Resident Evil 5 Walkthrough :
This walkthrough for Resident Evil 5 [Playstation 3] has been posted at 18 Sep 2010 by Bigddy12112 and is called "Resident Evil 5 Survival Handbook". If walkthrough is usable don't forgot thumbs up Bigddy12112 and share this with your freinds. And most important we have 14 other walkthroughs for Resident Evil 5, read them all!
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Walkthrough - Resident Evil 5 Survival Handbook;;; ;;###; +o-------------------------------o+ ;;###!!## | -+=Resident Evil 5=+- | ;;;##!!!###; | -+=Survival Handbook=+- | ;;###!###;; | | ;;;##!!##;; | Time to ready your right hook, | ;;;;##!!!#;; | uppercut, grab a soda (or a | ;;####!!####; | few), and enjoy the ride. | ;;;;###!!!####; | | ;;;####!!!####;; +o-------------------------------o+ ;;;####!!!####;; ;;;;;;;;;;;####!!####;;;; ;;############!!!###;;; ;####!!!!!!!!!!!#####;; ;######!!!!!###;;;;; ;;###!!!!###;;; ;;###!!!!###;;; ;;###!!!!###;; ;;###!!!!###;; ;;###!!!!##;;; ;;###!!!!###;;; ;;##!!!!!!!###;;;;; `__ _ _ __ _ `___##!####!!!!!#####;;;; ` _ _ _ _ | )`| ' `( '`| | `\` | ' |\` | | ###;;;####!!!!!!#####;; |`' \ ` / | |` `|-- |- ` `\ | |` ) |-` | \`| `| ;; ;;##!!!!!!!!!##;;|- `\ /` | |` `| `\`|_' '_ )`|`|_ /` |_' |` \| |` ;;###!!!!!!!!##;;|_' `V` |`|_|` ;; ;;###!!!!!!###;; ` ` S u r v i v a l G u i d e ;;###;; ;;##!!!!!!###;P l a y s t a t i o n 3 B y C h a o s D e m o n ;;##!##;;;###!!!!!###;;; G a m e F A Q s ;##!!!####!!!!####;; ;;##!!!!!!!!###;;; G a m e T i t l e ;;##!!!!!!!##;; Resident Evil 5 P l a t f o r m ;;##!!!!!!###;; Playstation 3 ;;###!!!!!###;; G u i d e T y p e ;;##!!!!#;; FAQ/Walkthrough A u t h o r ;;##!!###;; ChaosDemon C o n t a c t ;;###!!#;; chaosdemonN[at]gmail[dot]com ;####!##; V e r s i o n ;;####;; 1.15 L a s t U p d a t e ;;;;;; March 27, 2009 +--------+ ________) | ____/ | (, / | || | / | ||_ | ) / a b l e o f C o n t e n t s | |/\\ |+---/---------------------------------------------------------------+ | )) | (_/ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- | | // |+-------------------------------------------------------------------+ | \| | +--------+ 1] - Introduction......................................[IN00] 2] - Version History...................................[VH00] 3] - Game Basics.......................................[GB00] 4] - Walkthrough.......................................[WK00] 4.01] Chapter 1-1.................................[WK11] 4.02] Chapter 1-2.................................[WK12] - Boss Battle #1............................[BB01] 4.03] Chapter 2-1.................................[WK21] 4.04] Chapter 2-2.................................[WK22] - Boss Battle #2............................[BB02] 4.05] Chapter 2-3.................................[WK23] - Boss Battle #3............................[BB03] 4.06] Chapter 3-1.................................[WK31] 4.07] Chapter 3-2.................................[WK32] 4.08] Chapter 3-3.................................[WK33] - Boss Battle #4............................[BB04] 4.09] Chapter 4-1.................................[WK41] 4.10] Chapter 4-2.................................[WK42] 4.11] Chapter 5-1.................................[WK51] - Boss Battle #5............................[BB05] 4.12] Chapter 5-2.................................[WK52] - Boss Battle #6............................[BB06] 4.13] Chapter 5-3.................................[WK53] 4.15] - Boss Battle #7[1].......................[BBZY] 4.16] Chapter 6-1.................................[WK61] 4.17] Chapter 6-2.................................[WK62] - Boss Battle #8...........................[BB08] 4.18] Chapter 6-3.................................[WK63] - Final Battle.............................[BB09] 4.19] New Game+...................................[WKNG] - Infinite Ammo.............................[WKIF] 5] - Weapons...........................................[WP00] 6] - BSAA Emblem Locations.............................[BE00] 7] - Treasure Locations................................[TL00] 8] - Trophies..........................................[TR00] 9] - Merceneries In-Depth..............................[MR00]* 10] - Contact & Closing.................................[CC00] 11] - Credits...........................................[CR00] 12] - Legal Disclaimer..................................[LD00] ________________ 1. The Boss' name in this chapter is a MAJOR plot spoiler. If you have not made it to this point in the game do NOT read ahead to it. I have also changed the shortcut code pattern so you cannot stumble on to it by accident. *: Brand new section with ASCII maps. +--------+ ______) | ____/ | (, / | || | / | ||_ | / n t r o d u c t i o n | |/\\ |+--/----------------------------------------------------------------+ | )) | (______ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [IN00]| | // |+-------------------------------------------------------------------+ | \| |Welcome to my Resident Evil 5 FAQ/Walkthrough, everyone. If you have +--------+seen one of my FAQs before, then you will know exactly what you are getting into. You are going to find a complete walkthrough here, of course, and most importantly, this is going to be 100% Spoiler Free. Because of the element of shock in the Resident Evil games, I feel it would be unwise to ruin these pleasant surprises for you. So if I come across an enemy/surprise, I will not point it out in the walkthrough. This is the only case where an enemy will be intentionally left out so any enemy that was intended to scare you will hopefully still do so! I also want to quickly point out this FAQ's general philosophy, and that is "detail where necessary." The walkthrough will be focused on getting you through the game, and not finding