Tekken 6 Walkthrough :
This walkthrough for Tekken 6 [Playstation 3] has been posted at 11 Jan 2010 by Typhlosion King and is called "Combo FAQ". If walkthrough is usable don't forgot thumbs up Typhlosion King and share this with your freinds. And most important we have 6 other walkthroughs for Tekken 6, read them all!
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Typhlosion King |
Walkthrough - Combo FAQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tekken 6 Combo FAQ
Version 0.80
(Work in Progress)
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TTTTTTTTTTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNNNN N N
T T E E K K K K K K K K E E N N N N
TTTT TTTT E EEEEE K K K K K K K K E EEEEE N NN N N N
T T E E K K K K K K K K E E N N N N N N
T T E EEEE K KK K K KK K E EEEE N N N N N N
T T E E K K K K E E N N N N N N
T T E EEEE K KK K K KK K E EEEE N N N N N N
T T E E K K K K K K K K E E N N N N N N
T TTT E EEEEE K K K K K K K K E EEEEE N NNN N NN N
T T E E K K K K K K K K E E N N N N
TTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNN NNNNN
6666666666
6 6
6 666666
6 6
6 66666
6 6
6 66666 6
6 6 6 6
6 66666 6
6 6
666666666
Written by: Kenneth Walton (Wild Man X)
Written on: May 2, 2010
E-mail: tekkenomics@gmail.com
Website: Tekkenomics (http://www.tekkenomics.com)
PSN: Wild_Man_X
This FAQ version will be available at:
IGN (http://faqs.ign.com)
GameFAQs (http://www.gamefaqs.com)
Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
Neoseeker (http://www.neoseeker.com)
SuperCheats (http://www.supercheats.com)
Games Radar / Cheat Planet (http://www.gamesradar.com)
MyPSP.com.au (http://www.mypsp.com.au)
Namco Bandai Partners Australia (http://www.namcobandaipartners.com.au)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ Table of Contents ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
2. Legal Stuff
3. FAQ Description
4. Legend
5. Legend Explanations
6. Definitions
7. The Art of Juggling
8. Combo List
A. Alisa Boskonovitch
B. Anna Williams
C. Armor King
D. Asuka Kazama
E. Baek Doo San
F. Bob
G. Bruce Irvin
H. Bryan Fury
I. Christie Monteiro
J. Craig Marduk
K. Devil Jin
L. Eddy Gordo
M. Feng Wei
N. Ganryu
O. Heihachi Mishima
P. Hwoarang
Q. Jack-6
R. Jin Kazama
S. Julia Chang
T. Kazuya Mishima
U. King
V. Kuma / Panda
W. Lars Alexandersson
X. Lee Chaolan
Y. Lei Wulong
Z. Leo Kliesen
AA. Lili De Rochefort
BB. Ling Xiaoyu
CC. Marshall Law
DD. Miguel Caballero Rojo
EE. Mokujin
FF. Nina Williams
GG. Paul Phoenix
HH. Raven
II. Roger Jr.
JJ. Sergei Dragunov
KK. Steve Fox
LL. Wang Jinrei
MM. Yoshimitsu
NN. Zafina
9. YouTube Combo Videos
10. Questions
11. Special Thanks
12. About Tekkenomics
13. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 1. Version Updates ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ver# - (mm-dd-yyyy)
0.10 - (10-23-2009) Template
0.20 - (11-16-2009) Started filling in some of the general info
0.30 - (01-31-2010) First released version
0.40 - (02-15-2010) (See below...)
Combo List
- Added Launchers for all characters
- Added Combos for all characters
- Updated Baek, Devil Jin, Jin, Lei
- Added notes for some characters
Other
- Added more host websites
- Updated "Special Thanks"
0.50 - (02-22-2010) (See below...)
Combo List
- Added Launchers for all characters
- Added Combos for all characters
- Updated Lei, Paul
- Added notes for some characters
Other
- Updated "FAQ Description", "Special Thanks"
- Other minor changes
0.60 - (02-28-2010) (See below...)
Combo List
- Each character now has Low Parry and Natural Combos
- Added Launchers for all characters
- Added Combos for all characters
- Updated Bob, Lei
- Added notes for some characters
The Art of Juggling
- Added a link to my "Tekken 5 Combo FAQ"
Other
- Updated "Legend"
0.70 - (03-25-2010) (See below...)
Combo List
- Added Launchers for Asuka, Craig, Devil Jin, Ganryu, Heihachi,
Hwoarang, Jin, Kuma, Lars, Lei, Marshall, Sergei, Steve, Wang
- Added Combos for Alisa, Asuka, Craig, Devil Jin, Ganryu,
Hwoarang, Kuma, Lars, Lei, Marshall, Sergei, Steve, Wang
- Updated Asuka, Christie, Feng, Marshall
Other
- Updated "Special Thanks"
0.80 - (05-02-2010) (See below...)
