Saints Row 2 Walkthrough :
This walkthrough for Saints Row 2 [Playstation 3] has been posted at 07 Jun 2010 by hgy_rox_yeah and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up hgy_rox_yeah and share this with your freinds. And most important we have 3 other walkthroughs for Saints Row 2, read them all!
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Walkthrough - FAQ/Walkthrough_________ .__ __ __________ ________ / _____/____ |__| _____/ |_ ______ \______ \ ______ _ __ \_____ \ \_____ \\__ \ | |/ \ __\/ ___/ | _// _ \ \/ \/ / / ____/ / \/ __ \| | | \ | \___ \ | | ( ) / / \ /_______ (____ /__|___| /__| /____ > |____|_ /\____/ \/\_/ \_______ \ \/ \/ \/ \/ \/ \/ Version 0.50 Created By: xXIsaIsaXx (Isadora Valentine) Note: FAQ/Walkthrough will contain spoilers Started: 5-14-09 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. INTRODUCTION & CONTACTING ME (INTRDC) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hello all and welcome to my FAQ/Walkthrough of Volition's Saints Row 2. I've written this FAQ in hopes to help people, much like I do on my Youtube videos of video games. My name is Isadora, which is where I also got my online alias. This is my first FAQ, so, I hope it is helpful to you all. If you need to contact me to correct a spelling mistake or to ask a question, please send an E-mail to xXIsaIsaXx@live.com. Please be sure to title your E-mail as "Saints Row 2" or something similar, or I may delete it without realizing, as I don't usually open E-mails from sources I do not recognize. You can also send me a Personal Message on Youtube if you have an account, my username on there is xXIsaIsaXx and I will most likely respond to that quicker than I would an e-mail. I've added codes to each section for easy access to that particular section, instead of you having to scroll down constantly. Just copy the code beside it in the table of contents and press CTRL+F and paste it into the box and search, it should take you straight to that section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. LEGALITY (LGLTY) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (Isadora Valentine). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this. Sites Allowed: gamefaqs.com neoseeker.com supercheats.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. TABLE OF CONTENTS (TOC) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I.) Introduction & Contacting Me (INTRDC) II.) Legality (LGLTY) III.) Table of Contents (TOC) IV.) Controls (CNTRL) V.) Tips & Game Basics (TPSGMBSC) VI.) Walkthrough (WLKTRH) a. Third Street Saints (SNTS) 1. Jailbreak (JLBRK) 2. Appointed Defender (APNTDFND) 3. Down Payment (DWNPYMNT) 4. Three Kings (3KNGS) 5. Stilwater Caverns (STLCVRN) b. The Brotherhood (BRTHRHD) 1. First Impressions (1STIMPRSNS) 2. Reunion Tour (RNTOR) 3. Waste Not Want Not (WSTNT) 4. Red Asphalt (RDASPHLT) 5. Bank Error In Your Favor (BNKER) 6. Thank You And Goodnight! (THNKUNGHT) 7. Retribution (RTRBTN) 8. Jail Bait (JLBT) 9. The Enemy Of My Enemy (ENMYOFENMY) 10. The Siege (THSGE) 11. Showdown (SHWDWN) 12. Sommerset Apartments (SMRSTAPRT) 13. Imperial Square Pagodas (IMPRLSQRPGD) 14. Poseidon Alley Docks (PSDNALYDCK) 15. Wardill Airport Hangars (WRDLARHNG) c. The Ronin (RNIN) 1. Saint's Seven (SNTSVN) 2. Laundry Day (LNDRYDY) 3. Road Rage (RDRGE) 4. Bleeding Out (BLDNGOT) 5. Orange Threat Level (ORNGTHRTLVL) 6. Kanto Connection (KNTOCON) 7. Visiting Hours (VSTNGHRS) 8. Room Service (RMSRVC) 9. Rest In Peace (RIP) 10. Good D (GDDEF) 11. One Man's Junk... (1MANJNK) 12. Suburbs Strip Club (SBRBSTRPCLB) 13. Humbolt Park Science Museum (HMBLTPRKSCNC) 14. Amberbrook Museum Pier (AMBRBRKPIER) 15. New Hennequet Rec Center (NWHENRECCNTR) d. Sons of Samedi (SNSMDI) 1. Got Dust Will Travel (GTDST) 2. File In The Cake (FLINCKE) 3. Airborne Assault (ARBRNASLT) 4. Veteran Child (VETCHLD) 5. Burning Down The House (BRNGDWN) 6. Bad Trip (BDTRP) 7. Bonding Experience (BNDNGEXP) 8. Riot Control (RITCNTRL) 9. Eternal Sunshine (ETRNLSUN) 10. Assault On Precinct 13 (ASLTPRNCT13) 11. The Shopping Maul (SHPNGMAL) 12. Elysian Fields Trailer Park (ELYSNFLDSTRLRPRK) VII.) Activities (ACTVTS) a. Chop Shop (CHPSHP) b. Crowd Control (CRWDCNTRL) c. Demolition Derby (DMODRBY) d. Drug Trafficking (DRGTRFK) e. Escort (ESCRT) f. Fight Club (FGHTCLB) g. Fuzz (FZZ) h. Heli Assault (HLIASLT) i. Hitman (HTMN) j. Insurance Fraud (INSFRD) k. Mayhem (MYHM) l. Septic Avenger (SPTCAVNGR) m. Snatch (SNTCH) n. Trail Blazing (TRLBLZNG) VIII.) Weapons (WPNS) IX.) Updates (UPDTS) X.) Special Thanks (SPCLTHNKS) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. CONTROLS (CNTRL) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- On Foot Left Stick/L3 | Move/Select Weapon/Crouch(click) Right Stick/R3 | Adjust Camera/Fine Aim(click) Up On D-Pad | Recruit Follower/Dismiss Follower(hold) Down On D-Pad | Quit Current Mission/Activity Left On D-Pad | Taunt Right On D-Pad | Compliment X | Reload/Pick Up Object(hold)/Exchange Weapon(hold) O | Inventory(hold) Square | Jump Triangle | Action/Enter Vehicle L1 | Human Shield (hold)/Throw Human Shield(tap) R1 | Sprint L2 | Secondary Attack/Kill Human Shield R2 | Primary Attack Start | Pause Select | Bring Up Map -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Driving/Flying Left Stick/L3 | Steer/Select Weapon/Nitrous(click)/Hydraulics Right Stick/R3 | Adjust Camera/Horn(click) Up On D-Pad | Recruit Follower/Dismiss Follower(hold) Down On D-Pad | Quit Current Mission/Activity Left On D-Pad | Change Radio Right On D-Pad | Change Radio X | Accelerate/Ascend(Helicopter) O | Inventory(hold) Square | Brake/Reverse/Descend(Helicopter) Triangle | Action/Exit Vehicle L1 | Cruise Control/Rudder Left(Aircraft) R1 | Look Behind/Reset Camera/Rudder Right(Aircraft) L2 | Handbrake/Alternative Attack(Helicopter) R2 | Primary Attack Start | Pause Select | Bring up map -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. TIPS & GAME BASICS (TPSGMBSC) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here are some tips you will need to know to play the game effectively, or at least what I find to be helpful to myself. These are basics I tend to follow, so my opinion may differ from yours. 