Metal Gear Solid 4: Guns of the Patriots Walkthrough :
This walkthrough for Metal Gear Solid 4: Guns of the Patriots [Playstation 3] has been posted at 27 Apr 2010 by pisia and is called "Plot Summary/Analysis". If walkthrough is usable don't forgot thumbs up pisia and share this with your freinds. And most important we have 26 other walkthroughs for Metal Gear Solid 4: Guns of the Patriots, read them all!
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Walkthrough - Plot Summary/Analysis------------------------------------------------------------------------------- Metal Gear Solid 4: Guns of the Patriots ------------------------------------------------------------------------------- Plot Summary/Analysis by ssk9716757 (ssk9716757@gmail.com) Version 0.75 To find any section in this FAQ, copy the characters in brackets next to the section you want in the contents and use CTRL+F to jump to that section. If you have any corrections, suggestions, or comments e-mail them to me at ssk971657@gmail.com. CONTENTS I. Introduction/Disclaimer........................[01INTROD] II. Plot Summary..................................[02PLOTSU] A. Act 1: Liquid Sun............................[02ACT1LS] 1. Act 1 Mission Briefing.....................[02ACT1BR] 2. Infiltration...............................[02INFILT] 3. Gekko......................................[02GEKKOS] 4. Three Days Earlier.........................[023DAYSE] 5. Metal Gear Mk. II..........................[02MGMKII] 6. Drebin Number 893..........................[02DREBIN] 7. Rat Patrol Team 01.........................[02RATPAT] 8. The Beauty and the Beast...................[02BBEAST] 9. Liquid's Camp..............................[02LIQUID] B. Act 2: Solid Sun.............................[02ACT2SS] 1. Act 2 Mission Briefing.....................[02ACT2BR] 2. South America..............................[02SOUTHA] 3. Drebin Explains............................[02DREBEX] 4. Raiden.....................................[02RAIDEN] 5. Naomi......................................[02NAOMIH] 6. Laughing Octopus...........................[02LOCTOP] 7. Rescuing Naomi.............................[02RESCUI] C. Act 3: Third Sun.............................[02ACT3TS] 1. Act 3 Mission Briefing.....................[02ACT3BR] 2. Eastern Europe.............................[02EASTEU] 3. Big Mama...................................[02BGMAMA] 4. Raging Raven...............................[02RAGRAV] 5. The Patriots Bested........................[02PATRIO] D. Act 4: Twin Suns.............................[02ACT4TW] 1. Act 4 Mission Briefing.....................[02ACT4BR] 2. Shadow Moses...............................[02SHADOW] 3. Crying Wolf................................[02CRYING] III. The Themes of Metal Gear Solid 4.............[03THEMES] A. Symbolism....................................[03SYMBOL] 1. Sunny's Eggs...............................[03SUNNYE] 2. The Beauty and the Beast Corps.............[03BBCORP] 3. No Place for Hideo.........................[03NHIDEO] 4. Snake's Age................................[03SNKAGE] B. Themes.......................................[03THEME2] 1. "War Transforms Us"........................[03WARTRA] 2. "Without Light, There Can Be No Shadow"....[03WLIGHT] IV. Credits/Thanks................................[04CREDIT] UPDATES 02.21.09 - Guide created. Started adding some plot stuff. 03.01.09 - Finished up to where you meet the Mk. II in Act 1. 03.02.09 - Added to the "Themes of MGS4" section. Worked on plot summary some more. 03.06.09 - Added more to Plot Summary and Themes sections. Also reformatted the guide to make it easier to read. 03.07.09 - Added to Themes section. ---CURRENT VERSION: 0.65 03.11.09 - Added more to plot summary. 03.15.09 - Continued working on plot summary. Finished up Act 3. ---CURRENT VERSION: 0.70 03.21.09 - Began Act 4 plot summary. 03.29.09 - Finished up Mission Briefing for Act 4. 04.06.09 - Finished up to Crying Wolf in Act 4 Plot Summary. ----CURRENT VERSION 0.75 =============================================================================== I. Introduction/Disclaimer [01INTROD] =============================================================================== The Metal Gear Solid series is known for having some of the most complex plots in video game history. The way this information is relayed is mostly through movie-quality cutscenes which can be engrossing, but also a bit tedious at times. Often times a lot of information is thrown at you at once, and the pacing of the game may not allow you too much time to sit there and try to sort out everything that has just happened. Well, here's where this handy guide comes in. In this I hope to not only relay the plot via play-by-play action, but I also hope to analyze it and pull out any hidden meanings or subtle scenes that can help explain the story a little better. I'm a huge MGS fan, and one of the things I love is that this game has such a huge, detailed story that you can spend hours figuring out. I chose to write this guide to help you figure out this story in it's entirety. I'd also like to give a quick disclaimer while I'm at it. This guide can only be hosted by www.gamefaqs.com. If you would like to use this guide on your site you can e-mail me at ssk9716757@gmail.com and ask my permission. I almost always give permission, but only if you ask first. Well, then, let's get started... =============================================================================== II. Plot Summary [02PLOTSU] =============================================================================== Please note that this guide contains massive spoilers. In fact, if I do this right, every single thing about MGS4 and the Metal Gear series will be spoiled. So make sure you don't go ahead unless you've played the previous games and this game, or unless you just want to find out those spoilers. Also, you should be at least somewhat familiar with the characters if they were in previous games. New characters introduced in MGS4 will be given