-----------------------------|----------------------------------------------| | Left Trigger | N/A | |-----------------------------|----------------------------------------------| | Right Bumper | N/A | |-----------------------------|----------------------------------------------| | Left Bumper | N/A | '-----------------------------'----------------------------------------------' - BATTLE SCREEN - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | N/A | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Use Item | |-----------------------------|----------------------------------------------| | Y Button | Special Attack | |-----------------------------|----------------------------------------------| | A Button | Attack | |-----------------------------|----------------------------------------------| | B Button | Defend | |-----------------------------|----------------------------------------------| | Right Trigger | N/A | |-----------------------------|----------------------------------------------| | Left Trigger | Change View | |-----------------------------|----------------------------------------------| | Right Bumper | Select Item, Escape (LB + RB) | |-----------------------------|----------------------------------------------| | Left Bumper | Select Item, Escape (LB + RB) | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] CHARACTERS [0300] ______________________________________________________________________________ NOTE: Character info taken from the Bradygames Official Guide. NOTE: Check out Section 10 for more information on each party member's Special Attacks. ============================================================================== POLKA ============================================================================== Often shunned because of her illness, Polka attempts to use the magic that comes from it to help those around her. Although she is only fourteen years old, her kindness and unyielding hope propel her into events that reach far beyond her small home village of Tenuto. Polka is a very kind person, but that doesn't stop her from being a formidable fighter. Her special attacks inflict a great deal of damage; in fact, her Nether Wave attack is very beneficial early in the game. Her healing abilities are very useful as well. You will use Orange Glow and Earth Heal throughout the game. ============================================================================== FREDERIC ============================================================================== Nearing death, Frederic Francois Chopin, the renowned pianist and composer, discovers a dream world that is just as real as the one he is leaving, perhaps more so. He befriends Polka, a young girl who reminds him of his younger sister, Emelia, who was the same age as Polka when she died. Believing this world is no more than a fevered dream of his own doing, Frederic becomes increasingly invested in it and his new friends, sharing their quest to improve his world. Although likely more accustomed to composing than to fighting, Frederic uses his musical skills to execute special attacks that strike just the right chord to knock most enemies flat. ============================================================================== ALLEGRETTO ============================================================================== Just a couple of years older than Polka, Allegretto has been living on his own in Ritardando most of his life. Together with his younger companion, Beat, Allegretto takes care of the other homeless children in the town by stealing bread from the bakery. Although his reasons are just, he doesn't want Polka to know about his less than illustrious past and goes out of his way to help her. Allegretto's rough and tumble life on the streets of Ritardando has prepared him to fight. He is one of the most powerful characters in the game. His Sky Divider and Shadow Assault should be mainstays of any arsenal. ============================================================================== BEAT ============================================================================== Eight-year-old Beat spends his time hanging out in Ritardando with Allegretto. When he's stealing bread to help the other kids, he is pursuing his passion for photography with a camera left to him by his father. Beat's cheerful personality makes it easy for him to get along with almost everyone he meets, but he isn't afraid to stand up for himself when necessary. Although a bit young, Beat is a great addition to your party. In addition to his useful attacks, Beat can use his camera to take pictures during battle that can be sold at shops. ============================================================================== VIOLA ============================================================================== Along with her faithful pet, Acro, Viola lives quietly in the Chorus Plains tending her goats. When she encounters the party and learns of their mission, however, she agrees to join the troupe, lending her steady bow to their cause. With her powerful bow shots, Viola deals out a great deal of damage. Her biggest asset, however, isn't her ability to inflict damage, it is her Heal Arrow. Other characters can heal, but Heal