Prince of Persia Walkthrough :
This walkthrough for Prince of Persia [Playstation 3] has been posted at 19 Jul 2010 by kriss110 and is called "Epilogue Guide". If walkthrough is usable don't forgot thumbs up kriss110 and share this with your freinds. And most important we have 5 other walkthroughs for Prince of Persia, read them all!
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Walkthrough - Epilogue Guide+=================================================+ | | | PRINCE OF PERSIA Epilogue (PS3) FAQ/Walkthrough | | Version 1.00 | | Created by: tryagainlater | | Email: tryagainlater.sr@gmail.com | | Copyright 2009 Sean Ryan | | | +=================================================+ First Started: 15/3/09 =============================================================================== TABLE OF CONTENTS =============================================================================== 1.0 Introduction 2.0 Game Basics 2.1 Controls 2.2 Gameplay 3.0 Characters 4.0 Walkthrough 4.1 Entrance 4.2 Alleyway 4.3 Water Tank 4.4 Chimney 4.5 Hammam 4.6 Avenue 4.7 Garden 4.8 Tunnel 4.9 Tomb 4.10 Promenade 4.11 Ballroom 5.0 Frescos 6.0 Trophy/Achievement Guide 7.0 Frequently Asked Questions 8.0 Version History 9.0 Acknowledgements 10.0 Legal Information Use Ctrl + F and type in the number to find what you're looking for. =============================================================================== 1.0 INTRODUCTION =============================================================================== Welcome to my guide on Prince of Persia Epilogue, everyone! This is the first guide I've ever written so please be patient with me. Anyway, you've finished the full game and decided to download the epilogue. I've only played the PS3 version but I'm sure the Xbox 360 version is pretty much the same except for controls. Incase you don't know, the epilogue as the name suggests, is a small expansion pack to Prince of Persia. It continues where the whole game left off. There are a few new things you have to learn to finish the epilogue which I will explain in the below sections. Unlike the whole game, the epilogue is linear so the walkthrough will be presented simply. The game is separated into small sections but it isn't obvious about it. I'll try to divide my guide into these sections but the only way I learn the name of each area is by saving the game and checking the location on the save file. Because of this, I may not be accurate of where each section starts and ends. I'll do my best. In this guide, I will also explain how to get each fresco. I'll make a specific part of the guide for it, but I'll mention when you can get to a fresco as I'm writing the main walkthrough. There will also be a trophy (or achievement) guide and FAQ within this guide. Before I finish this introduction; I just want to say, if you want to contact me, send an email to tryagainlater.sr@gmail.com. You can send constructive criticism, suggestions, questions and corrections and please clearly label it as "Epilogue guide". =============================================================================== 2.0 GAME BASICS =============================================================================== 2.1 CONTROLS ============== These are the controls for the PS3 version. Square | Attack X | Jump X (repeatedly) | Sprint Circle | Use/Lift Triangle | Elika L1/L2 | Talk to Elika RI/R2 | Gripfall/Drop/Block and Deflect Start | Pause Menu Left Stick | Move Prince Right Stick | Move Camera 2.2 GAMEPLAY ============== Platforming ------------- Run: Move the left stick to move the prince Jump: Press x to make the prince jump over gaps, towards and from columns vines, etc. Wall-Run: Press x to jump to a wall and start a wall-run. If you press x while wall running; you jump from the wall. It is possible to jump from wall to wall doing this. You can run up or along a wall. Roof-Run: Press x from the top of a column to run along the roof. Grip-fall: Press R1/R2 from a vine, ledge or the top of a wall to slide down a wall. You can control this using the left stick. Slide: If you land on a slope, the Prince will start sliding. You control this using the left stick. Poles: If you grab onto a pole; you can swing jump from it using x. You can move along this using the left stick Rings: You can prolong a wall-run by grapping rings with circle. There are also ring-switches which you can activate using circle. Ledges/Fissures: You can climb along and up these with the left analog stick. You can also start a wall-run from these with x. Beams: These are thin platforms coming out of a wall. You can walk on this with the left stick and jump off with x. Columns: These are wide poles hanging from a ceiling which you can jump to or from with x. You can climb up, down and around with the left stick. Vines: You can climb on vines on walls and cliffs with the left stick. You can jump off or start a wall-run from them with x. Elika Magic ------------- Compass: Elika shows you the way to your next destination with the triangle button. You can pick a destination on the map screen by clicking on where you want to go with x. Elika/Double Jump: Elika can extend your jump with the triangle button. Saving the Prince: If an enemy delivers the final blow on the Prince or the Prince falls off while platforming, Elika will save you automatically. This is basically game over. Combat -------- Prince of Persia uses the same combat system as the whole game. You only fight one enemy at a time to make it more dramatic. The system is very simple to use. There are four buttons to attack and than one to defend. Pressing these buttons in different orders can create different combinations. There is just one new addition in the epilogue. Square - This lets you hit your enemy with your sword X - This jumps over your opponent or jumps towards them. Pressing X can also make the Prince quickstep back and around the enemy. Circle - This throws your opponent using the Prince's gauntlet. Triangle - This makes Elika help you in combat. This