Turok Walkthrough :
This walkthrough for Turok [Playstation 3] has been posted at 17 May 2010 by clc100 and is called "Turok FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up clc100 and share this with your freinds. And most important we have 2 other walkthroughs for Turok, read them all!
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Walkthrough - Turok FAQ/Walkthrough---- ---- ,-----------. ,--. .--, ,-------. ,--------. ,--. |___ ___/ | | | | | ___ \ / ,---. | | | __ | | | | | | | | ) | / / | | | | / / | | | | | | | |___) | | | | | | |,/ / | | | | | | | ,/ | | | | \ / | / \ \---| | | \ | |____/ / \ \ |/ \________| |___|\__ \ |_________/ \___ \ ---- ---- TUROK FAQ/WALKTHROUGH DEVELOPER: Propoganda Games PUBLISHER: Touchstone PLAYSTATION 3 PC XBOX 360 VERSION 1.0 STARTED: 05/01/08 RELEASED: 06/06/08 UPDATED: -------- ------------------------------------------------------------------------------- Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com --- This document Copyright 2008 Kevin Hall (Berserker) Turok Copyright 2008 Touchstone. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= I. Introduction II. Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] - Combat Ops . . . . . . . . . . . . . . . . . . . . . . . . . [BS01] - Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02] III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Chapter 01 - Prelude . . . . . . . . . . . . . . . . . . . . [CH01] - Chapter 02 - The Lost Land . . . . . . . . . . . . . . . . . [CH02] - Chapter 03 - Bad Blood . . . . . . . . . . . . . . . . . . . [CH03] - Chapter 04 - Death Valley . . . . . . . . . . . . . . . . . [CH04] - Chapter 05 - Reunions . . . . . . . . . . . . . . . . . . . [CH05] - Chapter 06 - Ghost in the Shadow . . . . . . . . . . . . . . [CH06] - Chapter 07 - Mother Superior . . . . . . . . . . . . . . . . [CH07] - Chapter 08 - Killing Fields . . . . . . . . . . . . . . . . [CH08] - Chapter 09 - The Shortest Straw . . . . . . . . . . . . . . [CH09] - Chapter 10 - Down and Out . . . . . . . . . . . . . . . . . [CH10] - Chapter 11 - Heroes End . . . . . . . . . . . . . . . . . . [CH11] - Chapter 12 - Salt in a Wound . . . . . . . . . . . . . . . . [CH12] - Chapter 13 - End of the Road . . . . . . . . . . . . . . . . [CH13] - Chapter 14 - Into the Breach . . . . . . . . . . . . . . . . [CH14] - Chapter 15 - An Eye for an Eye . . . . . . . . . . . . . . . [CH15] IV. Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . [EE00] - Copyright . . . . . . . . . . . . . . . . . . . . . . . . . [CO00] - Special Thanks . . . . . . . . . . . . . . . . . . . . . . . [ST00] - Version History . . . . . . . . . . . . . . . . . . . . . . [VH00] - Contact Info . . . . . . . . . . . . . . . . . . . . . . . . [CI00] - About Me . . . . . . . . . . . . . . . . . . . . . . . . . . [AM00] - Cheat Happens Featured Guides . . . . . . . . . . . . . . . [CH00] [IN00] =============================================================================== ___ _ |_ _| _ __ | |_ _ __ ___ | | | '_ \ | __|| '__|/ _ \ | | | | | || |_ | | | (_) | |___||_| |_| \__||__\ \___/ I N T R O D U C T I O N =============================================================================== In another time period separate from that of Tal Set, another Turok is born. In this adventure, the player takes on the role of Joseph Turok. As a former member of Wolf Pack, Turok joins Whiskey Company as they journey to a primitive planet while on a search for Kane and his Wolf Pack army. Before long Turok is forced out of the Whiskey Company ship and must join his comrades in a fight for survival in a lost land full of dinosaurs and other prehistoric creatures. Turok has a history with Kane that he wants to settle and if he must settle the score on this new primitive planet then so be it. This guide will provide you with some techniques to get you started along with a full weapon description and it also has a full walkthrough of the campaign mode of the game from a Hard mode perspective. Please enjoy the guide and email me if you have any questions. [BS00] =============================================================================== ____ /\ | __ ) __ _ ___ \/ ___ ___ | _ \ / _` |/ __|| | / __|/ __| | |_) || (_| |\__ \| || (__ \__ \ |____/ \__,_||___/|_| \___||___/ G E T T I N G S T A R T E D =============================================================================== ------------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------------- Default Control Setup A - Jump X - Reload/Hold down to pick up weapon (left hand) Y - Crouch/Hold down to pick up weapon (right hand) B - Action LT - Zoom (with single weapon)/Fire weapon (left hand) LB - Throw grenade (single weapon)/Secondary fire (dual wield) RT - Fire weapon (right hand) RB - Secondary Fire (right hand) Left Analog - Move Left Analog (push) - Display objective Right Analog - Move Camera Right Analog (push) - N/A Start - Display pause menu Back - Pull up multiplayer stats (online) D-pad Up - Switch to bow (campaign only) D-pad Down - Switch to knife D-pad Left - Switch to left hand weapon D-pad Right - Switch to right hand weapon D-pad Left (double tap) - dual wield D-pad Right (double tap) - dual wield ================ Climbing Ladders ================ Approach a ladder then tap the B (or O button) to cling onto the ladder then hold up to ascend it or down to descend it. While climbing ladders, your character is completely open to gunfire during the entire ladder climbing animation so be careful about climbing them when enemies are around. ============ Prying Doors ============ Approach a closed door and wait for a B (or O) button icon. Tap the button to have Turok put his