Transformers: The Game Walkthrough :
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Walkthrough - FAQ/Walkthrough - oldschool312Trasformers: The Game Created 6-30-2007 Version 2.0 =============================================================================== Table of Contents =============================================================================== 1. Introduction..........................................[ITD] 2. Version History.......................................[VSH] 3. Playable Characters...................................[PLC] 4. Autobots Walkthrough..................................[ATW] A. The Suburbs.....................................[SBB] -Uninvited Guests.............................[SBB1] -Guardian Angel...............................[SBB2] -Protect and Serve............................[SBB3] -Air Traffic Control..........................[SBB4] B. More Than Meets the Eye.........................[MTM] -Obstruction of Justice.......................[MTM1] -A Friend in Need.............................[MTM2] -Flight of the Bumblebee......................[MTM3] -Heavy Weapon.................................[MTM4] C. Inside Hoover Dam...............................[HVD] -Breakout.....................................[HVD1] -Tunnel Vision................................[HVD2] -Power Drain..................................[HVD3] -Waking Giant.................................[HVD4] D. The Last Stand..................................[LSD] -Exterminator................................[LSD1] -Unfriendly Skies............................[LSD2] -For the Fallen..............................[LSD3] -Keep Away...................................[LSD4] E. One Shall Stand, One Shall Fall.................[OSOF] F. Cybertron Autobot...............................[CYAT] 5. Decepticons Walkthrough...............................[DCW] A. SOCCENT Military Base...........................[SCM] -Sand Storm..................................[SCM1] -Communications Breakdown....................[SCM2] -Seek and Destroy............................[SCM3] -Fire in the Sky.............................[SCM4] B. The Hunt for Sam Witwicky.......................[HSW] -Rough Justice...............................[HSW1] -Race for Frenzy.............................[HSW2] -Pursuit.....................................[HSW3] -Plight of the Bumblebee.....................[HSW4] C. A Gathering Force...............................[GFC] -Clearing the Air............................[GFC1] -Sinister Savior.............................[GFC2] -Fireworks...................................[GFC3] -Warpath.....................................[GFC4] D. City of the Machines............................[CMC] -Nowhere to Run..............................[CMC1] -Energon Overload............................[CMC2] -The Mighty Will Fall........................[CMC3] -Devastation.................................[CMC4] E. The Day of the Machines.........................[DMC] F. Cybertron: Decepticon...........................[CYDC] 6. Autobot Challenges....................................[ATCG] A. The Suburbs......................................[ATCG1] B. More Than Meets the Eye..........................[ATCG2] C. Inside Hoover Dam................................[ATCG3] D. The Last Stand...................................[ATCG4] 7. Decepticon Challenges.................................[DCCG] A. SOCCENT Military Base............................[DCCG1] B. The Hunt for Sam Witwicky........................[DCCG2] C. A Gathering Force................................[DCCG3] D. City of the Machines.............................[DCCG4] 8. Autobot Icons.........................................[AIC] A. The Suburbs......................................[AIC1] B. More Than Meets the Eye..........................[AIC2] C. Inside Hoover Dam................................[AIC3] D. The Last Stand...................................[AIC4] 9. Decepticon Icons......................................[DPI] A. SOCCENT Military Base............................[DPI1] B. The Hunt for Sam Witwicky........................[DPI2] C. A Gathering Force................................[DPI3] D. City of the Machines.............................[DPI4] 10. Autobot Skills.......................................[ATSK] A. General Tips for Skills..........................[ATSK1] B. The Suburbs......................................[ATSK2] C. More Than Meets the Eye..........................[ATSK3] D. Inside Hoover Dam................................[ATSK4] E. The Last Stand...................................[ATSK5] F. One Shall Stand, One Shall Fall..................[ATSK6] 11. Decepticon Skills....................................[DCSK] A. General Tips of Skills...........................[DCSK1] B. SOCCENT Military Base............................[DCSK2] C. The Hunt for Sam Witwicky........................[DCSK3] D. A Gathering Force................................