Resistance 2 Walkthrough :
This walkthrough for Resistance 2 [Playstation 3] has been posted at 26 Jun 2010 by SLUGGER and is called "Resistance 2 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up SLUGGER and share this with your freinds. And most important we have 4 other walkthroughs for Resistance 2, read them all!
|
SLUGGER |
Walkthrough - Resistance 2 FAQ/Walkthrough+-----------------------------------------------------------------------------+ _____ _____ _____ _ _____ _______ _ _ _ _____ _____ _____ # |__ \| |___|/ ____|| |#/ ____|__ __|/_\###| \#| |/ ____|| |___|#/ __ `. %| |##) | |####|(#####| || (#######| |##/|X|\##| |#| | |#####| |####|__|##| |% *| |_/ /| |__|#\___ \#| |#\___ \###| |#/-|X|-\#| | ` | |#####| |__|##,---- |# #| |#\ \| |#_####_#) || |##_##) |##| |#--|X|- #| |\ | |#_###| |#_##| .-----'% %#%|##\*\#|___|_____/#|_|/_____/###|_/_ _|X|_ _\_|#\_|\_____||_|___|| |_###_* #_|*#%\_%*#%#*%*#%#*%*#%#*%*#%#*%*#%#*%*#%#*%*#%#*%*#%#*%*#%#*%*#%#|_______|# oo==================oo | G u i d e I n f o | o====================o G a m e T i t l e ..... Resistance 2 P l a t f o r m ..... Playstation 3 F A Q F o r m a t ..... FAQ/Walkthrough (Spoiler-Free) A u t h o r ..... ChaosDemon C o n t a c t ..... chaosdemonN[at]gmail[dot]com V e r s i o n ..... 1.16 L a s t u p d a t e ..... December 9, 2008 F o u n d a t ..... http://www.cheatmasters.com +-----------------------------------------------------------------------------+ =============================================================================== +-----------------------------------------------------------------------------+ | i. ) T A B L E O F C O N T E N T S | +-----------------------------------------------------------------------------+ =============================================================================== 1] - Introduction...........................................[IN00] 2] - Version History........................................[VH00] 3] - Game Basics............................................[GB00] 3.01] Combat Basics....................................[GB01] 3.02] Enemies..........................................[GB02] 4] - Walkthrough............................................[WK00] 4.01] Prologue: Iceland................................[WK01] 4.02] Chapter 1: San Francisco.........................[WK02] 4.03] Chapter 2: Orick/Battleship......................[WK03] 4.04] Chapter 3: Idaho.................................[WK04] 4.05] Chapter 4: Utah..................................[WK05] 4.06] Chapter 5: Chicago...............................[WK06] 4.07] Chapter 6: Holar Tower...........................[WK07] 4.08] Chapter 7: Louisiana/Mexico......................[WK08] 5] - Weapons................................................[WP00] 6] - Trophies...............................................[TR00] 7] - Intel Locations........................................[IT00] 8] - Contact & Closing......................................[CC00] 9] - Credits................................................[CR00] 10] - Legal Disclaimer.......................................[LG00] =============================================================================== +-----------------------------------------------------------------------------+ | 1] I N T R O D U C T I O N [IN00] | +-----------------------------------------------------------------------------+ =============================================================================== D e d i c a t i o n ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ * This FAQ is dedicated to AstroBlue and Dallas, two of the all-time greats, for all their help and advice when I first started writing. F o r e w a r d ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ Hello I'm ChaosDemon and welcome to my Resistance 2 guide! You might remember me from my Metal Gear Solid 4 FAQ. If so, HI! If not, then I hope you are going to enjoy what you are about to read in the 79 characters per line that follow. The now Resistance franchise offers PS3 owners some pretty intense first person action against a breed of scary looking dudes called the Chimera. There is no question that the multiplayer aspect of the game is what attracts most people to put in their $67.19 after Canadian tax. Nonetheless, if you find that you are stuck in any portion of the game, I hope to help you out. I will include a full walkthrough here, which contains no plot spoilers. I will not comment on any of the cut scenes or dialogue so you can rest assured you will not get any of the story spoiled here. I have also included an in-depth analysis of the weapons, as well as detailed locations to find all 20 Intel in the game! Finally, you will find a detailed Trophies guide to help you snag those semi-evasive achievements. Anyway, enough of mumbo jumbo now... let's get on with the Version History! =============================================================================== +-----------------------------------------------------------------------------+ | 2] V E R S I O N H I S T O R Y [VH00] | +-----------------------------------------------------------------------------+ =============================================================================== [ Version 1.16, December 9, 2008 ] - I corrected a few spelling errors, as well as added a weapon I forgot (Wraith). I haven't added any user submissions yet, so hang on for those. That's it for today, folks! [ Version 1.15, December 1, 2008 ] - I completely revamped the Trophies section. It now has detailed strategies to obtain all the Single Player Trophies. Check them out! I also finished the Weapons section. The main sections of the FAQ are now complete! [ Version 1.06, November 25, 2008 ] - I added some "chapter overviews" to each part of the walkthrough, detailing the weapons, enemies, and intel obtainable. If you find any weapon that's not listed, send it in with instructions and I will find it, then credit you for it! I also started the Weapons section of the FAQ, but rather pathetically with only the Carbine added so far. [ Version 1.05, November 21, 2008 ] - Got the Enemies section up and corrected the Trophies section. Thanks to everybody who sent in suggestions. I hope everything is OK now, if not, remember to let me know. A Weapons section should be coming up soon. Until then, everyone! [ Version 1.00, November 12, 2008 ] - All right, completed the walkthrough, added all the Intel Locations, and added the Trophies section. Some future updates to come are: adding the enemies, some detailed strategies to get the trophies, and the Weapons listing. Stay tuned for those. A spellcheck of the document will probably come before any of those, though. [ Version 0.63, November 10, 2008 ] - Added a bunch of walkthrough over the weekend. Made it up to and including a bit of Chapter 5. I also added the Intel locations up to Chapter 4, so check those out. I'm fairly certain the walkthrough will be completed by the next update. [ Version 0.21, November 6, 2008 ] - Didn't get a chance to add any walkthrough today. I did make a quick spellcheck, so you shouldn't find anymore errors now. I also added the last two Intel Locations to San Francisco, CA. I'm expecting some walkthrough updates this weekend, so check back Monday for those. [ Version 0.20, November 5, 2008 ] - A very skeletal first version of the FAQ. I included the walkthrough up to Chapter 1 basically and added a few Game Basics as well as intel locations. No weapons or enemies yet, so stay tuned for those. =============================================================================== +-----------------------------------------------------------------------------+ | 3] G A M E B A S I C S [GB00] | +-----------------------------------------------------------------------------+ =============================================================================== ________ |Controls| ¯¯¯¯¯¯¯¯ | | _,.--.,_ | | _,.--.,_ | _____ | | | | _____ | |-' `'.___________|_|____________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | | |__ > < __| !__SELECT START__| ([] ) ( O ) ! ! /\ ___`-. ,-' `-' ,-. `-' | |\ |__| ,' `. \ANALOG/ ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' D-Pad.....................Zoom in/zoom out first person scope mode a]Right direction........Toggle flashlight on/off b]Up/down................Scroll through Grenades Left Analog Stick.........Movement Right Analog Stick........Aim Weapon/look L1 Button (hold)..........Zoom R1 Button.................Primary fire R2 Button.................Secondary Fire L2 Button.................Crouch L2 Button (hold)..........Sprint Triangle Button...........Action Circle Button.............Use Grenade X Button..................Jump Square Button.............Reload _______________________________________________________________________________ +-----------------------------------------------------------------------------+ | 3.01] C o m b a t B a s i c s [GB01] | +-----------------------------------------------------------------------------+ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ________________ |Always use cover| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯ When fighting a group of enemies, it is very important to take cover. You will find that the Chimera are pretty accurate, even on the Normal difficulty. If you stand in the open and try to take them out that way you are almost certainly to die. The very least you can do if you aren't going to find any cover is to crouch. ______________ |Fire in bursts| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯ To avoid any major recoil on your weapon, you should fire in 2-3 fire bursts at the very most. The only time you should really spray is when you are in a tight area or if an enemy is right up close. Otherwise, you should always focus in firing in short bursts, or you will find that you won't land many shots. _____________ |Danger Status| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯ Danger Status occurs when the screen is filled with red (presumably blood) and you hear a heartbeat. When this happens you are probably about another good shot from going down. It is absolutely vital that you find cover