Blaze Union: Story to Reach the Future Walkthrough :
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Walkthrough - FAQ/Walkthrough================================================================================ = Blaze Union = = ~ Story to Reach the Future ~ = = = = Platform: PSP [JP] = = FAQ/Walkthrough by: Shadowchaser91 Version: 1.46 = ================================================================================ You are viewing the version dated: October 20, 2010 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Table of Contents I. Opening Notes Read these first. I promise it's not too long. II. Guide History III. Walkthrough Separated by battlefields. Strategies may be anywhere from very specific to a general idea of what you need to do. IV. Endings If you want to get a certain ending, look no further. This short section lists the requirements for every ending, thanks to Ryan G. If you prefer not to use walkthroughs, then you can match this information with the List of Battlefields at the beginning of Section III and play without following a guide. V. Playable Characters Looking to recruit a certain character? Where and when you can find them are listed here. In addition, thanks to Truong Nguyen for their stat gains on leveling up. VI. Item List A list of every item in Blaze Union, along with their added effects and where you can find them. Useful for completing your Item Manual. VII. Card List A list of cards and their effects and where to acquire them. There are a few new ones and some have changed since Yggdra Union. VIII. Credits IX. End of Document '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ================================================================================ I. Opening Notes ================================================================================ < Copyright > * Blaze Union ~ Story to Reach the Future ~ FAQ/Walkthrough: Copyright 2010 Shadowchaser91. This document may not be hosted, displayed, or otherwise reproduced in any way on any site except for those listed below, and is solely intended for personal, non-profit use only. If this FAQ is found on any site other than the ones listed below, please inform me by email immediately. * Allowed Sites: - GameFAQs (gamefaqs.com) - Neoseeker (neoseeker.com) < Regarding this Guide > * My Japanese translation isn't very great, especially for character names. :( Then there are names that I refuse to use (because Siscia sounds so much better than Siskier and that's how I first translated it). * Anything marked with ??? means I'm not sure if it's correct (and sometimes, I didn't even try to guess or I just don't know what goes there) so any help with that is greatly appreciated. * Contact info: For comments, questions, corrections, etc. my email is: shadowchaser91 (at) gmail (dot) com ================================================================================ II. Guide History ================================================================================ Current Version: - Revised BF 53 strategy. - Minor guide (technical) fixes. - FAQ of the Month for September 2010~ Version: 1.44 - More strageties added on several maps. - Upola Statue glitch noted in BF 20 and in the item list. - Revised BF 50 by request. - Minor details in battle maps and guide layout fixed. - Removed section on unit classes. - Added bonuses for individual characters in Section V, fixed an error in Pamela's and Aegina's stat gains. Version: 1.38 - First completion of all 57 BFs. - Various revisions for all battlefields. - Completed all extras. - Added copyright. Version: 0.x - Walkthrough in progress. (Periodic updates.) - Working on extra sections such as list of items and cards. - Added where to recruit extra characters. - Added requirements for each path in Chapter 6. ================================================================================ III. Walkthrough ================================================================================ * To jump to a certain chapter or battlefield, search for CH# or BF## in your browser (no spaces). * List of Battlefields --- Chapter 1 ------------------------------------------------------------------ - Battlefield 1: Gizokudan sanjou! - Battlefield 2: Tengaron no onna - Battlefield 3: Youheidan tsui gizokudan - Battlefield 4: Otonatachi no ruuru - Battlefield 5: Kessen, deivido! - Battlefield 6: Chikara wo kono te ni --- Chapter 2 ------------------------------------------------------------------ - Battlefield 7: