Ninja Gaiden Sigma Walkthrough :
This walkthrough for Ninja Gaiden Sigma [Playstation 3] has been posted at 15 Jul 2010 by poke234 and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up poke234 and share this with your freinds. And most important we have 7 other walkthroughs for Ninja Gaiden Sigma, read them all!
Walkthrough - Boss FAQ
_ ___ _ _____ _ __ / |/ (_)__ (_)__ _/ ___/__ _(_)__/ /__ ___ / / / _ \ / / _ `/ (_ / _ `/ / _ / -_) _ \ /_/|_/_/_//_/_/ /\_,_/\___/\_,_/_/\_,_/\__/_//_/ |___/ ##### # # # #### # # ## # # # # ## ## # # ##### # # # ## # # # # # # ### # # ###### # # # # # # # # # ##### # #### # # # # B O S S F A Q Hello, and welcome again. This time, I'm taking you on an extravagant tour of the meanest baddies in Ninja Gaiden, especially those meant to dullen your day and piss you off to the point of no return. You'll curse, rip your hair out, and utterly destroy most of your controllers. But, I'm here to make it a little more exciting. ^^ Let's begin, mmmkay? -=-=-=-=-=VERSION HISTORY-=-=-=-=-=- version 0.95 -- every boss for normal difficulty completed -- 2/24/2008 version 0.97 -- Hydracubus strategy and other stuff updated -- 2/27/2008 version 1.00 -- reformatting and minor changes -- 3/2/2008 PLANNED NEXT UPDATE - evil ryu clone and other Hard+ only bosses Maybe a FAQ section.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF STUFF =D -Foreword -Chapter 1 -Chapter 2a -Chapter 2b -Chapter 3 -Chapter 6 -Chapter 7 -Chapter 8 -Chapter 9a -Chapter 9b -Chapter 10 -Chapter 11a -Chapter 11b -Chapter 12a -Chapter 12b -Chapter 12c -Chapter 13 -Chapter 15a -Chapter 15b -Chapter 15c -Chapter 16 -Chapter 17 -Chapter 18a -Chapter 18b -Chapter 18c -Chapter 19 Whew, that's alot of bosses. :P ~-~ FOREWORD ~-~ Well, just a bit of information about this guide. Every boss covered in this guide will be expressed for normal difficulty. This also means that I am NOT going to be covering bosses that do not appear in Normal, including Evil Ryu Clone and whatnot. I may in the future, but not at the moment. I'd love to make youtube videos of myself fighting these bosses for you guys, but I don't have a capture card. I tried, but just filming the TV produces awful quality. =( Also: This guide does contain some spoilers. My advice is to not read ahead past where you are in the game. That's about it. Kick ass. ~-~ CHAPTER 1 ~-~ M U R A I MOVES: ~3-combo nunchaku ~Grapple ~Rush STRATEGY: Murai is no push over, even as the first boss. He wields nunchaku, and isn't afraid to use them. First of all, this boss always reminds me that I don't have counter attack yet -- as this would be too easy with it. Without counterattacks, you can do this two ways. The cheap way is to repeatedly spam jumping of the wall -> /\. This is a cheap way to win, I honestly can't recommend it. Anyways, his rush attack will leave him vulnerable, so that's what you want to bait him into doing. For the most part he'll be using the main nunchaku combo. Keep your distance -- if you stay close to long, he'll grapple you. Ouch. When he starts up his 3-swing nunchaku combo, try to roll so you are perpendicular (sideways) to him. When he finishes, rush in from the side with a /\/\, then prompty rolljump away. Remember, don't stay close too long, or the grapple. If he rushes you (you'll see when he charges up and brings down his shoulder), roll out of the way, retaliate with a hard combo, and rolljump away. Keep it up, Murai will fall. As a side note, there is an Elixir of Spiritual Life in the jar in the back of Murai's chamber. Break it while fighting him and you can pick it up. ~-~ CHAPTER 2a ~-~ M A S A K A D O S MOVES: ~Pike Spin ~Grab STRATEGY: Masakados will fight similar to the pike horseman you fought just before. Play your cards right, and neither of his attacks will harm you. Masakados will always have Mages to assist him on any difficulty. Run to the back corner of the arena and kill the Mages that will engulf you. Charge up a UT and hold it until the screen starts to light up - that's how you know he's coming. When he gets next to you, release the UT for lots of damage. More Mages will spawn, and Masakados will loop around. Repeat the process. Avoid going into the center of the arena and you won't get hit much. And, even if you can't UT, at least hit him when he comes near you. That will prevent him from grabbing you. Collect your Counter Attack scroll. Good job. ~-~ CHAPTER 2b ~-~ D D B D O K U