hands in between the door and lift it open with his mighty strength. Many times Turok will be called to pry a door open while with a group. The lazy bastards... While prying a door open, Turok is left completely wide open to an attack so make sure that there are no enemies behind Turok while opening a nearby door. ============= Using Turrets ============= Approach a machine gun or rocket launcher turret and hold down on the B button in order to use the turret. Hold down the B button again to step away from the turret. ============ Damage Arrow ============ Whenever Turok is hit, a red arrow will appear on the screen and point in the direction that the hit was received from. Use this arrow to help find your attacker. This is especially useful when Turok is thrown off balance. ============= Dinosaur Maul ============= When a dinosaur leaps at Turok and tries to crunch down on him with its teeth, tap the onscreen button(s) or directions to escape the mauling and throw the dino off (or possibly instantly kill him) ======= Dodging ======= While holding to the either the right or left tap the jump button to make Turok perform a jumping sidestep to that side. This can be useful for dodging a raptor's jumping attack and it can help out for dodging gunfire - especially grenades or sniper shots. =============================== Primary Fire and Secondary Fire =============================== Each weapon in the game has primary fire and a secondary fire that can be used by tapping either the RT or LT (or R2 and L2) for the primary fire or the RB and LB (or R1 and L1) for the secondary fire. The button tapped depends on which hand your character has the gun equipped to. ==== Zoom ==== Hold LT (or L2) while aiming with a single weapon to zoom in a bit for a more accurate shot. ================== Viewing Objectives ================== A new objective will automatically appear on the left side of the screen each time it is first issued. Press the LS (or L3 button) to view a current objective once again at any time during gameplay. ------------------------------------------------------------------------------- WEAPONS ------------------------------------------------------------------------------- All descriptions are based on the campaign mode. Multiplayer "Shots per clip" and "Max Ammo" stats are different. =============== ORO FG8 Grenade =============== Max Ammo = 3 Grenades are a good way to take out multiple enemies that are at a distance. Turok throws grenade a little further than one might expect so make sure that your enemies are far enough away before chugging one them. The grenades will make a slight beeping noise before detonating. These grenades can be thrown at an angle toward a wall in order to make them land closer to an area near you, just make sure to dive out of the way as you hear the beep if it is close. ==================== ORO P23 Combat Knife ==================== Primary = Instant Kill animation (when close) Secondary = Horizontal Slash The knife is easily one of the best weapons in Turok's arsenal because of its instant kill stabbing. Get up close to your enemy and watch for the trigger button icon then press the button to begin an instant kill stab animation. Nearly every enemy in this game can be stabbed at some point with the knife. Here are some special cases: Dilophosaur - Knock them down then run up to their stomach to get the instant kill icon while the knife is equipped. Scorpion - Make them turn over with attacks (explosions) then run up to their bottom portion to get the instant kill icon while the knife is equipped. MAJOR TIP: Equipping the combat knife will also allow Turok to move faster since the knife weighs less than any other weapon. Be sure to remember this while playing the main game and especially while playing online. ============================== ORO C9 Perforator compound Bow ============================== Primary = Normal Arrows Secondary = Tek arrows (Explosive Arrows) Shots per clip = N/A Max Ammo = 50 (normal); 10 (Tek) The bow is a very unique weapon once some time has been spent learning how to use it effectively. Tap the trigger button to have your character pull back on the bow and prepare to fire. The controller will shake along with the character's arm and the bow will be fired once the trigger has been held down for a certain period of time. Instantly letting go of the trigger button will shoot the bow and gently letting go of the trigger will cause your character to cancel the shot. Learn to hold the trigger button down gently to prepare a shot and hold it loosely without having to worry about your character's hand shaking. The bow's arrows can travel a great distance depending on how long the shot is charged. A more charged shot will also take more damage. Against human enemies, a fully powered arrow is an instant kill regardless of armor. The bow is also a good means of stealth since the shot is silent. A bow used along with a knife is the best means of stealth for the single player game. Human enemies may be pinned to objects such as trees or crates with a fully powered bow shot. This is mainly used for eye candy purposes but pinning an enemy to the wall will instantly kill that enemy. =================== ORO HOG 9mm Handgun =================== Dual Wield = Yes Primary = Single Fire Secondary = Burst Fire Shots per clip = 15 Max Ammo = The handgun fires a single precise shot in the direction pointed without any recoil. The secondary fire allows for a three shot burst fire. One might think that the handgun is inferior to the rest of the arsenal available in the game but the handgun's precise shot with no recoil can be used to gain an easy headshot. The