Combo List
- Added a universal note
- Added Launchers for Alisa, Anna, Armor King, Baek, Bryan,
Christie, Jin, Julia, King, Lars, Lee, Paul, Roger Jr.,
Steve, Wang, Yoshimitsu
- Added Combos for Anna, Armor King, Baek, Bryan, Christie,
Jin, Julia, King, Lee, Paul, Roger Jr., Wang, Yoshimitsu
- Updated Baek, Bryan, Christie, Jin, King, Lee, Paul, Wang,
Yoshimitsu
Other
- Fixed some typos
FAQ Update Legend
-----------------
New content that has been added.
Content that has been changed, corrected, or modified.
NOTE: Corrections include adding any notes, changing names, correcting
various mistakes or typos, and removing anything.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 2. Legal Stuff ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without our permission. You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.
I will now only be sending FAQ updates to GameFAQs, IGN, and Tekken
Zaibatsu. Anyone who has received permission to host any of the
Tekkenomics FAQs also has permission to host any of our future text-based
FAQs, if your website is listed in the approved list at the top, You can
obtain updates from any of the previously mentioned websites.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 3. FAQ Description ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This FAQ contains a list of combos for the console version of Tekken 6.
The purpose of this FAQ is to get you started with combos, and to help
you move on to the more advanced combos. Combos play a big part in
Tekken, and sometimes they will decide whether you win or lose the match.
In this list, you will find some beginner, intermediate, and a few
advanced combos. This FAQ isn't intended to be a list of staple juggles,
and will also focus on non-wall and non-floor break cobmos.
My goal is to show you a few different options that are available while
doing a combo, while also showing MANY different launchers. There are
nearly an infinite number of possible combos, so it is impossible to show
all of them. Hopefully, with this Combo FAQ, you will find new combos to
use, or come up with some combos of your own.
This FAQ covers the combos that are possible in the console and PSP version
of Tekken 6 (U.S. region). These combos should also work for the other
regions of Tekken 6 and for the Arcade version of Tekken 6: Bloodline
Rebellion. Be aware that these combos are not guaranteed to work on
Tekken 6.0 from the arcades, which is an old version of Tekken 6 and is
different from the console version.
All combos in this FAQ were tested in the Tekken 6 Practice Mode. They
have been confirmed by me, so they should work (unless there is a typo).
However, not all combos can be pulled off 100% of the time or against
every character.
The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a
great place to find combos, but some of the threads can be a pain to
go through and read. You can view it by visiting the following link:
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=145
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 4. Legend ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section will be added in a future update. Until then, take a look at
the Legend on the bottom of the page at the following link for the command
notations used in this FAQ:
http://faqs.ign.com/articles/103/1039146p1.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 5. Legend Explanations ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming in a future update...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 6. Definitions ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you are unfamiliar with some of the Tekken definitions or jargon, you
can find a list on Tekken Zaibatsu in the following forum thread, created
by "Tiexandrea":
The Tekken Zaibatsu Jargon Dictionary
http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=92806
Bound
Certain techniques will bounce airborne enemies off of the ground,
allowing you to extend your combo. Performing Bound techniques over
destructible portions on the ground will break it and drop your
opponent to the stage below. A list of Bound moves is available below:
http://faqs.ign.com/articles/105/1055590p1.html
Clean Hit
Hitting your opponent from very close range. Clean hits inflict
more damage than a normal hit. However, not all attacks will be
able to become a clean hit.
Counter Hit
Occurs when you hit an opponent that is getting ready to attack
or is in the process of attacking. Counter hits inflict more
damage than a normal hit.
Ground roll
To roll around while lying down on the ground (not instantly after
hitting the ground like "tech roll").
Juggle
An event that occurs when a character is thrusted into the air by an
attack followed by a series of combos, punches or kicks while falling
down to the ground. The juggling process stops once the character has
hit the ground (except in the case of a "Bound" move).
Natural Combo
A move or a group of moves that is guaranteed to hit the opponent when
the move that precedes it connects properly.
Launcher
A move that makes it possible for your opponent to be juggled.
(Also known as "Juggle Starter")
Okizeme (often called "oki")
Japanese for "wake-up". In other words, the art of hitting someone on
the ground or as they try to get up.
Tech roll
To instantly roll away and then stand up the moment your body impacts
the ground.
Whiff
An attack that does not touch the opponent. The attack misses the
opponent completely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 7. The Art of Juggling ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming in a future update...
For the moment, check out the "Art of Juggling" section in my Tekken 5
Combo FAQ:
http://www.gamefaqs.com/console/ps2/file/920588/37553
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ 8. Combo List ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORE COMBOS AND LAUNCHERS ARE COMING IN FUTURE UPDATES.
The following is a list of combos/juggles for each character. The
indicted damage should be guaranteed, unless indicated.
NOTES
==================================
- For all characters, a low parry is performed by pressing "d/f" or
"FC,d/f" when your opponent does a low or special mid attack. There are
a handful of attacks that don't cause bound or can't be low parried.
- All "Natural Combos" listed in this section have been tested using the
"Training Dummy 1 > Stand To Guard" setting in the Practice Mode. If
something listed is not actually a natural combo, please let me know.
- "F" escapable means that the juggle starter can be escaped by the
opponent by inputting "F".
