Prince of Persia Walkthrough :
This walkthrough for Prince of Persia [Playstation 3] has been posted at 28 Jul 2010 by littlesal728 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up littlesal728 and share this with your freinds. And most important we have 5 other walkthroughs for Prince of Persia, read them all!
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Walkthrough - FAQ/WalkthroughTable of contents: Versions********************************[vs.01] Introduction/Use of Guide***************[in.01] Quick Object Glossary*****************[in.02] Controls********************************[cn.01] Combat/Bosses***************************[cb.01] Walkthrough*****************************[wt.00] Into the Storm************************[wt.01] Temple********************************[wt.02] (City of Light) City Gate**************[wt.03] (Royal Palace) The Cavern**************[wt.04] (The Vale) The Cauldron****************[wt.05] (Ruined Citadel) King’s Gate***********[wt.06] (Ruined Citadel) The Sun Temple********[wt.07] (Ruined Citadel) The Windmills*********[wt.08] (The Vale) Machinery Grounds***********[wt.09] (The Vale) Reservoir*******************[wt.10] (Ruined Citadel) Marshalling Ground****[wt.11] (Ruined Citadel) Martyrs’ Tower********[wt.12] (Ruined Citadel) Hunter’s Lair*********[wt.13] (Royal Palace) Royal Gardens***********[wt.14] (Royal Palace) Spire of Dreams*********[wt.15] (Royal Palace) Coronation Hall*********[wt.16] (Royal Palace) Royal Spire*************[wt.17] (Royal Palace) The Palace Rooms********[wt.18] (City of Light) Tower of Ahriman*******[wt.19] (City of Light) Queen’s Tower**********[wt.20] (City of Light) City of Light**********[wt.21] (City of Light) Tower of Ormazd********[wt.22] (City of Light) Warrior’s Fortress*****[wt.23] (The Vale) Construction Yard***********[wt.24] (The Vale) Heaven’s Stair**************[wt.25] (The Vale) The Observatory*************[wt.26] The Temple: Final*********************[wt.27] Darkness to Light: Final Battle*******[wt.28] Prologue******************************[wt.29] Extras/Trophies*************************[ex.00] Trophy Guide**************************[ex.01] Combo List****************************[ex.02] Light Seeds***************************[ex.03] Bonus Costumes************************[ex.04] Contact Information/Legal***************[li.01] [vs.01] Versions Version 1.00 (January 01, 2009) Complete walkthrough of story completed. Controls, combat, and bosses section also added. Extras/Trophies section added, but empty. Version 1.10 (January 02, 2009) Added a near complete Trophy Guide and Extra Skins sections under Extras/Trophies. Light seeds section still under construction. Version 1.20 (February 11, 2009) I have finished the trophy guide and the skins section, in preparation for the DLC package. I also added a light seed pointer section, but decided against writing an entire guide. At this point, I have gotten rather frustrated with playing this game continuously, so I doubt I will be purchasing the DLC. However, I will still be posting information given to me about the DLC add-on, so the guide will still be useful. Version 1.21 (February 12, 2009) A few minor fixes and other things I forgot with the larger update. This should be the final until the DLC is released. [in.01] Introduction/Use of Guide This walkthrough is my first, so it may not be the greatest. But it should get anyone through the game or be of use to anyone who may be stuck at a certain part. I am totally open to criticism and suggestions on this guide to make it better. If you have any missing or better information that you would like to see corrected, I would be more than happy to add it to this guide with full credits to you. My contact information can be found at the very end of the guide. The game play of Prince of Persia requires the walkthrough to be written as a detailed step by step guide, making it very long. As it goes on throughout the game, I have lowered detail slightly as you will see the same situations many times, and should know how to handle getting to and from each object. Prince of Persia is one of the simplest games I have ever played. That’s not to say it’s not entertaining, just impossible to lose. Elika, your new found partner will be there to save you every step of the way. For that reason, I will not be telling you how to finish every battle, because that is up to you. I will only inform you of the ways to beat the bosses that can only be beaten in a certain way. Also, this game is not linear, so the path I give you may not be the required path. For collection of light seeds, I will only inform you how to get enough light seeds to continue through the game. If you want to collect your own light seeds, you may do so, and then meet up with the walkthrough at the next chapter, as long as you are at or above the light seed amounts in the walkthrough. The written way I have of getting the easiest and minimum amount of light seeds, and completing the game is far from the quickest or most efficient, so finding them on your own may be more time efficient. [in.02] Quick Object Glossary: Price of Persia has many objects you will use to get around the world. Each one has specific ways to get to and off of it, and I will refer to each one in a certain way for clarity purposes. The following is a list, not in alphabetical order. It is only for clarification, and if need be, I can add more to it. A wall run is simply running off of a wall. Usually you will see scratches along the wall as a reference point on where to do it at. A platform is usually just the ground; a safe spot where you will return if you fall off the edge. A beam usually juts out of a platform horizontally, although they sometimes stand alone. You can walk out onto it or hang off of it. A pole is a skinny object that you can hang off of and swing to or from, but you cannot stand on it. A pillar is basically a vertical beam. You may jump to it and grab on, and move up or down, around it, and can jump off in any of the four directions. Ivy is simple. You may grab onto it and move around. You can