Metal Gear Solid 4: Guns of the Patriots Walkthrough :
This walkthrough for Metal Gear Solid 4: Guns of the Patriots [Playstation 3] has been posted at 07 Jan 2010 by espeongirl4 and is called "Metal Gear Solid 4 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up espeongirl4 and share this with your freinds. And most important we have 26 other walkthroughs for Metal Gear Solid 4: Guns of the Patriots, read them all!
|
espeongirl4 |
Walkthrough - Metal Gear Solid 4 FAQ/Walkthrough%## ## ######## ## %# ###% #### ## ###% %### %### %# %# ### ,-, %## ## #% #% %## %# # %# #% %## # %# # %# %# # %# %# # #% / / %##%## ### #% # %# %# # ### # %# ### %#% %# # %# %# # ## / / %#%#%# #% #% ####%# #%## #% #### # #% %#% %# # %# %# # ## / / %# # # #% #% #%%## # %# #% #%%# # %# #% # %# # %# %# # #% / /_,-, %# % # ### #% # ##### %##% ##### ### %# ###% %### %#### ## ### /____, | G U N S O F T H E P A T R I O T S "Tactical Espionage Action"`¯ =============================================================================== Metal Gear Solid 4: Guns of the Patriots (PS3) FAQ/Walkthrough Written by ChaosDemon (chaosdemonN[at]gmail[dot]com) Version 2.70 Last updated on October 9, 2008 Latest revisions of this document can always be located at: http://www.gamefaqs.com =============================================================================== Metal Gear Solid 4: Guns of the Patriots is intended for Mature (17+) audiences only. This FAQ, however, has no profanity or suggestive content and is suitable reading for all ages. Please rest assured that you will not be stumbling upon any plot spoilers in this FAQ. In fact, I will not be commenting on any elements of the story. ,-, / / __________________________________________________ ---/ /--------/==================================================\------------- --/ /_,-,--------------T A B L E O F C O N T E N T S------------------------- -/____, |-----\==================================================/------------- `¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ [ What's New - 10-09-08, v2.70 ] - Cleaned out my inbox of submissions and added them all to the FAQ. Check the Credits section for your name and then Ctrl+F to find your tip. 1. Introduction.......................................[0001] 2. Version History....................................[0002] 3. Game Basics........................................[0003] 3a. Gameplay Mechanics..........................[0003a] 3b. CQC.........................................[0003b] 3c. OctoCamo....................................[0003c] 3d. Alert Status................................[0003d] 4. Walkthrough........................................[0004] 4a. Act 1 - Liquid Sun..........................[0004a] 4b. Act 2 - Solid Sun...........................[0004b] 4c. Act 3 - Third Sun...........................[0004c] 4d. Act 4 - Twin Suns...........................[0004d] 4e. Act 5 - Old Sun.............................[0004e] 5. Big Boss Emblem Walkthrough........................[0005] 5I. BBE Basics..................................[0005i] 5a. Act 1 - Liquid Sun..........................[0005a] 5b. Act 2 - Solid Sun...........................[0005b] 5c. Act 3 - Third Sun...........................[0005c] 5d. Act 4 - Twin Suns...........................[0005d] 5e. Act 5 - Old Sun.............................[0005e] 5f. Non-Lethal Ammo Locations...................[0005f] 6. Emblems............................................[0006] 7. Item List..........................................[0007] 8. Weapon List........................................[0008] 8a. Special Weapons.............................[0008a] i. Solar Gun..............................[spwp1] ii. Patriot................................[spwp2] iii. Chaff Grenades.........................[spwp3] iv. Tanegashima............................[spwp4] v. Rail Gun...............................[spwp5] vi. Mantis & Sorrow Doll...................[spwp6] vii. Emotion Ammo...........................[spwp7] viii.Emotion Magazine.......................[spwp8] viv. 1911 Custom............................[spwp9] 9. Unlockable Camouflage..............................[0009] 10. iPod Song List & Locations........................[0010] 11. Ghosts Locations..................................[0011] 11a. Ghost Identification........................[0011a] 12. Downloadable Content..............................[0012] 12a. Camouflage..................................[0012a] 12b. iPod Songs..................................[0012b] 13. Easter Eggs (Spoiler-Free)........................[0013] 14. Frequently Asked Questions........................[0014] 15. Contact & Closing.................................[0015] 16. Credits...........................................[0016] 17. Legal Disclaimer..................................