The Godfather II Walkthrough :
This walkthrough for The Godfather II [Playstation 3] has been posted at 25 Feb 2010 by mrx93 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up mrx93 and share this with your freinds. And most important we have 1 other walkthroughs for The Godfather II, read them all!
mrx93 |
Walkthrough - FAQ/WalkthroughThe Godfather II walkthrough ------------------------------------------------------------------------------- TABLE OF CONTENTS LEGAL THINGS VERSION HISTORY GAME WALKTHROUGH Prologue: NATIONALIST CUBA Part 1 - TAKING BACK NEW YORK Part 2 - A QUICK TRIP Part 3 - FUN IN THE SUN Part 4 - POLITICS MAKES FOR STRANGE BEDFELLOWS Part 5 - CUBA LIBRE Part 6 - O BROTHER WHERE ART THOU? Part 7 - CHAOS IN CUBA Part 8 - THE ENDGAME WEAPON LOCATIONS EXECUTION ADVICE FAQ WHO WROTE THIS? ------------------------------------------------------------------------------- LEGAL THINGS This guide Copyright © 2009 Sébastien Couture. This document was submitted to the following websites: www.gamefaqs.com gamespot.com neoseeker.com www.cheatcc.com gamesradar.com cheatplanet.com www.supercheats.com www.cheats.de gamingcheats.com PSX Extreme It may not be posted on any other site. If you spot it somewhere else, please contact me at crankyseb@yahoo.com. ------------------------------------------------------------------------------- VERSION HISTORY May 1 2009 - Version 1.00 posted on Gamefaqs site May 10 2009 - Version 1.01 posted. Same walkthrough, just added a few websites to the "Legal Things" section and corrected some typos. May 13 2009 - Version 1.02 posted. Again, same walkthrough, just added a few more websites to the "Legal Things" section and corrected a lot more typos. May 15 2009 - Added www.supercheats.com to the Legal Things section. This walkthrough sure is getting popular! May 31 2009 - Added www.cheats.de to the Legal Things section and corrected a few more typos. I really should have proofread this more carefully. June 4 2009 - Version 1.1 posted. At a reader's request, I added a new section after the main walkthrough listing the location of all the weapons in this game. Also corrected a mistake I made about the owner's weakness at the Juan Sizzllio's racket in Cuba. August 18 2009 - Version 1.1.1 posted. A few more typos fixed, a couple more sites added to the "Legal Things" section. January 1 2010 - Version 1.2 posted. Added a tip J.B. Krause sent me about getting a jeep in Cuba. Thanks J.B.! ------------------------------------------------------------------------------- GAME WALKTHROUGH Prologue: NATIONALIST CUBA A quick recap of the first Godfather game's events is narrated by your character, Dominic. After it's done, the first thing you do is create your mobster using the mobface system you might already be familiar with if you've played the first Godfather game. You can change your character's hair, skin tone, eye color, give him an overbite, etc… There's not much to say about this portion of the game except that you shouldn't hit the start button until you're satisfied with your mobster's look. It's an easy mistake to make to simply change his hair, press Start and start the game without making any other changes to Dominic. In case you're curious, none of these changes affect the game in the least. And you can change your appearance after you've started the game anyway. Our story proper begins in Cuba on the eve of Castro's takeover. Hyman Roth has called a meeting of the heads of four crime families. In attendance are Rico Granado, Samuele Mangano and two other mobsters wearing yellow sweaters who are part of Roth's mob. Representing the Corleone family are yourself, Fredo Corleone, Michael Corleone and the protagonist from the first game, Aldo Trapani. Roth speaks of how the families can profit from Cuba and parcels out his operations for when he retires. After his speech, you get control of your character and get your first objective: Talking to Michael. This is rather easily attained, as he's standing right there. He tells you to go talk to Aldo. Before you leave the balcony, you can also talk to Fredo and Roth, if you wish. After you leave the balcony, feel free to introduce yourself to Rico Granados and Samuele Mangano too. Make your way to the ground floor where you'll find Aldo near the dance floor. He'll share his apprehension about the communist rebels. As he speaks, Fredo and Michael will saunter up. No sooner is the conversation over than Cuban president Batista announces he is fleeing the country. Bedlam ensues. You have to escort Michael, Fredo and Aldo to the airport where a plane will fly you all out of the country. The crowd flees to the front of the palace, but you go out the back way. As you enter the kitchen, you encounter a communist guerrilla who is easily dispatched with a few punches, then another who you can grapple and then beat to death. Outside, a crowd of enraged Cubans runs up and begins attacking a car chassis with no wheels. Since you now have a pistol, you can shoot them if you want, but you're better off ignoring them and making your way out the gate and onto the street. Ahead of you, two more communists are running up and will shoot at you. Once you dispatch them, make your way to the intersection where you'll find some cover to dispatch the three or four soldiers there. When they're history, head over to the bridge and lower it by shooting the bridge operator. You'll find him to your right in a control room with a big window you can shoot him through. Move forward to the next intersection. The game will inform you that you can sprint, but that's not a good idea at this point because the firefight you're approaching will cause vehicles parked nearby to explode in a sec. If you get there too soon, you'll be hurt by these explosions, so wait until the cars go up before rushing in. The soldiers here drop shotguns and maybe even a tommy-gun that you can pick up. Make your way to the airport gate, which is closed. Aldo will cut it open with an acetylene torch. As he moves towards the airplane, a sniper shoots him dead, and then you, Michael and Fredo shoot