Dead Head Fred Walkthrough :
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Walkthrough - Dead Head Fred Strategy GuideDead Head Fred Strategy Guide for the Sony PSP by hugaddict This document may be freely distributed providing it is left in its entirety and is unmodified. hugaddict at nusmata.com (replace the “at†with "@" and remove the spaces) Game release date: August 28, 2007. Strategy Guide release date: September 27, 2007. ------------------------------------------------------ INDEX ------------------------------------------------------ 01. Characters 02. Controls 03. Heads 04. Items & Drinks 05. Worms 06. Roosters 07. Fish 08. Locations 09. Special Trades 10. Tiki Totem Poles 11. Main Missions Walkthrough 12. All Missions 13. Special Thanks ------------------------------------------------------ 01. CHARACTERS ------------------------------------------------------ Fred Neuman: Our protagonist Fred Neuman is a Private Dick who lost his head. Reanimated, Dr. Steiner brought him back to life and gave him the ability to use different heads. Jeanne Rossini: Jeanne Rossini is Fred’s less than trusting girlfriend. Her father was killed by Pitt and she has a bone to pick with him. Dr. Steiner: Dr. Steiner is the scientist who brought Fred back to life. Ulysses S. Pitt: Our antagonist, Ulysses S. Pitt is the crime lord who brought ruin to all areas. Lefty: Left is Pitt’s right hand man, so to speak. Headless Horseman: The Headless Horseman was in charge of holding Dr. Steiner captive. Aztec Eddie: The Casino Chief Aztec Eddie manages the Casino and is one of Pitt’s henchmen. Sam Spade: Sam Spade is the gravedigger who has a hobby for creating quality heads. Leaf the Thief: Leaf the Thief is the thief who has lost his possessions. Suk Kwan: The sushi artist, Suk Kwan “teaches†Fred how to fish. He also has worms. Elle Cosmo: Elle Cosmo is the owner of the No Frills Boutique in Uptown. Marshall Lessworth: Mr. Lessworth is the owner of the Pawn Shop and is an Area 50-Something enthusiast. Penny Lessworth: Daughter of Mr. Lessworth, Penny is the less than attractive girl always after Charlie Webb. Charlie Webb: Charlie Webb is the “boyfriend†of Penny Lessworth. He is always concerned for his grandma’s safety. Benny Salazar: Benny is Fred’s detective partner. Mr. Salazar fingered Fred just before Fred’s death. Grizzle: Grizzle is the fighting coach under Fred’s Office in the Grizzle Gym. He is the key holder to the Ultimate Arena. Omar Escobar: Omar Escobar is the previous crime lord. He has a bone to pick with Pitt. Mr. Escobar also owns and runs the Gin N Toxic. Sergeant McManus: The Sarge is a lazy cop who hires Fred to do all of his dirty work. Postman: The Postman runs the Post Office. He gives Fred a mailbox and a few missions. ------------------------------------------------------ 02. CONTROLS ------------------------------------------------------ Controls X is to jump. Also used as a second attack once the first attack is made. Square is to attack. Circle is to do the special ability. Triangle is to interact with people or objects. Also used to rip off heads in a fight. Right is to use potion. Down is to center the camera. Up is to aim. Left Trigger is to change heads and potions. Right Trigger and Square or O is to use the Rage Attack. With the Shrunken Head: Press O to do a roll, and X to do a jumping uppercut while in a roll. Combos: press Square twice and then X for a strong hit. This is a combo. Alternately, you can also press X twice (during a long combo) and then Square for a different strong hit. The strong hits will stop an enemy’s Rage Attack. ------------------------------------------------------ 03. HEADS ------------------------------------------------------ Fred, after losing his head thanks to Ulysses S. Pitt, was brought back to life by Dr. Steiner and can change his heads. First you must get them Jar Head “Your trusty Jar head is a great general purpose noggin. It works particularly well against Bone Thugs and Stone Idols, but is not nearly as useful when dealing with Executioners, Scarecrows, Gladiators, and Mutants.†Perk: Regenerates health much faster than any other head. Special: Stealth Field. Rage Attack 1: Power Punch. Rage Attack 2: Power Punch 2. Corpse Head “Corpse heads might be ugly, but they’re dead useful when you’re up against Executioners and Freak Farmers. You can also use this head in combination with air and certain liquids to do everything from creating innovative attacks to putting out fires and flying.