[0017] ,-, / / __________________________________________________ ---/ /--------/==================================================\------------- --/ /_,-,------------------I N T R O D U C T I O N-------------------[0001]---- -/____, |-----\==================================================/------------- `¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ Hi everyone, I'm ChaosDemon. Welcome to my Metal Gear Solid 4 FAQ/Walkthrough! I wrote my first FAQ for Pokemon Stadium 2 when I was 11 years old and then took a long hiatus from FAQ writing that began in 2003. Metal Gear Solid 4 has lured me back into FAQ writing and video gaming once more. The Metal Gear titles have always amazed me with compelling storylines, top notch gameplay, and even phenomenal graphics. The titles have achieved a degree of overall excellence that very few games can match. My goal for this FAQ is to provide a similar level of overall excellence, and to provide you with the most comprehensive and detailed FAQ possible. I have written this FAQ with the sole purpose of _helping_ you discover the many secrets and surprises. In more basic terms, my job is to provide the "how", so you can find out the "what" and the "why". I want to reiterate again that there are ZERO plot spoilers in this FAQ. It is 100% gameplay content through and through. As for the content itself, I really think I took this FAQ just about as far as I could. You are going to find a complete walkthrough of course. If you just picked up the game, I would recommend starting in the Game Basics section for a complete breakdown of the gameplay engine in MGS4. It literally has everything that you need to know about how to play MGS4 like a pro. For those looking to complete their collection of Items, iPod tracks or weapons, the lists in this FAQ should give you the answers. Finally, for those looking to successfully get through a Big Boss Emblem run, the Big Boss Emblem Walkthrough should be able to provide you with the strategy to do so. It should also be able to get you through any Emblem that has a time limit, or a no alert or kill stipulation. I put a lot of work into this FAQ so I really hope you can find your answer. Your contributions are always welcomed, so if you find something cool and want me to add it to the FAQ, feel free to send it in at chaosdemonN[at]gmail [dot]com. Enjoy the FAQ everyone. ,-, / / __________________________________________________ ---/ /--------/==================================================\------------- --/ /_,-,-----------------V E R S I O N H I S T O R Y---------------[0002]---- -/____, |-----\==================================================/------------- `¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ [ Version 2.70 - October 9th, 2008 ] This update was just for submissions and a few corrections. Keep sending them in and I will keep posting them! [ Version 2.65 - August 13th, 2008 ] Well I have added a new section called Downloadable Content. I also finished off the Weapons section as well as added a bunch of submissions and frequently asked questions aftering going through my inbox. If you've sent me a submission and I said I'd put it up, chances are it's up now. You can find any of the user submissions by pressing ctrl+f and searching for "! -" without the space and the quotes. I should probably mention that this is likely the final update of this FAQ, barring anything unforseeable like a major error or a bunch of submissions. You are still welcomed to send tips, by the way, just don't expect them to go up very quickly. It has been a very fun two months writing this FAQ, I hope you enjoyed reading it and found it helpful. [ Version M1911 - August 8th, 2008 ] This is a special edition update. The only thing added to the FAQ was the PASSWORD for the 1911 Custom!!! I also added a complete breakdown on the weapon and its customization. Check out the weapon immediately! [ Version 2.40 - August 6th, 2008 ] - A fairly large update here. I added an entire section to the Big Boss Emblem Walkthrough, thanks to Zin_LG of the Metal Gear Solid 4 GameFAQs board. This section lists where all the non-lethal ammo are in the entire game. Very cool. I also revised the Scarab Emblem strategy because there was some confusion as to how to obtain it. I have one more section that I want to add. It should come after final exams. I also did a few minor corrections that you probably won't notice. [ Version 2.31 - July 20th, 2008 ] - This is a fairly minor update. I revised the Emblem strategy a bit and also edited the Chaff Grenade location for Act 3. I also added a great tip from Geese911 to stock up on a bunch of Chaff Grenades in Act 4. [ Version 2.30 - July 17th, 2008 ] - This is a fairly big update. I completely revamped the formatting and I think it looks a lot better now. Drop me an email to tell me what you think. In addition to the formatting update, I added 30 detailed Ghost Locations. Thanks to Johnny Nap for a couple of those. I also added some specific strategy for Emblems, and I think you are going to find it useful. Woodrow S has sent me in some corrections and an Easter Egg as well. Also, thanks to Andrew E for sending in an Easter Egg. Finally, EvilDeed sent me a tip on how to obtain a boat load of Chaff Grenades during Act 1. You can check that out in the Chaff Grenades section of "Secret Weapons". Thanks for the submissions guys. This is probably going to be one of the final major updates (barring any mass submissions/corrections) because I have pretty much gone through every facet of the game I could think of. [ Version 