Sid Meier's Civilization Revolution Walkthrough :
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Walkthrough - FAQ/WalkthroughCivilization Revolution(c) Strategies and powers guide(c) Copyright 2008 Jeramiah Duran Author:Jeramiah Duran A.K.A. Kain920411 James Sarin Email: Kain920411@yahoo.com *Version* 1:45 PM 07/28/2008 Version 1 8:00 pm 9/30/2008 Version 1.5 /UpDates/ 1.0 Started my rough draft. Tested some theories 1.5 Updated my rough draft, Added more tried to get FAQ posted. Index ===== You can find this info pretty easily. All you have to do is hit CTRL+F and that Will bring up a find list, just type in what section you want and BAM, there you Go. It moves you right to it. All you got to do is type in what you see here in the index. 1.Copyright 2.About me 3.Warning 4.Introduction 5.Power Calculations 5a.-Difficulty Bonus 5b.-Ground placement Bonus 5c.-Level Power Ups 5c-Leveling requirments 6.Ancient Wonders 7.Victory Styles 8.Buildings 8a.-war 8b.-Production 8c.-Science 8d.-Culture 8e.-Economy 8f.-Population 9.Economic Milestones 10.Great people 11.Tech Trees 12.Strategys 13.FAQ 14.Credits and Thanks 1.-Copyright ============ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document is copyrighted. All information is to be left as it is. I don't care where it goes or who uses it as long as it stays how I put it. If you take this document and post it somewhere you shall post the entire work since I put a lot of effort into creating it, and you shall give me full credit and point out that you got it from Gamefaqs since this is the only site I am posting it on. Mainly because this is my favorite websight to go too. Free advertising and all. You can print this work and share it with others but you shall make sure to use the entire thing. That way if it gets moved to some place other than the net people will know I made it. Other than that have fun with this. You can contact me for many reasons. I will list some. 1. To ask for permission to use this faq some where else, Like in a book or magazine or something like that. 2. To tell me where you found this faq other than Gamefaqs, some times people just take things with out asking and move it around. 3. To add stuff or correct stuff you see in my faq, Im not perfect after all. 4. To comment or just send thanks for the info. Every one likes fan mail. Don't bother contacting me for these reasons 1. you hate me, Just assume I hate you too that way you have no reason to contact me. 2. You want to send me a virus (this will make me just have to hunt you down), I really don't like getting these stupid things and since I use computers with virus scan and spam protection you won't accomplish anything. 3. You don't like my faq, Im not asking you to like it, I just made it for fun. 4. You just want to complain. Hey every one complains but if your not helping then its just pointless. There are many other reasons to contact me and to not contact me, feel free to experiment. Just be nice and I will help you if you ask for it, I know the game pretty well. Also if you feel you have contributed to my faq in any way, such as responding to my posts on the message boards. Maybe even sending me stuff, then feel free to point out what you did so I can put your name in my thank you list. 2.-About me =========== I am from Minnesota and was born in North Carolina (Like you care), I got married on June 2nd 2003 (I think this is in here so I remember). I have been gaming since I was 8 years old and have never found a game I could not master. So I spend all my time constantly gaming and looking for that one challenge, including someone to play against. I am still surprised that my wife puts up with this, probably because I moved to another state for her. Any ways, I have created many faqs and only posted a few. I also created a lot of reviews. I tend to always try to help people with their problems and teach people how to be the best at what they do. Mainly because I am trying to find someone who will Finally beat me (I think This_25 will be the one). I like to game against others. Well now that Im done with this part (and that is if you read it) here is the faq, use it for good only... unless you want to use it for evil. I don't care just have fun with the game. (This is staying in the faq because no one complains about it) 3.-Warning ========== This faq will cover many things some useful and some... well not so useful, it is designed for the gamer who wants to get the most out of their Cities. I Suggest that you play through the game first as you think best, don't follow this guide until after you beat the game at least once, even if its only on Chieftain. This guide will give away a lot of spoilers or parts of the game that would normally be hidden unless you had some kind of insider tip. So don't get mad if I spoil something for you. First, All techs can be reseached in the Civlopedia and you can find these on your own. But in the Civlopedia it only tells you what Techs are needed to get it at the time. It does not tell you what techs are needed to get the techs needed. Thats what Im for. It also does not give you some of the little Tid bits Im putting in to help advance your strategys. So, onward to the faq! 4.Introduction ============== Civilizations have been around for