†Perks: Can float, and spew liquids and fire. Special: Poison Breath. Rage 1: Triple Head Butt. Rage 2: Wide Poison Breath. Shrunken Head “Ever wish you could be a fly on the wall? Well, you still can’t be…but you can get pretty small at will if you have a Shrunken Head in your collection. Although you can’t fight when in tiny mode, you can boldy go where no full-sized undead detective has gone before.†Perks: Allows entrance to small areas. Special: Rolling and Rolling Uppercut. No Rage or Fighting abilities. Cannot use at will, only when needed. Bone Head “After you try one of these babies, you won’t mind being called “bonehead†anymore! This head is great for giving Zombies, Scarecrows, and Mutants the what-for, although it’s somewhat lacking when it comes to taking out Executioners, Freak Farmers, Stone Idols, and Gladiators.†Perk: Can climb certain walls. Special: Fires Claws. Rage 1: Claw Thrower. Rage 2: Claw Spin Dummy Head “Unfortunately, some people just don’t react well to a face that only a mutant mother could love. That’s where the Dummy Head comes in. You can’t fight when you’re sporting this head…but at least people on the streets won’t run away when you try to talk to them!†Perk: Can talk to people. Special 1: Friendly Wave. Special 2: Friendly Point. Tiki Head “Not only does the Tiki Head make you a lovely tropical centerpiece, it also lets you deal with Zombies and Gladiators quickly and efficiently. Not recommended for use against Scarecrows and Freak Farmers.†Perk: Allows you to interact with the Tiki Totem Poles. Special: Leaves a decoy that enemies will attack instead of you. Rage 1: Tiki Head Bash. Rage 2: Poison Dart Spray. Scarecrow Head “If you’re being pestered by Zombies, Witch Doctors, and Freak Farmers, the way to go is Scarecrow. You can’t ask for a better head! That is, unless you’re fighting Stone Idols, Mutants, or other Scarecrows. Then you should ask for something better.†Perk: Immune to fire. Special: Fires crows. Rage 1: Jumping Crow Launch. Rage 2: Whirlwind. Stone Head “It might be big and clunky, but it sure packs a wallop, especially when your enemies are of the zombie, Bone Thug, Gladiator, or Mutant persuasion. This baby lets you walk underwater, too! About the only thing you want to avoid using this head on are Scarecrows and other Stone Idols.†Perk: Able to walk under water and move heavy objects. Special: Ramming hit. Rage 1: Stomp. Rage 2: Collapsing Stone. Mutant Head “You can use this head to scan for radioactivity. It’s also great in combat against just about every type of creature you’re likely to encounter-with the exception of Bone Thugs, Gladiators, and Mutants, who seem to enjoy being slathered in radioactive vomit.†Perk: Immune to radiation, able to see highly radioactive objects. Special: Vomit radioactive ooze. Rage 1: Mind Exploder. Rage 2: Mind Exploder 2. ------------------------------------------------------ 04. ITEMS & DRINKS ------------------------------------------------------ Keep your items. They can be traded for drinks at the Café or bars. Fuzzy Navel - Same as Health Potion -2 Fuzzy Handcuffs -1 Battle Ship Figurine Montezuma's Revenge - Same as Poison Antidote Potion -1 Head Hunter Mask -2 Half a cup of Toilet Water Rusty Trombone - Same as Increase Damage Given Potion -1 Engraved Bed Pan -1 Trombone -3 Tomato One-Eyed Monster - Same as Reduce Damage Taken Potion -1 Glass Eye -1 Monocle -1 Bone Bearded Clam - Same as All Potions Combined -2 Clam -1 Fake Beard Donkey Punch - Same as Health Potion -1 Bowl of Mixed Fruit -1 Lucky Horseshoe ------------------------------------------------------ 05. WORMS ------------------------------------------------------ There are six different worm colours. Red, Blue, White, Greent, Purple, and Gold.. Each worm catches a different type of fish. The types of fish change with each fishing hole. The Gold worm is the most important, they allow you to upgrade a head. Do not sell this worm. Later in the game you’ll be able to have Dr. Steiner make you potions of each worm. The Red potion/drinks allow you to replenish health. The Green potion/drinks are antidote to poisons. The Blue potion/drinks increase your attack power temporarily. The White potion/drinks decrease the damage you take temporarily. The Purple potion/drinks are all potions combined. Easy Worm Locations: Headless Horseman Bridge: This is the spot for when you are early in the game. Forget about getting the worms by the Executioners. Get the worm by the exit to the Old Dutch Burying Ground and exit to the Old