can involve her hitting the opponent or her throwing the Prince towards them. R2 - This blocks an opponent's attack. If it is timed right, it can deflect an attack. Quick Time Events - Quick time event will pop up during battle. If you are knocked to the ground and your enemy goes for the final blow, you'll be prompted to push a button to save yourself from dying, even though you can't die in the game. They can come up to dodge other attacks in the game - they don't have to be final blow attacks. Repeatedly pressing the square button is also a prompt in the game. That's usually used when you or the enemy is pushed up against a wall or the edge of a platform. Sprint - This is exclusive to the epilogue. At full health (that means no red around the screen) press X repeatedly. The Prince will sprint towards the enemy and a quick time event will come up. Hit the right button and the Prince will stun the enemy making it easier to start a combo. The Prince's foes can do the same too however. You can defend by hitting the quick time event that comes up when the enemy sprints at the Prince. Power Plates -------------- There are power plates in this game which you need to get into specific areas. They each give you different powers. Step of Ormazd (Orange): This makes the prince do a massive jump in a certain direction. There is no controlling to this plate. Breath of Ormazd (Green): This makes the Prince do a super wall run. You can move the Prince using the left stick. Hand of Ormazd (Blue): This acts like a grappling hook but it's pretty much like the orange power plate. There's no controlling to this either. Energize (the new power plate): It's purple with a lightning bolt in the centre. It acts the same as the orange plate but it creates magic walls that only stay for a limited amount of time. This plate of course is only in the epilogue. =============================================================================== 3.0 CHARACTERS =============================================================================== THIS SECTION CONTAINS SPOILERS OF THE FULL GAME All this information can be found in the manual of the full game or in the conversations throughout the game. The Prince ------------- The Prince is the person the player will be controlling. He isn't actually a prince of a land - it is just a nickname. When the Prince was just a young boy his parents were killed in a war. He believed they died for reasons that did not concern them and now he lives by the philosophy of never getting involved in other people's problems. This might end up changing throughout the game. Since his tragedy, the Prince never likes to stay in the same place for too long. He is a drifter who travels around seeking riches. He has been close to getting what he wants but every time he thinks his dreams have been achieved, some sort of problem comes up and he's stripped of his prizes. On his way back from another adventure with his donkey carrying quite a large amount of gold, he thinks his luck has finally changed. Unfortunately, he is caught in a sandstorm and finds himself caught up in a mission to imprison the god of darkness, Ahriman. At the end of the whole game, the Prince and Elika seal up Ahriman. Unfortunately, Elika dies afterwards. To save Elika, the Prince releases Ahriman from his prison unleashing darkness on the world again. Elika -------- Elika is the princess of a small state. When her mother died, her father could not deal with the grief and abandoned his duties. Since then Elika had to try and lead the kingdom. She deals a great deal about her people and is dedicated to her duties. Because of this, she has been disconnected from the outside world. She is a well-read person but she has not had the chance to experience certain significant things in her life Her people, the Ahura, have guarded the Tree of Life which imprisons the dark god, Ahriman. Elika finds herself fighting to keep this evil being kept within this prison. She loses her life doing so but is brought back by the Prince freeing Ahriman once more. The King ----------- The King of the Ahura is a mourning man and abandoned his duties after his wife died. He left his kingdom fall into ruins and neglected his people. He has been made weak from his suffering which makes his vulnerable to the promises of Ahriman. The King ends up being corrupted himself and isn't human by the end of the game. The Prince and Elika fight his corrupted unhuman form in the epilogue. Ormazd --------- Ormazd is the God of Light and, therefore, an enemy of Ahriman. He sealed Ahriman into the Tree of Life which still keeps him imprisoned to this day. When the war which resulted in this was over, Ormazd was unable to face the destruction that the war had caused. He fled and no one has seen him for many, many years. Elika has put her faith in Ormazd and still believes he cares about his people. He isn't seen in the game or epilogue but he is talked about. Ahriman ---------- As I said above, Ahriman is the God of Darkness. His goal is to get rid of all the light in the world. After he was sealed into the Tree of Life, he started making plans to someday get out and make his dream come true. He knew he could never do something like this by himself so he recruited some followers before he was imprisoned. He was trapped by the Prince and Elika but is freed again, spreading his darkness across the world. He plans to stop Elika and the Prince before they try to stop him, again. The Hunter ------------- The Hunter isn't technically present in the epilogue but I'll put him in here anyway. The Hunter grew up having everything he could ever want. His favourite pastime was to hunt but after he had tracked down and killed every animal he could find, he wanted to hunt the most dangerous creature of all - humans. He went to Ahriman to get what he desired. The Warrior -------------- The Warrior is also technically not present in the epilogue but I'll give him a mention anyway. The Warrior was a king of a