1.) Respect - This is something you will need to progress the game. One level of respect means you can play one Mission or Stronghold. You can gain respect in a variety of ways. Combat Tricks and Driving Stunts are one way. Diversions and Activities are another. You can also partake in races to gain respect, which are scattered throughout Stilwater, marked on the map with a flag icon. Activities give out the most Respect in my opinion and you can max out your Respect Meter after the second storyline mission so you won't have to worry with it anymore. Whether you do that or not is your choice. 2.) Food - You can buy food from several different fast food restaurants, which are essential to survival in some missions. It doesn't cost much, and the most expensive food item can restore health by 75%, so, it would be a good idea to keep four 75% healing items on you at all times. 3.) Forgive And Forget - Try to memorize where some of these are, as they can be essential to losing the cops and gangs. They remove all notoriety for a small price. I believe the maximum is $500. Certain missions however, will gradually refill the meter anyway, but knocking it down to zero for a short time can still be handy. 4.) Style Rank - This isn't very important, but having a decent style rank can be essential in earning respect quicker. Depending on your style level, you will gain a certain percentage increase to the already gained respect from an activity. You can increase style rank by upgrading cribs, buying new clothes and jewelry, buying cars, bikes, or watercraft, upgrading cars and buying tattoos for your character. Please keep in mind that you don't have to wear the clothing to increase the rank, simply owning it does so. 5.) Ammo - A basic rule in any game of this type, but always make sure you have a decent amount of ammo before going into a mission or activity. Some activities and even missions will give you an unlimited supply for a certain weapon for that particular activity or mission, but regardless, its always good to have a decent supply. Note that by doing certain activities you can obtain unlimited ammo for certain weapons, which will be permanent. 6.) Cash - While cash is somewhat easy to come by in this game, it can just as easily go away. Well, early on at least. After missions and strongholds, you will notice that you gain a neighborhood. This neighborhood will pay you a certain amount of money per day, and you can also purchase the stores, if any, in that neighborhood for additional money per day. Simply go to any of your owned cribs and to the cash icon and press triangle to withdraw the money added to it. 7.) Strongholds - To access the final mission of the Gang Storylines, you will need to complete all four of their strongholds beforehand, or the final mission marker will not appear. Please keep this in mind if a mission marker is not appearing on your map. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VI. WALKTHROUGH (WLKTRH) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Please keep in mind that the enemies that appear in my walkthrough appear as I play through the game, that does not mean they will be in that same spot or even if they will have those same weapons. As I have played all three gangs at the start, they don't have the weapons they would in a later part of the game unless it is scripted for them to have said weapon. So, please keep this in mind if you are reading help on the Ronin and have not done any other gangs up to that point. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa. THIRD STREET SAINTS (SNTS) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The beginning of the game opens with a couple of prison security guards talking about things that happened from the first Saints Row. Eventually they arrive at the infirmary where you are laying on a bed. Apparently, you survived the explosion while on the yacht, but have been in a coma for the past five years. Quite a lot has changed in that time, as you are able to recreate your character. Make him/her the same as you did on Saints Row or make a completely new character! Its all up to you. I myself created a female, and as such, will refer to the character as a she in this walkthrough. Once you have completed your character, a young man will introduce himself and offer to help her break out of jail. While cautious at first, she accepts his offer. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa1. Mission: Jailbreak (JLBRK) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you have control of your character, your first objective appears and that is to kill the doctor in the room. Do so by punching him or by hitting him with objects that can be picked up. Land three consecutive hits and you will execute a special move. After the doctor is dead, you have two options, to play the tutorial or to charge out the front. I will cover the tutorial. Once you have chosen to play the tutorial, head to the door with the light blue marker in front of it and press triangle to kick it open and continue through the next door. A couple of security guards will be here, equipped with Nightsticks. Nothing to worry about, you can land enough hits to put them on the ground before they can use them. Once one drops their nightstick you'll be able to pick it up and equip it. Hold O and select with left analog stick. After killing them, proceed to follow Carlos. You'll have to climb