the sniper. On the plane, Michael talks about how Roth's plans for Cuba are finished and how the families will now be at each others throats. Fredo says he's ready to step up in the business, but Michael ignores his ambition and makes you Don of New York instead. Part 1 - TAKING BACK NEW YORK We jump ahead six weeks as another CS informs you that you have a new problem in New York, Tony and Carmine Rosatos. Once capos under Pete Clemenza, these two have left the Corleones and started their own families. Frank Pentangeli thinks Roth is behind them, but Michael disagrees. He tells you to recruit a made man to help you take care of business. Talk to Frank and he'll tell you more about made men. In the office are two candidates for your mob, medic Joe Primanti and arsonist Roy Giordano. You might be tempted to recruit the medic, who is more valuable in the long run, but recruit Giordano. Then wander around the house for a sec. The dining room should have extra ammo for your pistols and magnums. Michael is by the front door, and if you talk to him he'll discuss Frank's suspicions about Roth. Head out the door and you'll find a black Cadillac waiting for you, but don't get in just yet. There's a reason you recruited that arsonist and here's where it pays off. Turn to your left and face the compound gate. As you approach it, you'll see a row of bushes to the right of the gate. When you approach this foliage, a fire icon will appear. Order your made man to burn it down. Oddly enough, this blatant and dangerous vandalism won't draw any ire from the Corleone soldiers around the compound (I guess being boss of your own family lets you get away with a lot). Once the bushes are gone, you'll find an upgraded shotgun on a bench. Go back to the car and get inside. That Caddy, by the way, respawns after a while so if you ever need a car you can come back here and get one. There's also an armoured version in another part of the compound, but you can't actually get in it until much further on in the game, so forget about it for now. If you want a car and don't feel like hoofing it all the way back to the compound, you can always just grab a parked one or stand on the street and wait until one comes along to carjack it. Once you do so, however, you'll want to drive off without delay as cops will arrive after a while and chase you around if you're still in the area. Take off and drive the two blocks to the Sweet Life bakery. Go into the back room where you'll find a bouncer. Grab him and beat him around a bit to intimidate him into letting you into the brothel. After he's done so, he'll cower away from you so you can just ignore him. Go inside and you'll find scantily-clad women, horny patrons and Rosatos guards. How you dispatch the guards is up to you. If you pull a gun, they'll do likewise, so I found it easier to simply run up and beat them to death. As you go through the game you'll find that some rackets have guards who'll start shooting no matter what, but for now you have the choice of gunplay or no gunplay. Once you've dispatched the four or five guards, go into the office where you'll find the owner and a safe. You can't do anything with the safe right now, so focus on the owner. You have to intimidate him into letting you take over the racket. Do so by grabbing him and holding on until he cracks. If you want to speed up the process a little, feel free to throw a punch or two at him. But don't overdo it or you'll either kill him or rile him up to the point where he won't knuckle under. If either happens, you'll have to take off and come back later to take over the racket, and in the meantime the family that controls it will have sent along more guards. Also, they'll sometimes send reinforcement guards to a racket you're in the process of attacking, and these guards tend to come in guns-a-blazin'. Anyway, now that you've taken over the racket, you should assign some guards to it in case Carmine Rosatos decides he wants it back. Then leave. If you like, you can talk to some of the ladies there. Many will be cowering away from you but any that aren't you can flirt with and see if they respond. It makes no difference in the game if they like you or not, but you might find it amusing. Upstairs, Frank's waiting for you to tell you about Fronts. There are three businesses that act as fronts for the Carmine Rosatos mob and your job is to take over two of them. Your choices are the Appliance King shop, the Empire Room bar and Richie's Tavern. For now, leave the Empire Room and take over the other two instead. The owner of the Appliance King is vulnerable to property damage, so smash up some TVs when he's in the room, then grab him until he cracks. The Rosatos guards at Richie's Tavern aren't in the tavern itself but rather on the roof. So is the owner, and he's vulnerable to grabs and leans, so grab him, drag him over to the ledge and lean him over. He'll crack in no time, but make sure you don't throw him off. Now that you've got three businesses under your control, you might notice that they probably don't produce enough income to justify hiring the maximum amount of guards they can accommodate. My rule of thumb is to hire as many guards as you can up to the limit of your daily income. So if you're income is, say, $2343, your guard expenses should be $2300. Make sure all your rackets and fronts have guards, and if you have to trim a few from a front to keep a racket at maximum strength, than that's the way to go. Don't worry about money for now, as there are plenty of other ways to make money in this game. So far, you've only made money by extorting shopkeepers and picking up loose cash dropped by people you've killed, but other revenue streams will open up soon. One of them is the bank you might have noticed is in town. Don't go there yet. You can't get at the money there and all you'll do is bring down police heat on you. Now that you've taken over the two businesses, pay phones all over town, including the one on the ground floor of Richie's Tavern, will be ringing. Pick up the call and you'll find it's Michael telling you to