---------------------------------------------------------------------
- A. Alisa Boskonovitch -
---------------------------------------------------------------------
u/f+4,4
DM_addToLoc("ncat", ('10918:23236:87:'));
DM_addToLoc("site", ('19'));
DM_addToLoc("pid", ('928302'));
DM_addToLoc("ptype", ('6468'));
DM_tag();
//3
==================================
- f+2,3,3 (43)
Low Parry
==================================
- d/f+1,1; d+4,1+2 (30)
Natural Combos (normal hit)
==================================
- 1,2 (21)
- d+2,4 (28)
- f,f+2,3 (36)
- f,f+3,4,4,[1+2] (47)
- WS+1,2 (24)
- DES,1 (39)
- DES,d+1 (30)
- DES,d+2 (24)
- DES,1+2 (40)
- DBT,1 (36)
- DBT,2 (43)
- DBT,1+2 (42)
Natural Combos (counter hit)
==================================
-
DM_addToLoc("ncat", ('10918:23236:87:'));
DM_addToLoc("site", ('19'));
DM_addToLoc("pid", ('928302'));
DM_addToLoc("ptype", ('6468'));
DM_tag();
//2 d+3,3 (24)
-
DM_addToLoc("ncat", ('10918:23236:87:'));
DM_addToLoc("site", ('19'));
DM_addToLoc("pid", ('928302'));
DM_addToLoc("ptype", ('6468'));
DM_tag();
//1 b+4,3 (40)
Other Launchers
==================================
- (2),3,3
- 1+2
- d/f+2
- d+3+4
- (b+1),1+2
-
DM_addToLoc("ncat", ('10918:23236:87:'));
DM_addToLoc("site", ('19'));
DM_addToLoc("pid", ('928302'));
DM_addToLoc("ptype", ('6468'));
DM_tag();
//0 (b+4),3
- b+1+3 {successful high counter} _ b+2+4 {successful high counter}
- b+3+4
- b+3+4,3+4 {B!}
- u/b+3+4,1+2
- f,f+1+2
- f,f+1+2:2
- f,f,f+2 _ WR+2
- {CH} (WS+1),2,3 _ (WS+1,2),3
- WS+2
- WS+2,3+4
- BT,3+4
- DES,2
- SBT,4
---------------------------------------------------------------------
- B. Anna Williams -
---------------------------------------------------------------------
{CH} 4
==================================
- f+1+2 (33)
f,f+2
==================================
- d/f+4 (33)
FC,f+2
==================================
- d+3 (37)
- d+3+4 (39)
Low Parry
==================================
- d+4,1; d/f+1,2,3 (27)
- d/f+1; d/f+1,2,4 (27)
Natural Combos (normal hit)
==================================
- 1,2 (20)
- 2,1 (19)
- 3,4 (39)
- f+3,4 (42)
- d/f+1,2 (27)
- d/f+3,3,3 (31)
- d/f+3,4 (33)
- {CL} d/b+3+4,4 (34)
- b+1,2 (30)
- b+2,2 (39)
- (u/f+1),3,3+4 (37)
- f,f+3,4 (26)
- WS+1,2 (26)
- SS+1+2
- CJM,2,1 (26)
- CJM,d/b+3,3 (31)
Natural Combos (counter hit)
==================================
- {CH} 3,3 (37)
- {CH} (3),3,4 (38)
- {CH} d+1,N+4 (19)
- {CH} d+4,1 (21)
- {CH} d/b+2,4 (22)
- {CH} d/b+4,3 (41)
- {CH} d/b+4,4 (43)
- {CH} u/f+4,3,4 (56)
Other Launchers
==================================
- {CH} (2),1,4 _ (2,1),4
- {CH} (3),3,2 _ (3,3),2
- d/f+2
- (d/f+3,2,1),4
- {CH} d+3,2 _ (d+3),2
- {CH} d/b+1,4 _ (d/b+1),4
- {CH} (d/b+4),3
- d/b+1+2
- {CH} (u/f+1),3
- u/f+3
- U/F+4
- f,f+3
- (f,f+3),4
- f,f+4
- {CH} qcf+1
- FC,f+1
- FC,d/f+2
- FC,u/f+4
- WS+2
- BT,u/f+4
- {CH} CJM,3
- CJM,u/f+4
- CJM,f,f+4
---------------------------------------------------------------------
- C. Armor King -
---------------------------------------------------------------------
{CH} b+2,1,2 _ (b+2,1),2 [-23 dmg]
==================================
- d+3+4,3 (56)
b+2+3
==================================
- BT,1+4 (84)
Low Parry
==================================
- d+3+4,3 (15)
- d/f+1; 1,2; f+2,1 (29)
Natural Combos (normal hit)
==================================
- 1,2 (20)
- 2,1 (26)
- 1+2,2 (39)
- 1+2,4 (38)
- 3+4,2 (51)
- f+2,1 (38)
- b+1,2 (32)
- b+2,1 (21)
- f+3+4,2 (51)
Natural Combos (counter hit)
==================================
