Hot Shots Golf: Out of Bounds Walkthrough :
This walkthrough for Hot Shots Golf: Out of Bounds [Playstation 3] has been posted at 05 Sep 2010 by crissel and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up crissel and share this with your freinds. And most important we have 1 other walkthroughs for Hot Shots Golf: Out of Bounds, read them all!
|
crissel |
Walkthrough - FAQ/WalkthroughHot Shots Golf: Out of Bounds: FAQ/Walkthrough Written by: Roughdawg4 PSN ID: Roughdawg4 Contact: Roughdawg4@hotmail.com ___ ___ /__/\ / /\ ___ \ \:\ / /::\ / /\ \__\:\ / /:/\:\ / /:/ ___ / /::\ / /:/ \:\ / /:/ /__/\ /:/\:\ /__/:/ \__\:\ / /::\ \ \:\/:/__\/ \ \:\ / /:/ /__/:/\:\ \ \::/ \ \:\ /:/ \__\/ \:\ \ \:\ \ \:\/:/ \ \:\ \ \:\ \ \::/ \__\/ \__\/ \__\/ ___ ___ ___ ___ / /\ /__/\ / /\ ___ / /\ / /:/_ \ \:\ / /::\ / /\ / /:/_ / /:/ /\ \__\:\ / /:/\:\ / /:/ / /:/ /\ / /:/ /::\ ___ / /::\ / /:/ \:\ / /:/ / /:/ /::\ /__/:/ /:/\:\ /__/\ /:/\:\ /__/:/ \__\:\ / /::\ /__/:/ /:/\:\ \ \:\/:/~/:/ \ \:\/:/__\/ \ \:\ / /:/ /__/:/\:\ \ \:\/:/~/:/ \ \::/ /:/ \ \::/ \ \:\ /:/ \__\/ \:\ \ \::/ /:/ \__\/ /:/ \ \:\ \ \:\/:/ \ \:\ \__\/ /:/ /__/:/ \ \:\ \ \::/ \__\/ /__/:/ \__\/ \__\/ \__\/ \__\/ ___ ___ ___ / /\ / /\ / /\ / /:/_ / /::\ / /:/_ / /:/ /\ / /:/\:\ ___ ___ / /:/ /\ / /:/_/::\ / /:/ \:\ /__/\ / /\ / /:/ /:/ /__/:/__\/\:\ /__/:/ \__\:\ \ \:\ / /:/ /__/:/ /:/ \ \:\ /~~/:/ \ \:\ / /:/ \ \:\ /:/ \ \:\/:/ \ \:\ /:/ \ \:\ /:/ \ \:\/:/ \ \::/ \ \:\/:/ \ \:\/:/ \ \::/ \ \:\ \ \::/ \ \::/ \__\/ \ \:\ \__\/ \__\/ \__\/ Table of Contents 1) Disclaimer 2) Content 3) Version History 4) Frequently Asked Questions (FAQ) 4) Controls and Special Shots (CASS) 5) Menu (MENU) 6) Character Analysis (CHARANY) 7) Traditional VS. Advanced (TVSA) 8) Loyalty (LOY) 9) Unlockable items (UNITEM) 10) Clubs and Balls (GEAR) 11) Points (PNT) 12) Tournament and Match Rules (TAMR) 13) Course Breakdown (COUBD) a) Highlands (HLND) b) Okinawa (OKW) c) Euro Classic (EURO) d) Great Safari (GRSF) e) Silver Peaks (SLPK) f) Crown Links (CRLN) g) Oceania Resort (OCRT) 14) Single Player Challenge (SPCHAL) 15) Online and Offline Rankings (ONOFF) 16) Online Items (ONITEM) 17) Downloadable Content (DCS) 18) Loading Screens (LSCRN) 19) Cheats, Tips, and Glitches (CHEAT) 20) Online banned words (BNWD) 21) Taunting (TANT) 22) Credits (CRDT) 23) Final Words ********************************************************************** DISCLAIMER That whole legal thing? If you want to host it on your site just let me know. Failure to inform me will result in an ass beating, so save my foot the hassle and the inconvenience of your butt getting kicked and take my advice. This walkthrough was made entirely by me and cannot be copied without my permission. ********************************************************************** CONTENT I am making this walkthrough because I think a walkthrough should be made for each game. This walkthrough is to help out anybody that needs help or information with the game. I understand most people think that there is no point for having a walkthrough for this type of game, I beg to differ. Most high level golfers might not find much need for a guide like this, but I think the majority of people will. THE MOST RECENT WALKTHROUGH WILL ALWAYS BE ON GAMEFAQS.COM ********************************************************************** VERSION HISTORY 05/17/08 Version 3.4. Added two long videos that show glitches and gaps you can perform in the lobbies. I also added in the DLC for all the new characters up to this point. G-Rex walkthrough will be completed soon 11/06/08. Version 3.3 Added in the downloadable content for the costume pack. Also added some minor information to the walkthrough. 10/14/08 Version 3.2 All the taunts are added. 09/23/08 Version 3.1. More taunts added. Some minor corrections here and there. Mace also added a more exact breakdown of shots for points. 08/30/08 Version 3.0. Added in Kratos in the character analysis. Also added another Q & A Discussion which talks about changing low, mid, and high trajectory. 08/21/08 Version 2.9. Added more taunts. Updated alot of information with the new psn update. 08/06/08 Version 2.8. Added more taunts. Update on the level 15 requirements. Also added more online banned words. 07/30/08 Version 2.7. Added more taunts. New theory on LEVEL 15!!!!!!!!!!!! 