wall run in any direction off of it, or jump behind you if something is back there. Fissures are the same as ivy, but you don’t have to wait for Elika to get on your back and they do not cover as much wall space. Hoops are generally placed in the middle of a wall or roof run, and also in jumps on a wall. Grab onto it with the circle button to continue whatever you are doing, and do not press jump again. It can also move to open/close a door, or to move an object to where it needs to be. Sometimes also referred to as Hooks or Rings by accident. Corruption, blobs, and tentacles are all something that will immediately catch you and require Elika to save you. Blobs will move up and down or side to side across a wall, so you will have to time your way through them. Blobs can also be referred to as moving masses. Tentacles will fire from the wall, and then retract. When retracted, you can run across them safely, so you must also time these. Corruption will simply be laying on the ground, and you either have to jump over it or go around it. An extended jump is one with Elika’s help. Press triangle at the top of your first jump to get thrown further. There are many plates through the game, many required, some not. They come in four colors; red, blue, yellow and green. Each one has a slightly different way of getting you from point A to B. Red will require nothing from you after you activate the plate until the point you land. Blue is basically the same as red, but generally a shorter distance. Yellow requires some control. You will be flying through the air and there will often be obstacles in the way. While you can move in 8 directions, only the basic four matter. In the walkthrough, I have tried to list where all of the obstacles will be, but if you hold the next direction before the obstacle is in front of you, you may run into something that was not an obstacle in the first place. Always bring yourself back to center after avoiding an obstacle. Green also requires some control. You will be running across everything, and there will often be obstacles in the way. This only has two directions that matter, left and right. Same as the yellow plates, try to center yourself after avoiding an obstacle. [cn.01] Controls The controls on this game are simple and straight forward. Parentheses denote controls in combat. Left Stick: Move Right Stick: Pan View X: Jump (Acrobatic Attack) Square: Nothing (Sword Attack) Triangle: Compass, Extended Jump, Activate Plate (Elika’s Attack) Circle: Grab Hoop (Grab Attack) L1, L2: Talk to Elika (Block/Deflect) R1, R2: Fall/Grip Fall R3: Center View Select: World Map Start: Pause/Menu [cb.01] Combat/Bosses Combat in this game is pretty simple. You have four base attacks: Sword, Acrobatic, Grab, and Elika, all of which can be combined into fashionable combinations. The combo list is near the end of this walkthrough. Occasionally, enemies will change to a state where they can only be damaged by a certain attack. Totally black will require an attack from Elika; Flaming blue will require a normal sword attack, and a bit of shine will require a grab attack. The game will generally tell you which attack you will need. If you happen to use Elika when the enemy is in a grab or sword attack only mode, she will be thrown to the ground. Stand next to her to get her back. Elika’s Father: Apparently this guy doesn’t like you. Lucky for you he is not very difficult. He will have a few powers of the other bosses, such as the poison which reverses your controls. The Warrior: He is large and cannot be defeated by your weapons, and don’t bother with a grab attack. To defeat him, you must push him into or off of a certain spot. Refer to the walkthrough for details on how to defeat him each time. The Concubine: This lady is very annoying. In many of the battles she will disable Elika so you cannot use her attack. Avoid beating her into walls or corruption, as she will just teleport behind you and end your combo. She also seems to change forms the most, making her more complicated. And finally she can shoot some pink stuff into your face, causing you to move in an opposite direction then you control. It is not very long lasting, just an annoyance. The Alchemist: The Alchemist does not seem that different than the Concubine in his fighting style, so expect the same sort of things. He usually fights in areas where he can be knocked off of the edge, making him a bit easier. The Hunter: Probably the easiest and most straight forward of the bosses. He may be the most aggressive attacker, but his only special ability is to shoot black stuff in your eyes, making it harder to see for a time. Still, he is easy, so just go to town on him. ***************************** *[wt.00] Walkthrough* ***************************** [wt.01] Into the Storm This is the intro movie and the beginning of the game, where you meet your new partner, Elika. This will double as the game tutorial. Once you take control, begin to follow her. This part is very simple, and only requires following what she does and the commands shown on the screen. Jump the first 2 gaps, then drop down the next small cliff and continue to follow her. You will come to a larger gap where you must run across the wall. Notice the scratches on the wall. These will be throughout the game as tips. Simply jump towards the wall while running and you will execute a wall run. You can either slide out or jump off the wall. Repeat a wall run for the next gap. Continue by jumping up the next cliff, then across another large gap. This next gap you will have to wall run across and jump off at the end. Continue around the corner, and now you are in your very first combat situation. To start, simply follow the directions given to you on the screen. Do a sword attack, followed by a gauntlet attack, followed by another sword attack. Hold block when it tells you to and hold it until he finishes his entire attack. Then you are free to use whatever moves you want to finish him off. After the fight is over, you must now jump between two walls. While moving at one wall, jump, wait for