Resident Evil 5 Walkthrough :
This walkthrough for Resident Evil 5 [Playstation 3] has been posted at 17 Mar 2010 by Magus and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Magus and share this with your freinds. And most important we have 14 other walkthroughs for Resident Evil 5, read them all!
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Walkthrough - FAQ/Walkthrough___ ___ __ _ __ ___ __ _ _____ ___ _ _ _ _ | _ \ __/' _/| | _\| __| \| |_ _| | __| \ / || | | | v / _|`._`.| | v | _|| | ' | | | | _|`\ V /'| | |_ |_|_\___|___/|_|__/|___|_|\__| |_| |___| \_/ |_|___| WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvvvW Wvvvvvvvvvvvvvvvvv vvvvvvvvvvvvW Wvvvvvvvvvvvvvvvvvv vvvvvvvvvvvW Wvvvvvvvvvvvvvvvvv vvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvvW Wvvvvvvvvvv vvvvvvvvvvvvW WvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvW WvvvvR.E.S.I.D.E.N.T.E.V.I.L.5vvvvW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW (thanks to dandadog for the 5 logo!) _____________________________ | Resident Evil 5 Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2009 Ryne Gardner | |_____________________________| Version History: --------------- Version 1.00 3/20/09 - 4/01/09 --Well..... here you go. It took me a long time, but I got this off the ground finally. I had a lot of things going on, like college, my 21st Birthday, and other stuff. But here it is finally, my first new guide of 2009! Great, great. I have a full walkthrough as well as some basic info, but lots of the extra stuff has yet to be added. I'm also missing a few things like a couple BSAA Emblems. I hope to have these and more added soon. Version 1.05 - 4/03/09 --I found those last few BSAA Emblems I was missing (Huzzah!) and I updated the walkthrough with them. Did a little bit more of the basic stuff and I also did a major spellcheck that I wasn't able to do before, so the guide has less errors than before. I'm also tracking down extra treasures too. This was just a minor, quick update. Planning something better over the weekend. Version 1.20 - 4/06/09 --Well, I'm on the cusp of Spring Break (hallelujah!) and I went to an amazing show this past week to see A Day To Remember and The Devil Wears Prada. Was a wild show. Anyway, enough about that, on to the important stuff. I was able to make a decent sized update. Here's what you'll find: -Added 'Playing Co-op' section under BSAA Training -Started the Your Arsenal section. Each sub-section added -Found new treasures and added them to the walkthrough. Still missing a few... -Revised Uroboros boss fight -Revised Chapter 5-3 boss fight and added maps -Started the Additional Assignments section with the Trophies/Achievements -Updated some of the opening info, forewords, etc. -Added one new FAQ question Version 1.30 - 4/08/09 --Well Spring Break is upon me. I decided to celebrate early so there was no update yesterday. It's great being 21. Anyways, I made a few more changes. The biggest change was fixing Items and Intel with Chapters 3-1 and 3-2. I accidentally typed the 3-1 lists up for 3-2. So I fixed that and put the real lists for 3-1 in. Also, with the DLC now out, I have decided to make space for that. Found each individual treasure too, but now I'm looking for every treasure, period. Here's what's new: -Fixed Items and Intel for Chapter 2-2, 3-1, and 3-2 -All Treasures found in Walkthrough -Started the 'Treasure List' section -Changed Section 6 to Mercenaries & Versus Mode -Added more to the 'Trophies/Achievements' section -Added a new FAQ question -Fixed other minor errors Version 1.35 - 4/09/09 --String of updates continues. I'm apparently very blind, because the same mistake I made with Chapters 3-1 and 3-2 with the Items & Intel, I repeated with 5-1 and 5-2. *facepalm* Off my game, it seems. In any case, I fixed that, and also made a slew of other changes, including adding more to the Weapon section. I'm trying to fill in more of the missing stats there, but if you wish to help me out, drop me a line. Here's the full list: -Added more to the 'Weapons and Upgrading' section -Started 'The Mercenaries & Versus Mode' section -Fixed Items and Intel for Chapter 5-1 and 5-2 -Added a little more to the 'Treasure List' section -Added a little more to the 'Trophies/Achievements' section Version 1.40 - 4/13/09 --Well, hello