Star Wars: The Force Unleashed Walkthrough :
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Walkthrough - Star Wars: The Force Unleashed Guide_______..___________. ___ .______ / || | / \ | _ \ | (----``---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \----. |_______/ |__| /__/ \__\ | _| `._____| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | \ \/ \/ / / ^ \ | |_) | | (----` \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \----..----) | \__/ \__/ /__/ \__\ | _| `._____||_______/ THE FORCE _ _ __ _ _______ _______ _______ _ _ _______ ______ | | | \ | | |______ |_____| |______ |_____| |______ | \ |_____| | \_| |_____ |______ | | ______| | | |______ |_____/ _______________________________________ | Star Wars: The Force Unleashed Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2008 Ryne Gardner | |_______________________________________| Version History --------------- Version .40 - 9/18/08 - 9/19/08 --Guide started. Trying to juggle working on this and playing through another save of Final Fantasy XII. Next update should be forthcoming. Version .70 - 9/24/08 --Almost there. I'm so glad I have almost all of next week off. Huzzahs are in order! In any case, I did the walkthrough up until Mission 7. Also, I added more extra information, and also more of the "necessary" stuff to make the guide feel more complete, seeing as how I was too lazy to do it last time. Version 1.10 - 9/27/08 --First completed version! I completed the walkthrough, added a few of the Extras sections and also worked on some of the Basics information. Other things include the finding of the last Holocron on Felucia (thanks to a tip), and also fixes of errors and other things. Still working on adding more but I'm glad I got this off the ground. Oh, and hail most of the week off! Schwing! Version 1.25 - 9/29/08 --I added a few more sections, including the Bosses section. I also got a tip for that pesky Holocron in Felucia and one of two I was missing on Imperial Raxus Prime, leaving only one left I'm missing. I finished the Holocrons section by adding the Death Star group. Other additions consist of minor fixes, including a format change for the pre-mission information. Version 1.30 - 9/30/08 --Tiny update. I really wanna get more of the prefacing information up but I'm being a little lazy or distracted I like to say by other things. For now, I almost finished the Bosses section and I also finished the Holocrons, both in the Walkthrough and in the Holocrons section itself, thanks to a few more tips. More to come in the near future. Version 1.50 - 10/2/08 --Well, welcome to October. I got a bigger update this time around. Added more of the Basics info. I also made a few minor corrections in the walkthrough, particularly about the Holocrons (like the numbers and such). Lots of other things too. I'm still not done with FFXII and my break is over /_\ (saddude). I also recently bought Burnout Paradise but I'm trying to resist the urge to play it since I've got this and FFXII to keep me busy. Also the fuckers at Gamestop didn't give me a damn case! I digress. Here's what's new: -Force Powers, Force Combos, Force Talents started under Basics -Added a little preface to the Walkthrough -Added a few submitted tips -Bosses section completed -Updated the Contact Info section -Cheats Section added -Updated a few Boss strategies -Minor fixes Version 1.60 - 10/8/08 --Another decent break from college. Love it. Well, it's almost over now anyway. I wanted to make this a bigger update, but I'm still working on adding more stuff and info to some sections (you can blame FFXII for my continued procrastination; but I'm almost done with it). For now, I made a bunch of small fixes, and I added a new section dedicated (unfortunately) to information regarding the glitches in this game. I also added a few tips to some of the Boss strategies. More to come soon. Version 1.75 - 10/12/08 --This time I was able to get a little more info on. Still working on some things, plus I'm making another small guide on the side. Finished my business with FFXII though, so at least that's not eating up my time. In any case, I made a bunch of fixes in some information, including correcting a few mission objectives. I also added a slew of tips and stuff of that nature. I'm still considering a few more and may add them in the future as well. Version 1.80 - 10/18/08 --Another update. I finished the Basics section, minus the General Tips, but that is something usually add near the end of my guides anyway. I also finished the Cheats section. I'm glad I got most of what I needed out of the way. Dead Space is out and I'm currently spending some time playing that. I'll probably be making a few minor updates on this here and there during that time. Some other small additions in this update include a very important revelation about the DEFAULT TEXT glitch, so go ahead and read up. I also made a lot of strategy revisions with some enemies in general situations throughout the walkthrough, as well as a few revisions with Boss Strategies, including a small submitted tip for one. ***NOTE: Also, this is something that's a few weeks old, but I forgot to mention it. I figured I'd just make a note of it for those who don't keep up to date on gaming related news. The Force Unleashed is getting downloadble content (DLC). The DLC should be available before the end of the year. It includes a new level and a few more skins. Table of Contents 1. Intro........................................................ [it00] * About The Author * About TFU * Using This Guide 2. Basics....................................................... [bc00] * Controls..................................................... [bc01] * Force Powers................................................. [bc02] * Force Talents................................................ [bc03] * Force Combos................................................. [bc04] * General Tips................................................. [bc05] 3. Walkthrough.................................................. [wk00] * Kashyyyk..................................................... [wkin] * Mission One - TIE Fighter Factory............................ [wk01] * Mission Two - Raxus Prime.................................... [wk02] * Mission Three - Felucia...................................... [wk03] * Mission Four - The Empirical................................. [wk04] * Mission Five - Cloud City.................................... [wk05] * Mission Six - Imperial Kashyyyk.............................. [wk06] * Mission Seven - Imperial Felucia............................. [wk07] * Mission Eight - Imperial Raxus Prime......................... [wk08] * Mission Nine - Death Star.................................... [wk09] 4. Extras....................................................... [ex00] * Bosses....................................................... [ex01] * Costumes..................................................... [ex02] * Lightsaber Crystals.......................................... [ex03] * Holocrons.................................................... [ex04] * Cheats....................................................... [ex05] * Glitches..................................................... [ex06] 5. Miscellaneous................................................ [ms00] * Frequently Asked Questions................................... [ms01] * Credits/Special Thanks....................................... [ms02] * Contact Info................................................. [ms03] * Legal Hullabaloo............................................. [ms04] _ (_) ____.--^. /: / | /: `--=--' /: __[\==`-.___ /__|\ _~~~~~~ ~~--..__ \ \|::::|-----.....___|~--. \ _\_~~~~~-----:|:::______//---...___ [\ \ __ -- \ ~ \_ ~~~===------==-...____ [============================================================- / __/__ -- /__ -- /____....----''''~~~~ / / == ____....=---='''~~~~ /____....--=-''':~~~~ [+]------------------[+] | Introduction it00 | [+]------------------[+] About The Author ---------------- I don't have much to say about myself. Sometimes I'll pointlessly use the Version History in my guides to discuss (vent) briefly what's going on in the life of Axel. All I can say is that since I've started doing this, I've really enjoyed it. So here we are, with yet another guide. Schwing! About The Force Unleashed ------------------------- There are quite a few good Star Wars games out there now. My favorite, strangely enough, will probably always be the Star Wars Trilogy Arcade game. Games like KOTOR rank up there as the best. This latest entry, The Force Unleashed takes a new spin on things. It's an overall fun game with a few minor setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll enjoy this game. Using This Guide ---------------- When using this guide, make note of the quickjumps provided. Use the ctrl+f function and the codes provided in the Table of Contents to jump to a section of the guide fast. If you have questions, or want to send me some info, please read the FAQ section first and also read the Contact Info section before e-mailing me. This is important so please know the basic info before you drop me a line. [+]------------[+] | Basics bc00 | [+]------------[+] First let's go over all the basics to the game. Controls and all important info regarding your character's progression will be found here. Controls [bc01] -------- I'll be laying out the controls as they apply to both the PS3 and Xbox 360. However, and this is important, I will only be referring to the PS3 controls through this guide. The application is really easy to figure out, as far as which button corresponds to its console counterpart, so don't worry about it. _________________________________________________________ |Action |PS3 Button |360 Button | |---------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |---------------------------------------------------------| |Camera |Right Analog Stick |Right Stick | |---------------------------------------------------------| |Center Camera |R3 |Click Right Stick | |---------------------------------------------------------| |Jump |X/Cross |A | |---------------------------------------------------------| |Saber attack |Square |X | |---------------------------------------------------------| |Force Push |Circle |B | |---------------------------------------------------------| |Force Lightning |Triangle |Y | |---------------------------------------------------------| |Force Dash |L1 |Left Button | |---------------------------------------------------------| |Block |L2 |Left Trigger | |---------------------------------------------------------| |Lock On |R1 |Right Button | |---------------------------------------------------------| |Force Grip |R2 |Right Trigger | --------------------------------------------------------- Force Powers [bc02] ------------ As you progress through the game, you'll earn Force Points which are basically experience points. Earn enough and you gain spheres to use in three facets for leveling up the Apprentice. The first we'll look at are Force Powers. x-FORCE PUSH: One of your core Force Powers. Useful in combat, and also needed to get around because hey, those doors won't open themselves. Well some do... Available: Default Force Power Rank 1: Small, but effective blast that blows enemies and objects away. Small damage. Cost: N/A Rank 2: More powerful push. Charge by holding Circle to unleash a more devastating blast that is more damaging. Cost: 1 Power Sphere Rank 