Grand Theft Auto IV Walkthrough :
This walkthrough for Grand Theft Auto IV [Playstation 3] has been posted at 08 Oct 2010 by ryan171564 and is called "Multiplayer FAQ". If walkthrough is usable don't forgot thumbs up ryan171564 and share this with your freinds. And most important we have 24 other walkthroughs for Grand Theft Auto IV, read them all!
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Walkthrough - Multiplayer FAQGRAND THEFT AUTO IV Multiplayer FAQ Version: 0.65 Released: May 2, 2008 Last Update: May 6, 2008 Console: Xbox360 Author: TolkienDurban ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- The introduction of multiplayer to the GTA franchise has been a huge success, and the game offers a wide variety of gameplay options and scenarios. While everyone will quickly find their favorite matches (be it a helicopter race, or rocket launchers at the airport), there are a myriad of customizeable options, making for endless permutations of game types. Wading through all the options, and figuring out which settings are best can be tricky, so I began this FAQ. Admittedly it was also motivated by playing online with others who don't know what they're doing, so learning the ins-and-outs of multiplayer will make you a better player and host! This FAQ will NOT focus on gameplay tips/advice, game controls, or other aspects of the game one would normally learn in story-mode. In some cases where aspects of these things are unique to a certain multiplayer game they may be included, but this FAQ is designed to help you understand the gameplay and how things work, not make you a more skilled player. Just keep playing online and you'll learn a variety of techniques and strategies from others. *Console Disclaimer: This FAQ is based on the XBox360 version of the game. As I become aware of any differences between what is presented here and how things work on the PS3 I will include them. ------------------------------------------------------------------------------- VERSION HISTORY ------------------------------------------------------------------------------- 0.1 May 2, 2008 Initial release, setup table of contents, started sections 1-13. 0.3 May 3, 2008 Worked on player model section, multiplayer achievements, lobby overview. 0.4 May 4, 2008 Updated controls and game modes sections, rearranged some sections. 0.6 May 5, 2008 Corrected many section, created uniform outline for each mode and began expanding each with more detailed information. Added booting info. 0.65 May 6, 2008 Expanded team gameplay modes, added some clothing options. Other minor edits and corrections. ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- Use the find command in your browser (typically CTRL-F) with the codes below to go directly to the section you're interested in. 01. Getting Started with Multiplayer.......................................STRT 02. Multiplayer Session Types..............................................MSSN 03. The Lobby..............................................................LBBY 04. Competitive Multiplayer Game Modes.....................................CMGM Includes: Deathmatch, Mafiya Work, Car Jack City 05. Team Multiplayer Game Modes............................................TMGM Includes: Team Deathmatch, Team Mafiya Work, Team Car Jack CIty, Cops 'n Crooks, Turf War 06. Cooperative Multiplayer Game Modes.....................................COOP Includes: Deal Breaker, Hangman's NOOSE, Bomb da Base II 07. Racing Multiplayer Game Modes..........................................RMGM Includes: Race, GTA Race 08. Free Mode..............................................................FMGM 09. Exclusive Multiplayer Controls.........................................CTRL 10. Multiplayer Weapon Sets................................................MWPN 11. Multiplayer Cell Phone.................................................MCLL 12. Match Results Screen...................................................MRST 13. Multiplayer Rank.......................................................MRNK 14. Booting Players........................................................BUTE 15. Player Model...........................................................PMDL 16. Multiplayer Achievements...............................................ACHV 17. Contact Info & Legal...................................................CNTC ------------------------------------------------------------------------------- 01. GETTING STARTED STRT ------------------------------------------------------------------------------- Some players are caught off guard by the fact that GTA:IV has no main menu. As soon as you start up the game you cannot do anything until the single-player story is loaded and you are in control of Niko. Your cellphone and pause menu provide all the options and configuration settings. Be sure to save before starting multiplayer! There are in game warning notifications, but just to be safe I'll say it here as well: Any unsaved progress will be lost when you start multiplayer. You are effectively quitting story mode at that point, so treat it like shutting down - you need to save! To quick