- {CH} f+3,4 (36)
- {CH} (f+3),4,3 (44)
- {CH} d+3+4,3 (36)
- {CH} d/b+2,3 (49)
- {CH} b+1,2 (25)
- {CH} b+4,3,[B] (55)
- {CH} FC,d/f+4,3 (36)
Other Launchers
==================================
- {CH} 4
- {CH} f+4
- {CH} d/f+2
- {CH} d/f+3
- {CH] d/b+3
- {CH} b+1
- {CH} (b+1),2 {"F" escapable}
- {CH} u/b+1
- {CH} u+4
- u/f+4
- u/f,N+4
- u/f+1+2 _ u/f,N+1+2
- {CH} f,f,N+2
- WGF
- cd+4
- WS+1
- {OBT} WS+1
- {CH} WS+2
- SS+2,1 {B!}
- SSL+3+4
- FC,d/f+2
- BT,3
- BT,u/f+4
- 1+2+3+4:cd+2
---------------------------------------------------------------------
- D. Asuka Kazama -
---------------------------------------------------------------------
3~4
==================================
- FC,d/f+2 (33)
- WS+3 (35) {must be close to opponent}
- WS+4; f+2 (45) {must be close to opponent}
1+2
==================================
- 1+4; 2,1,1+2 {B!}; d/b+4,3 (65)
- 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (66)
f+2 _ (b+3),2 [+1 dmg]
==================================
- b+2,1,3; f+1+2 (60)
- 1+4; 1; 2,1,1+2 {B!}; d/b+4,3 (66)
- b+2,1,3; d+2 {B!}; f,f; d/b+4,3 (69)
- d/f+1,2; 2,1,1+2 {B!}; d/b+4,3 (69)
f+4
==================================
- d/b+4,4 (40)
- d/b+4,3 (43)
d/f+1+2
==================================
- f,f; 1+4; 1,2,3 (67)
- f,f; 1+4; 2,1,1+2 {B!}; f+2 (77)
- f,f; 1+4; 2,1,1+2 {B!}; d/b+4,3 (82)
- f,f; 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (83)
{CH} d/f+2
==================================
- FC+4 (28)
- FC+3 (30)
- FC,d/f+2 (30)
- WS+1 (36)
- WS+2,1 (49)
{CH} d+2
==================================
- 1+4; 2,1,1+2 {B!}; d/b+4,3 (65)
- 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (66)
{CH} d/b+4,3 _ (d/b+4),3 [-19 dmg]
==================================
- f+2; f+2 (66)
- d/b+4,4,3 (69)
- u/f+4; d+2 {B!}; d/b+4,3 (84)
b+3,4,3
==================================
- f+2 (52)
- f,f+3 (53)
- d+2 {B!}; f,f+3 (61)
{CH} b+4
==================================
- 1+4; 2,1,1+2 {B!}; d/b+4,3 (62)
- 1+4; 2,1,1+2 {B!}; D,N; W+1,4 (63)
u/f+4
==================================
- 2,1; 2,1,1+2 {B!}; D,N; WS+1,4 (75)
f,f+4
==================================
- f,F+3 (43)
- f,F; 1+4; 2,1,1+2 {B!}; d/b+4,3 (70)
WS+3 _ d/b+2 [+7 dmg]
==================================
- 1+2 (31)
- 1,2,4 (38)
- b+2,1+2,4 (39)
- 2,1; f+2 (40)
- d/f+1,2; f+2 (41)
- b+2,1,3 (41)
- b+2,1,4 (43)
- b+4,2 {B!}; d/f+3 (47)
- 2,1,1+2 {B!}; d/f+3 (50)
- 2,1,1+2 {B!}; f+2 (50)
- b+4,2 {B!}; d/b+4,3 (52)
- 2,1,1+2 {B!}; d/b+4,3 (56)
- 2,1,1+2 {B!}; f+1,4 (57)
Low Parry
==================================
- 1+4; d/b+4,3 (23)
- 1+4; 1,2,3 (25)
- d/b+4,4,3 (25)
- u/f+4; 1+4; f+2 (30)
- u/f+3; 1+4; 2,1,1+2 (33)
Natural Combos (normal hit)
==================================
- 2,1 (25)
- b+3,2 (36)
- b+3,4,4,3 (49)
- WS+1,4 (45)
- WS+2,1 (33)
Natural Combos (counter hit)
==================================
- {CH} 1,1 (28)
- {CH} 1+4,2 (28)
- {CH} f+1,3 (43)
- {CH} f+1,4 (30)
- {CH} f+1,d+4 (50)
- {CH} b+2,1 (32)
- {CH} (b+2),1,3 (38)
- {CH} (b+2),1,4 (25)
Other Launchers
==================================
- {CH} (f+1),3 _ {CH} (b+2,1),3 _ {CH} (1,1),3
- d/f+2
- d+3+4
- b+3
- {CH} b+4,2 {B!}
- {CH} u/f+3
- {CH} WS+1+2
- BT,u/f+4
---------------------------------------------------------------------
- E. Baek Doo San -
---------------------------------------------------------------------
NOTES
==================================
- For combos that end with "d+4,3,3", you have an option of going into
the Flamingo Stance by doing "d+4,3,3,3~f" instead.