[DCSK4] E. City of the Machines.............................[DCSK5] F. The Day of the Machines..........................[DCSK6] 12. Legalities...........................................[LGL] =============================================================================== 1. Introduction [ITD] =============================================================================== This guide was written based on the PS3 version of Transformers: The Game. Basically it is a description (like my other guides) of a single method of beating the game. I do not claim to know all the answers and I do not write this with the idea that it is the best way to move through each mission. I will say that the following works and is repeatable. This guide is just one way to look at defeating this game. I must also add this game is based on the movie that hits theaters on July 3. So it may contain spoilers for the film. Therefore anyone who fears that knowing a movie plot point before seeing it on screen should not use the guide. Nothing in reference to the movie is discussed (the majority of the guide is complete before the movie is released). Also, no information not pertinent to the mission and the mission background information is discussed until the mission actually appears in the guide. =============================================================================== 2. Version History [VSH] =============================================================================== Version 0.50 -Submitted 7-1-2007 -Autobots through Unfriendly Skies mission -Decepticons through Fire in the Sky mission Version 0.70 -Submitted 7-4-2007 -Autobots missions complete Version 0.90 -Submitted 7-5-2007 -Decepticons missions complete through The Mighty Will Fall -Spelling corrections Version 1.0 -Submitted 7-7-2007 -Mission Walkthrough completed -Skeleton for challenges, skills, and secret icons added Version 1.5 -Submitted 7-12-2007 -Decepticon Icon locations described in full -Majority of Autobot Icon locations (found all icons but obtained some without description while focusing on walkthrough) -Location of challenges -List of skills available for each mission set Version 2.0 -Submitted 7-15-2007 -Skill list and tips completed -Autobot Icon location completed -Challenge section completed -Playable Characters Section added =============================================================================== 3. Playable Characters [PLC] =============================================================================== Autobots Optimus Prime Bumblebee Ironhide Jazz G1 Optimus Prime- Unlocked by collecting all Autobot Icons Robovision Optimus Prime- Unlocked by completing the Autobot Story G1 Jazz- All Challenges are completed Decepticons Megatron Starscream Blackout Skorponok Barricade G1 Megatron- Unlocked by collecting Decepticon Icons G1 Starscream- Unlocked by completing the Decepticon Story *Information on how to unlock the different repaints of the characters was obtained from GameFaqs.com Cheats and Secrets section for Transformers: the Game =============================================================================== 4. Autobots Walkthrough [ATW] =============================================================================== ------------------------------------------------------------------------------- A. The Suburbs [SBB] ------------------------------------------------------------------------------- ************************** Chapter 1 Uninvited Guests [SBB1] ************************** Objective: Destroy the Decepticon Drones First up is Bumblebee. Use this opportunity to become familiar with the driving mechanics. When ready move toward the green arrow on the map in the lower left corner of the screen. The meteor landing site is marked with a giant green cylinder of light. Upon arrival Bumblebee encounters some Decepticon drones. The initial four drones are quite simple to beat. Fire you weapon and move forward. Any damage done by the weapon is a plus because its quite simple to destroy the drones with a few melee attacks. Once the drones are taken out a cut scene indicates more drones arriving. Optimus' orders are to take out all the drones. Use the same method as above to take out the drones additionally grab a nearby car or lamp post to lay a hurting on the metal enemies. ************************ Chapter 2 Guardian Angel [SBB2] ************************ Objective Defeat the Decepticons before they reach Sam Optimus has another mission for Bumblebee. A human Sam Witwicky may have an artifact of interest to the Decepticons. Make a bee line for his home and hopefully arrive before the enemy. The home can be found by moving in the direction the green arrow on the map points. After a cutscene, Optimus orders Bumblebee to take out the drones headed to the car lot Sam is at. The drones are in vehicle form and will run from Bumblebee. Initially there are only 2 drones. In order to destroy the drones, they must transform out of their