again dear friends. I hope everyone had a nice holiday, for those of you out there who celebrate Easter. I have a small sized update. I intended to work on another guide over the weekend that I had been neglected but unfortunately I had little time. Anyways, enjoy the update. The new stuff: -Revised Chapter 3-3 Boss fight -'Bosses' section started -Finished 'Treasure List' section -Some small fixes Version 1.45 - 4/14/09 --Another update. I'm slowly working toward incorporating everything I set out to include in this guide. I'm also working diligently on visualizing how I want to format some sections better so that they will not only look more pleasing to the eye, but they will be better organized for reading and getting the information you want. Changes like that are on the way. Meanwhile, I'm still on break and I have to go to the New York Metropolitan Museum of Art for an assignment for my Art History class. Yeah, that sounds sooooo fun doesn't it? More updates from me soon... Changes this time around: -Updated Treasures for 4-1, Treasure List, etc -Edited and added more to the 'Weapons and Upgrading' section -Added more to the 'Bosses' section -Added 'BSAA Emblems' section -Added new section 'Unlockables' to Table of Contents (will be added later) -Added first submissions Version 1.50 - 4/17/09 --Spring Break is almost over and I have a lot of work to take care of before I go back to school. I got a fairly good update here... I guess. New changes: -Fixed the Title at the top of the guide, which was strangely askew -Added 'Action Figures' section -Very small addition to 'The Mercenaries & Versus Mode' section -Filled in some stats in 'Weapons and Upgrading' section -Completed 'Bosses' section -Made a "secret" addition -Minor fixes Version 1.55 - 4/20/09 --Another update. Gee, aren't I consistent? Not really, actually. In any case, got a slew of additions, changes, fixes, etc. I have to say, I've only been in the guide making business for a year now, and I think that this will be the most work heavy guide for me so far. Also, not that my personal life is remarkably interesting, but I'm currently pretty happy because I got accepted into Stony Brook University. Long story short, I pretty much hate the college I attend now, so I've been trying to transfer for the past year for various reasons. Stony Brook is a great university and it's much, much closer to home than my current school. Really happy about it. Anyway, here are the updates: -Added a little more to 'The Mercenaries & Versus Mode' section -Fixed the Items & Intel for Chapter 3-2 -Updated Treasures for 3-2, Treasure List, etc -Made a small update to the foreword of the Walkthrough -Small fixes -Added another submission Version 1.60 - 5/04/09 --Another small update I suppose. Was sick over the weekend and I've also been distracted by other games, aside from real world issues like college and work. I really want to tidy the guide up soon so I'm banking on that soon. Also need to add the last few missing items. Changes this time around: -Updated Treasures for Chapter 4-2, Treasure List, etc -Revised walkthrough for Chapter 4-2 -Updated Items & Intel for Chapter 3-1 Version 1.65 - 5/11/09 --Minor update. I just made a few fixes and added some submissions about treasures. Therefore, the walkthrough and Treasure List sections were updated. I'm lagging a bit more than I wanted to, but the guide is mostly finished so I guess it's not all bad. With finals approaching, I'm going to see what I can get done soon. Version 1.70 - 6/19/09 --Whoa. It's been a while. More than a month in fact. Tsk, tsk. I still have work to do too. While the Mercs and Versus Mode section is really the last "big" thing left to work on, and I will be getting to it, I do have other updates here. It's mostly in the form of fixes. I finally finished the weapon section. I also tidied things up and made it all look neater. I also fixed the Action Figures section because the info there was actually slightly off in some spots. A few tips were also added. That's all for now. Table of Contents /--------|RESIDENT EVIL 5|-------------------------------------------------- | |1. Introduction........................................... [itro] | * About This Guide | * Using This Guide | * Important Info |2. BSAA Training.......................................... [BA00] | * Controls | * Playing Solo........................................... [BA01] | * Playing Co-op.......................................... [BA02] |3. Your Arsenal........................................... [BA03] | * Weapons and Upgrading.................................. [BA04] | * Treasures and Key Items................................ [BA05] | * Managing Your Inventory................................ [BA06] |4. Walkthrough............................................ [RE00] | * Chapter 1-1............................................ [RE01] | * Chapter 1-2............................................ [RE02] | * Chapter 2-1............................................ [RE03] | * Chapter 2-2............................................ [RE04] | * Chapter 2-3............................................ [RE05] | * Chapter 3-1............................................ [RE06] | * Chapter 3-2............................................ [RE07] | * Chapter 3-3............................................ [RE08] | * Chapter 4-1............................................ [RE09] | * Chapter 4-2............................................ [RE10] | * Chapter 5-1............................................ [RE11] | * Chapter 5-2............................................ [RE12] | * Chapter 5-3............................................ [RE13] | * Chapter 6-1............................................ [RE14] | * Chapter 6-2............................................ [RE15] | * Chapter 6-3............................................ [RE16] |5. Additional Assignments................................. [exra] | * Bosses................................................. [exbo] | * Treasure List.......................................... [exva] | * BSAA Emblems........................................... [exba] | * Action Figures......................................... [exac] | * Trophies/Achievements.................................. [reth] | * Unlockables............................................ [exun] |6. The Mercenaries & Versus Mode.......................... [remv] | * Mercenaries Overview................................... [mcov] | * Strategies per Character per Stage..................... [mcst] | * Versus Overview........................................ [vsov] | * |7. Miscellaneous.......................................... [misl] | * Frequently Asked Questions............................. [fak4u] | * Contact Info........................................... [cifo] | * Credits/Special Thanks | * Legal Matter | | END BRIEFING --------------------------------------------------------------------------- _____ __ \ / | \ `| | \ RESIDENT EVIL 5 [itro] | | ------------------------------------------------------------------ _| |_ / INTRODUCTION \___/ / _____/ About This Guide ---------------- Welcome dear friends, to my first guide of 2009! Huzzahs are in order! Ok, never mind. Well, I actually have reasonable aims in this guide and I don't ask for anything in return. I just do it for fun and maybe even boredom, as well as to lend assistance and maybe even invoke a laugh or too. Hey, I try, maybe not well, but I try. Here we are, Resident Evil 5. Another long awaited title. Like many of you, RE4 was my first real RE experience. Technically, it's not the first game in the series that I played. I did play Resident Evil 2 on two occasions many years ago, although I never played it for more than a few hours each time. RE4 was my first complete RE experience. If you're like me, RE5 is a welcome continuation. If you're a long time RE fan, you will also hopefully enjoy the ride.... and hopefully not whine on and on about the "lack of a scare factor". Please, please... Using This Guide ---------------- Here, it's all about quality... I hope. I'm delivering a comprehensive walkthrough of the game, which although imperfect, will hopefully assist any prospective gamers in not only getting through the game soundly, but also in getting the most out of it possible. To navigate through the guide, use the quickjumps located in the Table of Contents in conjunction with the ctrl+f function on your browser. Use this to jump around quickly to a section of the guide you want, or to pick up where you left off in the walkthrough if you are using it. In this guide