4,3,3,4,3,3,3,4,3,3 {B!} {full damage listed not guaranteed}
==================================
- f,f; d+4,3,3 (112)
{CH} (f+2),1,2 _ (f+2,1),2 [-14 dmg]
==================================
- d+3,3,3 (60)
f,f+3
==================================
- b+4 (40)
- d+2 (43)
- d+4,3,3 (47)
- d+4,4,4 (51)
- d+3,3,3 (53)
- d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,1+2,4 (67)
- d/b+3,3~f; FLA,1,2,3~f; FLA,1,2,3~f; FLA,d/f+3+4 (72)
Low Parry
==================================
- d+4,3,3 (16)
- d+3,3,3 (22)
Natural Combos (normal hit)
==================================
- 1+2,4 (34)
- f+2,1 (26)
- f+3,3 (24)
- d/f+3,1 (28)
- u+4,3 (48)
Natural Combos (counter hit)
==================================
- {CH} 4,4 (31)
- {CH} (f+2),1,4 (38)
- {CH} f+4,3 (51)
- {CH} f+4,4 (45)
Other Launchers
==================================
- (3,3),3,d+4 _ {CH} (3),3,3,d+4
- (3,4),4
- {CH} 4
- {CH} 4,3
- {CH} 4,3,3~f
- {CH} (f+2,1),2
- {CH} (f+3,3),2 _ {CH} (f+3,3),b+2
- {CH} (f+4),3 {"F" escapable}
- {CH} (f+4),4
- d/f+2
- {CH} (d/f+4,4),4
- {OBT} d/f+4,4,4
- d/b+2
- d/b+4
- {CH} b+1 {"F" escapable}
- b+4
- u+4
- {CH} u/f+2
- u/f+3,4
- u/f+3,4,3 {B!}
- u/f+4
- cd+3
- {CH} (WS+4,4),4
- WS+2,1 {B!}
- SS+3+4
- BT,u/f+4
- FLA,u/f+3
---------------------------------------------------------------------
- F. Bob -
---------------------------------------------------------------------
{CH} 4
==================================
- b+1+2 (33)
- 1+2 {B!}; 1+2,1+2 (50)
{CH} 4 {Slight left}
==================================
- d+3,4 (37)
{CH} (d/f+3,1),1
==================================
- d+3+4 (38)
{CH} d+3,4
==================================
- d+3,4 (54)
{CH} b+3
==================================
- d+3 (33)
- d+1 (35)
- b+3 (35)
- d/f+1+2 (40)
- d+3+4 (43)
BAL,4
==================================
- WS+1,2 (34)
- WS+2,1; b+1+2 (38)
Low Parry
==================================
- d+2,3; 2; d+2,3; b+1+2 (47)
Natural Combos (normal hit)
==================================
- 1,1,2 (28)
- 1,2 (20)
- 1,4 (26)
- 2,1 (24)
- f+2,3 (37)
- d/f+3,1 (30)
- d+2,4 (30)
- b+1,2 (37)
- f,f+4,4 (38)
- WS+2,2 (36)
- FC,d/f+2,1 (30)
Natural Combos (counter hit)
==================================
- {CH} (1),3,3 (35)
- {CH} 3,4 (39)
- {CH} 4,3 (28)
- {CH} 1+2,1+2 (49)
- {CH} f+3,4 (54)
- {CH} (d/f+3),1,1 (35)
- {CH} d/f+3,4 (31)
- {CH} d/b+4,4 (41)
- {CH} FC,d/f+2,4 (33)
Other Launchers
==================================
- {CH} (d/f+1),2
- {CH} d/f+2
- d/f+3+4
- d/f+3+4,4 {B!}
- (d/f+3+4),4
- d/b+1+2
- u/f+3
- u/f,N+4
- f,f+1+2 {"1+2" escapable}
- b,b+4
- cd+1
- cd+2
- WS+2,1
- WS+1+2
- {CH} BT,d+2
- BT,u/f+4
---------------------------------------------------------------------
- G. Bruce Irvin -
---------------------------------------------------------------------
{CH} (1,2),4
==================================
- MTS,f+1 {B!}; b+4,3,4 (68)
- MTS,f+1 {B!}; b+4,3; b+2 (69)
{CH} 4
==================================
- b+4,3,4 (48)
- b+4,3; b+4,3,4 (60)
u/f+4
==================================
- b+4,3; 1; b+4,3,4 (55)
- b+4,3; d/f+1,2 {B!}; f,f; b+4,3 (55)
- b+4,3; d/f+1,2 {B!}; f,f; b+4; b+2 (60)
{CH} SS+4,1
==================================
- d+3,4; b+2 (69)
Low Parry
==================================
- b+4,3; b+4,3,4 (38)
- b+4,3; 1; b+4,3,4 (40)
Natural Combos (normal hit)
==================================
- 1,2 (17)
- 1,1,2 (26)
- 1,4,3 (34)
- 3,3 (40)
- f+2,3 (27)
- f+2,4 (38)
- f+4,3 (34)
- d/f+1,2 (33)
- d/f+1+2,1 (33)
- d/f+1+2,2 (33)
- d/f+1+2,4 (33)
- b+4,3 (32)
- WS+2,1 (39)
- MTS,1,4 (44)
Natural Combos (counter hit)
==================================
- {CH} 3,2 (36)
- {CH} (f+4),3,4 (43)
- {CH} d/f+3,1 (54)
- {CH} d+3,4 (37)
- {CH} d/b+3,4 (37)
- {CH} b+4,3 (35)
- {CH} SS+4,4 (47)
Other Launchers
==================================
- (d/f+1),4~4
- d/f+2
- {CH} (d/f+1+2),1
- {CH} f+3,1
- {CH} b+2
- {CH} (b+3),4
- (b+4,3),d+4~4
- b+1+2
- b,f+4
- cd+2
- {CH} FC,d/f+4
- {CH} MTS,2
- {CH} MTS,f+1
---------------------------------------------------------------------
- H. Bryan Fury -
---------------------------------------------------------------------
NOTES
==================================
- For combos that involve "f,f+2", Bryan can do more damage if he
performs his taunt (1+3+4) before begininng the combo.