3: Most powerful. Charge to unleash the greatest Force Push you can muster for an even better amount of damage. Cost: 4 Power Spheres x-FORCE LIGHTNING: A very common ability of the Sith. Zap foes with Lightning or use it to activate machines and other things. Available: Mission Two - Raxus Prime Rank 1: Small arc of Lightning that damages one enemy. Cost: N/A Rank 2: Hold Triangle to make a wider, more devastating Lightning attack. Cost: 4 Power Spheres Rank 3: Lightning is more powerful and hits multiple enemies. Cost: 6 Power Spheres x-FORCE GRIP: Another very key Force Power. Allows you to grab all manner of objects and to toss your enemies like ragdolls. Available: Default Force Power Rank 1: Grab one enemy with the Force. You can throw them by using the Left Stick and releasing R2. Cost: N/A Rank 2: Hold L2 and then R2 to pick up two enemies with Grip. Cost: 3 Power Spheres Rank 3: Lift up to three enemies at once. Cost: 5 Power Spheres x-FORCE REPULSE: A useful ability for both defense and offense. A good counter move that allows you to blow away surrounding enemies for small damage. Rank 1: Short burst of energy is emitted, knocking away all nearby foes. Cost: N/A Rank 2: Hold Circle when performing Repulse to charge it for a more powerful and damaging blast. Cost: 3 Power Spheres Rank 3: The power of the charged Repulse and normal Repulse is increased. Cost: 5 Power Spheres x-LIGHTSABER THROW: Hold L2 and then press Square to throw your Saber at one nearby enemy. A powerful technique that has range. Rank 1: Throw your Lightsaber at an enemy. Cost: N/A Rank 2: Hold Square to charge for a more direct and powerful throw. Cost: 4 Power Spheres Rank 3: Your thrown Lightsaber releases energy when it hits enemies. Cost: 6 Power Spheres x-LIGHTNING SHEILD: Hold L2 and the press Triangle to activate a shield of Lightning that both provides extra defense and strengthens your attack for a short while. Rank 1: Shield protects you and enhances attack for a very short time Cost: N/A Rank 2: Charge the shield with Triangle, which makes the Lightning arc out to hit nearby enemies. Cost: 4 Power Spheres Rank 3: The shield's protection and attack enhancements are increased Cost: 6 Power Spheres Force Talents [bc03] ------------- If you want to look at this at more of an RPG like standpoint, then consider Force Talents your stat bonuses. Using Force Talent Spheres you can level up any one of a few key abilities that will increase things like your Health, Force Power Bar, or reduce the amount of damage you take or the amount of Force Energy you use. x-FORTITUDE: With each rank you get, your maximum Health increases Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-FORCE FOCUS: With each rank earned, your maximum Force Energy increases Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 2 Talent Spheres x-FORCE AFFINITY: The higher your rank, the faster you recover Force Energy Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-VITALITY: Increase this to receive more Health energy from slain enemies Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-RESILIENCE: Defensive stat. Increase this to reduce the damage you take Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 3 Talent Spheres Rank 3 Cost: 4 Talent Spheres x-BATTLE MEDITATION: Upgrade this to reduce the time needed to charge powers Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-SABER MASTERY: Each rank up increases the damage inflicted by your Saber Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-DEFENSE MASTERY: This ability lets you deflect blaster fire more easily Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres x-COMBO MASTERY: This reduces the amount of Energy needed in Force Combos Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres Force Combos [bc04] ------------ Perhaps the most interesting of your upgrades and those you look forward to the most. These are your melee and Force combos. They do not have ranks, but there are many moves to purchase and some are not available until certain parts of the game. I won't be putting the activation (button) sequences but you can read them from the menu. x-SITH SHIEN: A very standard melee attack Available: Default Combo Cost: N/A x-SITH SABER FLURRY: A more powerful combo attack that hits much more Available: Mission One Cost: 2 Combo Spheres x-DASHING SLASH: Make an attack after you Dash toward your opponent Available: Default Combo Cost: N/A x-LEAPING SLASH: A series of slashes to be performed while in mid-air Available: Default Combo Cost: N/A x-LEAPING SLAM: A very useful attack that sends to to the ground with force Available: Default Combo Cost: N/A x-SABER BLAST: Attack with a Saber slash, then blow the enemy away with Push Available: Default Combo Cost: N/A x-CANNONBALL: Use Push to throw a Gripped enemy away with great force Available: Default Combo Cost: N/A x-SITH FLURRY: A grab move, useful on certain enemies Available: Default Combo Cost: N/A x-SITH PUNT: The same move, only a different excecution depending on the foe Available: Default Combo Cost: N/A x-Lightning Grenade: Electrified enemies may explode with energy when thrown Available: Mission Two Cost: N/A x-AERIAL STRIKE: An aerial move used to home in on your opponents Available: Mission One Cost: 3 Combo Spheres x-SABER SLING: A Lightsaber combo that ends with a baseball swing of Force Push Available: Mission One Cost: 1 Combo Sphere x-DASHING BLAST: Blows away nearby enemies when Dashing, adds extra movement Available: Mission One Cost: 1 Combo Sphere x-SITH THROW: Another grab move that throws the enemy into the air Available: Mission One Cost: 2 Combo Spheres x-SITH STRIKE: A melee combo that zaps an enemy, also boosts attack for a while Available: Mission Two Cost: N/A x-SITH