Arrow is a great healing resource. It heals both Viola and any other party members and, unlike other healing spells, it has unlimited range. Be prepared to use it constantly upon reaching level 15. ============================================================================== SALSA ============================================================================== One of the young guardians of Agogo Forest, Salsa takes her duties seriously and doesn't mind pounding a little sense into anyone or anything that gets in her way. Once she meets up with the party in Forte's Dungeon, she becomes a staunch ally, using her twin circular blades to cut through enemies. Don't let Salsa's miniscule frame fool you! Her multi-hit attacks cause a lot of damage, making her very useful during any fight. Shadow Silhouette and Grand Slam are very efficient attacks early in the game. ============================================================================== MARCH ============================================================================== March, Salsa's more polite sister, is also a guardian of Agogo Forest. Don't be fooled by her sweet charm, though. She may relish fighting less than Salsa, but March is a more than adequate fighter herself. Her selfless and caring nature leads her away from her home in Agogo Forest to join the party on their quest. March has a similar fighting style to Salsa. She uses her circular fighting blades to deliver devastating attacks like Super Nova. Her Aurora Curtain is also a very helpful attack, as it reduces the enemy's next attack. Like Salsa, March's multi-hit attacks are great for building up Echoes! ============================================================================== JAZZ ============================================================================== As the leader of the rebel group Andantino, Jazz has seen his share of fighting. His large, two-handed sword makes quick work of any enemies he encounters. Jazz believes strongly in Forte's freedom and with his comrades, Falsetto and Claves, he stands against Count Waltz, trying to bring an end to his unjust, ironclad rule over the city. Jazz lacks speed when attacking, but the damage he inflicts compensates for the lack of speed since every swing counts as two hits! Early on, his Magma Pillar and Plasma Chains deal heavy damage to tough enemies. Later, use his Heat Blade and Geo Blade to create massive Harmony Chains. ============================================================================== FALSETTO ============================================================================== Falsetto's tough, no-nonsense style serves her well as part of the inner circle of Andantino. Like Jazz, she seeks an end to Count Waltz's reign of fear and works to bring freedom to the people of Forte. Never one to back down from a fight, Falsetto uses her close-combat fighting skills to bring disharmony to the lives of anyone who threatens Andantino, their cause, or her newfound friends. Falsetto has a devastating arsenal of melee attacks. Build up Echoes culminating in massive damage attacks using Snow Claw or Howling Thunder. At higher levels, Dragon Blow will annihilate enemies. ============================================================================== CLAVES ============================================================================== Relatively new to Andantino, Claves's impressive fighting skills have helped her to become a trusted and valued member of the rebel force. Her sweet and pleasing nature is often the first thing people notice, playing counterpart to the steel chord of her underlying purpose. Claves wields her weapon with grace and skill, dancing close to the enemy to deliver quick attacks like Feather Spin and Eagle Wing. Her skills culminate in Beast Meteor, a high-level attack that gives her enemies a surprise. ______________________________________________________________________________ 4] THE BASICS [0400] ______________________________________________________________________________ ============================================================================== BATTLE BASICS ============================================================================== --- GETTING STARTED ---------------------------------------------------------- Eternal Sonata has a very unique battle system. It is turn-based like many RPGs, but it also has some other elements (like the Tales series) thrown in. If you collide with an enemy on the screen, you will enter a battle. There is a lot of stuff on the screen during battle, but I will try and explain each thing. The first thing you should notice is your party. Each character is represented by the HP bar at the top of the screen. The highlighted icon represents the character's turn. Look for "NEXT" over the other icons to see who will go next. When you turn starts, you will be given the option to move around on the battlefield. Like the Tales series, you can move your characters in a 360 degree area. Use the Left Analog Stick to move your character. When you move around, the Action Gauge will lower. The Action Gauge is the vertical blue bar on the left side of the screen. It represents the amount of time given for your character to do something. If