proper background explanation as they appear, however. ------------------------------------------------------------------------------- A. Act 1: Liquid Sun [02ACT1LS] ------------------------------------------------------------------------------- 1. Act 1 Mission Briefing [02ACT1BR] ------------------------------------------------------------------------------- The scene opens to Sunny, Olga Gurlukovich's daughter, frying eggs. She hums a song of numbers while she cracks two open into the pan, one of the egg yolks staying intact while the other yolk busts open. We now cut to the interior of the Nomad: a plane that serves as a makeshift headquarters for Otacon and Solid Snake. Colonel Campbell explains the situation to Snake. Apparently the Big Shell incident that took place five years ago during MGS2 triggered a massive public backlash, and as a result the U.S. government is more hesitant about intervening militarily in foreign affairs. Due to the public backlash, militaries are beginning to become privatized, with PMCs, Private Military Companies, being the big dogs in the movement. Basically, since the public is against military intervention, PMCs secretly deploy armies around the world. This way, things get done and the public is none the wiser. PMCs don't concern themselves with nations, values, or ideologies. They fight only if it rakes in a profit. They dispatch armies wherever the profit is, and also train the soldiers of the region and supply weapons. Thus, wherever they are, war is close behind. And they don't discriminate in giving their help. They help everyone from military giants like the United States to small rebel factions opposing their governments to terrorist organizations, and the fire of war they're causing is spreading around the globe. At this point, Sunny brings up the eggs she cooked, which are badly burned, and gives them to Otacon, who is working at a computer. He says he'll eat them later, leaving Sunny looking a bit dejected. Snake and Campbell continue talking, and Snake brings up the point that every age has its mercenary and that the PMCs are nothing new, having been there since the turn of the century. Campbell corrects Snake, saying they're nothing like the mercenaries of the past. Sunny continues to try to get Otacon to eat the eggs, but he's too absorbed in his work to pay attention to her. Campbell explains exactly why these PMCs are nothing like what they've seen: the Pentagon's produced and implemented a new battlefield control system that was developed by ArmsTech Security, known today as AT Corp. The company used to develop weapons, but now focuses on security tools. The system that they've implemented is a way to control the battlefield. It works by giving information on every single soldier on the battlefield, and also information on field conditions, meaning that they can analyze this information and turn the tide of war in their favor. Sunny storms up the stairs with her eggs and slams the plates down angrily on the table. Her hand bumps an ashtray packed with cigarettes, one of which falls off the table and hits the ground. She stomps on it angrily and runs to the top of the stairs, yelling down at Snake and berating him for smoking. Campbell says that the reason for the spread of PMCs is their reliability and efficiency. Regular armies are a thing of the past now that the PMCs are almost everywhere. America and other countries have been exporting military goods, turning the world into a kind of "War Economy": an economy totally dependent on the profit of war. This has also led to things like unmanned weapons and child soldiers. Campbell goes on to tell Snake that there are five major PMCs in the world currently. Two in the U.S., and one each in the U.K., France, and Russia. And these five PMCs are run by a dummy corporation that acts as a single mother company. This mother company's name is Outer Heaven, named after Big Boss' fantasy of a world for soldiers. The mastermind behind Outer Heaven is none other than Liquid Ocelot, and he's planning to use this massive army for his plan: to create a world where soldiers always have a place. Campbell gets down to the reason he contacted Snake: he wants Snake to find Liquid and stop him before he can put his plan into action, even if it means killing Liquid. It's nothing but a hired hit, a covert plan to take out Liquid Ocelot. This isn't a government order like Snake's previous assignments, but something has to be done about the situation, and the world's governments are too afraid to do anything for fear that the War Economy will colllapse. Snake is hesitant to take the mission, but Campbell persits, saying Snake is the only one he can trust. Eventually, Snake agrees and asks for the intelligence they have on Liquid. Apparently, he's been spotted in the Middle East. There are ethnic minorities there who are part of a rebel group waging civil war on the regime in power, and the soldiers in the regime are provided by the Praying Mantis PMC, one of the five major PMCs under Liquid's control. Campbell breaks down how Snake is going to infiltrate the battlefield. The rebels have hired soldiers from a local PMC to help them in their effort. Snake is going to disguise as one of the soldiers and get aboard a transport truck, which should take him into the heat of the action. Once there, he is supposed to make contact with a team of informants known as Rat Patrol Team 01, who are involved with investigating PMCs. As always, it's imperative that Snake be as covert as possible and leave zero evidence of his presence. If any info leaked out, it could lead to a global firestorm, in Campbell's words. Snake agrees to take the mission, saying he's not like the PMCs. He's not doing it for the money, but because he's the only one who can stop Liquid. 