a long time. Not only in real life but in Games as well. This version is for the ps3 and Xbox 360 and is just one of many along this line. There has been 4 main versions on the PC with many Expansions. Im not going to go into full detail on those, just wanted to let you know that I am Experienced with the Civ game styles. I would Say I know what Im doing but most of the time its all just made up as I go along. Yay Impulse. So, ever find your self being pwned by Rifle men when your running around with tanks? Ever find your self 5-8 Techs ahead of some one only to find in 4 turns they are suddenly 12 ahead of you. WTF? How does that happen? Why does their Riflemen army Kick so much ass? Well here is some things that can help you out. Lets start out with how to Calculate attack and defence. 5.Power calculations ==================== Ever get a team that for some reason only has a defence of 20 when your being attacked but 120 when you attack? Or has a low attack but can stop anything that comes its way. Well there is usually a reason for that. Each Unit has a Base attack and defence stat. For instance. Warriors are 1 and 1. Now when you get 3 together and combine them into an Army you will find they are 3x stronger. Warrior army is 3 attack and 3 defence. Thats cool. But they can still lose to a well placed lone warrior. Why is that? Well its all dependent on the bonus and penaltys. It also depends on the level of that unit, More on leveling up later. Also one thing to be wary of is if they are hurt, Injurys make you weaker so its always good to heal your self. An injured Warrior army can still lose to that .05 attack Barbarian, Its rare but I have seen it happen. Here is the Calculation to determine power, Use it well. Base attack/ Base Defence Wonder/Government bonus # (Add this to the base before multipliers) Difficulty +% Bonus/Penalty for placment (Land) +/- % Multiplyers (Generals, power ups) +% Support unit Bonus # (Added in to total as solid #, not times %) Total Attack/Defence = Now what does that all meen? The difficulty is one big factor, placment is the second and the level power ups is the third. Here is how you can figure out the best spots to place your team or what to give them when they level up. Also the goverment type and the Himeji Wonder give you a bonus. To make it easy to understand you take the Base # multiply it by the 50% or the 100% then add that to the base. 50% is the base # x .5 and 100 % is the base # x 1. Making it the same #. So with a score of 1 and a 50% you get 1.5 and with 100% you get 2. See? I hope you do I can't make it any easier to understand. Read down a little and I will try to show a better example. Here is the list of Bonus %'s Government - Fundamentalism +1 attack for each unit Wonder - Himeji Samurai Castle +1 attack for each unit 5a.Difficulty ------------- Chieftan +100 Warlord +50 King 0 (Multiplayer games are default King Diff.) Emperor/Diety You do not get a bonus or Minus thats visable but enemys are more aggresive and they spread out faster. So its always suggested that you use armys when attacking instead of one unit. Mainly due to the fact that if your near a city they will come after you. I also think they get a Handicap like you can choose on Multi player. Some where around a 20-40% production bonus depending on the difficulty. Don't quote me on that though. 5b.Ground placement ------------------- Rivers -50% to attacker unless they are Artillary Types Land fall -50% Attacking from a boat Hills +/-50% Hills are double sided. If you attack some one on a Hill you lose Forrest +50% if you are the defender. Nothing for attacking Fortified +100% If your defending, this works from Citys or in the open (Square), sit there for a bit and a wall will show. Keep a unit there to keep the wall for future attacks. Palace +50% this is for any Capital city, even captured ones. Walls +100% its always good to build a wall around your city. It also stops them from being converted until the Hollywood Wonder. 5c.Level power ups (See level up section for more on this) ------------------ Infiltration (Ninja) +50% to city attack Veteran +50% for attack and Defence Engineer +100% For city Defence Leadership +100% if you have a support unit (Ships, or a General I think, Confirm?) General +50% the general is good because it will support ANY unit on the same square as him. Even if its not the same army. So, now that you have this formula. here is an Example of how it works. Say you have A warrior. Hes 1 attack 1 defence. You go around fight with him a little bit and he becomes a Veteran. Now he has 1 attack and 1 defence. He also has the +50% Vet Bonus. Now say you are playing Chieftan thats +100% and you decide to stop him on a Hill thats +50% if you attack from there or Defend from there. Now one thing you should know about Solo units and Army units is this, When you add a unit to another to make it to an Army unit the Entire Army unit gets all the same power ups. So if you have a Ninja unit they all become Ninjas. Yay! So say you add 2 other Warriors to your little guy standing there. They suddenly become a Warrior Army 3 to attack and 3 to defence. Now say one of those guys had Infiltration, +50% to City attack. So you attack some guy who happens to be dumb enough to walk right