you move around, attack, or use items, it will go down. However, if you want the Action Gauge to stop, simply stop moving. So if you want to figure out your attack plan, stop moving to conserve time. If the Action Gauge depletes, then your turn will end. However, you cannot expect to stand still for a ridiculous amount of time and get away with it. This is where Tactical Time comes into play. Tactical Time is symbolized by the "TT" above the Action Gauge. The time represents how much time you have when standing around motionless. If the time runs out, then your Action Gauge will start depleting. Tactical Time will stop once you move or attack. --- ATTACK ------------------------------------------------------------------- You have several options when it's your turn. For starters, you can attack with A. This is your physical attack, and the Action Gauge will deplete with each attack. However, every time you attack an enemy, the Action Gauge will fill up a tiny bit. So the more you attack an enemy, the more time you have during your turn. This is the most basic form of dealing damage, but remember that you have to approach the enemy to use physical attacks (most of the time), so keep that in mind. --- ITEM --------------------------------------------------------------------- You can also use items during your turn by pressing X. Items are found in your Item Set. An Item Set only holds a certain amount of items, so you cannot use any item you'd like during battle. You must customize your Item Set in the menu and cannot do it while you are in a battle. The number of slots in your Item Set depends on your Party Level (I'll talk about that a little later). Scroll through items in the Item Set with LB and RB. --- SPECIAL ATTACK ----------------------------------------------------------- You can also use Special Attacks with Y. Each character has their own Special Attacks, so they are truly special for each party member. Since each party member has a large list of Special Attacks to choose from, you have primary and secondary Special Attacks. To use a primary Special Attack, press Y. If you want to use your secondary, hold down Y. Similar to an Item Set, you must pick which Special Attacks you want to use in the menu outside of battle. Since each party member has a wide variety of Special Attacks, choose wisely between each battle. You have two primary Special Attacks and two secondary Special Attacks (one Light and one Dark). As your Party Level increases, the number of slots increases. --- GUARD -------------------------------------------------------------------- When it's an enemy's turn, you can guard its attacks by pressing B. When the foe is about to attack, the word "CHANCE" will appear over your character. When you see this, immediately press B to guard. Guarding will lessen the damage dealt to you, so it is a very useful tool. Later in the game, you will have the ability to counterattack instead of just guarding. When you see the counterattack symbol appear (I can't really make out what it's supposed to be, but it certainly isn't a shield), hit A instead of B to successfully pull off a counterattack. --- RUN ---------------------------------------------------------------------- Of course, you always have the ability to run away if you choose. To flee from battle, you must hold down LB and RB. Doing so will deplete your Action Gauge, so it may or may not work all the time. To successfully run away, you usually need to hold down LB and RB before your turn even starts. Pay attention to the upcoming turn (represented by the "NEXT" on the character icons) and start holding down LB and RB before the turn starts. ============================================================================== OTHER STUFF THAT I DECIDED TO CLUMP TOGETHER ============================================================================== --- LIGHT AND DARK ----------------------------------------------------------- During battle, some battlefields are split between light and dark areas. The entire course of a battle can change regardless of where you or your enemy is positioned. All party members have Light and Dark Special Attacks. To use a Light attack, stand in the sunlight; to use a Dark attack, stand in the shade (represented by the shadows in the battlefield). Sounds simple enough, but when you tie in the remaining battle controls, it becomes fairly complicated. Since you can only use Light and Dark attacks in the corresponding areas, you may have to waste a turn or two to enter the light or dark. Enemies are also affected by the light and dark. Some have specific attacks that can only be used in the corresponding areas. On top of that, some enemies can even morph when they enter the dark. When I say "morph", I mean the enemy will change into an entirely new enemy when they enter the shadows. It's very strange and really puts a twist on the fight. --- PARTY LEVELS ------------------------------------------------------------- While individual characters can level up, your party as a whole can also gain levels. These are called Party Levels, and they help change the features when in a battle. I designed a chart to show the correlation between the two: o-------o----------o----------o---------o--------o----------o-------o------o | LVL | TACT. T. | ACT. GA. | S. ATK. | C-ATK. | H. CHAIN | SPEED | M.C. | o-------o----------o----------o---------o--------o----------o-------o------o | 1 | Infinite | 5 sec. | 2 | -- | -- | Norm. | -- | |-------+----------+----------+---------+--------+----------+-------+------| | 2 | Infinite | 5 sec. | 2 | -- | -- | Norm. | -- | |-------+----------+----------+---------+--------+----------+-------+------| | 3 | 3 sec. | 4 sec. | 4 | -- | -- | Norm. | -- | |-------+----------+----------+---------+--------+----------+-------+------| | 4 | 1 sec. | 4 sec. | 4 | ATK. | 2 | Norm. | -- | |-------+----------+----------+---------+--------+----------+-------+------| | 5 | None | 4 sec. | 4 | S. ATK | 3 | x1.5 | -- | |-------+----------+----------+---------+--------+----------+-------+------| | 6 | None | 4 sec. | 4 | S. ATK | 6 | x1.5 | Yes | o-------o----------o----------o---------o--------o----------o-------o------o "LVL" is the Party Level, "TACT. T." is your Tactical Time, "ACT. GA." is your Action Gauge, "S. ATK." is the number of slots you have for Special Attacks, "C-ATK." is your Counterattack, "H. CHAIN" is number of Harmony Chains, "SPEED" is your characters' speed, and "M.C." is the Moving Command. Moving Commands is a nasty little mode that is designed to keep you on your toes. When you reach Party Level 6, Attack, Special Attack, and Guard will be assigned to random buttons. As a result, you will actually have to pay attention to the screen instead of instinctively hitting the button you are used to. I must admit, the Moving Command option is very annoying. --- ECHOES AND HARMONY CHAINS ------------------------------------------------ When fighting, your party will slowly collect Echoes. Echoes are symbolized by the teal number in the lower right corner of the screen. You can collect up to 32 Echoes at a time and can be used during Special Attacks. While using a Special Attack, Echoes will tack on extra damage dealt to the target. So the more Echoes you have, the more additional damage your Special Attack deals. Once you reach Party Level 4, you can use your Echoes to perform Harmony Chains. If you have at least 24 Echoes, use a Special Attack. When the words "HARMONY CHAIN" appear onscreen during the animation, hit Y again. Doing so will pull off the glorious attack. A Harmony Chain is basically a chain of special attacks delivered to one target. It is a very powerful technique. --- STATUS EFFECTS ----------------------------------------------------------- What would an RPG be if they didn't have Status Effects? There are nine in total and each put a new twist on battles. While unlikely, up to seven Status Effects can be used at the same time. Here is a list of all nine: Shining Body ------------ The character is surrounded by a large circle of light. Any character or enemy that steps into the light is subject to its effect. Recovery time: four turns. Darkness Body ------------- The character is surrounded by a large circle of darkness. Any character or enemy that steps into the darkness is subject to its effect. Recovery time: four turns. Air Body -------- You are not subject to light or dark and can use both Light and Dark Special Attacks. Recovery time: four turns. Burst ----- Your ATK doubles, but your DEF is cut in half. Recovery time: four turns. Passive ------- You cannot use Counterattacks. Recovery time: none. Regenerate ---------- You recover a certain amount of HP at the beginning of each turn. The amount varies depending on the item used. Recovery time: varies. Poison ------ You lose HP each time the Action Gauge starts. The only way to recover is by using an Antidote. Recovery time: none. Slow ---- Your speed during battle is cut in half. Recovery time: four turns. Stop ---- After Tactical Time is over, you cannot move for two seconds. Quickly move the Left Analog Stick to lower it to one second. Recovery time: four turns. ______________________________________________________________________________ 5] WALKTHROUGH [0500] ______________________________________________________________________________ NOTE: This walkthrough only follows one's first playthrough. Some items and Score Pieces can only be obtained in a second playthrough. If that is the case, I will note it in the walkthrough. The opening cutscene is weird at first, but then describes the town of Tenuto. Take note of the friggin' gorgeous graphics. After the long opening cutscene, the first chapter will begin. ============================================================================== 5.01] CHAPTER 1: RAINDROPS [0501] ============================================================================== =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- PATH TO TENUTO =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: Very Very Empty Items: Peach Cookie x2 ------------------------------------------------------------------------------ South Section ------------- You will start the game by controlling Polka, a rather odd girl, who needs to get back home. Walk up the path and inspect the shiny object. This is a Save Point. I'm sure you know how these things work if you have played an RPG before. Save your game