at this point. Usually crouching behind something will suffice. Always wait out the "Danger" Status before engaging in combat again. ____________________ |Use the Melee Attack| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯ When you find that you are within striking distance of a Chimera and you need to reload, don't bother doing so. Instead, just clobber your enemy with the Melee attack a few times. It does a pretty high amount of damage, surprisingly, so don't be afraid to use it. _____________ |Be Aggressive| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯ If you are standing at a far distance and trying to land some shots with your Carbine to limited success, look to close the distance. In many cases, taking the fight to the opponent is usually the best option. You have much more health than the Hybrid, so unless you are dealing with a massive wave, it is very advantageous to bring the fight to them. Try it. __________________ |Conserve your Ammo| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯ Unlike many games, you will find that ammo will be scarce while playing Resistance. This is why you must use your ammo carefully. Fire in bursts, and use your melee attack whenever you are dealing with just a single enemy. It also goes without saying that it is unwise to start get too trigger happy. The only exception to this tip is when you are dealing with bosses -- you will have plenty of ammo to use in those situations. _______________________ |Use the Secondary Shots| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯ A lot of the weapons have very cool secondary functions, mostly of an explosive nature. When you find that you are in losing a battle, a lot of the time a well-placed secondary shell from the Carbine and the like will be enough to turn the tide in your favour. When I first started out, I was kind of forgetting to use the secondary shells before ditching the guns, which was just a big waste. _____________________________ |Take Advantage of your Allies| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ When you are in a battle with some allies on your side, you should always use them to your advantage. If you start getting in trouble from Chimera fire, go hide somewhere and come back. You'll notice that the Chimera will turn their attention entirely on your allies, and giving you the opportunity to surprise attack them. The best example I can think of is when you're fighting the Attack Drones in Chicago. _______________________________________________________________________________ +-----------------------------------------------------------------------------+ | 3.02] E n e m i e s [GB02] | +-----------------------------------------------------------------------------+ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ +-----------------------------------------------------------------------------+ oo=============oo | Danger Levels | o===============o 1. Minimal: Very basic enemies. Won't be very difficult to bring down. 2. Moderate: A little more dangerous. Increased danger mostly from more armour or more firepower. 3. Potent: A dangerous enemy that will bring you down if you are not ready. 4. Extreme: Very dangerous enemy. Approach with great caution or it could be game over. 5. GTFO: Why are you fighting? Get out of there! +-----------------------------------------------------------------------------+ ______ |Hybrid| ¯¯¯¯¯¯ - WEAPON OF CHOICE -: Bullseye - DANGER LEVEL -: Minimal - DESCRIPTION -: These are the most common enemies in the game. They have the yellow spikes sticking out of their spines. You will pretty much find them (or a variation of them), at a every point in the game. Their attack patterns are fairly simple: they will stay put and open fire with their Bullseye. As forces on your side start falling though, they will start closing the distance. If they get up close, expect them to make a melee attack, which deals a pretty high amount of damage. Occasionally, they will throw some Grenades at you, so be sure to watch out for those. - WEAKNESS -: Bringing them down will be fairly simple. Just about any rapid fire weapon will suffice. Do watch out for their melee attack though, so try to separate the distance whenever you can. It is noteworthy that a single shot from the Rossmore or the Magnum will bring them down. Bullseye II, Carbine, Auger, and even the Bullseye will all work very well against the Hybrid. _______________ |Advanced Hybrid| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯ - WEAPON OF CHOICE -: Bullseye Mark II - DANGER LEVEL -: Moderate - DESCRIPTION -: These are the strand of Chimera that will appear in the later chapters of the game. They are genetically superior to the Hybrid and are much faster, stronger, and more difficult to deal with. They also have a knack to know exactly when to take cover, so you will have to be fast. I guess we can be thankful they don't appear all that often. - WEAKNESS -: Like their inferior strand, the Hybrid, they too are vulnerable to very fast rifles. Ideally, their very own Bullseye Mark II would