Fureaveruku jouraku - Battlefield 8: Kaketekita shimai - Battlefield 9: Senshi to kyouki --- Chapter 3 ------------------------------------------------------------------ - Battlefield 10: Yorutou wo oe! - Battlefield 11: Kawarimono, boshuuchuu Battlefield 12: Sabaku ni hiroe, itteki no namida - Battlefield 13: Kizoku no kokoro, soshite... - Battlefield 14: Ubaumono, ubawarerumono Battlefield 15: Sorezore no jijou - Battlefield 16: Teikokuno umidashita mono - Battlefield 17: Taisetsu na mono ha doko Battlefield 18: Hadashi no mizeru - Battlefield 19: Yusousen shuugeki sakusen - Battlefield 20: Higo no taika Battlefield 21: Ougigeba yureru mugi no ho --- Chapter 4 ------------------------------------------------------------------ - Battlefield 22: Ounouno junkyou mono - Battlefield 23: Owari naki fukushuu - Battlefield 24: Shirenha shikabanewo koete - Battlefield 25: Ten'i no meino shita ni --- Chapter 5 ------------------------------------------------------------------ - Battlefield 26: Senshitachi no kyuusoku ~ Girl's Side ~ Battlefield 27: Senshitachi no kyuusoku ~ Boy's Side ~ - Battlefield 28: Hi no kona ha tsudoi, taika heto Battlefield 29: Senka ni tatsu shura - Battlefield 30: Butsuyoku no naseru wana Battlefield 31: Modotte kita senshi - Battlefield 32: Soruto roodo - Battlefield 33: Teito gunji enshuu - Battlefield 34: Mamoru bekimono - Battlefield 35: Tiera enjou - Battlefield 36: Kyou senshi no sakebi - Battlefield 37: Reikishi ha yoru, ugoku --- Chapter 6a ----------------------------------------------------------------- - Battlefield 38: Utsurou toki no naka de - Battlefield 39: Betsuri - Battlefield 40: Yubi okose, maryuu no chi - Battlefield 41: Tate wo yaburu no ha hoko nanoka? - Battlefield 42: Sou ryuu gekitotsu - Battlefield 43: Honoo mikado garukaasa --- Chapter 6b ----------------------------------------------------------------- - Battlefield 44: Higeki (Tragedy) - Battlefield 45: Fukushuu (Revenge) - Battlefield 46: Kakusei (Awakening) - Battlefield 47: Kikyou (Homecoming) - Battlefield 48: Saikai (Reunion) - Battlefield 49: Kuromaku (Black Curtain) - Battlefield 50: Chi (Blood) --- Chapter 6c ----------------------------------------------------------------- - Battlefield 51: Hajimari no owari (The End of the Beginning) - Battlefield 52: Nokori hi (Embers) - Battlefield 53: Abakareshi hitomi no oku - Battlefield 54: Sono hibuta ha kirasenai - Battlefield 55: Shitou, inochi hateru made - Battlefield 56: Shi no butou - Battlefield 57: Hito ga kachi eta mono * Note on Battlefield Maps: Sometimes the drawn map is larger or has more spaces than the map you're actually playing. Usually, this means that you can quickly trigger an event to open the larger map or that it's such a small extension that I didn't bother to draw/copy two similar maps. If there is a section with no map, that means there are new conditions but the map is the same as before. * Key to Battlefield Maps: [a] Your starting unit position, where [a] is the first unit that you select, [b] is the second unit selected, etc. [1] See Remark 1, 2, etc. Usually this means an item can be acquired there. [x] See Remark x. Usually this indicates mission objectives, but this may be used for any type of comment. The above markers take priority over the following. [B] Bridge [H] Cannon (Japanese = houdai) [C] Catapault [S] Ship [F] Fence [V] Village, settlement, city, fort, etc. [G] Gate ( ) Water == Chapter 1 ==============================================================CH1== -- Battlefield 1: Gizokudan sanjou! ---------------------------------------BF1-- * Time: Fixed Noon * Map: [ ]-[ ] | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | [b]-[a] [ ] | [ ] | [ ] | [1]-[ ] * Remarks: 1. Proteimo (Protato) * Note: All stat up items like this are one no longer guaranteed to raise your stats to the next big star, but add 2 little stars, which eliminates optimizing when to use your power ups. * Enemies: Necromancer Norn Item: Hyper Ring [1]: [O] Morale damage = MAX GEN: 1.8 | ATK: 2.0 | TEC: 2.7 | LUK: 2.1 | Morale: 2660 Fencer Shihei (Private Army) (x3) GEN: 2.0 | ATK: 2.1 | TEC: 2.3 | LUK: 1.7 | Morale: 810 * Tactics: Siscia has [O] Block charge, so she'll win even if she can't counter anything. To get the MVP, you need to move your units adjacent to any enemy by the end of your turn so that they attack. * Win: Defeat Norn * MVP: 6 turns, ATK +1 -- Battlefield 2: Tengaron no onna ----------------------------------------BF2-- * Time: Fixed Noon * Note: I