burst fire allows the handgun to take some moderate damage with each button tap. =========== ORO FP9 SMG =========== Dual Wield = Yes Primary = Rapid Fire Secondary = Equip Silencer Shots per clip = 45 Max Ammo = 300 The SMG provides rapid fire with its normal shot with an optional silencer that can be fitted to the gun and allow for silent rapid fire kills. This weapon takes moderate damage but can be dual wielded to spam damage on any one enemy. The main thing that makes this weapon stand out from the Pulse Rifle is that there is no overheating involved, just a need to reload. ==================== ORO Enforcer Shotgun ==================== Dual Wield = Yes Primary = Normal Shot Secondary = Flare Shot Shots per clip = 10 Max Ammo = 50 The shotgun takes some heavy damage from a close enemy but it is very weak from a distance. This weapon can be dual wielded for some extreme damage on close enemies. The weapon packs quite a punch and your aiming will suffer from the recoil, so it can be hard to control the cursor at times. The secondary fire allows for the shotgun to shoot a flare that will attract dinosaurs and scare away bugs. These flares can be shot at enemies to make dinosaurs attack them or the flares can be used to keep surrounding dinos occupied. ============================ ESUS Fireblade Flame Thrower ============================ Dual Wield = No Primary = Flame Shot Secondary = Flame Bomb Shots per clip = 450 Max Ammo = 1200 The Flamethrower's normal shot shoots a spray of fire that will set any enemy on fire and continue to take damage as the enemy burns. The flamethrower covers close and mid-distance with its spray and fire spray is quite damaging. The secondary fire shoots a ball of flame that will explode much like a grenade only the explosion will occur upon contact. The main flaws with this weapon are that it eats through ammo rather quickly and it is useless at a long distance. =================== ORO L66 Pulse Rifle =================== Dual Wield = No Primary = Rapid Fire Secondary = Disruption grenade Shots per clip = 100 (rifle); 3 (grenade) Max Ammo = 400 (rifle); 12 (grenade) The Pulse Rifle is a rapid fire weapon similar to the SMG, but it can hold more bullets and has a wider range of fire. For its secondary weapon fire, it will shoot a disruption grenade that will explode after a few seconds. Disruption grenades can be helpful for forcing an enemy out of hiding. The main flaw with the Pulse Rifle is the fact that it can overheat rather quickly from several shots in a row. While overheated, your character will fling his arms and try to cool down the weapon as it jams. Another weapon may not be switched to during the overheating animation so your character will be momentarily open to any type of attack. Make sure to limit shots by not firing several times in a row - simply tap the button at times instead of holding down on the trigger to avoid overheating. ====================== ORO War Horse Mini-gun ====================== Dual Wield = No Primary = Rapid Fire Secondary = Mini turret Shots per clip = 250 Max Ammo = 1000 The mini-gun requires a bit of startup time for the front portion to spin but once this gun gets to firing it will not stop for quite a while until the player lets go of the firing button or it needs to be reloaded. This weapon carries a vast amount (a real surplus) of ammo per clip, so you do not have to reload it that much at all. To tell when it is about to run out of ammo, listen for the beeping noise it will make and watch for the light on the side of the mini-gun to turn red. Holding down the LT (or L2) button will cause the front portion to spin, which can help the mini-gun to fire instantly once a target is found. It is a good idea to spin the front portion if a possible enemy is up ahead. The mini-gun will cause your character to move much slower while equipped when compared to the other weapons but the sheer amount of firepower that you command is quite a site to behold. This weapon will tear through a whole group of enemies and still have enough ammo to take on another. Basically, if you can't hit a target with any of your other weapons then take out the mini-gun and fire then you will have several more shots at your command to try again. The secondary fire allows your character to place the mini-gun on the ground to form a mini turret. The turret will survey the surrounding in front of it and fire at any enemy that is not you or an ally. The only way that an enemy can stop the turret is to get behind it and pick it up (in multiplayer) or shoot it enough times to knock it down. Be forewarned that the turret fire will hurt your character and any allies if the turret fires at an enemy and you or any ally just happens to be in the way. ===================================== TRIGLAV 92 Stalker (T92) Sniper Rifle ===================================== Dual Wield = No Primary = Normal Fire Secondary = Scope Zoom (while using normal zoom with L trigger) Shots per clip = 5 Max Ammo = 30 The Sniper Rifle is almost always a one hit kill if a human enemy is hit. The secondary fire offers two levels of zoom while aiming with the L button. The Sniper Rifle is precise and deadly when used from a distance and possible from close range if your aiming is good but there is a slight three second delay in between shots that can be just enough cause trouble on your end. ============================= ESUS Blackfly Sticky Bomb Gun ============================= Dual Wield = Yes Primary = Shoot explosive/detonate explosive Secondary = Proximity Mines Shots per clip = 5 Max Ammo = 10 The sticky gun fires out an explosive that will attach to any surface it hits. These