2. Infiltration [02INFILT] ------------------------------------------------------------------------------- In the not too distant future. On a tired battlefield. War has become routine. A transport truck rolls through a dirty and war-ravaged desert town in the Middle East. In the rear, rebel soldiers clothed in dirty garments can only sit and wait until they reach the war zone where they fight. Among these soldiers, one sticks out. He's wearing the same clothing as them but has his hood on, which obscures part of his face. A cigarette dangles from his lip as he too waits for the truck to stop, holding his gun. The man is Snake. In voice-over, he talks about the condition that the battlefield has sunk to. War isn't what it used to be. The age of war in the world today is all about control, about micro-managing every soldier to do whatever the commander wills. ID-tagged weapons and soldiers flood battlefields with nanomachines in their bodies making sure they do only what they are commanded to do. War has become a well-oiled machine. War is no longer about fighting for beliefs or values or ideologies. War has become the main source of profit for the world and its War Economy. War is no longer out of place, it's no longer unpredictable. War has become routine. The transport truck grinds to a stop in the middle of the city. The rebels rush out, some getting picked off by gunfire. The surviving ones blow right past their injured or dead allies and begin to fight. At the rear, Snake slowly climbs out, keeping out of the line of fire. This isn't his battle. The gun he's carrying locks up on him. The ID tag on it doesn't give him permission to use it. He throws it to the ground. Around him, soldiers fight and kill each other. Making sure not to get caught, he moves on through the fighting. 3. Gekko [02GEKKOS] ------------------------------------------------------------------------------- Snake hangs back as usual and arrives at a tense standoff between Liquid's PMC soldiers and the rebels. As they fight, an animalistic cry is heard off in the distance. The rebels look around for the source while the PMC soldiers turn around and leave. The cries continue, and the rebels continue to look around for the source. Suddenly, giant mechanical robots with animal-like legs come down and crush the rebels. These are called Gekko, and they are unmanned weaponry also under the employment of Liquid's PMCs. The rebels fire at the Gekko, but the bullets bounce uselessly of their armor plating. Snake runs through the chaos, making it safely out of the scuffle. He hangs back in a delapidated house and lights a cigarette. Everything seems quiet until some blood drips onto Snake's shoulder. He looks up at the source: a Gekko holding a dead soldier. Snake fires his gun at the Gekko, which loses its footing and flips over onto the ground. He runs into a room where he changes clips on the gun. A Gekko bursts through the back wall and Snake rolls to the side to dodge it. His rebel disguise flies off and we finally see Solid Snake in his sneaking suit, only this time around his codename is Old Snake. He tries to lose the Gekko by going upstairs. Once he gets up there, he crouches down by some debris, and his suit begins to change color and texture to match the debris, effectively camouflaging him. The Gekko comes up the stairs and looks around, eventually spotting a cardboard box sitting in the middle of the floor. Assuming Snake is inside, it crushes the box, which is only filled with watermelons. Unable to find Snake, the Gekko jump off across the rooftops. Snake jumps down to ground level and finds a dead body with a rifle lying next to it. He pops out his knife and checks to make sure the gun isn't booby- trapped. Then he picks it up and points it at the body to make sure it's dead. Satisfied, he turns around and heads off. 4. Three Days Earlier [023DAYSE] ------------------------------------------------------------------------------- A cemetery, three days before the beginning of the game. Snake, wearing a suit, walks through the rows of tombstones, stopping at one and saluting it. The silence is broken by the sound a helicopter arriving. It nears the cemetery and sets down behind Snake. Otacon climbs out and walks over to Snake, telling him that there's an old friend waiting for him. Snake stops Otacon to ask about some test results. Otacon tells him that they reveal exactly what they thought: Snake is aging rapidly, and has probably a year at best to live. Otacon makes the suggestion to try another doctor, but Snake tells him that it won't make any difference. He isn't an ordinary man to begin with. Then there's also the matter of FOXDIE, which was injected into him during the Shadow Moses incident in MGS1 and still remains within him today. It could end up killing him at any second as well. Unfortunately, they don't know where Naomi Hunter, the creator of the virus, is currently, so they can't do much about it. Snake heads over to the chopper and sees the old friend Otacon mentioned: Roy Campbell, Snake's former commander. These days, Campbell is working for the United Nations Security Council investigating PMC activity, a result of a resolution passed recently. Campbell mentions that he came across some information in his work. He's found Liquid in the Middle East. 5. Metal Gear Mk. II [02MGMKII] ------------------------------------------------------------------------------- Back in the present, Snake has just checked the gun for booby-traps and, realizing that its clean, picked it up. He gets a Codec call from Otacon, who asks him about the situation. The place is crawling with Gekko, codenamed "Irving" by the U.S. military. The strange thing is that the amount of Gekko present far exceed the amount the region can afford, which means that there's someone else supplying the Gekko. In other words, Liquid could be close by. Otacon tells Snake to get to a rendezvous point where he's got the Mk. II waiting. The Mk. II is a small robot which can provide Snake with info, maps, and even ammo and items. It's also a way for Otacon to help Snake on the battlefield without actually being there. Snake heads off to the rendezvous point to get the Mk. II. Snake reaches the point, and the Mk. II rolls