07/22/08 Version 2.6. Added a new section about taunting. Fixed some information here and there. 07/10/08 Version 2.5. Added in online demotion. Fixed a few odds and ends. Level 20 is now figured out. Great job Mace. 7/02/08 Version 2.4. Updated the online rankings you can receive. 20 is still waiting for an answer. I now have a complete list of online items you can win. I also spaced out the credits list to make it readable. I added another Q & A question and another possible scenario for online rankings. Also, we might have a solution to level 15. 6/29/08 Version 2.3. Thank to Dre, I now have all the online ranks you can obtain. 6/23/08 Version 2.2. Added the Oceania Course and course breakdown. Also added the two loading screens that went with this course and a description of the course in the downloadable content. More question and answers were listed in the Q & A Section. Added how to get level 17 and 18. 6/18/08 Version 2.1. Made some very minor corrections. I will be adding the new course very soon. 06/03/08 Version 2.0. Finished single player challenge mode averages. Almost finished hole capsule locations. At this point, my walkthrough is complete. I will made minor corrections here and there for the future. 05/27/08 Version 1.8. Finished more averages for single player challenge mode. Added some more online banned words and added a credit for pressing select in an online lobby. I also added capsule hole locations. 5/19/08 Version 1.7. Made some more minor corrections. Updated more single player challenge mode averages. 05/15/08 Version 1.6. New Downloaded content available to buy. Updated character information with new characters. 05/13/08 Version 1.5. Added a new category online banned words. Make some minor grammar corrections. Added more single player challenge averages. Added more info about homing shot and a better idea on what it takes to rank up each level. 05/11/08 Version 1.4. Added the Great Safari, Silver Peaks, and Crown Links breakdown. Added a few questions to the Q & A and updated the points breakdown. I also added a new category that lists all the rules you can play in tournaments or match play. Updated some more single player challenge mode averages. 05/04/08 Version 1.3. Posted a video feed for a lobby glitch. Added more online items and added Euro Classic breakdown. Added some more online items and posted the online ranking formula. Also, added some hints contributed by other people. Also added a new topic with descriptions for gear and clubs. 4/30/08 Version 1.2. Added course breakdown for Okinawa. Fixed some spelling errors on my part and added some more Q & A I have received. Added more single player challenge averages and online items to the list. 4/28/08 Version 1.1. I can't believe I forgot to add how to get certain types of points. I filled in the gaps that I was missing in the loyalty table. I also added a breakdown for Highlands long and short tee. FAQ's is also added to the walkthrough. Started adding in some averages in the single player challenges. 4/26/08 Version 1.0. Just started everything up. Wrote a Tutorial, Menu, Character Analysis, and Advanced vs. Traditional information. Put in some online information, and the loading screens you can unlock. Also added items you can unlock. Planning on adding more information throughout the week, just trying to put the final touches on a few items. Just figured I would put out the walkthrough so people can get some information now. I WILL ADD COURSE BREAKDOWNS VERY SOON. ********************************************************************** FREQUENTLY ASKED QUESTIONS (FAQ) 1) How many walkthrough's have you done already? This is my third walkthrough. I have an item breakdown for final fantasy mystic quest and I have a challenge walkthrough for final fantasy VII. Initial Equipment, No accessories, no materia challenge :). But this is my first real walkthrough. 2) Why did you decide to do it? I did it for the little guy. Seriously though, this walkthrough probably will not help out the high level golfers except for info purposes. Hopefully this guide will help the low to mid golfers improve their game to the next level. 