peaceful land before violence broke out within in. He knew his kingdom faced destruction so Ahriman offered him a helping hand. He made the Warrior a fearful creature that was capable of killing his enemies. After this, the Warrior realised that he could not go back to his people, so he vowed to spend the rest of his life serving Ahriman. The Shapeshifter ------------------- We don't learn much about this character but we do know he is a disciple of Ahriman who is sent to kill the Prince and Elika. He can transform into the physical forms of the Hunter and the Warrior. He changes in to both during battle to try and kill his targets. =============================================================================== 4.0 WALKTHROUGH =============================================================================== 4.1 Entrance --------------- The game starts with the Prince carrying Elika down some steps and bringing her into a small temple area. He sets her down sealing the door to give himself some time before Ahriman comes after him. Within a few seconds, the Prince Realizes he has barely any time to escape. Elika wakes up, slapping the Prince for bringing her back to life and freeing Ahriman. The Prince tries to reason with her telling her that Ahriman wanted her dead. She runs from him and of course, gets separated from the Prince by a gate. Onwards to adeventure as you can now control the Prince. Run to the beam on the right. Walk out from it and jump to the pole. Swing to the next beam and then jump to another pole. Swing to yet another beam and walk onto the platform. Don't worrying about falling in this part of the game as you can't die. If you fall you can climb back up simply by running up a few walls. You'll see Elika dash ahead of you. Gripfall down the wall below you. Wallrun on the left wall and grab the ring. Continue your wall run jumping to the wall perpendicular to you. Run to the beam and walk out to the end of it. Jump to the ledge and climb to the left. Wallrun, grab the ring and continue to the next ledge. Wallrun safely to the platform. Wallrun on the right wall and jump to the next one, making it to the platform by jumping again from the wall. Wallrun to the ledge on the left and climb onto the beam. Walk to the end and jump to the ledge. Wallrun left to the next ledge and climb down it. Wallrun left to another ledge. Do a final wallrun to the left and jump to the slope. You don't need to control the Prince as he slides down so enjoy the ride before your first fight of the epilogue. Well, the first physical fight on the epilogue. You can't forget the one between the prince and Elika at the moment. You're introduced to the Sprint technique here. Tap X repeatedly to run at the King here. Nail the quick time event when you reach him and he's stunned. Miss it and you're stunned for a few seconds. If you stun him it's easier to start a combo. Elika is temporarily out of action for this battle. If you want her help you can either wait or you can go over to her and she'll get up ready to fight. Her combos are quite helpful so I recommend you go to her while block the King's attacks. He has a few tricks up his corrupted sleeve. He can shoot some short of corrupted, I'll call it slime, onto your screen so you can't see. You can either defend until goes away or smack him with a blind attack to get rid of it. He sometimes does a defensive move where it looks like black tentacles are coming out of him and he stays black then for a while. This means that only Elika can be used to start a combo. If you knock him against a wall you will be prompted to repeatedly press square. If you succeed you will take a significant amount of health from him. If you don't, he'll injure the Prince. He can knock you against a wall too and you'll be prompted to mash square. If you succeed you will defend but you won't take any life from him. If you fail, the Prince of course will be injured. Also, the King can regain health. You'll notice it when it looks like some kind of blue stuff is going into him. I don't really know how to explain it but you'll see his health going up anyway. There isn't much else to say really - use the new Sprint move and use some nice combos. You can take him down quickly. You'll be knocked into another room after the fight. 4.2 Alleyway --------------- The Prince tries to talk with Elika so they can escape but she's still not willing to forgive him. You're going to wallrun on the left wall here. There's four balls of corruption here. The first one comes down while the next three come down. Time it right a start the wallrun just as the last 3 go up. Jump to the pole when you get it right. Swing to the wall when the next four balls are going up and grab the ring. Continue the wall run and jump to the column. Aim at the wall opposite the one you jumped from. There are 2 corruption balls here. When the left one is at the top, jump to the wall. Double jump from here to the pole. When the tentacles of corruption aren't shooting from the wall and the ball on the far wall is at the top, swing and double jump to the wall, and jump to the column. Aim at wall with the next 2 balls and jump when they're at the bottom. Wallrun on this wall and double jump to the parallel wall, and you should wall run over the 2 balls. You'll encounter a soldier here. You can finish him easily by knocking him against a wall or the edge of the platform. Just before I continue, I just want to say one thing. The names I give to the corruption trying to kill you like balls and tentacles. I'm pretty sure they haven't been given official names so I'm just making it up. You should be able to figure out what I'm talking about, hopefully. Continue forward and get ready to wall run to the ring on the right wall. There are 3 balls of corruption here. For a short period of time, all 3 are at the top. Jump then, grab the ring and double jump to the next wall. Continue wallrunning, grabbing 2 rings and jumping to the pole. When the next 2 balls are