your way up pipes, while making small talk with Carlos. To climb, simply approach them and hit square and you will climb up it. Continue on until you have to crouch, click L3 to crouch and walk under the vent shaft and then click L3 to stand up once on the other side. Once you hop up on the last platform, you'll be informed to kill the guard and take his or her gun. Since the guard is facing away, this would be a perfect chance to do a human shield and instant kill him/her. However, all attempts I've done on this guard have resulted in being pushed away, so, kill normally. After the guard is dead and you have a gun in your possession, you can equip it. This isn't necessary though, so, I would advise against it so you can collect ammo for it as you kill more guards. You have to make your way across the roof now to the marker indicated on your GPS. A message will pop up saying to avoid the search lights, however, this will not effect the outcome of the mission in anyway, so, sneak or charge right to it, its your call. Once you pass the marker another one will appear not far from the last one. So, head to that one next, while killing any guards that may appear, if you have avoided the search lights thus far, only one or two should be in this area, so, continue on to the next marker and another appears so head to it. Now you will receive a Star, which indicates your Cop Notoriety, as they found a body. Before this, you'll be told how to enter fine aim (Press R3), so, if you feel like it, test this on the guards in the helicopter. The game suggests you do so anyway, but its really your call. The helicopter can't withstand too many shots. I believe it'll go down in about nine, but don't quote me on that. Once you're done, head down the stairs to the ground and hijack a police car by pressing triangle near it. There should be one near the area you drop down from. Feel free to explore the prison island and kill any spawning cops to collect ammo for the pistol and shotgun, which you should have picked up not long after arriving on the ground. If you don't do that and get right in the Five-O, just drive towards the blue marker, and if you're feeling evil, run over every cop on the way. You will need to break through two road blocks, but they are severely easy to bypass. Once you arrive at the marker you will reach a check point. These are very nice and will allow you to continue from that spot if you die or fail the mission in anyway. This part of the mission is quite easy. You must defend the boat while Carlos drives it to the main land. You'll have helicopters and Police Boats coming at you, but you are equipped with an AR200 SAW, which has 100 rounds of ammo per clip, and it comes with unlimited ammo for this part. Just aim and shoot down each enemy vehicle. There are three helicopters and five prison boats in all. Once all are eliminated, just sit back until Carlos arrives at the main land. He'll tell you a little bit about what's happened and then advise you to get a drink and soak up as much information as possible. Reward(s): $500 Newspaper: Coma Victim Wakes Up, Kills Way To Freedom A former member of the famed Third Street Saints awoke from a coma today, orchestrating a symphony of destruction that engulfed the entire island penitentiary. The inmate had been taken to the prison infirmary after awakening, and from there overpowered a prison doctor before making their way outside. After an intense gunfight, the fugitive presumably made their way to the prison's dock and escaped pursuit by boat. Details are sketchy, but it is presumed this dangerous individual was aided by another inmate. Optional: I would suggest that while you are on the docks to mug people for some money. I usually mug for up to $3,000, that way I have some nice starting money. To mug people simply enter Fine Aim (press R3) and point your reticle/crosshairs at them for about five seconds, this should get them to either raise their hands or cower. If they raise their hands, keep your reticle on them until they drop some money, then simply exit fine aim and collect the money. Run around the docks and do this as much as you want. Just don't do it near a cop or at a pimp, as this will cause both to attack. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa2. Mission: Appointed Defender (APNTDFND) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After arriving on the main land, you'll be on the docks. The mission marker is not far from your location, its on the way to the road. Once you start the mission, hijack a car and then head to the destination, which is "Sloppy Seconds" a clothing store which has some pretty cheap clothes, perfect for you as you just recently acquired $500 from the last mission and possibly more by mugging people. Simply follow the GPS to the location and enter the store once you arrive. Walk into the shopping cart marker and press triangle to begin buying clothes for your character. Once you have outfitted your character how you want her to look, head out of the store and get back in your car. Now you need to head to Teenay, again follow the GPS to the location. Once you pass into the marker, another one will appear right in front of the door to the place, so, get out of your car and head into that marker, where a cutscene will play. She will see a TV broadcast about Johnny Gat's trial, which will definitely send him to death row. She will decide to help her old friend out, but before that, will have to take care of two Brotherhood members. Fight them normally, by using your fists or picking up one of the many bar stools nearby, or pull out your pistol or shotgun and blast them. I would suggest just using fists and objects, so you can conserve ammo. During the fight against these two, a notice will pop up informing you of Cop