current form. In theory making them transform is quite simple, attack them until the meter above their head disappears. The meter will diminish by ramming into the drones with Bumblebee or by normal melee or weapon attacks. Drive by the first firing you weapon along the way. Hopefully, you will get in a few hits. The main thing is to catch the lead car and attack it first. Once the lead car transforms locate the trailing car and attack it. Now that both drones are transformed destroy them. Its not over yet though, there are 3 more drones racing to the car lot. Bumblebee must locate them and prevent there safe arrival. The location of the drones are marked on the map with red Decepticon symbols. They travel together so the best strategy again is to find the lead car and get it to transform first. Take every opportunity along the way though to add damage to the two trailing drones that you pass. Once the drones are transformed they do not head toward the lot so if one of the trailing cars exits it's form ignore it until each is transformed. After all the drones are no longer moving toward the car lot, backtrack and destroy each one. If one drone makes it to the car lot its mission over and retry from the beginning. It may take a couple tries but the route the Decepticon Drones take each time seems to be the same. So you will be familiar with their path and know a good route to take to intercept them. After completing this mission several times it is best to move ahead of the drones, transform, and wait for them to come to Bumblebee. As they approach fire on them relentlessly so they transform. *************************** Chapter 3 Protect and Serve [SBB3] *************************** Objective: Defeat Barricade and get to Sam before him Bumblebee's main responsibility is to keep Sam safe. Head to the high school just down the street to activate the next mission. Barricade has plans that are not complimentary to the Autobot's plan. Initially, Barricade's swinging arms are too much for a straight ahead melee attack. Instead find a nearby object and throw it in his direction. A hit momentarily disarms the Decepticon providing Bumblebee with opportunity to move closer for some hand to hand combat or remain at a distance and continue hurling cars in Barricade's direction. After depleting some of his health a cut scene occurs and Barricade is off to find Sam. Quickly move toward the green dot (Sam's location) on the map by moving in the direction of the map's arrow. Arrive before Barricade and you fight him some more. (During any of the chases if Barricade beats Bumblebee to Sam's position it is mission over and retry from the beginning). Fighting Barricade is exactly the same. Attack with objects and Bumblebee should perform quite well. When Barricade's HP is depleted even more its a race to the power plant. The power plant is the location of the final fight against Barricade. The strategy is still the same. Keep you distance and hurl whatever objects you can find at him. The large white tanks work well as do the near by smoke stacks. Any time his arms spin move away. Fortunately, as his arms rotate his moving speed seems to diminish and it is quite easy to avoid him. Another key point is to locate the giant heart encased in a clear cube. This heart will replenish a portion of Bumblebee's health. The health boost also regenerates periodically so make sure to look for it whenever necessary. ****************************** Chapter 4: Air Traffic Control [SBB4] ****************************** Objective: Destroy the radio towers and power generators Optimus provides Bumblebee with some landing coordinates and asks that he ready the signal at the communications Center. Apparently, the radio towers and generators are preventing a strong signal from being sent to the Autobots not allowing them to join their comrade on Earth. The radio towers are marked on the map in red while the generators are lightning bolts. There is one tower on each of the two buildings in front of Bumblebee as well as a generator at ground level on each side of the area. Fire your weapon to take out the towers. Do the same or use melee attacks for the generators. Immediately after they are destroyed a one minute countdown begins. Move to the next area on the map and destroy several more towers and generators. (It is in the area with the towers that I found out the Transformers can climb buildings by moving close to it and pressing up on the analog stick). Once the objects are destroyed Bumblebee has another minute to reach the power plant and clear the landing zone. (It seems that the landing zone should be cleared already since we wiped the floor with Barricade here). Destroy all the white tanks and the landing zone is clear. ------------------------------------------------------------------------------- B. More than Meets the Eye [MTM] ------------------------------------------------------------------------------- ******************************** Chapter 