Dutch Burying Ground. Keep going back and forth collecting the worm. Rossini Park: At the Waterfall there are always three worms around the area. Keep harvesting them then go into the fishing mode to re-spawn them. Fred’s Farm House: Just outside Fred’s Farm House are three worms. Harvest them and enter the house to make them re-spawn. Keep repeating this process to get all the worms you want. Tin Town Market: Through the Tiki Totem Pole behind Fred’s Farm House is the Tin Town Market. Simply go there and harvest the four worms then exit and re-enter the Tiki Totem Pole to re-spawn the worms. Repeat this process for unlimited worms. ------------------------------------------------------ 06. ROOSTERS ------------------------------------------------------ Red Worm - Strength Increased by 5 Green Worm - Stamina Increased by 5 White Worm - Stamina Increased by 2, Strength by 5 Blue Worm - Speed Increased by 5 Purple Worm - Speed Increased by 3, Stamina by 3, Strength by 3 Feather Dome Order In Which You Can Fight: Tin Town, Creepy Hollow, the Boonies, and the Casino. ------------------------------------------------------ 07. FISH ------------------------------------------------------ There are four Fishing Holes. Each one hosts different fish. Do the missions for Dr. Steiner for better fishing rods. Creepy Hollow: Red Worm: Grass Carp Blue Worm: Striped Bass White Worm: Snakehead Green Worm: Arapaima Rossini Park: Red Worm: American Eel Green Worm: Black Catfish Blue Worm: Largemouth Bass White Worm: Coelacanth Fred’s Farm House: Blue Worm: Mullet Green Worm: Black Catfish Red Worm: Arowana White Worm: Alligator Gar Casino: Green Worm: Bichir Blue Worm: Channel Catfish Red Worm: White Sturgeon White Worm: Alligator Gar Purple Worm: Giant Mekong Catfish ------------------------------------------------------ 08. LOCATIONS ------------------------------------------------------ There are 8 major areas in this game. Castle Steiner Waypoint 1: Lab. Waypoint 2: Graveyard. Points of Interest: Castle Steiner, Hedge Maze, and Graveyard. Creepy Hollow Waypoint: Abandoned Town. Points of Interest: Waterfall, Thief Shack, Briar Patch, Abandoned Town (Head Shop, Pool Hall, Feather Dome, and Fishing Hole), Headless Horseman Bridge, Old Dutch Burying Ground, Catacombs & Church, and Horseman Hollow. Uptown Waypoint 1: Cabeza Boulevard. Waypoint 2: Park Avenue. Waypoint 3: Emporium Drive. Points of Interest: Cabeza Boulevard Courtyard, Head Shop, Martiner’s Apartment, Café, Café Patio, Café Courtyard, Rossini Park & Fishing Hole, No Frills Boutique, Emporium Drive Courtyard, Peligroso Lane Courtyard, and the Frantic Lover’s Apartment. Old Hope Falls Waypoint 1: Paradiso Street. Waypoint 2: Fred’s Office on Cheap Street. Points of Interest: Abandoned Warehouse, Gas Station, Bilgewater Residence, Salt N Spit Laundromat, Movie Theatre, Bongo Club, Fred’s Office, Lessworth’s Pawn Shop, Freddy’s Fireworks Factory, Dam, and the Head Shop. Zombietown Waypoint 1: Lefty’s Poolhall. Waypoint 2: Gin N Toxic. Points of Interest: 103 South Road, Old Man Pearson’s House, Old Mrs. Mesler’s House, Charlie Webb’s House, Head Shop, Sewers, Dirty Pool Hall, Pool, Washroom, Cabana Room, Room Number 7, Carver’s Room, Alley, Courtyard, Grandma Webb’s House, Last House on the Left, Gin N Toxic, and Old Sewers. Downtown Waypoint 1: Downtown. Waypoint 2: Casino. Waypoint 3: Pitt Inc. Head Shop. Points of Interest: The Head Shop, the Apartment, Pitt Inc., the Morgue, the Police Station, the Post Office, City Hall, the Warehouse, and the Casino (Head Shop, Feather Dome, and Fishing Hole). Freak Farms Waypoint 1: Fred’s House. Waypoint 2: Tin Town. Points of Interest: Harper’s Farm, Corn Field, Underground Passage, Hatefield’s Farm, McCraw’s Farm, Fred’s Farm House, Fishing Hole, Crop Circle, Graveyard, Underground Passage, the Market, Tin Town (Head Shop, Church, Feather Dome, and Pie Eating Contest). Boonies Waypoint 1: Bog Town. Waypoint 2: Dr. Grimes’ House Waypoint 3: Pitt Nukular Rec Room. Points of Interest: Pool Hall, Head Shop, Feather Dome, City Dump, Dr. Grimes’ House, and the Nukular Power Plant. ------------------------------------------------------ 09. SPECIAL TRADES ------------------------------------------------------ You can find special items around the maps and then trade them in with certain people. 1. Dr. Steiner: Rusty Pocket Watch (second level of Pitt Inc.). 2. Sam Spade: Black Falcon (in the City Dump to the right of the entrance). 3. Dr Grimes: Monkey's Paw (In the courtyard behind Fred's Office, behind the tree). 