him to complete both jumps, the press jump again and he will move to the opposite wall until you are at the top. Jump across the next gap, then execute another wall run, remembering to jump off the end of this one. Here you must do a double wall run. At the end of the first wall run, just jump again and you will start the second wall run. Jump off at the end and you are at another movie. You now have her in your arms, so just carry her through the canyon to the next cliff. A small movie will begin and you will set her down and enter another battle. After the battle, you are now allowed to talk to her. To do so, simply press L2. Now, keep moving. Jump up the wall in front of you, then jump to the platform. Wall run across the wall to your right, then jump off to the platform on the left. Wall run across the wall to your left. Back to the right wall for another wall run, then jump directly into a second wall run, remembering to jump off at the end. Here there are two more fights. There is no real order to fighting these fights, but pay attention to the button tips. After the fight, walk off the cliff and grip fall down the cliff. [wt.02] Temple You are almost to the temple. Follow her across the desert sand, up the stairs, then jump on up the wall to the fissure. Push up and jump to the next fissure. Move right on the fissure, then up to the top. Again, push up and jump to the top of the wall. Grab hold of the crank and push into it to open the door below. Grip fall back down the wall you just climbed up. Enter the temple. At the end of the hallway there is a door with a ring to the right of it. Jump up to the ring and grab it to pull it down. Continue inside and run up to the shining tree. This will begin the first boss fight. Simply beat on him as you feel. Remember to block regularly and do some combos. A second fight will start, and now you have the powers of Elika to help you out. Once out of the fight, run to your right, jump 3 gaps, move forward, wall run up to the corner, jump and continue the second wall run. Grab onto the fissure and continue around the wall to the end, then wall run off. Jump the next gap, and go up the ramp. At the end of the ramp, jump once more and enter battle. Go to the door and open it by jumping and grabbing the ring to the right of it. As you run out of the temple, it will begin to fall apart. The first jump is on the right, wall run across the left, jump across the middle to the right, wall run across to right wall, jump off, run up the middle and jump again. On the final jump, midway through, extend your jump with Elika. You will run out of the temple and enter a long scene. At the end of the scene, press select to enter the World Map and begin the tutorial. Choose any from the inner ring. For the sake of the walkthrough, choose the destination on the far right of the inner circle. Exit the world map and press triangle to be shown a path to your destination. Follow the light across the desert. When you get there you will enter one more cut scene before the next set of jumps. [wt.03] (City of Light) City Gate Cross the gap in front of you by using the extended jump, jump up on top of the block to the right, wall run to the hoop, grab it and continue to wall run. Jump up the wall in front of you, grabbing the hoop to continue the jump to the top. Jump up to the fissure, and move along it to the end of it, push right and wall run off to the next platform. In the corner ahead of you, jump up to the ring, grab it and continue your jump up to the fissure. Move along the fissure, push left and wall run to the hoop, continue to wall run to the end. Jump the final gap to the fork in the paths. Take a right here. Jump onto the slanted platform, slide to the end and jump. Jump again up the wall, then onto the slanted platform, jumping at the end of each. Jump up the cliff in front of you, using both hoops. Jump and slide down the next platform, jumping straight ahead. Slide down the next two platforms and jump up the wall in front of you. Take a right and slide down the ramp. You will be forced to the platform off to your right. From there, jump straight up the wall to the vines ahead of you. Move to the top of the ivy and jump up to the top of the wall. Wall run to the vines, then off of the vines. Jump to the column, the jump off of it, moving forward. Do the same on the next two columns, remembering to slide down the tall one before jumping onto the platform. Jump towards the light pillar and begin battle with The Warrior This fight requires you to push him off of the edge. To do this, move yourself to the edge and block. He will force you to the ground, at this point you repeatedly press square and now are on the other side of him with his back to the edge. Hit him with 2 sword attacks, followed by an attack from Elika, then enough sword attacks to force him to the edge. Deflections will make this even easier. Repeatedly press square again to force him off of the edge. You are now on the way out of here. Remember to collect the 5 light seeds on the platform before doing anything else. Face the large doors and take a left, sliding down the ramp to the light seed. Before climbing up the ivy, jump up the wall to your right to collect another light seed. Then jump up to the ivy, move up more and jump to the next set of ivy. Wall run to yet another set of ivy collecting another light seed. From here, push left and wall run, but jump off of the wall in time to catch the pole. Slide down the pole, aim your back at the wall with the light seeds, jump over to them, then jump back after collecting them. Climb back up the pole, to the top, and face yourself to the next pole. Jump and execute a roof run to one pole, then the next. Roof run again and just let yourself fall to the ground. Slide down the wooden plank and climb up. Here you should back track in order to collect a few extra light seeds. Turn to the slanted rock parallel to the wooden plank you came from and slide down it. Do a wall run to the ivy, then a second wall run to the next set of ivy. Before leaving this ivy, move up