and Gang Notoriety. Right now, you have one wolf head, which indicates Brotherhood Notoriety. Once you kill these two, begin to leave the club and two more Brotherhood members will run in, one with a baseball bat and one with a crowbar. Equip your nightstick that you received from the first mission and proceed to beat them with it until they are dead. Alternatively, you can just beat them with your fists. Trade the nightstick for either weapon. I would suggest taking the crowbar, but that's my own personal opinion. Whenever you trade a weapon with another, the previous weapon will still be available for you to get at anytime from any of your owned cribs, in the weapon stash, which is indicated by a gun icon, so, you don't have to worry about losing a weapon. Once you step out of the club, you will be on a timer of four minutes. Don't worry, this is more than enough time to reach the courthouse. Sprint to a car in the parking lot of Teenay to help cut down time and enter the vehicle now simply follow the GPS to the location. Note that if you killed all four Brotherhood members with a gun, that you will most likely have two wolf heads now, which will mean they will give chase to you, only one vehicle at a time and they will come in very slow bursts, so, you don't need to worry about being swamped by them on the way to the courthouse. As you pull into the courthouse, you will be informed of GPS Shortcuts, which are handy to have, as it basically opens up quicker ways to get to one place to another. You will discover a lot of these by just free roaming. Once you arrive, get out of the car and proceed up the steps and into the courthouse. The timer you were previously on will now disappear. Now you need to find the court room where Gat is. Once in, take a left and climb up the stairs and follow the path around to the marker where a cutscene will play with her rescuing Gat from his trial. Once the cutscene ends, you will get two Stars. Equip either the pistol or the shotgun now and take out the guards that come into the room. One should have a shotgun, but instead of collecting the ammo for yourself, allow Gat to pick it up so he has something better than the NR4 he starts out with. Once the guards are dead, head out the door they came in through and kill the next guard you will come to face around the corner, once he/she is dead, turn the camera so you can see down the walk way and take out any of the guards on it before continuing on. Some guards will run behind the wall at the other end if they take damage. As you walk across the walk way, make sure to take out the guards on the other walk ways before continuing on, and the guards on the ground floor. Simply crouch and enter fine aim, shoot away the glass and take shots at the ones on the ground floor. Try for head shots if you can, to keep damage to yourself at minimum. Once done on the walk way, continue down the path into the room and take out the guards in here, as well as the judge, who has a Tombstone. From each of my plays of this game, the judge will not charge you until you get closer to her, so, take her out with an aimed headshot and move on. Now you will be on the walk way opposite of the one you were on before and if you took out the guards from the other side, there should be only one or two across the way. Once you take him/her out, head down the stairs and take out the guards at the bottom and head into the cafeteria, taking out the guards in there as well. Once you begin to leave the cafeteria area, you will be faced with several SWAT members, who take a little longer to kill than a regular cop, even with a well placed headshot, they may not drop, but they aren't too difficult to deal with. Once you take care of the SWAT members, head for the marker in front of the door and make your way outside. Several vehicles to choose from, but I would suggest taking the Peacekeeper, which is the SWAT Van, mainly because once you are able to do Chop Shop lists, this is a wanted vehicle on one of them. So, after the mission you can take it and stash it in your garage until you need to hand it over to the Chop Shop. I also suggest this vehicle, because while it is not particularly fast, its sturdy and wont really be knocked around easily by your pursuers. Once Johnny is in whatever vehicle you choose, leave the court house and follow the GPS path to the Forgive and Forget. Along the way, Gat will fill you in on what all has been happening since your absence. Drive through the Forgive and Forget and your Cop Notoriety will be removed. Usually it costs but for the mission its free. Now a new, easy, objective will appear, drive Gat to Aisha's house. Simply follow the GPS to her house and take any shortcuts along the way to get them registered on your GPS. Cut across parking lots, through yards, etc, etc. Once you arrive in the marker, the mission will come to an end. Reward(s): $500, Red Light Apartment Crib Newspaper: Gat Found Guilty, Still Goes Free In a stunning turn of events, Johnny Gat has escaped custody moments after being convicted of multiple counts of first degree murder. After the guilty verdict was read; an armed assailant, who is presumed to have recently escaped prison, burst into the courtroom and freed Gat. The pair then managed to fight their way out of the courthouse and lost their police pursuit somewhere Downtown. The attack has left numerous dead, including one judge. Optional: Now you're going to need to gain respect to play the next mission. You can do this however you see fit, however, I would suggest doing the following two activities. Fuzz, in the Suburbs Expansion District, all levels, so you can have Cop Notoriety drop at a fast rate and Septic Avenger in the Suburbs Expansion District, all levels, so you wont have any weapon shaking when in Fine Aim. The level six reward says that it increases accuracy by 15% but it really makes it to where your weapon is steady in Fine Aim. How you gain your respect is up to you, these are just my suggestions. I personally do all available activities before continuing on. I'll cover activities in more detail in the "Activities" section. Chop Shops and Hitman lists are now available to you as well. Chop Shops are indicated by two wrenches crossed in an X formation, or at least, I think they are wrenches and Hitman is indicated by a target icon. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa3. Mission: Down Payment (DWNPYMNT) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you have acquired the respect you need, head to the mission marker on your map and initiate the mission. A cutscene will play with Gat inviting her into the house and offering her a beer, which she will happily accept. Aisha will come downstairs and ask the same question Johnny did when she rescued him. The two will talk about reminding people just who they are and getting the Saints back together, the only problem is, they don't have a hideout and Aisha refuses to let them use her house as the base of operations. Once the cutscene is over, head to the car parked in the drive way, which should be a Zomkah, a pretty rare car to come by and sadly, you don't get to keep it after this mission. Well, I've never been able to. Once in, follow the GPS to the location, taking any shortcuts you've unlocked or any you think might be a shortcut to unlock. Along the way, she will ask Johnny why don't they just set up at the old Church and he will tell her that Ultor has renovated it and turned it into a tourist trap. Once you arrive at the destination get out of the car and head inside the abandoned church and then make your way underground by following the blue markers on your GPS. When you walk into the last marker, you'll be informed to kill the Samedi in the area, so, equip whatever gun you would like to and head down the stairs to pick off the first few and then head outside to where more are waiting, some on the ground level and some above you. One of the Samedi above has a stash of Molotov Cocktails, so, watch out for that one. I would suggest trading out the NR4 for the Vice 9 also. The Samedi in this area carry Vice 9's. Just so you can have it in your weapon stash for when you trade again. I'm somewhat of a weapon collector, which is why I suggest this. Once you kill all of the Samedi in that area, a new objective will appear and that is to destroy the shanties on the other side, so, head back through the doorway you used to enter the area with the Samedi and go to the right out the other door. To destroy the shanties, simply grab one of the bums as a human shield by holding L1, then position them so they face a shanty, then hit L1 again and you will throw them into it. Note that you can sprint while holding someone hostage. When all the shanties are destroyed, you have to kill the remaining bums, which is a very easy task as they have melee weapons and you should have quite the supply of ammo. Once all of the bums have been killed, a cutscene will play and the two agree on the place needing a stripper pole to spruce up the place. Reward(s): $1,000, Old Stilwater, Saints Hideout Newspaper: Homeless Bums, Now More Homeless The streets of Stilwater are beginning to overcrowd. A recent surge in the homeless population has been attributed to an attack on an underground shanty town. It is unclear as to what precisely occurred; as attempts to interview the displaced have thus far lead only to repeated stabbings and wallet theft. We will keep you updated as these attacks directed toward the homeless continue to spike. Optional: Now that you have a hideout for your gang and a income of $500 per day, perhaps let the game set for a little while as you do stuff around the house or go out with friends? When you come back, you could have a decent amount of money waiting in your safe. You may also change the look, taunt, and tag sign of your gang, as well as customize the cars they drive. To do so simply go down to Old Stilwater and look for the icon on the ground floor that has a head for the icon, step into it and hit triangle. What your gang can be right now is limited to a few choices, but you'll unlock a few more choices as you progress the game, the same applies to the vehicles they can drive. Also, if you feel like it, you can do some more activities to gain respect or continue on with the game if you've gotten enough respect already. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa4. Mission: Three Kings (3KNGS) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, you have a hideout and a few members walking around the hideout, but that's not enough. Johnny decides he's tired of mopping up blood and says they can't run a gang, if they don't have a gang, so, its decided that the two will hit up some people. She decides on Carlos and Johnny says he will make a few calls. Once the cutscene ends, head outside and use one of the vehicles in the parking lot to get to where you need to go, which is in the Suburbs District. As usual, follow the GPS layout to the area. Once you arrive in the area, three green markers will appear on your GPS, these are the people you are going to recruit. I will go over each one, starting with the closest to my location upon entering the area. Pierce - Pierce will be easily satisfied and impressed enough with you by taking out three sets of Ronin, which appear on your GPS as red markers. Drive to the closest one to you, use select to check your map, and take them out in anyway you see fit, I simply run over them if I'm in a car, or do a standard drive-by. The ones closest to you should be directly North from Pierce's