SLASH: An combo with an uppercutting slash infused with Lightning Available: Mission Two Cost: 2 Combo Spheres x-SITH SABER SMASH: A variety of combos that add Lightning damage Available: Mission Two Cost: 3 Combo Spheres x-LIGHTNING BOMB: Make Lightning energy cast at a foe explode Available: Mission Two Cost: 2 Combo Spheres x-DASHING SHOCK: Dash with a Lightning attack that hits foes in your path Available: Mission Two Cost: 2 Combo Spheres x-IMPALE: Throw your Lightsaber at a Gripped enemy Available: Mission Five Cost: 2 Combo Spheres x-SABER SLAM: A Combo that ends with an energy burst, sending foes into the air Available: Mission One Cost: 2 Combo Spheres x-AERIAL AMBUSH: A follow up attack, chasing your opponet into the air Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL ASSAULT: Advance on an enemy thrown into the air and finish them Available: Buy Saber Slam Cost: 1 Combo Sphere x-AERIAL BLAST: After meeting your opponent in the air, Force Push them away Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL SHOCK: Shock your enemy while in mid-air with them Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL THROW: Meet your opponent in mid-air and grab them Available: Buy Saber Slam Cost: 2 Combo Spheres x-Aerial SLAM: Another mid-air grapple attack Available: Buy Saber Slam Cost: 2 Combo Spheres General Tips [bc05] ------------ COMING SOON [+]------------------[+] | Walkthrough wk00 | [+]------------------[+] This walkthrough will take you through the game mission by mission. I'll be breaking down each individual stage by mission objectives. This guide was written on the "normal" difficulty setting of Sith Warrior. You will notice significant differences playing it on any other difficulty. Let's get started. So begins the adventure. The classic Star Wars style opening will run, followed by a quick cutscene. Once you have control, it's time to rock, Dark Side style. _____________ __________________________________________________ Introduction \______________/ This will be a day long remembered... _____________/ Kashyyyk \__________________________________________________ [wkin] Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth Vader's style is not too dissimilar from what you'll be experiencing soon with the Apprentice. He does have a few noteworthy differences however. Instead of Force Lightning, Vader has his classic Choke attack which you can use by hitting Triangle. Other than that, his moves are an available future copy of what you'll be getting soon enough. Schwing! It's also important to note that Vader technically can't run. He kind of... speedwalks. I don't mind walking, because it builds up the moment that it is in fact, Darth Vader, slowly walking towards his enemies that are cowering in fear of him. If you're in a hurry though, by all means tilt that stick as far as you want. Proceed forward and you'll encounter a few of your Stormtroopers under siege by a bunch of Wookies. Get close enough and the game prompt will inform you about Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash it and the gateway in front of you will be blown to bits. Smashing! Take out the Wookies with Choke, Saber Throw and whatever you wish. Proceed forward into the next area. Here are a bunch of barriers. You can pick them up and toss them at the oncoming Wookies if you'd like. Really, this level is mostly tutorial, get your feet wet kinda stuff. Go about dispatching your enemies as you see fit, I'll just be putting my own suggestions down. Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going and you'll encounter a new type of enemy. These Wookie Berserkers wield some blades and they're here to shank you! Well, not if Darth Vader has anything to say about it. Get used to blocking with L2 and then strike back with melee attacks from your Lightsaber. Take them out with this and also try Force Repulse by holding L2 and then holding Circle to unleash a blast that knocks back nearby enemies. Dispatch these guys and continue onward. You'll come to a bridge. Perfect place for a Force Push. Charge it up and let it fly and watch the carnage ensue. Move forward and cut down any in your path. On the other side will be another barrier so use Force Push to blow it down Big Bad Wolf style. Now proceed forward and go right up the slope. You'll be greeted by more Wookie Berserkers. Take them out and enter the building. A lift will take you up. At the top, continue down the next path and you'll find even more Berserkers. Take them down with a Force Push if you want, although the ensuing wreckage will block your path briefly. Otherwise, just go with the trusty saber and continue onward. You'll eventually come to an area with a few bridges. The nearest one will be destroyed when a TIE Fighter careens into it. Move toward the other one and you'll see a welcome party coming to greet you. Use the various force powers and what have you to take them down. They'll come at you wave by wave for a while but you're far too powerful for them so don't worry. Eventually, you can cross the second bridge for a checkpoint. Clear the path of even more enemies and cross the final bridge to the left. When you get across, move toward the large hut there with a familiar insignia on it for a scene. _ _ _ _ _ _ _ _ _ _ _ _ _ This fight is more or less straightforward. You'll notice the camera assumes almost a Fighting game-esque style. Most major Boss fights will be like this. You've still got access to all your Force powers, but now up against a Jedi, it will not be as easy. He'll start off swinging, and chances are your first saber attack will cause a Saber lock. Hit Square repeatedly to win this for a little damage. He's susceptible to Force Push, especially if you charge it up. Just make sure you