3) I shot an eagle that scored more points than my double eagle, how is that possible? Actually that is very possible. The biggest thing that can influence your score is homing shot. You can get so many points from this alone it is ridiculous. Also, when you get a double eagle, you only get 500 points from it with no chip-in bonus. So that can be another reason why you think the total is low. 4) I finished a tournament in single challenge mode and the 2nd place score differs from what you posted in your walkthrough? That's why I said average. I played the tournament twice and I took the average finish of the 2nd place person. It is a guide to help you get an idea of how well you need to shoot. 5) I am having some trouble with getting loading screens. It looks like I am missing pictures, how did you get them? The easiest method is to do training mode. If you go to a course in training mode, you will always get one of two pictures for that course. Training method is the only way to get to the training course (which is 2 loading screens). The only problem is the game doesn't save. So when you get all the courses you need, play a quick 9 hole game so you save your data. 6) Does anything happen when you at least birdie every hole? No nothing happens. When I finally did it, I was expecting a parade in my name, but alas none was to be found. 7) On your course breakdown, you said I could reach the green in 2 and I wasn't able to get close? Chances are you are using the traditional method. I also made notes here and there what power is needed to have a chance. Since I used the advanced shot the whole game, traditional shot may suffer on a few things here and there. 8) I started playing a single player challenge match and half way through, some computer players have a score well above the average, what's up with that? Generally, there are a few computer players that will start off the game strong. When you get closer to the end, there score will start to get worse. 9) I am having real trouble learning how to deal with slope and wondered if you could give me any help or tips on how to deal with it? Yeah no problem, its actually a good question. Actually slope is probably the most overlooked part of the game because people will look at the yardage to the pin and the lie but not the slope. In the easiest term, the slope refers to how the ball is sitting. On a flat surface there is no slope. But the slope can face left and right which will angle the ball when it is hit ( I am sure you must have noticed this when you have played). You will need to compensate by aiming more to the left and right depending on the degree of the ball tilt. You learn through practice how much to compensate. Now the other tilt is up and down. This tilt effects the trajectory ofthe ball. If you are sitting on an uphill slope. The ball will have more loft in the air which in turn makes the wind have more of an effecton the ball. The opposite holds true if the ball is on a downhill slope. The ball will have less loft in the air which makes the wind have less of an effect on the ball. One of the biggest obstacles to learn how to overcome is compensating heavy wind, in a bad lie, while on a slope. This happens quite a bit and learning how to handle all of these elements all together is the key to becoming a great player. But like I said before, you will not be perfect overnight, it will take practice. Just so you know too. Sometimes you will be on a left handed slope and the wind will be blowing to the right. If that is the case, sometimes you can hit the ball normally because the slope will cause the ball togo to the left, but the wind will push it back right. Just remember to look at everything. 10) What is the most important stat, is it power? Yes I would say power is pretty important in the game. Obviously it can give you an advantage of reaching somewhere that others cannot. Power is not anywhere near as important as control. Control is the most important stat in the game. If your control stat is not good, the ball can land 6 feet to the right of where you were aiming even though you had perfect impact. Control is the only stat that can affect your game that you have no control over, no pun intended. Try to at least make sure you have an A in control. When you have high control, you will notice shots going more to the location you aimed at. 11) How do you do the grass throw? Push down on the D-pad. Only works on the drive when wind is displayed as ? (I know