at the bottom, swing to the next wall and grab the ring. Then double jump to the beam. When the next 3 balls are at the top, wallrun to the ring and jump to the pole. Again, when the next 3 balls are at the top of the wall, swing and wallrun to the ring and double jump to the pole. Just worry about the first 2 balls here. When they are as high as they go. Swing to the wall, grab the ring, jump to the opposite wall and jump to the pole. From here, observe the corruption balls. Swing jump when you see the first one at the top of the wall. Grab the 2 rings while wallrunning and jump to the platform. Finish of the soldier here easily. Continue forward by wallrunning on the wall to your right. Double jump from this wall to the next one and grab the ring. You'll make it to a platform with a soldier. Finish him off and continue. Wallrun on the right and grab the ring to turn the corner. Jump from this wall to the perpendicular one and double jump to the pole. Swing and double jump to the wall ahead of you. Jump from this to the next wall and grab the 2 following rings to turn the corner. From this wall, double jump to the column. Aim at the platform with the soldier and double jump. You know the drill. Finish the soldier off quickly. Turn the camera until you see an opening in the wall. Double jump to the corridor. Jump over the 3 small pools of corruption as you jump forward, dodging the tentacles at the third. Run up the wall on the left, grabbing the ring to get to the ledge. Shimmy all the way around to the end of the ledge. When the tentacles are not attacking, run up the wall and grab the ring. You should be at another ledge. Shimmy all the way around to the left. You should have your back to a gap and ledge at the wall across from you. When there are no tentacles, jump to that ledge. Shimmy to the left and climb up on the platform. 4.3 Water Tank ----------------- Jump to the opposite platform and turn to face the poles. Double jump to all of the 3 poles and at the third one, simply jump to the ledge. Shimmy to the left when the tentacles under the ledge at the centre isn't attacking. At the end of the ledge, wallrun from it, grab the ring, jump to the perpendicular wall and continue to the next ledge. Climb up to the top of the ledge or I guess the fissure as the vertical ledges are called. Dodge the tentacles and wallrun up the wall, grabbing the ring making it to the ledge. Shimmy right to the beam and walk to the end of it. Jump to the platform in front of you. When you run forward here, you'll start to choke in corrupted air. Just get try to get through these areas as quickly as you can. Run ahead anyway, running up the wall, grabbing the ring and making it to the ledge. Shimmy all the wall to the left of the ledge and double jump across to the ring behind you. Grab the ring and then the second one to get to the ledge. Shimmy to the right and wallrun when the tentacles are in the wall. Grab the ring and make it safely to the platform. You'll be introduced to the first fresco of the epilogue here. There are 10 in the game. I'll give more detail on how to get them in a separate section. Run through the doorway to the lever. Push or pull it anticlockwise 90 degrees to bring down the ring. When you're safe from the corruption, wallrun grabbing both rings and the ledge. Shimmy to the end of the ledge and wallrun to the right. Gripfall, staying slightly to the left so you can dodge the tentacles. Once you're on the platform, grab the lever. Push or pull it anticlockwise 90 degrees to set the ring right. Wallrun on the left, grab the ring and the ledge. Climb to the right of the ledge, and wallrun up to grab the ring and grab onto the vines. Climb up the vines to the top and get ready to wallrun and grab the ring. Wait till the tentacles aren't shooting out of the wall to jump up. Once on the vines above, climb to the right and wallrun. Grab all 3 rings and wait for the Prince to gripfall automatically. Push the Prince to the right to dodge the corruption and make it to the platform. Grab the lever here and push or pull it anticlockwise 90 degrees to get the ledge in the right position. Jump to the section you just turned and wallrun up to the ledge. Shimmy right around it and you should have your back to a wall. Jump and wallrun to get to yet another ledge. Climb around it to the edge. Wallrun from here, grabbing 2 rings to turn the corner and then a third ring to continue the wallrun. From that wall, jump to make it to the ledge. Shimmy right around until your back is facing a platform across from you. Double jump to clear the gap. Grab the lever and push or pull it half a rotation to set the wall right. Wallrun on said wall to grab 3 rings and a ledge. From that ledge, continue wallrunning, grabbing another 2 rings and jump to a platform. Grab the lever here and rotate it one and a half time to get the ring right. Wallrun on the left wall to get to the ledge. Shimmy to the end of the ledge and wallrun to a ring and then to a fissure. Climb up to the top of the fissure and wallrun up to a ring and to another fissure. Climb up it to a ledge and wallrun to the right. Jump to the perpendicular wall and continue to the next ledge. Wallrun from here, grabbing the ring and gripfalling to the platform. Turn till you see a series of pillars in front of you. Jump to the beam between two of these pillars. Turn left and jump up to a ledge. Climb around it and drop to a beam. Walk to the end of it and jump to the next beam. Facing the pillar, turn to double jump to the right to get to the another beam. You are now in corrupted air so move quickly. Jump up the ledge, climb around and drop to the beam. Walk out from this beam and jump to the beam to the right. Jump to the beam across from this one and then double jump to the left from that beam. Jump up the pillar to the ring to the ledge escaping the corrupted air. Shimmy around the ledge and drop to the beam. Walk out from the beam and double jump to the big platform ahead