to the top and jump straight up to collect the two light seeds overhead. Wall run the rest of the way, jump to the slide, and into ivy of now dark territory. Jump to the slide, up the wall and into a fight. If you a quick enough, you can run up to the spawning enemy and use a sword attack to instantly defeat him. Now we will head back to the City Gate, and then onto the Cavern in the Royal Palace. For direction, you may want to set it on your world map. Simply go towards the green at this point, sliding down two ramps before wall running to some ivy. Move up to the top left of the ivy and execute another wall run to more ivy. Continue with another wall run to the left, jumping in time to catch the slanted wooden plank, and then jump up the wall. Go straight ahead, jumping a small gap and onto a platform. Turn right, slide down the platform and go up the next wall. Against the wall to your right, slightly up, you will see a light seed, go out on the slight peninsula, aim at the light seed and jump for it. When you reach the top of the jump, jump back to safety. At this point you should have 25 light seeds. Now, jump and slide down the next to slanted stones, and climb up the wall at the end. Do a U-turn to your right and slide down the next to slanted stones, picking up two more light seeds. Do another U-turn to your right, slide down the two stones, ending up back were you where just seconds ago. Pass through the broken doors ahead. Wall run across the wall to your left, grabbing the hoop at the end and continuing to the fissure. Follow it to your right and up, and jump up to the next fissure. Follow this one up and to the right, into a wall run and off onto a platform where light seed number 31 will be waiting. Go straight ahead and make the next jump with Elika’s help and slide down these next ramps. Be aware, at the end of each of them you will need Elika’s help to clear them until you are on solid ground. You are now back to the fork in the road, and can take a right to finish your travel to the Cavern. [wt.04] (Royal Palace) The Cavern Jump to the pillar, then immediately off in the forward direction. Run up to the next pillar, jump onto it and climb up to the top, jumping off onto the top of the cliff. Continue straight, jumping across the next two pillars. Moving still forward, wall run off of the right wall, jump to the pillar then off the pillar to wall run across the left wall, finishing by jumping off at the end. Wall run across the right wall, making sure to grab both hoops on the way to stretch your wall run out. Jump to the pole, move around it to position yourself to the next landing and jump off. In the center of the wall is a fissure. Jump up to it, move up to the top, and jump up to the top of the wall. Jump to the pillar ahead of you, move to the top of it and roof run across to each hoop and onto the next pillar. Slide down the pillars to line yourself up with the poles, then jump across to them. Jump from one pole to the next and then onto the ground. Take a left and jump from one pillar to the next. Through no fault of your own, you will fall, and will be at the fertile grounds, ready for a fight with the very ugly concubine. To reach the concubine, if you are facing her, turn directly left from the pillar of light and run out to the pillar. Jump to it, climb up, and jump off from the top to climb up and to the top of the wall. Turn right to jump to the beam and then again to the platform. Jump and swing across both poles, then wall run and jump onto the platform with the concubine and sword attack her. Yep, she is an illusion. Jump back to the main platform and run to the pillar directly right of the pillar of light. Jump to the pillar, climbing back up to the top and jumping to the top of the wall. Take a left turn this time and slide down the next two platforms, finishing off by jumping up the wall, and attack her again. Guess what, another illusion. Jump back to the main platform and run to the right yet again, out to another pillar. Jump to it and climb up, jumping off to grab the hoop and continue up the wall. Turn left and jump down the slide and to the next two poles to swing across. Slide down the next ramp, then climb up the wall directly ahead. Swing at her and hit yet another illusion. Jump back onto the main platform, where you can finally begin the real battle with her. After defeating her, move up the time pillar of light and heal the fertile grounds. Before leaving this area, pick up all the light seeds around. Many of them are on the same routes used to find the concubines illusions, so simply follow the same routes until all the immediate light seeds are collected. This should bring the grand total to 45, maybe a few more if you decided to do a little extra searching. Go to the world map and select The Cauldron as your destination. From the main platform, activate your compass and follow it to the pillar shown. Go up to the top of the wall using the hoop. Before going up further, go to your right and drop to that platform to pick up a couple more light seeds. Use an extended jump from Elika and hit the sliding platform and land back on the main. Go back up the same pillar and wall, but this time continue on up the wall with the hoops. Do a quick wall slide straight down onto a light seed, then jump back up the wall. Jump across to the pillar ahead of you using an extended jump, then onto the wall for a wall run to the fissure, which will take you down to another wall run which you can jump out of onto the ground. To collect the light seed on the wall, wall run around the right wall, jumping into another wall run and then onto the ground, completely avoiding the pillar in the middle. Move straight on, jump to the next pillar, slide down a bit, then jump to the ground. Continue across the next gaps using the poles until you come to the next bit of dark ground, and another fork in the road. From here you can continue on to The Cauldron by making a right and heading for the vines. For reference, you should have around 54 light seeds by this point. [wt.05] (The Vale) The