be the weapon you'd want to have. Of course, the Auger is very effective as well, because the thermal ability will negate the Advance Hybrid's intelligence of knowing exactly when to take cover. _________ |Steelhead| ¯¯¯¯¯¯¯¯¯ - WEAPON OF CHOICE-: Auger - DANGER LEVEL -: Moderate - DESCRIPTION -: They are a little bigger than the Hybrid, and will be wearing a helmet of sorts (hence, their name). Their helmet of course makes them slightly more difficult to bring down via the traditional headshot route. They aren't all too common throughout the game, which is unfortunate because of the very sexy weapon they drop. - WEAKNESS -: You can pretty much approach this enemy like you would a Hybrid or Advanced Hybrid. I find that going right up to them works pretty well. You can still bring them down with headshots relatively easily. It's probably not a very good idea to engage them from afar, because of the Auger's ability to see/blast you through the walls. This is why engaging them up close is probably the best. I wouldn't do that if there are a bunch of them, though. Using Fareye is very effective here as well, because even though the Auger is a powerful weapon, it still can't measure up to the Fareye in terms of power and accuracy. _______ |Ravager| ¯¯¯¯¯¯¯ - WEAPON OF CHOICE -: Unidentified Weapon + Defensive Force Field, Auger - DANGER LEVEL -: Potent - DESCRIPTION -: These are those huge things that come on to the battlefield guns blazing with a green, defensive, force field. The force field itself isn't totally overwhelming or anything, and neither are the Ravagers really. However, they can tank a lot of shots before going down, and when they are mixed in with a huge wave of Chimera, it often makes the fight a lot tougher. - WEAKNESS -: These guys might look intimidating at first, but I assure that it's mostly smoke and mirrors. The best way to handle them is to catch them off guard, and not give them a chance to activate their force field. The Fareye immediately comes to mind as a formidable weapon, because a single headshot from it will bring the Ravager down immediately. Once it does have the shield up though, any rapid fire weapon like the Bullseye Mark II or Auger will do the trick. Just keep aiming towards its head for the most success. _________ |Chameleon| ¯¯¯¯¯¯¯¯¯ - WEAPON OF CHOICE -: Blades - DANGER LEVEL -: Potent - DESCRIPTION -: Chameleon are the Chimera that are invisible 99% of the the time, and will only become partially visible when they are about to launch their attack. They make their first appearance in the river of Gray Territory. You probably know by now that their attack is lethal, and a single slash from their blade will mean game over for Mr. Hale. - WEAKNESS -: Luckily, these guys really aren't all that difficult to bring down. Their attacks are extremely telegraphed; that is, you'll pretty much know when they will be coming. The best way to know when they'll be coming is by waiting for the screen to shake. They will also make a little noise. If you are following the walkthrough, I will tell you when there's a Chameleon warning, so it's best to proceed slowly. The Chameleon's armour is also largely non-existent. A single Rossmore shell will be enough to take them down. You'll also find a Rossmore in most circumstances when a Chameleon is about to attack. With a rifle, it might take 2-3 shots to bring it down, but the shots are so fast it'll probably just seem like a single one anyway. _____ |Titan| ¯¯¯¯¯ - WEAPON OF CHOICE -: Flamethrower - DANGER LEVEL -: Extreme - DESCRIPTION -: The Titans are found throughout the game, and the easiest way to identify them is by their long distance flamethrowers. They are also huge too, so that helps, I suppose. - WEAKNESS -: Titans can be extremely hard to bring down if there are a bunch of them. In most circumstances, it is ideal to keep on moving against the Titans. Their flamethrowers do have a wicked range, but it is possible to move outside of it. Use any rapid fire rifle like Auger or Bullseye Mark II for optimum success. The best way to bring them down is to keep sprinting until you are out of range of the flamethrower. You will know when because they will stop attacking. Once that does happen, open fire with your rifle and aim towards their heads, of course. As soon as they start attacking again, sprint like hell, because their flamethrowers do a LOT of damage. Just repeat this process until you bring them down. Use the most powerful weapon you have (Pulse Cannon, LAARK, etc), in all circumstances because there are only a handful of enemies more dangerous than the Titan. ______ |Leaper| ¯¯¯¯¯¯ - WEAPON OF CHOICE -: None - DANGER LEVEL -: Moderate - DESCRIPTION -: The Leapers are those little Scorpion look alikes that always come in huge waves. Once they get close, they will latch on to your face and proceed to doing the unspeakable. Once on, they'll take some time to do a number on your face before falling off. - WEAKNESS -: The best way to bring down the Leapers is to open fire on them using a big clip machine gun/rifle. The