1 Obstruction of Justice [MTM1] ******************************** Objective: Race through the city and cause a distraction Bumblebee is gone for the time being and Jazz is not on duty. Take control of the wheel and direct Jazz to the green beacon to initiate a cut scene. The goal is to speed from landmark to landmark destroying certain structure so that the remaining Autobots can escape. There will be yellow circles on the map move to each circle and drive through the purple light located there to continue the mission. Upon hitting each of the checkpoints the timer resets. After the third checkpoint Jazz needs to move to the red dot and destroy the building with the explosive looking icon. After destroying the 3 nearby buildings, its off to the races again. Hit the purple icon then destroy the tanker truck indicated by the red dot on the map. Move through two more checkpoints and destroy another tanker truck. Its off to another duo of checkpoints, another building, and two more checkpoints before mission is complete. While running around the area remember that its crucial to hit each checkpoint. When nearing a checkpoint stop the car transform and walk to the purple light if you must, just be sure to hit the light. When the cops and tanks are moving at you or impeding your progress use your weapon to knock them out of the way. Finally it is much easier to destroy the necessary structures by transforming and melee attacking the object to be destroyed. It takes less time to hit it with Jazz's fist than it does with his weapon. ************************** Chapter 2 A Friend in Need [MTM2] ************************** Objective: Fight off the Decepticons Jazz is now cornered by sector 7 and could use a hand. Optimus calls in Ironhide to assist Jazz. Locate the green beacon and drive there to activate the mission. After a short cut scene, Ironhide is off to find Jazz. Locate him by moving to the area the green arrow on the map is directing you to. Destroy the Decepticon drones in the area (at least four) and continue to the next battle zone. Throughout the mission you will see an icon in the top right corner of the screen. This new meter represents Jazz's health if it fully depletes its mission over and retry from the beginning. The second battle zone is slightly different. There are two easily defeated drones and a third Decepticon that is a little tougher. The second one is a nearby tow truck that transforms as Ironhide approaches. Melee attacks do not work as well because this enemy is constantly swinging. Approach him like we did Barricade. Throw any nearby object at him to lower his offense. When he stops swinging move in for some melee attacks. Now that he is gone run over the hill toward the police station and jump the fence. When back on the road, drive to Jazz's next position. This time there are several smaller drones that are mostly an annoyance. The main problem is the Decepticon that is in a constant state of attack that will not allow Ironhide to approach. It is the same strategy as above hurl objects at it to lower its attack then move in. This time though it is tougher because there seems to be a constant supply of smaller drones on the attack. It helps to circle around the "tow truck" to avoid the smaller drones and then hurl an object. The smaller drones mostly go down with one or two melee attacks. On to the next checkpoint to save Jazz. The first thing you will notice about the Decepticon Ironhide fights in the construction yard is no attack (melee or weapon) will phase him. The only way to beat him is to throw a large object at him. If the throw connects it will knock him down, at which time Ironhide needs to run to the fallen enemy, pick him up and give him a toss. Objects that definitely knock him down include the construction site vehicles (dump truck, mixer) and the large gray crates to the rear of the site. I may be wrong but normal sized car did not seem to damage him at all. Be quick about moving toward him for the throw. He gets up fairly quickly and you must knock him down again. Once he has been thrown (I think it was) four times its mission complete. ********************************* Chapter 3 Flight of the Bumblebee [MTM3] ********************************* Objective: Chase after the helicopter Bumblebee is in trouble. He has been captured and is in the process of being taken away by a helicopter. Optimus Prime must follow the helicopter in an attempt to save the yellow Autobot. This mission is not overly difficult. There will be a helicopter icon on the map. The icon is enclosed in a circle. In order to complete the mission Optimus Prime must follow the helicopter throughout the city. If the dot indicating the Autobot exits the circle around the helicopter icon then a timer will appear on screen. If Optimus can not find and close in on the helicopter before the time expires its mission over. Optimus Prime is the best Autobot for