come back to the compound. Meet with Michael and he'll advise you to hire guards for your rackets and fronts (which you've already done). He'll also tell you it's time to recruit another made man. On the way out, you can talk to Fredo if you want, and he'll tell you that you can sometimes bribe cops to look the other way while you're up to your wacky shenanigans. Head out and drive over to the Tribeca Park basketball court where you'll find your next recruit, Bill Bardi, a demolitions expert. Recruit him. Now your next objective will be to take over La Maison Rouge and complete your Prostitution crime ring, but let's hold on a sec. There's no rush for you to do that just yet. Instead, head back to Richie's Tavern. The bar is on a street corner and the street heads off to the east before it turns southwards. Go to that corner and look to the northeast. Between the two big buildings you'll find a trio of tables, like a restaurant. Wandering around that area is Alvin Uzzano, another mobster you can recruit as a made man. Trouble is, you've only got room for two thus far. Open up the Don's View, take a look at your family and set your arsonist as Marked for Death. Trust me, you're not gonna need an arsonist any more. Uzzano is an upgrade across the board as he has two specialities (safecracker/medic) and has an advanced gun licence, which means he can use better weapons like the upgraded shotgun you picked up. So grab your arsonist, beat him to death and recruit Uzzano. Don't feel too bad about the arsonist you just killed, as he's not as dead as the game says he is. Now that you've got a safecracker at your disposal, you should go back to the businesses you've already taken over and open the safes inside them. The one at Richie's is on the ground floor next to the staircase, the one at Appliance King is in the back room and the one at Sweet Life is in the office with the owner. Each safe has $1000 in it, so now you've picked up $3000 and you didn't have to kill anybody for it. Sweet! From here on in, make sure you crack the safe whenever you take over a racket or front, as they all have safes. You might be wondering if having a safecracker means you can hit the bank yet. You can if you want to, but it's still a bad idea, so keep away from it for now. Since you've got some money burning in your pocket, upgrading yourself and your made men is a good idea if you haven't done so yet. A good upgrade is Ready Weapon, which will make you and/or your made men reload their guns faster. Another good one for you to acquire is the Extortion Expert upgrade as this will make it easier for you to rack up more cash when you take over a business without pushing the owner too far. And another thing I like to do is change my made men's clothes so that I don't get them confused with the guards I'm attacking. You might have noticed that the guards in other mobs all wear the same colors (like Carmine Rosatos` guys wear mostly orange and brown) so make sure your made men don't have those colors on or you might find yourself pumping bullets into one by mistake. That done, it's time to get back to your business. Head over to La Maison Rouge. You won't be able to get in through the front door, so head on over to the back. You'll probably encounter a guard as you do so, so just run up and beat him up. The only way to get in is by blowing up an entrance in the back, which is why you needed to recruit Bardi the demolitions expert. Once he's done his job, enter the building and go into the kitchen. Remember how I said some rackets you can take over without drawing a weapon? Well, this isn't one of them, so draw your shotgun and get ready to shoot. If your made man can't use the advanced shotgun, the magnum isn't a bad choice either, but its range isn't great. Anyway, they'll be about ten guards or so in the joint, half of them on the top floor popping out of two doors at the east end of the hall. Here's where the shotgun really shines. Once they're dispatched, you'll find the owner in the eastern room. Punch her around until she's low on health and then grab her if you like. She'll hand over the business and you'll get your first crime ring reward: Brass knuckles. You'll do more damage when punching, so be careful when roughing up shopkeepers from now on. The game then instructs you to take over the rest of the rackets. But on the way out of your new brothel, you'll probably get a message that the Sweet Life bakery is under attack. So drive on over and get rid of the attackers. It's just a couple of them on the outside of the building, and you can usually get at least one of them simply by running him over with a car. Attacks like these are why you need guards to protect your businesses. Disposing of the attackers in front of witnesses will bring police heat down on you. So go inside the bakery and answer the ringing phone. It's Michael and he wants to see you, but not at the compound. Drive over to the marker and you'll find Frank meeting you outside an apartment house which becomes your safehouse. It's got spare ammo lying around, which is always nice. Also, if you ever need to lose cop heat, just duck in and they'll leave you alone. Most important, when you do a bank job, you have to return to your safehouse before the money you boosted can be spent. So now you can do bank jobs if you wish, though I'd still hold off for a while. Once you're inside the safehouse, Michael will tell you it's time to hit Carmine's men. To get rid of an opponent's made man, you have to know what their kill condition is and dispatch them in that specific way. Talk to Frank and he'll explain how you can find out these kill conditions from people on the street. Look for people on the street with a key icon over their heads and talk to them. They'll tell you what they need from you and once you do it, you'll find out the location and kill condition of a mobster. You can look up the mobster in the Don's View and mark him for death, at which point his location will appear on the mini-map. Marking your target for death is also a good idea as these mobsters are usually