explosives can be fired at walls, floors, trees, soldiers, and dinosaurs. While the explosive is attached to an object, tap the primary fire button again to detonate the explosive. This weapon takes some good aiming, a clever placement and some guts to master. It's similar to the Resident Evil Mine Thrower in that the explosive can backfire on you, but with the ability to actually control detonation unlike the Mine Thrower, this gun becomes a force to reckoned with when used correctly. The secondary fire fires out a glowing set of proximity mines that will explode if any object touches them. These can be placed throughout an area and can be used to trap an enemy or seal off a section by making long strips of proximity mines - aka. I dare you to step across this line. =============== ORO RedFist RPG =============== Dual Wield = No Primary = Rocket shot Secondary = Lock-on Scope Shots per clip = 1 Max Ammo = 10 The rocket launcher is the ultimate damaging weapon. While firing the launcher normally, it will shoot out of rocket that will make a big explosion that can take out multiple foes at once. This gun will surely blow any dinosaurs away and leave only juicy bits behind... seriously. The secondary fire causes a red targeting eye piece to move out of the side of the rocket launcher. Through this scope, an enemy can be tracked then locked on to. The lock on cursor will change red when a target is locked on. Once an enemy is locked on, fire a rocket and it will follow the enemy. The only way that the enemy can avoid this move is to take cover behind some type of structure or perform a very well timed (with some luck) dodge to the side. =================================================== Stationary Turrets (rocket launcher or machine gun) =================================================== Along his journey, Turok will run into enemy turrets that may be used by tapping and holding the B button next to them. These turrets have infinite ammo. He can point the turret in any direction around him. Turok is completely open to attack with no type of cover while using these so be careful. [WT00] =============================================================================== __ __ _ _ _ _ _ \ \ / /__ _ | \| | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||__\ \___/ \__,_| \__, ||_| |_| C A M P A I G N M O D E G U I D E __/ | ============================================================= |___/ =========== This guide was wrote while playing through Hard mode, so some strategies may be a bit more extreme than what is needed for normal mode. ,-----------. [CH01] ,--. |___ ___/ - - - - - - - - - - - - - - - - - - - - - - - - - - - | | __ | | Chapter 1 | | / / | | | |,/ / | |--------------------------------------------------------------\ / | / PRELUDE \ \ |/------------------------------------------------------------------\___ \ -> Objective: Go to the armory. Follow the soldier as he enters the hall and he will lead Turok to the armory. Climb up the ladder after he climbs it - approach the ladder then tap the B (or O) button to grab on then hold up on the left analog to climb. TIP: Press LS (or L3) at any time during gameplay to view the current objective. Move down the left corridor at the top of the ladder and continue to follow the soldiers. A cutscene will activate eventually. ,-----------. [CH02] ,--. |___ ___/ - - - - - - - - - - - - - - - - - - - - - - - - - - - | | __ | | Chapter 2 | | / / | | | |,/ / | |--------------------------------------------------------------\ / | / THE LOST LAND \ \ |/------------------------------------------------------------------\___ \ -> Objective: Escape the ship. Well, so much for Turok's casual stroll through the ship. Turok will be woken up by one of the members of Whiskey Company as the man runs ahead and meets an untimely demise. The ship is about to blow and Turok needs to get out! Run directly ahead. The left tunnel has collapsed burning debris down it so turn to the right and follow that path. Tap the A (or X) button to jump over the raised portion of the door. Continue through the opening ahead then drop below. Move ahead to hear a soldier calling for Turok. Turn to the left to see a narrow corridor to the side with the soldier at the end. Run down the corridor and catch up with him as he leads the way forward. Follow the soldier as he leaps into the hole. Turok will face the soldier upon landing so follow him as he leads the way to the left... wait. No, scrap that - run to the right and step through the doorway. Oh, what to do, what to do! Aha! Turn to the right to find another doorway. Go through it and walk up to the debris. Press the Y (or Triangle button to crouch) then move up under the debris. Rise back up by tapping the button again. A soldier up ahead will ask for Turok's help so run ahead to meet him and help him with... hmm, that didn't go so well. -> Objective: Get through the door. Get up off the floor and approach the door that the soldier is trying to get open. While standing in front of the door tap the B (or O) button when the button icon appears to pry the door open. -> Objective: Escape the ship. Move through the door and up the ramp. The soldier will follow. Turok will take damage throughout this tunnel but just keep moving. Hop on top of the raised area at the end of the path then move up to the ladder at the end and climb it. A cutscene will trigger while climbing the ladder. SAVE POINT! -> Objective: Find the main crash site. Follow the soldier through the tall grass up ahead. The soldier will eventually catch the site of what appears to be a dinosaur. Follow him as he speeds up to investigate. Step off the small cliff that he stops at. Move