{CH} (1,2),1
==================================
- d+3,2 (42)
- b+1 {B!}; d+3,2 (53)
- d/b+2; f+1; b+1 {B!}; d+3,2 (58)
- d/b+2; f+1; b+1 {B!}; f+2,1,4 (63)
{CH} 4
==================================
- f+4 (30)
- u/f+2 (31)
- 3+4 (33)
- f,f+2 (40)
1+3+4
==================================
- ~1,2 (17)
- ~4 (18)
- ~f+4 (18)
- ~1,4 (24)
- ~2,3 (28)
{CH} b+1
==================================
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (73)
(b+2),1 _ b+2,f+1
==================================
- b+2,1; f+1; b+1 {B!}; u/f+3; d+3,2 (68)
d/f+3
==================================
- WS+3,4; d+3,2 (59)
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (67)
- u/f+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (69)
- WS+3; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (70)
d+1+2~2
==================================
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (71)
u/f+4
==================================
- d/b+2; f+1; b+1 {B!}; f+2,1,4 (64)
- d/b+2; f+1; b+3,1+2 {B!}; f; d+3,2 (66)
- d/b+2; f+1; b+3,1+2 {B!}; (f+2),1,4 (67)
- d/b+2; f+1; b+1 {B!}; u/f+3; f+1; f,f+2 (69)
qcb+4
==================================
- d/b+2; f+1; b+3,f; SLI,4,1,2 (61)
- d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (64)
f,f+3*
==================================
- f,f,N; WR+4 (58)
f,b+2 _ {CH} (3),3,2 [+18 dmg] _ (3,3),2
==================================
- u/f+3; f+1; b+1 {B!); u/f+3; d+3,2 (61)
- f+1+2; f+1; b+1 {B!); u/f+3; d+3,2 (65)
- f+1+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (65)
WS+2~f+2 _ WS+2~b+2
==================================
- d/b+2; d+3,2 (59)
- b+1 {B!); d+3,2 (64)
- d/b+2; 3,3,4 (67)
- b+3,1+2 {B!}; f,f; d+3,2 (69)
- d/b+2; f+1; b+1 {B!}; d+3,2 (69)
{CH} WS+3 _ {CH} SLI,3
==================================
- d/b+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 (68)
{CH} WS+3,4 _ {CH} SLI,3,4
==================================
- d+3,2 (54)
- d/b+2; d+3,2 (58)
- f+1; f,f+2 (61)
SSR+1
==================================
- b+3,2 (56)
"Shotgun" item move combos
==================================
- f,b+2; 2+3 (35)
- WS+1; 2+3 (36)
- 3,3,2; 2+3 (66)
Low Parry
==================================
- d+3,2 (18)
- d+3+4,2 (21)
- d/f+2,1; f+1; f,f+2 (30)
- d/b+2; d/b+2; f+1; f,f+2 (32)
- d/b+2; f+1; b+2,1,2 (37)
Natural Combos (normal hit)
==================================
- 1,2 (17)
- 1,4 (24)
- 2,3 (28)
- 1+2,2 (39)
- d/f+2,1 (26)
- d/b+1+2 (36)
- b+2,f+1,2 (46)
- b+2,f+1,4 (32)
Natural Combos (counter hit)
==================================
- {CH} 1,2,1 (39)
- {CH} 3,3 (34)
- {CH} 3,2,1 (44)
- {CH} 4,3,4* (48)
- {CH} 4,3,f+4 (38)
- {CH} b+3,1+2 (46)
- {CH} SLI,4,1,2 (60)
Other Launchers
==================================
- {CH} 4,3
- {CH} 1+2
- {CH} 3+4
- {CH} f+3
- {CH} b+2
- {CH} b+2,1
- (b+2),1
- {CH} b+2,1~SS
- b+3,4,1,2,1,4,2 {full damage not guaranteed}
- b+3,4,1,2,1,4,2,1 {full damage not guaranteed}
- u+4
- u/f,N+4
- WS+1
- {OBT} WS+2
- {CH} SS+1~2 {"F" escapable}
- {CH} SLI,4,1
- BT,u/f+4
---------------------------------------------------------------------
- I. Christie Monteiro -
---------------------------------------------------------------------
{CH} 3
==================================
- 3,4 (60)
d/f+3+4
==================================
- 1; u/f+1+2 {B!}; b+4,4 (52)