accompanied by other goons you have to fight through, so it's good to know who's the guy you need to kill a certain way and who are the other mooks you can just blast away at. Getting rid of an enemy mob's made men early is a good idea as if you wait, these made men will often be involved in attacks on your businesses. Your guards will fall like bowling pins before a made man when one attacks your rackets. The only thing that you can do to counter a made man attacking your business is to dispatch made men of your own to help defend it or go there yourself, which can be inconvenient if you're in the middle of a job. However, there is one advantage to having enemy made men attack your business. Normally, you have to go to a made man's hangout to kill him. This isn't such a big deal when you're targeting soldiers, but capos and underbosses are usually surrounded by a dozen guards or so. On the other hand, when they're attacking your business, they only have two or three extra bodies to protect them. So if you get a message that your business is being attacked, check your enemy's family tree in the Don's View and see where everybody is. If you see that one of the made men is attacking your business, mark him for death and take note of what his kill condition is. Then go over to your business and take the guy out that way if you can. Sometimes, the kill condition will be something impossible at that business, like throwing somebody off a building or running them over with a car. In that case, you probably shouldn't bother going over there. Just send some made men and go about your business. Once you're done talking to Frank, you'll find a guy across the street from your safehouse who needs a favour. Agree to do it and then take the Caddy provided to do the job. Like the car at the Corleone compound, this black Cadillac will respawn. There's also often an armoured version of the car parked next to the safehouse, but it's just as unusable as the one at the compound. There are five types of favours you can do for people on the street: Assassinations, where you kill somebody, Intimidations, where you have to beat somebody up without killing them, Sabotages, where you have to do property damage to a store, Burglaries, where you have to open a safe to get something inside and Demolitions, where you have to blow up a building. There's not much to say about the first two, aside from the fact that you might get police attention. Also, if you ever have to kill somebody near a hospital, you'll have to prevent nurses and doctors from running up and reviving your target before the job is considered finished. As to the last three, Demolition jobs are pretty rare. To complete them , you need to have a demolitions expert plant a bomb next to the gas pipes on the outside of the target building. Sabotages and Burglaries always take place inside a racket/front, so it's not a good idea to accept jobs from people in an area where you don't control most of the businesses. On the plus side, if the burglary is at a store who's safe you've already cracked, you'll find the safe closed and cracking it will not only complete the job, but net you some extra money too! For now though, you need to do the favour for this dude, so let's get back to that. Once you've done the favour, whatever it is, open up the Don's view, find the made man of the Carmine Rosatos family with the key on his picture and mark him for death. It's Franklin Credi, and you'll find him next to the Federal Building. Unlike most of the targets you'll have to liquidate as the game goes on, he's all alone. So just run up to him and strangle him. Once you've done so, the pay phones will start ringing again. Ignore them for now. Go into the federal building and crack the safe in the room on the right. Then wander around looking for other people with keys over their heads. Do three more favours for them and you'll have the locations and kill conditions of the rest of the Carmine Rosatos mob. You can also do favours for the people with money icons above their heads, which, as you might have guessed, will net you some money. The three mobsters you've got info on are Clyde Lando, Jimmy Guidalatto and Norman Rossi. The first two are fairly easy to get rid of. Clyde is hanging around a freight yard right next to the Corleone compound. Easiest way to get him is to start at the Sweet Life bakery and drive south through the construction. A guard will be loitering outside the yard so run him over, then drive in and run over Clyde who's in the back. Another Rosatos guard will shoot at you, so you can either have your crew shoot him from the car or simply leave. Jimmy is in a park next to the East river with only one guard. You can just run up to Jimmy, throw him in the river and then beat his bodyguard to death. Now Norman Rossi, on the other hand, might be a tough nut to crack. For one thing, he's got more than a dozen guards watching out for him and they'll start shooting at you as soon as they see you. For another, he's on the top level of a building under construction, so you have to fight your way through the guards from the ground floor up to the top. And finally, his kill condition is that you have to do a pistol execution, which requires you to be standing right next to him at the time (Check out EXECUTION ADVICE later on in this guide for more on executions). This can be hard to pull off when his guards are shooting at you. Best way to do this is to shoot Rossi a few times with the pistol from a distance to stun him, and then run up and finish the job. Mark Rossi for death in the Don's View but otherwise leave him alone for now. If you're lucky, the Rosatos will attack one of your fronts while you're doing something else. Since you've killed all their other made men, they'll send Rossi and it'll be easier to kill him when he's attacking your business. You'll still have to use a pistol execution, but he'll have less guards by his side. If he's not sent to attack you, just leave him for later. Answer the phone after you've killed Clyde and Jimmy. It's Carmine Rosatos and he wants a truce. Meet