2.00 - July 7th, 2008 ] - Well this update took nearly a month to complete, but it is finally here. I completely revamped the walkthrough sections and added just about everything else in the FAQ. I have a complete iPod list, weapons, items, and even a Big Boss Emblem walkthrough. I have pretty much completed the FAQ and the only thing left is your contributions. [ Version 0.40 - June 17, 2008 ] - First release. The FAQ is rather skeletal at the moment, with only Act 1 and Act 2 walkthroughs completed. I also have a very limited weapons list as well, so if you can contribute to that section you will receive credit. By the next update, I am positive that the walkthrough will be completed. So stay tuned for that. ,-, / / __________________________________________________ ---/ /--------/==================================================\------------- --/ /_,-,-------------------G A M E B A S I C S---------------------[0003]---- -/____, |-----\==================================================/------------- `¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ I will begin by breaking down the various facets of gameplay in the section entitled "Gameplay Mechanics." I will also place some emphasis on the CQC aspect of the game because it is vital to your survival and is not covered at great lengths in the instruction booklet. In addition, you will find some pointers and explanation on the various alert phases in the game. This is a great section to really take a good look at if you've just picked up the game. If you're a Metal Gear veteran, the Game Basics section would still be very worth a quick scan to remind yourself of points you may have forgotten. =============================================================================== --- [ 3a. Gameplay Mechanics ] --- [0003a] =============================================================================== Controls -------- D-Pad * Zoom in/zoom out first person scope mode * Moves highlighter on menu screen Left Analog Stick * Push stick all the way to RUN * Push stick slightly to stalk/approach slowly Right Analog Stick * Control the camera angle * While in AIM mode (L1), move crosshairs L1 Button * Aim Weapon * Hold up (more at CQC section) R1 Button * Fire weapon * Strike (tap 3 times for a punch, punch, knee combo) L2 Button * Hold down to activate Item Menu screen * Quick Change (more on this at Gameplay 101) R2 Button * Hold down to activate equipped weapons * Quick Change Triangle Button * All purpose button which varies depending on situation * Press it against wall to adapt its texture * Knife Kill (more at CQC section) Circle Button * Reload * Cancel selection in menu screen X Button * Tap once to crouch * (from crouch) Tap to get back to your feet * Hold down to go to prone (belly down) position * Select in menu screen Square Button * (While aiming a weapon) switch to Manual or Auto Aim =-=-=-=-=-=-=-=- =Basic Movement= =-=-=-=-=-=-=-=- Stalking/Running ---------------- If you are running while standing up, you ARE going to be detected by a nearby hostile. Running from the stand-up position should only be done in an enclosed area or if you are making a getaway when you have already been detected. Running should generally not be utilized when you are approaching an unsuspecting enemy. One of the realistic elements of Metal Gear Solid 4 is that the sound of your foot steps can and will give you away. So if you run towards someone and you are close, they will turn around and see you. If you are quick though, you should be able to take them out before it gets nasty with some CQC (more on this later). So in general, stalk towards a target by slightly tilting the left analog stick instead of running towards them. Also, if you are running past some guards from the stand-up position, you will notice that the guards will think they've seen you and come over to the spot where you just were to "check". So remember always crouch or even crawl to get past a group of enemies. Crouch/Prone ------------ The crouch and prone positions should really be your primary means of moving from terrain to terrain. The crouch position is useful when you need to fire heavy duty weapons that do not work from the prone position. An example would be the RPG-7 rocket launcher. I almost always fire these weapons from the crouch position because the Camo Index (see Solid Eye) difference between standing and crouching is actually pretty great. Crouching is also useful when you need to travel slightly quicker than prone, but you still want to preserve some stealth. In general though, I find that moving with the crouch and prone isn't that much slower than running standing. As for the prone position, you will find that sometimes if you stay perfectly still with your belly on the ground even close by guards will not see you. The only exception to this rule is if they are close enough to kick you. But if you are not in Evasion mode, this should not be a problem. The other exception is if you were in a crouch or standing position before, and the guard thinks he's seen a hostile. He will then go over to check your location. If that's the case, try and crawl out of his vision cone and get the heck out