MOVES: ~Ground stab, area splash damage radiating outward ~Uppercut ~Rush attack ~Breath (ew) ~Retaliation combo STRATEGY: Considering the game goes on if you utterly fail this battle, take no heed to this strategy if you don't care. But beating him reaps rewards (hehe) so read on, if you like. DDB Doku is wicked overpowered and your weak Dragon Sword is no match for him, but with the right strategy he can be taken down. The whole fight is a game of cat and mouse. You'll want to keep your distance from Doku as much as you can, because this is how you'll bait him into attacking you. First of all, if he uses the ground stab, jump you avoid splash damage. The pool of dark will spread outward, so you'll know when to jump. Then, rush in for a /\/\ combo. Generally, the first two hits will miss, but the last may connect. Connect or not, immediately roll jump away, because then he will either use the uppercut or go for the retaliation combo. Same strategy applies if he uses breath. Wait till you can safely attack, then go for a /\/\, and immediately roll away. When he uses the uppercut after you attack him (and it hits you), it will likely guard break you. He won't follow up, so roll away safely. If he uses retaliation combo after you combo him (you'll know because he'll get little wind sparks under him, like you get when you Wind Run), to put it simply, get out. Roll away as much as you can, because that HURTS. The key strategy is to keep your distance to bait him into Rushing you. You'll know he will when he hunches and his sword is charging at his side. He'll stay like that for a second, then rush toward you. Promptly roll away. Then, he'll be vulnerable for a few seconds. Unleash a combo then roll out before he retaliates on you. With these strategies combined, DDB Doku will fall. You earned the rewards, this was a tough fight. ~-~ CHAPTER 3 ~-~ D Y N A M O MOVES: ~Ray Gun ~Swipe ~Grab ~Force field STRATEGY: Dynamo is a tough boss at long range, but if you get up close, he gets much easier. He will only use his ray gun move if you are mid-long range from him, so by staying close you can eliminate it (this is probably his most dangerous attack). To start the fight, move up close. He will swipe at you - he kind of turns around, then he brings his arm down quickly. Just have block held, and this attack will only break your guard. Once your guard is broken, he will follow up and try to grab you - ROLL to the left or right to avoid this, then follow up with a hard combo. Dynamo doesn't know any better and will repeat the above process if you are close. This makes the battle alot more simple than it probably should be. I'm not so sure what prompts him to use his force field move, but I know he uses it a lot less often when you are up close. If, in fact he does use it, just retreat to a safe range until it expires. That means, you may have to rolljump around to dodge ray gun blasts if you are at a longer range. ~-~ CHAPTER 6 ~-~ H Y D R A C U B U S MOVES: ~Tentacle swipes ~Acid balls STRATEGY: A quite simple fight. Hydracubus is a tentacle creature, but also one of those bosses where you have to disable ligaments to attack the core. The weapon of choice here is the Flying Swallow with the Dragon Sword equipped. Roll around while it flails a tentacle around, keep your eye on this one. When it stops, rush in for a Flying Swallow! Air cancel with your shurikens and try to knock in an extra downward strike: if you nail it, the tentacle will fall in one combo. After two hits with the Flying Swallow, the tentacle will fall off, revealing blue essence. Rinse and repeat with the other tentacle. Once both tentacles are lobbed off, you can attack the body. Use the leftover blue essence for a UT if you don't need it for life. Then, unleash hard combos until it grows it's tentacles back. Rinse and repeat until it falls. Hydracubus will use acid bubble attacks when it is in critical health. In these, it lobs little bubbles into the air. Make sure you are extra evasive when it throws these up. ~-~ CHAPTER 7 ~-~ B O N E D R A G O N MOVES: ~Throwing Bones ~Swipe ~Tail Swing ~Lunging Bite STRATEGY: Bone Dragon is a fairly basic boss. He has four limbs that you need to remove armor from to defeat him. One of his ligaments will always be on the platform where you are stationed. You can start the fight by running up and performing quick-finishing combos on the ligaments. If the hand lifts into