him and Frank at Richie's Tavern. The meeting turns out to be a set-up and Frank ends up on the wrong end of a garrotte. The chance arrival of a cop saves your life but he calls in his trigger-happy buddies. Run up the stairs to the roof where your crew is waiting, then make your way across the rooftops. You'll have to whack some cops as you go, and you'll pick up the sniper rifle too. You'll eventually make it to a staircase near the overpass. Cops on the overpass will take potshots at you, but you can ignore them. Make your way down the fire escape and then jump into your safehouse to make the cop heat disappear. Your phone will be ringing, so pick it up and then go see Michael at the compound. He denies being behind the attack on you and Frank. He tells you to recruit another made man. You'll find three in the kitchen, including the arsonist you beat up to make room for Alvin Uzzano. Told you he wasn't dead. Don't recruit him though. Get the engineer instead. Just as every racket has a safe, it also has an electrical board. Having an engineer sabotage the electrical board prevents that racket from calling reinforcements when you take it over. Also, engineers can cut through fences with acetylene torches like Aldo did in the Cuba prologue (though unlike Aldo, they don't become sniper meat immediately thereafter). Going through fences will often let you enter rackets from the back and make it easier to fight the guards inside. And finally, having an engineer cut the power to a bank will cut the alarm and avoid the massive cop heat I keep warning you about. So now you're finally ready to hit that bank. Park a car outside the north side of the bank and cut the power. There's also a crack in the wall you can order your demolitions guy to bomb. Once it goes up, you can run in and order your safecracker to open the safe. While he's hard at work, grab the $10000 lying around. The safe contains another $2500. Before you can spend it, you need to go to your safehouse, so hop in your getaway vehicle and drive to your place. If you do this quickly enough, the cops will ignore you when you leave (as opposed to doing all this with the electricity still on, which would bring in more cops and they'd be shooting you up something fierce). Spend the money on upgrades. The bank will be out of commission for a while, but will eventually regenerate it's wall. And while the safe won't give you anything more, the $10000 in the vault will likewise respawn. So check out the bank's status on the Don's View from time to time and when it's up and running, rob it again. If you haven't taken out Norman Rossi yet, now's a good time to do so. Exit your safehouse and find the construction site. Before you go in, you might notice there's an apartment building beside it. Around the back of that building is a fire escape you can climb to the top of. It's a good vantage point to shoot some guards with the sniper rifle. Make sure you have Rossi marked for death so that you don't accidentally snipe him. Once you're out of targets or rifle bullets, run back down the fire escape, around the building into the construction site to work your way up the levels. Like I said before, plenty of guards here. Execute Rossi and that should leave only Carmine Rosatos himself in the family tree. At this point, you might notice that the Don's View has three new icons on the map. These represent individuals you can do favours for in exchange for a special service. The first, Ken Jameson, is located in the alley behind the police station towards the Appliance King. Go speak to him and he'll ask you to vandalize the Appliance King. Once you do so, you'll be able to get him to call off the cops when they're chasing you and you're not near your safehouse. The next one is located at the Tribeca Park basketball court where you picked up Bill Bardi. His name is Victor Grosser and he wants you to bomb the bank. You'll find the gas pipes on the south side of the bank's exterior. Make sure you've robbed it before you do the job, as it will be out of commission for a while after you bomb it. Once you've done as he asks, you can call him to have him rebuild bombed buildings instantly. It's not such a hassle right now, but later on mobsters will bomb your buildings and this might cost you a bullet-proof vest or an ammo belt at the wrong time. Before you go talk to the final guy, go over the bridge and park your car near SaniCo Incineration. Go around back and climb up to the roof. There's another ladder that leads down to an office and you can use it to launch an assault on the Rosatos guards. Most of them you can kill from here, and the final two are in the adjoining room. Also in the room is the owner, who's weakness is being shot. You don't wanna kill him though, so aim for his leg, shoot him with the pistol and take the racket. Now go and see Leon Brinker, a Washington lobbyist, whom you'll find to the east of SaniCo Dump and Disposal. He wants you to steal some documents out of a safe at SaniCo Incineration, the place you just took over. Do it and the next time one of your made men is shot up so bad he's sent to the hospital, you can get him up and back in your crew immediately. Incidentally, you can go back to any of the three corrupt officials at any time and do other missions for them if you want to stock up on whatever favour they offer. Their missions won't be the same as the first time you dealt with them, but they're about the same as any mission you get from people on the street. If you're in a hurry, you can simply bribe them to get the Favour without doing any dirty work. At this point you have only one front and one racket left to take, the Empire Room and SaniCo Dump and Disposal. Take them in whatever order you feel like. The weakness of the Empire Room owner is physical threats, so grab her and pull back your joystick, but try not to actually hit her. As for the owner of SaniCo Dump and Disposal, his weakness is that he doesn't like people pointing a gun at him. Be careful of him though because the guards you're fighting often retreat to his office, so he has