Wraith instantly comes to mind. If you are using a weapon with a smaller clip (Bullseye, Carbine), keep moving backwards and shooting at them. When you have to reload, just continue to move back before you get a fresh clip. If you are using the Wraith to deal with them, you can essentially just stand still and blast in one single direction to mow down the entire wave. ____ |Grim| ¯¯¯¯ - WEAPON OF CHOICE -: None - DANGER LEVEL -: Minimal - DESCRIPTION -: These are those "things" that hatch out of the Cocoons in the various chapters in the game. They have no armour and are not armed with any weapons (as mentioned). Their only basis of attack is to run right up to you and take some swipes at you with their arms. Since they have no weapons or armour, it follows that their main strength is in the numbers game. Their goal is simply to overwhelm you in sheer numbers so you can't possibly bring them all down before they bring you down. - WEAKNESS -: The most ideal weapon to eliminate the Grims is the Rossmore. Luckily for you, often you will find a Rossmore lying around somewhere when you have to engage them. But because the shells are often scarce, it'd be nice to have a little strategy to engage them. Ideally, whenever you fire a shotgun shell, you should take out 3 of them at a time. In all other instances, you should try to engage them with melee. The most effective way to do this is to avoid their attack, and counter right away with your own. Getting their timing down won't be very difficult to do. Remember, as soon as you see that three are bunched together (they don't even have to be terribly close), blast them with your Rossmore. _______ |Leeches| ¯¯¯¯¯¯¯ - WEAPON OF CHOICE -: None - DANGER LEVEL -: Minimal - DESCRIPTION -: These are those things that come after you like the Infested Terrans (WHOAMG Starcraft reference). For those who haven't played the critically acclaimed series, it means that the Leeches will run up to you and explode. They only appear one time in the Campaign by my count, and you'll find them in the Holar Tower. - WEAKNESS -: They go down about as easy as the Grim, maybe even easier. Just blast them with the weapon of your choice. A single shot from a rifle will be enough to finish them off, so they really don't pose much of a threat. You can pretty much just stay put and pick them off. ____ |Fury| ¯¯¯¯ - WEAPON OF CHOICE -: None - DANGER LEVEL -: Potent - DESCRIPTION -: These are those freaks of nature that look like a really ugly fish. They are lurking in most bodies of water, and if you fall in while these grotesque bastards are in the vicinity, it means instant death. - WEAKNESS -: The Furies are invulnerable, so it's not possible to kill them. The best way to beat them is just to avoid them. If you need to go into the water with a Fury, just make sure it's pretty far and has its back towards you. ____________ |Patrol Drone| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯ - WEAPON OF CHOICE -: Bullseye - DANGER LEVEL -: Minimal - DESCRIPTION -: These are the "flying enemies" that are, for the most part black, that attack you with the Bullseye. At least I think it is, because when they first appear in the Prologue, they seem to leave behind a bunch of Bullseye ammo. - WEAKNESS -: These things are going to be pretty easy to handle. It takes a single shot from most guns to bring them down. The only time I can think of when they were actually dangerous was the area right before you first encounter with the Attack Drone. Otherwise, these things are just going to be there for you to waste some bullets. _____________ |Attack Drones| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯ - WEAPON OF CHOICE -: Unknown Machine Guns - DANGER LEVEL -: Extreme - DESCRIPTION -: These are the drones with the shields. You encounter them first in San Francisco, and they will make a few more appearances after that. They are armed with two Machine Guns and are bigger than the other drones. - WEAKNESS -: Attack Drones are always to be taken very seriously. When you spot one, it is ideal to sprint out of range and see if they will turn their attention to your allies (if you have any present). Once they do, wait for the troops to cut down its shield a bit, and then aim with your rifle on an unprotected area. You'll have to look closely. Another method is to sneak up behind it and blast its unshielded back. Both ways will work fine. _______ |Stalker| ¯¯¯¯¯¯¯ - WEAPON OF CHOICE -: Unknown Machine Guns - DANGER LEVEL -: Extreme - DESCRIPTION-: Stalkers are the big mechanical four legged machines. I do believe they make their appearance in Chicago. They have very heavy armour so pretty much every weapon on your arsenal won't work on them. On top of that, their guns come at you at a very high rate, so if you get caught in the open for too long it could mean game over. - WEAKNESS -: They have very durable armour, which means that most of your weapons are of no use against the Stalkers. The only way to put them down is to use the LAARK rocket launcher. Luckily for you though, there will always be a LAARK