have the time and distance to do so. Choke won't work because he'll just wave it off, so don't bother. You may be controlling the Dark Lord, but this guy isn't a pushover. He'll get cheap, especially toward the end. Learn to use the more powerful melee attack by pausing between each strike. This will break the Jedi's guard and knock him down. If you're at close quarters and the Jedi is on the ground, attempt to stab him which will deal a larger amount of damage. Keep him honest with Force Push and even a Force Repulse to knock him back. One of the best Force Powers to use however is Grip. Sometimes the Rogue Jedi will wave it off, but you can often (especially in the beginning) get him with Grip. Once you have him in your grasp, use Impale (Square) and then cast him away with Cannonball (Circle). The damage will not be overwhelmingly high, but each little thing adds up, including the impact of his body. It's a good way to keep the momentum of this fight on your side. Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on you. Stay away from the center of the battlefield and you might be ok. It won't be a huge problem anyway. Keep attacking and keep him off guard to get in hits. When you get his health low enough, you might find the Rogue Jedi starting to get a little cheaper. He'll use Force Push a lot so avoid the damage and the inconvenience by jumping and holding Square to come crashing down on him. The damage will be nice and you'll also knock him down. Keep attacking and dodge his Force powers and the TIEs he brings down. A prompt will appear when he's near dead. Input the buttons correctly one at a time as they appear to win. FINISHER - Square, Circle, Circle, Circle A scene plays and that ends that. It will be followed by another two scenes and after that you'll gain control... as the Apprentice. ____________ __________________________________________ Mission One \_______________________/ I've got a bad feeling about this... ____________/ TIE Fighter Factory \__________________________________________ [wk01] Objectives -Escape the Hangar -Reach the second level of the construction facility -Escape the Infuser Room containment field -Ascend the Wing Assembly -Disable the Assembly Line containment field -Defeat General Kota x--------------------------------------------------x Bonus Objectives -Destroy 5 TIE Fighters (Talent Sphere) -200,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) Before you even gain control, you should probably recognize this level if you played the demo. Yes, it's the same place. There will be a few differences, some of which I'll note later on at the appropriate times. Most importantly now however, is that unlike in the demo, you won't have quick access to some of the abilities that the Apprentice had then. So don't expect to walk in and start tearing the place apart just yet. For now, just proceed down the hall. If you want to feed your ego, go ahead and abuse the poor little droids. Continue to the first door and give it a few Force Pushes to pry it open. x---ESCAPE THE HANGAR---x Take on the first few Stormtroopers you meet here. There's a Sith Holocron at the very end of this walkway. Grab it for Unlimited Energy for a short time. Make use of it and jump down and engage all the enemies. There's a lot of them so start taking them out fast or you'll be overwhelmed. Use a couple Force Push attacks and then slash a few with your saber. Grip some of the objects and hurl them at other opponents. Mix things up and you'll earn more Force Points, but of course, you're awfully limited at this stage. See the TIE Fighters overhead? Use them! Try to get almost underneath them and if you see the targeting reticle, use Grip to hoist one down. Hurl at some of the Stormtroopers if you can or toss it at other TIEs. The real goal here is to destroy 5. A counter will appear saying how many you've destroyed. There's more than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down the rest of the enemies after that. Now before we get out of here, make your way to the other side of the hangar. On the walkway opposite the one you used to get in here, you'll find a Jedi Holocron, identified by its yellow glow. Grab it for 10,000 Force Points (1/15). Now turn your attention to the destroyed shuttle just laying there. Use some double jumps to get to the very top of it. From here you can again double jump to reach the walkway. Get on and go to the end and you'll find a Holocron giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here so make your way to the door (yellow dot). Use Grip to move the sliding lock on the door to the left with the Left Analog Stick. This opens one door, revealing another lock mechanism. Slide this one with the Right Analog Stick. Now proceed into the next hallway. Stroll down the corridor and in the intersection a few of Kota's men will ambush you. Take them out and then turn left. You'll cross a larger room and on the other side more of them will be waiting. Dispatch them and proceed into the small room they were inhabiting. The door directly ahead of you is your next goal. There's a door to the right too however. Blast it open for another Holocron, good for another 10k Force Points (3/15). In the next corridor, a bunch of Kota's men will appear. Take note of the containers with the red lights on them. These are your futuristic version of the "explosive barrel". Use them wisely with Force Grip and hurl them at your enemies to take them all out in one fell swoop. Beware them though because they can hurt you too if you get too close and fling that saber around. You might have earned your first Level Up here too. For each level, you gain one of each Sphere. Go ahead and use them now if you'd like. Since I can't account for any but my