PixelJunk Monsters Walkthrough :
This walkthrough for PixelJunk Monsters [Playstation 3] has been posted at 16 Jul 2010 by regirock and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up regirock and share this with your freinds. And most important we have 2 other walkthroughs for PixelJunk Monsters, read them all!
|
regirock |
Walkthrough - FAQ/WalkthroughQQ PQ QQ .RbR7iQQ7:1Rp. ichFSJ. Ji F. r2 ijShPp:,U: EQQQpiQQj:RQQR .J: t. t. jr j: U: h. QQ77rQQ QQ QQ rQ7 QQrLLJ,UQM .XDPL7QQY:JRFr rQZ.Q1 ,Q2 QQ1 QD QQ QQ RQ QQ QQ 9QQ: Q1,.:. rQ1 hQpfMQQQXUQQ iQF Q7 Qc QQQF QF QQ:QQ bQQQQQr QQ :QQ ,QQhbER.rQJ iQQDpRQXRRQ2 .Q2,Qr QL Q7iQQQj QQpQ9 QQ QQ rQrRQ QY LQZ.:rr QREfE9SSDQ rii.2Q0,Qf :Qt Qf rQQ1 Q9 .QZ LQ QY Qi bS LZERRQ: UMRQQQ. YfUiL7rYtX QQQQZF LMZRMS Qi ,M: QL ,Q ..: rFJY2Fr, .7:iY f7iLU i7rirrr::JU ZUri7R. L0:::Q 1:7j:.:7J7i , ,,,, ..., br:iirM. Q:i::Pr .:::, ,Q.:R :0i7LjjtjJYJ7Qr ...., ,U1YjJttY, R::i7::hQrr:::LF 0tc7Y2S .r:, Fi.tr rQr7L:::::i::p. iQLt0tF:,Mr:fLJUfRL Ri:i:.:i7::::::M Zr:jUJ:j1SU7Q. :2rQF7jF. 7:::RL:i9JfUh:rrD:0 t:FQi:D, .L, Q77:7Mr::r7Q7:.JPL.0. :p.DQ.:rR Jp.piJPLF1. Pj:rXS:iLJRjt.b 2LpRJ.b ,Mir:2M2i:rD2t::YQcrP 9iSQ:7:X:i2:Z ,12rFh Z7:iph.X: .X.77iR. 7bc0. .b:r:P,,QjZr R:riQ2ib R.ppici:PQr:D rb:fQ. 9ri7SF.Xi...pr0M:tY .D7Mr rPrri0: .:: Rri.MQ.J27Xt:Qt::iiJQirQ tXiiQ pLicD1irJXQ.M.Di0itP :0:Qt Lhr7iR. R77:JQFYU2f1fbLicQL:irJQ 7birLpXYrrhFrb2rr.P:Q RrjS Qi7Q: FfL7rQ: ph7771 ctfJ: hLrhf9777rR :Z777rMbr7rXPr0i QrQ bJRQ1J7rES XfLY7Q. tZcLLQ QY7Q .QLcLpXPp0bcYLJRjPLL7PZ7UPJc2QQc.Qc1QDDjLcJQ: ZttJjQ. iQcUYQr ,QJJQ, MEjYb0hUfU1SRQJ QYjL00fLUfhj79.7bjj7LLU1MQ7 .EhfFfQ Q2fFED .QffQ R21tj12ttJ7. Q1tUS2F2t2f2jRijU1fFt2UJ: =============================================================================== Game Title: PixelJunk Monsters PixelJunk Monsters Encore Platform: PlayStation 3 FAQ Version: 1.33 (2008-08-22) Author: Paul Wolfenden (PsiPab) =============================================================================== Hello and welcome to my FAQ/Walkthrough for PixelJunk Monsters and PixelJunk Monsters Encore on the PlayStation 3. I created this guide because a) I like the game a lot and b) there was nothing else on GameFAQs at the time of making it. It's my first, and quite possibly last, attempt at making a FAQ so I hope you'll find it a useful aid to this great game! As of this version, the guide covers the entirety of the original game (Tiki Island) and the first 5 levels of the Encore expansion (Toki Island). Be sure to check back for updates frequently! The latest version, along with map screenshots, can always be found at the address below: http://pixeljunk.pabuk.com/monsters/ =============================================================================== 0. Contents =============================================================================== To jump to a section, use the search codes located to the right. ------------------------------------------------------------------------------- 1. About the Game [1ABOUT] ------------------------------------------------------------------------------- 1a. Controls 1b. Gameplay Basics 1c. User Interface 1d. Gameplay Tips 1e. Unlockables 1f. Guide Conventions ------------------------------------------------------------------------------- 2. Original Levels (Tiki Island) [2LVLS1] ------------------------------------------------------------------------------- 2a. Tutorial 2b. Easy 1 2c. Easy 2 2d. Easy 3 2e. Easy 4 2f. Special 1 2g. Medium 1 2h. Medium 2 2i. Medium 3 2j. Medium 4 2k. Medium 5 2l. Medium 6 2m. Medium 7 2n. Special 2 2o. Hard 1 2p. Hard 2 2q. Hard 3 2r. Hard 4 2s. Hard 5 2t. Hard 6 2u. Special 3 ------------------------------------------------------------------------------- 3. Encore Levels (Toki Island) [3LVLS1] ------------------------------------------------------------------------------- 3a. Easy 1 3b. Easy 2 3c. Easy 3 3d. Easy 4 3e. Special 1 ------------------------------------------------------------------------------- 4. Towers [4TOWER] ------------------------------------------------------------------------------- 4a. Upgrading 4b. Arrow Tower 4c. Cannon Tower 4d. Anti-Air Gun Tower 4e. Ice Tower 4f. Laser Tower 4g. Tesla Tower 4h. Fire Tower 4i. Mortar Tower 4j. Hive Tower 4k. Lightning Tower ------------------------------------------------------------------------------- 5. Monsters [5MNSTR] ------------------------------------------------------------------------------- 5a. Shields 5b. Pine 5c. Sycamore 5d. Spider 5e. Bat 5f. Giant 5g. Bee 5h. Boss (Easy) 5i. Boss (Medium) 5j. Boss (Hard) ------------------------------------------------------------------------------- 6. FAQACAS [6FAQAS] ------------------------------------------------------------------------------- 6a. The Game 6b. This FAQ 6c. Miscellany ------------------------------------------------------------------------------- 7. Boring Stuff [7STUFF] ------------------------------------------------------------------------------- 7a. Credits 7b. Version History 7c. Contact Information 7d. Distribution =============================================================================== 1. About the Game [1ABOUT] =============================================================================== PixelJunk Monsters is a PlayStation 3 game developed by Q-Games and available exclusively through the PlayStation Store. It falls into the "tower defense" genre, in which you try to defend your base by building towers to defeat waves of attacking monsters. Monsters features 20 levels, beautiful hand-drawn artwork, a perfectly executed offline co-op mode and online high score tables. PixelJunk Monsters Encore is an expansion pack for PixelJunk Monsters. Encore features a new island with 15 new levels, 5 new music tracks and a few tweaks to tower costs. It also adds global online leaderboards so you can track your overall scores for Tiki (Monsters levels) and Toki (Encore levels) island. --------------------------------------------------------------------------- 1a. Controls ------------------------------------------------------------------------------- Left Stick: Move Character D-Pad: Move character Cross: Confirm / Action Circle: Cancel / Run (unlocked after Special 1) Square: Remote mine (unlocked after Special 2) L1 (Hold): Show upgrade status of all towers R1 (Hold): Show current player (co-op only) Start: Menu / Pause ------------------------------------------------------------------------------- 1b. Gameplay Basics ------------------------------------------------------------------------------- Objective ŻŻŻŻŻŻŻŻŻ Your character starts each level standing by your base and flock, ready to defend against invading waves of monsters. Your aim is simple; to keep as many of your flock alive as possible. At the start of each level there are 20 of them, but every time a monster makes it through to your base you will lose one. To protect them you must build towers in the trees to kill the monsters before they get that far. Monsters ŻŻŻŻŻŻŻŻ Monsters come in waves. Each wave consists of the same type of monster, from just one up to 60 at once! Most levels consist of 20 waves, though some have less. Monsters can have differing amounts of health and some are shielded against certain attacks. See the monsters section (5MNSTR) for details. Towers ŻŻŻŻŻŻ Towers can be built in any accessible tree. Each tower costs coins and there are various types available, all with different strengths and weaknesses. Every tower can be upgraded up to 4 times. This can be done slowly by standing in it and dancing, or instantly by spending gems on it. See the towers section (4TOWER) for details. Coins ŻŻŻŻŻ You start each level with a set amount of coins. Monsters that are killed by your towers will drop coins that you can collect. Do so quickly as they will start flashing and then disappear after a while! You can also sell towers for coins. Only do this when necessary though, as you get back just 70% of the cost price of the tower. Interest ŻŻŻŻŻŻŻŻ After all the monsters in a wave are defeated, you receive interest on your current total of coins. This is initially 5%, but the percentage can be increased up to a maximum of 20% by spending gems on interest-boosting upgrades at your base. Gems ŻŻŻŻ Some monsters will drop gems when they die. When you have enough of these, you can go back to your base and unlock new tower types, or increase the interest paid between waves. Gems can also be spent on instantly upgrading towers. ------------------------------------------------------------------------------- 1c. User Interface ------------------------------------------------------------------------------- When in a level, the majority of the screen is taken up by the playing area. A status bar runs accross the bottom of the screen. The different parts of this bar are explained below. -------------------------------------------------------------- 12 |___M_____________M| PIXEL*JUNK (1) 500 (2) 500 -------------------------------------------------------------- a b c d e a: Current wave number b: Next monster type c: Monster type after next d: Player 1 coins e: Player 2 coins (co-op mode only) Monster icons move right to left accross the wave bar. When (b) reaches the left of the bar, the next wave of monsters starts. At that time (c) becomes the new (b) and (c) is replaced with the new monster type after next. The cycle then repeats. ------------------------------------------------------------------------------- 1d. Gameplay Tips ------------------------------------------------------------------------------- Hidden Stuff ŻŻŻŻŻŻŻŻŻŻŻŻ Every level has 3 sets of coins and a single gem hidden in the trees somewhere. To find them, all you have to do is search the trees by walking over them. Finding all the coins and the gem early on can be a big boost on the harder levels, and is essential when doing a high score run. Note however that the coins or the gem may sometimes be in trees that you can't get to. Check Tower Status ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Holding down the L1 button on the controller