4. Suk Kwan: Singing Fish Placard (in the boat house of the same area). 5. Elle Cosmo: Engagement Ring (Inside the Abandoned Factory). 6. Marshall Lessworth: Magic Bullet (301A Rat Research Lab in the Nukular Power Plant). 7. Penny Lessworth: Lost Diary (in the Bongo Club, up the Fountain, through the Tiki Totem Pole). 8. Benny Salazar: Little Black Book (in the Casino through the Tiki Totem Pole in the Bar). 9. Grizzle: Boxing Trophy (in the Sewers). 10. Jeanne Rossini: Pearl Necklace (trade 10 Pearls for a Pearl Necklace across from the Gas Station). 11. Charlie Webb: Schwing Bicycle (behind the Post Office in Downtown). 12. Omar Escobar: Stuffed Cat (on top of the patio in the Café Courtyard behind the Café Patio). 13. Sergeant McManus: Krusty Kruller (in the Chicken Coop at Fred’s Farm). 14. Postman: Mystery Package (outside the Thief Shack). ------------------------------------------------------ 10. TIKI TOTEM POLES ------------------------------------------------------ The Tiki Totem Poles allow you to transport from one location to another via a different realm. You must have the Tiki Head on in order to interact with the Tiki Totem Poles. The West Hall in Steiner Castle. This takes you to a secret area with boxes full of goodies. Thief Shack in Creepy Hollow. Connects to the Ruins of Creepy Hollow. This is a faster route. The Ruins of Creepy Hollow. Connects to the Thief Shack in Creepy Hollow. This is a faster route. The Park in Uptown. Connects to the Back Alley behind the Boutique in Uptown. There are goodies here. Cheap Street, behind Fred’s Office in Old Hope Falls. Connects to the alleyway beside the Bongo Club. Paradiso Place in Old Hope Falls. Connects to behind Fred’s Office in Old Hope Falls. The Bongo Club Lounge. Connects to the Entrance and provides a fast route back to the entrance. The Bongo Club Fountain. Ride the fountain up and there’s a Tiki Totem Pole on top of the stand. This connects to a fenced off area in the Bongo Club with boxes full of goodies. The Bongo Club Bar. This connects you to another fenced off area in the Bongo Club with boxes full of goodies. Pool at Lefty’s Poolhall. This takes you to a fenced off area beside the pool which has goodies. Pitt Inc. Inside Pitt Inc. is a Tiki Totem Pole which connects you to the other side of the fence. This is the path you need to take. Casino Bar 2. There is a Tiki Totem Pole here that connects you to the fishing hole in the Casino. Fred’s House in Freak Farms. This connects you to the Tin Town Market which is isolated from Tin Town. ------------------------------------------------------ 11. MAIN MISSIONS WALKTHROUGH ------------------------------------------------------ Note: Side missions are not described here. View the All Missions section for details on how to pass the side missions. Do not sell anything. Most items are more useful in making drinks. ------------------------------------------------------------------- Steiner Castle, Lab ------------------------------------------------------------------- -Cut Scene- -Training- -Cut Scene- After Dr. Steiner is taken by Ulysses S. Pitt and Lefty, a Bone Head is left to guard the room. Kill him using the skills learned in the training. Note the green waypoint. Enter the Cage and go downstairs. There are two Bone Heads and two boxes. Kill the Bone Heads and break open the boxes for goodies. ------------------------------------------------------------------- Steiner Castle, Library ------------------------------------------------------------------- Walk over to the sliding ladder and put on your Stone Head. Press and hold Triangle to move the sliding ladder over. This will open a secret passage. It will also close the door to leading to the Lab. It can be opened again later. Go through the secret passage. ------------------------------------------------------------------- Steiner Castle, Secret Passage 1 ------------------------------------------------------------------- Keep traveling through the secret passage and you’ll come to a painting. -Cut Scene- Keep going. -Cut Scene- After Dr. Steiner lets you know where he will be held captive, the floor will collapse. ------------------------------------------------------------------- Steiner Castle, Collapsed Hallway. ------------------------------------------------------------------- There are two boxes, one made of wood and the other metal. Break the wooden one by punching it, but break the metal one by ramming it with the Stone Head. To do this you