of you. I hope you could understand what I was describing. It was a bit difficult to write out. On this platform, you'll encounter the Shapeshifter for the first time. He'll start off as the Warrior, a massive enemy. The Warrior will most likely sprint at you first so be prepared to hit the button prompt to defend. To defeat the Warrior form, you have to knock him to the edge. You can continuously hit him with your sword and Elika and push him to the edge. You can also walk to the edge and lure him in. Once he's close enough to you, roll under his legs with the jump button and attack him with either your sword, Elika or your gauntlet. You can push him a short distance to the edge then. Once he's up against the edge, you will be prompted to hit the square button repeatedly. If you succeed, he will transform into his next body. The Warrior's attacks can be deadly so remember to block. If you defeated the Warrior form, the Shapeshifter will change into the Hunter. The Hunter is an agile enemy who uses a three bladed weapon. He is vicious with it but sometimes he sneakily attacks you with his empty left hand. The quickest way to defeat him is to knock him to the edge and mash the square prompt. You can do this quickly here by sprinting at him and starting a combo that will push him towards the edge. If you don't defeat him quickly enough, the Shapeshifter will change back into the Warrior and the process will continue. You can finish him quickly another way by just using some really long combos and not giving him a chance to transform. Either way, this battle isn't too hard. When he's defeated, you will get a short cutscene before you can move on. Turn the camera until you see a doorway in a wall. Double jump to the doorway and run in. You can get another fresco here by using the ring on the left. Run to the end of the room until you see a hole. Over this gap, there's a ledge on the opposite wall. Jump to it and then gripfall down to the ring. Grab the ring and drop safely to a platform. 4.4 Chimney -------------- On this platform, face to the 2 corruption balls. When they've gone up, wallrun to the ledge. Shimmy over to the end and wallrun to the next ledge. Stay to the left of this ledge for the time being. You'll see a ball beside you and one below you. Climb to the right when the top ball goes to the right. When the bottom ball goes to the left, drop down to the lower ledge and shimmy over quickly. Jump up to the next ledge when the top ball is over to the left. On this ledge, wallrun to the fissure to the right when it's safe to cross from the corruption. Gripfall here and slide left to stay in the middle of the two corruption trails. Don't go left to quickly so you won't drown in the two corruption balls you just dodged. You should land on the platform safely. Wallrun to the next ledge but stay to the left of it. You'll see a ball beside you. When it's going to the right follow it. When it's coming back towards you, jump up to the ledge above and shimmy to the centre of it. Follow the ball to the right of you when it's going to the right. Do the same as last time and jump up to the ledge when it's coming back towards you. Shimmy to the right of this ledge. When the 2 corruption balls are going up here, wallrun and grab the ring to make it to the fissure. Gripfall down this wall, and go to the right between the two slits where corruption goes in or out of. Stay between the corruption trails here until you have to slide left to dodge more corruption. Continue sliding down to the ground where you will have to fight a soldier. Finish him off easily. From this platform, double jump to the ledge across over the corruption. Elika should aim you so you won't be killed. Gripfall between the trails of corruption and slide left between the 2 openings that allow corruption in or out. Continue falling to the ledge and shimmy to the right. Wallrun to the ring and to the ledge. Follow the corruption ball to the right and wallrun up to the ledge when it's coming back. Climb to the right and wallrun when it's safe. Grab the ring to make it to the ledge. Shimmy on the ledge until you over the bit of the wall that isn't over a corruption trail. Gripfall and slide left between two openings. Continue sliding straight until you have to go left to dodge another trail. Shortly after that, you have to slide right to dodge another. When you're just past the last opening letting corruption out, double jump from the wall to land safely on the platform. 4.5 Hammam ------------- Run forward into the next room to be faced by more corruption covered walls and corrupted filled air. You're safe from the air until you start wallrunning. There should be 3 balls on the right ball going away from the Prince and going back to him. Just after they've come back and start going away, start the wallrun. Double jump to the parallel wall just as the balls start coming back again. You should be behind 3 more balls. Grab the ring on this wall and just before the Prince runs into the corruption walls, double jump to the last wall. There should be corruption balls behind and in front of you on this wall. Grab the two rings while wallrunning and just before the Prince runs into the balls of corruption, double jump again to the parallel wall. Grab the ring and jump to the platform ahead. You're out of the corrupted air now. Turn to the corner on the platform and start wallrunning. Jump to the opposite wall and then back again. Then jump to the perpendicular wall and jump again into the next room. There's a big corruption puddle here so you can't move much. There's columns suspended from the roof however. Wallrun up the wall opposite the column closest to you. Jump from the wall to grab the column. Climb up part of the way and double jump to the next column. You should be facing the wall. Jump to the wall and then jump to the column. Slide down to the bottom of this column and jump to the fissure behind you. Climb up it and shimmy around on the ledge. Wallrun and