out of the shadows. It's a type of miniature Metal Gear, like Metal Gear REX and Metal Gear RAY. Only this one isn't a weapon, but rather a remote mobile terminal designed for operational support. Otacon uses the Mk. II to hand Snake the Solid Eye System: a gadget resembling an eye patch which Snake can wear over his left eye. The Solid Eye can be used for normal vision, night vision, or as binoculars in order to help with the mission. Snake notices that the rebels are outside launching an attack on the government PMC soldiers. Otacon gives Snake an Operator: a handgun which predates the implementation of the ID tag system, so Snake can use it just fine. He also gives Snake a tranquilizer gun for non-lethal force. The informants who saw Liquid here are up ahead, waiting at a rendezvous point. Otacon switches on the stealth camo to hide the Mk. II and follows as Snake heads out to the meeting point. 6. Drebin Number 893 [02DREBIN] ------------------------------------------------------------------------------- Snake makes his way through the war zone, eventually coming up some stairs to a room where a giant military vehicle is parked. On the side, the words "EYE HAVE YOU" are written. There's also a rifle lying on the floor. Snake approaches the rifle, but as he enters the room he sees a monkey sitting next to a bucket filled with ice and soda cans. He's about to pick up the gun when a voice interrupts him, and a man walks out carrying a white handkerchief as a makeshift white flag. The man is Drebin, and he's a gun launderer. The ID-tag system that's in place means that a soldier can only use a gun if his ID-tag matches the tag on the gun, meaning that if Snake finds any weapons on the battlefield, he can't use them because the ID-tags don't match up. That's where Drebin comes in. He's a gun launderer, meaning he gets weapons that either have no ID-tags or he takes your weapons and removes the ID-tag and replaces it with a counterfeit one, making them perfectly usable. He gives Snake the rifle on the ground, an M4, as a welcoming gift. Snake checks out the gun and finds that it's actually a very high-quality firearm. Drebin tells Snake to go ahead and fire it, but for some reason Snake can't pull the trigger. Apparently it's because Snake has an older generation of nanomachines that don't work well with the new system. Snake becomes suspicious and asks Drebin who he is. Drebin says he works for AT Security, and he's in charge of production control. That means he gets all the ID chips before they're registered. Drebin offers to help Snake, who is still skeptical. Otacon calls up Snake and tells him that while he doesn't like Drebin, they'll have to trust him. Sunny searched him up and found that he actually gets around quite a bit, having offered his service to various armies all around the world. Drebin works by replacing the ID-tag on the gun with unregistered tags, but Otacon notes that even though he replaces the chip, it still goes on record as having been replaced. This means that Drebin must have somebody erasing records for him. Snake wonders if the Patriots could be behind it, but Otacon notes that if they were, a guy like Drebin would be a nuisance for them. Otacon suggests keeping Drebin at arm's length and using him for strictly business purposes. Snake agrees to this and follows Drebin into his truck, where he has to inject Snake with the new generation of nanomachines so that Snake can use ID-tagged weapons. Snake is hesitant, but eventually allows Drebin to inject him. Snake goes out and tries to fire the M4 again, which works perfectly thanks to the new nanomachines. Drebin tells Snake that he'll be willing to make any gun Snake finds on the battlefield usable in the future. He also talks about the PMCs. The bigger they get, the thinner the line between soldier and civilian gets. Sooner or later the whole human race will be fighting. Drebin says his final farewell to Snake and heads off in his truck. Outside, Otacon contacts Snake and tells him that Drebin has a point. The world is dependent on war for its economy, so if war just disappeared the world would collapse. He also talks about the war price: a price for weapons and soldiers that fluctuates depending on how much battle is going on in a region. So the quieter things are, the better the bargain. Snake heads off to the rendezvous point to meet up with Rat Patrol Team 01. 7. Rat Patrol Team 01 [02RATPAT] ------------------------------------------------------------------------------- As Snake exits the room where he met Drebin, he comes across a rebel soldier going towards an oil drum with noises coming from it. The rebel removes the oil drum to reveal a soldier underneath it with his pants haflway down, who apparently has a bad case of gas. The soldier runs off passsing gas while the rebel chases after him. Snake looks to his right and notices a damaged cardboard box. It'd be useless for sneaking. But the oil drum, however... Snake proceeds through the battlefield and arrives at the rendezvous point. He goes through a door only to be held up from behind by the soldier who had the bad case of gas. Snake puts his gun on the ground and holds up his hands, acting surprisingly casual for a guy being held up. The soldier seems jittery and nervous. Snake tells him that he hasn't taken the safety off his gun, but the soldier responds that he's a ten-year vet. Still, the soldier checks the safety, and Snake uses this opportunity to disarm the soldier and take his gun, asking him how he survived ten years. A female soldier wearing a balaclava shows up and points her gun at Snake. He notices the logo on her vest: FOXHOUND. The female soldier apparently recognizes Snake, because she removes her balaclava to reveal that she is actually Meryl Silverburgh, Snake's old lover. The first thing she asks him is what happened to his face, and he tells her it's accelerated aging, though he doesn't know the cause. Snake realizes that Meryl is the informant who saw Liquid. The rest of her team