Castlevania: The Dracula X Chronicles Walkthrough :
This walkthrough for Castlevania: The Dracula X Chronicles [PSP] has been posted at 12 Aug 2010 by alicia and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up alicia and share this with your freinds. And most important we have 2 other walkthroughs for Castlevania: The Dracula X Chronicles, read them all!
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Walkthrough - FAQ/Walkthrough============================================================================== ============================================================================== ============================================================================== ################### CASTLEVANIA: DRACULA X CHRONICLES #################### ################### AKUMAJO DRACULA X: CHRONICLE #################### ################### #################### ################### GUIDE/WALKTHROUGH #################### ################### #################### ################### FOR THE PLAYSTATION PORTABLE (PSP) #################### ============================================================================== ============================================================================== ============================================================================== AUTHOR: Gideon Nikos Tayag GAMEFAQS USERNAME: Arkane Denial CONTACT: gitadorakyura at yahoo dot com Current version: 2.9 - finished on April 6, 2009, 6:23AM --> added ROB Hall of Fame records, added a requirement to unlocking Stage 5', updated requirement to kill Blood Skeletons, Maria-only items,etc., added more specific details about the good and bad endings Previous versions: 2.7 - finished on February 18, 2008, 11:03AM --> added some heart-warming guest-submitted tips and fixed some more minor errors. Added a ROB Hall of Fame section, the fastest time completion for each of the stages available for Time-Attack. Unfortunately, no records yet, still waiting for it. 2.1 - finished on January 31, 2008, 1:48PM --> fixed an attribute detail in SOTN, added some more minor details in the introduction, ROB remake changes and boss patterns 2.0 - finished on January 20, 2008, 5:00PM --> added some more minor details, changed spacing, works now like a real V.2 1.8 - finished on December 30, 2007, 3:11AM --> added tips contributed, changed Stage 4 and 5' small details 1.75 - finished on December 28, 2007, 9:38AM --> added some more contributions, fixed very minor details, guide has no more errors AFAIK (or so I thought) 1.5 - finished on December 15, 2007, 12:24PM --> added contributions, added some more stuff, changed minor errors, fixed method on how to obtain Stage 5' 1.1 - finished on December 12, 2007, 9:07AM --> fixed dashes, added/fixed small things in preparation for next big update 1.0 - finished on December 10, 2007, 5:35AM --> finished all sections except for a small section in the SOTN guide COPYRIGHT 2007 GIDEON NIKOS TAYAG Castlevania: Dracula X Chronicles is created and owned by Konami. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website other than the sites below or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. WEBSITES WITH PERMISSION: --> TRICK TRAP http://kurarissa.web.fc2.com --> WORLD BEYOND WALLS http://worldbeyondwalls.free.fr --> GAMEFAQS http://www.gamefaqs.com --> NEOSEEKER http://www.neoseeker.com --> CHEATCC http://www.cheatcc.com --> SUPERCHEATS http://www.supercheats.com --> MyPSP.COM http://MyPSP.com.au --> PSX EXTREME http://psxextreme.com All trademarks and copyrights contained in this guide are owned by their respective trademark and copyright holders. If you wish to contribute, comment, suggest or find any errors in this guide, you can send an email to: gitadorakyura at yahoo dot com You will always be credited for your helpful contribution, provided, they are DXC-exclusive-only. Please don't forget to add your name. If you want to submit your time-attack records, please include a picture or video of your accomplishment. Pictures or Videos should already be hosted in an image-hosting site (Photobucket, Imagevenue, etc.) and Youtube or any site similar. The records should state what handicaps or special settings are made, if there are any. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SITE LINKS: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Original Castlevania/Akumajo Dracula X: Rondo of Blood/Chi No Rondo guides --> http://www.gamefaqs.com/console/turbocd/game/589264.html Castlevania: Symphony of the Night FAQ/walkthroughs/guides --> http://www.gamefaqs.com/console/psx/game/196885.html World Beyond Walls - a site specializing in SOTN glitches, secrets, challenges, and just about anything SOTN. If you want anything new to this game (in terms of gameplay), this site is the one to go to. --> http://worldbeyondwalls.free.fr World Beyond Walls Youtube Group - mostly a collection of SOTN exhibitions --> http://youtube.com/group/worldbeyondwalls Persona World - a site by Persona with advanced Castlevania stuff, including DXC and other videos, misc. information and pictures. No information in this guide was taken directly from this site, however. --> http://www.persona-world.net/cve/index.html THE WALKTHROUGH HERE WILL ONLY CONCENTRATE ON THE MAIN GAME. A SPECIAL SECTION IS SEPARATED FOR THE DXC EXCLUSIVE FEATURES OF THE BONUS GAMES. THIS GUIDE IS ORIGINALLY MEANT FOR ONLINE READING, SO IF YOU USE THIS FOR PERSONAL USE, THE FORMAT MAY BREAK IF YOU DON'T ALLOW AT LEAST 79 COLUMNS. THIS GUIDE WAS DONE USING MICROSOFT WORD. MARGINS - Left: 1.25 Right: 0.75 Header: 0.5 Top: 1 Bottom: 1 Footer: 0.5 Dracula X Chronicles release dates: North American normal version - October 23, 2007 Japan normal version - November 8, 2007 Japanese Konamistyle Limited Edition - November 9, 2007 ============================================================================== ============================================================================== ============================================================================== TABLE