toward the cliff up ahead and a cutscene will activate as Turok turns to his right to see a Pteranodon fly by. Follow the soldier up the path to the left as he tries to contact the rest of Whiskey Company. Turok will purposely move slow when you walk up the path. There are several points like this in the game used to intensify the moment. Be on the lookout for spiky vines that hang along the sides of the path. These will cause damage and continue to cause damage while stands near it if Turok touches one, so stay away from them. The soldier will eventually catch something on his radio and then... oh, that's not good. Damn, he could have at least given us his weapon! Follow the path up ahead through the tall grass. At the edge of the cliff, a Raptor can be seen in the distance as it runs ahead and disappears from site. Drop off the side of the cliff and move down the path ahead. Turok will move past some dino remains and into a section of tall grass. SAVE POINT! Walk toward the field of grass up ahead. Ah, would you look at that, it's the gun that the soldier had with him - well, and the soldier's corpse. Drop to the next section of tall grass. Move toward the corpse and gun up ahead. Grab the SMG from the rock and then- damnit, I hate it when they do that! A Miniraptor will attack Turok as soon as he grabs the SMG. Tap the onscreen buttons to get the damn thing off and break its back. On-screen commands like this will happen every time that a dino jumps at Turok and tries to maul him. Be sure to quickly take note of the on-screen buttons then tap them quickly. Sometimes you will need to shake the left analog from right to left as well as the button taps, so watch the icon carefully. Circle the area after throwing the raptor off and shoot at the Miniraptors that attack Turok. Zoom in with LT (or L2) then tap RT (or R2) to fire. All you need to do is stay away from them for the most part since a large yell in the distance will scare them off eventually. The SMG also comes with a nifty secondary fire that will allow Turok to attach a silencer to the end of the gun by tapping the RB (or R1) button. RB will always be your secondary fire for the right-handed weapon. With the silencer attached, the shots from the SMG will not make a sound making it useful for stealth, though Turok will not be in a stealth situation for a while. Walk further ahead and step through the log. It seems that another member of Whiskey Company didn't make it as Turok stumbles upon yet another body at the other end of the log. Turok will pick up the knife from near the soldier's body. SAVE POINT! The knife is really the ultimate weapon of the entire game. Turok is a total animal with this baby. Approach an enemy with the knife equipped to get a LT (or R2) button icon. Press the button at that time to initiate an instant kill sequence in which Turok stabs his prey with the knife. The knife can be used for stealth kills and it can be used to instantly kill most dinosaurs. Turok is invincible to melee attacks during knife kill animations but he will still take damage from projectile attacks. In other words, if enemies in the area have a gun then you don't really want them to find you stabbing something or they will blast the hell out of Turok and most likely kill him before the knife animation comes to a close. The primary fire for the knife is a stab or instant kill sequence while close or a stab at a distance and the secondary fire is a horizontal slash. TIP: Equip the knife and Turok will run faster compared to carrying a gun. Always remember this while playing the main game and especially while playing online. Walk toward the cliff ahead. It just so happens that there is a Mendel-Gruman (MG) light soldier below that will shoot then examine the body of a member of Whiskey Company. Run up behind the MG soldier and wait for the button icon to appear while the knife is equipped as Turok walks near him then tap that button to initiate the stealth kill. Congratulations, you just performed the first of many, MANY stealth kill sequences much like the ones that you will witness performed on your online character as gamers sneak up behind your character - didn't that feel good? Move up the rock path ahead to find yet another unfortunate MG soldier with his back turned. Stab him then run up the rock trail on the left side of the area and hop up to the top of the raised rock platforms then drop into the cave up ahead. Several dino bones litter the floor of this cave. Move down the tunnel to initiate a cutcene as a MG soldier catches site of Turok. SAVE POINT! -> Objective: Search the area for survivors. You'll learn to like that wiseass member of Whiskey Company that just helped Turok... really. Follow Slade as he leads the way. He will move down the side of a cliff then run down a hill. Some SMG ammo is lying near the bottom of the cliff. SAVE POINT! TIP: Hold the LT (or L2) button while aiming to zoom in for a more accurate shot. Four MG light soldiers will attack from off to the left. Shoot them with the SMG and try to go for headshot. Try to shoot them from a distance and get behind the rocks to take cover from their gunfire. Search their bodies and take another SMG from them. Two SMGs can be dual wielded at the same time. Double tap the directional pad either right or left to dual wield the weapons. The top shoulder buttons will work as the firing buttons for each hand. Follow Slade as he leads the way. Run past Slade and follow the rock path as the helicopter can be heard in the distance. Drop from the other side of the rock path and hurry ahead as the helicopter hovers above then drops a few MG soldiers. Dual wield SMGs then