start a match: 1. At any point in story mode, access the menu on your cellphone 2. Scroll down and select "Multiplayer" 3. Select "Player Match" 4. Select "Quick Match" 5. Select type of game *If you quickly want to join a ranked match, do so at step 3. This will omit step 4. ------------------------------------------------------------------------------- 02. MULTIPLAYER SESSION TYPES MSSN ------------------------------------------------------------------------------- [01] PLAYER MATCH ------------------------------------------------------------------------------- Player Match is a non-ranked session type. Any progress made in this mode will not be recorded, so it is generally considered to be "just for fun." In Player Match, two further options are available: A) Quick Match As the screen notification states: "Quick Match allows you to immediately join any type of game session and select the game mode." Once you select your game mode, you will immediately be placed in a lobby for that game. You CANNOT choose to be a host using Quick Match, and CANNOT modify any game settings, leaving you at the mercy of the host. If the existing host leaves the game there is a chance you will be promoted to host and gain control of the game settings. B) Custom Match As the screen notification states: "Custom Match allows you to set private slots for invited players." Before selecting "Start Game" on your cellphone, select the option for setting private slots. Other players will not be able to use these without an invitation. The number of slots you can make private varies, so read the section for any mode to see further details. If you choose maximum private slots, you will be starting an invitation only game. After selecting the number of private slots and starting the game, you will be taken to the lobby. At this point, you can invite others to the game to fill the private slots by using the Xbox LIVE invitation system. Once the game has started, you can use your cell phone as well. See the Multiplayer Cell Phone section for details. If you are an invitee, you can save time joining a game by waiting to start up the game until your host has started and sent the invite. This way, when you accept the invite from the dashboard, the game will load directly to the lobby and never load your story-mode game. However you will still experience the standard game start-up sequence during which time others will be waiting in the lobby for you. When you select Custom Match, you can leave zero private slots, which will effectively make it a Quick Match. If you want to make sure you are the host, you can set one slot to private and start the game, even if you have no intention of inviting someone. If you leave zero slots private, you may or may not become the host. [02] RANKED ------------------------------------------------------------------------------- Alternatively, your progress in this session will be recorded and will affect your rank. See the ranking section for details. There is no difference in gameplay between the two modes, however you cannot invite others to join you in ranked matches, and all players are randomly assigned to a lobby. If you leave any ranked match before the final results screen is displayed, your statistics and progress will not be saved. If you die quickly and respawn is not an option, you must watch the match until completion. TIP: If this happens to you and you have a headset, you can assist your team a great deal by using all of the camera modes available to see things players still in the game may not be able to. For more details on rank, see the Ranking section. [03] PARTY MODE ------------------------------------------------------------------------------- This mode is for groups of 2-7 players who enjoy playing together, and have a team they wish to play with consistently. No other players will be able to join your team without an invitation. When you start party mode you skip the lobby at first and go straight into Liberty City. Here you can invite 1-6 of your friends using your cell phone or the Xbox LIVE invitation system. If they accept the invitation they will join you in Liberty City, where you can kill time until everyone arrives. Whoever starts the game is host, and they decide when to leave the staging area and begin a match. Using their cell phone, the desired session type and game mode are selected, and everyone on the map is brought to the pre-game lobby, where your party host may or may not be the match host. Teams of equal size are put up against each other, so if a member of your party leaves, you may be taken back to the staging area. If the party host left, a new member of the party will be made host. ------------------------------------------------------------------------------- 03. THE LOBBY LBBY ------------------------------------------------------------------------------- All multiplayer games start in the lobby. While you will need to select a game mode first, this section has standard information for all modes, so it is being presented first. If you are host, it is essential that you understand all the settings. If you are a player, it is good to know some of the options you have control over as well. Any setting marked [Individual] is available to all players and manipulating these options will not affect anyone else. Otherwise, only the host can change the match settings. [01] BASIC LOBBY OVERVIEW & CONTROLS ------------------------------------------------------------------------------- The lobby screen consists of three different frames, each providing information on the upcoming match. 