still find the chibi part funny. :) * Map: [ ]-[ ]-[ ] | [ ]-[ ] | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | [b]-[a] [ ] | [ ] | [1]-[ ] * Remarks: 1. Hakusan hitsuji no miruku (White Mountain Goat's Milk) * Enemies: Axe Battler Serika Item: Tetsu no Chokaa (Iron Choker) [2]: [O] Evade criticals GEN: 1.9 | ATK: 2.6 | TEC: 2.5 | LUK: 2.3 | Morale: 2900 Fencer Shihei (Private Army) GEN: 2.0 | ATK: 2.2 | TEC: 2.3 | LUK: 1.7 | Morale: 2840 Axe Battler Yuugekihei (Guerrilla Army) (x1) GEN: 1.7 | ATK: 2.6 | TEC: 2.3 | LUK: 2.1 | Morale: 1050 Fencer Shihei (Private Army) (x2) GEN: 2.0 | ATK: 2.2 | TEC: 2.3 | LUK: 1.7 | Morale: 810 * Tactics: Let Garlot deal with the Fencers. Siscia will be okay against Serika's unit because of her [O] Block counter and [O] Alley, street happy bonuses. Defeating Serika on or before Turn 10 will make getting the MVP much easier. To do this, you should leave Garlot to counter while Siscia repeatedly attacks the Axe Battlers. You need to start attacking the lead Fencer by Turn 8. * Win: Defeat the Fencers * MVP: 12 turns, GEN +1 -- Battlefield 3: Youheidan tsui gizokudan --------------------------------BF3-- * Time: Fixed Evening * Map: [ ]-[ ]-[ ]-[ ] | [ ] | [ ]-[ ]-[ ] | | | [b]-[ ]-[ ]-[ ]-[ ]-[B]-[B]-[B]-[G] | | | | | | | | | [a]-[ ]-[ ]-[ ]-[ ]-[B]-[B]-[B]-[G] | [ ] | [ ] * Ally: Fencer Jenon Item: Brave Ring [3]: [O] Critical 50% GEN: 2.6 | ATK: 2.7 | TEC: 2.4 | LUK: 1.4 | Morale: 3060 * Enemies: Necromancer Norn GEN: 1.6 | ATK: 1.9 | TEC: 2.7 | LUK: 2.7 | Morale: 2660 Valkyrie Shihei (Private Army) (x1) GEN: 1.7 | ATK: 2.0 | TEC: 2.7 | LUK: 2.3 | Morale: 1350 Fencer David Item: Zantetsu tsurugi [3]: [O] > Golem GEN: 2.3 | ATK: 3.0 | TEC: 3.0 | LUK: 1.8 | Morale: 4040 Fencer Youhei (Mercenary) (x3) GEN: 2.0 | ATK: 2.2 | TEC: 2.3 | LUK: 1.7 | Morale: 1120 Bandit Youhei (Mercenary) (x2) GEN: 1.8 | ATK: 2.2 | TEC: 1.7 | LUK: 2.7 | Morale: 1080 * Tactics: Jenon showing up will allow you to finally use formations. However, I still haven't figured out how to get both the MVP and the Zantetsu. It seems that you'll have to choose one or the other for now. I would leave Jenon away from David unless you're going for the [O] Critical 50% effect. Garlot does well on the Bridge terrain, but don't move Siscia there unless she's facing Norn because she won't have any terrain bonuses there. So I forgot to mention how to actually get the MVP. You'll need Siscia to attack the top Bandit on your first turn, which allows David to move over when the Bandit is defeated. That'll give you a spot to attack Norn from. * Win: Defeat Norn * MVP: 8 turns, TEC +1 -- Battlefield 4: Otonatachi no ruuru -------------------------------------BF4-- * Time: Fixed Noon * Map: [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | [ ] [ ]-[ ]-[ ]-[2]-[ ] | | | [ ] [ ] [ ] | | | [1]-[ ]-[ ]-[ ] [ ]-[ ] | | | | [V]-[ ]-[ ]-[ ]-[ ]-[ ] | [a] | [b] | [c] * Remarks: 1. Yuusha bajji (Hero Badge) 2. Takara no chizu (Treasure Map) * Ally: Axe Battler Medyute Item: Mage Ring [4]: [O] Gauge fills GEN: 2.1 | ATK: 3.0 | TEC: 4.0 | LUK: 2.6 | Morale: 3940 * Enemies: Fencer David Item: Revenger [2]: [-] Counter same damage GEN: 1.0 | ATK: 2.7 | TEC: 3.0 | LUK: 1.0 | Morale: 4040 Knight Youhei (Mercenary) (x2) GEN: 2.4 | ATK: 2.2 | TEC: 2.4 | LUK: 1.8 | Morale: 1940 Knight Youhei (Mercenary) (x1) GEN: 2.5 | ATK: 2.3 | TEC: 2.4 | LUK: 1.8 | Morale: 2100 Bandit Youhei (Mercenary) (x3) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1590 Assassin Youhei (Mercenary) (x1) GEN: 1.5 | ATK: 1.9 | TEC: 3.3 | LUK: 3.3 | Morale: 1660 * Tactics: You'll have to move up and engage with Siscia to deal with the Knight and Jenon with the Bandits. However, you have to move Jenon back because the Knights flanking on either side will fight him on their first turn if he's exposed. Starting with Steal allows you to move your units into position and to get the Hero Badge on the left. Once Medyute shows up, you're allowed to use card skills. To defeat David, Garlot does the best, followed by Siscia. However, note that Garlot only wins 1-0 on the charge due to the [-] Counter same damage. * Win: Defeat David * MVP: 7 turns, LUK +1 -- Battlefield 5: Kessen, deivido! ----------------------------------------BF5-- * Time: Fixed Night * Map: [ ]-[ ]-[ ]-[ ] | [ ] | [ ]-[ ]-[c] | | | [ ]-[ ]-[ ]-[ ]-[ ]-[b]-[B]-[B]-[G] | | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[a]-[B]-[B]-[G] | [1] | [ ] * Remarks: 1. Iyashi no haabu (Healing Herbs) * Enemies: Fencer