location. Take them out and then head east down the road to the next set, which for some reason is hanging out around a kid's jungle gym play set. Whatever. Waste them however you see fit. Once you do, you will most likely have two dragon heads on your Gang Notoriety bar now, which isn't a problem really. The next set is below your current location as the marker is an upside down triangle, head up the road and take a left, followed by another to cut across the small parking lot, now take another left and follow the wall to your left down until it stops, turn in and take the dirt path down to where the final set of Ronin are and kill them, Pierce will be satisfied and she will tell him to meet at the hideout. Checkpoint reached. Carlos - Check your map and set a way point if you'd like to the wrench icon, which indicates a mechanic shop, this one being Rim Jobs and where Carlos is located, then simply follow the way point you set to the location. Once you arrive, get out of your car or off your bike and approach Carlos. To please him enough to join, you will need to tow his friend's car. This would be my most hated bit of the mission as I suck at driving the tow truck with a car attached to it. Anyway, hop in the tow truck once you are filled in and drive to the location indicated on the GPS. When you arrive, back the tow truck up to either the front or back of the car and come a complete stop, then hold L1+R1 to hitch it, do not drive off until it is fully hitched or it may unhitch and you'll have to attempt to hitch it again. Once its hitched, Carlos will call his friend to inform him of it and you will also receive a Star. Follow the GPS back to the location you picked Carlos up from to complete this portion, just drive slowly and ease into corners, that way the hearse doesn't whip around and send you off course. Once you arrive back, Carlos will be part of the Saints and that leaves one more to go. Checkpoint reached. Shaundi - Hijack a vehicle or run to Shaundi's location on the GPS. I would suggest taking a vehicle to her location as she's a good ways from both Carlos and Pierce's locations. Once you arrive, hop out of your car and approach her. She wants you to do some stunt jumps, so, enter either one of the vehicles in the drive way she is standing in and head to the first one. Shaundi is the easiest to impress, because all you have to do is pass through the checkpoint to complete the jump. The first jump is south from Shaundi's location in the Trailer Park District. Well, all three are in that district. Anyway, you have to make a turn to be able to access the jump, so, when you do, I would suggest backing up to the destroyed building across from the location, that way you can hit a decent speed to be able to jump the distance. If you undershoot and the car winds up in the water, don't worry, just steal someone's car from on the road, you don't have to use the Hammerhead for this. When you clear it, head to the next one, which is located on top of a dirt mound. If you're entering the area the way I did, there should be a large pipe or tunnel of some sort to the left of the mound, drive around it and then through it to gain enough speed to hit the jump and pass this one with ease. The final one is directly across from the second one, you should see the checkpoint before the car even lands. You can nail this one as soon as you land from the last one, should your car land perfectly on the ground that is. If it didn't, just back up to the dirt mound and then accelerate towards the broken off road and hit the jump and through the checkpoint, you should land on the highway, if not, don't worry, as all you need to do is pass through the checkpoint. Once you pass through this one, that ends the mission and you and Shaundi ride off to meet the rest of the gang, where a speech is given. Reward(s): $1,000, One Follower Newspaper: Saints Resurrected Apparently, it has all been leading up to this. It began with a presumably benign prison break, but has ended with the resurrection of the Third Street Saints. Residents have reported multiple sightings of the purple clad crew roaming the area, doing anything and everything to impress possible recruits -- from gang related killings to dangerous joyriding. The gang has kept relatively quiet, but we at the Stilwater Gazette can only assume this is indeed just the calm before the storm. Optional: Two new activities become available now. Before continuing I would suggest take the time out to do four activities if you haven't completed them all already. Insurance Fraud in the Factories District so you can sprint forever. Its not a must have, but definitely comes in handy. Escort in the Red Light District for FREE vehicle delivery at any time. Snatch in the Chinatown District for Health Regeneration 3X, which is handy to have in case you run out of food items, as your health will recover at three times the normal rate, just find cover behind something until it does. Finally, Heli Assault in the Barrio District for 15% less damage taken from bullets. Again, this is all completely optional, but just something to keep in mind. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIa5. Stronghold: Stilwater Caverns (STLCVRN) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the only stronghold for the Saints missions and can be found in Spelunkers, which is a gift store on the east side of the lower part of the map, found in Black Bottom of the Factories district. In Samedi territory. Once you initiate to start the stronghold, Johnny will inform you that the bums you kicked out of Old Stilwater have set up shop there and have begun mugging people for money, so they can have enough money to buy weapons and such to come at you guys, so, scare them a little more to make them change their minds. When you are given control of your character, equip your current pistol and head up the path to the marker. Two bums should be here, one with a Vice 9 and one with a crowbar, take the one with the firearm out first and then continue on to the next marker where two more bums are. One of, or both, of these bums has a GDHC .50, which is a very good pistol in my opinion that can't be bought from Friendly Fire yet, so, exchange your current pistol for it if you want a good pistol that can take most enemies out in two shots. If it falls in the water, I'm not sure if you'll be able to get it. Once you are done there, head across the makeshift bridge and continue down the path to the next marker, killing two bums along the way. When you arrive at the next bridge, your objective appears, destroy the shanties. This can be done differently than the one in "Down Payment" you can shoot them to destroy them, toss bums into them, or if you look carefully around the area, there are explosive barrels. Take the shanties out how you see fit, while dealing with any hostile bums and that will bring an end to the stronghold. Reward(s): $500, Stilwater Caverns Newspaper: Civic-minded Saints Clean Caverns Tourists to Stilwater's underground caverns received a shock today as dozens of homeless flooded into the tourist areas and past confused citizens. Caverns authorities believe the homeless had been living somewhere deeper within the facility when people, most likely teenagers, attacked the make-shift shanty town and forced its residents to find safety. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIb. THE BROTHERHOOD (BRTHRHD) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leader: Maero Second In Command: Jessica Lieutenant: Matt Mechanic: Donnie A Stilwater native long victimized by gang warfare and police corruption, Maero formed the Brotherhood from the cast-outs and dredges of Stilwater society. Ostracized for their status and their tattoos, he united them as a solid force of strength and intimidation intent on avenging itself upon the police and city. Because the nuances of money laundering and blackmail are beyond them, they simply drive up to a store in a large truck, charge in and take what they want. If anyone gets in their way, they kill them. Their definition of subtle warfare is excessively violent extortion. The Brotherhood are somewhat better armed than other gangs, as they have a shipment of weapons which came from an unknown location. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIb1. Mission: First Impressions (1STIMPRSNS) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this game, you are able to choose which gang to go after first, or even go after all of them at once, just alternate between them. However, I do not do that and instead take them out one at a time. After her speech to the newly resurrected Saints, she will receive a phone call from Carlos, who was put in charge of finding out the working of The Brotherhood. He will say that Maero, the leader, has requested to sit down and have a talk with her, before things get too out of hand between the two, so, naturally, the game tells you that the Brotherhood should be done first by that phone call. The mission marker is in Black Bottom, in the Factories district, which belongs to the Samedi. Once you initiate the mission, a cutscene will play out with her and Carlos approaching a large man, who happens to be Maero. He is alone and she asks him where his gang is, he states he doesn't need one. As Maero begins to explain to her, that they should divide Stilwater between the Saints and The Brotherhood, several police officers show up to crash the party. You will be thrust into the middle of it, surrounded on both sides usually and with a two Star notoriety level, however, you have two partners with you, so, its not totally bad. Keep in mind that the police you face here at the start have Pepper Spray and Stun Guns, both of which can prevent you from doing anything for a few seconds. Take the police out in anyway you see fit and follow the GPS to the marker indicated. Once you arrive, there will be a couple of police officers to the back of you, take them out or sprint on ahead. It doesn't really matter, but I usually take them out before moving to the next marker. The next marker isn't far from the last and the one after isn't far either. There will be several cops here, on the bridge and to the left to try and stop you and your partners. Once you take them out, follow the left path that some of the cops were on to the next marker and across the bridge to the next, killing any cops that get in your way. Along the way, at the end of the bridge, there will be two cops on the rocks to the right, so, make sure to take them out. Remember to check your GPS at anytime for enemies, which will be indicated by red dots. Once they are dead, follow the curve around to a slight wall with stairs to the left of it and an open area to the right. There will be some cops in the area to the right and some up the stairs, take all of them out and continue on to the next marker, taking out any cops that appear. Now you'll be in a hallway, at the very end is a turn to the right, where a cop will be waiting in an attempt to ambush you, which of course fails. Take him out and move on and up the stairs. If the civilians are blocking your path or making it to where you are proceeding slowly, feel free to mow them down. Once you reach the top of the second stairs, you will reach a check point. Carlos will mention that you can go one of two ways, up to the street or down some stairs to the docks. I personally take the docks, so, this will cover that route. As Carlos is talking, two or three cops will run into your immediate area, simply take them down and head straight ahead to the