below you with his settlers and set up a city. So this is what you will see when you attack. Ninja Warrior Army 3 attack 3 Defence +50% Veteran +100% Chieftan +50% Hill +50% City attack So using the formula from above you get 3+(1.5+3+1.5+1.5) giving you a total of 10.5 so thats like having two Armys at once. Now you see how you can Pwn.. Unless the guy inside has a Stronger unit using the Above formulas and maybe a palace or a support ship.. Oops.. Thats why scout is a good Perk upon level up. If you see that the guy defending has Archers with 25 defence you MIGHT want to rethink your strategy. If your defending I always suggest a Hill, or a river for placement of your city, also those little one square islands out in the water. Those can be godly citys if done right. Here is one more Example just to point it out. I have a knight unit at 4 Attack I build 2 more and make him an Army with 12 attack (4x3=12). I win a few fights and make him a Vet with +50% and place him on a hill with +50% and pull a Galleon up next to him. So now that will show as Knight Army 12 attack +50% Vet (12x.5=6) +50% Hill (12x.5=6) Support ship +1 With the support ship it makes it 25 So you see. Proper placement and with Support you can have a REALLY powerful unit. So can your Enemys. So don't place your city in a spot that has a hill next to it. Thats like asking to have your self slapped, Unless you have lots of defence and a wall and you are using it as a choke point or decoy city. 5d.Leveling ----------- Now, With that taken care of lets talk about leveling. When you Gain 3 XP you gain a level and Veteran status (+50%) then an Upgrade (there are 6 upgrades total) You can gain xp using these methods. -If you build a troop in a city with a Barracks or a Great leader that unit will begin with 3 XP. That means if you have both you start out with an upgrade right away. How sweet is that? -If your unit wins a Battle it will gain 1 Xp, Double if its a Stronger unit (Confirm if its double or triple?) -If the attacker runs away the defender gets 3 Xp points. So a good Idea is to always build Barracks if that city will make troops. And get a great leader if possable (Use a spy to steal one if need be) One thing to know is the strengths of each unit as well. If you have a high attack unit but low defence do not use them to defend your citys. That does not work unless it has a lot of upgrades. Archers, Riflemen, Modern infantry are the best bet for defence. Warriors and Legionaires are better used for attacking. If early game use warriors for defence. Before we get to the techs needed for each lets talk about Ancient wonders. 6.Ancient Wonders ================= So if you have played this yet, I bet you have seen a shiny golden looking thing sitting off on a little island some where and wondered. WTH is that? As you build your boat go to it you suddenly lose it to another player who was also rushing towards it. Now You see the name and wonder what they got (And probably smash another hole in your wall). So here is the list. I'm putting this in so you get a general idea of what to go for first and whats needed to get them (most of the time its just luck on who finds them first). There are 6 of them and they will not always be all on the same map. It's usually a good idea to start exploring right away just in case. I think most of the time only 3-4 will be on each map. Confirm? 1. Seven Cities of Gold- It looks like a Vine covered Myan temple. Whats a Myan Temple you ask? Well it looks like the seven cities of gold, there hope that helped. This usually gives you 250 Gold. It might be between 200 and 400 Im still running some tests on that. Let me know if you get a different ammount so I can edit this. You can almost always find this one on the edge of small islands. It helps alot early game but late game the most it will do is let you build a shiny new road or half a tank. Get it fast and go for the mile stone. 2. School of Confuscious- It looks like one of those ancient 3 story Japanese towers. With the red roof and paper lamps. This one gives you a small group of Famous people (2). When you get the famous people stratagize where to put them. This can mean the difference between early victory or horrable defeat. Proper use of a super power can get you the shiny new wonder of your dreams in one turn, or help you research those riflemen faster. THINK FIRST, I have seen people waste a good great person ability because they did not think and they always regretted it later. Like putting the great leader in a city that has production of 2 and you don't build troops with it. Why do that when your city with production of 150 is making 3 tanks a turn? Why not make them stronger right away? 3. Lost city of Atlantis- Its obvious if you see this one. Its a Temple dome sitting in the middle of the deep water.This is probably the best one in my opinion. When you find it it gives you 3 of the Technologies that you can esearch at the time (Usually the fastest ones). If you can manage to get it mid to late game it can be godly. But people tend to look for it right away to rush them selfs to the Modern age and get the jump on every one else. This is one you should probably start looking for just to stop the other Civs from getting it. You need a Galleon to reach this one, most of the time its towards the edges of the map. Researching Navigation is a must (Unless your spanish then you start with Navigation and can get it in the first few turns). 