shows up: Rat Patrol Team 01. Later, Snake is sitting at a table with Meryl looking at some photos. It's been four days since Liquid arrived in the area, and since then a woman's been with him. She doesn't seem like a combatant, but she could be a scientist. Apparently, Meryl is the commander of the Rat Patrol unit. The other three members are Ed, Jonathan, and Akiba, the soldier with bad gas. Meryl and Snake share some history together. Snake quit FOXHOUND after Shadow Moses, but Meryl kept on trying to fulfill her dream and join. Meryl just wanted Snake to accept her for who she really was, but that was all in the past. Now she's all about business. Snake claims to be in the Middle East for threat assessment of the PMCs. Meryl, however, has heard otherwise. She's heard there's an assassin targeting Liquid. Snake still sticks to his story. Meryl says she knows about his insurrection, but as long as AT Security's system stays in place Liquid can't succeed. Snake is skeptical, but Meryl says the system monitors every single soldier and makes sure nobody disobeys. Every soldier is injected with nanomachines which keep track of their personal data 24 hours a day. They monitor everything from their position to their sugar levels and every single response within their body. The data is relayed to the command center for quicker and more efficient decision making. It also makes sure each individual soldier is kept alert and ready. Meryl mentions that even Rat Patrol has the nanomachines, and it helps them work better as a unit. It's also a security guarantee against PMC soldiers. Since the PMCs don't care about values, only money, they could easily disobey their leader for a profit. But the nanomachines make sure the PMCs don't do this. If they tried to revolt, their weapons would automatically be shut down and they couldn't do anything. Snake knows the Patriots are behind this system, but Meryl seems unaware of who the Patriots are. The system is completely foolproof, known as S.O.P: the Sons of the Patriots System. The AI that controls the system is a tightly guarded secret kept by AT Security and the Pentagon, so there's no way a third party could hijack it. Snake brings up the fact that Drebin can launder guns, so the system isn't completely foolproof. Meryl says that there can't be more than a few hundred gun launderers, so it's not really a threat to the System. Meryl goes on to say that Liquid had to register his PMCs to have an army of the size that he does, meaning that they're monitored by the system. So if Liquid tries to do anything, he can be anticipated and shut down by the U.S. Meryl's team was sent in to investigate the PMCs. Even with SOP, there are still things like disorderly conduct and contract violations to deal with. Rat Patrol acts as backup to the System by monitoring soldiers. There were five other patrols before them sent who were all killed, but this Rat Patrol is smarter than that. They searched battlefield after battlefield and finally found Liquid. When they reported that they found Liquid, Rat Patrol's superiors ordered them to provide the U.N. investigators, meaning Snake, with intel. Meryl says she had no idea Snake would be the investigator. Snake asks if Campbell told her he was coming, but she seems to not have known that Campbell was the one who put Snake up to the mission. She loses her temper and it comes out that she's bitter over the fact that Campbell is her father, having slept with his brother's wife. Campbell apparently remarried, and his new wife is around Meryl's age. She also has a kid. The scene is interrupted by Ed having noticed that there are 20 units on their way to where Rat Patrol is, and they're not from the Praying Mantis PMC either. The units on their way are called Haven Troopers, nicknamed "Frogs". They're Liquid's private troops, more skilled and more dangerous than the PMC soldiers. Akiba gets a bit nervous, because he knows that it was most likely his fault that the Frogs are on their way. Snake says he wasn't followed, but Akiba mentions that they might've seen the reflection off the lens of his binoculars. They have no choice but to move out before the Frogs arrive. They get out their weapons and head out just as the Frogs arrive. They have no choice but to take out the Frogs, and they go out and do so. They battle through wave after wave of Haven Troopers, eventually making it out in one piece. They get to a garage where they think they're in the clear until more Frogs jump out at them. Rat Patrol, thanks to the nanomachines that help them work as a single unit, take out the Frogs with no problem. Meryl explains that the nanomachine network in each member's body lets them share each others' senses, helping them function as one unit instead of multiple units. The System also helps reduce pain. Rat Patrol and Snake split up. Otacon contacts Snake and they talk about how much more self-assured Meryl has become. Snake wonders how much of it is beause of SOP, and expresses his distaste at the fact that the senses you used to train to achieve are now gotten with the System, zero work involved. It seems like you don't even need experience under the System. Otacon explains that the need for PMCs required a more cost-effective supply of soldiers, hence the System. The use of child soldiers has also increased. Snake asks if the System can control Post Traumatic Stress Disorder, since Akiba seemed to really be losing it. Otacon explains that the nanomachines should provide psychological stability, and it also explains why Ed and Jonathan barely felt any pain: the nanomachines were supressing it, but that doesn't explain why Akiba was panicking so badly. Snake says a soldier's got to have more than what the System provides. Times have changed, however. Just like Meryl. Snake heads off towards Liquid's camp. 8. The Beauty and the Beast [02BBEAST] ------------------------------------------------------------------------------- Snake continues forward until he arrives at a group of rebel soldiers. One