David Item: Shin zantetsu tsurugi (Shin Zantetsu) [2]: [O] Morale damage = MAX GEN: 2.3 | ATK: 3.0 | TEC: 3.0 | LUK: 2.0 | Morale: 3636 Bandit Youhei (Mercenary) (x2) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1431 Knight Youhei (Mercenary) (x1) GEN: 2.4 | ATK: 2.2 | TEC: 2.4 | LUK: 1.8 | Morale: 1746 * Tactics: Once again, Siscia can Steal the Shin Zantetsu to take off some damage. Shield Barrier is there to do the same, Vise is there for the extra luck if needed to take David's item. If you have Siscia fight David on the first turn, you can win this in 5 turns. Note that even though Garlot's item has worn off, you might not want to equip an item on him here because of Item Break, which now not only breaks the equipped item, but decreases fighting status. This is actually very easy, and can be completed in 3 turns. * Win: Defeat David * MVP: 6 turns, TEC +1 -- Battlefield 6: Chikara wo kono te ni - Part 1 --------------------------BF6-- - * Time: Fixed Noon * Map: [ ]-[ ]-[ ]-[ ]-[ ] | | [ ] [c]-[a]-[b]-[ ]-[ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ] | | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | [ ] [ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] * Enemies: Bandit Yatou taichou (Brigand Leader) Item: Hanetsuki sandaru (Winged Sandals) [2]: [-] GEO 0% GEN: 1.8 | ATK: 2.3 | TEC: 2.0 | LUK: 4.0 | Morale: 2980 Fencer Yatou (Brigand) (x4) GEN: 2.1 | ATK: 2.3 | TEC: 2.3 | LUK: 1.8 | Morale: 1690 Bandit Yatou (Brigand) (x1) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1590 * Tactics: The enemies will run past and kill Velleman if you aren't blocking him. Rockfall gives them 5 MOV, which means you can only ignore the top left Fencer for now. You must block all other routes to Velleman with your units. Medyute will show up to help with the mission, but she's kind of out of the way. To clear this quickly, just defeat the leader. * Advance: Protect Velleman (Don't let any enemy units move adjacent to him) and defeat all enemies. -- Battlefield 6: Chikara wo kono te ni - Part 2 ------------------------------- * Time: Fixed Evening * Map: [ ]-[ ]-[ ] | [ ]-[ ] | [ ]-[ ] | [ ] | [ ]-[ ]-[ ]-[ ]-[ ] [ ] | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ] | | | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ] [ ] [ ] [ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ] | | | [ ] [ ]-[ ]-[1] * Remarks: 1. Ogrenium * Enemies: Axe Battler Serika Item: Sweet Candy [1]: [O] Morale UP slowly GEN: 1.7 | ATK: 2.8 | TEC: 2.5 | LUK: 2.2 | Morale: 3360 Axe Battler Yuugeki hei (Guerrilla army) GEN: 1.6 | ATK: 2.5 | TEC: 2.4 | LUK: 2.1 | Morale: 1500 Fencer Yuugeki hei (Guerrilla army) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1860 Bandit Yuugeki hei (Guerilla army) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1590 * Tactics: Hope that your units aren't too out of position to defend Velleman. All enemies except for Serika and her sister are within 8. If you left Jenon near the start, move him to block the right Bandit. Medyute can go wherever she wants with her [O] Wasteland happy bonus and you should hope that Siscia doesn't get attacked, because she'll probably lose. Note that you can use Siscia to attack and then move her away. Yay for hit and run. Getting Serika's item might be a little trickier now, since if you take too long, she (or anyone else in her union) will use Vise to maximize the entire union's LUK to 6. That's probably best countered by using your own Vise card. The other strategy would be to attack her with only one unit to prevent her from Breaking Out, but that would most likely cost you the MVP because of the Sweet Candy raising Serika's morale (not to mention that she's [O] Wasteland happy anyway). * Win: Protect Velleman (Don't let any enemy units move adjacent to him) and defeat all enemies. * MVP: 16 turns, GEN +1 == Chapter 2 ==============================================================CH2== -- Battlefield 7: Fureaveruku jouraku - Part 1 ----------------------------BF7-- - * Time: Fixed Noon * Map: [d] | [c] | [b]-[a] | [ ] | [ ]-[ ]-[ ] [ ]-[ ] | | [ ]-[ ]-[ ] [ ]-[ ] | | [1]-[ ]-[ ]-[ ] * Remarks: 1. Kokuyouseki (Obsidian) * Enemies: Bandit Sanzoku taichou (Bandit Leader) Item: Belt Pouch [3]: [O] Morale UP when low GEN: 1.9 | ATK: 2.4 | TEC: 1.8 | LUK: 4.0 | Morale: 3300 Fencer Sanzoku (Bandit) (x2) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1460 Bandit Sanzoku (Bandit) (x2) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1190 Axe