4. Ark of the Covenant- The Ark is where the Ten commandsments sit, So its either a shiny golden box (That what it looks like) or its a squarish looking castle. I think its a Box, I can never really tell what it is. This one will give you a temple in each city, if you already have a temple it will give you a cathedral. This can really help rush to a Culture victory. 5. knights Templar- Its a Castle. YAY its so easy to reconize. It will give you a free high tech unit. Early game its usually a Cannon or knights. I never got it late game because all the islands are taken at that point but I assume you will get a tank, It should be a powerful unit compaired to anything you currently got. If any one has more information on this let me know. 6. Angkor Wat- Its another temple that looks like stairs. Only its not run down. Looks just like the real one. There is even a video in the Civlopedia. Pretty cool if you ask me. You didn't ask me? Well fine then Skip this part. This one will give you a Wonder in your Capital city. Its usually the Pyramids but can be any that is not currently made, I have gotten the great wall with it as well and my friend ended up with shakespears theatre. So now that you know the Ancient wonders lets talk a little about buidlings and Victory styles. 7.Victory Styles =============== You can win 1 of 4 ways. Domination -Capture all enemy Capitals. They can still have citys, so don't worry if they have half the map. Technology -Win the space race. You only need 1 fuel pod, 1 Habitation, 1 Propulsion unit and 1 life support to launch. You get a higher score if you launch more. More information on technology later. You basically just need to get the space age tech. Look below to get the details on that. Culture -All you need to build is the United Nations wonder. To get that you need a combined total of 20 from the following; Great people, Wonders and or Culterally flipped cities (Citys that join you by being close to your borders, they can be IDed by the BIG civelization flag flashing over it before it flips). Most of the time you will get it from Great people and wonders. Culture is great though because as it gets higher you find you get more great people in turn getting you closer to the victory. More on this later. Economic -When you reach a total of 20,000 gold you can build the world bank. When its done victory is yours. This is can be one of the harder victory styles mainly due to the fact that you might end up spending a lot of gold to create troops or rush buildings. It's easy to get the gold though if you plan properly. But watch out for spys. They hurt when they get into a city and steal gold from you when you have 18k. Boom 4-5k gold gone just like that. Of course, thats a double edged sword too. Since you can do that to other players. With that said its good to know a little about what buildings can help you advance for a certain victory style. 8.Buildings =========== Each building has a certain thing it does to help you win. Depending on what you want from your city you might not need to make them all (Of course it does help for end game points). I will list them each based on what they do for you. There are 6 types of buildings. War, Production, Science, Culture, Economy and population. 8a.War ------ -Barracks, cost 40, Creates Veterain units (3xp right away) this is great for rushing early game too since all you need is bronze working to make it. -Walls, cost 100, gives +100% defence to any unit in the city. If the city is captured the wall is destroyed. Masonry is needed for this one and thats a tier 2 technology. Pottery-Masonry. -SDI, cost 200, Will stop a Nuclear Missle from destroying the city. This one is pointless to make if you create the Manhatten project wonder first. Of course it does help for points at the end game. The only problem with this building is its available late game and the Nuke will have been made long before then. So the only way you can make it and have it be of use is if the other civs have pitty on you and save it. Its risky if your the one with the nuke to save it. Some one could stop it with this. Also here is a big tip. If you lose the city that has the Nuke in it the nuke is gone for good. The other civ who took it will not be able to use the nuke and you cant either. So if you feel you can't get SDI fast enough rush the Wonder and take it. 8b.Production ------------- -Court house, cost 80, doubles the size of your citys reach for production squares. Before --------- ---XXX--- ---XCX--- ---XXX--- --------- After ----XXX---- ---XXXXX--- ---XXCXX--- ---XXXXX--- ----XXX---- -Factory, Cost 200, gives you x2 for production. ALWAYS build this! -Iron Mine, Cost 80, gives you x4 from mountain squares. With a Factory you can find your self making tanks in one turn easy. Tanks cost 50 to make. -Workshop, Cost 60, x2 from hill squares. You should really be building your citys on hills but sometimes there is 1 or 2 in range of your city. Especially with a court house. 