Cauldron Jump up to the vines and use them to avoid the deadly black goo, aka Corruption. Drop off, then move to wall run off the wall to your right to the vines, then continue a wall run. Next is the same thing, just more wall running to ivy to more wall running. Once you land, climb up the wall ahead of you, and again continue to wall run off of the walls to your right, this time extending the wall run with the hoops. This time, climb up the ivy to the left, moving up and wall running across, jumping off at the end to hit the platform. Wall run once more off of the right, then hang a right and enter The Cauldron. To your left is a wall with vines, jump the gap to get to it and climb to the top of the wall. Continue across the horizontal pillars, then jump to the slanted platform to slide down to the next platform. Climb up the wall of ivy ahead of you, jump from one beam to the next and up another wall of ivy. Take a right and slide down another platform, jumping to catch the wall and to not fall into the Corruption. Jump to the beam, onto a platform, then onto a pillar. Move up the pillar and roof run to the next pillar. Continue to roof run, grab the hoop, and climb up to the top of the wall. From here, head left and jump the gap. Jump the gap to your right, then to your right again, using Elika to extend your jump. From directly below the beam overhead, jump up the wall and climb up the beam. Jump to the platform and slide down, jumping into a wall run then falling onto the platform of the fertile grounds for your battle with the Alchemist. After defeating the Alchemist, run up and heal the fertile grounds. Remember to pick up the four light seeds before continuing on. You can also go to the world map and set the King’s Gate as your destination. With Elika’s help, jump across to the ivy and slide down to the next set of ivy below you, continuing on to the ground. At this point you should have enough light seeds to activate Elika’s first plate power, but for the sake of speed, I will first direct you to completing King’s Gate before returning to the temple. From the platform, take a right and jump the gap to another platform. For a few extra light seeds we will travel to the left, wall running to the ivy. Before continuing your wall run, remember to jump up the wall to collect the seed above your head. Finish the wall run, jump to the platform and circle back around to where you just came from. This time, wall run to the right and at the ivy jump up to the top of the wall to collect a light seed. Drop back to the ivy, wall run to your left and jump off to depart the Cauldron. Leave through the archway and go to your right, jumping the gap. Note the light seed to your left. Climb up to the railing, jump across to the wall, and once at the top of the jump, jump back to the platform. Continue on, jumping to wall run on the left wall to some ivy, using it to slide down to the floor. Jump to the wall on your right and wall run to the next set of ivy, using it and a couple more wall runs to navigate across that wall. Continue forward, wall running to the ivy and into another wall run, this time on the left wall. Back to the right, this time moving between wall runs and fissures. On the right is another set of the same. Jump up the ivy that is ahead, climb it to collect the light seed, then slide down to the ground and enter the dark. For reference, you should have close to 76 light seeds. [wt.06] (Ruined Citadel) King’s Gate Continue straight ahead, jumping to the pole, the off to the ground. Jump up the wall, grabbing each hoop and reaching the top of the wall. Jump and swing between the next two poles, then drop to the ground. Jump off of the beam and up the wall ahead of you. Then on the left, jump across the gap using the beam. Climb up the wall directly ahead using the fissure. Jump across this gap again jumping to both beams. Next, use a wall jump to get on the beam above you and pull yourself on top of it. Jump up the fissure and move to your left where a wall run will take you to another fissure which will take you all the way around to another platform. If you are facing the tower and blue beam, move to your left and jump to the beam, pole, beam, then the next platform. Go to your right and jump to the pillar, then off to the small platform. Move ahead to the ivy and travel left on it. Go around the corner and jump across the gap using both pillars. Go around another corner and wall run to ivy then wall run off again. At this next corner there is a large pillar, jump to it and climb up to the top, jumping off to the only available platform. Move around another corner and jump to another pillar, climbing to the top to do a roof run to the hoop and then to the next platform. Go right and jump the gap using the two beams. Jump to the pillar ahead of you. Position yourself for the next pillar, then jump to it, then to the platform. Wall run across to the ivy, then climb the ivy and run forward to enter battle with The Hunter. After defeating The Hunter, move up and heal the fertile grounds. Remember to collect the two light seeds before moving on. From here you could teleport directly to the temple, but first we can collect a few more light seeds. Find the door with the hook to the right, jump and grab the hook to open the door. Run out onto the beam and jump to the pillar with Elika’s help. Slide to the bottom to collect the light seed, but don’t drop off. Climb back up the pillar and jump to the ivy. Move to the wall on your left and jump to it, which will make you start to grip fall down. Once you collect the light seed on that side, jump to the opposite wall and slide down collecting another light seed. Grab the light seed on the ground there, then go to your right and jump the gaps using the combination of poles and beams to make it. Climb up the wall ahead then wall run along the left wall to a hook, then to the platform. Jump straight across to the fissure which you can follow down and around to the ground. Jump the gap to a platform below you. Jump to the next two poles and then to the platform. Wall