of there. The ability to stay perfectly still and not be detected can be useful in the "Caution" alert states, because the enemy will not be actively searching for you (more on this and the alert statuses later). I know for a fact that a certain person that you must follow in a future act of the game will not be able to see you if you stay in the lying down position, even if he/she is about a few feet away from you. In addition, if you stay in the prone position without moving/doing anything at all, you will be able to slowly recover some health. This technique is very important when you are attempting to obtain certain Emblems. Lastly, you can perform a lateral roll while in the prone position. To do so, hold L1, tilt the left analog stick either to the left or the right, and hold the X button. Snake will roll in the input direction at a pretty rapid rate. This can be useful if there are a bunch of guards and you need to spray some bullets. Aside from that, when you have the Drum equipped, you can use this roll to bowl over enemies. Be careful because prolonged usage of the roll will cause Snake to vomit and lose some quite a bit of Psyche. You can also use this roll to quickly move behind a protective surface (like a wall) without having to get up. =-=-=-=-=-= =Solid Eye= =-=-=-=-=-= The Solid Eye is the single most important item in the game and will be equipped for the majority of the time. This is why it needs its very own section. Modes ----- The Solid Eye has three basic modes. Normal mode, Night Vision mode, and Binoculars mode. You can alternate between them by holding L2, selecting the Solid Eye, and then pressing either the Square button for Night vision, the Triangle Button for binoculars, and the Circle button for Normal. Remember that the Snake Eye is operated by rechargeable battery. So don't turn it on when it's not necessary. Normal Mode ----------- Normal Mode gives Snake Access to a variety of data. First, it gives you a more comprehensive radar. The dot in the centre is Snake. You will also be able to notice your objective, which will be seen as a large "target" on the radar. It will also alert you of weak presences, these are generally PMC troops. Similarly, it will also alert you of "strong" presences, which are generally bosses or Gekko. Some bosses will move at extremely fast rates so this is why the strong presence feature is useful. Finally, you will be able to see your Camo Index. The Camo Index is presented as a colour-coded percentage. The higher the percentage is, the less opaque or visible Snake is to the enemy. When the number is BLUE, it means there is some "noise" in surrounding terrain, and will add to your invisibility. When the number is RED, it means you are in an Alert phase and Snake will have a more difficult time staying hidden. A Snake Eye in Normal Mode will also be able to present useful data regarding the surroundings. For example, if you zoom in on an item on the floor, it will tell you exactly what it is before you pick it up. It will also be able to tell you about the enemy's hit points, psyche, and what weapon he is carrying. . NV Mode ------- The Night Vision (NV) mode is extremely versatile. Obviously it is useful in an area that is pitch black. But it also has thermal detection capabilities. This means, that any life form (and items) will glow a distinct white. It is especially useful in your very first boss battle in Act 2. I will not elaborate on this because when you actually reach that point in the game I will give a detailed explanation on how to defeat her using the goggles. In addition, NV mode can be used to identify footsteps on the ground. It works on any surface so if you ever need to follow someone, which you will for at least two points later in the game, remember to switch to NV mode. Finally, whenever you notice that it's difficult to see in any circumstances, think about trying the Night Vision goggles. An example would be if your vision is greatly impaired by the various elements of weather that you will encounter. Binos Mode ---------- Is probably the least useful of the three Solid Eye modes. It serves as a pair of binoculars. To zoom, just press up or down on the D-pad. Its features can probably be replaced by that of a Sniper Rifle's, which doesn't require you to equip an extra item. Its range is unmatched however, so if you are looking to look really far then it would come in handy I suppose. =-=-=-=- =Combat= =-=-=-=- Melee ----- If you do get spotted and you feel you have no other option but to engage in combat, then you must know the basics. If you are unarmed, you can attack the enemy using a punch, punch, knee combination by tapping "R1" three times. Any PMC troop who gets hit by this combination will be knocked out immediately. Melee combat should probably only be used if you are very, very close to someone. Even then there is probably at least one better alternative (more at the CQC section). Melee strikes are faster than a lot of CQC moves though, so that's at least one reason to use them. Another reason is some enemies have the ability to counter Snake's grabs, but as far as I know the melee strikes are not counterable. Weapons ------- If melee battling isn't your forte, then draw your weapon by holding "L1" and use "R1" to fire. When you are holding L1 you can switch between Manual and Auto Aim by tapping the Square Button. You can alternatively switch to first person mode from the "L1" position. There is really no set advantage from 3rd person to 1st person. It is usually a matter of preference. I do find that the sensitivity is a little greater when you're in 3rd person though, so it might be a better idea to be in 3rd person mode when you're trying to take out a big group of enemies. If you're new to the shooting genre, sensitivity is the amount the crosshair in response to your analog tilt. Therefore, low sensitivity would mean the crosshair moves minimally, and high sensitivity would mean it moves a greater deal with little pressure input. Any weapon with an attached scope is activated by pressing the Triangle Button. From there, you can zoom in and out by using the D-Pad. Second is knowing when to reload. You can of course reload by hitting the Circle Button. As a general rule of thumb, you want to reload immediately after you fire IF you're not in a fight against a big group, or some Gekko. Get into a habit of reloading when things are quiet so you don't engage in a fight with a depleted magazine. Grenades -------- There are also thrown weapons at Snake's disposal. Thrown weapons are any types of Grenades and Petro Bombs. The third person aiming device for grenades is a little different from the guns, so I'm going to briefly go over this. This aiming mechanism is also the same as grounded rocket launchers found in Acts 1 and 2. The device resembles a fishing line with the target attached to the end of it, and has very low sensitivity (to find out what this means read "Weapons"). I would say Grenades are most useful when you are hugging the edge of a wall (see Advanced Tactics if you don't know what I'm talking about). Once you're hugging the wall, this aiming mechanism gives you the ability to eliminate enemies without ever revealing yourself. You can also blind them with a Stun Grenade first, and follow that up with some heavy duty fire. You should keep in mind that the Grenade is usually going to bounce at least one time, so try and account for that when you make select your target. The bouncing really opens the door for you to pull off some fancy grenade throws. Throwing the Grenade Over Your Head ----------------------------------- You can also perform a very fancy throw where Snake throws a Grenade over his head to hit targets behind him. To do so, get into the prone position by holding the X button with a Grenade equipped. Then, press the R3 Button (by pressing down on teh Right Analog Stick) and Snake will launch a grenade behind him. Stun Knife ---------- The Stun Knife can be very useful to you, especially in the beginning acts. The electricity from the knife is enough to knockout any PMC soldier with a single blow. It is much quicker than most of the CQC attacks, and you can do it without leaving the crouch position, so it is very easy to go from target to target in a very small amount of time. I would say it's also very essential during any no kill runs. Drebin ------ One final note about weapons is near the end of Act 1, you will meet Drebin, a character that is capable of removing the ID Locks on PMC weaponry. So any gun that you pick up from PMCs have to be unlocked before you can use them. You can do this by hitting Pause, going to Weapons, and finding the gun/grenade that you want to unlock. Drebin is also your main source of purchasing weapons, ammo, and customizations for your guns. Customizing would include adding a suppressor, changing the M4 Custom to a grenade launcher or shotgun, etc. Now to do all this you need to compile Drebin points. You mainly do this by eliminating a crapload of enemies, and picking up a crapload of weapons and ammo. Try to find some areas where a huge fight ensues, and if you don't advance forward the troops keep coming and coming. I will point out these situations in the walkthrough. Action Button ------------- The Action Button is one of the most utilized buttons in the game. It basically has different functions depending on the situation Snake finds himself in. So if he finds himself next to a small crate, the Action Button will likely to be to climb on it. Some basic functions of the Action Button are climbing up a platform or ladder, hanging, (pressing triangle near a handrail, etc), and the Wall Press. The Wall press tells Snake to hide next to the wall, and it also activates the OctoCamo to take the texture of the nearby terrain. While you're in the wall press position, you are able to slide along the wall. This is a pretty useful technique because it sets up the "Jump Out" attack (more on this below). Also, sliding along the wall gives you the ability to slip through small cracks on the wall that Snake would not normally be able to move through. Advanced Tactics ---------------- These are advanced tactics to combat because you might not know about them, or might have forgotten since your previous Metal Gear experience. Anyway, the first one I'm going to discuss is a quick attack