I for the most part, completely avoid spoilers. I will not talk about what goes on in the cutscenes with one or two exceptions, but even then I will not divulge any critical plot info. I also have a spoiler warning in place before a certain boss fight. Important Info -------------- If you have questions or suggestions of any kind, I humbly beg you to first read the Contact Info section at the end of the guide. PLEASE read that section first as I have an important policy on submissions. That's the only thing I ask. _______ _____ \ / __ \ \ `' / /' \ RESIDENT EVIL 5 [BA00] / / ------------------------------------------------------------------- ./ /___ / BSAA TRAINING \_____/ / _______/ Controls -------- Here are your control schemes for both the PS3 and Xbox 360 versions of the game. Both deserve the attention anyway. There are four control schemes in RE5. You have the freedom to experiment with each and see which best suits you. I will only being listing the button layouts for A and D however as I feel these two are the most comfortable. Type D ______________________________________________________________ |Action | PlayStation 3 | Xbox 360 | |--------------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |--------------------------------------------------------------| |Pick up/Interact/Melee |Square |X | |--------------------------------------------------------------| |Inventory |Triangle |Y | |--------------------------------------------------------------| |Command Partner/Open |Circle |B | |--------------------------------------------------------------| |Aim/Operate Turret |L1 |Left Button | |--------------------------------------------------------------| |Shoot |L1 + R1 |L. + R. Buttons | |--------------------------------------------------------------| |Reload |L1 + X |Left Button + A | |--------------------------------------------------------------| |Prepare Knife |L2 |Left Trigger | |--------------------------------------------------------------| |Slash Knife |L2 + R1 |L. Trg + R. But.| |--------------------------------------------------------------| |Locate Partner |R1 |Right Button | |--------------------------------------------------------------| |Show/Hide Map |R2 |Right Trigger | |--------------------------------------------------------------| |Quick Equip Top Weapon |D-Pad Up |D-Pad Up | |--------------------------------------------------------------| |Quick Equip Left Weap. |D-Pad Left |D-Pad Left | |--------------------------------------------------------------| |Quick Equip Right Weap.|D-Pad Right |D-Pad Right | |--------------------------------------------------------------| |Quick Equip Bot. Weap. |D-Pad Down |D-Pad Down | -------------------------------------------------------------- With Type D you have something that might be useful for you FPS fans, or just people who like me, were playing a lot of Call of Duty prior to jumping into RE5, heh. It also feels reminiscent of Metal Gear Solid. The reason for this is the Aiming being L1 or Left Button. Using the knife will take some getting used to in this scheme. The advantage of this scheme however is that it lets you turn left or right with the Right Analog Stick. This also takes a lot of getting used to, but it is a very helpful feature. Type A ______________________________________________________________ |Action | PlayStation 3 | Xbox 360 | |--------------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |--------------------------------------------------------------| |Pick up/Interact/Melee |Square |X | |--------------------------------------------------------------| |Inventory |Triangle |Y | |--------------------------------------------------------------| |Command Partner/Open |Circle |B | |--------------------------------------------------------------| |Aim/Operate Turret |R1 |Left Button | |--------------------------------------------------------------| |Shoot |R1 + Square |Right Button + X| |--------------------------------------------------------------| |Reload |R1 + X |Right Button + A| |--------------------------------------------------------------| |Prepare Knife |L1 |Left Trigger | |--------------------------------------------------------------| |Slash Knife |L1 + Square |Left Button + X | |--------------------------------------------------------------| |Locate Partner |L2 |Left Trigger | |--------------------------------------------------------------| |Show/Hide Map |R2 |Right Trigger | |--------------------------------------------------------------| |Quick Equip Top Weapon |D-Pad Up |D-Pad Up | |--------------------------------------------------------------| |Quick Equip Left Weap. |D-Pad Left |D-Pad Left | |--------------------------------------------------------------| |Quick Equip Right Weap.