run across the wall to your left, grabbing the hoop then continuing to the fissure, which you can take to the ground. At this point you should have around 92 light seeds, and can teleport back to the temple. Simply go to the world map and press triangle on the temple. Back at the temple, you are able to choose any color platform that you wish, but for the sake of this walkthrough, we will pick red. Do the same to it as if you are healing a fertile ground. From here you will enter a sort of tutorial for the plates. Find the red plate and wall run to it. When on it, you must activate it quickly. It will shoot you to a platform, then you can climb up the wall ahead of you and activate the plate there, shooting you to a second plate, activate it and it will shoot you to the door. [wt.07] (Ruined Citadel) The Sun Temple After the scenes here, you can teleport to the Ruined Citadel to make your trip to the Sun Temple shorter. While in the world map, set the Sun Temple as your destination for reference. Leave through the door next to the hoop and do an extended jump to the pillar ahead of you. Slide down the pole and drop to the ground. If facing the large double doors, go right, jumping across the gap and climbing up the wall. Don’t go forward yet; first collect a few more light seeds. Turn around on the top of the wall and jump back to the ivy, using an extended jump if needed. Climb up the ivy, then jump back to the beams above the wall you were just on. Jump to the poles and swing across them, noting that the first gap will require an extended jump. Jump to the beam, then to the ground. First, go slide down the ivy to grab another light seed, then back up. Notice a light seed above your head to the right before the next jump to a pole. Jump up the wall to collect it, then move by jumping to the pole, then onto the slanted platform, using an extended jump to get there. At the end of the slanted platform, wall run off of the left wall, then to the right wall for another. After that wall run, jump to the pole, and finally off of the pole to the ground where and enemy will be waiting for you. Defeat him however you see fit, then continue straight ahead, jumping the gap to the wall, which you will climb to the fissure. Wall run from the fissure, then jump to the opposite wall, and at the end of the second wall run, jump to the platform below. Slide down the ramp on the left side, using an extended jump at the end to reach the next ground. Welcome to The Sun Temple. Run straight in, jumping off of the beam with Elika’s help and onto the wall to hit and activate the red plate. This will launch you to another red plate, which you activate and are then launched into battle with the Hunter. Note that during this battle he may shoot something into your eyes causing temporary blindness. Just stay away from him the best you can until it wears off. This time you will only defeat him partially, then continue on to him. Jump up the wall to the red plate and activate it. This will shoot you to a second plate which you will activate which will shoot you to a platform. At this platform the Hunter will activate moving masses of Corruption. Jump up to the fissure and push right. Wall run across to the next either when the mass is at the top or bottom. While maneuvering the next fissure, watch for the moving mass on the way down. Wall run again across, watching to avoid the masses. Move along the fissure and up, and from the top, jump up the wall to the next fissure. At the end of this one are two masses crossing. It is not difficult to time yourself through them, wall running when they are separated to a red plate. This plate will launch you to a second plate which will launch you to a platform. Jump up to the fissure and climb to the top. Jump up the wall, and at the top of the jump, jump once more to the pillar behind you. Climb to the top of the pillar and move around it to face your back to the wall. Jump back to the wall and up to the fissure. Do the same once more to reach the next fissure. Wall run to the left, avoiding the moving mass. Move along the next fissure and wall run once more, this time avoiding two moving masses. Slide down the fissure and down the wall, timing yourself to miss the masses on the way down. Face the wall and wall run to the left and onto the red plate, avoiding yet another mass. This will launch you to a second red plate which will launch you into a wall run. From the wall run, jump out and onto the pillar. Jump from the pillar to the pole, then onto the next pole with an extended jump and finally to the platform with another extended jump. Get ready to enter battle with the Hunter once more. It is possible to knock him off the edge to shorten the battle. After beating him and healing the land, remember to pick up the three light seeds before jumping up the wall to the red plate. This will launch you to another red plate then back to the ground. Here we will open the map and mark The Windmills as our next destination. This will require passing through an un-healable part on your way, so it will be a slightly longer journey. For simplicity, run out to the beam with a light seed, then turn and go to the opposite beam and jump from there. Jump to the pillar and then onto the next. From this pillar, circle around to aim your back at the light seed, jump over to it, then back to the pillar. This next pillar will require an extended jump to get to. Continue to the next pillar than off to the beam with an extended jump. From the next beam jump to the pole then to the pillar with an extended jump. Before continuing to the roof run, first jump to the left onto a beam, which you can then wall climb up to two more light seeds. Continue on by roof running, grabbing the hoops to make it all the way to the next pillar. Jump from the pillar to the ground where an enemy will be waiting for you. After defeating the enemy, jump to the pillar ahead and rotate yourself for the appropriate roof run. Remember to use the hoops to make it the next pillar. Take the corner to the left and do the same until you are