1. Player List On the left side the Gamertags of all players in the lobby will be listed, and the color of the text indicates their team affiliation. Next to each Gamertag is space for a variety of icons: a) Crown Icon This indicates which player is host and has control over game settings. If you are hoping to have a setting changed, appeal to this person. b) Sound Wave Icon This indicates which players are currently using headsets and are therefore available for voice chat. You cannot place a private cell phone call to another player in the game unless you both have headsets. The icon is dimmed grey when the player is silent, and lights up white when they are speaking, allowing you match voices to Gamertags. c) Checked/Unchecked Box This icon represents the status of the player as ready to play (checked box) or not ready (empty, unchecked box). The game will only begin when the host and a majority of the players are ready. If you want to wait for more players, or protest a game setting, don't check your box. If enough of the other players agree with you and remain unready as well, the game will not be able to start. Once you have checked yourself as ready, your settings are locked in. Press B to cancel your ready status, which will allow you change your settings and then re-lock them in. You can do this as many times you wish before the start of the game. You cannot vote to boot a player when you are in "ready" status, so you have to cancel it or wait until the game starts to submit your vote on your cell phone. d) Boot Icon Not actually a boot, but a flashing 'X' and number. When any player has a boot vote cast against them, this icon will appear. The number being flashed with the 'X' represents the number of votes received. See the Booting Players section for more detail on booting. e) Rank Icon This icon represents the rank of the player as a star with a number inside. Rank Icons only appear in ranked matches, as rank is irrelevant otherwise. See the Ranking section for more details. 2. Map/Description In the upper right frame on your screen is the map of Liberty City. The map will be dimmed except for the spawning area, which will be outlined in white and highlighted. Remember that this is only the spawning area, and you can still go anywhere you want. If you choose to bring up the description of the multiplayer match you are waiting to start, it will replace the map. When you are finished reading the description you can toggle it off to bring the map back up. 3. Configuration Options The lower right frame holds all the controls for game settings. Most of these can only be changed by the host, read the next section for details. 4. Basic Controls Your available controls are always shown in the bottom right corner, and they will change depending on what your selection is. Rather than list all the possibilities, I'll just tell you to look on screen. Here are some basic tips for using the controls available to you: a) If you are not happy with the match you are in, do not leave the lobby, because it will take you back to story mode (and load your current save). Instead, just press 'Select' and the right side of the screen will list all of the multiplayer modes. Select the one you want and you will be immediately taken directly to another lobby. If you select the same mode you're already in, you may go right back to the same lobby you were trying to escape. In this case, either play another mode, or wait for the match to start and try again. Once the match is started you cannot join it and will therefore go to another lobby. [02] STANDARD CONFIGURATION OPTIONS ------------------------------------------------------------------------------- The following is an overview of the standard configuration options available. Some modes have variations, or simply disallow changing certain settings. The only mode that has access to all of the options below is Team Deathmatch. Check the sections for other game modes to check any non-standard configuration options available for each mode. 1. LOCATION This setting establishes the area where action will be occurring, and after being killed you will respawn here. However all matches will have unfettered access to Liberty City, so someone can always swim away from Happiness Island to go find a helicopter and come back. Boroughs: Special Locations: a) Liberty City f) Industrial......Acter Industrial Park b) Alderney g) Prison..........Alderney State Correctional Facility c) Algonquin h) Docks...........Port Tudor & Normandy d) Bohan i) Happiness Island e) Dukes/Broker j) Colony Island k) Charge Island l) Airport.........Francis International Airport Note: Team Car Jack City has "Random" available as a location option, and all of Liberty City is highlighted, however Bohan is not available as an option on its own. I have yet to play a match where a target car has appeared in Bohan. 