here. A Very Very Empty is hopping right past the Save Point. Walk into it to start a battle. Polka will go over the basics of battle, but you can also check out the one I've written up at Section 4 if you're still confused about anything (cheap plug). After winning, go forward to reach a bridge. Head through the brush on the side of the road and open the treasure chest for a Peach Cookie. Return to the main path and cross the bridge to reach the North Section. North Section ------------- Kill the enemy up ahead and advance towards the cliff. A question mark will appear over Polka's head. Whenever you see one pop up, press A to inspect the scenery. She will comment on the ocean. Continue across the next bridge and defeat any enemy that stands in your way. It won't be long before a cutscene starts. You will learn more about Polka's past. Once the scene ends, open the chest on the side of the road for a Peach Cookie. Defeat the Very Very Empties that populate the area and proceed up the hill to reach Tenuto Village. =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- TENUTO VILLAGE =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: None Items: Angel Trumpet, Floral Powder, Peach Cookie ------------------------------------------------------------------------------ Upon entering the village, save your game at the Save Point on the left. Take your time exploring the peaceful village and talk to the townsfolk to learn about the current events. SECOND PLAYTHROUGH: Easygoing Flat is near the entrance to Tenuto Village. Talk to him to perform a duet. If you manage to get an A Rank, you will earn Score Piece 30. Enter the house behind him and you will find a Fish Incense. You can also participate in a trading event in the house; trade your Pot with the woman inside to receive Goat Stew. SECOND PLAYTHROUGH: Head to the left side of Polka's house to find a cat. As strange as this sounds, you can perform a duet with the singing cat! Go up the steps to the right and enter the house. You can find a Peach Cookie inside one of the vases. After, take the path on the left side of the village to reach the flower field. Flower Field ------------ Ooh, very pretty here. Inspect the junk inside the wooden shed to the right of the entrance to find Floral Powder. Speak with the two girls in the middle of the field as well. Run to the back end of the field and inspect the lone rock standing on the edge of the field. You will find an Angel Trumpet. Return to the village once you have the two items. From the path, go north to reach Polka's house. Go inside to trigger another cutscene. The story will switch over to the perspective of two young boys fresh off of a bakery raid. For now, you will take control of these two. =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- RITARDANDO =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: None Items: 10G, Angel Trumpet ------------------------------------------------------------------------------ o-------------------------------o You will now be controlling Allegretto | - ITEM SHOP - | and Beat for the time being. Despite o-------------------------------o raiding a bakery, you can still calmly | Angel Trumpet.............200 | explore the town. I suggest doing so. The | Mail Shirt.................50 | item shop is right next to your starting | Hunting Knife..............30 | point. There's no need to buy anything | Arquebus...................20 | now, but it's nice to at least stop in | Peach Cookie...............20 | and check out what they have in stock. o-------------------------------o Exit the item shop and walk south to find a fountain. You will find 10G at the bottom of the fountain. A Save Point is located on the beach to the left of town, so save your game and return to the fountain. Walk to the right to find a hole. Inspect the crates next to the hole for an Angel Trumpet and climb down the hole. SECOND PLAYTHROUGH: Enter the Mandolin Church to find a musician sitting on a pew. You can perform a duet with him. Underground Path ---------------- It's a mess down here, but there's no time for spring cleaning. Walk to the right to find another hatch. Climb down to enter the hideout. Secret Hideout -------------- Save your game at the entrance. It's a tight fit, but pretty cozy down here. Inspect the create behind the Save Point to find a book. It mentions something about attacking your enemies from behind, but also remembering to cover your own back. This is a good battle tip that you should keep in mind. When in battle, try to face your enemies at all time. If your back is facing an enemy, you won't be able to guard against their attacks. Well, there isn't really much to do down here, so return to the town. Return to the item shop and go down the path to your right. =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- RITARDANDO SEWERS =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: Florite Mouse Items: Angel Trumpet, Peach Cookie x2, Poison Whitecap ------------------------------------------------------------------------------ West Side --------- The sewers are filled with the rats that Beat was so afraid of, but they are the weakest enemies in the game. Save your game and attack the first one. If