OF CONTENTS: I. Introduction [ ADXC5731 ] II. Basics [ ADXC5732 ] III. Walkthrough [ ADXC5733 ] IV. Bonus/Secrets/Easter Eggs/ROB Hall of Fame [ ADXC5734 ] V. Castlevania: SOTN - DXC exclusive features [ ADXC5735 ] VI. FAQ - Frequently Asked Questions [ ADXC5736 ] VII. Credits [ ADXC5737 ] NOTE: Type the code [ ADXC573? ] in the "Find" option (click Edit) to head straight to your desired section. ============================================================================== ============================================================================== ============================================================================== *************** ************ I. INTRODUCTION [ ADXC5731 ] *************** ************ Welcome to this Castlevania: Dracula X Chronicles guide! This guide will cover the main game, a remake of Castlevania: Rondo of Blood which was never released outside of Japan until now. As added bonuses, this PSP release also includes the original version of Rondo of Blood as well as its famous sequel, Castlevania Symphony of the Night. You control Richter Belmont, out to rescue his beloved Annette who was kidnapped along with three other maidens by Count Dracula and his minions. The game's story takes place in 1792, and its sequel (SOTN) is set 5 years later in 1797. As in almost all Castlevania games, your primary weapon is a whip. Along the way you can gather different subweapons like axes, crosses or daggers. Subweapons uses hearts, so you can only use them if you have enough hearts. In this Castlevania game, you can also choose to control a different character named Maria Renard. You must first rescue her to unlock her in the game. She controls a bit different from Richter, she has lower defense, but she's easier to use for those who prefer more options in moving around. This is a very simple game to use your pattern-recognition skills to the test, and rewards players who takes their time memorizing the character's environment rather than blindly charging into any scene. It's very safe to say that the game's controls are responsive enough for anyone who diligently makes the adjustment, so if you are having difficulty and frustration even with this guide's help, you are better off trying another game. ============================================================================== ============================================================================== ============================================================================== ********** ************ II. BASICS [ ADXC5732 ] ********** ************ From the main menu, you can change your options, whether by choosing which language you want as voice acting in all the games in DXC, or by choosing to use the analog stick for directional uses. So set up your preferences before you start your game. You can also choose which wallpaper to use on the bonus games. Choose "Name Entry" when you're ready, then enter the "Start Game" option. BASIC CONTROLS AND FEATURES: ------------------------------------------------------------------------------ A. RICHTER - DEFAULT CONFIGURATION - Square button - Main Attack (whip) Up + Square - Subweapon Attack X button - Jump X button two times - Backflip Triangle Button - Item Crash (Subweapon ultra-attack) Hold Square, Hold Back - Retreat *Richter can extend his whip while attacking by pressing forward at the right time during the whip animation's final extent. You'll know it works when the whip turns white for a small time. To make it really easy, just press forward two times while attacking. *Richter can change the whip's directions in one attack by crouching right at the moment of the attack. This is very effective against skulls that are lined up on top of each other, if you don't want to attack them separately. So it's like two attacks for the price of one. Attack while standing, then press down as many times as you like if you want. *Richter's backflip is more useful as a more convenient way to jump over running/attacking enemies, rather than a move to use for defensive purposes, or a way to retreat. One good use for this is against Golden Axe Knights. They will always run towards you, so before they could hit you, turn around then backflip towards their back. You can also try to use the whip as a way to recover more faster from a backflip. SUBWEAPONS: Note: Damage is based on number of main attacks 1. Dagger Heart consumption: 1 Item Crash heart consumption: 10 Damage: 0.5-1 damage (Weak) Description: a quick but weak horizontal attack using 3 knives Item Crash description: Richter throws a barrage of knives thrown in one direction (can change direction while in use) 2. Axe Heart consumption: 1 Item Crash heart consumption: 10 Damage: 1-2 damage (Moderate) Description: a vertical attack that drops down after a certain height Item Crash description: Richter leaps in the air and makes a circular attack using axes, which will spread throughout the whole room before ending 3. Cross Heart consumption: 1 Item Crash heart consumption: 15 Damage: 1-2 damage (Moderate) Description: a horizontal attack that acts like a boomerang which will go back to the opposite direction Item Crash description: Richter leaps in the air and summons gigantic crosses that attack from below 4. Holy Water Heart consumption: 1 Item Crash heart consumption: 20 Damage: 1-2 damage (Moderate) Description: a ground attack that spreads flames on the floor for a short amount of time Item Crash description: Richter leaps in the air and summons a shower of Holy Water that envelops the whole screen 5. Grimoire/Bible/Book Heart Consumption: 3 Item Crash consumption: 10 Damage: 1-2 damage (Moderate) Description: a circular attack that spreads throughout the screen 4 times Item Crash description: Richter leaps in the air and makes a pack of books in the air attack horizontally in a circular fashion (from his