|D-Pad Right |D-Pad Right | |--------------------------------------------------------------| |Quick Equip Bot. Weap. |D-Pad Down |D-Pad Down | -------------------------------------------------------------- As you can see, Type A most closely resembles the control scheme of Resident Evil 4. I was intent on using this scheme for the familiarity, but unfortunately, I was way too brainwashed in hitting L1 to aim. Still, this is probably one of the better schemes. What you lose here those is that more free movement allotted by the Right Analog Stick with strafing. Not being able to strafe may seem more natural but you can seriously put yourself at a disadvantage by doing so. Still, it's your call. X-Actions Broken Down-X [Square Actions] The Square button (or X on 360) will be a frequently used button for you. It lets you pick up ammo and goods, as well as check out areas or interact with certain things. It will also be a prompt button for those interactive cutscenes. Yes, those are back again. [Circle Actions] Circle is primarily a co-op button. If you're playing on Solo, you can tell AI Sheva to pick up ammo and she will. Circle will also let you move on to a new area when you reach the door at the end of a map. You can't move on until your partner gets into position however. AI Sheva does this automatically, but a human partner must get to where you are manually and hit Circle also. Circle will also let you make simple communications. They differ depending on the situation. The most basic one is "Come on!" Hit Circle after your partner gives you an item or uses an Herb on you however and you'll say "Thanks!". Hit it after your partner dispatches an enemy, and you'll say something along the lines of "Nice shot!" These are simple communications that allow you to get a point across and can be helpful if you or your partner do not have mics. Finally, Circle will be important in all situations where you must operate two levers or switches at once. Again this requires cooperation between both human partners. Playing Solo [BA01] ------------ Going it alone is a popular choice for people playing through the game for the first time. You avoid being tugged into the latter parts of the game too early by a friend and it also lets you unlock more things by yourself. In the long run though, solo play doesn't have the same feel, atmosphere, and spontaneity (good or bad) that co-op has to offer you. If you're going solo, you have to get used to the computer controlling Sheva (AI Sheva) and its behaviour. In some situations, AI Sheva is a very helpful partner. There will be plenty of moments however, that will leave you speechless becuase of her stupidity. AI Sheva will automatically attack enemies that are in range or seek them out, depending on your setting for her (more on this in a bit). She'll automatically go search out boxes and open them, unless Chris gets too close. She procures items for herself and she'll even be able to judge when Chris needs them more and hand them over. In this regard, and many others, she is a useful ally to you. In the toughest of firefights, you'll be glad to have her with you. She also adds more space to your limited game inventory and this gives you another dimension of gameplay. On the other hand, the AI has some annoying behaviours. For one, AI Sheva is completely incapable of finding a clear line of sight with which to fire from if she's in Cover mode. You'll inevitably find yourself in many firefights with her wasting precious ammo into Chris' back. Majorly annoying on two counts. Second, you can't tell her not to attack at all, which can be detrimental in getting certain Trophies or what have you if you're by yourself. Overall however, the AI makes for a competent partner. There are two settings for the AI partner, Attack and Cover. In Cover, AI Sheva will stick by your side. She only drifts away