most of us know this but hey, its for the FAQ and the unknowing) Credit to Archizzy for posting this Q & A. 12) In your walkthrough you have Kratos having a mid trajectory, but I have him at a high, you need to fix that. Actually Kratos does have a Mid trajectory with standard clubs. If you increase the spin stat, you can raise your trajectory up higher. Using the turbo spin clubs will do that for you. Infinity clubs also raise spin, but not by much. ********************************************************************** CONTROLS AND SPECIAL SHOTS (CASS) Control What it does ______________________________________________________________________ Up Down Moves the camera up and down Left and Right Changes the shot direction Select Views the Scorecard Start Views overhead view of the hole and shot line X Begin Shot/Select Power/Select Accuracy O & Triangle Move camera back and forth Square Swap shot mode from normal to power (or full with 1WD) L1 & R1 Club Select R2 Change views (See Tips section for more info on this) L2 Change to drop point view Soft Reset During a round, press and hold L1 + L2 + R1 + R2 + Start to return to the main screen. Works Offline Only. R3 (online only) If you are in a game room, you can press this button and it will erase all the players around you, so you will not see them shoot. This will be in effect the rest of the game. Select (Online in If you press select, while in a online lobby, it is a lobby) a shortcut to your message box and friends list (credit to ruipq for that) ______________________________________________________________________ When you take a shot there are three points that happen. The first one you do by starting the shot with the X button. Then the meter starts to fill up and you start your back swing. At this point you want to hit the X button at the furthest point in the back swing with the X button. When you do this, your swing will start to come forward. Hit the X button again at the point of impact to receive perfect accuracy. SPECIAL SHOTS There are special shots you can do in the game that will help you succeed. Below are the special controls you can use, how to perform them, and what they do when they are done correctly. POWER MODE Red Power Mode increases a club length while reducing control Blue Power Mode increases the 1WD length more while making control more of an issue. To spin the ball, press a direction button at the moment of impact. To do top spin, press the up directional button. To do back spin, press the down directional button. to do side spin, press the left or right directional button. ________________________________________________________________________ You do not have to press the button at impact, you can hold it down. You can hold it down and once you hit your power, you can hold down the opposite button. I should have wrote that before because this is a really easy method. Credit to JonnyZ for bringing that to my attention ________________________________________________________________________ Top spin has a low trajectory with less wind effect and skips off the ground. Back spin has high trajectory with more wind effect and generally stops when it hits the ground. Side spin curves either to the left or right and is useful when trying to avoid obstacles. SUPER BACK SPIN. (HOMING SHOT) Press the up button when setting power and the down button at impact. If you get a perfect impact, the ball will burn with blue flames and spin backwards on the green or fairway. ****** Homing ball does not always work. Sometimes when it tries to home in on the hole it will lip the cup and leave you with a putt. Although it is rare for it not to work it is possible that it will not go in even though you did everything correct. CREDIT to GorgeousDre ****** -Anya can SBS a 4w with TSpin/Inf, Inf/TSpin, or TSpinx2, but not with Inf/Inf even though Spin stat is still shown as maxed out. Dino can SBS a 4w with Inf/Inf, due to his naturally higher spin stat. I'm guessing some other characters can (Gloria, maybe Alex and Fern), I'll check them out later. Until just today I never knew it was possible to SBS a 4w. -Maybe a note about Homing ball. For any given shot, if it would have activated SBS on the green after landing you can be assured that Homing will activate on a pin strike, with a very rare exception