2. DURATION This setting establishes when the game is over, using metrics of time or money. Time is a straight forward time limit, while money will set to the value a single player/team will need to claim victory. In time limit games, the team/player with the most money when time expires will win. Be careful when using money because there are many factors to consider when trying to correlate the amount of money to the desired gameplay time. The number of players, the location, the skill of the players, etc. will all affect how long it takes to reach a certain value. If you choose $50,000 be prepared for a long game. a) Time Options: 5/10/15/20/30/45/60 minutes b) Money Options: $500/$1000/$2500/$5000/$7500/$10,000/$25,000/$50,000 3. TEAM [Individual] This setting establishes your team affiliation. 4. FRIENDLY FIRE This setting establishes the effect you will have when attacking your teammates. However it only affects direct attacks. With Friendly Fire off, you will still be able to shoot your teammates car. If the car explodes, it will kill them. a) On Attacks on teammates will do damage and possibly kill them. b) Off Your teammates will be invulnerable to your attacks. 5. AUTO-AIM This setting establishes whether or not your weapon will lock on when you target others. A controversial selection, as some have strong feelings on this one. I'll just repeat Rockstar's sentiment on this option: "Auto-aim is an awesome feature that is often misunderstood. It is intended to speed up the game by focusing aiming to a smaller area. It WILL NOT level the playing field. Turning this off will slow the pace of the game down and make melee combat, drive-bys, and sniper action more effective." a) Allow b) Disallow 6. WEAPONS This setting establishes which weapons will be available in Liberty City, as well as which weapon players will start the game with. In all modes, the player will have a knife to supplement any other weapons. a) All g) Projectiles b) Weak h) Melee c) Standard i) SMGs d) Powerful j) Assault Rifles e) Pistols k) Rocket Launchers f) Shotguns l) Sniper Rifles Check the Multiplayer Weapon Sets section for more information. 7. POLICE This setting establishes the police presence in Liberty City. a) Off There will be no law enforcement officers in Liberty City and wanted levels are disabled. However in some game modes and areas there may be hostile NPCs who will attack you. b) On The LCPD will be out in full force, and committing crimes may earn you a wanted level and all of the consequences it normally brings in story-mode. 8. TRAFFIC This setting establishes the number of cars found around Liberty City. Each setting is pretty self-explanatory. Use caution when selecting 'Parked' or 'Low' because it can make it quite difficult to find a vehicle in some cases, limiting the player to running only. Alternatively, in race modes selecting 'High' can make the race more difficult, especially getting across the bridges/tunnels, just like in my real commute across Manhattan! a) Parked b) Low c) Medium d) High 9. PEDESTRIANS Similar to traffic, only this time its foot traffic. In most cases the consequences of your selection are minor, as pedestrians rarely affect gameplay directly. Some cases where this becomes more important: - Games with no radar blips or gamertag displays. In a large crowd of pedestrians it may be difficult to single out your enemy. (They will still have the colored dot above their head, however). a) Off b) Low c) Medium d) High 10. BLIPS This setting establishes how your radar works. Regardless of your selection, all players will always have a colored dot above their head when you look at their body. a) None The radar will still be present for navigation purposes, however there will be no blips to indicate where the other players are. b) Team The radar will be partially active, displaying blips for members of your team only. c) All The radar will be fully active, displaying blips for all players on the map regardless of team or location. d) Near The radar will be partially active, displaying enemy blips only when they are very close to you. When they are far away, their blips will disappear. This typically results in surprise attacks. In team play, your teammates blips will still be present regardless of distance. e) Far Opposite of Near, enemy blips will only be displayed when they are far away. This is useful for getting back to action when playing on large maps, however when you arrive at the fight, the blips of all nearby enemies will disappear, forcing you to rely on your sight only. In team play, your teammates blips will still be present regardless of distance. f) Leader The radar will display the location of the current leader, as determined by the game mode criteria (i.e. most money). 