shows the upgrade status of all of your towers at once. This is very useful for finding towers that are close to being upgraded, and hence might be worth a quick dance in to finish off. ------------------------------------------------------------------------------- 1e. Unlockables ------------------------------------------------------------------------------- There are 3 unlockables in the game. Finish these levels to receive them: Special 1 - Run ability (hold down Circle to run) Special 2 - Remote mines (press Square to place/detonate) Special 3 - Lightning tower The unlocking requirements are the same on both Tiki and Toki islands. ------------------------------------------------------------------------------- 1f. Guide Conventions ------------------------------------------------------------------------------- The level guides feature a breakdown of every wave of monsters on each level. The columns used in the wave breakdown tables are explained below. # | Monster | H | S | Pattern --------------------------------------------- a | b | c | d | e a: Wave Number ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The number of the wave. A star next to the number means there is something special about the wave. Check below the wave table for details. b: Monster Type ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The type of monster that the wave consists of. c: Health ŻŻŻŻŻŻŻŻŻ The amount of health that the monsters have, as represented by their health bar colour. A dash (-) means green (normal), a plus (+) means blue (extra) and a star (*) means pink (max). d: Shield ŻŻŻŻŻŻŻŻŻ The type of shield that the monsters have, as represented by their colour tint. A dash (-) means none, (G) means green, (R) means red and (B) means blue. e: Pattern ŻŻŻŻŻŻŻŻŻŻ The number of monsters in a wave and where they come from. On levels with multiple spawn points, a letter corresponds to the spawn points map. Plus symbols (+) denote multiple sets of monsters at the same time. Commas (,) denote multiple sets of monsters seperated by a delay. On levels with clear left/right paths, arrows are used to indicate direction. =============================================================================== 2. Original Levels (Tiki Island) [2LVLS1] =============================================================================== Monsters features 21 levels. They consist of 1 tutorial, 4 easy, 7 medium, 6 hard and 3 special levels. ------------------------------------------------------------------------------- 2a. Tutorial "Learn how to play." ------------------------------------------------------------------------------- Just a nice simple introduction to the game and how it's played. Just follow the in-game instructions and you can't go wrong. It's included here just for the sake of completeness! Coins: 100 (solo), 100/100 (co-op) Spawn point ŻŻŻŻŻŻŻŻŻŻŻ _______________________ | | | ( ) | | | | | | | |x | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 1 2 | Pine | - | - | 2 3 | Pine | - | - | 3 4 | Spider | - | - | 2 5 | Sycamore | - | - | 4 6 | Sycamore | - | - | 6 7 | Sycamore | - | - | 7 8 | Pine | - | - | 7 9 | Spider | - | - | 7 10 | Giant | - | - | 1 ------------------------------------------------------------------------------- 2b. Easy 1 "The waves begin." ------------------------------------------------------------------------------- Looks easy and well defensible but beware the high number of monsters you'll be facing, especially considering it's the first proper level. A good place to get a feel for the different tower types and how upgrades effect them. Coins: 340 (solo), 250/250 (co-op) Spawn point: _______________________ |x | | ( ) | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 14 3 | Pine | - | - | 23 4 | Giant | - | - | 4 5 | Sycamore | - | - | 12 6 | Spider | - | - | 22 7 | Sycamore | - | - | 15 8 | Pine | - | - | 30 9 | Giant | - | - | 15 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2c. Easy 2 "Power play." ------------------------------------------------------------------------------- Your first taste of multiple pathways. Hit them as fast and as hard as possible on the parts the monsters are forced to pass before you build defenses where they may or may not travel. Coins: 340 (solo), 250/250 (co-op) Spawn point: _______________________ | ( )| | | | | |x | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9 2 | Spider | - | - | 11 3 | Pine | - | - | 16 4 | Giant | - | - | 4 5 | Spider | - | - | 16 6 | Sycamore | - | - | 10 7 | Sycamore | - | - | 15 8 | Pine | - | - | 30 9 | Giant | + | - | 10 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2d. Easy 3 "Prudence is key." ------------------------------------------------------------------------------- "Monsters have no coins here! Do what you can with your initial funds!" Like the game says, monsters don't drop coins on this level, so you've got to spend wisely. The map is one long path to your base, with monsters going off the screen before reappearing on the other side. Don't