at the next pillar. From there jump across the gap using the poles and the beam. From the next platform, run off onto the beam and jump to the pole. From the pole jump to the wall to your left to execute a wall run, jumping off at the end of that to a fissure straight across. Wall run to your left off of the fissure, jumping off at the end to catch the next fissure on the opposite wall. Jump up to the top of the wall. Continue straight, jumping off of the beam with an extended jump. Turn to the right and jump off the beam with the same extended jump. Take a left and ignore the wall run, simply use and extended jump to clear the gap. From the next platform, wall run off of the right, avoiding the mass and jumping to the left to the pole then onto the next wall to start another wall run, remembering to grab the hoops and avoid the moving mass. From the end of that wall run, jump to another pole, then off of it to the wall on the right, finishing your wall run past another mass and onto the platform with another enemy. [Wt.08] (Ruined Citadel) The Windmills After defeating him continue onward. Jump off of the beam, onto a wall run, using the hoop to hook you around and continue the wall run. Jump from the wall run to a pole, then from the pole to another wall run, again grabbing the hoop and continuing the wall run to another pole. Jump off of the pole and onto solid ground once more. Jump straight across to the wall, grabbing the hoop to continue the climb to the top of the wall. Wall run across the wall to your left, and jump off at the end to make the platform, ignoring the hoop. This next run, you will wall run across the right side, grabbing the two hoops to continue you on to the pole, which you will jump off of and onto another platform. Turn to the left and run down the wood ramp. Jump up to the red plate and activate it. This will shoot you to another plate then to a wall run which you must grab a hoop to continue onto the next plate. This will shoot you below another plate, where you will jump up to a hoop, then on up to the plate. You will land on a platform and enter the Windmill itself. Jump straight to the next platform, where there will be a puzzle. The lever on the left rotates the rate of turning, while the lever on right rotates the shields over the plates. First, if both are indicating two blue semi circles, rotate the right lever once until the left hole is opposite the plate and the right hole is 90 degrees off. Then rotate the left lever to a position that indicates a red half circle on the left and a blue semi circle on the right. Rotate the right lever once and the holes should line up to the plates. Jump up to the plate, which will shoot you to the second plate, then into a wall run with a hoop in the middle. Continue to the next plate, which launches you into a final wall run and onto the next platform. Take a right and jump the next two poles and up to the wall. The jump will not get you high enough to climb to the top, so jump to the wall behind you and climb up to the fissure. From the fissure jump back to the platform. This next wall run will require more timing. Not only do you have to avoid both moving masses, but the wall at the end rotates. First wait for the wall to lock into place, then run across as soon as the masses are clear, remembering to grab the hoop. Climb up on the beam. When the wall rotates to the top, climb up it, jumping back off to the beams behind you. Jump off the beam to the next platform and another rotating puzzle. Again, the left lever controls the rate of rotations and the right lever rotates the plates covering the holes. Rotate the left lever to read, from left to right, Blue, Red, Blank. Then rotate the right lever until both the left and the middle plates are open. Go back to the left lever and rotate it to read Red, Blank, Blue. Back to the right lever once more, rotating it twice to open all of the plates. Jump up to the plate on the left and it will send you to a few more plates. Continue to activate them until you land on a platform. Go to the left and wall run across to the next platform, remembering to grab the hoop in the middle, and of course avoiding the masses. Continue along, take a left and jump the gap to the wall ahead of you, which you will grab and climb up. Continue up until you come to a wall with a hoop half way up. Jump up the wall with the hoops’ assistance, avoiding both of the masses on the way up. Jump off the beam ahead of you and into the center of the windmill, beginning battle with The Hunter. After defeating him, find the hoop on the wall, and climb up the wall using it. Grip slide down and heal the fertile grounds. After the movie, and as always, collect the two light seeds and run out onto the beam ahead of you. Use an extended jump to the pole, then drop down to the next pole, then onto the ground. From here, take a right and slide down the next two platforms, using an extended jump at the end of the second in order to reach the next platform. Before moving on, collect a few more light seeds. Turn around and jump to the wall, using the hoop to haul you up further. Jump back to the beam behind you and collect two more light seeds. Jump back to the platform, then onto the wall, using the hoop to extend your run. Wall run once more using both of the hoops to extend the wall run, then jump off to the pole then onto the ground. Turn back around and slide back down the platforms you just used a bit ago. Jump to the pole ahead of you, then onto the wall, starting a wall run to the hoop, then to another wall run, jump to the pole, then onto another wall to a hoop, and the final wall run, jumping onto the platform. [wt.09] (The Vale) Machinery Ground For reference, at this point you should have near 126 Light Seeds. Bring up your world map and select the Machinery Ground as your next destination. Now, continue forward, doing a wall run on the left wall, then jumping to a pole. Swing from the pole to a wall run on the right, grabbing the hooks to extend your run. Jump at the end of that wall run to another pole, then to a wall