11. GAMERTAG DISPLAY This setting establishes whether or not Gamertags are displayed in the game. If active, they will floating over the players head and the text color will indicate their team. This does not affect the small dot that appears over players heads in the game, which is ALWAYS present. Dots are for players only, no NPCs have dots above them. a) On b) Off 12. RETICULE HEALTH This setting establishes the display of your enemies health/armor when attacking them. If activated, when an enemy is successfully attacked, their health reticule will display. The outer ring represents health, and the inner ring body armor. Each ring is divided into a number of increments that will disappear when health/armor is lost. Knowing whether or not an enemy has full health and armor, just some health, or is on their last leg can affect your decision to engage in a fight. a) On b) Off 13. VOICE CHAT This setting establishes voice chat policy. Be aware that all console privacy settings will override in-game settings, so if your voice chat is limited in any way, these options may have a different effect on your gameplay, or no effect at all. a) Team Only Voice chat with your team members only. Enemies cannot hear you. For races and other non-team modes this is not an option. b) On This could be more accurately be called "Everyone". Both your team members and your enemies can hear you. c) Off Voice chat is disabled for the session. d) Proximity Only players who are nearby can be heard, regardless of their team affiliation. Some consider this more realistic, some find it useful for large groups that like to split up across Liberty City. 14. RESPAWN DISTANCE This setting establishes the distance between where you die and where you reappear afterwards. By respawning close to where you die, you can immediately return to the fight, or possibly respawn back in the middle of it. Alternatively, a longer distance will make you appear far from the action, providing an opportunity to gather any items you want before going back in. Short respawn distances make for a much faster paced game with little driving around, while far distances can result in much more time spent driving to find your enemies than actually fighting them. There is no set distance for each, as it is relative to total available area for respawning (i.e. "far" in the prison could be considered "near" in Algonquin) a) Near b) Medium c) Far 15. RESPAWN TIME This setting establishes the time a player must wait before respawning after death. Similar to respawn distance, the lower values increase the pace of the game while longer values slow things down a bit. a) 1 second b) 5 seconds c) 10 seconds d) 15 seconds e) 20 seconds f) 25 seconds g) 30 seconds 16. TIME OF DAY This setting establishes the time of day at the beginning of the match. No matter what you choose, time never stands still, so if the match lasts long enough, the time of day will change as it naturally would. a) Random b) Morning c) Midday d) Evening e) Midnight 17. WEATHER This setting establishes the weather conditions in Liberty City. Each has its own impact on driving, visibility, etc. a) Clear b) Overcast c) Drizzle d) Rain e) Foggy f) Variable 18. DESCRIPTION [Individual] This simply toggles a description of the current game mode, useful for those who are not familiar with the objectives or conditions of that mode. The description will be presented in the same frame that displays the map of Liberty City, so the map will not be visible while reading the description. Toggle off the description to bring the map back up. 19. RADIO STATION [Individual] This allows you to turn on the radio while in the lobby. The music will not continue during the game, and cars you enter will not necesarily be set to that station. 20. KICK PLAYER [Individual] This allows you to submit a vote to boot a player from the match. When a player has a boot vote against them, a flashing 'X' will appear next to their Gamertag along with the total number of votes. The host cannot unilaterally boot a player, but they can submit a vote for another player, and can be booted themselves. See the Booting Players section for more information. [03] 'NEXT GAME' LOBBY ------------------------------------------------------------------------------- At the conclusion of a round, the results page will be displayed, and then you will be brought into the Next Game Lobby. The left side of the screen lists all players still in the room, while the right side lists the available game modes. In unranked play, the host selects the game mode to use for the next round, at which point remaining players will be brought back to the pre-game Lobby. When playing for rank, each match is generated independently, so you can not play consecutive matches with the same group. Accordingly, in ranked matches each player is responsible for selecting the game type they wish to play next, or leave multiplayer. If you are playing in a game with private slots, they will remain private for consecutive matches, and players who accepted invitations for those slots will automatically be brought back to the lobby with their host. However as soon as the host leaves the game, even if only to join another multiplayer match, they will effectively break their custom match and be put into a random lobby where they have no control over making slots private, and their previously invited friends will not automatically join them. ------------------------------------------------------------------------------- 04. COMPETITIVE MULTIPLAYER GAME MODES CMGM ------------------------------------------------------------------------------- [01] DEATHMATCH 2-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is the traditional battle with the goal of killing everyone else. However like most other multiplayer modes, in the end its all about the Benjamins, baby. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Duration: 5/10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000 only. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. Earn the most money, primarily by killing your enemies. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each time you kill another player. Objective Bonus: You can pick up money dropped by others when they die. Each stack of cash picked up is typically worth $10 to $20. These stacks can be picked up by anyone, and do not automatically go to the player who made the kill. Penalty: If you die by any means other than being killed by another player, you will lose $100 (police, vehicle explosion, etc.) [02] MAFIYA WORK 2-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode has the player completing a series of contracts for Kenny Petrovic. Every player in the match will simultaneously receive mobile phone calls from Petrovic, instructing them to complete a certain objective. There are a wide variety of objects (see below) and each player is competing to accomplish the objective(s) before anyone else does. Of course whatever the contract objective, there is always the task of dealing with your enemies when you confront them. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Boroughs only. Duration: 10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000/$15,000/$20,000 only. Weapons: Only the weapon sets All, Weak, Standard, and Powerful. Respawn Distance: This setting is not available. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Petrovic will call to inform you of a situation which he requires your assistance to take care of. After the phone call, an on-screen notification will give a concise contract objective(s) and the locations of any necessary people, places, or items will be placed on your map. Some objectives have you picking up friendly NPCs who are equipped with weapons. You will complete the contract upon finding them, however they will continue to follow you or get into your car to help you fight until they die. Contract Objectives Include, but are not limited to: > Crush the gang. > Deliver the ecstasy. > Destroy the politician's car. > Deliver the prototype gun to the buyer. > Destroy the vehicles and take out the workers. > End the garbage collectors' careers. > Escort Petrovic's daughter and her friends to where they want to go. > Escort Petrovic's girl. > Grab a cache of weapons. > Hook up with the wannabe gangster. > Kill the hacker and take his laptop to Petrovic. > Move the cars with heroin in them. > Rendezvous with the game designers. > Steal a SuperGT for Petrovic. > Steal Petrovic's car. (for insurance fraud of course!) > Steal the deputy mayor's car. > Steal the detectives car. > Steal the race bike. > Steal the stolen cars or destroy them if you can't. > Steal the trucks. > Take down Sergey. > Take down the jury members. > Take down the pornographers. > Take Petrovic to see his bitches. > Wipe out the bikers and steal the chapter leader's bike. > Wipe out the dealers and steal their vehicles. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: You earn $100 for each player you kill. NPC's do not count. Deaths: If you are killed by any NPC (police, drug dealer, security guard, etc.) you are penalized $100. You do not receive the penalty if you are killed by another player. Objective Bonus: The reward for each contract may vary, but is typically $500. When the objective gives you an option such as steal or destroy a vehicle, you will earn less for the easier option, which in this example would be to destroy instead of steal. [03] CAR JACK CITY 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode has the players looking for cars to steal. All players are competing to steal the same target vehicles, so there is always the task of dealing with the competition as well. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Random, Alderney, Algonquin, or Dukes/Broker only. Duration: 10/15/30 minutes only. A.I. Level: Off/Normal/Hard This controls the A.I. of the gang members guarding the target vehicles. "Off" will leave the vehicles unguarded. Respawn Distance: This option is not available. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. "Go and get a vehicle" Players must travel to the vehicles marked on the map and steal them. Entering the vehicle will complete this objective. If gang members are guarding the vehicle, killing them is optional. If you don't kill them, they will certainly shoot at you as soon as you get in the car, causing damage and lowering its value, if not killing you. Blue markers represent standard target vehicles, while green markers represent drug filled target vehicles. The drug filled vehicles are worth more than the empty vehicles. 