the mission. His size allows him to bust through the police barricades with ease. Though he is not necessarily built for speed, he seems to control a little less erratic than some of the other Transformers in the game. At times, the helicopter will fly over buildings. Optimus has two choices: drive around the building or transform and climb the building. It is much easier to remain with the helicopter and quicker to just climb the buildings in the way. Once back on the ground return to semi form and hit the gas. ********************** Chapter 4 Heavy Weapon [MTM4] ********************** Objective: Defeat Shockwave and save the town The helicopter escapes due to a meteor striking Optimus just as he was about to rescue his friend. The meteor does not to appear to be an Autobot. Optimus investigates. Two new meters appear on screen. One is Shockwave's HP and the other is a damage meter for how much damage has occurred to the city. At first Shockwave is in cannon form, pick up a tree or light pole and use it to knock some sense into this Decepticon. Once he transforms continue with close range melee attacks. Optimus can easily stand toe to toe with Shockwave. When Shockwave's health begins to wane he will run to a different part of the city. Optimus must give chase and remain close or a timer (as in the previous mission will) appear. Once Shockwave is found continue close range melee attacks until he is defeated. Overall this was a very simple boss fight. No tricks or strategy just strictly machine versus machine. ------------------------------------------------------------------------------- C. Inside Hoover Dam [HVD] ------------------------------------------------------------------------------- ****************** Chapter 1 Breakout [HVD1] ****************** Objective: Break down the blast doors and stop the security drones Bumblebee is able to escape the grasp of Sector 7 and now needs to reach the control room to disable the enemy's systems. Allow the green map arrow to direct Bumblebee to the control room to activate the next mission. There is a metal door just ahead. Try all you want to use Bumblebee's weapon on it and you will not in begin to destroy it. Instead melee it into submission Once the door is down a cut scene shows a security drone move by. Catch up to and destroy the drone before it can activate the alarm. As Bumblebee gives chase constantly fire the heavy or light weapon to create some damage. This initial drone gave me fits at first. I could not seem to destroy it before the alarm activated. Finally when nearing the end of the chase I turned opposite the drone and was able to move in front of it placing Bumblebee between the alarm system and the drone. If you are able to destroy the drone before it reaches the alarm, Bumblebee will then need to rush back to the initial door that was destroyed. In the event that the timer reaches zero before Bumblebee reaches the "action zone" its mission over and retry from the beginning. After finding the initial destroyed door, destroy the next one and chase down a second drone. This drone takes a different path than the previous drone. It doesn't matter though it still has to be destroyed. Race back to destroy another door. This time though if you like you may want to destroy the four missile launchers in the hall. They are more of a nuisance than a real problem but its always good to blow things up. After destroying this door 2 drones are released. I don't know if I just started getting used to Bumblebee's control but the two drones seemed much easier than the first single drone. This is the last time you will have to race back to the hallway because the door that was destroyed provides access to the control room. *********************** Chapter 2 Tunnel Vision [HVD2] *********************** Objective: Destroy the cooling fans and escape the ensuing blast Optimus wants a containment field taken out, in order to accomplish this request Bumblebee must find the next green beacon to initiate the next mission. Bumblebee is traveling down a long corridor with numerous explosions occurring all around. A one minute countdown begins as the mission starts. Bumblebee needs to reach the end of the corridor before time runs out. The main focus here is control. Speed is not necessarily crucial. Keep good control (even though its difficult) and a steady pace. Remember to use the strong and weak weapons to clear debris that falls in front of the car. Making it through to the other end increases the timer to two minutes. Now Bumblebee must race around the area and destroy 5 cooling fans. Just like the doors previously, Bumblebee's weapons will not harm the fans. Transform from car to bot and melee the fan. Each fan is at the end of a long tunnel. When you near the fan quickly transform and begin attacking it. After the fan is destroyed run a few steps away from the fan then return to car form and race out of the tunnel in the same manner as