perspective) 6. Clock/Stopwatch Heart Consumption: 5 Item Crash consumption: 30 Damage: None Description: enemies will be tremendously slowed down Item Crash description: Richter leaps in the air and makes a huge clock on the screen that will slow down and damage enemies for each hour hand in the clock 7. Key Heart Consumption: None Item Crash consumption: None Damage: 2-5 damage (Strong) Description: a very short but strong attack, its main use is for unlocking prison cells that contain maidens to be rescued Item Crash description: Richter leaps in the air and summons a big WTF 8. Blazing Fire (Special) Heart consumption: None Item Crash consumption: 15 Damage: 3-4 damage (Moderately Strong) Description: This is Richter's default special move if you do not have any subweapons. There is no regular use for this. Item Crash description: Richter leaps in the air and attacks with a flame- coated whip with extended range ------------------------------------------------------------------------------ B. MARIA Square button - Main Attack (doves) Up + Square button - Subweapon Attack Triangle button - Item Crash (Subweapon ultra-attack) X button - Jump X button two times - Double Jump Down + X button - Slide Down + Forward + X button - Roll Up, Down, Down + Forward, Forward + Square - Special Attack *Maria's slide can be used to gain access to secret rooms that Richter cannot enter. Her double jump can also reach some areas that Richter can't. SUBWEAPONS: Note: Damage is based on number of main attacks 1. Suzaku/Phoenix (can be found at Knife locations) Heart consumption: 1 Item Crash consumption: 20 Damage: 1 (Pretty weak) Description: two vertical attacks to the left and right Item Crash: Maria summons a big Phoenix and rides along with it, summoning a rain of fire that spreads on the whole screen 2. Seiryu/Dragon (can be found at Cross locations) Heart consumption: 5 Item Crash consumption: 50 Damage: 2-6 (Strong) Description: a dragon lunges toward enemies horizontally Item Crash description: Maria summons a huge dragon that tears enemies apart, causing big damage 3. Turtle/Genbu (can be found at Holy Water locations) Heart consumption: 3 Item Crash consumption: 10 Damage: None Description: a turtle shell covers Maria, rendering all enemy attacks useless until it breaks Item Crash description: Maria summons a big tortoise in the air that spins and attacks in a straightforward manner 4. Cat/Byakko (can be found at Axe locations) Heart consumption: 3 Item Crash consumption: 20 Damage: 1 (Pretty weak) Description: a cat will run towards the path and continually damage enemies or bump off obstacles at least 3 times before it disappears Item Crash description: Maria rides a white tiger, attacking the top and lower parts of the whole screen from left and right 5. Egg (can be found at Clock locations) Heart consumption: 3 Item Crash consumption: 5 Damage: 1-2 (Moderate) Description: an egg is thrown like the axe subweapon on the ground, then bursts open and sends little birds to attack vertically Item Crash description: Maria summons a flock of birds with a Phoenix in the middle and attacks vertically in a circular manner 6. Music Book (can be found at Grimoire locations) Heart consumption: 3 Item Crash consumption: 10 Damage: 1 (Pretty weak) Description: a group of flying notes attack horizontally while slowing down almost all kinds of enemies on screen Item Crash description: 7. Key Heart consumption: None Item Crash consumption: None Damage: 1-3 (Moderately strong) Description: a flying key attacks directly in front and flies back; its main use is for unlocking prison cells in Stage 2 and Stage 7 Item Crash description: Maria raises the key and the whole universe explodes NOTE: Using any kind of Item Crash makes Richter or Maria invulnerable from any attack for a short amount of time, so use it if you're in a tight leash. Using it with the Key subweapon makes it more useful, just don't do it while in a moving platform. ------------------------------------------------------------------------------ ITEMS: (both characters) Small Pot Roast - heals up to 46 life points Big Pot Roast - heals up to 92 life points (full) Ice Cream (Maria only) - heals up to 46 life points Lollipop (Maria only) - heals up to 46 life points Hamburger (Maria only) - heals up to 46 life points Ramen/Obento (Maria only) - heals up to 46 life points Cake (Maria only) - heals up to 92 life points (full) Rosary - destroys all enemies on screen Potion - makes your character temporarily invincible Small Heart - one heart usage Big Heart - five hearts 1UP Crystal - adds one rest Richter doll (Maria only) - same effect as the 1UP crystal Money Bags - used for buying/credits for the Boss Demo option -> Orange bags are worth 100$ -> Purple bags are worth 400$ -> White bags are worth 700$ -> Sparkling bags are worth 1000$ ------------------------------------------------------------------------------ REMINDERS AND TIPS: 1. Hearts can be gotten from just about anything, candles, enemies, etc. A small heart equals one Heart, and a large heart equals 5 Hearts. 2. All subweapons can be gotten either by destroying candles, walls or even from enemies. You can only have one subweapon at a time. Depending on the no. of your hearts, you can throw up to three subweapons at a time. For example, if you have 20 or more hearts, you can now throw up to two crosses without any limit. Having 50 hearts could even let you throw up to three subweapons at a time. 3. Richter can heal his life by picking up Pot Roasts or food hidden in walls and different obstacles. A small Pot Roast can heal up to 46 life points, and the rare Big Pot Roast can replenish your whole life bar. Maria also has healing items in the form of Ice Creams and Cakes. 4. Money bags are used to collect credits, which can be used to buy and watch movies from the Boss Demo (Technic in JP version) option from the starting menu. All money bag values are divided by 100, and the result is the credit value. For example, if you get a 400$ bag, its value is only 4 credits. But a 400$ bag would mean 400 points for your score. 