own playthrough, I'll make notes of when I use the spheres to level up. If you get them before or after me, it doesn't make a difference. I'll only be making suggestions for you to pick from. Some skills and powers I definitely recommend more than others, but it's ultimately up to you. That said, press Select and let's take a look. You should have one Force Combo Sphere, one Force Power Sphere, and two Force Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully. As you can see, a lot of abilities are currently locked. From what you have to pick from, I usually go with Force Push Rank 2, expending the 1 Force Power Sphere. You only have two Force Combo abilities to choose from at the moment, and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy one now though, go with Saber Sling. As for Talents, it's really up to you. Since you have two, you might want to expend them on two abilities with a cost of one, rather than spending both spheres on one ability with a cost of two. That probably sounded really confusing worded that way... In any case, I went with Force Focus and Battle Meditation. Choose what you want and let's get back to the game. Head down the next corridor and a large group of Stormtroopers will be waiting in a nook to your left. If you went and bought the Force Push Rank 2 upgrade, go ahead and use it now. You can charge your Force Push again finally. Makes it feel more like the demo now, huh? A fully charged Push will take out all the Stormtroopers easily. Now opposite of this nook is the next door. Force it open and you'll reach the next area and objective. x---REACH THE SECOND LEVEL OF THE CONSTRUCTION FACILITY---x Turn right and go down this walkway. Use the nearby barrels and containers and fling them at the enemies further down. Some TIE Fighters will fly past and shoot at you. Pesky flies need to be swatted. You can throw containers at them if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar like structures at the edge of the platform? Target these with Grip and using it, you can bend them outward to the left. Do this and bend the pillars so they are directly in the flight path of the TIE Fighters. Next time one comes by... BOOM! Muhahaha. Ahem. Yes, now continue down the walkway. Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will crash into the walkway, destroying the bridge to the next area. The gap is very small though and you can easily jump over it. Do so and head toward the big fight going on down the way. Start flinging things at the various enemies. Try to mix it up though. Get involved with your saber and other moves. Try Gripping and throwing guys off the ledge for the Long Way Down bonus. When they're all dead, blast open the door on the left and enter. A mob of troopers await you. Use Force Push and your saber to put them to bed. The lift on the right will come down, with some of Kota's men aboard. One includes the Militia Trooper, who is the melee fighter of the bunch. Kill them, then turn your sights on the door to the left, opposite of the one you blasted open to get here. There is another platform here, and there seems to be nothing of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear the obstruction and collect it for a Force Talent Sphere (4/15). Schwing! Now go back and take the lift up. Hopefully you bought the Force Push upgrade, because if used correctly, you'll be in for a brief treat here. At the next floor, a few of Kota's men will run at you. Another works the gun at the back. Just charge up the Force Push and let it fly. The blast will blow the enemies back and most likely make a few of the explosive barrels go off, making for a few fireworks. Mop up any remaining foes and then open the door to your right first. Turn left and you'll find another hidden Holocron at the end of this platform. It rewards you with a Force Combo Sphere (5/15). Now go back and open the other door. Go down this platform and engage the enemies with Grip and other methods. The platform is a bit narrow, so it's efficient (not to mention hilarious) to pick up foes with grip and then just drop them. Continue until you reach the area before that large structure. Surprised? No AT-ST here this time. Another difference between this and the demo. Take out all the measly Stormtroopers, then cross the gap to the left. Kill more enemies and then turn left to go down this platform. There's a small opening on the side but nothing in there. Proceed down to the next one. A group of Militia Troopers pour out. Use Force Push to disperse them. They're melee guys and if they jump you at once it can get annoying. When they're down, enter the small alcove they came out of for a Holocron, netting you another 10,000 Force Points (6/15), and hopefully a Level Up. You probably have a few now so you can upgrade if you'd like. I'm going to wait just a bit before I do it though. For now, just continue down the platform. A few more Saboteurs appear, but they fall easily. Get to the end and turn right. The doors will open automatically. A lot of Militia guys in here. Watch out for the Troopers in particular because they get annoying fast. Use Saber Blast and Grip to help you take out the other pesky foes. Grab the Sith Holocron at the center of the room, amongst all the screens and computers for a temporary boost in damage. Imperials will show up too eventually so wipe them all out as well. When they're all goners, enter the next hallway. Meet the Militia Elite, another vexation. Make him your primary target. Try to grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite if he survives and take him out fast. Through the next door, another group will attack. Fend off the Troopers, then take out the Elite. Enter the next room. x---ESCAPE THE INFUSER ROOM CONTAINMENT