- d/f+1,1; u/f+1+2 {B!}; u/f+3+4 (59)
- 1; u/f+1+2 {B!}; b+3,3; RLX,2,f+3 (66)
{CH} f,f+2,3 _ (f,f+2),3 [-26 dmg]
==================================
- d+4,3 (60)
f,f+4,3 _ (1,2),4,3
==================================
- RLX,4~3 (28)
- RLX,3 (32)
- RLX,1,3 (37)
- RLX,1,4,4 (47)
{CH} f,f,f+3 _ {CH} WR+3
==================================
- RLX,2,f+3 (47)
- RLX,2,4,3 (47)
- RLX,1,4,4 (48)
- RLX,2,4 {B!}; f,f; d+4,3 (54)
- RLX,2,3; b+3,3 (55)
- RLX,2,4~B {B!}; HSP,2,4,3 (59)
- RLX,2; b+3,3; RLX,2,4~B {B!}; HSP,3 (66)
- RLX,2; b+3,3; RLX,2,f+3 (67)
Low Parry
==================================
- f+3+4 (16)
- u/f+3+4 (23)
- d+1; WS+1,3; RLX,3 (24)
- 3,4 (28)
- d/f+1,1; u/f+3+4 (30)
- b+3,3; RLX,2,3; d+4 (33)
- b+3,3; RLX,2,f+3 (35)
Natural Combos (normal hit)
==================================
- 1,2 (22)
- f+2,1 (24)
- f+4,3 (32)
- f+4,3+4,4,4 (52)
- f+4,3+4,4,1+2 (40)
- f+4,3+4,4,1+2,1+2 (56)
- d/f+1,1 (21)
- d/b+3,4 (32)
- b+3,f (30)
- (b+4),4,3+4 (35)
- u/f+3+4 (37)
- FC,1+2,1+2 (27)
Natural Combos (counter hit)
==================================
- {CH} f+2,1,4 (51)
- {CH} d+4,3 (42)
- {CH} d/b+3+4,4,3 (40)
Other Launchers
==================================
- 3~4 _ f+4,3+4
- 3~4,4 _ f+4,3+4,4
- 3~4,3+4 {B!} _ f+4,3+4,3+4 {B!}
- {CH} 1+2~3 _ (1+2)~3
- f+3+4 {only 2nd hit connects}
- {CH} d/f+2
- {OBT} d/f+2
- d+3~3 _ f,f+3~3
- {CH} d/b+2,3 _ (d/b+2),3
- (d/b+3),d/b+4,3
- d/b+1+2
- {CH} d/b+3+4
- {CH} d/b+3+4 {only 2nd hit connects}
- {CH} b+3,3 _ (b+3),3
- {CH} b+4
- (b+4),4
- (b+4),4,D
- (u/f+3),3
- u/f+3+4 {only first hit connects}
- f,f+3+4
- WS+1,3
- {CH} WS+2
- WS+3
- {CH} FC+3+4~D _ {CH} WS+3+4~D
- {CH} FC,d/f+4
- {CH} FC,d/b+4 {"F" escapable}
- BT,3+4
- BT,u/f+4
- HSP,d+3+4 _ (f,f+3~B),3+4
- {CH} RLX,2,3 _ (RLX,2),3
- RLX,3~4
- RLX,4~3
---------------------------------------------------------------------
- J. Craig Marduk -
---------------------------------------------------------------------
NOTES
==================================
- Combos that involve Marduk's "f+1+3" air-throw can be interchanged
for his "f+2+4" air-throw.
{CH} 4
==================================
- b+4 (36)
- f+1+2 (36)
- f+1+3 (46)
- d/b+3,1,1 (50)
{CH} f+3,2 {B!}
==================================
- d/b+3,1,1 (59)
d/f+3,d/f+1 _ D/F+3,1
==================================
- 2; d/f+3,1; f+2,1 (61)
- 2; d/f+3,1; f+1+3 (63)
- 2; d/f+3,1; f+2,d+1 {B!}; f,f; d/b+3,4 (67)
- 1; d/f+4,2 {B!}; d/b+3,1,1 (68)
- 2; 2; d/f+4,2 {B!}; d/b+3,1,1 (73)
- 2; d/f+3,1+2 {B!}; d/b+3,1,1 (74)
- 2; 2; d/f+4,2 {B!}; d/f+3,1; f+1+3 (82)
d/f+3,d/f+1,2 {B!} _ D/F+3,1,2 {B!}
==================================
- d/f+3,d/f+1,2 (59)
- d/b+3,1,1 (62)
- d/f+3,1; f+3,2 (63)
- d/f+3,1; f+2,1 (67)
- d/f+3,1; f+1+3 (69)
u/f+4 _ u+4
==================================
- d+4 (30)
- d/b+4 (34)
- d/b+3,4 (35)
- d/b+3,1,1 (47)
f,f+1+2
==================================
- f+3,2 {B!}; d/b+3,4 (62)
- D/F+3,1,2 {B!}; u/f+3+4 (63)
Low Parry
==================================
- d/b+3,1,1 (26)
- d/f+3,1; 1; f+2,1 (32)
- d/f+3,1,2; f+1+3 (36)
Natural Combos (normal hit)
==================================
- 1,2 (22)
- 2,1 (26)
- f+3,2 (44)
- d/f+3,1 (21)
- d/f+4,2 (38)
- d+2,4 (43)
Natural Combos (counter hit)
==================================
- {CH} f+2,1 (43)
- {CH} d/f+2,1 (47)
- {CH} d/b+3,1 (34)
- {CH} (d/b+3),1,1 (38)