Battler Sanzoku (Bandit) (x1) GEN: 1.7 | ATK: 2.6 | TEC: 2.5 | LUK: 2.2 | Morale: 1280 * Tactics: From now on, Siscia will not have a [O] Block charge bonus, so you need to learn to keep her away from enemy units on their turn. As a matter of fact, I don't recommend using her at all here unless she has 3 ATK. Medyute has the terrain bonus and Jenon is good against the axe units here. * Advance: Defeat all enemies -- Battlefield 7: Fureaveruku jouraku - Part 2 --------------------------------- * Map: [ ] | [ ] | [ ] | [ ]-[ ] | [ ] [ ] | | [ ] [ ]-[ ] | | [ ]-[ ] [ ] | | [ ] [ ] | | [ ]-[ ]-[ ] [ ]-[ ] | | [ ]-[ ]-[ ] [ ]-[ ] | | [1]-[ ]-[ ]-[ ] * Remarks: 1. Kokuyouseki (Obsidian) * Enemies: Axe Battler Serika Item: Joubu na nagagutsu (Sturdy boots) [1]: [O] Void poison GEN: 1.9 | ATK: 2.6 | TEC: 2.5 | LUK: 2.2 | Morale: 3360 Fencer Sanzoku (Bandit) (x1) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1460 Bandit Sanzoku (Bandit) (x3) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1190 Axe Battler Sanzoku (Bandit) (x1) GEN: 1.7 | ATK: 2.6 | TEC: 2.5 | LUK: 2.2 | Morale: 1280 * Tactics: This is all Medyute. However, be careful of going solo with her because the battle penalty hurts, especially when she's going against other Axe Battlers. If you're lucky, she'll get a heavy counter, which is auto-win. You can bring Siscia in formation on your turn and then move her out of formation after the union if you want to spread the EXP a little. Jenon also does really well here, since there are no spear units. As a matter of fact, if you equipped the Zantetsu on him last battlefield, it is possible for him to have 5 ATK if leveled correctly. O.o * Win: Defeat all enemies * MVP: 17 turns, TEC +1 -- Battlefield 8: Kaketekita shimai - Part 1 ------------------------------BF8-- * Time: Fixed Night * Map: [1] | [ ] [2] | | [d]-[ ]-[V] | [c] [9] | | [b] [8]-[ ] | | [a] [ ] | | [3]-[ ]-[ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[ ]-[ ]-[ ] [7]-[ ] | | | | [ ] [ ] [ ]-[ ]-[6] | | | [ ]-[5] [ ]-[B]-[ ] | | | | [4]-[ ]-[ ]-[ ]-[ ] [ ]-[ ] * Remarks: 1. Kirakira kinka (Sparkling Gold) 2. Teikoku heihou kaki chi no kan (Book of Imperial Warfare, Earth) 3. Cachusha 4. Kyoudan no koin (Religious Organization's Coins) 5. Rope 6. Aru shoujo no nikki (Diary of a girl) 7. Trade: Obsidian --> Black Brand 8. Teikoku heikou kaki ten no kan (Book of Imperial Warfare, Sky) 9. Trade: Ogrenium --> Ogre Blade * Ally: Valkyrie Aegina Item: Kinu no korusetto (Silk Corset) [6]: [O] Block counter GEN: 3.0 | ATK: 2.6 | TEC: 3.0 | LUK: 1.8 | Morale: 4140 * Enemies: Valkyrie Shikaku (Assassin Team) Item: Salamandora [1]: [-] Counter same damage GEN: 2.0 | ATK: 2.5 | TEC: 2.0 | LUK: 2.3 | Morale: 3340 Bandit Shikaku (Assassin Team) (x1) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1590 Undine Shikaku (Assassin Team) (x1) GEN: 1.8 | ATK: 2.0 | TEC: 2.7 | LUK: 2.3 | Morale: 1500 Fencer Shikaku (Assassin Team) (x1) GEN: 2.3 | ATK: 2.5 | TEC: 2.4 | LUK: 1.8 | Morale: 2020 Assassin Shikaku (Assassin Team) (x4) GEN: 1.5 | ATK: 1.9 | TEC: 3.3 | LUK: 3.3 | Morale: 1660 * Tactics: Siscia is best for this one, since she can move after she unions and she has terrain bonus. Just defeat a unit surrounding Aegina and immediately move next to her. However, if you're looking to get all the items, it might be wise to defeat everyone around Aegina, but don't move a unit next to her until you're ready to advance to the next part of the BF. This way, you're not running around trying to get all the items while Zilva's sniping the crap out of your units. If you're doing the latter, then it would also be wise to move a male unit over to attack the Assassin above Aegina, so you don't include Aegina in formation, but she still includes Garlot/Jenon in hers. After this, send the male unit around to collect all the items and a second unit to start attacking the south Valkyrie unit, because there are items there as well. To make this strategy perfect, leave Siscia on [3] so that she will engage Zilva's unit (and she's the only one with enough natural LUK to make Zilva drop her item). * Advance: Rescue Aegina (Move a unit next to her.) -- Battlefield 8: Kaketekita shimai - Part 2 ----------------------------------- * Map: [1] | [ ] [2] | | [ ]-[ ]-[V] | [ ] [9] | | [ ] [8]-[ ] | | [ ] [ ] | | [3]-[ ]-[ ]-[ ]-[ ] [ ] | | | [ ] [ ]-[ ]-[ ]-[ ]-[ ] [7]-[ ] | | | | | [ ] [ ] [ ] [ ]-[ ]-[6] | | | | [ ] [ ]-[5] [ ]-[B]-[ ] | | | | | [B] [4]-[ ]-[ ]-[ ]-[ ] [ ]-[ ] * Remarks: 