every single item possible. I have left enough for you to explore so your playing experience doesn't turn into one of robotic read and follow. Conversely, I will still stress the utmost of detail where it is required, such a couple of the complex puzzles in the game. The year 2008 was a pretty big FAQing year for me, and I am starting off 2009 similarly with Resident Evil 5. I wouldn't bet on having another year like last year, but I'm here now, so let's hope this is going to be a good one! -- ChaosDemon +--------+ __ __) | ____/ | (, ) / | || | | / | ||_ | | / e r s i o n H i s t o r y | |/\\ |+---|/--------------------------------------------------------------+ | )) | ' -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [VH00]| | // |+-------------------------------------------------------------------+ | \| | [ Version 0.20, March 5, 2009 ] - Added the walkthrough for Chapter +--------+ 1-1. Also added some Game Basics and some Weapons. Big thanks to my buddy Jeremy for picking this game up for me on his last day of vacation. I also want to inform you that updates will be coming pretty slowly because I have a few school projects that are due in the coming days. I'm thinking this file will be done around the North American release of the game, or most likely a few days after, which works out well because that's when the majority of the readers will be getting their games, I think. [ Version 0.21, March 13, 2009 ] - Well, here's an update. No walkthrough progress to report, or much of anything. I figured that since I wasn't going to get the walkthrough finished in the limited time that I have, I might as well do something useful and add all the 50 treasure locations. So that's the only content to report. Sorry for the lack of updates, everyone -- I literally got done all my school work at about 10 or 11pm on March 12. That's out of the way now, and I'm finally ready to focus on this FAQ (and not a moment too soon I might add). [ Version 0.56, March 16, 2009 ] - I spent most of this weekend plowing through as much of the walkthrough as I could. It's currently up to and including parts of Chapter 4-1. I'm starting to wonder whether I'm too old for this FAQ nonsense now, man, sitting here and slaving away on a basic text program isn't as glamorous as it seems. [ Version 0.57, March 17, 2009 ] - Finished the walkthrough to Chapter 5-1. There's really nothing else to report. [ Version 1.00, March 18, 2009 ] - The main walkthrough is finished (finally). This will finally allow me to work on some of the other stuff, and take a bit of a breather. Also note that I updated my instructions for the elusive Diamond (Marquis) in Chapter 6-3, as well as the Topaz (Oval) in Chapter 6-1 in the Treasure Locations. Check them out! [ Version 1.01, March 20, 2009 ] - Refined the Treasure Locations section. Everything should be as detailed as can be, and you should have no problem finding anything. Also added a bit about Infinite Ammo, and the New Game+. More to come! [ Version 1.10, March 23, 2009 ] - Added lots of new info. BSAA Emblem Locations are up with images where required, touched up on treasures, and started adding many strategies to the Trophy section. Also added some stuff on Infinite Ammo. Check them out. [Version 1.15, March 27, 2009 ] - Started the Mercenaries section. Added some maps and some general strategy for now. Unfortunately, I'm going to be pretty busy with some school work again, so we are going to slow down a bit with the updates. They will still come though. +--------+ _____) | ____/ | / | || | / | ||_ | / ___ a m e B a s i c s | |/\\ |+-/------/-)--------------------------------------------------------+ | )) | (_____/ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [GB00]| | // |+-------------------------------------------------------------------+ | \| | +--------+ +----+ | 1. | Controls +----+------------------------------------+ I only included the default controls because I would assume that's what most people are using. For the purposes of this FAQ, I will be using this setup. It shouldn't get in the way of your comprehension if you're using another control type though, because my instructions will be "control neutral"; i.e. I'll say "Run up to the door and hit the Action Button." The same applies to any of our Xbox 360 readers as well. _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.--------------------------,'` `-| ,' __ `. S O N Y ,' .,. `. / | | \ / (/_\) \ ! __ \/ __ | SELECT START ! ,-. `-' ,-. | | |__ > < __| !__ ,--. __| ([ ]) ( O ) ! ! /\ ___`-. ( PS ) ,-'___ `-' ,-. `-' | |\ |__| ,' `. \ `--` / ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' +----+ | D. | Control Type D (Default) +----+------------------------------+ 1] - Basic Controls------------------------------- D-Pad.....................Change Equipped Item Left Analog Stick.........Movement/Strafe Right Analog Stick........Turn L1 Button (hold)..........Aim Weapon R1 Button.................Locate Partner R2 Button.................Map L2 Button (hold)..........Ready Knife Triangle Button...........Inventory Circle Button.............Partner Action/Call Partner X Button..................Run/Reload Square Button.............Action 2] - "Advanced" Controls--------------------------- Back on Left stick + X....Quick Turn L1 Button + R1 Button.....Fire Weapon/Throw Grenade L1 Button + X Button......Reload Left Stick + X Button.....Run L2 Button + R1 Button.....Attack with Knife +----+ | 2. | Breaking Down Sheva +----+-------------------------------------+ This tag-team nonsense is new to all of us, so I'm going to try and point out some of the bare bone basics you need to know about our new companion, Sheva. First off, the co-op stuff is centered around two buttons, essentially, the