gripfall at the end of the run to dodge the corruption. Push or pull the lever here, 90 degrees to lift the massive door. Walk through dodging all the corruption until you make it to the wall. Run up it and jump back to make it to the column. Turn to the next column and double jump. Face the wall with the ring and jump, grabbing the ring to make it to the ledge. Climb up onto the fissure and make your way to the top. Shimmy left onto a ledge and drop down onto the platform. Run on the platform and a cutscene showing the new plate will be shown. I'm sure you can figure out what you have to do next. If not I'll tell you. That is the point of the guide after all. Anyway, you have to use this new plate. Shocker, ay? This plate, by the way, acts like the orange or red if you prefer plate in the main game. It does a super jump but it creates blue magic walls temporarily. Just some information on me, I see the super jump plates as orange. On the internet I've seen them being called red but I want to say orange. I apologize if that annoys you but it just makes sense to me. Some people do agree with me though. This paragraph is seeming awfully pointless now. Back onto the point, use the Energize plate to jump to an orange plate to another and to a platform. You're able to get a fresco from here so see the fresco section for more information. You'll see the magic blue walls pop up. Wallrun to the fissure and climb up to the ledge. Shimmy around it to the end and wallrun over the magic wall to the ring and over the second magic wall and jump to the platform. Turn the lever 90 degrees and you'll see the corruption pool go down. You haven't escaped yet as Elika points out though. Use the orange plate to jump to a wall and land on the platform. Wallrun here, grabbing 2 rings on the way. Jump to the opposite wall and then jump back to the wall you were just on. Continuing the wallrun, jump to another wall opposite the one you're running on now. Jump back again to the last wall and make it to the purple plate. Writing that down sound horribly repetitive. Use the plate and be bounced to a wallrun. Jump from this wall to the magic wall, back to the normal wall, and to another magic wall and to the normal wall again. Still wallrunning, double jump to the perpendicular wall over the corruption. Still running, grab the ring and jump to the platform. Turn the lever 90 degrees to drain more of the corruption pool. Continuing on, wallrun to the next platform using the ring on the way. Use the purple plate here to be rebounded to the newly formed magic wall behind you. Wallrun up this wall (well that will be done automatically from the power plate but I'll say it anyway) and double jump to the wall behind you over the corruption to the fissure. Climb up the fissure and shimmy left on the ledge. Wallrun, grab the ring, jump to the parallel magic wall and jump back to the normal wall to make it to the purple plate. You'll do a super jump to a wall. You'll be wallrunning and jump to the magic wall and back again to use a purple power plate. You'll be bounced to a wallrun on a magic wall. Jump from this wall to an opposite magic wall. Then from this wall, double jump to the next one and then finally jump to a small magic wall to run and use the orange plate. You'll jump to 2 more plates before landing on the platform you want. Turn the lever here to completely drain the corruption pool. Also you can get to a fresco here by jumping to a ledge using one of the pillars here. Use the orange plate here to bounce to another plate and then to a wall. Run on the wall for a second before gripfalling to an orange plate. After bouncing off 2 more plates, you'll land at the bottom of the room, where a short cutscene is shown. The cutscene shows the Shapeshifter in the Hunter form jumping down to start a second battle with you. Once he reaches the ground, he transforms into the Warrior. There isn't anything new here except the battle area is laid out differently. There were no walls the last time so you have to be more strategic in how you push the Warrior as there are only four small drops to push him off. It's probably easier to lure him to one. Go to the edge of these areas and let him come to you. Roll under his legs and hit him with your sword or Elika to get the prompt. He'll then of course, change into the Hunter. He'll most likely sprint at you before you get the chance. Block his attack and then try to push him over the edge as quickly as you can. If not use some good combos or the sprint move to finish him. Again, if you don't kill the Hunter form quick enough, you'll have to go through the Warrior again. Do whatever you can to finish off the Shapeshifter and remember to block his attacks as well. Once you're done with the Shapeshifter, you're going to have to leave using one of the four holes in the walls around you. You obviously use the one that isn't covered in corruption. You'll see a ledge there that you'll have to double jump to. Shimmy to the right of the ledge and gripfall down the wall to a lower ledge, making sure you don't fall into any corruption. Shimmy all the way to the left of this ledge. If you look down, you'll see a corruption ball moving around. It will come up towards the ledge you're clinging onto. When it's starts moving back down, wait a second and follow it down, gripfalling towards the ledge slightly to the left. Wait for the ball to go back up again and wallrun to drop down onto a platform, making sure you miss the corruption. Double jump over the large corruption puddle in front of you and run up the wall ahead to the fissure. Climb up to the top and wallrun up and jump back to grab a pole. Swing to the fissure in front of you and climb up to the top of it. Do the same as last time and run up the wall so you can jump behind you to the pole. Swing to the wall ahead, so you can run up it and double jump behind you to grab a fissure. Climb up to the top of it and watch the corruption ball above you. When it's to the right of left, run up the wall and double jump back to land safely on a platform. 