a tendency to be caught in a crossfire. If he's not shot, you still might end up pointing a gun at him as you try and shoot a guard taking cover behind him, so tread carefully. When you're done, pick up a pay phone and talk to Michael. He tells you to meet him at your safehouse. Do so and he informs you that Carmine Rosatos has gone to ground and is hiding out at his compound. There's nothing left to do but get rid of him by blowing him up. Make sure you have all your weapons loaded up with ammo. As you leave, Michael will give you 3 more rapid recoveries for your made men. Drive over to Carmine's compound and get ready for a fight. The place is lousy with soldiers. While you're outside, snipe at them with the rifle and then the tommy-gun. The building has a front door you can go through, but you might have better luck going around the left side and blowing open the side door. Before you do that though, make sure you pump a few bullets in the huge gas containers in the yard. If you don't, a guard might hit them when you're standing too close to them and that'll hurt. When you're inside the building, make your way through the ground floor. I found the shotgun to be a better weapon choice at this point, but use whatever you feel like. Take the main staircase and fight your way across the second floor. There's really only one way to go, so don't worry about getting lost in here. In a corridor after the first room, you'll find an upgraded magnum on a bench. Grab it and then open the door to Carmine Rosatos' office. Carmine is inside with his hands up. Talk to him and he'll warn you that his brother Tony will seek revenge if you touch Carmine. When he's done, kill him however you want. The office has a safe for you to crack and the gas pipes you need to bomb. Order your demolition expert to do his thing and once the bomb is set, you'll have 30 seconds to get out of the building. The text on the screen will say you have to escape the compound, but just exiting the building will be fine. Once you're outside, make sure your crew is by your side or they'll be sent to the hospital for a while (unless you wanna use one of your rapid recoveries). Once the timer reaches zero, the building goes up and you get $10000. For now the compound is a wreck but after a while it will be repaired and you can use it as safehouse if you wish. Drive off and circle Edgemont Park until you see the phone located therein and pick it up. Hyman Roth is on the other end, inviting you to come to Florida. Hit the bank one last time (if it's available), go back to your safehouse to stock up on ammo (and drop off any bank loot) and then go to the airport. Talk to the ticket agent and you're off to sunny Florida. Part 2 - A QUICK TRIP A CS begins with Fredo meeting you at the airport and filling you in on some of what's going on. The Tony Rosatos mob is operating out here, but it's the Granados mob that has Roth worried. Fredo throws you the keys to a green muscle car and you regain control of your character. You can either leave or talk to Fredo again. If you choose the latter, you'll get a little more info on the mob out here. Don't worry about the car only being a two-seater. Take it and drive over to Roth's house. When you arrive, all three of your made men will be there, so feel free to drive two-seaters to your heart's content. At the house, Roth informs you that Rico Granados and his goons have kidnapped one of Roth's men. Roth asks you to get him back. After he's done his speech, you can speak to him again and get more background on what's going on and why Roth asked you to come down. Get in the car and drive off. Unlike New York, where you could get around fairly quickly, you'll find Florida to be somewhat larger. The officials you can do jobs for are already on the map, but ignore them for now, and likewise ignore any passers-by with keys or money floating over their heads. Since you don't own any rackets or fronts out here, most of these jobs will involve you going to businesses you don't own yet and getting shot at. Also, you might find that a job you just agreed to do requires you to drive across town which will take some time. So you don't want to start messing around in Florida too much yet. For now, just go rescue Roth's man. He's being held on the roof of a building by five guards. A chair next to the outside stairwell has the final type of weapon you can use, a garrotte. Pick it up and then follow the onscreen instructions to sneak up and strangle the first guard from behind. The second guard will go down just as easily but the next two will run up and you'll have to shoot them. Next to the stairs to the second level rooftop will be an upgraded pistol with a silencer attached. Go up the stairs and you'll find the last guard hiding behind his hostage. You have 10 seconds to shoot him before he starts pumping rounds into Roth's man. If you try to move to the side to get a better shot, he'll open fire regardless of the countdown. So just aim for his head with your new pistol and that should do the trick. Afterwards, Roth's man will thank you for your trouble and your crew will suggest you call Roth to let him know what happened. Go back the way you came and you'll find a phone in front of the building. Answer it and Roth will invite you to a house near his. Go there and Roth will give you the place as your Florida safehouse. Just like your last one, it's full of ammo and you can use it to flee cop heat. Roth will also tell you it's time to promote one of your soldiers to capo. Promote Alvin Uzzano and make him a bruiser. He'll have three specialities now, making him a pretty handy gent to have around. His promotion leaves an opening for a new soldier, and we'll be taking care of that in a second. Go outside and talk to Fredo outside the house, and he'll tell about some of the new favours you can get from corrupt officials out here. Your new objective will be to take over a crime ring from the Rosatos or the Granados. The easiest thing to do would be to take over the two drug rackets in town controlled by the Rosatos. This would complete