the air, quickly roll away to avoid getting swiped at. The most frequent attack Bone Dragon will use is the attack where projectile bones are flung towards you. He will throw these successively, then falter. These will break your guard, but you will take no damage if you are blocking. So, block and roll away when your guard is broken, and you will neatly evade these missiles. His Bite is easy to predict. When he lunges back his head, he is going for this move, so quickly run to the side of the arena. This attack will only damage you if you are in the middle of the arena. His tail swipe is a little more tricky. This one, you might not see coming, yet it is easier to avoid. Simply jump straight up as the tail swings under you - but wait! He may repeat the maneuver a few times, so don't let your guard down yet. (I have seen this move up to 3 times on normal). Continue dodging his attacks and breaking his hands one by one, and Bone Dragon will crumble. ~-~ CHAPTER 8 ~-~ G A M O V MOVES: ~Gunfire ~Quick knife combo ~Grab attack STRATEGY: Given you know what tactics, specifically, to avoid, you shouldn't have much trouble defeating Gamov. He is quick, yes, but Rachel's power is much superior and it shouldn't take too many swings to end his life. The general idea here is to stay close. Being far away is your ultimate downfall considering from that range, you have no offense, and his gunfire will rip you to shreds. Staying close will prompt him to do his knife combo, which is what you want. When he swings at you, roll away, and follow up with a combo. After successfully (or not) hitting, roll away out of range to avoid getting hit by a counter-attack, but don't roll too far, or he will fire his guns at you. His grab attack is difficult to spot, because there isn't much warning when he is about to do it. You may catch him slightly rearing back and crouching and get away, but by that time it may also be too late. He will do the grab from close range when your guard has been down for a few seconds. That's all you need to know. Don't stay far away, get close and offensive and you will overpower him. Another acceptable strategy is to use wall jumps or jumping attacks, since he has a 50% chance of being hit by these. This does work, but you are likely to take more damage using this strategy than any other. ~-~ CHAPTER 9a ~-~ H Y D R A C U B U S v 2 MOVES: ~Tentacle swipes ~Acid balls STRATEGY: A quite simple fight. Hydracubus is a tentacle creature, but also one of those bosses where you have to disable ligaments to attack the core. The weapon of choice here is the Flying Swallow with the Dragon Sword equipped. Roll around while it flails a tentacle around, keep your eye on this one. When it stops, rush in for a Flying Swallow! Air cancel with your shurikens and try to knock in an extra downward strike: if you nail it, the tentacle will fall in one combo. After two hits with the Flying Swallow, the tentacle will fall off, revealing blue essence. Rinse and repeat with the other tentacle. Once both tentacles are lobbed off, you can attack the body. Use the leftover blue essence for a UT if you don't need it for life. Then, unleash hard combos until it grows it's tentacles back. Rinse and repeat until it falls. Hydracubus will use acid bubble attacks when it is in critical health. In these, it lobs little bubbles into the air. Make sure you are extra evasive when it throws these up. NOTE: I believe Hydracubus v2 expels more acid bubbles in the air when in low health then it's original form. ~-~ CHAPTER 9b ~-~ A L M A MOVES: ~Column throw ~Pink fireballs ~Levitation Grab ~Dive-kick ~Melee combo STRATEGY: It is a common consensus that Alma is the hardest boss in Ninja Gaiden. Personally, I don't believe so, but this is still one tough son of a bitch for a new player. Alma will start the fight by hovering around the arena in the air. Stay mobile and defensive. In this phase she will throw columns at you, and fireballs. You can avoid these attacks simply by rolljumping away. If you get too close to Alma while she is flying, she may try to grab you. This is her most damaging attack, so needless to say, you want to get away from there. You will know she is about to use this attack when a pillar of purpleish light extends from her feet. Quickly rolljump away. After dodging any of her attacks, you can try to run in and perform a Flying Swallow to knock her down. If it misses, continue your