neglect air defenses here, as you'll be facing 3 waves of sycamores. Coins: 2000 (solo), 1000/1000 (co-op) Spawn point: _______________________ | | | | | | | | | ( ) x| | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Sycamore | - | - | 10 2 | Pine | - | - | 15 3 | Giant | - | - | 10 4 | Spider | - | - | 15 5 | Sycamore | - | - | 14 6 | Giant | + | - | 15 7 | Sycamore | - | - | 15 8 | Pine | - | - | 19 9 | Spider | - | - | 20 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2e. Easy 4 "Hold the line." ------------------------------------------------------------------------------- Another map with split paths, this one forms a large "X" pattern. For most levels I wouldn't recommend concentrating on base defense, but here it can really help, as the area leading up to the base is the only one that the monsters always pass through. Coins: 340 (solo), 250/250 (co-op) Spawn points: _______________________ |a | | | | | | | | ( ) | | | |b | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 11a 2 | Spider | - | - | 11b 3 | Pine | - | - | 16a + 6b 4 | Giant | - | - | 4b 5 | Spider | - | - | 4a + 15b 6 | Sycamore | - | - | 10a 7 | Pine | - | - | 12a + 17b 8 | Sycamore | - | - | 10a + 6b 9 | Giant | - | - | 5a + 6b 10 | Boss 1 | * | - | 1b ------------------------------------------------------------------------------- 2f. Special 1 "From all sides." ------------------------------------------------------------------------------- "They're all the same! This stage is filled with all the same type of monster." Monsters pour in from just about every opening you can see at some point on this map! However, it's not as hard as it looks, because with the exception of the boss all 20 waves are just spiders. This means you can get away with nothing but arrow towers. Start building close to your base as and work outwards, with a focus towards the bottom half as that's where your flock is and most spawns are from. For finishing the level you get the run ability. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ |a b c| | | | | |d ( ) e| | | |f g| | h i j k l | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 9d 2 | Spider | - | - | 10l 3 | Spider | - | - | 13f 4 | Spider | - | - | 12g 5 | Spider | - | - | 15f 6 | Spider | - | - | 16i 7 | Spider | - | - | 18l 8 | Spider | - | - | 18a 9 | Spider | - | - | 18g 10 | Spider | - | - | 21i 11 | Spider | - | - | 7l + 5b , 8l + 2b 12 | Spider | - | - | 7a + 10h 13 | Spider | - | - | 11g + 9l 14 | Spider | - | - | 11f + 7c + 3g 15 | Spider | - | - | 12l + 3c , 5g , 3e 16 | Spider | - | - | 6j + 5k + 8l 17 | Spider | - | - | 6h + 4j + 9i + 4k 18 | Spider | - | - | 5a + 10f + 4h 19*| Spider | - | - | 25 20 | Boss 1 | * | - | 1d * These spiders come from all spawn points simultaneously. ------------------------------------------------------------------------------- 2g. Medium 1 "Short cut." ------------------------------------------------------------------------------- This map has a painful, if obvious, twist. From wave 13 onwards, some of the monsters in each wave will take the short route to your base. For this reason, make sure you defend the downward path well in the later waves. This level also introduces you to a green shielded pine for the first time, so consider saving up gems to unlock fire towers which can take them down with ease. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | ( ) | | | |x | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 10 3 | Giant | - | - | 6 4 | Spider | - | - | 14 5 | Sycamore | - | - | 10 6 | Spider | - | - | 20 7 | Sycamore | - | - | 15 8 | Pine | - | - | 20 9 | Giant | - | - | 7 , 3 10 | Bat | - | - | 10 11 | Pine | - | - | 25 12 | Pine | - | G | 6 13*| Spider | - | - | 20 14*| Bat | - | - | 15 15*| Sycamore | - | - | 20 16*| Pine | - | G | 10 17*| Bat | - | - | 20 18*| Giant | + | - | 16 , 4 19*| Pine | - | G | 15 20*| Boss 2 | * | - | 1 * Some monsters from these waves will take the short path downwards. ------------------------------------------------------------------------------- 2h. Medium 2 "Smile." ------------------------------------------------------------------------------- There are fewer trees and a wider corridor here than you might have become accustomed to. Because of this, be sure to utilise both the trees nearest to the pathway and the ones behind them, with say a cannon tower in front and arrow tower behind. It's also worth building your towers mostly in the top set of trees, as the few at the bottom don't have as much proximity to the monsters' path. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ |x | | ( ) | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 11 3 | Pine | - | - | 11 4 | Giant | - | - | 5 5 | Sycamore | - | - | 10 6 | Spider | - | - | 16 7 | Sycamore | - | - | 14 8 | Spider | - | - | 17 9 | Giant | + | - | 8 10 | Sycamore | - | - | 12 11 | Pine | - | - | 17 12 | Pine | - | B | 5 , 3 13 | Spider | - | - | 20 14 | Giant | + | - | 5 , 3 , 5 15 | Sycamore | - | - | 16 16 | Spider | - | - | 20 17 | Pine | - | B | 20 18 | Spider | - | - | 25 19 | Pine | - | B | 19 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2i. Medium 3 "Bridge out!" ------------------------------------------------------------------------------- Much like Medium 1, this level lulls you into a false sense of security before unleashing your worst nightmare. That is, if your worst nightmare involves an army of bees crossing the river at the top of the map! There are a lot of flying beasties here, so you'll want to build laser towers as soon as possible to take them out. Don't forget to place them where they will hit an entire line at once, and watch out for the crossing bees towards the end! Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | ( ) | | | | | | | |x | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 11 2 | Spider | - | - | 11 3 | Pine | - | - | 21 4 | Spider | - | - | 22 5 | Sycamore | - | - | 10 6 | Spider | - | - | 22 7 | Sycamore | - | - | 13 8 | Pine | - | - | 25 9 | Giant | - | - | 10 10*| Sycamore | - | - | 10 , 10 11 | Pine | - | R | 17 12*| Bee | - | - | 10 13 | Spider | - | - | 25 14*| Sycamore | - | - | 24 15 | Giant | - | R | 20 16*| Bee | - | - | 16 17*| Sycamore | - | - | 24 18 | Spider | - | R | 29 19*| Bee | - | - | 30 20 | Boss 2 | * | - | 1 * Some monsters from these waves will take the top path, accross the river. ------------------------------------------------------------------------------- 2j. Medium 4 "Treeless forest." ------------------------------------------------------------------------------- "There are just four trees! Choose the right tower for the job and switch types in time!" With only 4 trees available, you're going to be replacing your towers a lot on this level. Arrow towers are useful here, as two fully upgraded ones on the outer trees can help through most of the waves, with the two inner trees being used depending on what you're facing. A final word of advice; the best way to take down the boss is with 4 fully upgraded mortar towers. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | | |x ( )| | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9 2 | Spider | - | - | 9 3 | Pine | - | - | 9 4 | Sycamore | - | - | 6 5 | Pine | - | - | 12 6 | Spider | - | - | 9 7 | Pine | - | - | 7 8 | Sycamore | - | - | 9 9 | Pine | - | G | 9 10 | Spider | - | G | 10 11 | Pine | - | G | 7 , 7 12 | Bat | - | - | 6 13 | Pine | - | R | 9 14 | Spider | - | R | 11 15 | Pine | - | R | 11 16 | Bee | - | - | 6 17 | Pine | - | R | 11 18 | Spider | - | R | 10 19 | Giant | - | - | 10 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2k. Medium 5 "Monster mishmash." ------------------------------------------------------------------------------- "It's a monster free-for-all! All different varieties of monsters will attack in just one long wave!" This level is surprisingly easy considering how far into the game it is. There's only one proper wave of monsters and you are given a huge amount of funds and all tower types with which to deal with them. Even if you do make a mistake it's easy to just start again with different tactics because the level is so short. For these reasons, I don't have any specific tips to give here, so just enjoy finding out what works! Coins: 4000 (solo), 2000/2000 (co-op) Spawn point: _______________________ | | |x ( ) | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 4 " | Sycamore | - | - | 6 " | Giant | - | - | 4 " | Bee | - | - | 5 " | Spider | - | - | 2 " | Bat | - | - | 5 " | Pine | - | R | 4 " | Pine | - | G | 4 " | Giant | - | R | 5 " | Giant | - | G | 5 " | Spider | - | R | 4 " | Spider | - | G | 4 2 | Boss 1 | * | - | 1 3 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2l. Medium 6 "Heart." ------------------------------------------------------------------------------- This is a tricky one. You've got monsters entering from the top and then splitting into the left and right paths that lead to your base. With only a limited number of trees in range of the key points, you're going to have to cover each side as well. It's worth noting that all flying monsters take the left path, so only build air defenses to cover that side. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | ( ) | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 12< 2 | Spider | - | - | 10 < 3 | Pine | - | - | 14> 4 | Spider | - | - | 10> , 5> 5 | Sycamore | - | - | 12 < 6 | Spider | - | - | 7> + 4> + 6> 7 | Sycamore | - | - | 14 < 8 | Pine | - | - | 20> 9 | Giant | - | - | 8> 10 | Bat | - | - | 8 < 11 | Pine | - | - | 6> , 6> + 6 < 12 | Pine | - | G | 4> 13 | Pine | - | - | 6 < , 8> , 11< 14 | Bat | - | - | 13 < 15 | Pine | - | G | 5> , 2 < , 3> 16 | Giant | + | - | 10> , 3< 17 | Spider | - | - | 3 < + 7> , 7 < + 3> 18 | Giant | - | - | 12 < + 8> 19 | Pine | - | G | 11> + 7 < 20 | Boss 2 | * | - | 1> ------------------------------------------------------------------------------- 2m. Medium 7 "Roundabout." ------------------------------------------------------------------------------- Despite how it looks, there's only two spawn points on this level; the bottom left and the bottom right. The 2x4 trees that stick out from the lower middle part of the map can be useful, as monsters from both spawn points will usually pass by them. Beyond that a typical base defense is needed to finish off those that get through. Be aware that fire isn't effective on this level as there are 4 waves of red shielded monsters. Consider a different tower type as an unlock instead. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | ( ) | | | | | | | | | | a b | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10b 2 | Spider | - | - | 11b 3 | Pine | - | - | 16b 4 | Spider | - | - | 15b 5 | Giant | - | - | 6b 6 | Spider | - | - | 17b 7 | Sycamore | - | - | 14b 8 | Pine | - | - | 10b + 10a 9 | Giant | + | - | 8b + 3a 10 | Bat | - | - | 12b 11 | Pine | - | R | 5b , 5a 12 | Giant | + | - | 4b + 7a , 4b 13 | Pine | - | - | 10a + 10b 14 | Pine | - | R | 20b 15 | Bat | - | - | 17b + 5a 16 | Spider | - | - | 12a + 12b 17 | Pine | - | R | 18b + 3a 18 | Spider | - | - | 15b + 7a 19 | Giant | - | R | 15b 20 | Boss 2 | * | - | 1b ------------------------------------------------------------------------------- 2n. Special 2 "Lines of attack." ------------------------------------------------------------------------------- It's all about the flying monsters here. Build plenty of anti-air guns to defeat the initial waves, then supplement them with lasers as soon as you have enough gems. Arrow towers can deal with the few waves of spiders but you'll need something stronger in the later stages to deal with a single wave of giants and the boss. For beating this level you receive remote mines. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | | | | | ( ) | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Sycamore | - | - | 8 2 | Bat | - | - | 8 3 | Sycamore | - | - | 12 4 | Bee | - | - | 7 5 | Spider | - | - | 10 6 | Bee | - | - | 9 7 | Sycamore | - | - | 15 8 | Bat | - | - | 15 9 | Bee | - | - | 12 10 | Spider | - | - | 10 , 5 11 | Bat | - | - | 18 12 | Sycamore | - | - | 18 13 | Sycamore | - | - | 20 14 | Bee | + | - | 15 15 | Giant | + | - | 15 16 | Bat | - | - | 25 17 | Sycamore | - | - | 24 18 | Bee | + | - | 18 19 | Bee | + | - | 23 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2o. Hard 1 "So many monsters." ------------------------------------------------------------------------------- They weren't kidding with the title of this level. Research lasers at the first opportunity and place them where they will be most effective, perhaps in the middle of the t-junction so they can hit all sides. Go for fire towers next to mow down ground enemies but don't forget to keep your air defenses up too. By the end, you're going to need all the fire towers you can afford to deal with a wave of 60(!) green shielded spiders. The boss is still the medium type so no worries there. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | a | | | | | | b| | | | ( ) | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 20a 2 | Pine | - | - | 18a 3 | Pine | - | - | 12a 4 | Pine | - | - | 15a + 5b 5 | Sycamore | - | - | 18a + 6b 6 | Bat | - | - | 10a 7 | Spider | - | - | 12a 8 | Pine | - | - | 32a 9 | Bat | - | - | 30b 10 | Giant | - | - | 2a + 2b 11 | Bee | - | - | 4a + 4b 12 | Pine | - | - | 64a + 16b 13 | Spider | - | - | 32a 14 | Bee | - | - | 8a + 8b 15 | Pine | - | G | 16a + 16b 16 | Spider | - | G | 10a + 10b 17 | Bat | - | - | 24a + 12b 18 | Bee | - | - | 10a + 20b 19 | Spider | - | G | 40a + 20b 20 | Boss 2 | * | - | 1a ------------------------------------------------------------------------------- 2p. Hard 2 "Double team." ------------------------------------------------------------------------------- This level is one of the hardest in the game, thanks to the dual-sided design and short pathways from spawn to base. Unlock lasers first but follow it up with fire as soon as possible because the monster numbers really ramp up after the halfway point. If you make it to the end, you'll get your first experience of the hard boss, who is both fast and tough. Build as many mortars as you can to deal with it, selling useless towers such as anti-air and lasers if necessary. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | b| | | |a | | | | ( ) | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 5a + 5b 2 | Pine | - | - | 12a + 6b 3 | Pine | - | - | 6a + 6b 4 | Pine | - | - | 14a + 5b 5 | Sycamore | - | - | 4a + 4b 6 | Bat | - | - | 8a 7 | Spider | - | - | 12a 8 | Pine | - | - | 32a 9 | Bat | - | - | 18b 10 | Giant | - | - | 2a + 2b 11 | Bee | - | - | 4a + 4b 12 | Pine | - | - | 64a + 16b 13 | Spider | - | - | 33a 14 | Bee | - | - | 8a + 8b 15 | Pine | - | G | 16a + 19b 16 | Spider | - | G | 10a + 10b 17 | Bat | - | - | 22a + 12b 18 | Bee | - | - | 11a + 20b 19 | Spider | - | G | 34a + 20b 20 | Boss 3 | * | - | 1a ------------------------------------------------------------------------------- 2q. Hard 3 "Pond patrol." ------------------------------------------------------------------------------- These snowy levels are, in my opinion, the nicest looking in the game. This one has you facing off against flying creatures crossing the pond and ground beasties taking the long winding path around it. Do just enough to deal with the ground monsters first then put most of your effort into dealing with the many waves of fliers. Lasers are of course essential, with fire of little use until after the red shielded waves have passed, at which point you'll need it for lots of green shielded giants. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | | |x | | | | ( ) | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 17 2 | Sycamore | - | - | 3 3 | Pine | - | - | 22 4 | Sycamore | - | - | 12 5 | Spider | - | - | 14 6 | Bat | - | - | 12 7 | Pine | - | - | 50 8 | Sycamore | - | - | 40 9 | Giant | - | - | 6 10 | Bee | - | - | 12 11 | Pine | - | R | 20 12 | Bee | - | - | 30 13 | Spider | - | R | 25 14 | Bee | - | - | 12 15 | Pine | - | G | 20 16 | Bat | - | - | 12 17 | Giant | - | G | 20 18 | Sycamore | - | - | 50 19 | Giant | - | G | 20 20 | Boss 3 | * | - | 1 ------------------------------------------------------------------------------- 2r. Hard 4 "Swirling paths." ------------------------------------------------------------------------------- "So lonely! Protect the last of your flock!" Oh cruel level designers, forcing us to get a rainbow or nothing. There are several ways to attempt this one. You could start with base defense and work outwards, or spread your towers out from early on. A few fire towers can be a big help on this level. If you've not used remote mines as a last resort yet, consider doing so here. There's nothing worse than getting to the later waves, only to have a monster with low health finish off your flock! Coins: 340 (solo), 250/250 (co-op) Spawn points: _______________________ | a | | | | ( ) | | | | | | | | b | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9a 2 | Spider | - | - | 10a 3 | Pine | - | - | 12b 4 | Giant | - | - | 5a 5 | Sycamore | - | - | 5b 6 | Spider | - | - | 12a 7 | Sycamore | - | - | 8b + 2a 8 | Giant | - | - | 10b 9 | Spider | - | - | 6a + 8b 10 | Giant | - | - | 3a , 4a , 3a 11 | Pine | - | - | 14b + 5a 12 | Spider | - | - | 13a + 12b 13 | Sycamore | - | - | 9a + 6b 14 | Giant | + | - | 5a + 10b 15 | Pine | - | - | 19a + 6b 16 | Spider | - | - | 18a + 12b 17 | Sycamore | - | - | 8a + 12b 18 | Giant | + | - | 20a + 10b 19 | Spider | - | - | 15a + 15b 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 2s. Hard 5 "Semicircle assaults." ------------------------------------------------------------------------------- "Monsters have no gems, here! All the monsters will need to be taken down with just the basics!" This level sounds fun. That is, until you realise just how essential towers like fire and laser have become by now. Monsters are sent down both paths in equal numbers for the most part, so build to defend both sides. You need lots, no, loads of all 3 default tower types to survive this one. Then as if it wasn't bad enough already, they send not one but two hard bosses for the finale. Paint their way with cannons, selling everything else as you go. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | ( ) | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 5 < + 4> 2 | Pine | - | - | 12 < + 12> 3 | Sycamore | - | - | 3 < + 3> 4 | Sycamore | - | - | 6 < + 6> 5 | Bat | - | - | 8 < + 8> 6 | Spider | - | - | 8 < + 8> 7 | Spider | - | - | 10 < + 10> 8 | Pine | - | - | 11 < + 11> 9 | Bat | - | - | 20 < + 10> 10 | Giant | - | - | 4 < + 4> 11 | Bee | - | - | 3 < + 6> 12 | Pine | - | - | 32 < + 32> 13 | Spider | - | - | 24 < + 24> 14 | Pine | - | - | 32 < + 32> 15 | Bee | - | - | 6 < + 6> 16 | Giant | - | - | 5 < + 5> 17 | Bat | - | - | 16 < + 16> 18 | Bee | - | - | 7 < + 7> 19 | Spider | - | - | 12 < + 12> 20 | Boss 3 | * | - | 1 < + 1> ------------------------------------------------------------------------------- 2t. Hard 6 "The Final Stage." ------------------------------------------------------------------------------- Considering this is "The Final Stage" it's not that difficult. Again, monsters enter from the top and split into left and right paths. As such no special tactics are needed here. Base your defense on, well, base defense! There's lots of trees with which to do so and nice long pathways to keep the monsters occupied. You will face all 3 types of boss at the end but thanks to the aforementioned long pathways and the fact they all go left they're surprisingly easy to deal with. For finishing this level you receive a congratulatory message, followed by the game's credits. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | ( ) | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 6 < 2 | Spider | - | - | 6> 3 | Spider | - | - | 6> 4 | Pine | - | - | 15 < + 15> 5 | Pine | - | - | 15 < + 15> 6 | Spider | - | - | 10 < + 10> 7 | Sycamore | - | - | 10 < + 10> 8 | Bat | - | - | 5 < + 5> 9 | Spider | - | - | 10 < + 10> 10 | Giant | + | - | 3 < + 2> 11 | Pine | - | G | 2 < + 6> 12 | Pine | - | G | 8 < + 8> 13 | Spider | - | G | 16> 14 | Giant | + | G | 10 < + 10> 15 | Pine | - | G | 40> 16 | Bee | - | - | 5 < + 7> 17 | Pine | - | G | 50> + 10< 18 | Giant | + | G | 10 < + 10> 19 | Giant | + | - | 9 < + 15> 20 | Boss(All)| * | - | 3< ------------------------------------------------------------------------------- 2u. Special 3 "Eruption Destruction." ------------------------------------------------------------------------------- "Volcanoes ruin everything! In between waves, a tower will be destroyed by volcanic rocks!" This is the true final level in my opinion. Thankfully it's nice and interesting! As the game says, at the start of every wave a random tower will be destroyed. For this reason, you might not want to upgrade your towers too far because you never know how long they will last. The 5 trees in the middle are your friends, as most monsters will circle them before heading to your base. The trees surrounding them are useful for the same reason. For finishing this level you unlock lightning towers. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ |a | | | | ( ) | |b | | | | | |c | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10a 2 | Giant | - | - | 8b 3 | Spider | - | - | 11c 4 | Sycamore | - | - | 4a + 3b + 3c 5 | Pine | - | R | 10a 6 | Pine | - | B | 3a + 3b + 3c 7 | Giant | - | - | 10a , 5a 8 | Pine | - | R | 10b 9 | Giant | - | R | 10a 10 | Spider | - | R | 15c 11 | Bat | - | - | 4a + 4b + 4c 12 | Pine | - | G | 10c 13 | Spider | - | B | 4a + 4b + 4c 14 | Giant | - | R | 10b , 5c 15 | Pine | - | G | 10c 16 | Giant | - | G | 10b 17 | Spider | - | G | 15c 18 | Bee | - | - | 4b + 3c + 4a 19 | Giant | - | - | 11b + 8a + 11c 20 | Boss 3 | * | - | 1b =============================================================================== 3. Encore Levels (Toki Island) [3LVLS1] =============================================================================== Encore features 15 levels. They consist of 4 easy, 4 medium, 4 hard and 3 special levels. ------------------------------------------------------------------------------- 3a. Easy 1 "Whipped Frenzy." ------------------------------------------------------------------------------- Don't be fooled by the "easy" part in that name. Nothing is easy in Encore, as you'll quickly find out if you're trying out these levels without thoroughly beating Tiki island first. Pay close attention to spawn points, and be aware that monsters will be dropping much less loot than you're used to from the harder original levels. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | c d | | | | | |a ( ) | | | | | | b | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 8a 2 | Spider | - | - | 2a 3 | Pine | - | - | 9d 4 | Spider | - | - | 12a 5 | Pine | - | - | 8a + 1b + 10d 6 | Pine | - | - | 8c + 8d 7 | Sycamore | - | - | 12a 8 | Sycamore | - | - | 8c , 2b 9 | Giant | - | - | 8a 10 | Giant | - | - | 2a + 3c + 1d 11 | Pine | - | - | 10a , 1b 12 | Pine | - | - | 16c , 3b 13 | Spider | - | - | 6b 14 | Sycamore | - | - | 8a + 4b 15 | Giant | + | - | 4c + 4d 16 | Pine | - | - | 10d 17 | Spider | - | - | 6b 18 | Sycamore | - | - | 8a + 8c 19 | Giant | + | - | 6a + 3c + 3d 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 3b. Easy 2 "Zen Loop." ------------------------------------------------------------------------------- A single spawn point is something of a reprieve after Easy 1, but don't expect an easy victory. Watch out for the Sycamores - there's an awful lot of them to deal with so plan for a solid air defense. Also look out for numerous waves of the tougher (blue health bar) giants, as you might need something stronger than cannons for these. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | |x | | | | | | ( ) | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ # | Monster | H | S | Pattern --------------------------------------------- 1 | Giant | - | - | 1 2 | Spider | - | - | 10 , 8 3 | Giant | - | - | 2 4 | Pine | - | - | 26 5 | Spider | - | - | 8 , 8 6 | Sycamore | - | - | 12 , 12 7 | Giant | - | - | 2 8 | Sycamore | - | - | 8 , 16 9 | Pine | - | - | 48 10 | Pine | - | - | 8 , 8 11 | Giant | + | - | 2 , 2 12 | Sycamore | - | - | 22 13 | Giant | + | - | 2 , 2 14 | Sycamore | - | - | 9 , 9 15 | Giant | + | - | 8 16 | Giant | + | - | 8 17 | Spider | - | - | 12 , 8 18 | Sycamore | - | - | 12 , 20 19 | Giant | + | - | 12 20 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 3c. Easy 3 "Paku-Paku." ------------------------------------------------------------------------------- Prepare to be heavily assaulted from two sides. While your flock might seem well protected in the middle, the lack of surrounding trees means mounting a late defense is not really possible. For that reason, you're going to have to do the bulk of your monster mashing elsewhere, on either side of the map. Again, beware the large numbers of sycamores and upgraded giants. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | | |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another PixelJunk Monsters Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