1. Kirakira kinka (Sparkling Gold) 2. Teikoku heihou kaki chi no kan (Book of Imperial Warfare, Earth) 3. Cachusha 4. Kyoudan no koin (Religious Organization's Coins) 5. Rope 6. Aru shoujo no nikki (Diary of a girl) 7. Trade: Obsidian --> Black Brand 8. Teikoku heikou kaki ten no kan (Book of Imperial Warfare, Sky) 9. Trade: Ogrenium --> Ogre Blade * Enemies: Assassin Zilva Item: Early Drive [2]: [O] Instant charge GEN: 1.8 | ATK: 2.6 | TEC: 4.0 | LUK: 3.2 | Morale: 4080 Bandit Shikaku (Assassin Team) (x1) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1590 Undine Shikaku (Assassin Team) (x1) GEN: 1.8 | ATK: 2.0 | TEC: 2.7 | LUK: 2.3 | Morale: 1500 * Tactics: Try not to let the Assassins attack you during their turn. It might not be possible, but do what you can. After you've defeated the units on the right, you can use Steal to move one unit to get the items. As for the MVP, Zilva's unit will move to engage units attacking the Valkyrie unit, so defeat the latter first so they stop taking up turns and then defeat Zilva. The longer you take to win this, the lower your win rate will be. Note that there is a bridge tile right behind where Zilva appeared. I don't know if they did that on purpose or not, but you can send Garlot there for terrain bonus. However, he'll still probably lose against Zilva on her charge, but at least he won't lose as badly. * Win: Defeat all enemies * MVP: 20 turns, GEN +1 -- Battlefield 9: Senshi to kyouki ----------------------------------------BF9-- - * Time: Noon * Map: [2] [ ]-[ ]-[6] | | [ ] [ ]-[ ] [ ]-[ ] | | | | [ ]-[3]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | | [e] [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | [c]-[a]-[ ]-[ ]-[B]-[ ]-[ ]-[ ]-[5]-[ ] | | | | | | | | | [d]-[b]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | [ ]-[1]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[4] [B] [ ]-[ ] | | | | [ ]-[ ]-[ ] [ ]-[7] * Remarks: 1. A male unit visiting here will get you a Ryuusa no Oobu (Quicksand Orb), while a female unit gets you the Mermaid Fin. 2. A male unit visiting here at noon will acquire the Bigfoot, while a female unit at noon gets the Zebe kitsune kawa no kooto (Fox fur coat). 3. Meimeru no hanataba (Meimeru Bouquet) 4. Elemina Mint 5. Teikoku heihou kaki nin no kan (Book of Imperial Warfare, People), Night only 6. Trap 7. Yotsuba no kuroobaa (Four-Leaf Clover) * Enemies: Knight Leon Item: Brascendo [2]: [X] Morale DW slowly GEN: 2.7 | ATK: 3.0 | TEC: 3.0 | LUK: 2.0 | Morale: 5620 Fencer Teikoku hei (Imperial army) (x1) GEN: 2.1 | ATK: 2.3 | TEC: 2.3 | LUK: 1.8 | Morale: 1521 Bandit Teikoku hei (Imperial army) (x1) GEN: 1.8 | ATK: 2.3 | TEC: 1.8 | LUK: 3.0 | Morale: 1431 Knight Teikoku hei (Imperial army) (x3) GEN: 2.4 | ATK: 2.2 | TEC: 2.4 | LUK: 1.8 | Morale: 1746 Hunter Teikoku hei (Imperial army) (x2) GEN: 2.0 | ATK: 1.7 | TEC: 3.2 | LUK: 2.0 | Morale: 1899 * Tactics: It might be wise to let Leon's unit come toward you because if you charge in, the Hunters have their [O] Forest happy. In addition, I'd use your sword units or Siscia to get items and keep them out of the way because incoming Knights also have the [O] Road, Bridge happy bonus. Keeping Garlot on the road and Medyute on Wasteland is important. To improve your chances of not getting sniped off by those Hunters, you can take the bottom path to Leon. For the MVP, however, you'll need to advance quickly, as Leon has his terrain bonus and card to knock off a lot of damage. * Win: Defeat Leon * MVP: 14 turns, ATK +1 * Note: I think they drew Elena's sprite better than her portrait. == Chapter 3 ==============================================================CH3== * Note: In this chapter, you're allowed to choose which maps you want to play. This means that you need to match the battlefield title that you chose to the one in this walkthrough. They won't be in order. As a matter of fact, you won't even play all 12 battlefields in one playthrough. * Note: You will go on to Chapter 4 after completing 6 battlefields. Sometimes you will play two consecutive battlefields, and these count as one BF each. (Example: playing BF 14 makes you automatically continue to BF 15). If you choose to play something like BF 14 for your 6th battlefield, then you will complete the next mission (i.e. play BF 15) before moving on to Chapter 4. -- Battlefield 10: Yorutou wo oe! - Part 1 -------------------------------BF10-- - * Difficulty: 1 * Time: Fixed Night * Map: [V]-[ ] | | [e]-[c]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | [d]-[b]-[a]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | [ ] [ ]-[1] | | [ ]-[ ]-[ ]-[ ]-[ ] [ ] | | [ ]-[ ]-[ ]-[ ] | [V] * Remarks: 1. Seiryuu??? no koin (Seiryuu Coin) !. If you still have the Protato in your inventory, it will become a Hatsuga puroteimo (Sprouting Protato) * Enemies: Bandit Touzoku danchou (Thief Leader) GEN: 2.0 | ATK: 2.5 | TEC: 1.8 | LUK: 3.0 | Morale: 3620 Bandit Touzoku (Thief) (x2) GEN: 1.9 | ATK: 2.4 | TEC: 1.8 | LUK: 3.0 | Morale: 1650 Fencer Touzoku (Thief) (x2) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1860 Assassin Touzoku (Thief) (x1) GEN: 1.4 | ATK: 1.8 | TEC: 3.3 | LUK: 3.3 | Morale: 1500 * Tactics: Fairly straightforward. Aegina does well here, along with Siscia, of course. Defeat the assassin before she shoots you back and that's it. You can go for the two units along the bottom path or just defeat the Bandit leader to advance. * Advance: Defeat the leader -- Battlefield 10: Yorutou wo oe! - Part 2 ------------------------------------- * Map: [V]-[ ] | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ] | | | | [ ] [ ]-[1]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]-[2]-[3] | | | [ ]-[ ]-[ ]-[ ] [ ] | | | [V] [ ]-[ ]-[ ]-[ ] * Remarks: 1. Seiryuu??? no koin (Seiryuu Coin) 2. Dowsing Rods 3. Kenja no ishi (Philosopher's Stone), requires the unit to be equipped with the Treasure Map * Enemies: Axe Battler Serika Item: Kyoujin Beruseruku (Berserk) [1]: [-] Infinite rage / aggressive GEN: 1.3 | ATK: 3.0 | TEC: 2.4 | LUK: 2.2 | Morale: 3600 Axe Battler Yuugeki hei (Guerrilla army) GEN: 1.7 | ATK: 2.7 | TEC: 2.6 | LUK: 2.2 | Morale: 1800 Bandit Yuugeki hei (Guerrilla army) (x1) GEN: 1.9 | ATK: 2.4 | TEC: 1.8 | LUK: 3.0 | Morale: 1750 Fencer Yuugeki hei (Guerrilla army) (x2) GEN: 2.1 | ATK: 2.3 | TEC: 2.3 | LUK: 1.8 | Morale: 1690 Assassin Yuugeki hei (Guerrilla army) (x1) GEN: 1.4 | ATK: 1.8 | TEC: 3.3 | LUK: 3.3 | Morale: 1500 * Tactics: Once again, if you want Serika's item, save your own Vise card unless you think you can defeat her with one unit. Aegina and Siscia do well here. * Advance: Defeat Serika -- Battlefield 10: Yorutou wo oe! - Part 3 ------------------------------------- * Map: [ ]-[ ] [ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ] | | | | | [ ]-[ ] [ ] [ ]-[x] | | | | [ ]-[ ] [ ]-[ ] [ ] | | | | [V]-[ ]-[ ]-[ ]-[ ] [ ] [ ] | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | | | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ] | | | | [ ] [ ]-[1]-[ ]-[ ] [ ] | | | [ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]-[2]-[3] | | | [ ]-[ ]-[ ]-[ ] [ ] | | | [V] [ ]-[ ]-[ ]-[ ] * Remarks: 1. Seiryuu??? no koin (Seiryuu Coin) 2. Dowsing Rods 3. Kenja no ishi (Philosopher's Stone), requires the unit to be equipped with the Treasure Map x. Sending a unit here will allow Baifuu to join the team. * Ally: Varian Baifuu Item: Kemono no manto (Furry Cloak) [3]: [O] GEO +10% GEN: 3.2 | ATK: 3.2 | TEC: 2.6 | LUK: 1.9 | Morale: 4900 * Enemies: Bandit Touzoku danchou (Thief leader) GEN: 2.0 | ATK: 2.5 | TEC: 1.8 | LUK: 3.0 | Morale: 3620 Bandit Touzoku (Thief) (x2) GEN: 1.9 | ATK: 2.4 | TEC: 1.8 | LUK: 3.0 | Morale: 1650 Fencer Touzoku (Thief) (x2) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1890 Assassin Touzoku (Thief) (x1) GEN: 1.4 | ATK: 1.8 | TEC: 3.3 | LUK: 3.3 | Morale: 1500 * Tactics: Same as before. * Win: Defeat all enemies * MVP: 19 turns, GEN +1 -- Battlefield 11: Kawarimono, boshuuchuu - Part 1 -----------------------BF11-- * Difficulty: 3 * Note: After playing this BF, you will continue to BF 12. * Time: Fixed Evening * Map: [2]-[ ] | | [ ]-[ ]-[ ] | [ ]-[ ]-[ ] | | [ ]-[ ]-[c]-[d] | | [ ]-[ ]-[ ] [ ] [e] | | | [ ]-[ ] [ ] | | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ]-[a]-[b] | | | | [ ] [ ]-[ ]-[1] * Remarks: 1. Ao ringo (Blue Apple) 2. Yama budou (Mountain Grapes) * Enemies: Necromancer Kyoudan heichou (Cult Leader) Item: Kinki no rozario (Rosary of Taboo) [1]: [X] Morale DOWN slowly GEN: 3.0 | ATK: 2.3 | TEC: 4.0 | LUK: 2.0 | Morale: 3780 Valkyrie Kyoudan hei (Cult Army) (x3) Item: Medallion GEN: 1.9 | ATK: 2.2 | TEC: 3.0 | LUK: 2.3 | Morale: 1780 Hunter Kyoudan hei (Cult Army) (x2) GEN: 2.1 | ATK: 1.8 | TEC: 3.3 | LUK: 2.3 | Morale: 1770 Bandit Kyoudan hei (Cult Army) (x1) GEN: 1.9 | ATK: 2.4 | TEC: 1.8 | LUK: 3.0 | Morale: 1750 Fencer Kyoudan hei (Cult Army) (x1) GEN: 2.2 | ATK: 2.4 | TEC: 2.4 | LUK: 1.8 | Morale: 1860 * Tactics: Aegina will do well against the Necromancer if