5. There are many hidden items throughout the whole game, they are almost always hidden in walls, candles, lamps, bricks, rocks, stones, just about anything you can reach and destroy. So be sure to whip anything that looks fishy. 6. Later on the game, you will encounter a unique item that looks like a CD. These are secret items used to unlock different BGM from all the games included in DXC. They will also add up to your game percentage, the maximum reaching 100%. 7. If you see a red skeletal barrier or an ice barrier that you can't destroy, do not worry. You just need the ability to destroy them which can be gotten by rescuing the other kidnapped maidens in alternate stages 3 and 4. 8. Maria can access to different areas that Richter cannot, because of her Slide and Double Jump moves. 9. If you have full life, Pot Roasts will be converted into points instead. 10. If you finish a boss with your life bar still full, you will get a 1UP reward at the end of the stage. 11. For every 20,000 points you accumulate, Richter/Maria gets a 1UP. 12. After clearing a stage, you can now always choose to replay it again by selecting it at the stage select screen. 13. Most bosses have their own final attack when they are defeated, it will hurt you, but you won't get killed, you'll still have 1 point of life. Also, you will never die from any attack as long as the boss dies BEFORE you. 14. Whenever you get a Sound Item, it will be automatically saved so you don't need to get it again if you die just after taking it. They will now be replaced by 700$ money bags if you try getting them again from their location. 15. Each character starts out at 92 life points, and can have as much as 99 hearts. 16. All bosses have 92 life points too, but they all have different defense stats. When their life reaches half, their life bar will crack. When they are near death, their life bar will crack again. 17. Boss Demos are very useful, if you have the money, buy every single one of them. Just take note that the boss fights in those videos will not take place exactly in your own fight, but the boss patterns are quite the same. 18. All bosses have their own attack patterns, but stage 2, 3, and 4 bosses as well as their alternate counterparts have almost no fixed way of attacking you, they will adjust their patterns according to your behavior and position. 18. If your heart meter flashes green, it means that you can execute an Item Crash. If it's white, you still don't have enough hearts. 19. If you get a 1UP and die later, it will be replaced by a 700$ bag until you clear or exit the stage. 20. The backflip has some lag or delay after making Richter drop on the ground but it can be remedied if you attack during a backflip, making it faster to recover. 21. During the game, you can press start to pause, and you are given three options, continue, quick-save, and return to title menu. Quick-saving allows you to save your game and start from the beginning of your current area, but once you load it, it will be erased from the memory. Remember, you will be loaded from the start of your current area, so if you have done or collected some things before you quick-saved, they will not be saved. 22. Unlike other games, if you destroyed an enemy, it will no longer reappear even if you exit and reenter the room. The same applies to candles and breakable obstacles. Secret Items, however, do not disappear whatsoever until you get them. ============================================================================== ============================================================================== ============================================================================== **************** ************ III. WALKTHROUGH [ ADXC5733 ] **************** ************ There are a total of 13 Stages in the game. Stages 2, 3, 4 and 5 all have alternate stages. These alternate stages can be played if you choose to select a different path from its preceding stage, or if you accidentally fall off in a pit. Alternate stages are called "Stage -'", with an apostrophe after the number, so this guide will refer them as that. You can always choose which kind stage you want to take after your current stage. For example, if you are in Stage 2', you can always choose the path to Stage 3, or the path to Stage 3', provided you take the correct one. If you want to stay in the course of normal stages, your best bet is to stay on the main path always, and do not fall on any pits or holes on the floor. But doing that isn't really recommended, alternate stages have a lot of secret stuff hidden, and in other cases, they're easier. The walkthrough here will often assume the player starting out from scratch on the given stage, so any strategies involving carrying hearts and subweapons from the previous stage are rarely involved. Lastly, the following walkthrough will concentrate mainly on Richter. ------------------------------------------------------------------------------ STAGE 0: PROLOGUE ------------------------------------------------------------------------------ You start out riding a carriage with Richter. DEATH will appear and try to fight you. All you have to do is stay on the carriage and attack whatever he sends towards you. If you don't want him to throw anything at you, simply get close quickly and attack him, but that isn't guaranteed. Later on, he will pause for a moment and then send his final attack, a big, green, floating skull. One whip attack destroys it. This stage is only available as Richter. ------------------------------------------------------------------------------ STAGE 1: DINNER OF FLAMES BGM: DIVINE BLOODLINES ------------------------------------------------------------------------------ Area 1: Items - Knife, Axe Here is the