stairs that lead down and follow the narrow pathway to a set of stairs leading up and down, take the ones going up and then go up another set of stairs and you will reach the docks, head to the blue marker to enter the Miami. Now your objective is to take Maero back to his hideout. I would suggest not following the line that the GPS provides, as it tends to constantly update in boats and any form of water craft, however, following it to a small degree can still lead you in the right direction. Follow it out of the area, around the docked freighter and then simply go your own way to the hideout, which is indicated by a large blue square on the GPS. You will be chased by Police Boats and Helicopters on the way, but ignore them and let your partners deal with them. Once you arrive at the dock, press triangle to be warped from the boat and onto the docks then head to the marker to end the mission. A cutscene will play with Maero stating that The Brotherhood is about to come upon something big and he thinks the Saints would like a piece of the action. She asks what the offer is and Maero replies by saying Saints get 20 and his crew get 80. Obviously, she turns down the offer as its a bad offer to begin with. During this cutscene, and before the offer, she notices someone working on Maero's truck, this guy is Donnie, a former member of the Rollerz from the first Saints Row. Reward(s): $1,000, Southern Cross Newspaper: Cops Botch Gang Take-down Stilwater's finest did nothing to silence their critics during a recent shootout in the Caverns. The police raided the caverns after receiving a tip that the leader of the Saints would be meeting with Maero, the patriarch of the Brotherhood. The ensuing battle left numerous police and tourists dead, as both leaders eluded capture and escaped to the Brotherhood's stronghold. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIb2. Mission: Reunion Tour (RNTOR) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, The Saints have their first enemy in the Brotherhood. Maero tried to prevent a conflict with an offer, he just sucks at making offers. If anything he should have offered at least 40, then it might have went through. Anyway, once you arrive at the next mission marker and begin the mission a cutscene will play with Donnie throwing a wreath into the river and stating that he misses Lin. When he turns around, he comes face to face with the woman who recently awoke from a coma, stating she was supposed to be dead. She will force him to walk to his car and then throw him in it and tell him that he's going to rig up some of his boys trucks to explode. Once you are given control begin driving to the first location, following the GPS layout on the map. When you arrive, pull in next to the truck and park the car. Donnie will get out and run to the truck, complaining as he begins to work. Feel free to step out of the Voxel and stand next to him while he works or remain in the car. In a short time, you will gain some Brotherhood Notoriety up to two and the Brotherhood members in the area will zone in on your location. Take them out how you see fit. Keep in mind that since you have two wolf heads, Brotherhood members will drive to your location to fight with you. Once Donnie has planted the bomb, get back in the car with him and get out of the blast radius, which is indicated by a red circle, once out, position yourself so you can see the explosion and press R2 to set off the explosion. After the pretty fireworks, drive Donnie to the next location, where there are two trucks waiting to be rigged with explosives. You will be in this area longer than the last as he has to set explosives on both trucks. Take out the Brotherhood in the immediate area and then take out any that drive up to try and start a fight with you and Donnie. Once he rigs both, get back in the car and back out of the area until you are at a safe distance and can see the explosion. When ready, press R2 for some more fireworks. Now drive Donnie to the last truck in the mission, take out any Brotherhood in the immediate area and then just protect Donnie as usual as he works on the big truck. Once Donnie finishes, return to the car and... Wow, that's a big blast radius. Get out of the area and Donnie will comment that the detonator is malfunctioning. What makes it better is someone in the Brotherhood has climbed in that truck and is giving chase to you. You have to avoid it for 30 seconds. Make sure you are out of the blast radius when the timer reaches zero or you'll have to start the mission over again. There are no check points in this mission. When you out last the timer, the mission will be complete. She will drop Donnie off at the Brotherhood hideout and then take off in his car. Donnie will explain to Maero what happened and Maero comes close to killing him for it. Reward(s): $1,500, Cecil Park, Special Variant Voxel (Donnie's Car) Newspaper: Local Mechanic Sabotages Clients Witnesses say a recent string of car explosions may be due to tampering by a local mechanic. Shortly before a string of incidents left members of the Brotherhood dead, an eyewitness was quoted as seeing a mechanic, known only as "Donnie" tampering with the vehicles while being overseen by someone fitting the description of the Third Street Saints leader. Phone calls to Donnie's Garage were not immediately returned. ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIb3. Mission: Waste Not Want Not (WSTNT) ____________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will meet Carlos on the el and he will reply he wanted to get out of the sewers and he states he is worried she is being followed. She'll ask him if he has anything new on the Brotherhood and he will tell her no, because after |
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