around somewhere when you have to deal with these things. Just remember that when you're fighting the Stalkers, it's very important to find cover. _______________ |Hellfire Turret| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯ - WEAPON OF CHOICE -: Rapid fire flamethrower - DANGER LEVEL -: GTFO - DESCRIPTION -: These are the stationary turrets that are immune to your firepower, and capable of firing with its own weapon without having to reload. Luckily, they are relatively rare so you won't have to deal with them all too often. Still, whenever a Hellfire Turret IS an enemy in your area, you are just one mistake from going down. - WEAKNESS -: The only way to give the Hellfire Turret the coup dé grace is to make your way behind it, and hit Triangle to switch it off. Luckily, in many circumstances this really won't be too difficult to do. Handling these enemies will be done on a turret-to-turret basis, so refer to the walkthrough for the exact path to take when dealing with these enemies. =============================================================================== +-----------------------------------------------------------------------------+ | 4] W A L K T H R O U G H [WK00] | +-----------------------------------------------------------------------------+ =============================================================================== Welcome to the Walkthrough portion of the FAQ. Just a reminder that there are ZERO plot spoilers in the walkthrough. There will probably be some minor gameplay spoilers though, because I will be describing what you are likely to see in each area. I wouldn't recommend reading beyond your own point in the game. Enjoy, everybody! * Note: Walkthrough is written while playing on the Normal difficulty. _______________________________________________________________________________ +-----------------------------------------------------------------------------+ | 4.01] P r o l o g u e [WK01] | +-----------------------------------------------------------------------------+ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ I g l o o , I c e l a n d ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯ oo===============================o===============o===========oo | W e a p o n C h e c k l i s t | E n e m i e s | I n t e l | o================================o===============o============o | [ ] Bullseye [ ] LAARK | [ ] Hybrid | [ ] Int #1 | | [ ] Magnum [ ] Carbine | [ ] Patrol D | [ ] Int #2 | | | [ ] Goliath | | | | | | |________________________________|_______________|____________| ___________________________________________ |Accompany Major Blake to the Detention Wing| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯ Watch the opening cut scenes and the action will pick up with Nathan Hale in the middle of some tall grass. You will immobile at first, but wait for Major Blake to hand you the Magnum. Once he does that, you will be able to move. Follow Blake up the small hill and hit the X button to jump over the ledge when you see it. Continue past the big rocks and you will arrive at the top of a small cliff, staring down into a nearby base camp below. Jump down and head into the nearby cabin. Without wasting any time, open fire on the propane tank directly ahead. Hit it once with your primary fire (R1 button), and another time with your secondary (R2 Button). This should help you blow open the door. Be ready because as soon as the dust settles, 3 Chimera await you on the other side. Deal with them with some well-placed shots from your Magnum. Now proceed through the opening and you will find a LARRK on the small table. Pick it up and fire a single missile at the Goliath outside. Blake will then kick open the two doors to your left so follow him through. You will now find yourself back outside. Sprint down the small stairs, past truck, and into the big tube. Hold the Square Button to pick up Bullseye. A little prompt will display telling you to crouch, but don't bother yet. Instead, wait for Blake to take cover near some lumber stacks. You should follow suit and wait for the Chimera. They will be coming roughly from the same direction as where the Goliath's foot is. Open fire with your Bullseye and crouch behind the stacks when you need to reload or get need to wait out the "danger" phase. After you clear these out, Blake will continue on. He will move for a while until he reaches the foot of a narrow catwalk. Move a little closer to the catwalk but don't go on it. Just stay put and soon two Hybrid Chimera will appear on the higher terrain directly above. After you've taken care of them, run along the catwalk until you reach the end of it. Take note of the wooden palette placed against the railing. This will be a good spot for you to take cover. Do so and wait for the Chimera to charge towards you from the catwalk. This should be a pretty big wave, but you shouldn't have too much trouble mowing them down with your Bullseye. The most important thing here is to not let them get close. Take care of this wave and Blake will continue on. He's going to make a right at