- {CH} d/b+3,4 (33)
- {CH} b+1,2 (34)
Other Launchers
==================================
- {CH} f+2
- (f+2),1
- {CH} f+2,d+1 {B!}
- {CH} f+3
- d/f+1
- d/f+3,d/f+1
- {CH} (d+2),4
- {CH} d/b+2
- {CH} (d/b+3),1
- d/b+1+2
- {CH} b+2
- {CH} u+3
- {CH} u/f+3
- u/f,N+3
- u/f,N+4
- {CH} b,b+1+2
- {CH} (WS+1),2 _ {CH} (VTS,1),2
- {CH} WS+2 _ {CH} VTS,2
- {CH} WS+4 _ {CH} VTS,4
- BT,u/f+4
---------------------------------------------------------------------
- K. Devil Jin -
---------------------------------------------------------------------
(1+4,2),d+4 _ {CH} (1+4),2,d+4 [+14 dmg]
==================================
- 1+4,2,d+4 (35)
{CH} f,f+3
==================================
- d/f+1+2 {B!}; d/f+4,4 (49)
(f,f+3,1),3
==================================
- d+1+2 (27)
- d/f+4,4 (29)
- 1+4; f+2,4 (33)
- 1+4,2,4 (34)
- 1+4,2; d/f+4,4 (36)
- 1+4; 1+4,2,4 (37)
- 1+4; b,f+2,1,2 (41)
SS+2
==================================
- u/f+1+2; u/f+1+2 (59)
- cd+1,U/F (60)
WS+2
==================================
- f,f; d/f+4,4 (34)
- cd,2; d/f+4,4 (46)
- f,F+3,1,4 (46)
- f,f; d/f+1+2 {B!}; f,f+3,1,4 (54)
- f,F+3,1; 1; d/f+1+2 {B!}; d/f+4,4 (58)
Low Parry
==================================
- 1+4,2,4 (19)
Natural Combos (normal hit)
==================================
- 1,1,2 (29)
- 1,2,2 (31)
- 1,2,4 (29)
- 2,2 (33)
- 1+4 (12)
- f+2,4 (33)
- b+1,2 (33)
- b+2,3 (34)
- f,f+3,1 (33)
- b,f+2,1 (28)
- WS+1,2 (30)
- SS+2,U (71)
Natural Combos (counter hit)
==================================
- {CH} (1+4),2,4 (39)
- {CH} f,f+3,(1),3 (31)
Other Launchers
==================================
- {CH} f+4,3~U _ (f+4),3~U
- (d/f+3,2),4~U _ {CH} (d/f+3),2,4~U
- d+3+4
- {CH} b+4
- u+4~U
- {CH} u/f+3
- {CH} f,f+3
- {CH} f,f+3,(1) _ {CH} f,f+3,(1)~f,f
- {CH} (f,f+3,1),4
- {CH} b,f+2 {"F" escapable}
- {CH} FLY,1
---------------------------------------------------------------------
- L. Eddy Gordo -
---------------------------------------------------------------------
See "Christie Monteiro" for combos.
---------------------------------------------------------------------
- M. Feng Wei -
---------------------------------------------------------------------
{CH} 4
==================================
- d+4,1+2 (33)
WS+2
==================================
- b+1+2 (34)
- d+4,1+2 (35)
- b+4; b+1+2 (41)
- d/f+4; b+1+2 (41)
- d/f+4; d+4,1+2 (43)
WS+3
==================================
- d/f+1; f+4,3 {B!}; f+3,4; d/b+3 (61)
- d/f+1; d/f+1; f+4,3 {B!}; f+3,4 (61)
{CH} FC,d/f+1
==================================
- FC+3 (32)
- CC; d+4,1+2 (40)
Low Parry
==================================
- d/f+1; d/f+1; d+4,1+2 (25)
- f+3,4; d+4,1+2 (28)
Natural Combos (normal hit)
==================================
- 3~4,3 (50)
- (f+2),1,2 (39)
- f+4,4 (27)
- d/f+2,2 (43)
- b+2,3 (27)
- b+3,3 (32)
- WS+1,2 (31)
- SS+3,2 (38)
- BT,2,2 (32)
Natural Combos (counter hit)
==================================
- {CH} d/b+1+2,2 (39)
- {CH} (b+2),3,4,2 (36)
Other Launchers
==================================
- 2~1,1
- 3~4
- f+3,4
- f+4
- f+4,3 {B!}
- (f+4),3
- {CH} (f+4),4 _ {CH} (f+4),4
- d/f+3
- {CH} d/b+2,2 _ (d/b+2),2
- d/b+4
- {CH} d/b+2,2,2 {B!} _ (d/b+2),2,2 {B!}
- {CH} (b+3),3
- {Opponent's Side} u/b+1+2
- {CH} u+4
- u/f+4
- f,f+4
- f,f+4,3
- f,f+4 |
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