of them is dirving a bulldozer and breaking through barbed wire barriers set up in the road. As he breaks down each barrier, the rebel soldiers move through the newly opened paths. Suddenly, the bulldozer grinds to a stop, as if it's hit something. But the road was perfectly clear a second ago. The driver tries to move the bullfozer but it just won't move. Then we see what's blocking it: A giant, mechanical wolf. It lifts the bulldozer up off its treads, the driver jumping out and running off in fear. The rebels fire at it, but the bullets just bounce off its armor. In the sky, a mechanical raven screeches and soars. The rebels panic, unable to do anything. One rebel backs up against a wall, out of which a mechanical octopus seems to melt out of. It wraps its tentacles around the rebel and squeezes it to death. One rebel tries to run and stops, seemingly stuck on marionette strings. There is the sound of the strings being cut, and then the rebel dies. The four mechanical beasts continue to destroy the rebel forces, unmatched in their power, speed, and ruthlessness. In the sky, a multi-armed mechanical mantis holds marionette dolls. Soon, the four beasts finish off the last of the rebels and exit, leaving nothing but destruction in their wake. The four beasts, Laughing Octopus, Raging Raven, Crying Wolf, and Screaming Mantis, make up the Beauty and the Beast Corps. 9. Liquid's Camp [02LIQUID] ------------------------------------------------------------------------------- Snake sneaks past the PMC soldiers and arrives at Liquid's camp. Snake quietly sneaks through the camp, looking for Liquid. He spots him standing on a second floor balcony overlooking the camp. Liquid Ocelot turns around and looks across over the camp. Snake sneaks up behind a crate, aiming his gun at Liquid. He gets a Codec call from Meryl, who is nearby with Rat Patrol. She now realizes that Snake isn't here for threat assessment, but to kill Liquid. She says her mission is to inspect the PMCs, so she can't stop him or help him. If he's going to do it, he's on his own. Snake points his gun at Liquid Ocelot, who continues to look out over the camp. Rat Patrol sneaks through the camp on their own. Liquid pulls out a radio and speaks the words "Activate it". There is a noise that seems to increase in intensity. The PMC soldiers look around cluelessly, unaware of the source. Suddenly, they drop their weapons and begin to keel over in pain, screaming and crying hysterically. Among those affected are Meryl and Rat Patrol, save for Akiba, who seems unaffected and tries to help out his comrades. Liquid looks around at the chaos with satisfaction, saying he never knew it'd be so easy. He looks at a woman standing next to him, who is wearing a cloak. She scoffs in disgust and walks away. Snake, while affected, pushes through the chaos towards Liquid. He struggles, pointing his gun, trying to fire through the confusion. Liquid sees him and tells him that he and Snake are not copies of their father after all, and that they're free of the shackles of fate. Snake begins to keel over, struggling to stay conscious. Liquid tells Snake to watch as he surpasses his own origin. Then he turns and leaves. Before he passes out, Snake sees the woman who was with Liquid walk up to him and remove her hood. It's Naomi Hunter, and she injects herself with a syringe, dropping it near Snake. She tells him that if he won't be a prisoner to fate, then he should go and fulfill his destiny. Liquid gets to the roof, where a helicopter comes and picks up him and Naomi and departs. As it leaves, the Gekko jump along, following it. Akiba runs up just as Snake loses consciousness and helps carry him off the battlefield. ------------------------------------------------------------------------------- B. Act 2: Solid Sun [02ACT2SS] ------------------------------------------------------------------------------- 1. Act 2 Mission Briefing [02ACT2BR] ------------------------------------------------------------------------------- The scene opens once again to Sunny frying eggs. This time, she cracks the eggs open into the pan and both yolks bust open. Sunny takes the eggs down to Otacon, who thanks her and takes them. Snake, who was unconscious on a bed, finally wakes up. Seeing the eggs and their busted yolks, he makes a joke about the sun being flat, which upsets Sunny quite a bit. It seems Snake was out all day. Akiba saved Snake's life by carrying him out of there. Snake is angry that Liquid got away, and talks about how his body seized up all of a sudden, just like the PMCs, when Liquid activated his device. Naomi was there, on Liquid's side. Otacon found traces of her DNA in the syringe she dropped near Snake, so it was actually her. Sunny comes down with some eggs for Snake, who makes an excuse about having to watch his caloric intake and picks up a cigarette. She mentions that he isn't watching his nicotine intake, and goes back upstairs, dejected. Otacon tells Snake that he hurt her feelings, and he quips that he should teach how to make eggs properly then. Otacon tells Snake that he got some video mail from Naomi just a little while ago. In the message, Naomi says that she is being held captive in South America and forced to do research. Liquid is trying to seize control of SOP, and to do that he needs to analyze the nanomachine structure and find out how they communicated with each other, which is what Naomi's being forced to research. The nanomachines being used by the military are third generation, but their basic design is the same as the first generation, which was created by Naomi. FOXDIE was a part of that first generation, which she injected into Snake. The technology used by FOXDIE was used to make SOP, which is why Liquid's using Naomi specifically to help him hijack SOP, because she knows the framework. Naomi says that Snake has to rescue her. Liquid's found a loophole to get into the system, and the preparations for his insurrection are almost complete. Snake has to hurry. Naomi sent her location