she still has her Silk Corset to block counters, though she needs Revolution or Banish to win if she gets charged. You can move Siscia over too, but I'd recommend leaving your units near the start. As a matter of fact, you should leave only one unit down there to defeat the Necromancer. All other units should remain near the top right starting point. Also, get your items now. If you have Mizer and Medusa Eye, see the comment on that strategy in the next section. * Advance: Defeat all enemies -- Battlefield 11: Kawarimono, boshuuchuu - Part 2 ----------------------------- * Time: Fixed Night * Map: [2]-[ ] | | [ ]-[ ]-[ ] | [ ]-[ ]-[ ] | | [ ]-[ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ] [ ]-[x]-[ ] | | | | | | [ ]-[ ] [ ]-[ ] [ ] [x]-[x]-[x] | | | | | [ ]-[ ] [ ]-[ ]-[ ] [x] | | | [ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ] [ ]-[ ]-[1] | | [ ]-[ ] * Remarks: 1. Ao ringo (Blue Apple) 2. Yama budou (Mountain Grapes) x. Retreat all units here. * Enemies: Valkyrie Kyoudan heichou (Cult Leader) [HIGH] GEN: 4.0 | ATK: 5.0 | TEC: 4.0 | LUK: 3.0 | Morale: 5600 Valkyrie Kyoudan hei (Cult Army) (x3) GEN: 4.0 | ATK: 5.0 | TEC: 4.0 | LUK: 3.0 | Morale: 5600 Necromancer Kyoudan hei (Cult Army) (x1) GEN: 3.0 | ATK: 4.0 | TEC: 5.0 | LUK: 5.0 | Morale: 5000 Bandit Kyoudan hei (Cult Army) (x1) GEN: 3.0 | ATK: 5.0 | TEC: 2.0 | LUK: 5.0 | Morale: 4720 Fencer Kyoudan hei (Cult Army) (x2) GEN: 4.0 | ATK: 5.0 | TEC: 3.0 | LUK: 2.0 | Morale: 5120 * Tactics: Run away. You can't let any units die here, and the enemy will use all 10 MOV to chase you. Aegina can deal with the Necromancer all right if she has Banish as her card. Garlot should deal with incoming Fencers and hopefully by then, you'll have reached the target points. If you haven't, Shield Barrier is always an option, or even Thunderbolt if a bow unit like Siscia has 4 TEC, which will stop the closest enemy from moving for a turn. However, be careful with your ending formation because you will be surrounded. This is probably the only time when the card Medusa Eye will actually be useful. If you recruited Mizer, (and you should've gotten Medusa Eye in the same battlefield,) then as long as he has 4 TEC, he can petrify any incoming unit. This is best done along the vertical, 1-unit-wide path, because as long as he stands just behind (above) the petrified unit, enemy units can't move past him and can't fight you. However, petrified units will eventually recover their status, so if you use it on the Necromancer, he'll recover in 2 turns. If you don't use it on the Necromancer, then he might just warp past Mizer, which would also be pretty bad, so it's your call. If, however, you left all other units as close to the target points as you could in the last part of this BF, then you should be fine. * Note: Try not to let the Necromancer warp into one of the target points, since if he does that, you'll have to defeat him to advance, and that's just fail. You might as well restart. * Note: You should complete this part of the BF by turn 9 if you want to get the MVP. * Advance: Retreat all units to the target points -- Battlefield 11: Kawarimono, boshuuchuu - Part 3 ----------------------------- * Map: [ ] | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ] | | | | [ ]-[ ]-[ ] [ ] | [ ] * Enemies: Assassin Zilva Item: Jack Hand [1]: [O] 1 on 1 = win GEN: 1.3 | ATK: 3.0 | TEC: 4.0 | LUK: 2.0 | Morale: 4440 Necromancer Kyoudan hei (Cult Army) (x1) [Protect] GEN: 1.9 | ATK: 2.2 | TEC: 3.0 | LUK: 3.0 | Morale: 1830 Assassin Kyoudan hei (Cult Army) (x4) [Protect] GEN: 1.5 | ATK: 2.0 | TEC: 3.4 | LUK: 3.4 | Morale: 1790 Griffon Rider Kyoudan hei (Cult Army) (x2) Item: Medallion GEN: 2.3 | ATK: 2.4 | TEC: 2.4 | LUK: 3.1 | Morale: 2020 * Tactics: Siscia evades criticals, which also means she can't be defeated with Bloody Claw. There's nothing you can do to evade repeated Assassin attacks at night, so try to survive for one turn. Shield Barrier can be used if you're desperate. You can also petrify one unit here as well, though I don't think that helps very much. * Advance: Survive 1 turn (No card reset) -- Battlefield 11: Kawarimono, boshuuchuu - Part 4 ----------------------------- * Time: Fixed Noon * Map: [ ]-[H] [ ] | [ ]-[ ]-[ ] | | | [ ]-[ ]-[ ] [ ]-[ ]-[ ] | | | | | | [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] | | | | [ ]-[ ]-[ ]-[ ] | [ ]-[ ] | | [3]-[ ] * Remarks: 3. Ma suishou (Demonic Crystal) * Ally: Witch Eudy Item: Noble Glasses [3]: [O] Evade panic GEN: |