will have to jump up on the broken floor and keep jumping from broken floor to broken floor to the end. Drop down and go back. Now jump back up and continue to the end again. Go through the door. ------------------------------------------------------------------- Steiner Castle, Drawing Room ------------------------------------------------------------------- Uh oh, the Bone Head started a fire. Kill him. Walk over to the fish tank and put the Corpse Head on. Press Triangle to fill Fred’s head with water. Turn around and press Up. This will put you in aim mode. Aim for the fire with the stick and press X to fire. Now put out all the fires and exit through the other door. ------------------------------------------------------------------- Steiner Castle, The Great Hall ------------------------------------------------------------------- Notice the giant winged statue in the center. There are three Bone Heads here. Kill them. You may also want to get the Red Worm Juice under the stairs. Now exit to the Parlor. ------------------------------------------------------------------- Steiner Castle, The Parlor ------------------------------------------------------------------- There are two Bone Heads here. Kill them. You may also want to wait a minute for Fred’s health to regenerate. Now exit into the West Hall. ------------------------------------------------------------------- Steiner Castle, West Hall. ------------------------------------------------------------------- There is a big Tiki Totem Pole here. You can’t use it yet. Continue through the other door. ------------------------------------------------------------------- Steiner Castle, The Dining Room ------------------------------------------------------------------- There are three Bone Heads here. Kill them. You may fill the Corpse Head with alcohol and set it on fire in the fire place. Using this, you can set the Bone Heads on fire if you wish. Exit to the Kitchen. ------------------------------------------------------------------- Steiner Castle, The Kitchen ------------------------------------------------------------------- Here you will see a giant flame blocking your way. Go through the doorway to the left. There is broken meat freezer. The meat hooks are rotating through the room and there is electrified water on the floor. Avoid the meat and jump your way to the end. Turn off the power. Walk over and fill your Corpse Head with Water. Now go back to the fire and put it out. Shortly past the flame you’ll come to the fridge. Put your Stone Head on and ram it (press O while running). Now push the button. This opens a secret passage. Now exit to the Pantry. ------------------------------------------------------------------- Steiner Castle, The Pantry ------------------------------------------------------------------- Get the Red Worm Juice and exit into the Secret Passage. ------------------------------------------------------------------- Steiner Castle, Secret Passage 2 ------------------------------------------------------------------- There are two levers. The first one in the middle opens the door to the Gallery. The second around the corner will kill any Bone Heads you didn’t kill in the Great Hall. ------------------------------------------------------------------- Steiner Castle, Gallery ------------------------------------------------------------------- To avoid the lasers, put on Fred’s Jar Head and walk as close as you can to the lasers without triggering them. Press and hold O to activate your cloak. Now navigate around the lasers to the pedestal. Press Triangle and the lasers will turn off. Note how the giant winged statue started flapping. The door to the Great Hall will open. Enter the Great Hall again. ------------------------------------------------------------------- Steiner Castle, The Great Hall ------------------------------------------------------------------- Now that the giant winged statue is flapping, it is causing a big gush of wind pushing upward. Put on your Corpse Head and walk into the wind. Float up to the balcony and enter. ------------------------------------------------------------------- Steiner Castle, Clam Shell Room ------------------------------------------------------------------- Walk up the stairs to the giant Clam Shell. Jump up on the ledge then put the Stone Head on. It will allow you to enter water without drowning. Jump in. ------------------------------------------------------------------- Steiner Castle, Conservatory ------------------------------------------------------------------- Note