data in a separate file, excrypting it as Soliton Radar data, the kind Snake used in Shadow Moses. She did it so they would truly know the message was from her. Sunny was able to convert the data in video data. Otacon and Snake get a call from Campbell. He tells Snake about Naomi's detainment nine years ago after the Shadow Moses incident. However, someone arranged for her escape, and Snake was accused of it. Campbell suspects it was Liquid, who kidnapped her to force her to do research. The location she gave is most likely the location of Liquid's base. There's currently a struggle between the regime put into power by PMCs and a rebel army formed by remnants of the old one. The rebels have hired a small local PMC to help them. The new regime is still in shambles, so the regime is still run by Pieuvre Armement, a PMC under Outer Heaven's control. With a nasty political climate like that, it's the perfect place for Liquid to make his haven. Snake brings up the fact that it could be a trap. However, Otacon says they were able to trace the origin of Naomi's message to a server in South America, so it could be credible. Snake inquires about the whereabouts of Meryl, and Campbell tells her she left the Middle East chasing Liquid. Naomi is their only lead. Campbell's secured landing clearance for the Nomad in South America. Snake is to land and then take a 4x4 to get as close as possible to the PMC security perimeter around Naomi's lab. From there he'll have to sneak through alone. On the video screen, the new wife Meryl mentioned brings Campbell his meal. He thanks her and she leaves. Campbell goes on to say that the rebels are in battle with the PMC soldiers, and the commotion should make good cover for Snake to slip in. They land in 20 hours. Snake has a smoke while he still can. 2. South America [02SOUTHA] ------------------------------------------------------------------------------- In the middle of a jungle in South America, Snake lies in wait. In voice-over, Snake asks Campbell how deeply the Patriots are involved in everything. He mentions that the data from Arsenal Gear, the fact that the 12 founders of the Patriots had been dead for 100 years, was a load of crap. If the purpose of the battlefield control is to control IDs then the Patriots plan works perfectly. For the Patriots, the ultimate prize is to gain control of the battlefield and then use it to gain control of the economy and information flow. Everything that Solidus tried to fight against five years ago in MGS2 has happened. The media and global opinion are under complete control of the Patriots, and even the U.N. can't stand up to them. Liquid's insurrection is against the Patriots, and he plans to create the world Big Boss envisioned. The PMCs and their war business is the first step toward that world. Right now, Liquid is under control of the Patriots and forced to fight their proxy wars. As Campbell puts it, a new Cold War is brewing between Liquid and the Patriots. No matter who wins, the world will be enslaved. Until Liquid is stopped and the System is torn down, people will be enslaved. However, what the world knows as peace is just an equilibrium kept in check by the war economy. Destroying the System would cause the world to collapse. In the end they may have no choice but to keep the System going for the good of the world. Snake crawls forward out of the grass. Once he gets to the perimeter, Otacon contacts him. Rebel guerilla units are advancing on a PMC base, which is also Liquid's safe house. Naomi is being held prisoner inside that compound. Snake has to get in and rescue her. Snake watches the PMCs lead captured rebels. Suddenly, a PMC gets knocked back by some invisible force, which turns out to be Laughing Octopus. She emerges from the shadows, as does Vamp, who has survived since MGS2. Laughing Octopus comments that Snake isn't there. She turns away for a second, and when she turns back around, the camo on her face has changed to mimic Snake's face exactly. She proceeds to kill several soldiers brutally. She is about to kill the last one, but Vamp stops her, telling her to leave one. She makes sure that the remaining soldier sees Snake's face, telling him to remember it, because it's the face of the one who killed his comrades. Vamp says more guerilla units should be coming to ambush the safe house, and Snake will be among them. He tells them to keep up their guard and jumps on a truck. Laughing Ocotpus climbs onto the back of the truck, which pulls off. Otacon contacts Snake once again, and they talk about Vamp's alliances with Liquid. Vamp was commanding PMC soldiers, so he could be on Liquid's side. Otacon is apalled that Vamp is still alive, despite them having seen him die in Manhattan. He asks if Vamp could be immortal, but Snake says there's no chance. The facility where Naomi is being held is further up the path. Otacon says he got the data from Mei Ling, who is the captain of the Missouri, a World War II battleship. After Shadow Moses, she was promoted by Campbell to the position of captain, an impressive position for someone of her age. Otacon reminds Snake once again that the conflict between the rebels and the PMCS is not his business, but creating some impact on the battlefield could make sneaking easier. Snake brings up Laughing Octopus and the OctoCamo she was using, asking if its the same one Snake is using. Otacon replies that it is, and that it's not actually his own design, but rather based on some designs Otacon snagged from DARPA. The PMCs know Snake is coming, so he has to be careful. Snake sneaks past the enemy ranks and is eventually contacted by Campbell, who introduces him to a psychological counselor. She's there to help deal with the stress of battle. The counselor is Rose, who used to work as a data analyst for the Pentagon and helped Raiden during the Big Shell incident. Afterward, she switched over to psychological counseling. Her job is to assist Snake and help calm his stress levels. Snake notices that Rose contacted him from Campbell's house, and makes a connection. The woman Meryl was talking about, the one Campbell married who was her age, was Rose. She was engaged to Raiden, but he seemed to have disappeared without a trace shortly after rescuing Sunny from the Patriots. Campbell consoled her over her loss and one thing led to another. Snake and Campbell bicker over this for a while, and it comes out that Campbell used his connections in the Army to get Meryl the job as the commander of Rat Patrol. It was the least he could do for his daughter. Snake continues to move ahead when he gets another transmission, this time from Raiden, who warns him that there is an ambush up ahead, and then abruptly cuts transmission. 