2. "Get the car (stuffed with drugs) to the dropoff point." Once you are in the car a yellow map marker will appear directing you to the drop off point. The goal is to get the car to the dropoff with minimal damage. "A vehicle has been stolen and is being taken to a dropoff." If another player reaches a target vehicle before you, the dropoff location will appear. You may choose to intercept them, as the objective completes when the vehicle is dropped off. Or you may destroy the vehicle to simply prevent them from collecting the reward money, but a destroyed car is worthless. 3. "Leave the vehicle at the dropoff" Once you arrive at the dropoff location, you must exit the vehicle and leave to receive the reward. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: You receive no money for killing other players, but cash pick ups are available. Objective Bonus: $1000 for each empty car in perfect condition. $1500 for each drug-filled car in perfect condition. If the cars are damaged, they will be worth less. ------------------------------------------------------------------------------- 05. TEAM MULTIPLAYER GAME MODES TMGM ------------------------------------------------------------------------------- [01] TEAM DEATHMATCH 3-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is simply a team version of Deathmatch. All aspects of gameplay are the same except for the introduction of teamwork. There can be 2-8 teams, each with 1-15 players, but no more than 16 players total in the match. The only exception is that there cannot only be two teams with a single player each. For head to head fights, select standard Deathmatch mode. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. Eliminate your members of the enemy team. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each time you kill a member of another team. Objective Bonus: You can pick up money dropped by others when they die. Each stack of cash picked up is typically worth $10 to $20. These stacks can be picked up by anyone, and do not automatically go to the player who made the kill. Penalty: If you die by any means other than being killed by another player, you will lose $100 (police, vehicle explosion, etc.) [02] TEAM MAFIYA WORK 3-16 PLAYERS ------------------------------------------------------------------------------ This mode is simply a team version of Mafiya Work. All aspects of gameplay are the same except for the introduction of teamwork. There can be 2-8 teams, each with 1-15 players, but no more than 16 players total in the match. The only exception is that there cannot only be two teams with a single player each. For head to head fights, select standard Mafiya Work mode. See the Mafiya Work section for details. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Boroughs only. Duration: 10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000/$15,000/$20,000/$25,000/$50,000 Weapons: Only the weapon sets All, Weak, Standard, and Powerful. Respawn Distance: This setting is not available. [03] TEAM CAR JACK CITY 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is simply a team version of Car Jack City. All aspects of gameplay are the same except for the introduction of teamwork. See the Car Jack City section for details. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Random, Alderney, Algonquin, or Dukes/Broker only. *When "Random" is selected, all of Liberty City is highlighted, however Bohan is not available as an option on its own. I have yet to play a match where a target car has appeared in Bohan, even on "Random". Duration: 10/15/30 minutes only. A.I. Level: Off/Normal/Hard This controls the A.I. of the gang members guarding the target vehicles. "Off" will leave the vehicles unguarded. Respawn Distance: This option is not available. [04] COPS 'N CROOKS 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is a classic cops and robbers match, with two different types of gameplay to mix things up a bit. In either mode, the match opens with the cops being alerted to the location of the crooks. This game mode consists of two consecutive matches: in one your team will play as cops, and the other you will switch to crooks. > All for One: In this match type, one of the players on the crooks team will be assigned the Boss position, while all others will be regular crooks. All players (cops and crooks) besides the Boss will respawn after death, but the Boss only has a single life. Also, the boss has a unique map marker which is visible to ALL players, so the boss cannot easily blend in with his team. > One for All In this match type, all of the crooks are trying to escape the cops. All players have a single life, there is no respawning. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Game Type: "All for One" or "One for All" Location: No options, must use the full Libery City Map. Teams: Must have 2 teams, and only 2 teams. Respawn Time: In "One for All" players cannot respawn, so this option is not available. STARTING LOCATION AND WEAPONS::::::::::::::::::::::::::::::::::::::::::::: 1. Location The precise location is randomly selected from a number of preset areas across Liberty City. Wherever you end up, the cops will always start piled into their police cars with sirens blaring in the middle of the street, while the crooks will always start on foot somewhere off the street. The distance between the two teams may vary. 2. Weapons When "All" is selected as the weapons setting, the cops start the match with automatic weapons, while the crooks start with pistols only. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. All for One a) Crooks Team "You are the boss, make your way to the getaway vehicle." OR "Protect the Boss." A map marker will appear on your map indicating the location of the getaway vehicle. Escape before the cops kill the Boss. Only the boss needs to escape to win this match, the other players are ancillary. Their sole purpose is to prevent the boss from dying, not escaping themselves. b) Cops Team "Find the Boss and take him out." The cops must track down the Boss and kill him before he escapes. The cops will see the crooks location on their maps, including the special icon for the boss, but they will not see the location of the getaway vehicle. 2. One for All In this match type, all of the crooks are trying to escape the cops. All players have a single life, there is no respawning. a) Crooks Team "The cops have been alerted. Make your way to the getaway vehicle." A map marker will appear on your map indicating the location of the getaway vehicle (Boat or Helicopter). Escape before the cops kill you. Any team member can reach the getaway vehicle and use it, but they must find other crooks until they receive an on-screen notification that enough are in the vehicle to ensure a successful getaway. Once the required team members are in the vehicle and safely away from Liberty City (just drive as if you're going off the map), the crooks will win. b) Cops Team "The crooks have been spotted, they are highly dangerous. Take them down." The cops must track down the crooks and kill them before they escape. The cops will see the crooks location on their maps, but not the location of the getaway vehicle. Four crooks, or a simple majority of them (whichever is less) must reach the getaway vehicle for a successful escape. The cops can kill enough crooks to prevent a successful escape. If the cops manage to find the getaway vehicle, they can destroy it to prevent the crooks from getting away. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The money earned in this mode is the same whether you are cops or crooks. Kills: Each kill is worth $100, but the money is shared across the entire team, and does not simply go to the player who made the kill. Objective Bonus: $1000 is awarded to each individual player (not shared) on the winning team. [05] TURF WAR 4-16 PLAYERS ------------------------------------------------------------------------------- This section is on deck for expansion. This is a team only mode in which each team is attempting to gain control of as much turf as possible. There are specific locations or bases to reach in order to gain turf. If you are already in control of a base, you must defend it to prevent the other team from taking it. Offensively, you must reach your enemies bases and take them over. Bases are marked on your map and their color represents the team that controls it. When you reach an enemy base you must step within the area, at which point you will start converting the turf to your team. This conversion takes a little time, and the percentage you have taken-over will be displayed. The turf will not become yours until it reaches 100%, so if you are killed before that point, you will need to make your way back and try again. The more team members present when taking over a base, the faster it will convert the turf to your control. The more turf you control, the more money you will get, and the team with the most money at the end wins. ------------------------------------------------------------------------------- 06. COOPERATIVE MULTIPLAYER GAME MODES COOP ------------------------------------------------------------------------------- [01] DEAL BREAKER 2-4 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The opening cinematic dialogue describes the situation: "The Angels of Death Biker Gang have been working for the mafiya in this city for many years. They bring drugs in from Canada on their bikes and in their boats. Like all relationships, this one is going to go to shit. I've been told that they are soon to make a delivery in the Acter Industrial Park. Only we are going to be there too." NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Mission Difficulty: This affects the number of lives each player has. Once all lives are spent, you will not respawn. a) Easy: 5 lives b) Medium: 4 lives c) Hard: 3 lives Location: Unavailable as the mission has specific locations which never change. Duration: Unlimited, you can take as long as you need to complete the mission, however some objectives may be time sensitive. |
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