the drug crime ring, but we've got some other business to take care of first. Hop in the caddy that you'll find on the side of the house and drive over to the entrance of Corman's Drive-In in Flamingo. When you get there, face away from the entrance and look to the east. You'll see four buildings, two on either side of the road. The closest one on the left has the letters A and L on the side, and there's a corrupt official, Joey Katz, loitering near it. Ignore him for now. The further one on the left has the letters G and O on its side. Go to the far side of that one and climb the fire escape. On the top, you'll find your new soldier, Ray Fogliano, an arsonist/demolitions expert. Recruit him. Since there's only room for three men in your crew, remove Bill Bardi (but don't kill him) and replace him with Ray. Between him, Alvin and your engineer, you now have every specialty in the game at your disposal. Sweet! You can still find some use for Bardi. Whenever an enemy attacks a business under your control, you'll be notified and you should send any made men not in your crew to defend it. Now your family tree is as big as it can get at this point, so it's time to make some money. Drive over to the bank in Deco Beach and park on the south side near the crack in the bank's wall. On its north side is a fence you need to cut through to gain access to the fire escape. Alternatively, you can just ram the fence on the south side with a car and get access to the fire escape that way. Use it to get to the roof and cut the electricity from there. Climb back down and you'll find the crack in the south wall you can bomb. Same drill as the bank in New York. Once you've grabbed the $9000 lying around and opened the safe to get the $2500 inside, make your escape and once you're free and clear, drive over to the bank in Biscayne and repeat the process. The electric board is on the bank's west side and the wall crack on the east. The vault contains $10000 and the safe another $2500. So once you hit both banks and get back to your safehouse, you'll be $24000 richer. Not bad for a day's work. Next on the agenda is some jobs for favours. Drive over to Biscayne and talk to Wayne Reisdorf. Like his counterpart in New York, he can call off the cops when things get too hot for you. But before he does, you gotta help him out. He wants you to murder a rapist who got off on a legal technicality. Who says mobsters only do bad things? Anyway, drive over to Palmetto and you'll find him on top of a building right off the expressway. He's not armed, so do away with him as you please. A couple of his nearby friends might try and get in your face as you leave, but they're lightweights. Since you're in the neighbourhood, drive back to where you picked up Ray Fogliano and this time go talk to Joey Katz. He's an ATF agent whose investigation has run into a snag. He wants you to bomb a gas station to frame a mobster, which will allow Katz to get a federal search warrant. Drive over to the place and you'll find the gas main on the left wall outside the building. No guards patrol the outside grounds, so you can just stroll up, order Ray to do his thing and watch the fireworks. In gratitude, Joey will carry out a sting operation on any mobster of your choice from the Tony Rosatos family. So if you wanna get one of them out of the way for a while, you need only open up the Don's View and call in the favour. Drive over to Deco Beach and you'll find your next corrupt official, Lt. Gov. Robert Rizzo, on the edge of the boardwalk. Talk to him and, after a cute joke about election-day shenanigans in Florida, he'll ask you to rough up his campaign opponent. Your target is just up the road a ways, not too far from the bank, with two cops standing guard next to him. You might have to rough them up too, but sometimes they have dollar sign icons over their heads, so feel free to bribe them in that case. Then rough up your target. There's two other officials you can go see, but it's better not to do so yet. The first, Pedro Illvarra, gives you a burglary job at the airport, so it's better to wait until you got that safe opened yourself before the job “resets” it. The other guy, Matthew Tilden, wants to bust up a store you don't own yet, so you should leave that one for later. Instead, just go at the airport, 'cause now's as good a time as any to make a big detour and return to New York. Before you go see the ticket agent, go into the central area and take the stairs up to the second floor. There's an enclosed lounge and on its north end are stairs leading down to a safe you can crack. When you've got the money, go back to the ticket agent and hop a flight to your home town. The reason you're going back is two-fold. First of all, you don't wanna lose the rackets you took over in New York, and that could very well happen while you're running around Florida. Since the only businesses you own are in New York, that's where you'll be attacked for now and that's where you should be to be able to step in and defend your turf (and maybe smoke a few made men while you're at it). The other reason is that you now have two new family trees in the Don's View, the Tony Rosatos and the Granados. That's 16 new mobsters you need to get info on. It's a lot easier to do the jobs in New York, so that's where you're gonna do 'em. I dunno why random passers-by in the Big Apple know so much about Florida mobsters, but they do. So find somebody in New York with a key over their head and do a job for them. Repeat 14 more times. If it seems a little tedious, just thank the Lord you're not doing this in Florida, where it would take even longer because of all the driving involved. Incidentally, you may have noticed my math's a little off. I said do one favour, and then repeat the process 14 times. That means you'd get 15 locations/kill conditions, but I also said there were 16 mobsters you had to kill. Well, there are, but for some odd reason the info for the Granados soldier Bruce Rivera won't come up no matter how many times you do a job for a “keyed“ person. It's probably because his hangout is