3. Drebin Explains [02DREBEX] ------------------------------------------------------------------------------- Snake eventually makes it to a clearing where he sees an old truck parked. He leans against the truck and lights a cigarette. Suddenly, it's snatched away by a monkey, who smokes the cigarette and throws Snake an apple. The camo on the truck changes and we see that it's Drebin's truck. Drebin steps out and invites Snake inside. Drebin's been following Snake around since Snake has piqued his interest, being a legend. And the nanomachines that Drebin injected Snake with in the Middle East let him track Snake's location. The Beauty and the Beast Corps rush by and Drebin explains to Snake about the B&B Corps. They're a squad of enhanced female soldiers that belong to the PMCs. They come into clean up any messes that need cleaning. Since Snake showed up in the Middle East, the B&B Corps have been given orders to kill Snake. Each of the B&B members were traumatized by war, suffering shellshock on the battlefield. The only way they could deal with it was to become war machines themselves. The outside, the suits they wear, are their beast forms. Inside, they're actually beautiful women. They've been convinced that by killing Snake they'll be free from all the pain they've felt. Since Drebin is able to trick the "foolproof" system, Snake asks him if he's with the Patriots. Drebin denies this. Snake asks who the Patriots are, and Drebin says they're the law of the world, keeping the world together. The Patriots are the embodiment of the war economy. Somebody started the Patriots in the beginning, but the law took on a life of its own. The country and the System is all run by an information processing system. An AI. There are three peripheral AI's and one main AI that make up the Patriots. The AI's run everything. If someone could hack the System, they'd find a Haven: a place where conventional rules don't apply. Drebin's gun laundering follows the Haven concept. There's supposedly no way to break into the AI's. Still, Liquid has something in mind. Drebin says his farewell to Snake and drives off. Snake continues on his mission. 4. Raiden [02RAIDEN] ------------------------------------------------------------------------------- Snake is contacted by Raiden, who claims to be close by. Snake asks him where he's been all this time. Raiden was on a mission to find the corpse of Big Boss in exchange for Sunny's location by a woman called Big Mama, the leader of a small resistance group. The transmission is interrupted by the sound of a war. Raiden tells Snake that Big Boss' body is with Big Mama now. Raiden cuts transmission. Rose contacts Snake, and he tells her that Raiden contacted her and seems okay. Rose seems relieved and tells Snake to not tell Raiden that she's involved in the operation. This leads Snake to ask exactly what happened between her and Raiden. After the Big Shell Incident, Raiden started being haunted by memories of his childhood. He used to be a child soldier under the command of Solidus during the Liberian Civil War. Rose was pregnant with their child, and Raiden would stop coming home as often. The times he did come home he'd be drunk and covered in cuts and bruises. Eventually he just stopped coming home at all and disappeared. Campbell supported her and consoled her when she was grieving. Rose says she needed to get on with her life. Even though she cared about Raiden, she was afraid of him. Campbell being so kind to her eventually led them to get married and live together. Snake assures her that he'll keep her presence a secret. 5. Naomi [02NAOMIH] ------------------------------------------------------------------------------- Snake moves forward and eventually reaches Naomi's lab. He works his way around the perimeter of the lab, watching Naomi through the windows. She's speaking on the phone to someone. Snake gets around to the back door of the lab and enters. Naomi finishes up speaking on the phone, and as she hangs up her body is suddenly seizes up. She starts groaning and has to inject herself with a syringe to get the convulsions under control. Snake calls out to her, and she says she knew he'd come. It's been 9 years since they last saw each other at Shadow Moses. She also concludes that Otacon is working with Snake, since he'd be the only one able to open the mail she sent. Snake asks her who she was just talking to over the phone, and she responds that it was Liquid, or rather, Ocelot, from a medical standpoint. Snake thought Liquid would be here, where Naomi is, but it turns out for the moment he's not. There are no guards because they know she won't escape. She has no choice but to cooperate. Snake inquires about what happened in the Middle East, referring to whatever it was Liquid activated that made the soldiers go haywire. Naomi explains. The soldiers went hysterical because they were overcome by their emotions. Snake asks if this was a side effect of SOP. Naomi asks if Snake trusts her, and he's not sure yet. She agrees to answer his question to try and gain his trust. Apparently, SOP has a function beyond just helping to maintain control in battle: the ability to control people's senses. The nanomachines injected into each soldier release neurotransmitters and |
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