the nearby crate and through the little space here. There's a Magnum on the floor, so you can switch your Bullseye if you want. Otherwise, just follow Blake down the ramp to the detention wing. [Checkpoint] _______________ |Locate Daedalus| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯ Wait for Blake to open the door to the next area. The opening to the next area is to your left, and some floating enemies will open fire on you. They shouldn't give you much trouble though. Head through the opening now and down the hallway. Blake will take some time to open the door. Turn around and watch the hallway as he works on the door. Don't let the inaction fool you because some floating enemies will be with you shortly. When they arrive, spray a bunch of bullets in their general direction and you should be able to mow down a bunch of them at once. Blake will get the door after you clear this wave. Pick up the Bullseye ammo if you need it. Blake will be waiting for you by the next opening. Just stay put and wait for the Hybrid to appear in the opening far ahead. Take him out and follow Blake to the next position. You should notice that he'll be facing some fire as he moves ahead. There's a Hybrid on the balcony in the directly ahead. There's one more to the right of that one, but you'll actually have to be in that room to see it. After clearing these two out, Blake will make his way to the fence and open it up. Follow him through down to the next area. Wait for him to go to work on another door. Turn around and watch the opening immediately to your right. Some Hybrid will attack you shortly. Clean them out and watch the upcoming cut scene. [Checkpoint] ______________________________________________ |Accompany Blake to the Airfield for Evacuation| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯ After this cut scene, sprint through the now-opened area and follow Blake to the upper floor. There won't be any enemies as you make your way up the ramp and the stairs. Blake will take cover besides the opening to a hallway at the top floor [Checkpoint]. Pick up the Carbine in this room if you want it. I personally like it more than the Bullseye. Open fire on the Chimera in the hallway and take cover behind the wall where Blake was if you need to. Take care of this wave and Blake will then move to the propane tank. Just stay beside him and two more Chimera will come from the left. You should be able to take care of them with ease. Now follow Blake outside and up the small set of stairs [Checkpoint]. Grab the nearby rocket and switch to your LAARK. Aim it at the Goliath and wait for it to expose its back. You need to fire a rocket at its exhaust system, which is basically the "pipes" sticking out with fire/smoke coming out of them. If you did it correctly, a brief cinematic should follow. Time to follow Blake down to the area with the tanks and through the shrubs. You might get hit with some collateral fire here, but it shouldn't put you into danger. You and Blake will soon arrive at the foot of a broken bridge with a river below. Head on to the bridge and make a jump across the gap. Keep going ahead to the narrow plank. Wake carefully across to Blake's position. You are now on the side of a mountain. Proceed ahead for a bit and go directly ahead into the building. Follow Blake through the opening on the right. Blake will stay put pretty soon, so you can guess that a fight is about to ensue. This is going to be a pretty big confrontation. It would help if you can fire a Secondary shot from your Carbine here. Otherwise, just stay crouched and spray into their general direction; you should be able to take a bunch of them out that way. Clean them up and head up the ramp [Checkpoint]. _____________________ |Take down the Goliath| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯ This is going to be quick. Equip your LAARK and fire a single missile at the exhaust (the same area as before) to give it the coup dé grace. Follow Blake to the extraction point to conclude the mission. _______________________________________________________________________________ +-----------------------------------------------------------------------------+ | 4.02] C h a p t e r 1 [WK02] | +-----------------------------------------------------------------------------+ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ S a n F r a n c i s c o , C A ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ oo===============================o===============o============oo | W e a p o n C h e c k l i s t | E n e m i e s | I n t e l | o================================o===============o=============o | [ ] Magnum [ ] Grenades | [ ] Hybrid | [ ] Int #6 | | [ ] Carbine [ ] Fareye | [ ] Patrol D | [ ] Int #5 | | [ ] Bullseye [ ] Auger | [ ] Attack D | [ ] Int #4 | | [ ] Pulse Cannon [ ] Rossmore | [ ] Titan | [ ] Int #7 | | | [ ] Steelhead | [ ] Int #8 | | | [ ] Fury | [ ] Int #3 | | | [ ] Kraken | | |________________________________|_______________|_____________| _____________________________ |Find and Secure the Moon