Circle Button and the R1 Button (on Control Type D). The Circle Button serves as the primary "Action" button for any team-up tasks like assisted jumps. You can also use it to call for Sheva if no "Action" is readily available. Additionally, it has the very, very important function of focusing Chris' line of sight to Sheva if she is in danger. If she's in danger and within melee distance, hitting the Circle Button would result in an immediate punch/kick from Chris to save Sheva. It's important to keep Sheva safe because if she dies, the game is over. Alternatively, you can also hit the Circle Button to call for help. This is especially useful when the Majini have grabbed you. If you hit the Circle Button and Sheva is nearby, she'll give the Majini one of those roundhouse kicks to drop those zombies like it's hot. You probably notice that you can "give" Sheva any of your weapons, items, etc. It is entirely up to you whether you want to give her ammo, because you might be able to handle everybody yourself. I find that this is usually the case in single player. However, do keep in mind that if she dies, the game is over, so leaving her a small window of opportunity to defend herself is probably a good idea. You can also view her inventory and get weapons from her. To do so, pull up the inventory and hit the Map button. This will allow you to cycle through Sheva's inventory, and cherry pick whichever item you so choose. Try to do this when you aren't involved in the heat of the battle for more success. Finally, when she's in big trouble, and is actually in Dying Status, you need to hit Circle Button to focus Chris' line of sight on her, and get close enough until the "Resuscitate" action appears and hit the Circle Button again. Failing to do so after a short period of time would spell game over. By the same token, when Chris is the one who's in dying status, it will be up to Sheva to resuscitate him. The alternative is of course game over. +----+ | 3. | Conserve Your Ammo +----+-------------------------------------+ It makes sense that conserving your ammo should be a primary goal in this game, because without any reloads, game over is likely coming pretty quickly. In some cases, conserving ammo would just mean not getting trigger happy. However, a lot of the times it's much more complex than that. Sometimes, you just have no choice but to keep firing, because those damn buggers won't go down! Also, remember to use your knife (L2 + R1) to destroy any boxes, fruit, etc, to find items. Don't shoot them. Many of the following strategies are geared towards this fundamental principle of ammo conservation - so please do yourself a favour by not wasting too many shots. +----+ | 4. | Use the Quick-Turn +----+-------------------------------------+ The quick turn has probably become synonymous with the Resident Evil franchise over the years. If you've played Dead Space though, you're probably a little bit out of the grove. This is just a quick reminder (and an important one at that) to _always_ use the Quick-Turn to look behind you or turn around. This is such a time-saver that there is no reason to do otherwise, and it could sometimes be the difference between a kill and a nice hack with the rusty axe. Get into habit of routinely checking behind you with the Quick-Turn and immediately turning back. This is a survival horror game after all, so expect some enemies to sneak up behind you. +----+ | 5. | Close the Distance +----+-------------------------------------+ This is one of the primary strategies that flow from "Conserve Your Ammo". You've probably noticed that Chris not only packs some heat, but also some serious power behind his punches and kicks (he sure looks a lot "bigger" since the last time we saw him). To utilize these attacks, you have to "stun" the Majini with some shots with your guns first. Usually a shot to the head is the easiest way, but shots to the arms and legs work too. Once you see the Majini are noticeably damaged so it's grabbing the body part that you shot, sprint towards it and hit the Action Button. An enemy hit with a punch or a kick will create a "snowball effect" to most nearby enemies, knocking them on the ground. Note that you need to finish the Majini off with a Stomp (Action button when close to a downed enemy) to completely kill them in some cases. I do want to point out that not all enemies will be stunned after a single shot. The only time they are stunned is if they turn away from you, grab their face, fall down to one leg, or grab their body part in pain. Getting close for a melee attack on an enemy that is not stunned is a pretty easy to mistake to make, so try to avoid it. Using your melee attacks (i.e. "Closing the Distance") on a continual basis will conserve a lot of ammo for when you really need it. There are many different attacks, and I have included a brief table summarizing the attacks. For those who want to +----+ | 6. | Use the Directional Pad +----+-------------------------------------+ There were a lot of complaints towards the controls when the demo was released, and not being able to pause the game while messing with the inventory was central. However, you should find that there are many "quiet spots" where no enemies are actively pursuing you. Take this time to equip the proper weapons/items on your Directional Pad. When you hit the Inventory button to pull up the menu, the items at the top middle square, the middle right and left squares, and the middle bottom square are considered equipped. Accordingly, you can hit the corresponding direction on your D-pad to select those items/weapons quickly. To play around with your Inventory Menu, hit the Square (Action) Button to select an item and move to one of the "equipped" squares. Here's