when there are items or boxes with items very close by, or if by default, she progresses on her own to wait for Chris to get to a door or other area as part of continuing the story. In Attack mode, Sheva will automatically seek out nearby hostiles and engage them. She'll often equip a different weapon more suited for this, should she have one. There are of course, advantages and disadvantages to each mode. Cover is very basic though and it handles just about every necessary facet of the game well enough that you can play the game beginning to end with it. Attack mode is helpful in a few specific situations in the game though. On the one hand, you lose Sheva's companionship as she goes out to do things on her own. This means you can't immediately heal her or trade items with her unless you go track her down. The advantage is that she equips stronger available weapons which not only puts less of a strain on your precious supply of handgun ammo but it means she has an easier time protecting herself and helping you clear out the bad guys. By default, AI Sheva in Cover mode will use her handgun only. If she runs out of ammo, she'll go to another gun, depending on what you let her hold. If she has no ammo or even guns, she won't do anything but stand around (yeah, she will not use her knife) which can be a major liability in the long run. For this reason, and for others, it's very helpful to upgrade Sheva's guns and have her hold extra guns that Chris isn't immediately using. Playing Co-op [BA02] ------------- You'll find an overwhelming number of advantages in grabbing a buddy to kill zombies with. Having a human partner adds a dynamic so immeasurably helpful and fun to the game. Your mindset and your experience changes with another player aiding you. Teamwork will go hand in hand with a profound gaming experience. -HOSTING AND JOINING GAMES- So, how do you link up with a buddy? Well, assuming you're not one of those people who sits all alone at home with the blinds down, it's not too hard. Capcom decided to make things a little bit more complicated and didn't include a simple "Invite Player" feature. Here's how you do it. First, you need to host a "session". Do this by either hitting New Game/New Game+ or Continue, or hitting Chapter Select. Start a session on any level and once you've hit the Organization screen, you can start to invite somebody. To do this, hit the PS button (not sure what it is on 360 but I'm sure you can figure it out) and on the XMB go to your friend's name who is also playing Resident Evil 5 at that moment. Hit Triangle and you'll see the first option clearly says, "Invite This Player". Do that and it automatically creates a premade message to invite them. If they accept, you'll get an incoming request. Approve and your partner will join you. Note that if you invite them while you are playing, you will lose any progress you've made past your last checkpoint and that is where you will resume from when you and your friend are ready. If you are the one getting the invite, accepting is also an easy process. The first mistake most people make is reading the message they received, expecting the option to be in there. It's not. Highlight the friend that sent you the invite (similar to sending above) and hit Triangle. Select the option "Accept Invitation" and it will bring up the message you received. Hit X, and then "Join" and you'll be shown the session you're joining. On the screen, it will tell you what level your friend is playing, the character they are using and the difficulty they are playing on. Once they approve, you'll be in! It's that simple. When playing co-op, it's obviously best to have mics, but it is by no means required. Having mics just affords you quicker and more efficient tactical prowess. When playing co-op, you have more options by holding Circle (normally these options are just Attack and Cover). You can use these to make simple communications like "Thanks", "Wait", and whatever else, should you not have a mic. The best part about playing co-op is that you have someone you trust (hopefully you trust your friend!), who has your back, and may not only be able to share their experiences with RE5 with you, but may learn something from you as well. With a human player, you also don't have to worry about a dumb AI wasting