the killer weeds blocking the doorway. Follow the path until you reach the pool. Put your Stone Head on and jump in. Break the boxes under the water for the goodies then exit the pool. Put your Corpse Head on and walk to the first lily pad on the left. Jumping over the lily pads is tricky. You have to jump on and walk to the opposing edge. The lily pad will have sunk in so the water is up to Fred’s chest. This is the time to jump to the next lily pad. Jump to the other side. Collect the combination to the safe. It is on the bench. Press Triangle when prompted to pick it up. Now walk to the weed killer can. Fill your Corpse Head up with it and cross over the pool and back to the killer weeds. Aim and spray the weed killer to kill the weeds. Now exit to the Outside. ------------------------------------------------------------------- Steiner Castle, Outside ------------------------------------------------------------------- -Cut Scene- Walk up to the fence and meet Sam Spade. Ack! He broke our heads. -Cut Scene- Now you have to open the gate to the cemetery. Follow the path to the left all the way to the corner. You will see a garage with the middle door partway up. Ram it with Fred’s Stone Head. Inside is a Zombie and two cars. Kill the Zombie. Put your Corpse Head on and go to the car on the right. Press Triangle and fill Fred’s Head up with gas. Now walk to the other car and press Triangle at the funnel to fill the gas tank up. The cemetary gate is now open. If you would like you can continue along this path to the Hedge Maze. There are three Zombies to kill along the way. Inside the Maze are four levers. All they do is give you a Red Worm Juice apiece. Now go back to Sam Spade. -Cut Scene- ////////////////////////////////////////////////////////////// | Juju Judy | | Fight 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ In order to defeat Juju Judy you need to collect five Corpse Heads for Sam Spade. To do this keep hitting the Zombies until you see white circles floating in front of them. Press Triangle to rip off their heads. Juju Judy fires fireballs at you while she raises Zombies. To help block her fireballs, go to the right side and right next to the mausoleum wall. The fireballs will hit the top of the mausoleum. -Cut Scene- ------------------------------------------------------------------- Steiner Castle, Cemetery ------------------------------------------------------------------- -Cut Scene- You got your first head, that you had to work for, the Corpse Head. Sam tells you that you can upgrade a head with the Gold Worm. Talk to him to upgrade your head. I recommend you upgrade the Jar Head first, by selecting the “reanimatorâ€Â. This greatly speeds up your health regeneration. Note the green waypoint. You now have more than one waypoint activated and can travel back and forth. Go back along the path and take the left path. The path to the right leads back to the Castle. ------------------------------------------------------------------- Creepy Hollow ------------------------------------------------------------------- -Cut Scene- Walk to the far left along the crevice and drop down to the ledge below. Now jump to the waterfall cave. Break open the box and take what’s inside. Put on the Corpse Head and jump into the steam and float to the other side. -Cut Scene- Your first Executioner. Kill him. -Cut Scene- You now have the Shrunken Head. You cannot put it on whenever you like, just when it is needed. Put on your Corpse Head and fill it with the hanging body’s blood. Now put out the fire with it. Take the package. Now walk over to the tractor and pick up the Mysterious Package. We saw the rat take the key into the Rat’s Nest. It’s along the rock to the right of the tractor. Walk up to it and press Triangle to put on your Shrunken Head and enter. Take the key and leave. Walk over to the shack. There is a Red Worm Juice on the porch. Take it and enter the shack. ------------------------------------------------------------------- Creepy Hollow, Thief’s Shack ------------------------------------------------------------------- Note that there is a Tiki Totem Pole here. You can’t use it yet. Note Leaf the Thief. He has green fireflies buzzing around his head. This means you can do a mission for him. It is not important to do this mission at this time. Exit out the other door. ------------------------------------------------------------------- Creepy Hollow, Creepy Creek ------------------------------------------------------------------- -Cut