shoot the soldiers while they are grouped. Take cover by ducking behind the nearby rocks. Some of them may try to rush Turok so be prepared to shoot them as they move closer. More MG soldiers will move down the cliff up ahead. Shoot them from a distance. A T-rex will suddenly appear as Slade calls Turok's attention to it. Allow the T-rex to attack the MG soldiers that drop down the cliff then stand back and wait for it to leave. A cutscene will play eventually. SAVE POINT! ,-----------. [CH03] ,--. |___ ___/ - - - - - - - - - - - - - - - - - - - - - - - - - - - | | __ | | Chapter 3 | | / / | | | |,/ / | |--------------------------------------------------------------\ / | / BAD BLOOD \ \ |/------------------------------------------------------------------\___ \ -> Objective: Find the main crash site. Once again follow Slade. Drop all the way down the cliff that he leads Turok to. Slade will eventually follow Turok down the cliff. Slade will allow Turok to lead the way at the bottom. It really doesn't matter what way you take since they both paths lead the same way. The right path will get you to your next destination quicker. -> Objective: Investigate the chopper wreckage Slade will move on ahead and check out the helicopter wreckage up ahead. He will still wait up for Turok though, so meet up with him and walk toward the chopper wreckage with the surrounding Miniraptors. The Miniraptors will eventually run toward Turok and Slade and attack them so fight back with your knife and SMG's. They will all eventually retreat after enough of them have been killed. SAVE POINT! Follow Slade toward the chopper wreckage. It seems that some of the MG soldiers crashed here. Follow Slade as he tells you to meet up with him at the giant skull (T-rex skull). -> Objective: Follow Slade. There is some ammo and grenades over by the wall to the right of the helicopter crash. Follow Slade to a cliff then jump down the side of the cliff and meet up with him. A cutscene will activate once the two meet up. -> Objective: Clear out the area. Immediately following the cutscene, a Velociraptor will jump out from the bushes above and attack Turok. Tap the buttons or directions to fight off the raptor maul then equip the knife and run forward then instant kill it with the knife when the button icon appears. Two more raptors will appear from behind the tall grass ahead. You can easily defeat them all with the knife. TIP: While fighting Velociraptors, make use of Turok's jumping sidestep (hold to left or right then jump) to dodge their jump attack. -> Objective: Follow Slade up to the skull. Slade will move on ahead and tell Turok to meet him at the big T-rex skull up ahead. A few Miniraptors and another raptor will attack along the way. Slade will stop at the other side of the big skull. Fight off the Miniraptors that attack Turok then follow Slade up the vines. Press the B (or O) button while standing next to them then move up the vines like a ladder. Walk up to Slade for the next objective. -> Objective: Find the main crash site. Follow Slade to the cliff up ahead then drop down and help him fight off the Miniraptors below. Drop down to the area ahead. SAVE POINT! Slade will continue to complain as he follows Turok, so lead the way for the grumpy old man and move through the tunnel up ahead. The team will run into a few Compsognathus (Compys) feeding on some dino bones inside the tunnel. Slade will fire at them as he sees them but these dinos will usually not attack unless they are threatened. They will run off as Slade fires. Exit the tunnel by stepping out to the other end. On the outside, Turok will have a choice of multiple paths, but all of them lead to the same area. You can duck down and go through the small hole in the wall next to where Slade is to get a grenade and have a shortcut to the next area, also you'll have a view of some Brachiosauruses (Brachiosaurs) along the way. You can also move on ahead and take the path to the right or jump up along the cliff straight ahead. Either way, you will wind up in an area with a few Compys and some Parasaurolophus (Parasaurs). The Parasaurs are herbivores so they will not attack unless threatened. As long as Turok keeps his distance from them, they will usually not attack. They will always attack if you get near them while they are running. They will attack by ramming your character. I know you can't resist the temptation to sink that knife into them so kill if necessary. Climb the vines to the left of the area. SAVE POINT! Move on ahead and a raptor will jump at Turok and attempt to maul him, so fight it off by following the on-screen command then stab it. Slade should move on ahead. Move by the Compys and catch up with Slade. -> Objective: Find the main crash site. Move up the hill. There is a path to the right where you can leap up some platforms and run around the side of the large gap up ahead. Turok can also follow Slade up the hill then move over the log that forms a bridge across the gap, either way move to the other side. Keep moving ahead and Turok and Slade will eventually reach a hill overlooking some raptor eggs. Compys will be gathered around the raptor eggs and a raptor will jump out of its nest and attack the compys. The compys and the Miniraptors will likely move up the side of the hill after your group, so fight them off as they run up the side with either the SMGs or the knife. Kill all the dinosaurs then move down the hill. Slade will fire at the raptor eggs then another raptor will appear and attempt to maul him. Blast the raptor with the SMGs to help out Slade then kill the raptor - you can actually just stand back and watch also. Slade will call