real starting point. Walk towards the right and attack all enemies in your path. You can now try to get your first subweapon, so I recommend the Axe. Continue on. Area 2: Items - "Sign Post" - CUTSCENE - Just a small area. There is a Skeleton Ape above that carries a barrel so try to be careful because he will throw that at you. If you want, you can just wait for him to reach the other end of the platform, he will drop down below after throwing the barrel onto nowhere. If you press UP on the signpost, it will read "ALJIBA", which is just a small reference from Castlevania II on the NES/FAMICOM indicating that the town you're in is named Aljiba. If you have the Axe, one toss upwards will destroy the enemy. Area 3: Items - NONE When you enter this section, hit the blocks on the left for a 100$ money bag. In this area, two Skeleton Apes will ambush you from the windows on the building, and there's another one carrying a barrel from a distance. Use your subweapon to dispose of the one carrying a barrel. Then just destroy both Skeleton Apes that appear from the windows quickly. If you have the Axe, you can hit the higher lamps that are hanging up, they contain hearts. When you cross the church, you're nearing the end of this area, and a Blade Master will appear. If you have the Axe, you can attack him from a distance. Head down- stairs at the end. Area 4: Items - Pot Roast This is your first branching path. The small wall on the north-east contains a Pot Roast, so destroy it to heal yourself. To continue down the normal path, just walk through the door, but if you want to choose an alternate path for a different stage as your next destination, destroy the wall on the bottom left. A big heart will appear, jump over to that area and then destroy the upper left part of the wall. This will reveal a hidden path (Alternate Area 4-5). Area 5: Items - NONE If you choose the door, you'll come down here. There will be bats flying so be sure to kill them if they're heading straight for you, or just jump. There is a huge Golem in this area, he will spit out 3 fireballs at a time but you can whip it or just simply try to elude it. He will also try to punch you but he can't hit you if you're just standing. Hit his upper body 7 times to kill him. There will be another Golem before you reach the end so apply the same trick. Normal Boss area: Items - Axe If you don't have an axe, now's the time to get it. Normally, boss rooms have an area before them that contains subweapons and healing items but in this case, the two areas are conjoined. ================= [ BOSS - WYVERN ] ================= Typical boss attack pattern: First move: Swoop attack Second move: Flame Breath A (spread) Third move: Repeat Swoop attack or Flame Breath B (ground) Use the axe mercilessly against this boss. He has 3 attacks, one swoop attack, the other one's a breath of flames, and the other is another version of the flame breath that runs on the ground. To avoid his swooping attack, just walk into one direction or simply stay away. To avoid his first flame breath, stay under him. For his second flame breath, try to jump over it. With the Axe, he should go down in no time. Finally, get the orb. Congratulations! If you chose this path, you will go to the normal Stage 2. ------------------------------------------------------------------------------ Alternate Area: Area 4 (left side): Items - NONE If you choose to destroy the left walls, you will come across a hidden part of this area. There is a floating green orb called Ectoplasm here, an Axe should dispose of it quickly, if you don't destroy it in two whip hits. There is a moving platform at the left, use it to whip the candles at the farthest left to get hearts. Next, drop down the hole under the moving platform, which will eventually break anyway, after jumping on it four times. Area 5: Items - 1000% money bag, Sound Item no.42 After dropping down, head left first by destroying the wall. There's a hidden room here with a big plant monster. The Axe should kill it in 4 hits. After destroying it, it will drop a 1000$ money bag. Head left and destroy the small lump of rock that stands out. This will reveal the Sound Item no.42 , your first secret item (if this is the path you've taken). Pre-boss area: Items - Pot Roast, Holy Water, Cross In this area, you can prepare for the upcoming boss in the next room. From your starting position, a Pot Roast is hidden just directly in front of your character, simply jump over and destroy the wall. Use the ascending pails to climb up further. The second candle you see on the upper right contains a Holy Water subweapon. but the Cross above is more useful. The big vase contains 3 big hearts for a total of 15 heart uses. If you're ready, head to the door above. Be careful not to drop down below the water or get close to the spikes above. ================== [ BOSS - SERPENT ] ================== Typical boss attack pattern: First move: Dive attack Second move: Dive attack Third move: Water spurt attack Fourth move: Dive attack Fifth move: Floor Wrap attack Sixth move: Repeating 2 to 5 This boss won't be hard if you know where to stay during its attacks. First, it will rise up to the water then dive down, stay away from its head when it dives down. Its head is the weak point, so be sure to hit it on that area. As for its third attack, it will rise up but instead prepares to spit out water. You can hit it with your whip or Cross just before it spits anything. To avoid the water spurts, stay far away or stay very near to its body, or simply jump over the water spurt, and attack while you're at it. Then, it will return to its diving attacks. It will eventually crawl on the floor and wrap its body around while moving, so be sure to stay on the open spot where its body doesn't cover. His attacks will repeat alternatively. When it dies, keep walking. It will launch a desperate final attack from below, so avoid it if you