Scene- There are two Zombies and an Executioner here. Kill them all. Walk down the hill to the hollow log. Enter the log to the Broken Bridge. ------------------------------------------------------------------- Creepy Hollow, The Broken Bridge ------------------------------------------------------------------- Walk straight until you hit the wall. Turn left and hop over all the broken parts. You will come to a point where you can’t jump across. Simply jump straight and to the right onto the horizontal beam. Walk up to the vertical beam and jump outwards around it and on to the other side. Jump up and over to reach the exit point. Before you go in, there is a Screwdriver on the other side. Get it then exit. ------------------------------------------------------------------- Creepy Hollow, Creepy Creek ------------------------------------------------------------------- There is an Executioner and an Executioner Captain. Kill them both. Continue down the path to the Haunted Clearing. ------------------------------------------------------------------- Creepy Hollow, The Haunted Clearing ------------------------------------------------------------------- Walk down the hill. -Cut Scene- ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Attack the Headless Horseman using your combos. -Cut Scene- The Headless Horseman will retreat, but not before opening up your exit. Walk up to the hollow log and press Triangle. ------------------------------------------------------------------- Creepy Hollow, The Briar Patch ------------------------------------------------------------------- Go to the right up to the mouse trap. It won’t kill you. Press Triangle to launch over the obstacle. Walk to the far right and pick up the Lock Pick. Walk to the other end of the path and use the last mouse trap to launch you again. Walk to the far right and launch yourself using the last mouse trap. Exit into the Ruins of Creepy Hollow. ------------------------------------------------------------------- Creepy Hollow, The Ruins of Creepy Hollow ------------------------------------------------------------------- There are three Bone Heads to kill here. Kill them all and note the waypoint. Go up to the graveyard and get the package that is leaning up against one of the graves. Don’t worry about the Feather Dome, you can’t fight there yet. You also can’t fish yet. Go into the Pool Hall if you want to play a game of pool or pinball. Now leave through the big tunnel under the graveyard. ------------------------------------------------------------------- Creepy Hollow, Headless Horseman Bridge ------------------------------------------------------------------- -Cut Scene- There are three Executioners here. Take out the one to the far left first. Then take out the two to the right. Position yourself so the Executioner you’re fighting is between you and the other Executioner. That way, the other Executioner will hit the one you are fighting while trying to hit you. Now let’s try worming. To catch a worm walk up to one and press Triangle. You need to tap Square just enough to pull out the worm without letting it go or ripping it in half. The way I do it is just tap once, and when the power bar goes up as far as it’s going to go tap another time. Keep doing this. There are two worms. The first is right beside the bridge, and the other is in the middle of all the trees. Now to lower the bridge. The power is out so go inside the Sawmill to investigate. Walk down the path over the water and up the ramp. Press Triangle to enter the Sawmill. ------------------------------------------------------------------- Creepy Hollow, Sawmill ------------------------------------------------------------------- Run up to the first spider web and jump on. Climb to the very top right. Jump backwards and towards the wall. You’ll land on a beam. Run up it then jump onto the gear. You’ll see a dead rat which has stopped the gears. Punch it out. The power to the bridge is now restored. Now to navigate through the obstacles. Wait for the saw at the end of the path to raise then run under it and slide down. Go to the next conveyor belt that is moving and you’ll see three saws coming out then retracting. Run in between them when they retract, hugging the walls each time.. Now you’ll see a door opening and closing. Wait for it to close and run past. Then wait for the saw to raise and grab the package under it. Go back to before the door and jump down to the conveyor belt below. Run over to the next conveyor