the beginning of the mission. Its important to run away from the fan before transforming because its possible to get stuck near the fan as it explodes thereby destroying Bumblebee in the process. Each time Bumblebee successfully exits the tunnel, time is added to the clock. Also, each trip through the exploding tunnel lowers Bumblebee's health. In between trips you may want to quickly pick up some health icons to replenish before attempting the next tunnel. There is also a health icon in each tunnel as Bumblebee nears the fan. ********************* Chapter 3 Power Drain [HVD3] ********************* Objective: Throw the generators before they explode Another timed mission, Hooray, there is nothing better in video games than timed missions and escort missions. Those are my favorite. (The sarcasm meter should be sounding off right now). There are five generators to throw and two minutes to accomplish the task. The generators are marked on the map with green circles. After arriving at one of the map markers, you will wonder where are the generators? There are only white tanks and wall around here. The generators are hidden from view at the top of the structures indicated by the green dot on the map. Find a good place to climb or just destroy some of the pipe to create a climbable area. Once at the top, pick up the generator and throw it anywhere you like. Try to throw it so that it hits something at a distance because the subsequent explosion will create some damage for Bumblebee. With each generator that is destroyed more time is added to the clock, so do not get in too much of a hurry. *********************** Chapter 4: Waking Giant [HVD4] *********************** Objective: Secure the Allspark and wait for it to shrink There are six clamps holding the Allspark. Move around the giant cube and destroy each clamp. For a change, Bumblebee's weapons are quite effective here. Once the clamps are gone Bumblebee must survive for three minutes in order to secure the Allspark. Initally, there are only time robot scorpion creatures attacking. They are easy enough to defeat by aiming your weapon to the ground. The also are an excellent supply for health. After 30 seconds have passed, Megatron thaws enough to free his weapon and reeks havoc on Bumblebee. Defeating this mission can be difficult. Three minutes is a very long time to survive especially with Megatron's powerful weapon hitting Bumblebee frequently. As mentioned above the scorpions will supply lots of health and are destroyed easily. Stay on the move constantly. The whole time aim your weapon toward the ground and constantly fire. The constant movement is to avoid as many shots from Megatron as possible while the constant downward shooting is to create as many health icons as possible. If that is not enough to worry about any time the blast from Megatron knocks you out of the battle zone a timer appears that will create a mission over if Bumblebee does not return. Oh yeah there are also plenty of military and police to aid in your destruction. Its just not fair. I was able to defeat the mission on my second try just by staying on the move and firing at the ground. ------------------------------------------------------------------------------- D. The Last Stand [LSD] ------------------------------------------------------------------------------- *********************** Chapter 1 Exterminator [LSD1] *********************** Objective: Destroy the Energon drones and save Bumblebee Ironhide to the rescue again. This time he is saving Bumblebee. Two items to note at the beginning of the mission are that there is a 0/100 meter and that Bumblebee needs protection. This mission is super simple. Just run around the battle zone firing at the ground. There are so many of the scorpions swarming around that its practically impossible not to hit them. Bumblebee will not even really be in danger at all. ************************** Chapter 2 Unfriendly Skies [LSD2] ************************** Objective: Ground Starscream and defeat him There is a distant explosion that Jazz investigates. Upon starting the mission Starscream. First thing first, Jazz can not fly and Starscream does, so locate the Decepticon jet and fire your weapon until he transforms. Once he is on the ground use melee attacks and nearby objects to weaken the enemy. At times he will blast away with a constant stream of fire. Use thrown objects to disable the attack and move in to create some damage yourself. Once it seems as though Starscream has been defeated Blackout joins the battle. Blackout will have to be grounded just like Starscream was. His main attack is with his propeller. When he uses it transform, drive away, turn around, and throw something at him. Move in and attack with melee hits. Again once it seems that he is about to be finished a new part of the battle begins. During the next part both Starscream and Blackout attack Jazz at the same time. This time they have HP meters