want to get the extra points. Congratulations! If you chose this path, you will proceed to the alternate Stage 2 (Stage 2'). So skip this next part and proceed to the Stage 2' section below. ------------------------------------------------------------------------------ STAGE 2: GOD, GRANT ME STRENGTH BGM: VAMPIRE KILLER ------------------------------------------------------------------------------ Area 1: Items - Knife This is a straight-forward area. Do not mind the two crows on top of the arch, they won't harm you. Watch out for other crows later on, however. They blend along with the background, making it hard for you to spot them, so use the Knife from a distance and kill them before they make a move. At the end, a Blue Axe Knight will be waiting for you. Do not crouch under his axe throws, you will still get hit. Your best bet is to hit his axes, but he can also throw axes at a lower height, so crouch and destroy them. Cross the bridge. - CUTSCENE - Area 2: Items - Holy Water, Rosary There will be zombies or ghouls here, they walk very quickly so be careful. This may also be your first time encountering a Peeping Eye, this is a very annoying enemy, and it takes two hits for it to be killed. Hit it once it opens its eyes fully, then back away, then hit it again in the air. At the end is a rosary to clear out any more enemies, though it's doubtful that you need it. head to the door at the end. Area 3: Items - Key, Sound Item no.14 Here is a very critical part of this stage. You will be chased by a huge Behemoth, and there are holes in the floor that you need to jump over. If you fall, you will end up in an alternate area, and you won't be able to save a maiden until you repeat this stage. The Behemoth can be killed, but it takes exactly a dozen (12) hits for it to go down. You will be rewarded with a Sound Item if you killed it. But the most important thing here is getting the Key in one of the candles. When the Behemoth starts chasing you, look for the fourth (highest) candle you see, that candle contains the Key. Do not fall into any hole after acquiring it, and avoid dying. If you deliberately want to go to the alternate area below, it's best to fall into the third and last hole. If you didn't, skip this next section and head to Area 4. ------------------------------------------------------------------------------ Alternate Area (Merman Area): Items - Sound Item no.15 This is a difficult area because of the Mermen below and the Peeping Eyes, all in one area. If you encounter the Peeping Eyes, it's often best to dispose of them as quickly as possible before they can even fly around and knock you into the water. A good subweapon should be helpful, but if you have the Key and accidentally fall off here, you can use the Key Item Crash to be invulnerable for a couple of seconds to avoid getting hurt. The Peeping Eyes are the only problem here. Near the end, there is a candle hanging a bit high in the air, destroy it to reveal a Sound Item. Alternate Pre-boss area: Items - Cross, Pot Roast The cross will be effective on the upcoming boss, get it. There is a hidden Pot Roast in the middle pillar, destroy it. Head through the door if you're ready. ===================== [ BOSS - BONE GOLEM ] ===================== Typical boss attack pattern: First move: Arm stretch attack Second move: Flame attack Third move: 1 and 2 repeat until second form Fourth move: Bomb attacks/Hovering in air until third form Fifth move: Running from left to right and back (third form) This boss has a very high defense stat, so you need to whack him a lot of times. He has three forms. First, he will stretch his arm and try to punch you, so move away and strike when he's open. When he spits out flames, simply stay away or get near the door. Once his life reaches 1/3, he will fly and transform into a flying skeleton. He will fly slowly to either side, so you need to jump and hit him. He will also often drop bombs so make sure not to get hit, the trick here is to get behind him as soon as possible while he's flying. Avoid touching his body, you will be severely slowed down as a result. Once you take away a huge chunk of his life bar, he will crumble and transform into a ball of skeleton. He will appear anywhere from the ground and start to run from left to right and vise versa. The trick here is to hit him once every second, doing that will almost eliminate his movements, and you can easily kill him before he can even corner you. If you can't do the timing, you can jump above to his body to avoid him, but hitting him will be difficult. Once you defeat him, get the orb. Congratulations! Skip this next section and head to Stage 3'. ------------------------------------------------------------------------------ Area 4 (Left side): Items - Cross, Pot Roast If you didn't kill the Behemoth, he will still be chasing you, but will die when he collides with the wall in front of you. Just nearby is a Peeping Eye waiting for itself to awaken, so if you don't want to fight it, do not hit it or touch it, but it may not be avoided, so hit it before it flies above, back away, then whip it in the air. There is a Pot Roast hidden in the wall at the bottom right side. Watch out for bats here. You can't go up to the upper floor at this side, you need to go to the other side first. If you have the Key, do not get the Cross in the candle. Area 5 (Small Merman area): Items - Rosary In this area, Mermen will be jumping from below, and will spit fireballs at you. This is a short area, so jump carefully, and head to the right. You will see a prison door at the end, go near it and use the Key to unlock it. There is a Rosary near the end if you destroy the left side of the platform near the prison cell. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Maria's Prison Cell: Items - Clock - CUTSCENE - This is where Maria is being held. After saving her, you could come back here next time to get a Clock subweapon. Now you can choose to play as her in any level! ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Area 4 (Right side): Items - NONE Here is the other side of the previous area. Now you can get the candles that you saw on the upper floor. There is another Peeping Eye here, it's best to just bump it and head straight to the door immediately, you could end up with less life than if you'd avoided fighting against it. Pre-boss area: Items - Holy Water Get the Holy Water if you don't have a subweapon. The blocks below the stairs near the end can be destroyed for a big heart. Head through the door. =================== [ BOSS - WEREWOLF ] =================== Typical boss attack pattern: First move: Either fistball attack or slide attack Second move: Wall/Ceiling hang Third move: Rolling attack Fourth move: Repeat 1, 2 and 3 until near death Fifth move: Full rolling attack (whole room) This boss has the most random set of attacks, all you need to know are what his attacks do and where and when he does it. At the start, he will either throw a projectile attack or slide towards you, depending on your position. Now, every hit you inflict on him sends him flying away, often letting himself cling to a wall. If he's low enough you can sneak in a few hits, but prepare for his rolling attack when he clings on the side or the ceiling. If he's on the ground, whip him, then jump and toss a Holy Water at him while he's far enough for you. Eventually, he will try to transform into a rolling fireball and start to fly across the whole room, you can hit him to stop him from doing it. When you hit him for the last time, he will launch a desperate attack towards you, so jump away from it, but if you do get hit, you won't be killed. Get the red orb after the battle. Congratulations! Head to Stage 3. ------------------------------------------------------------------------------ STAGE 2': BREAKING THROUGH THE FRONT BGM: CROSS FEAR ------------------------------------------------------------------------------ Area 1: Items - Axe In this area, some parts of the floor may crumble, so watch out if the ground below you starts to shake unusually. The Axe can kill the Bone Pillars here at one shot. Watch out for the Skeleton Swordsman, he'll hurt you from afar using his thrust attack. He can also jump towards you, so hit him before he makes any move if you can, and it will send him away. If he does his attacking stance, back away if you aren't sure of what he's going to do because you can't push him away once he starts his thrust attack. Apply this strategy to all the Skeleton Swordsman you will face later on. You can backflip against his thrust attack but often times he could jump instead, hurting you in the process. Area 2: Items - Pot Roast, Sound Item no.17 There are statues here of winged creatures that may come alive, so prepare to face them. When they appear, they will be very hard to hit them with your whip because they tend to fly away very quickly to avoid your whip, so use the Axe to kill them. There is a Pot Roast hidden in the second statue, from the first one that came alive. There is a secret area below, but it can only be accessed if you fall into the right hole. What you need to do is to fall into the first crumbling floor you see in this area, or the hole at the left of it. You will be dropped down to a hidden area below, and finishing that area will send you to Stage 3' immediately without any boss encounters. If you want to proceed normally, just head to the right. Near the end, there is a ledge at the top right of the corner that only Maria can access because of her double jump, so repeat this stage using her. It involves not killing the Bone Pillar nearby, and using their heads as a stepping stone to reach that area. There is a Sound Item hidden in the candle there. Head down and head right. If you didn't fall down earlier to the secret area, skip this next section and head to area 3. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Ferryman area: Items - Sound Item no.16 This is a straight path to the left, composing of two areas. If you finish this path, you will automatically finish the level and start Stage 3'. There is only one item here, a Sound Item. Be sure to whip the one and only candle you'll see while riding the Ferryman's boat. All you need to do is whip and avoid all the jumping Mermen from below, which is a pain because they could push you out of the boat, so stay at the front of the boat all the time while facing left. If you make it, skip the next parts here and head to the Stage 3' section below. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Area 3 (Left side): Items - Holy Water This area is big, but you won't be able to reach the other side because of the big concrete in the way. The other side leads to the alternate boss, so if you want to go there, you must drop down from above (Area 4) to that part of the area. So head up. As an extra tip, if you play as Maria here, you can easily let her slide under the concrete for an easy way to the other side. Area 4: Items - NONE As noted above, you can drop down below from here to the other side of area 3, but in some cases you could end up dropping to the water below instead of a platform so be careful. The safest way to get down is to drop down into the final hole, if you want. Skip this next section if you choose the alternate path below. In this area, there are small enemies that spit water bubbles, use the Holy Water to kill them, they are hard to reach with the whip because of their short height and the lowered parts of the area they frequent. The Skeleton Swordsman will still be here, so try to hit them back as often as you can. There will be small b ridges here that collapse, so if you don't want to drop down, jump through them quickly. Pre-boss area: Items - Holy Water Get the Holy Water if you don't have a subweapon. The blocks below the stairs near the end can