you view the tutorial, you'll learn how to use items, Special Attacks, and the concept of Light/Dark. A small note: Beat's default Light Special Attack, Vivid Shot, takes photos of enemies. Sell these photos at shops to earn Gold. Try it out on the Florite Mice down here in the sewers. Stay on the left side of the sewers and move forward to eventually reach a treasure chest containing a Peach Cookie. Backtrack a little bit to the first bridge and cross it to the right side of the sewers. Go south to find a chest containing an Angel Trumpet. Return to the bridge and enter the next section of the sewers. Center ------ Cross the bridge and enter the East Side. East Side --------- There isn't much here, but you can find a treasure chest. Open it to obtain a Poison Whitecap, then return to the center of the sewers. Center ------ Go forward towards the big gate. The brown switch to the right of the gate will open it up. Walk past the makeshift bridge and open the chest ahead for a Peach Cookie. Return to the ladder and cross it to the left side. Walk forward and go through to the West Side again. West Side --------- Save your game and proceed to the Rear End. Check your Item Set in the menu and put some Peach Cookies in there. You'll need them for the upcoming fight. Rear End -------- Well, I can see why Beat is afraid of the mice down here. This guy is huge! ------------------------------------------------------------------------------ BOSS: Bread Gang, Florite Mouse x2 ------------------------------------------------------------------------------ HP: 22,920 Recommended Level: 4 HP: 1,690 This may be your first boss fight, so it is not that difficult. He is big and slow, so most of attacks are very easy to guard. His physical attack is no biggie, but Exploding Breath and Branch Strike can hit both Allegretto and Beat if they are close to each other. However, Break Gang's most powerful attack is Cheese Slicer, so definitely try to block that. I hope you put some Peach Cookies into your Item Set before the battle. Of course, the Florite Mice aren't that much of a problem. They will use normal attacks that don't deal that damage. Bread Gang is a pretty big guy, but ignore him at the start of the battle and concentrate on the two pesky Florite Mice. You have been dealing with them all throughout your sewer adventure, so they should be no problem. Take them out as quickly as possible. The good thing about this battle is that the arena is full of shade. The criss -cross pattern allow you to enter and exit shade quickly, so it's a good idea for Beat to take a photo of Bread Gang (possibly with the Florite Mice), then move him into the shade for the remainder of the battle so he can use Rapid Shooter. For Allegretto, your best bet is to pummel Bread Gang with physical attacks, then quickly use Sun Slash. Bread Gang's posture will give you hints on how much HP is left. Once the boss battle comes to a close, you'll receive a Saber and a Rat Tail. ------------------------------------------------------------------------------ After beating the Bread Gang, Allegretto and Beat will supply the children down here with the stolen bread. At least it was for a good cause. The scene will switch back and forth between Polka and Allegretto/Beat for a lil' bit. After a long series of cutscenes, the action will begin in Tenuto Village. =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- TENUTO VILLAGE =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: None Items: Angel Trumpet, Floral Powder ------------------------------------------------------------------------------ Flower Field ------------ Exit the field to Tenuto Village Tenuto Village -------------- Head towards Polka's house and cross the porch to the left side of the house. Inspect the creek to find Floral Powder. Enter the house to have some dinner! After, search Polka's room to find an Angel Trumpet inside of a plant. The entrance to Heaven's Mirror Forest is on the right side of town. Cross the bridge and climb the stairs to find it. =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- HEAVEN'S MIRROR FOREST =-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=- Enemies: L'Opera Knight Items: Angel Trumpet, Copper Necklace, Poison Whitecap x2, Walking Parasol ------------------------------------------------------------------------------ Entrance -------- Move forward and ascend the stairs, then head down the path to the right through the brush. Defeat the L'Opera Knight and open the chest behind its remains to find a Poison Whitecap. Return to the main path and continue forward to reach the south end of the forest. South ----- Move up the ramp to reach an intersection, where you should take a left. In the small alcove, defeat the enemy and open up the chest for an Angel Trumpet. Go back to the intersection and keep going straight. At the next fork, take a right and head up the two flights of stairs to the next section. Middle South ------------ Same old stuff really. Walk down the trail and take a right once the path opens up. Climb the stairs and get rid of the enemy guarding the treasure chest, then open it to find a Walking Parasol. Have Polka equip it and return to the path. When the next clea |