FIELD---x This room is cool, but don't gawk too long or else you'll be taking a long nap. The room is swarming with Militia guys, and they've set a trap in the form of an energy field that vaporizes anything that touches it, a trap you can take advantage of. If you can, charge up a Force Push immediately to blow a ton of enemies into the energy wall. The biggest problem here is the Troopers as they whack away at you with their dumb nightsticks. Take them out and use Grip to fling them away and into the wall. Don't neglect the Elites for too long however, as their constant shooting will deplete your health in no time. Use the wall to your advantage and clear the room. Then Force Grip the device that you can see and target behind the energy wall. Pull it out and the wall will recede. Follow your objective marker and enter the next room. A small group of Militia guys. The windows in the back are breakable so try to fling objects (or the enemies) into them and the vacuum created will pull them helplessly into space. Otherwise dispatch them with your saber and move on. The next room is much like the one with the energy wall, just... sans the energy wall. There's still a lot of enemies here. Make a rush for the Sith Holocron in the corner however. It will grant you Health Drain Aura. This will drain the health of nearby enemies, making this job much easier. Continue to the next room. In here, use Grip to pull out the object on the left and use it as a platform. Grip the folded up platform on the wall next and pull that out so you can jump to it. Jump up to the opening and dispatch the Stormtroopers. Head down this hallway and you'll drop down to another corridor. Blast open the next door to reach the next objective. x---ASCEND THE WING ASSEMBLY---x Another skirmish going on here, and right in the middle of it is an AT-ST. No, wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun like weapon. Try not to target the Militia guys, because they'll help you weaken the creature. Also, once they turn on you, you'll be in big trouble. Just stay back and fling objects at the AT-CT until a prompt appears. Finish it off with Square, X, and Circle. Now kill all the Militia guys to clear this area for now. To continue, head toward the back where the assembled wings are rising up. Use them as elevators and jump on one, riding it to the top. Turn your attention to the opposite walkway and the Militia guys at the guns. Take them out with objects or rush them. Just beware the Militia Troopers waiting to beat your brains out. You can take them all out by taking out the precarious walkway on which they stand. It will drop them all down below, but strangely enough, might not actually kill them. Now from here, go to the left most TIE Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind the containers is a Holocron for 10,000 Force Points (7/15). Now from here, look toward the building below that houses the exit to your next area. Don't drop down though. Jump onto the roof of this room from the secret walkway and you'll find another Holocron for another 10k (8/15). Now drop down and enter the next room. Again there's a battle going on. Grab the Sith Holocron on the right for some help. Take out all the enemies, then turn your sights on the wing assembly here. This one is a little less productive, but there's a Holocron waiting above. Thing is there's no way to reach it. Time to get creative. Use Grip and grab one of the wings on the ground. This is really tricky, but you need to manipulate the wing in a way that will let you slide it into the holders and use it as a platform. Aim it for the column to the right of the Holocron, and low so you can reach it from the platform to the right. Try banging the wing up against walls so you can rotate it enough to get it in there. Jump up and grab the Holocron when you succeed for another 10k (9/15). By now you hopefully got the Bonus Objective for 200,000 Force Points, earning a Combo Sphere. I'm going to go ahead and use them now so go ahead if you haven't already. With only two Force Power spheres, I can't get anything so save those. Force Talents, I went with Affinity Rank 1, Saber Mastery 1, and Combo Mastery 1. For Force Combos I bought Sith Saber Flurry and Saber Sling. I decided to save 2 for now. Now, go back to that center wing platform and head to the left, climbing up them so you can get in position to jump to a walkway on the right. Do so and then jump the gap to the next walkway. Grab the Holocron (10/15) for your first augment Lightsaber crystal, Power Crystal Rubat. Add it to your saber right now and it will deal extra damage. Jump down now and head through the door with the flashing yellow light. You'll be behind another Imperial-Militia battle. Interrupt things with a few charged Force Push attacks. Dispatch the rest, then approach the lift. It will come down with a few Militia guys aboard. Kill them and then take the lift up. In here you'll find another assembly. Take out the Militia enemies first. You can use the assembly arms and Grip them to aim their lasers which will kill any enemies they touch. It's kinda tough, so it's easier to actually just Grip the enemies themselves and place them in the path of the lasers. Move down and pay attention to the left wall, looking for an opening. Find it and enter this short hallway for a Holocron, good for another 10k (11/15). Continue and your next objective will present itself. x---DISABLE THE ASSEMBLY LINE CONTAINMENT FIELD---x Eventually you'll come across another energy field wall you can't traverse. Go up the ramp to the left and take out the enemies. Enter the next room up here and you'll get a nice workout fending off a large group of Kota's goons. Use moves like Saber Sling and Grip to