that appear on the side of the screen as well. The key here is to isolate one of the enemies for melee attacks. If you noticed during the individual battles the Decepticons always pause and turn on their shield when you fire your weapon at them. Starscream and Blackout will charge Jazz simultaneously, you do not want to be in between them. Fire your weapon at one to get them to pause then attack the other. Any time it appears you may run low on health race to the couple heart icons located in the battle area. Its best if you can focus the melee attacks on one of the two enemies so as to even the odds a little. I would recommend destroying Blackout as soon as possible. Focus all the melee attacks you can on him. Every time I take out Starscream first I would lose to Blackout because he would transform and regain his HP. With Blackout out of the way Starscream is easy pickins'. Also during the several times I tried this battle, Starscream frequently may take to the air and leave Blackout on the ground to fend for himself. If and when this happens unleash all you have on Blackout. Even when Starscream lands and rushes to his aid continue the fight on Blackout in hopes of destroying him. (On a personal note this is the only mission I've had to repeat several times before completing). ************************ Chapter 3 For the Fallen [LSD3] ************************ Objective: Destroy Brawl Ironhide is given the task of making Brawl regret he ever stepped foot on Earth. Surprisingly, this is not that difficult of a battle. Brawl is pretty much a pushover that will run and hide when Ironhide gets the upper hand. To begin it is one on one. During the initial stage of the battle stay close to Brawl and engage in a melee offensive. Brawl just stands there and takes his whoopin' without much resistance. When Ironhide decimates Brawl's health meter, the Decepticon will flee the battle zone. Upon Brawl's departure, Ironhide is greeted by at least four Decepticon lackies that can easily be defeated with your run of the mill melee attacks. Once the drones are disposed of, Ironhide has 45 seconds to reach Brawl's new position. A red Autobot symbol appears on the map. Use it as Ironhide's guide to the next phase of the mission. As you move toward Brawl, you may notice missile speeding in your direction. Either continue charging forward (it won't due tons of damage and there are health icons everywhere), attempt to avoid the missiles with fancy driving, or take a side street to come up on Brawl's side for a semi sneak attack. However you arrive at the new battle zone, transform quickly and begin melee attacking Brawl once more. Brawl runs again, this time though he calls more Decepticons to his aid. Ironhide must now defeat six Decepticon underlings (oh now how can he possibly overcome these odds) before moving on to Brawl. Not that a strategy is needed here but if you enter the construction zone nearby the enemies can be lured individually to meet there doom. Race toward Brawl's next position arriving within 45 seconds to continue the battle. Utilize the same strategy against Brawl, relentless melee attacks. When he tucks tail this time, only two enemies will stand in your way of reach Brawl. The Decepticons of this part of the mission are tougher though (thats not really saying much though since everything has been pretty simple thus far). One of the Decepticons is swinging a wire that will not allow Ironhide to approach without throwing a large object in its direction. The other enemy has a bullrush attack that will knock the heroic Autobot to the ground. The battle is much easier if you can dismantle the bullrusher first. In order to accomplish this task, hit him with your light weapon. This will freeze him in his spot and allow Ironhide to approach and attack. Melee works very well. You may have to stop him twice but no more than three times to turn him into shrapnel. After defeating the rusher, take out the more methodical Decepticon by tossing cars at him then using Ironhide's powerful right fist. With those two goons out of the way, its one more race to Brawl's position and victory will side with the Autobots. ******************* Chapter 4 Keep Away [LSD4] ******************* Objective: Keep the AllSpark away from Barricade The Decepticons are being pushed back by the Autobots. Victory is near but the evil Transformers are making a final attempt at capturing the AllSpark. The fight against Barricade is nothing we have not seen before. Close hand to hand combat is the key to defeating the enemy. When Barricade goes into the old spinning arm trick, step back and hurl a car (other objects work as well) at him so Bumblebee can move closer for an attack. Deplete Barricade's health and victory is achieved. That is until the subsequent cut scene shows Barricade speed off toward the AllSpark. Now Bumblebee must arrive at each location before Barricade to prevent the Decepticons from acquiring the |