8c.Science ---------- Science allows you to get Techs, the key to winning Civ. So you want a lot. -Library, Cost 40, x2 for science production, its best to build this ASAP that way you can be the first to get certain techs for their bonus. All you need is Alphabet to make this. -University, Cost 160, x4 science production. With Library thats x6 for science and that can equal a lot especially when your pulling 50 a turn already. That pretty much allows you to get a tech every 1-3 turns. I have gotten a city with 500+ science research each turn, it can go higher try it. 8d.Culture ---------- -Temple, Cost 40, 1 culture point per Citizen. Culture is great for taking over other cities. Get it High enough you can then take over your enemys citys that are next to your borders. Hey thanks America, I always liked new york.. Not the smell.. or the crowds but hey that bank is pretty sweet. Its ALWAYS a good idea to build a Temple in your citys as well, it stops them from being taken over or at least slows it down a bit. Nothing worse then losing a defence city. Also the higher your cultrue the more great people you get and the bigger your city gets.More on great people later. -Cathedral, Cost 160, 2 culture per citizen. Aw yeah this is what Im talking about.Just watch your citys grow and your enemys drool in aw of your shiny gold plated streets. Then cry as they plow through your streets with their dirty Tanks and smelly riflemen. Oh well. At least you have Maine, but who cares? 8e.Economy ---------- Now we are talking. I like money, Im sure you do too.. You don't? WTH? What's wrong with you, how are you going to buy me a cheese burger if you don't have any money? Ok then pay attention. -Market, Cost 60, Produce 2x gold in your city, Build it right away and watch the money roll in.. then right back out. Good god tanks cost a lot. -Trading post, Cost 60, 2 extra trade from desert squares. This one is not really that important unless you happen to find your self in a desert area. I have found some REALLY nice city locations to make this thing a god send. but its all about preplanning. -Bank, cost 120, x4 gold production... Drools... Don't argue just make one. You better offer free checking though. -Caravan, Cost 30, Ok so this is not a building its actually a unit. Thing is no one really pays attention to it or uses it to its full potential. The farther you send one of these the more money it gets. It gives a small tax to who evers city it goes to and can go to friendly Civs and enemys. Now the thing is, that's money in your pocket and they build fast. So plop out 2-3 of these bad boys right away and send them to that guy who's down the road and get a few hundred gold right away. Then take that spy who just happens to be sitting there go in the city and steal some gold. WHOA imagine that. Free money all around. You can then rush another spy and repeat the process. I made 500 in 2 turns early game with this style and thats the difference between winning and losing that city being attacked. Just don't try it against me. I'm not smart enough to stop my own plans for world domination. 8f.Population ------------- One thing I want to say about Population. The larger your city, the more people you get, that means you get more production, Science, gold and you can spread out were you want your workers to go. The biggest your city can get is 31. -Aqueduct, Cost 120, Population growth 50%. Obviously thats double your production so its always good to make them. It does not give you extra Apples for each square just doubles what it currenty makes total. Just so you know when you reach a certain wealth mile stone it will build Aqueducts in each city. So that can save you some time. -Granary, Cost 40, x2 food production from plains squares. Of course this is only useful if your near one so the game will not allow you to build them if there is no grasslands. This can be a lifesaver if you find a spot surrounded by trees, mountains and water and only have one food square. Be warned though if some one thinks its funny they might just set a horse on your only food spot and laugh at you as you are forced to eat fish. -Harbor, cost 100, +1 food from sea squares. Now this is cool. Those little islands that are all by them selfs out in the ocean with no food squares or production.They are not useless. With Harbor you get 1 apple from each square plus the 2 science beakers... unless you have more buldings that increase other things. These can be huge citys and with the -50% to attack from ships they are really easy to defend. There done with buildings. NEXT! 9.Economic milestones ===================== This is the last thing I will cover before we get to the tech tree stuff or the great people. I basically just want to cover all kinds of stuff, so when you get to this point you can say "Finally! WTH is wrong with this guy?" Ok when your sitting there gathering all this gold and suddenly think, 'Hey I got loads I might as well rush stuff". I suggest you think twice, When you hit certain ammounts your get a Bonus. When you reach 20k you get to build a wonder that lets you win the game. Here is the milestones then we are done with this part. MILESTONES! *Que holy music* 100- Free settlers (This should always be the first settlers you make anyways) 250- Currency or Banking Technology for FREE! OMG ROX TA SOXRZ! |
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