evasive patterns, because she will retaliate with a dive-kick type maneuver, then try again. If it hits, perform a hard combo (/\ is one I like) and get away as she returns to her feet. During any point during the fight, Alma may stop flying and fall to the ground. This happens more often after you stun her and perform a successful combo. During this stage, she can summon pink fireballs and she also has a melee combo if you get close. This is an ideal time to stun her with Flying Swallow as her evasion is less than if she was airborne. That wasn't so difficult, was it? Well, it's probably harder than it seems, but with the right moves you won't have too much trouble with this fight. The key thing to remember is not to get greedy - only attack when you think you can get a hit in, and don't go for 2 in a row. You'll get it eventually if you are having trouble, I promise. ~-~ CHAPTER 10 ~-~ A L T E R N A T O R MOVES: ~Overhead Bombs ~Boost Rush ~Melee Strike ~Laser Cannon ~Grab STRATEGY: Alternator is Dynamo reborn, or better yet, Dynamo's brother, but Alternator seems to rework all the attack patterns we saw while fighting Dynamo. Alternator decides that it might be fun to use his laser gun when you are in close range...heh. This boss is difficult because there is no flat out "right" way to handle him. His attacks are so volatile that you never know how he is going to attack and there is very little warning when he does so. He does pertain a main idea from the Dynamo fight. If you happen to be up close, and he slams down on you, he will break your guard. This is a good way to damage him - just like before, roll out of your broken guard and combo him. The most dangerous thing is when he uses his gun up close - it will almost always hurt you. The only precaution you can really take in continuously rolling in circles around him, only stopping when he uses a melee attack on you. His grab is less prevalent, so you should be safe to hang around up close, moving around of course. He also has a helicopter that circles around, occasionally dropping bombs on the battlefield. They aren't really a problem, unless your positioning is quite unlucky. He also uses a rush maneuver that will deal quite a bit of damage. The only real way to avoid this move is to stay at long range, but we don't want to do that, do we? Again, just like for the laser cannon, keep rolling around Alternator. This will make it more difficult for him to hit you. There! I've given you his attacks and how to avoid them, now you just have to apply it, and hit him when he insuccessfully strikes at you. That will be your main source of damage for this fight. ~-~ CHAPTER 11a ~-~ M I L I T A R Y T A N K x 2 MOVES: ~Machine gun fire ~Explosive shell STRATEGY: This battle is real simple. You will only fight one tank at a time: once the first one dies, the second one comes out. Make sure you have enough Explosive arrows/Cores for this battle. If you don't there are boxes of each on opposite sides of the arena. (I find cores to be a bit more useful in this fight). Start by rolljumping around the ring, and don't plan to stop. The tank will spray machine fire at you: don't worry about it. Now: if the tank's barrel is NOT pointed at you, every time you are in the air unleash a Core/Explosive Arrow at it. Once it's nozzle swivels to explode you, stop shooting and keep rolljumping around to avoid hurt. If you can adequately dodge the pain of the explosive shells, and can keep peppering it with arrows, both of these tanks should be easy. ~-~ CHAPTER 11b ~-~ T O M A H A W K H E L I C O P T E R MOVES: ~Machine gun fire ~Missile salvo STRATEGY: This helicopter has a predictable attack pattern and isn't really too hard to take down. The helo will start the fight immobile, so fire off some APFSDS Cores or Explosive Arrows until it gets mobile and flys towards you. Turn around to follow it's path. It will return with a barrage of missiles so rolljump out of the line of fire. After this, it will retreat under the bridge. After retreating under the bridge, it will slowly rise up, so take this time to pepper it with Cores or other arrows. After this, it will unleash missiles once again, so quickly get evasive. After that, it will fly away then loop around to the right. As it loops to the right, it will shoot more missiles. Then, it will remains stationary for a moment, then fly towards you. At this point, I believe that the process