like when an awkward first bounce occurs and kills the spin. I'd say this rule holds true 99% of the time. CREDIT to Mace ****** SUPER TOP SPIN (RISING SHOT) Press the down button when setting power and the up button at impact. If you get a perfect impact, you will hit a low flying top spin shot. This shot can also skip across water. SUPER SIDE SPIN (SPIRAL SHOT) Press the right or left button when setting power and the opposite at impact to hit a ball with super side spin. This ball will have an even bigger curve. SUPER DIAGONAL SPIN This is not describ0ed in the game, but it works on the same premise. You can obtain BOTH super side spin and super top/back spin by pressing diagonal one way and then the opposite way. Just like the above shots, you will need perfect impact to perform it. __________________________________________________________________________ This was added in by _Mace_ Just a few things I saw in the guide that I wanted to comment on. Red Power Mode = +10 yards Blue Power Mode = +0...25 yards (inclusive) You should note that Super Diagonal Spin activates Spiral Ball. Note that Rising ball is always active, whereas Homing ball is not. Not sure about Spiral Ball, but I've never seen it fail to activate when it strikes the pin. __________________________________________________________________________ ADJUSTING POWER AT IMPACT Instead of hitting the X button at impact. If you press the O button at impact, this will reduce your power by 1-2%. If you press the Triangle button at impact, this will increase your power by 1-2%. This is very useful when you are trying to correct a power mistake on your swing. Also, if you hit Triangle and your power is set at 100%, it will never go over 100%. HOMING SHOT If a ball is hit with Super Back Spin and it strikes the pin, it will home in one pin until it gets in the hole. You receive 10pts for a pin hit and an additional points for each time it hits after that. The first hit is 10, then 20, then 30 and so on. Just as an FYI, this does not seem to work at a short distance ( I think anything not used in approach mode or 1WD). RISING SHOT If a ball is hit with Super Top Spin and it strikes the pin, it will rise up the pin and fall down into the hole. SPIRAL SHOT If a ball is hit with Super Side Spin and it strike the pin, it will spiral around the pin and go into the hole. Very hard to pull off but very cool to watch. FLYER WARNING Okay so this isn't really a special shot, but if you land in the rough, a flyer warning could be on the screen. You will know because the percentages of how far your ball will travel will be highlighted yellow. There is a chance that when you hit the ball it will carry to about 115-120% of the club's potential maximum distance. If you get a flyer warning, check around to the club higher or lower to see if the warning turns off and use that club instead. A side note, perfect impact will prevent getting a flyer. Credit to Mace for that. ********************************************************************** MENU (MENU) Single-Play In this category is all the single player golf games you can do. Challenge Mode - Where you can unlock new characters and items Stroke - Where you can play on any course you have unlocked Training - This is where you can practice on courses you have to practice your game. Multi-Play In this category is all the multiplayer golf games you can do. Stroke - Where you can play with friends on any course you have unlocked Match Play - Where you go head to head with a friend that is like a vs. match in single challenge mode. Online If you have the internet hooked up to your ps3 (or wireless), you can connect to the internet and play match games, tournaments, or just play for fun in a game room with anyone connected. For more info on Online Mode, check out my online rankings part of the walkthrough. Data This is where all the information of your matches and tournaments end up. Status - Breakdowns your best scores on each course, your loyalty level for each character you have unlocked, overall results, and your putting percentage. This is a great place to look to see on what courses you need improvement on. Video- This is where all of your great shots are recorded. If you want to make sure to not lose a certain video, make sure you press the start button on it