Turok's attention to something up ahead as he goes to investigate so follow him as he climbs the vines. Follow Slade to the cliff up ahead. SAVE POINT! A helicopter can be heard in the distance as Slade runs ahead. He will tell Turok to stay down as he moves on ahead - it doesn't matter if you duck or not, just follow him toward the cliff for a small cutscene. Run to the right as Slade leads the way afterward. -> Objective: Find your way to the facility. Follow Slade until you hear some screams in the distance. SAVE POINT! Drop down the hill up under the branches and eventually an MG soldier will run toward the hill as he is chased by a raptor. -> Objective: Clear out the area. Stand on the side of the raised area overlooking the landscape below and watch as the raptors kill off the MG soldiers. It's always helpful to use the dinosaurs to your advantage whenever possible. Eventually Turok will get a flare gun (secondary fire of shotgun) that will allow him to lure the raptors with its shot. The soldiers will likely be the winners of the battle since they outnumber the two raptors, so, as the carnage settles down, drop off the side of the hill and finish off the MG soldiers that remain with your SMGs. Another raptor will likely attack as Turok moves toward the wreckage up ahead. -> Objective: Search the cryo section wreckage. Move into the middle of the wreckage then hop up over the middle portion of it. SAVE POINT! Move on ahead and Turok will notice a bow inside a container among the wreckage. This is the ORO C9 Perforator compound bow to be exact and it can be one of the best weapons in the game if you can learn how to use it properly. A cutscene with another smart remark from Slade will play. You see, that jackass Slade doesn't understand the power of the bow. The bow can be used at any time during the main story by tapping up on the directional pad to equip it. Hold down on the RT (or R2) button to make Turok prepare a shot. The further back he holds the arrow, the further the arrow will go. Eventually Turok will fire if the button is held too long, but you can stretch out the aiming process by holding the button lightly enough to where it is in between a powerful shot and the breaking point by holding it in with the proper amount of force. Gently release the fire button to make Turok cancel the shot without firing the arrow. The bow is a very handy stealth and sniping weapon. It zooms just a bit further than the SMGs. The arrows cover a great distance and the arrows ignore heavy armor soldiers so they will always die within one hit if they are hit with a max powered shot from the bow. When shot with enough force while a soldier is next to a tree or other type of object, the arrow will actually pin a soldier to a wall. The secondary fire for the bow is an explosive Tek arrow but Turok cannot use that particular arrow just yet. -> Objective: Find a way to the facility. Move on through the wreckage then turn right and jump up the hill. Stand behind the rock wall to the right as Turok and Slade come up upon some more MG soldiers. This is you chance to try out the bow and this is one of your best chances to pin an enemy to an object. Achievement Alert: Impaler Ribbon and Pincushion Achievement spot! Two MG soldiers will be standing on a big tree branch that stretches out in the distance and one MG soldier will be staring across at them while on your side. Wait for the two MG soldiers to step out of view then move over to the right and wait for the MG soldier to step in front of the big tree up ahead. He will eventually walk in front of it. Right when he walks by it, pull back on the bow and shoot a powered arrow shot right into his chest or head to pin him to the tree. If you're trying for the Pincushion achievement then do this and save your game through the pause menu then choose to restart from the last checkpoint - all of the arrow pinnings will add up as long as you save the game. As long as an enemy is standing near an object that can be pierced then that enemy will be pinned. The other guards will notice Turok shortly after the first has been taken down so prepare to defeat them. Use the bow if you want to practice your aiming or use the SMG if the bow aiming is too tricky for you at the moment. Some of the MG soldiers may appear out on the tree branch bridge in the distance so be sure to look across the gap if you start to get fired at from some unknown location. Move across the tree branch that stretches over the gap near the ship wreckage then turn right and continue to move toward the other side of the cliff. Soldiers will appear on the other side of the gap so prepare to shoot at them - use the bow. Some more MG soldiers will appear from the other side of the cliff as well, so they will basically surround your group. Defeat the soldiers on the other side of the cliff (that the branch leads to) first since Turok can take cover behind a rock wall then finish off the other soldiers across the gap. Prepare for another group of soldiers as Turok and Slade move across the next tree branch after running across the next piece of land. One soldier will appear across the gap off to the right. A helicopter will fly into the area and drop even more soldiers onto the piece of land down the hill from the other side of the tree branch. It might pay you to rush down the hill and take them down quickly instead of just standing back and firing from a distance since they tend to get grenade happy here. Rush to the other side of the cliff then drop down to the left beside the metal debris and follow the path off to the right. Even more MG soldiers will appear after the first turn so have the SMG