somewhere in Cuba, which you won't be getting to for quite a while. His kill condition is that you have to beat him to death with your fists without using a triggered execution. So if he shows up while the Granados are attacking a business of yours, you know who it is and what you have to do to get rid of him. If you don't get him that way, don't sweat it for now. Once you've done all these jobs, you'll know the kill conditions for everyone in the Tony Rosatos mob and most of the Granados mob. Anthony Espanoza, one of the Granados capos, is in New York, so go get rid of him first. Before you do though, there's a little inconvenience you have take care of. See, the Granados own all the diamond smuggling rackets in Florida, and that gives them access to bullet-proof vests. This makes them tougher to kill, so go into the Don's View and check out those rackets. You can bomb one of them, so send Bill Bardi to do the job. As soon as you exit the Don's View, the bombing will take place and the Granados will lose their protection for a while. Now, mark Espanoza for death, drive over to Richie's Tavern and face north. You'll see a gate to your left and two apartment buildings to the right and in front of you. Head over to your right and you'll see a fence between the apartment building and the big hotel. Cut the fence and move to the back of the apartment building. You should see some Granados mooks ahead of you, but leave them be for now. You wanna make your way to the fire escape behind the apartment building. There might be a lone guard standing close by it, but you can run up to him and strangle him without raising an alarm. Most of the time he's not there anyway. So climb the fire escape to the rooftops and make your way over to the adjacent building. You'll see a lone Granados guard facing away from you, so sneak up and garrotte him. He'll drop a sniper rifle, in case you forgot to bring one or needed the ammo for yours. Equip your rifle and find Espinoza. He's on the far left corner of the yard. I had to shoot him three times before he dropped, at which point his numerous guards started to return fire. You can continue sniping if you want or maybe throw some dynamite down at them and pick off the survivors. Either way, your job is done. Now move on to Tony Rosatos' mob, which has quite a few members kicking around New York. Go back to your safehouse and face north. There's an apartment building north of your safehouse and on it's far side is a fire escape and some scaffolding. Bill Ciompi is standing on top of the next building so climb up the fire escape, sneak up to him and garrotte him. If you have the neck snap ability, try not to use it as I think it screws up the kill condition, though I could be wrong about that. You next target is another easy one, Gary Lamberteschi. You'll find him in Edgemont Park under the stone bridge. He only has two guards, and they won't draw weapons unless you do. Just run up to Gary and punch him until the “execution” command appears on screen and give him a punching execution. If your made men haven't taken care of Gary's guards, do the same to them. Your next kill in New York is Jimmy Vecchio. Easiest way to get to him is to drive towards the Tony Rosatos compound (which you can't assault yet, of course). Before you get there, you should see a graveyard with crypts to your right. Park in the graveyard and make your way to a gap in the fence and you should find Jimmy there by himself. A headshot is what you need to take him down permanent-like, so use a pistol or magnum. He's lightly armed, so it shouldn't be too hard. Richard Crechi is on top of a building next to SaniCo Incineration. He has two guards wandering around the grounds, and they won't pull out weapons unless you do. Once you've dispatched them, climb up to the roof and execute him with a melee weapon. If you forgot to bring one, there's a baseball bat on the wall near the top of the fire escape. And the final New York target is south of SaniCo Dump and Disposal. Unlike the rest of these Rosatos mobsters, he's got quite a crew backing him up, so get ready to shoot a lot of mooks from cover. Once you've dispatched most or all of his guards, run up to him and execute him with a melee weapon again. Okay, so that takes care of the New York mobs. You might have taken out a few more mobsters as they attacked your businesses, but for the sake of this walkthrough, we'll assume you didn't. So now it's time to leave New York again and head back to Florida to get serious there. Part 3 - FUN IN THE SUN Now your Florida campaign begins in earnest. The first thing to do is eliminate the made men out here. Drive over to the Corman Drive-In but don't go in. You next target, Phillip Giotti, is hiding behind the movie screen on the south-west side. Drive behind it and cut through the fence. He'll have some guards on the platform with him, and a few others sniping at you from other platforms nearby. Battle through them and then toss Phillip off the ledge. Next, you'll find Jimmy Gallo in an open air terrace in Deco Beach. You have to strike the killing blow by throwing a bottle at him. Luckily, the tables there have plenty of them to go around. He only has three goons with him and they won't draw weapons unless you do. That'll reduce the Tony Rosatos mob to Rosatos himself, who you can't go after for now, and Clarence Pucci. So mark him for death and drive over the overpass that connects Deco Beach with Flamingo. There's a trailer park underneath it and Pucci's in it. If you approach from the south side you'll have to fight your way through four or five guards before reaching Pucci. If you approach from the north side, you can cut through a fence and get to Pucci first. Either way, you gotta strangle the guy. Now turn your attention to the Granados mob. If their bullet-proof vests have come back, just send Bardi on another bombing run. Paul Morales is your easiest target. Drive over to the Flamingo side of the |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
Another The Godfather II Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3