so it is copyrighted. Profile - Gives a general description of every character and caddie. Options Music - Turn music on or off during the game Gallery - Turn the gallery on or off during the game Always show HUD - Enable or disable HUD when panning camera during round. Gimme - Enable or disable the OK Putt option for bogeys or over less than a 3 foot putt. Menu Character - Set to random or what character you want as your main menu character. Load Message - Shows all the load messages you have seen so far in your game. If you want to see what messages you can get, check out the load messages section and the end of this walkthrough. Movie Theatre - Watch the movies you have unlocked. The only 2 you can get are the opening sequence and the credits when you beat the game in single challenge mode. HSG CD/Voice - Listen to voice samples for each character HSG CD/Music - Listen to the game's background music tracks. Unlock this when you have unlocked every course (you will need an update online to fix the bug) ********************************************************************** CHARACTER ANALYSIS (CHARANY) I will breakdown the character information and a little analysis for each one. All stats given are assuming standard balls and clubs. NOVICE CHARACTERS: JASMINE Age: 18 Country: England Height: 5'2" Weight: 101 pounds Likes: Sweets Dislikes: Beans Profile: Jasmine the Free Spirit. The star of Hot Shots Golf. Always daddy's girl, as a child she spent weekends with him practicing on the range. That's where she picked up her love of the game. She's now in the golfing club at school, and practices night and day. Her goal is to one day beat Daddy's score. Curve or Straight: Straight Trajectory: Mid Distance: 234y Power: E Control: B Impact: S Spin: C Sidespin: C Good at: Nothing Bad at: Nothing NICK Age: 15 Country: USA Height: 5'4" Weight: 115 pounds Likes: Collectible Toys Dislikes: Dentists Profile: Nick the Natural Styling. Nick's love for the game started after watching a certain young golf player battling it out on TV. Nick might not be strong but he makes it up in intelligence and a keen ability to read the course. One day he'll have a great professional future... and perhaps play against his childhood hero and inspiration: Pro Golfer Maruyama. Curve or Straight: Curve Trajectory: Low Distance: 239y Power: E Control: B Impact: S Spin: D Sidespin: B Good at: Nothing Bad at: Nothing SOPHIE Age: 18 Country: France Height: 4'9" Weight: 90 pounds Likes: Style Dislikes: Big Dogs Profile: Sophie the Classic Beauty. The daughter of a famous family of impeccable pedigree. She became interested in the game at a very young age, thanks to the course that adorned the grounds of her family's estate. She has surprising power for her size. When she's scoring well, she is the perfect lady, but be careful when things stop going her way - her sulks can be titanic! Curve or Straight: Straight Trajectory: Mid Distance: 241y Power: D Control: B Impact: A Spin: C Sidespin: C Good at: Nothing Bad at: Rain BJORN Age: 10 Country: Sweden Height: 4'6" Weight: 80 pounds Likes: Violin Dislikes: Curry Profile: Bjorn the Newb with a Future. A shy young golfer who's drives are nothing to boast about, but his ball control is second to none. Full of youth and enthusiasm, he never lets his mistakes discourage him. In fact it makes him even more determined! Even when his game isn't going well, he'll compliment his fellow golfers on their good plays - a rare trait for one so young in the cut throat world of pro golf! Curve or Straight: Straight Trajectory: Mid Distance: 232y Power: E Control: A Impact: A Spin: C Sidespin: E Good at: Nothing Bad at: Nothing SUZUKI Age: 55 Country: Japan Height: 5'2" Weight: 126 pounds Likes: Gags Dislikes: Quotas Profile: Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf Association. Originally just a Wall Street peon, he has somehow risen through the ranks to become the face of the "Hot Shots Golf" franchise. Suzuki is always ready with a joke or prank, and he loves to pick up new gags from TV sitcoms. Old jokes, new jokes - he loves them all, and how he's back, funnier than ever! Curve or Straight: Curve Trajectory: Mid Distance: 239y Power: E Control: C Impact: A Spin: B Sidespin: C Good at: Sand Traps Bad at: Nothing TORO INOUE *DOWNLOADABLE CONTENT* Age: Nine Lives Country: Sushi Inoue Height: Purrr... Weight: Meow? Likes: Fatty Tuna Dislikes: Ghosts and water Profile: Don't let Toro's cute furry feline features fool you...behind the whiskers and pointy ears hides an avid scholar of all things human. Even from his early kitten days, Toro's goal has been simple: to one day become a real person. As of late, he's taken to the human sport of Golf. So with the help of some peeps, he's managed to score a set of custom clubs. Now you'll always find Toro practicing his long putt! Curve or Straight: Straight Trajectory: Mid Distance: 232y Power: E Control: B Impact: S Spin: B Sidespin: D Good at: Rough Bad at: Nothing SACKBOY *DOWNLOADABLE CONTENT* Age: Ageless Country: Your Imagination Height: 2 3/4 inches Weight: 6 oz. Likes: Sharing Dislikes: Fire Profile: Sackboy usually spends his days and nights making games for his friends to play. His ambition is to become the most loved creator in all of LittleBigPlanet but not his attention has turned to golf. He has a new dream of making his own golf course, but first he wants to prove his new golfing skills on the green. Curve or Straight: Curve Trajectory: Mid Distance: 250y Power: D Control: C Impact: A Spin: C Sidespin: D Good at: Sand Traps Bad at: Rain INTERMEDIATE CHARACTERS: SASHA Age: 23 Country: USA Height: 5'3" Weight: 108 pounds Likes: Baths Dislikes: Dirt Profile: Sasha the Action Film Star. As a famous action film star Sasha spends most days dodging bullets and leaping from exploding buildings, but on the days she's off the set, she's on the links perfecting her game. As a natural athlete (she does all her own stunts!) she's taken to golf quite easily... so much so that she's started to neglect her acting for golfing! Curve or Straight: Straight Trajectory: Mid Distance: 254y Power: D Control: B Impact: B Spin: C Sidespin: C Good at: Nothing Bad at: Nothing FELIPE Age: 19 Country: USA Height: 6'1" Weight: 150 pounds Likes: Travel Dislikes: Snakes Profile: Felipe the Global Jet Setter. He's the usual Hollywood son: obscenely wealthy, completely spoiled and eternally fleeting. The only constant is his love for golf: In fact, if you look at all his travels you'll see that every destination has a luscious golf course nearby. His constant time on the links have turned him into a formidable player... and sadly... also a terrible show-off. Curve or Straight: Straight Trajectory: Mid Distance: 256y Power: C Control: A Impact: B Spin: C Sidespin: C Good at: Nothing Bad at: Nothing SONIA Age: Secret Country: Spain Height: 5'4" Weight: 115 pounds Likes: Chili Dislikes: Loitering Profile: Sonia the Avid Big-swinger. Sonia's passionate expression, lithe and powerful movements have put her at the top of the dancing world. She brings the same athleticism and intensity to her golf, and can drive the ball with the best of them. Though she usually seems unruffled, her tantrums are legendary. What kind of performance will she put in on the greens today? Curve or Straight: Straight Trajectory: Mid Distance: 265y Power: C Control: C Impact: C Spin: C Sidespin: E Good at: Nothing Bad at: Nothing BLOOM Age: 26 Country: Brazil Height: 6'0" Weight: 165 pounds Likes: Dance Dislikes: Study Profile: Bloom the Downtown Golfer. Started off as a street performer, showing off a mix capoeira of moves and Brazilian samba. To make ends meet, he'd work at the local golf course, and oddly enough, the same one Sasha goes to! They met and quickly became great friends: she would teach him about golf and he would teach her fancy moves for her movies! He's now skilled in the art of dancing, fighting, and putting! Curve or Straight: Curve Trajectory: Mid Distance: 261y Power: C Control: B Impact: C Spin: C Sidespin: S Good at: Nothing Bad at: Nothing FERNANDO Age: 34 Country: USA Height: 6'0" Weight: 172 pounds Likes: Work Dislikes: Traffic Profile: Fernando the Corporate Warrior. This high flying global corporate warrior has an unbridled passion for golf. He is proud that most of his business projects have turned to gold - except for his initial business forays working for Mr. Suzuki. He's the type who is always on the job 24-7, and his mobile phone never leaves his side. But he's a good family man who always has them uppermost in his mind. Curve or Straight: Curve Trajectory: High Distance: 258 |