from behind a wall and then an immediate return to the wall for cover. First, lean on a wall by pressing triangle. Then slide down the wall by tapping right or left on the left analog stick, while holding the L1 button. Once you reach the edge of the wall, Snake will peak his head out, from here you can hold R1 to start firing. After that, immediately release R1 to return to the wall or you can leave the wall's safety and engage by continuing to hold R1. If it didn't work, your gun is likely not capable for attacking from behind a wall. In general, this technique is limited to the smaller guns. Any handgun will work. The Ak102 and M4 Custom will work as well. Machine guns, sniper rifles, grenade and rocket launchers, however, do not. This is such an effective strategy because it gives you the ability to eliminate an enemy and return to safety almost in one quick motion. Note that even if there's more than one enemy you will be able to take them out before Alert Status hits if you are fast enough. Three is probably the maximum number you can take out without being spotted. The second tactic is Side Rolling. To do this, just hold L1, tilt your analog stick to either the left or the right, and then hit the X button. This move makes Snake quite a bit harder to aim at so you should be hit by fewer of the opponent's bullets. This is a useful technique if you've spotted a wall or exit while in the alert phase and need to make a quick getaway. It is definitely more effective than simply running away from the gun fire. Another tactic is the ability to turn your body 180 degrees while you are in the prone position so you can face up. This is a useful technique when you are attacking grounded enemies and all of a sudden they receive aerial support (helicopter), or support from troops from a higher ground (snipers). With this you can also instantaneously switch focus to enemies attacking you from behind and go to work on them. You can do this by tapping the Triangle Button from the prone position. One final tactic is playing dead. To play dead, hold the Triangle Button while you are in the prone position. This is a very useful little trick in the first two acts, where the PMC troops and the militia unit are trying to shoot the heck out of each other. Because of this, when you play dead, the PMC troops will immediately switch focus to another militia fighter, either giving you the opportunity to pop back up and haul tush, or surprising everyone by pulling some Resident Evil nonsense. How to align with the Militia/Rebel Forces ------------------------------------------ This is very important in the first two acts because once you are able to become allies with the militants, it makes an entire ARMY which you don't have to sneak past anymore. There are two main ways to align Snake with the Militia forces. So the first, and arguably easier way is to get your hands on the two disguises that are hidden in Acts 1 and 2. Refer to the "Unlockable Face Camo and Camouflage" section to find out how. The second way involves raising your "Reputation" with them by eliminating PMC forces. The more PMC men you kill, the higher your Reputation will be. From my experience in Solid Normal, I find that if you take out a heavily fortified PMC vehicle like a tank or helicopter, your reputation will immediately be raised to its highest level. Try it out. To check your current Reputation with the Militants, equip your Solid Eye and take a look at the colour of "Militia" on a soldier. If it's RED, then Snake is identified as a hostile, and the Militia forces will open fire on him. If it's BLUE, then Snake is safe. I employ a test to determine exactly how safe. Once you've confirmed that the word "Militia" is in blue, run up to a soldier and see what he says. If he says, "Oh, it's you!" or "Help me out, ok?" Then you know you are 100% safe and they will not open fire on you unless you somehow kill one of them. They also say a few more things to reflect this acceptation, but they evade me at the moment. The general rule of thumb is if they immediately recognize you, then you are 100% in the safe zone. The second possibility is he'll say "Don't Move!" He'll then come over to do a full-blown inspection of you. I reckon it takes a good five seconds before he tells you you're OK. This is not a good phase to be in because EVERY militant who spots you will do the same five second inspection. As you can imagine the game would get pretty tedious. That's why if you're on this level of Reputation, I strongly advise you to kill some more PMC's to make life easier for you. =-=-=-=-=-=-=-=-= =Enemy Breakdown= =-=-=-=-=-=-=-=-= PMC Troops ---------- PMC troops are any of the infantry that you come across within the various parts of the game. They are not very big threats as long as you avoid being spotted. If any PMC troop makes a positive ID on Snake, he will alert HQ and reinforcements will converge on your position at a pretty rapid rate. The PMCs main strength is in the numbers game. They carry sub-machine weapons most of the time and some of them will have assault rifles. Their movement pattern is pretty simple. If you run (fully standing up) past one and he s |