ready. Follow the next tree branch past the ship wreckage then move along the trail with tall grass. SAVE POINT! A soldier will be shooting at a dino up ahead but the soldier will finish off the dinosaur easily so just fall down the hill and fire at him. Move further along the path and your group will arrive at a MG soldier drop point. Slade will suggest that Turok and him flank the enemy and that he will take the right side. Move along the left rock path and wait for the soldier below to walk to the right while you look down then rush up behind him and take him down silently with the knife. The other MG soldiers are likely to notice Turok and Slade soon so start blasting and tossing grenades if needed. Use the metal crates spread around the area as cover. Some of the soldiers might try to hide in the nearby log, so flush them out with a grenade or gunfire. Don't worry about using the bow here, use the SMGs since there is plenty of ammo for it lying around - there is actually a whole box of ammo near the metal crates. Rush to the back of the area across from the helipad to finish off the rest of the soldiers then follow the path ahead between the rock walls. Fall down the rock trail up ahead. SAVE POINT! -> Objective: Find a way into the MG Facility. Two Parasaurs can be seen while standing on the side of the rock platform. Jump down and land near them. Two MG soldiers will appear further along the trail up ahead. Move toward the rocks that are near the gate up ahead (the ones with pillars near them) and stay behind them until an MG soldier steps out. When he appears, move behind the rock across from him then turn and equip the silencer to the SMG. Fire at the Parasaurs and they will run down the trail ahead and attack the MG soldiers. The Parasaurs should calm down after they defeat the soldiers. Sometimes the Parasaurs take a while to cooperate here and sometimes they may disturb the nearby raptor nest. One of the soldiers carries an ORO HOG 9mm handgun. These handguns will appear throughout this next part and they help out quite a bit. The normal fire is extremely precise so you can get headshots off rather easy with it. The secondary fire will shoot out a burst of three shots allowing for some slight rapid fire. The handguns can be dual wielded just like the SMG. Turok will arrive at the front gate of a base. If Turok is spotted in this base then the alarm will go off and even more soldiers will appear - Slade will also make a wiseass remark about your stealth if Turok is spotted. Look off to the left to see a ladder that leads up to a very high metal platform. There is also a hollow log that leads into the back of the base, but I would advise climbing the ladder. Climb to the top of the ladder and grab the arrows in the box at the top. None of the guards are aware of Turok just yet. Turn around to the side where Turok came up the ladder then equip the silencer to the SMG then shoot the raptor eggs below to make a raptor appear from its nest - you'll have to step out onto the big pipe then turn around to see the eggs. The raptor will eventually make its way into the base and it will finish off a few soldiers along the way. Make sure to stay hidden behind the metal pieces and the guards will not sound the alarm - the guards vision greatly enhances when they are attacked so they can spot Turok easy at that time. Once the soldiers finish off the raptor or while they are still fighting the raptor, look down into the base and find some more raptor eggs behind the small base wall and shoot them with the silenced SMG to piss off another raptor. The raptor should move around the rock wall and take out many of the remaining soldiers. Use the bow to take down any stragglers that manage to survive. Sometimes you'll luck out and the raptors will survive, making this next part even easier. Move along the nearby large pipe and keep your eye toward the catwalks in the distance. As the two soldiers walk by the single soldier along the bridge, shoot the single soldier with an arrow while he is by himself then wait for the two soldiers to walk down the ramp and split up near the container then take them down one by one while they are apart. If the raptors survive the attack from earlier then they will automatically begin to take down these soldiers. Move near the end of the pipe then face to the right and look below to see two soldiers moving through the sliding doors on the bottom floor. It really doesn't matter if Turok is seen now or not since these two are the only ones left. Slade will appear whenever the alarm is set off or when Turok is about ready to walk through the bottom set of sliding doors. Be sure to backtrack to the area near the metal crates at the beginning of the base and find the grenades in one of the rows of crates then go back to the back of the base and climb to the second floor then move across the bridge. Enter the room at the top through the sliding doors then stock up on SMGs or handguns inside. Your main destination is through the bottom set of sliding doors. Walk through the sliding doors in the area past the first set until a checkpoint triggers. Slade will split up from Turok after the checkpoint. SAVE POINT! -> Objective: Explore the MG facility. Go through the sliding doors to the left of the doors that Slade went through. If you hurry and run to the right side of the first right set of crates then a soldier will be standing near a crate up ahead just waiting to be pinned with an arrow. Stand back and watch as the soldiers further in the room stand and talk then wait for the closest one to walk into the small room off to the |
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