4.6 Avenue ------------- On the left wall here, there will be 2 balls of corruption. Wallrun to the fissure when both of them have gone up. Climb up to the top of it and shimmy out on the ledge. Wallrun to the next ledge when the corruption isn't in your way. Climb right and down to the bottom of the fissure. When you have a clear path from the corruption, wallrun to the next fissure and climb down to the ledge. When the next corruption ball goes up, wallrun to grab the ring. Double jump from this wall to the next one. You'll be chased by a corruption enemy here so move quickly. Double jump again to the next wall and continue wallrunning to grab the ring and turn the corner to the fissure. You'll be in corrupted air so continue to move quickly. Climb up the fissure to the ledge. Wallrun to the next fissure when the ball is out of your way. Climb to the top of it and wallrun up when it's safe. Shimmy to the right and again, when the path is clear, wallrun to the next fissure. Slide down to the bottom of the fissure and when the corruption ball goes up, wallrun to the fissure. You'll be safe from the corrupted air now. Move down the fissure and shimmy all the way right on the ledge. Wallrun to the ring and jump from the wall to the platform. A corrupted soldier will await you here so finish him off quickly and continue forward. On the left wall, you should see quite a few balls of corruption and a ring. When the first two balls go up, start your wallrun and grab the ring. Continue wallrunning and jump to the perpendicular wall. Grab the next ring to turn the corner and make it to the ledge. You'll be faced by corrupted air. Shimmy to the right of the ledge and jump up to the next one when the corruption isn't in your way. Do the same here to make it to the next ledge. Shimmy to the right here and wallrun when the corruption ball isn't in your way. You'll end up gripfalling to a ledge. Climb to the right and up the fissure to escape the corrupted air. At the top of the fissure, wallrun up to a ledge when the ball of corruption isn't blocking you. Wallrun to the right and grab the ring to turn the corner. Jump to the perpendicular wall to continue running to the ledge. Climb over to the right and look down. You'll see a ball moving up and down. When it's moving down, follow it and gripfall slightly to the left to make it safely to another ledge. Wallrun to the right and double jump to the parallel wall and jump to the next platform. There'll be a soldier here so finish him off quickly. There'll be a large door here that you can simply open by grabbing the ring beside it. 4.7 Garden ------------- Walk into the large room and you'll see 2 levers. Before I continue, just be aware that there are 2 paths to frescos here - one to your left and one to your right. Turn the left lever 90 degrees and the right lever 90 degrees. The two big sections should have moved closer together slightly and the column should be turned to face both of them. Jump to the column and climb to the top. Point yourself towards the left section and double jump. Wallrun to the ring and turn the corner. Grab the next ring and jump to the column. You'll be in corrupted air now. Just move as quick as you can and you'll be fine. Double jump to the next column and climb up to the top of it. Jump to the wall and grab the 2 rings. At the top of the wall, double jump back to another column. Make sure you're facing the next wall and double jump to it. Wallrun along it and gripfall when you're over the ring. Grab that ring to swing under the wall and continue roofrunning. Grab the ring in the middle and at the end to make it up onto the platform and out of corrupted air. Just incase you don't know; what you're trying to do here is open the big door by removing all the bars. You should see a ring here which you need to pull to open one bar. Well, pull that ring now and get back to where you started using the orange power plate there which rebounds you to 2 more plates. Back on the platform with the levers, turn the left one anticlockwise 90 degrees. Leave the column as it is and jump to it. You see the 2 red marks on the column? Well, place the Prince just above the first one and face the left section. Jump to the wall and then double jump to the parallel wall on the right section. Grab the ring to turn the corner and continue wallrunning. Double jump to the opposite wall and grab another ring to turn another corner. Jump to the perpendicular wall, grabbing the ring and jumping again to the perpendicular wall. You should wallrun to a vine. Climb up as high as you can on the vine and wallrun up. Double back to the wall behind you and wallrun up and then double back to the previous wall. Grab the ring and then double jump backwards to the column. You'll be in corrupted air now. Double jump to the next column and climb up to the top of it. Roofrun and grab the 2 rings here. You'll end up wallrunning up a wall where you will need to double jump to the opposite wall. On this wall, after you wallrun up it double jump back to land on the platform. Pull the ring down to move the second bar. Use the orange plate and then 2 more to get back to the original platform. Turn the left lever anticlockwise 90 degrees again to make the 2 sections touch eachother. Turn the right lever whatever way you can so that the column is facing straight towards the sections - the right one to be exact. Jump to the column and climb up to the top. Double jump to the vines and climb out to the right. Wallrun and gripfall to the ring below. Roofrun to the next ring and grab the ring after to swing out onto a wallrun. At the top of your run, jump back to a wall behind you and then jump back to the previous wall. Continue this until you're on top of the platform. Pull the ring down to finally open the big door. Use the orange plate here and then 2 more to get back to the familiar platform. The way will be open to you