be destroyed for a big heart. Head towards the door. =================== [ BOSS - WEREWOLF ] =================== Typical boss attack pattern: First move: Either fistball attack or slide attack Second move: Ceiling hang Third move: Rolling attack Fourth move: Repeat 1, 2 and 3 until near death Fifth move: Full rolling attack (whole room) This boss has the most random set of attacks, all you need to know are what his attacks do and where and when he does it. At the start, he will either throw a projectile attack or slide towards you, depending on your position. Now, every hit you inflict on him sends him flying away, often letting himself cling to a wall. If he's low enough you can sneak in a few hits, but prepare for his rolling attack when he clings on the side or the ceiling. If he's on the ground, whip him, then jump and toss a Holy Water at him while he's far enough for you. Eventually, he will try to transform into a rolling fireball and start to fly across the whole room, you can hit him to stop him from doing it. When you hit him for the last time, he will launch a desperate attack towards you, so jump away from it, but if you do get hit, you won't be killed. Get the red orb after the battle. Congratulations! Skip these next sections and proceed to Stage 3. ------------------------------------------------------------------------------ Area 3 (Right side): Items - Sound Item no.18, 1UP If you managed to drop down successfully, head left first, towards the big concrete that was blocking this area from the left side. There is a candle near it that contains a Sound Item, but a huge jump is required to get to that part, so time your jump exactly. After obtaining it, it's time to head right. This area has no enemies, except for one mini-boss near the end, a Guardian. This big knight has three attacks that repeat, a sword strike, some flame shockwaves, and a sword screwing attack. If you have the Holy Water you can jump and toss it repeatedly at him. The best way is to hit and run. You need to keep your distance from him, because all of his attacks are long-ranged. Do not try to sneak in a few hits, you'll be left with no time to retreat, so plan your attacks carefully. Killing him rewards you with a 1UP, grab it then head right to the boss. Alternate Pre-boss area: Items - Cross, Pot Roast The cross will be effective on the upcoming boss, get it. There is a hidden Pot Roast in the middle pillar, destroy it. Head through the door if you're ready. ===================== [ BOSS - BONE GOLEM ] ===================== Typical boss attack pattern: First move: Arm stretch attack Second move: Flame attack Third move: 1 and 2 repeat until second form Fourth move: Bomb attacks/Hovering in air until third form Fifth move: Running from left to right and back (third form) This boss has a very high defense stat, so you need to whack him a lot of times. He has three forms. First, he will stretch his arm and try to punch you, so move away and strike when he's open. When he spits out flames, simply stay away or get near the door. Once his life reaches 1/3, he will fly and transform into a flying skeleton. He will fly slowly to the either side, so you need to jump and hit him. He will also often drop bombs so make sure not to get hit, the trick here is to get behind him as soon as possible while he's flying. Avoid touching his body, you will be severely slowed down as a result. Once you take away a huge chunk of his life bar, he will crumble and transform into a ball of skeleton. He will appear anywhere from the ground and start to run from left to right and vise versa. The trick here is to hit him once every second, doing that will almost eliminate his movements, and you can easily kill him before he can even corner you. If you can't do the timing, you can jump above to his body to avoid him, but hitting him will be difficult. Once you defeat him, get the orb. Congratulations! Head to the Stage 3' section below. ------------------------------------------------------------------------------ STAGE 3: AN EVIL PRAYER SUMMONS DARKNESS BGM: BLOODY TEARS ------------------------------------------------------------------------------ Area 1: Items - Knife, Pot Roast This area has a lot of Spear Guards, they take four hits to be killed, and their attacks are long-ranged. If you see them putting their spears at their back, back away very far, this attack can blow you away if you're near. Some subweapons won't work against them either. At the furthest wall to the right, there is a breakable wall behind the Bone Pillar that reveals a big heart. Also, watch out for Spear Guards at the upper floor, they can hit you down below with their downward attack, so move often. Head upstairs, then head left. The wall at the very end can be destroyed for a Pot Roast. Proceed to the stairs nearby. ****************************************************************************** Extra strategy/tips, contributed by D.BLADE (DAVID LIM): Spear Guards pattern: normal stance, going backwards followed by a spear attack, then normal stance, then going backwards for a super attack repeat. Ed.'s note: Behavior depends on how far or near you are, anyway. ****************************************************************************** Area 2: Items - Rosary, Clock There will be swinging skeletons here, they can't hurt you while they're swinging in the air, but they can drop beside you. If you fall down into any hole, you will end up in area 1 again. Near the end, there is a giant cross, hit its middle to reveal a Clock subweapon. The door is blocked by a 3-headed Bone Pillar. As ridiculous as it sounds, you can actually just jump and climb over them, you can stand on top of their heads. Head to the door at the left. Area 3: Items - Grimoire, Cross, Rosary, 2 Pot Roasts, 1000$ In this part of Stage 3, there will be Fleamen jumping around, and they can be |
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