restarts. Continue hitting the helo at any point when you aren't getting peppered by missiles, and you will take it down. ~-~ CHAPTER 12a ~-~ E L E C T R I C W O R M MOVES: ~Wind Up and Swipe ~Grab and Eat you ~Charge up the Water ~Spit Thunderball STRATEGY: Two strategies for taking this bugger down. He will probably start out spitting stuff at you. When he rears up to spit, quickly roll away, as this attack is not blockable. First off: The super easy Dabilahro strategy! So, always be charging a Dabi UT for this strategy. Also always be either on the left or right side of the room, so he can't grab you. When he contorts his body up, he will come down to strike you. As he is ABOUT to come down, unleash your UT! You will jump right over him and come down HARD. Repeat until he is dead. Obviously, if this doesn't work, you may need to work on your timing some. But, don't worry, you'll get it! Now 2nd: The still pretty easy any weapon strategy! You are still going to want to hug the left or right wall. I find the right one easier because of where the camera is. Hold block all the time when you aren't attacking here. When he rears to swipe (and you holding block, of course), and when he swipes you he will guard break you. Quickly reverse wind into him and perform a hard combo. (I like lv3 DS /\/\/\). When he starts to charge the water, you can also reverse wind up and combo him. Note this that is kind of risky because if you accidentally fall into the water you will take damage. If you end up getting in the middle and the worm gets on his belly to grab you, quickly roll away and follow up with a hard combo. Getting away is your first priority, though. Either strategy you use, wormy isn't too hard. You should take him down without much trouble, but remember to get ready to roll if he looks like he is going to spit something at you. ~-~ CHAPTER 12b ~-~ E L E C T R I C W O R M x 2 Pretty much plays out the same as the fight with only one worm. With two, however, you will have to be much more evasive, especially since they like to spit at you much more than the single worm. I usually like to start this fight by hugging the left wall. Usually, this means you kill off the left worm first, then you can solely focus on the right one. As for strategy, you can really either use the Dabi strategy from the single worm fight or the basic strategy will also work. Refer to the single worm fight for the strategies, but remember to keep your roll ready in case they like to spit at you (remember, you can't block the spit). ~-~ CHAPTER 12c ~-~ P A S Z U U MOVES: ~Vertical Beam ~Horizontal Beam ~Roar (omg scary) ~Big Jump - and, er, make an earthquake ~Beat his Wings and make dust ~Swipe STRATEGY: There's a super easy way to take this bird feller down. As the fight starts, Pas Zuu is on the back wall of the room, and you are in the middle. Immediately move back, it makes it easier to dodge his preliminary attacks. He'll start off shooting two types of beams: ones that extend the length of the room in a certain spot, then explode, and ones that extend the width of the room, then explode. Depending on which he uses, either roll back/forward or left/right to avoid them. Sometimes at this stage he will roar. If he does, roll jump forward and throw a windwill shuriken or something in his face. His next stage is to jump up on a ledge and roar at you. LISTEN: for this is where the strategy starts. You WANT him to move to the door where you entered. It is the one where he DIDN'T start at. Remember where that is? Good. While he is on the ledge, move to the OPPOSITE side of the room. Causing him to jump to the entrance. Now, roll jump over to the door, right behind his rump. Now, he is going to try to jump on your head. If you are standing near the door, then this will not effect you. Yay. When he lands, perform an aerial combo (preferably an  finish of the DS aerial). He'll jump again, repeat. If, at this point, you stay directly behind him, you are out of range for him to beat his wings or take a swipe at you. After so many hits to the bum, he will fly away to the original side. So, repeat the strategy until this big guy is dead. Also not this strategy doesn't work at the door he starts in. It was a painful experience testing this idea. This strategy deserves credit but I don't quite remember (someone of the game faqs ngs board) who gave it to me.
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