now. Jump to the famous column and double jump to the next. Double jump to the recently raised platform and run through the open door. Run to the end and gripfall down the wall. I bet you can guess that some sort of battle is coming up in this room. Well, if you did, you would be right. You'll be facing the King in this battle. You have fought him before so you know what to expect as he doesn't add anything drastic to his move repertoire. Block, counter or evade all his attacks. You can use sprint to help start a combo. The King will most likely start the fight with a sprint attack so be prepared to counter that with a button prompt. Pushing him against a wall or him pushing you against a wall will give you a prompt to mash the square button. It's in your best interests to succeed. You'll only take health from him if you hit the quick time event when you knock him against the wall. He'll do a defensive move where it looks like tentacles are shooting out of him and he goes completely black. This means you have to start the combo with an Elika attack. Also, he shoots corruption onto your face which covers the screen. You can just block until it disappears. Hitting him will make it go quicker though. Use whatever combos you want and defeat him. Fairly simple. Just don't let him replenish his health for too long. 4.8 Tunnel ------------- After the cutscene, continue on through the door that just opened. Run down the hall and jump to the column. Climb up to the top and double jump to the wall. Grab the 2 rings to get to the top. I found this next part the hardest part in the Epilogue. You may find it easy but it took me a few tries. It may take a bit of practice for you too. Run along the right wall here to grab the ring and get to the green plate. Keep running straight and follow the trail going left of the corruption. Go in between to 2 small walls and dodge the corruption. Keep following the trail to go in between 3 more sets of walls. You'll be running slightly to the right as you do this. You'll make it to another green plate. From that plate, follow the trail that verges to the left going past the little walls. You'll be going straight for a few seconds until you'll have to verge left again in between sets of walls. You'll go over a curve in the track and be running towards a wall. Steer quickly to the right to make it to the next green plate. Go straight and steer left to dodge a wall and then steer right immediately to dodge another. Keep going straight and you'll make it safely onto a platform. Run on the wall on the left and jump to the perpendicular wall. Grab the ring to turn the corner and start another green plate run. When you start, there'll a be a curve in the track. You don't need to steer the Prince at all until you see the second curve. You'll be hurtling towards a wall once you cover it so steer left or right to dodge it. Just keep following the trail in the tunnel to dodge the walls. You'll have to keep going left and right past them until you make it to another green plate. From there, verge left to dodge the corruption but don't fall down the holes. Keep going and there will be more walls to dodge. Steer past them and follow the trail if you want. The last wall on this track is on a large wooden beam. You'll have to go far to the left to dodge it and then come back to the right to make it up to the platform. Sorry if I was hard to understand there. It's difficult to explain every part of the tunnel specifically. Anyway, wallrun on the left wall and grab the ring. At the end of the run, double jump over the corruption into the closed in area where there's no chance of an ambush. Okay, I lied. The Shapeshifter is ready to ambush you here. As usual, it will start off as the Warrior who will sprint at you first so be prepared for that. As you know by now, you have to push the Warrior off the platform to beat that form. Unfortunately, the only place to do that is the small little gate at the end of the room. Either push him there or lure him there and then roll under his legs. Be warned that if either forms go blue, you can only start with a sword attack and if they go black you can only start with an Elika attack. If you nail the button prompt to push off the edge, you'll be faced by the Hunter form. When he appears, he'll sprint at you so counter it with the button prompt. The quickest thing to do is push him to the edge using a long combos. If you don't, you can deplete his health using whatever moves you want. Just remember to counter and block his attacks. If you don't finish the Hunter fast enough, the Shapeshifter will change back into the Warrior and you'll have to repeat the whole process. Try to finish the fight quickly. After the battle and the Prince's witty comments, you'll have to do another green power plate run. Double jump to it from the gate and get ready. Steer around this wooden beam to the right away from the corruption and in between 2 walls. Keep going right following the trail. You should eventually see a large section of corruption in front of you so steer again to the right. Continue following the trail and you'll make it onto a platform. 4.9 Tomb ----------- Walk forward to trigger a cutscene to learn about an old king of the Ahura. On this platform, you should see 2 levers and an energize plate on the wall. Turn the left lever anticlockwise 180 degrees to move the walls ahead of you down to where you want them to be. Turn the right lever anticlockwise 180 degrees to tilt the walls flat along with the rest of the wall. Use the energize plate to propell you to the wall you were just working on. Grab the 2 rings and then jump across to the blue wall. Continue wallrunning and double jump forward to the next blue wall. Gripfall down it to the energize plate. You'll be sent to another blue wall. Wallrun on it and jump to a perpendicular magic blue wall. Grab the ring to continue running and double jump to the next platform. |
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