a diagram to illustrate: Inventory HUD +-----------+ __ __ __ | |##| | Key |__|##|__| +--+ |##| |##| ##: Items in these "filled" squares will be equipped on the |##|__|##| corresponding direction on your D-Pad. | |##| | |__|##|__| I don't know what the big fuss about the game not pausing was about, because the D-Pad is VERY quick. Note that you can't toggle through the weapons while moving, so it only works when you're standing still. It shouldn't be too much of an issue, though, because there are many spots for you to mess around without having to worry about enemies, as mentioned. +----+ | 7. | The Combustible Elements +----+-------------------------------------+ This is another strategy based on the ammo conservation idea. I am of course referring to the various explosive barrels scattered around the missions that you can blow up with a single shot. When the enemies are piling up and just keep coming, a well-timed shot to a nearby barrel can be the difference in the fight. A single barrel triggers a huge explosion, so be careful to not be too close. An exploded barrel also does a heap of damage, which doesn't seem noteworthy when dealing with the basic Majini, but if you are fighting a boss you can deal some big damage with a single Handgun bullet, which seems like a good deal to me. Note that the hazardous objects aren't limited to combustion. There also the metal electrical boxes that are usually hanging from wooden poles. You can blast them to unleash a splash of electricity around an area, damaging all who are nearby (including Sheva). Some are on the ground as well, so always keep an eye out. +----+ | 8. | Reload Animation Cancelling +----+-------------------------------------+ You obviously know how to reload -- L1 + X Button by default. I want to point out that, generally, you won't be able to move when reloading, so try to avoid doing so when enemies are approaching and nearby. I say generally because there is a way for you to perform an "Animation Cancel" technique so you can reload and melee an enemy at the same time. This is especially useful when you're cornered and dealing with a bunch of enemies. To perform the technique +----------------------+ * You have to be close enough to perform a melee attack on the enemy. * Keep firing at the enemy until you see a melee attack prompt * Hit L1 + X to reload and immediately hit the Square Button to attack * If done correctly, Chris will perform his melee attack, and your gun will be reloaded at the end of the sequence. It might be a little awkward at first, but with some practice you will always be animation cancelling with your reloads. +----+ | 9. | Dealing with the Majini +----+-------------------------------------+ This section is intended to give you some basic information about the Majini. First of all, you've probably noticed that they are terribly slow. In many cases, it'd be possible to run right past/through a group of them unscratched. If you ever find yourself in a heated battle, running around the terrain is usually a good way to calm yourself down a bit. You are much faster than the basic Majini, so always remember that. In terms of weaponry, the basic Majini will be equipped with things like wine bottles, axes, shovels, limiting them to melee strikes only. Their wind-up is also very telegraphed, so you should know exactly when an attack is coming. Ideally, you'd never want to be hit by a Majini who's directly in front of you, because you can see exactly who's about to attack and within striking distance. In some cases, the Majini will be armed with an incinerating crossbow. These guys are just slightly more dangerous because of their ranged nature. Luckily, they always take their sweet time aiming so you should have plenty of time to take them out before they get you. Aside from their weapons, the Majini will grab you once they're close enough. From here, you can keep flicking the left analog stick, or hit the Partner Action Button (Circle by default), and if Sheva is close she'll deliver a roundhouse kick to the Majini to immediately break the grab. If you fail to do either of those things, the Majini will reveal their true faces and bite Chris' head. From here, only Sheva can save you so if she's not close enough after about a second or two it is all over. One final note I want to make about the Majini is always take advantage of the Majini that are charging towards you. A well-placed shot to the head will drop them instantly. Then, you can run right up and finish them off with the Stomp to the head (one of my personal favourite moves btw). +-----+ | 10. | Herbs +-----+-------------------------------------+ Herbs look like small trees that have been planted, for a lack of better description. They look like the kind that you can buy right out of your local supermarket. As of the writing of this section, there are two different colours of Herbs I am aware of: Green and Red. If the series holds true to the 4th instalment of Resident Evil, there should be a Yellow herb as well. The Green Herbs heal half of Chris' and Sheva's health, as long as she is within distance. You might think that's pretty weaksauce, which is entirely true. The Green is best combined with a Red Herb. If you use the new and improved Green + Red Herb, Chris and Sheva's health will be replenished fully. Here's a brief summary that quickly sums up the different Herbal combinations available: Green = Recover about half of your current health Green + Green = Recover a large amount of health (nearly full) Green + Red = Recover 100% of your health Ideally, you don't really need to equip a Herb for safety. In fact, it might even be a good idea to give most of your Herbs to Sheva (save for one G+R for emergencies). Sheva