on the left, jumping off at the end to the platform. Remember to watch for the moving masses. Wall run again off of the left, avoiding yet another blob, then climbing the wall directly ahead of you. Do an extended jump over the gap to a pole, then another off of the pole. Turn left and jump the gap. Go to the right and jump the gap with an extended jump to the platform below. Jump the next gap to the wall and climb up to the top. Jump the next gaps. The second gap will require an extended jump to pass over. Now, wall run off of the wall to your right, then off of your left and then jump back to the platform. From this platform do the same again, but this time there will be a third wall to run off of before jumping to the platform. Another set of wall runs are ahead, this time with moving masses. Jump into a wall run on the left first, then onto the right, then off onto the ground. Yet another wall run ahead, this time on your right. Go around the corner to your right and jump the gap with Elika’s help. Jump the next gap with an extended jump. From here, wall run on the left to the red plate. This will launch you into a wall run that you must grab onto a hook that will pull you to the next red plate, which will launch you to yet another red plate, which will land you on a platform, ready for battle with the Alchemist. Good news! You are corrupted now! Doesn’t really do anything but make your vision a little darker. Moving on. If you have selected the Machinery Ground on your map, simply press select and jump off the platform in the direction that the white light travels. Jump up to the beam above your head with the help of the hoop. The jump from the beam to the wall, grabbing the two hoops to help you up to the ivy. Travel to the left and wall run, grabbing the hoop to extended the run before jumping onto the platform. Wait for the wheel to stop and jump through the hole, making sure not to land in the Corruption under foot. Wall run off of the right, making sure to time and avoid both moving masses. Jump from the end of this wall run to the pole, then swing from here to the next beam. Jump from these beams to the next pole, then onto the platform ahead using an extended jump. Wall run off of the right, grabbing the hoop, which will not only move you to the rest of the wall run, but stop the wheel, allowing you to pass through to the ivy. Jump up from the ivy to the hoops above and then onto the ivy. Move to the run and wall run once more, watching out for the mass, and grabbing the hoop to stop the wheel. Moving still ahead, jump to the beam then onto the pillar ahead. From the pillar, roof run to the next hoops, which will swing you up the wall and to some ivy. Wall run to the right off of the ivy and grab the hoop. Jump from the end of the wall run to the pillar. Rotate around the pillar at the top until you are facing the next couple hoops over head. Roof run to them and at the end fall to the pole below. Swing from here to the fissure ahead using an extended jump. Slide down the wall and catch the hoop, which will swing you under into a roof run to the pillar ahead. Jump from the pillar to the ground ahead. Wall run to the hoop, grabbing it to stop the wheel and run through it. Grab the next hoop and continue to the fissure. Slide down the fissure to the beam below and jump to the pillar to your left. Wall run off of the right wall, grabbing the hoop to turn you to the ivy around the corner. Travel up and around the ivy, wall running to your right to another hoop. This hoop will take you to another hoop which will stop the wheel and allow you through to the pole. Jump from the pole to beam to beam then an extended jump to the wall and fissure ahead. Slide down the wall to the hoop, grabbing it and starting a roof run, then grabbing the next hoop and climbing the next side of the wall. Grab the fissure and jump up to the next two hoops, then up the ivy, and finally to the top of the wall. Run forward to the pillar of light and heal not only the land, but yourself. After healing the land, run around the platform and collect the four light seeds before leaving. Also, if you run out on the beam, you can collect a trophy for the titanic view, if you are interested. Run up to the red plate and it will launch you to another red plate and then to the ground. Go to the map and mark the Reservoir as your next destination. Use Elika and find which direction to go. Jump to that pole then to down to the platform. Run out onto the beam and jump into a wall run, using the hoop to continue it. Jump off to the beam then onto the platform. Continue on and jump to the pole ahead and jump off to the next platform. Slide down the next two ramps and up the wall where an enemy will be waiting. Here we will backtrack slightly to acquire a few more light seeds. In a sort of a U turn from where you just came from, jump down the ramp and jump to a wall run into the ivy. Slide down to the next bit of ivy and move around to the left to pick up a couple more. Climb back up and continue the wall run to the right. Jump off from there and slide down the ramp to the wall ahead. Jump up it and onto the platform. Slide back down the platforms to where you just were a few minutes ago. For reference, you should have around 139 light seeds. Slightly to the right, jump and slide down the ramp. Wall run to the ivy, then onto continue to wall run to the next slide, then up the wall. Head to the right by jump across two pillars, climb to the top and roof run to the next pillars, using the hoops to continue on. Jump to the next couple pillars then onto the platform ahead. Turn a bit to the right and run ahead and jump to the pillar ahead. Jump from the pillar into a wall run to the fissure. Wall run from the fissure, jumping off to catch the pillar. Jump to the next pillar, then into a wall run to the ivy. Move right and wall run across to the next patch of ivy, making sure to avoid the blob. Continue right across the ivy, wall running once more and jump to the pillar. Climb to the top and |
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