Pool| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ All right, head through the door and down the hallway to initiate a cut scene. Following this brief cut scene, go directly ahead and take a left in the hallway. Proceed through the opening at the end of it [Checkpoint]. You will now find yourself in a room full of water. There are some Furies in the water, which means any time spent in there is almost a certain death. Anyway, make a jump on to the ramp to the right and proceed along here. There is a gap coming up so watch out for that. There's another gap shortly after that one so be ready for that. Immediately following the second jump you should see a small plank that leads downwards. Proceed along here carefully to the next platform. You should be able to see the opening to the next area from here. Make a jump across on to the ramp that is partially submerged in the water [Checkpoint]. Now time to take a left and pick up the Magnum right before the opening. There are three Hybrid awaiting you in the next hallway so be ready for those. You should be able to take care of them with relative ease. Keep going down to the end of the hallway, but stop at the foot of the stairs. Go into the room on the right. There is an Intel in here, as well as a Carbine rifle with full ammo (those guys didn't do a very good job of fighting I take it). Now let's go back into the hallway and head up the stairs. Take a left into the next hallway here. Just follow the path up the small hill and you should see somebody fending off a Hybrid on the other side of the steel fence. Just wait at the fence and he should come over for a brief conversation. After the small talk, take a left through the opening and to the next area. Take another left along the circular platform and you will find some stairs leading downwards. Go down and through the door to the next area. [Checkpoint] Just wait near the door for a while. You will see some flying Chimera approach you soon. They are kind of elusive here, so it might take a little longer to bring them down. Now head up the stairs to the left. Wait at the crates until the Chimera appear on the far end of the room. Open fire on them. Feel free use your Secondary Shot because there's some Grenade ammo on top of the crates. Once you've taken care of them, proceed along your own catwalk and you should see another gap on it. Make the jump across, head down the stairs and pick up the grenades stacked on the crate to your left. Turn your attention to the windows and take out the Chimera in the other room to the left. Once you've taken care of them, head down the stairs to the right. Sprint across the room and you should see the Fareye resting upright near the edge of the cooling tank. It's a Sniper Rifle basically so I would recommend that you pick it up. Proceed to the area behind the cooling tank and to find two allies waiting. Follow them through the hallway to the next room [Checkpoint]. Open fire on the single Hybrid standing on the stairs. A bunch of Chimera will then answer with some fire power of their own. There are a few from above the nearby stairs, as well as two more from way across the crevice on the other end of the room. Take cover near the crates and mow them down. Start with the ones above the stairs because they are the most dangerous bunch. You can use your Fareye on the Hybrid in the distance if you wish. Now head up the stairs and closer to your target. There are three Hybrid waiting in the nearby circular room. Stay close to the wall and wait for them to get within your sight. You should be able to take care of two this way, but you may need to go inside the room to finish off the last one. Turn your attention to the small monitor on top of one of the computers near the entrance. As you go towards the right one the Metres tracker on the screen will get smaller and smaller. Once you are in front of the monitor, hit the Triangle button to close the first flood gate. Make your way to the next circular room. You can open fire from the catwalk as they come outside. There is one who refuses to do so though so you can either pick him off with the Fareye or just finish him off in yo face style. Anyway, clean up the last of them and activate the monitor in the second circular room to close the second flood gate. A brief cinematic will initiate now. When it finishes, head through the hallway to the next area. _____________________________________________ |Rendezvous with Dr. Malikov at the Med Clinic| ¯¯¯¯¯¯¯¯¯ ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Ãƒâ€šÃ‚¯Ã‚¯Â¯Â¯Â¯ Head down the initial stairs and take a left and into the elevator. Now go directly ahead to the right of the wall with the SRPA logo. Keep going in this direction and then take a left up the ramp. Collect the Carbine ammo in this room if you need it. Then head through the opening to the left to reach the next area [Checkpoint]. Go over to where the Hybrid bodies are and head into the nearby tunnel. At the |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Resistance 2 Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