will frequently use her Herbs whenever Chris has low health (usually when your health meter fills up only a bit of the bottom of the meter). In a small area, she should have no problem finding you to heal, and in a large area, you can usually sprint away from the Majini and have enough time to use the Herb and heal yourself. +-----+ | 11. | Special Actions +-----+-------------------------------------+ I'm not sure if this warrants its own little section, but here it is. When opening doors/gates, if you tap the Action Button repeatedly, Chris will kick down the door instead slowly opening it. This can be a timesaver. Finally, the Investigate Button will usually give you some hints, foreshadow the future, allow you to take a look at some nice, fresh guts, among other things. +--------+ __ __) | ____/ | (, ) | / | || | | /| / | ||_ | | / |/ a l k t h r o u g h | |/\\ |+----|/--|----------------------------------------------------------+ | )) | -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [WK00]| | // |+-------------------------------------------------------------------+ | \| | P r e f a c e | I want to quickly point out some things to +--------+------------------------' keep in mind while playing through the missions. The first thing I want to discuss is the Inventory menu. The Inventory Menu is where you can trade items between the two characters, and sell the treasures that you have procured. More importantly, it is the menu where you can upgrade your weapons. If you highlight the weapon you want to upgrade, and hit the X button, you will see the option to upgrade. For Shotguns, I would emphasize maximizing it's capacity and power first. For handguns, such as the M92F, upgrading the Critical is umm... critical. For Sniper Rifles, I would focus on power. Upgradng your weapons will cost Gold. You can of course accumulate your wealth by grabbing the Gold dropped by enemies on the battlefield. The majority of your riches will most likely come from selling the treasures you have found though. I have dedicated an entire section to finding treasures so please go there if you need to find rack up some gold and quickly. The walkthrough will follow this guide's general phiolosphy: detail where necessary. I am not going to take you across the continent of Africa finding item after item. I feel this would make the walkthrough very tedious to follow for our readers who just want to get through the game first. I have dedicated separate sections of the FAQ to finding the Treasures and BSAA Emblems on your later playthroughs, because I think most of you will be playing more than once. +--------+ __ __) | ____/ | (, ) | / | || | | /| / | ||_ | | / |/ a l k t h r o u g h | |/\\ |+----|/--|----------------------------------------------------------+ | )) | -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [WK11]| | // |+-------------------------------------------------------------------+ | \| | C h a p t e r 1 - 1 | All right, it seems that it is finally time +--------+------------------------' to get this chapter in the Resident Evil | M92F Handgun............... [ ] | saga underway. As the game begins, you will | N100 Gold.................. [ ] | find yourself in the midst of an African | Green Herb................. [ ] | village. There won't be any hostiles yet, | N100 Gold.................. [ ] | so just sprint straight ahead, and it won't | Green Herb................. [ ] | be long before you come across a group of | N100 Gold.................. [ ] | villagers beating on some pour fellow. Slow | Handgun Ammo............... [ ] | down here to avoid attracting any unwanted | Grenade.................... [ ] | attention. Follow the path past the thugs | Green Herb................. [ ] | and sprint ahead to activate a cut scene | N100 Gold.................. [ ] | and a check point. | N200 Gold.................. [ ] | | Machine Gun Ammo........... [ ] | Once the scene is over, sprint straight | Handgun Ammo x 2........... [ ] | ahead towards the "Corner Pyamy Butcher". | Green Herb................. [ ] | Take the path to the right when you can to | Green Herb................. [ ] | the back alley. Look for a door to the left | Handgun Ammo............... [ ] | and tap the Action button a few times to | Green Herb................. [ ] | kick it open. Go up to the main inside and | Vz.61...................... [ ] |hit the Action button to activate another '---------------------------------'scene. At the end of the first set of scenes, he will open up a briefcase for you to pick up the M92F Handgun. Do so, and go up to him again to activate the next bunch of scenes. At the conclusion of the cut scenes, Chris and Sheva will now be fully equipped with their vests and gear. Sprint straight ahead towards the crate on the box to pick up some Gold. Now, turn left and there's a clipboard to the right that briefly details the Dying status. It is also reviewed in the Game Basics section of this FAQ, so it's entirely up to you to speculate. When you're ready, leave through the opening to your left and back outside. Take another left past the wagon and sprint down the stairs to activate another cut scene. Sprint straight down to the dead horse and take a right into the shack. There are some skulls and candles to create a little bit of a mood for you. To the right of those skulls is another door, kick it down as per usual. Sprint towards the crate on the table to your left and knife it open for a Green Herb. There's a barrel to the left of that with some Gold. Now take a right a little deeper into the room and turn left when you can. You'll find another Green Herb here. Combine it with the other to have a potent recovery item. Now kick open the nearby door to emerge back outside. There's another