bullets into your back (unless you are getting in your friend's line of sight too much or vice versa). When you and your partner are linked up, you're brought to the Organization Menu. Both you and your friend bring their own in-game inventories from both characters to the menu. So, you'll have access to your Chris and Sheva's items and weapons, and your friend will be able to use those from his Chris and Sheva. You can exchange items with your friend, even weapons if you so choose. Any treasures and gold will go to the same place. Both of you will receive a copy of the treasures found and will be able to sell them as you please. Well, that's all for now. I may expand this with more info and tips, but you got the idea right? Now grab a friend and go crazy! (Well, not TOO crazy...) _______ _____ \ |____ | \ / / \ RESIDENT EVIL 5 [BA03] \ \ ------------------------------------------------------------------- .___/ / / YOUR ARSENAL \____/ / _______/ You have your assignment, you know the tricks of the trade. Now it's time to get a look at your tools. Because nothing says "Die, fucker, die!" like a shotgun blast to the head.... followed by two more. Weapons and Upgrading [BA04] --------------------- Like RE4, you'll be able to equip a number of different guns. You have a few different classes of weapons, like Handguns, Shotguns, etc, and each class has different guns, each potentially more powerful than the last. Without an attache case this time, each gun takes up one slot in your small inventory space and that's good. The rest can be stored in your Main Inventory on the Organization Menu. NEVER SELL YOUR WEAPONS. You will get chicken feed for them. You're not meant to sell them anyway. Similar to RE4, you can upgrade your weapons with money and make them stronger. You have the option of what facet you wish to improve upon, whether it be the strength of the weapon, the amount of ammo it can hold in one clip, its reload time, or other special attributes. The choice is yours and that makes it even more fun! Here's a list of each weapon, organized by class. I have provided their basic stats and their stats at max, as well as the total cost of fully upgrading each weapon. (NOTE: Reload Speed numbers are seconds, so lower numbers are good). They chapter in which they are located if applicable, is also listed. For more specific directions in finding the weapons though, refer to the walkthrough. NOTE: I'm still in the process of fully updating this information below, so there's a lot of blanks. If you see a blank, it means I honestly don't know yet! Haha, sorry. I'll get to it when I can so hang in there, or e-mail me if you want with info. I have to basically buy all the weapons again and upgrade them so it will take a little while. I will be updating soon and I will most likely change the format of this section later. ========== |HANDGUNS| ========== M92F Cost: 2000 Found: Chapter 1-1 ]--Firepower -Base: 150 -Max: 250 ]--Reload Speed -Base: 1.70 -Max: 1.36 ]--Capacity -Base: 10 -Max: 100 ]--Critical (increases chance of a headshot) -Base: 0 -Max: 3 slots H&K P8 ------ Cost: 4000 Found: In the shop after Chapter 3-1 ]--Firepower -Base: 140 -Max: 300 ]--Reload Speed -Base: 1.53 -Max: 0.85 ]--Capacity -Base: 9 -Max: 25 ]--Piercing (measures the power of the weapon in piercing through surfaces) -Base: -Max: 5 slots SIG P226 -------- Cost: 4000 Found: In the shop after Chapter 5-1 ]--Firepower -Base: 180 -Max: 480 ]--Reload Speed -Base: 1.70 -Max: 1.62 ]--Capacity -Base: 8 -Max: 16 M93R ---- Cost: 30000 Unlocked: Completely upgrade the M92F to unlock it in the shop ]--Firepower -Base: 170 -Max: 400 ]--Reload Speed -Base: 1.70 -Max: 1.36 ]--Capacity -Base: 10 -Max: 30 ]--3-Round Burst (can fire up to three bullets in one pull of the trigger) ========== |SHOTGUNS| ========== Ithaca M37 ---------- Cost: 2000 Found: Chapter 1-2 ]--Firepower -Base: 200 -Max: 400 ]--Reload Speed -Base: 3.00 -Max: 2.40 ]--Capacity -Base: 6 -Max: 25 ]--Critical (increases chance of a headshot) -Base: 0 slots -Max: 2 slots M3 -- Cost: 4000 Found: Chapter 3-3 ]--Firepower -Base: 300 -Max: 900 ]--Reload Speed -Base: 3.00 -Max: 2.70 ]--Capacity -Base: 5 -Max: 10 Jail Breaker ------------ Cost: 4000 Found: Chapter 6-1 ]--Firepower -Base: 180 -Max: 350 ]--Reload Speed -Base: 2.52 -Max: 1.82 ]--Capacity -Base: 5 -Max: 15 ]--Attack Range (measures the spread range of the blast) -Base: -Max: Hydra ----- Cost: 30000 Unlocked: Completely upgrade the Ithaca to unlock it in the shop ]--Firepower -Base: 280 -Max: 550 ]--Reload Speed -Base: 3.67 -Max: 3.30 ]--Capacity -Base: 4 -Max: 10 ]--Attack Range (measures the spread range of the blast) -Base: -Max: ============= |MACHINEGUNS| ============= VZ61 ---- Cost: 2000 Found: Chapter 1-1 ]--Firepower -Base: 50 -Max: 100 ]--Reload Speed -Base: 2.83 -Max: 2.27 ]--Capacity -Base: 50 -Max: 300 ]--Critical -Base: 0 slots -Max: 2 slots AK-47 ----- Cost: 4000 Found: Chapter 5-1 ]--Firepower -Base: 90 -Max: 250 ]--Reload Speed -Base: 2.83 -Max: 2.55 ]--Capacity -Base: 30 -Max: 50 H&K MP5 ------- Cost: 2000 Found: Chapter 2-1 ]--Firepower -Base: 60 -Max: 120 ]--Reload Speed -Base: 2.70 -Max: 2.10 ]--Capacity -Base: 45 -Max: 150 ]--Piercing (measures the power of the weapon in piercing through surfaces) -Base: 0 slots -Max: 3 slots SIG 556 ------- Cost: 4000 Found: Chapter 5-2 ]--Firepower -Base: 80 -Max: 180 ]--Reload Speed -Base: 2.55 -Max: 1.42 ]--Capacity -Base: 40 -Max: 80 Gatling Gun ----------- Cost: 30000 Unlocked: Completely upgrade the VZ61 to unlock it in the shop The Gatling Gun has no stats that can be viewed or upgraded. Instead, it has a set range and accuracy. It has infinite ammo and can only be equipped by Chris. ======== |RIFLES| ======== S75 --- Cost: 2000 Found: Chapter 2-1 ]--Firepower -Base: 750 -Max: 2000 ]--Reload Speed -Base: 3.67 -Max: 3.30 ]--Capacity -Base: 6 -Max: 50 Dragunov SVD ------------ Cost: 4000 Found: Chapter 2-2 ]--Firepower -Base: 650 -Max: 1300 ]--Reload Speed -Base: 2.83 -Max: 2.41 ]--Capacity -Base: 7 -Max: 18 H&K PSG-1 --------- Cost: 4000 Found: Chapter 5-3 ]--Firepower -Base: 600 -Max: 1200 ]--Reload Speed -Base: 2.55 -Max: 1.70 ]--Capacity -Base: 5 -Max: 15 ]--Scope (increases the range of the rifle's telescopic sight) -Base: 0 slots -Max: 2 slots Longbow ------- Cost: 30000 Unlocked: Completely upgrade the S75 to unlock it in the shop The Longbow has no stats that can be viewed or upgraded. It has limited rapid fire and has no sight system. It has infinite ammo and can only be equipped by Sheva. ========= |MAGNUMS| ========= S&W M29 ------- Cost: 4000 Found: Chapter 3-1 ]--Firepower -Base: 1500 -Max: 1700 ]--Reload Speed -Base: 3.53 -Max: 2.83 ]--Capacity -Base: 6 -Max: 12 ]--Piercing (measures the power of the weapon in piercing through surfaces) -Base: 0 slots -Max: 3 slots Lightning Hawk -------------- Cost: 5000 Found: Chapter 5-3 ]--Firepower -Base: 1400 -Max: 1600 ]--Reload Speed -Base: 1.70 -Max: 1.36 ]--Capacity -Base: 5 -Max: 8 ]--Piercing (measures the power of the weapon in piercing through surfaces) -Base: 0 slots -Max: 2 slots S&W M500 -------- Cost: 30000 Unlocked: Completely upgrade the S&W M29 to unlock it in the shop. ]--Firepower -Base: -Max: 5000 ]--Reload Speed -Base: 3.53 -Max: 3.18 ]--Capacity -Base: 5 -Max: 6 ]--Piercing -Base: 0 slots -Max: 3 slots ============ |EXPLOSIVES| ============ Hand Grenade ------------ Found: All throughout the game Notes: High damage, capable of defeating most normal enemies in one direct blast. Stuns larger type enemies. Incendiary Grenade ------------------ Found: All throughout the game Notes: Low damage with small blast radius. Stuns small and large type enemies. Flash Grenade ------------- Found: Chapter 2-2 to the end of the game Notes: Stuns all surrounding enemies and instantly kills Cephalo and Duvalia type parasites. Allows for easy melee attacks. Can stun the players if detonated at close range. Proximity Bomb -------------- Cost: 3000 Found: Chapter 2-2 to the end of the game Notes: A portable mine that detects nearby enemies and detonates when they are in range. The mine is able to differentiate between friend and foe and so it will not go off if you or your partner are near, unless an enemy is also near. Can be picked up after placed. ======= |OTHER| ======= Rocket Launcher --------------- Cost: 10000 Found: Capacity: 1 Notes: One time use weapon. Instantly kills any enemy or boss. RPG-7 ----- Found: Chapter 6-3 Capacity: 1 Notes: Found in the final boss fight only. Can be reloaded. Grenade Launcher ---------------- Cost: 10000 Found: Chapter 4-1 Capacity: 12 Notes: Launches any of six ammo type |