throw them into the energy wall for easy kills. Look around the room and notice the blue columns of light energy. In the group of columns that was on your left as you entered this room, there is a Holocron. The energy of the columns may repel you, so get in there quick and grab it for a Force Power Sphere (12/15). Face the containment field and target the device behind it. Pull it out to again deactivate it. Still facing where it once was, turn right and enter the corridor here. Another Holocron awaits for another 10,000 Force Points (13/15). Head back now and the path is clear. Enter the next assembly line. Use Grip to fling objects at the enemies on the walkway. Watch for another corridor, this time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith Holocron in the room if you need it to finish off any enemies. When the coast is clear, approach the ramp at the end of this room. Before you go up, turn right and find the final Holocron for another 10,000 (15/15). Assuming you found them all, this will also get you a Force Power Sphere. Enter the door and you'll be told Kota is above you. Take the lift up. x---DEFEAT GENERAL KOTA---x Watch the scene, then prepare to fight. _ _ _ _ _ _ _ _ _ _ _ _ _ _ This guy is a step up from the Rogue Jedi but some of the tactics will still apply. This starts off simple enough. Kota will engage you in saber attacks. Block them and counter with attacks of your own. Use Sith Saber Flurry if you have it, since it will be more effective than normal combos. Kota is vulnerable to Force Push, should you catch him off guard, and Leaping Slam. Use both to knock him down. Get to his body quickly and attempt to stab him for extra damage, or at least slash him a few times as he's getting up. He'll combo attack you and it's hard to escape if the first slash hits. He'll also go to the center of the room and leap up. If he does this, jump into the air quickly. Kota will come crashing down with his own Leaping Slam, and the shockwave will spread out in a wide radius, hurting you should you be on the ground at that moment. Kota will also go to the far platform and use the Force to throw objects at you. Just dodge them with Dash to avoid getting hurt. After he throws all three objects at you, he stands still for a moment. He's far away on that platform so the best option is to use Grip when he's stunned at this point. Use Grip and throw him around the room, preferably toward you. That way you can get a stab in while he's on the ground. Aside from using Force Push (which only works sometimes anyway) and Leaping Slam, you can fight fire with fire and fling objects at him. Also, when he does his uber Leaping Slam attack, he is weakened briefly, giving you a window to strike him. Try using Saber Sling and then approaching his body quickly for the stab attack. Take him down a bit and a quick scene will play. Now the area of the facility is plummeting and the floor will become very hot soon. Kota will assume his position on one platform. Take the other because the hot floor will drain your health. Grab nearby objects with the Force and throw them at Kota before he does the same to you. You can also attempt to jump to his island and saber him but it's not as effective as the former. Also, keep in mind the Grip strategy still works. After he's done throwing, use Grip on him. This is a really good trick to do when the floor starts to turn hot. Throw him onto the melting floor and he'll take extra damage the longer he stays there. When things cool down, get close again and use the various tactics to weaken him. Eventually when his health drops low enough, the Finisher prompt appears. FINISHER - Square, Square, X, Circle A scene plays and you'll get the results for your work. Congratulations, you're done with the first mission! Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime for your next mission. ____________ __________________________________________________ Mission Two \_______________/ Do... or do not. There is no try. ____________/ Raxus Prime \__________________________________________________ [wk02] Objectives -Blast your way into the giant hyperdrive engine -Find a way through the crashed starship -Destroy the Scavenger's camp Shield Generators -Find a way to cross the Junk Chasm -Infiltrate the Jedi Temple and defeat Kazdan Paratus x--------------------------------------------------x Bonus Objectives -Destroy 10 Scavenger Skiffs (Talent Sphere) -250,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) You start off in a large area and the way forward isn't immediately clear. Nevertheless, you have your first objective. x---BLAST YOUR WAY INTO THE GIANT HYPERDRIVE ENGINE---x First off, the game will notify you that you have unlocked Force Lightning, which you can now use with Triangle. It will be helpful in getting through here and also for getting a Bonus Objective. Start by dropping down a ledge. You'll see a large engine in front of you trapped under some debris. Use Force Lightning on this to send it flying toward the large structure. It will hit a damaged opening, slightly opening it up more. Not enough though. From here, go left and you'll find a large pool of waste that will damage you should you stand in it. On the other side, under the next platform is the first Holocron. Either use Grip on the platform that is laying in the waste and raise it up slightly, so you can use it to cross, or just step in for a brief moment and Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste won't hurt you much anyway so it'll be fine. Once you have it, use Grip to raise the platform as high as you can, then jump to the next ledge. A few Rodian enemies greet you here, and they apparently have Grav Gun |
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