crate on the table here, so cut it open to grab some more Gold. Time to sprint straight ahead and up the stairs. There's a door to your right, hit the Partner Action Button (PA Button, O button by default). Then hit the Action button to activate another cut scene. At the end of it, open fire on the single Majini ahead. Continue to where he was standing and turn left to see a door. Kick it open to emerge into the next room. Turn right to find some Handgun ammo on the shelf. Now turn left and sprint straight towards the window. Jump through with the Action button to take a dive back outside. Turn around and you should see some boxes by the wall. Turn right and sprint down the path ahead. Take another right when you can to activate another cut scene. After the scene concludes, make a Quick Turn and immediately begin your sprint. Make your way out of the alley and into the door up ahead. Once inside, go down the small stairs and take a left to activate a cut scene. In the north corner of the room is a standard Grenade. There's another Green Herb on the shelf to the left. Turn around and go straight towards the metal door. Hit the Action Button and tell you that you can't kick it down. Now the PA Button should be prompted, so hit that to kick the door down with Sheva. Once in the next room, take a right towards the three barrels in the corner. Do some slicing and dicing to pick up the N 100 Gold, N 200 Gold, and some Machine Gun Ammo. Now make a Quick Turn and go straight towards the little hole on the ground and jump through. Run straight ahead and take a left down the hallway. Continue past the skeleton in the next room to find another hallway. Sprint straight ahead to the ladder and climb up using the Action Button. There are two Handgun Ammo on the shelf ahead, as well as another Green Herb to the right of that. Hit the Action Button, then the PA Button to activate a loading screen. If you've played the demo, you should recognize that you are now in the stage called Public Assembly. There are some subtle differences (which I'll point out), but for the most part it's the same. Anyway, make your way down the hill and pick up the Green Herb on the table. Then go into the shack to activate the cut scene (hit Select to skip if you wish). When the scene is over, either tell Sheva to push the shelves to block the window and door or do it yourself. Now make your way to the television set and pick up the Handgun ammo on the table. Go around and collect the rest of the stuff around the room by slicing the fruit, chopping up the crates, etc. It won't be long now until the Majini break down the shelf. Open fire on them through the window or let some of them pour through so you can use your melee attacks. Just spend the next few minutes fending off the Majini until the second cut scene initiates. Just stay put for a while and our friend, the Executioner should make his way inside. You won't have your Shotgun this time around, so taking him out won't be as easy. So for now, just sprint through the big hole he opened up. Sprint straight ahead to the locked gate. To the right is a briefcase containing the Vz.61. Now head up the stairs directly across. Jump across a platform to find a Green Herb. If you continue jumping to the long platform to the left, you will find a crate with Gold on some tires. The name of the game is just to survive for the next few minutes. I wouldn't recommend engaging the Executioner unless you really feel like it. Otherwise, just keep running around and taking out the Majini as you see them. When Kirk arrives with the air support, the chapter will be over. +--------+ __ __) | ____/ | (, ) | / | || | | /| / | ||_ | | / |/ a l k t h r o u g h | |/\\ |+----|/--|----------------------------------------------------------+ | )) | ' -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [WK12]| | // |+-------------------------------------------------------------------+ | \| | C h a p t e r 1 - 2 | Begin by sprinting straight ahead into the +--------+------------------------' opening Kirk created. If you take a right | Wooden Barrel x 3.......... [ ] | and up the ramp into the cabin, you can | Handgun Ammo............... [ ] | find a Wooden Barrel in there. Head back | Wooden Barrel.............. [ ] | outside and sprint up the hill. | Old Building Key........... [ ] | | Wooden Barrel.............. [ ] | When you see the hole on the ground, drop | Fruit...................... [ ] | down to the sewer and you'll find another | Wooden Barrel.............. [ ] | Wooden Barrel.. After that, head back to | Crate...................... [ ] | surface and make your way to the gate by | Ithaca M37................. [ ] | the car. Hit the Partner Action button to | Ivory Relief............... [ ] | arrive at the next area. | Wooden Barrel x 2.......... [ ] | | Wooden Barrel x 3.......... [ ] | Sprint straight ahead into the house and go | N300 Gold .x 2............. [ ] | to work on the Wooden Barrel again. Next, | N400 Gold.................. [ ] | grab the Handgun Ammo on the table. Turn | Handgun Ammo............... [ ] | | N100 Gold.................. [ ] | around and go towards the door you came | Wooden Barrel.............. [ ] | from, and take a left past the flour. You | Wooden Barrel x 3.......... [ ] | should see the steel backdoor now, so go | Furnace Key................ [ ] | through it. A short cut scene here. You '---------------------------------' should see the prompt for the Assisted Jump now. This is optional. Whether you choose to make the jump or not, your next line of action is to take a left and then make a right towards the main street. You'll see an enemy here, so make quick work of her and take a right past her body. Yet another Wooden Barrel awaits you. After that, turn around and sprint down the street. Once you reach the broken ladder, another enemy will attack you. Dispose of him and make your way to the ladder. This time, the Assisted Jump is necessary. Just hang tight and fight off any enemies that present themselves. Shortly after, Sheva will be able to grab the Old Building Key. A semi-big wave of enemies will now start attacking, but they shouldn't be too big of a concern. There's an opening into a small building directly in front of the ladder. Leave through the steel door to the right. Take a left and you should see a fence. Continue down this alley and you should see yet another Wooden Barrel. Slash it up and continue past it to see the next passage. Sprint past the junk and take a right towards the cardboard boxes. Continue ahead towards the stands with the umbrellas on them. Slash the Fruit for some items. Just run past the set of stairs and you should see another Wooden Barrel in the distance. Check it out and take a right through the metal gate (Partner Action). It won't be long until you see a building to the left. The Old Building Key opens its door. Inside, you will find a Crate on the table and the Ithaca M37 hung on the wall. You should pick it up (going to need it soon). Leave the Old Building now and head up the stairs you saw earlier to activate a brief scene. Take out your shotgun and blast her. It will just take a few more shots than usual to take her out. Once the big ugly thing comes out of her neck, you are just a few more shots away. Take her out and pick up the Ivory Relief. She'll also have the support of a few more Majini. If you're lucky though, your shotgun will deal some splash damage to them while you're attacking the blondie. When you dispose of everyone, leave through the steel door (it's opposite of the one you came in from). Head down the stairs outside run straight ahead, past the small stairs and around the crate to the right. You should see a straight path through the hole in the wall. Sprint through the hole and you should see a really old looking door directly in front. Take a right and check out the two Wooden Barrels before heading through the door to the next area. Sprint straight ahead and take a right to activate a brief scene. Continue ahead and go through the door. Run past the couch and take a left. Ignore any turns and just keep running straight ahead until it's not possible. Next, you'll have to manuever left a few times, and you should see the stairs leading upwards soon. Once back upstairs, take a left and run straight ahead. Then, take a right when you can. You'll now see a ladder and a Wooden Barrel in the corner. Speculate and see what you come up with. Next, climb up the ladder. Take a left when you're up above, and you should see two more Wooden Barrels. After you've checked them out, Quick Turn and walk back outside to the wooden platform. Turn right and you should see the rusty metal door. Before going through, turn left and jump across to find a Treasure Chest. Inside, you'll find a total of N 1000 Gold. Now jump back across and Partner Action the door to initiate a scene. After watching that one, grab the Handgun Ammo close to one of the bodies and cut up the Crate on the table to find N100 Gold. Now kick open the door and turn right down the hallway. Just follow the path straight ahead to the elevator. Get inside and you'll now head downwards to the basement. Immediately, you'll see a Wooden Barrel to the right. Pick up whatever is inside and head down the hallway. Follow the path up the stairs and through the door. Inside, two Wooden Barrels await you immediately to the right. Another one is to the left, by some flour. You should notice an elevator door up ahead. You won't be able to go through just yet, instead, take a left, and into the hallway close to the second barrel you saw. Just keep running past the fallen BSAA troop and into the next room. There's a sparkling object on the floor--you know what means, time to... check it out! It's the Furnace Key, so grab it. Before leaving, take note of the gas tanks on the wall. There are two of them. If you go up and Investigate, you will be told that they can easily be tipped over. Also, take note of the lever on the control table, where if you pull it, it would first close the door to the cremation chamber, and torch whatever is inside. These tidbits will come in very handy later. Now, sprint back outside and keep going until the cut scene initiates. __ __) (, / / / / / /+-------------------------------------------------------------------+ (___(_ r o b o r o s /-------------------------------------' +----------------------------------+/ B o s s B a t t l e # 1 [BB01] | Chapter 1-2 |All right, this fight can either be done very quickly, or it '---------------'could also take a while if you are not careful. Immediately begin by sprinting straight back into the room where you grabbed the Furnace Key. Immediately take a right, to the first gas tank. Tip it over, and get inside the cremation chamber we identified earlier. Watch Uroboros when he comes into the room, and make sure he can see you from where you're standing inside the chamber. You should notice that Uroboros will envelope the gas tank when he comes towards you, so it gets attached to his body. Now, lure it into the chamber. You need to position yourself strategically here, because you need to escape quickly. Here's a diagram to help illustrate: ______________________________ | X | The plan is to get Uroboros into the chamber, |``` . ```| and blast the gas tank that it has enveloped. | . | This will create a massive explosion, and it |``` . ```| will stun Uroboros for a brief period of time. | . | Then, you have to get outside and immediately | __________________ . | pull the lever to close the door (which comes | _ || Control Hub | _ | down very slowly). When the door closes, the |_|z|_|| |_|y|_| flames will engulf the Uroboros, killing him instantly. So let is now turn our attention over the diagram. You should first note that there's a fence between exit "z" and the Control Hub, so if we are going to get to the hub, it will have to be through exit "y" only. The "X" on the diagram is where I believe you should be standing when you make the shot to put the Uroboros down. You don't want to be too close to the exit, because when he wakes up he would escape too quickly. You don't want to be too far either, because it will take you too long to run outside. Point "X" seems to be an ideal spot, so be around there. Once you make the shot and put it down, sprint to the Control Hub, leaving through exit "y" and pull on the lever. You will now notice that the door is closing _very_ slowly. If you have any Grenades, this would be a good time to throw them in there to slow it down a little bit. Once the door closes, the flames (```) will ignite, killing the Uroboros instantly. Do note that if you mess up the first time, there's another tank of gas that you can tip over, so you can restart the luring process. If you mess up the second time, you can also try "juking" it, by running into the cremation chamber from entrance "y", and making sure the Uroboros follows you through (you can do so by stopping momentarily in the middle to allow it to catchup). Then, leave through exit "z", and run ALL the way around the fence to the Control Hub. If you've done it correctly, the Uroboros will try to walk through the fence, realize that it can't, and try to get to you by walking through the chamber again. IMMEDIATElY pull on the lever to initiate the burning process. Use Grenades to slow it down if it looks like it'll escape. Both ways work fine, but I personally think the first way is easier. +-----------------------------------------------------------------------------+ After you've defeated the Uroboros, the door should open, so leave and go down the hallway, past the BSAA marine and inside the lift to conclude the Chapter. +--------+ __ __) | ____/ | (, ) | / | || | | /| / | ||_ | | / |/ a l k t h r o u g h | |/\\ |+----|/--|----------------------------------------------------------+ | )) | ' -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [WK21]| | // |+-------------------------------------------------------------------+ | \| | C h a p t e r 2 - 1 | Let us begin by going over to the shiny +--------+------------------------' briefcase to the left. You should know by | H&K MP5 (MG)............... [ ] | now that shiny briefcases denote a weapon. | BSAA Emblem................ [ ] | Inside is the H&K MP5 Machine Gun. Next, go | Handgun Ammo............... [ ] | to work on the Wooden Barrel and Crate in | N100 Gold.................. [ ] | the corner. Don't forget to shoot the very | Jewel Bangle............... [ ] | first BSAA Emblem that's on the wall, to | Wooden Barrel x 2.......... [ ] | the right of the door and to the left of a | Crate...................... [ ] | barred window. After doing so, head through | Wooden Barrel.............. [ ] | the metal door to the next area. | Sapphire (Pear)............ [ ] | | Port key................... [ ] | You'll now find yourself outside. Turn | Antique Clock.............. [ ] | right and sprint towards the storage | Wooden Barrel x 2.......... [ ] | crates. If you have a Sniper Rifle, pull it | Green Herb x 2............. [ ] | up and look towards the sky, to the left. | Handgun Ammo............... [ ] | You should see a crossbow-yielding Majini | Green Herb................. [ ] | perched up top. Dispose of him and turn | Crate x 2.................. [ ] | your attention back to ground level. Note | Wooden Barrel x 2.......... [ ] | the little laser trap here. Take out your | Handgun Ammo............... [ ] | Handgun (if you haven't already), and aim | Red Herb x 2............... [ ] | towards the box on the wall to the right. | Wooden Barrel.............. [ ] | Stay relatively clear (don't have to be too | Hand Grenade x 2........... [ ] | far) so the explosion won't hurt you. Now | Guard's Key................ [ ] | continue onwards into the little storage | Ruby (Square).............. [ ] | crate maze and you should see some Majini. | Gold bars.................. [ ] | One will charge at you immediately. The | Topaz (Pear)............... [ ] | other doesn't really have his attention | Sapphire (Square).......... [ ] | towards you, but he'll probably run away | Emerald (Pear)............. [ ] | when you aim. Take him out and continue on '---------------------------------' to the path on the right. Shortly after, you'll see another not-so-subtle trap. You know what to do. Continue deeper into the maze, and viola, some flesh eating dogs! If you still have your shotgun, pull it out and start blasting. Now turn to the path on the right (away from where the dogs came from). Another trap. Blast it and move into the path it was protecting. Another Majini should attack you at this point, so just be mindful. Continue on the path and you should see a ladder resting against the crate. Up ahead you should see a mini-tunnel of sorts, so head through and jump down. Now turn left and you should be out of the storage crate "maze" and back outside. A Big Man Majini awaits you here, along with a dog and a couple of Majini. Take note of the combustible tanks by the parked car and take advantage if you can. The Big Man Majini is the topless fatso, and while he looks tough, a few Shotgun Shells to the beer gut would be good enough to bring it down. If |
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