belt. There is a saw coming out from the left. Hug the wall to the right and pass it. On the next conveyor belt do the same. Keep hugging the right wall. The next conveyor belt is tricky. There are two saws coming out from either side at the same location. Wait until they retract then run half way through and do a rolling jump through them (Press O to do the rolling jump.). Now hug the left wall immediately after to avoid the saw coming from the right side. Immediately after is another saw coming down from above. Wait for it to raise then get the package under it. Run back and jump down and across from the saw on the right. Do not drop off, you have to jump over. Run forward and you’ll see logs swinging back and forth. Jump over to each one to the very end. Now jump onto the opening in the wall. Jump on top of the three logs, and then up to the next conveyor belt. Jump on the spider web and climb up to the next conveyor belt. Jump on it. Hug the wall to the right as there is a saw to the left. Run between the two saws on the next conveyor belt as they retract. Now you’ll be on a conveyor belt with two doors opening and closing. Wait until they both close and run past them but don’t jump off. Instead collect the package and go back before the doors and go through one of them. Drop down onto the conveyor belt. Then go through the door to the next conveyor belt and avoid the saw by hugging the wall opposite. Get the package when the saw is retracted, then drop down to the next conveyor belt. Drop down again. This time there are four saws to avoid. Hug the walls again and run in between the saw paths when they are retracted. Here is the exit point. Exit. ------------------------------------------------------------------- Creepy Hollow, Headless Horseman Bridge ------------------------------------------------------------------- -Cut Scene- The three Executioners will have re-spawned. Kill them. Get the worms again. Go up to the lever to the bridge. It’s on the side of the Sawmill. Press Triangle and lower it down. -Cut Scene- Run across and get the worm to the left. Here is the first easy money part of the game. Exit to the Old Dutch Burying Ground then come back. The worm will have re-spawned. Keep leaving and entering to get the one worm. Don’t bother going back to kill the Executioners (unless of course you want to). I find it’s too much of a hassle. Once you have gotten enough worms, enter the Old Dutch Burying Ground. ------------------------------------------------------------------- Creepy Hollow, Old Dutch Burying Ground ------------------------------------------------------------------- There are four Zombies here. Kill them all and collect the worm which is on the other side of the well. Run over to the well and put on your Shrunken Head by pressing Triangle and you will enter the well. ------------------------------------------------------------------- Creepy Hollow, Catacombs ------------------------------------------------------------------- Run to the end and kill the two Zombies. Turn left and you’ll see a right turn, and then a left turn. Note the broken wall. You cannot yet enter the left turn because it’s radioactive. Instead turn right. Run to the end and turn left. There will be a left turn, then a left turn after that. Go to second left turn and turn. Get the package and go back to the first turn. It’s the path opposite the grate. Run to the end and kill the Zombie. Turn right. Run to the end and turn right. Run to the end and kill the three Zombies. There is the exit to the right. You might want to put on your Jar Head and let Fred’s health regenerate. Exit. ------------------------------------------------------------------- Creepy Hollow, Church ------------------------------------------------------------------- There are three Executioners here. If you do not have any health you might consider running past them. Kill them or run past them and go into the stairway. Run up the stairs. -Cut Scene- There are four Zombies here. Kill them. The easiest way is to separate them. Go in between two pews and fight them one at a time. Opposite to the Church organ is a desk with a package on it. Get the package. Now exit through the Church Courtyard Doors. ------------------------------------------------------------------- Creepy Hollow, Church Courtyard ------------------------------------------------------------------- To the left is a worm. Go over and get it. Continue down the path from the door into the Horseman Hollow. ------------------------------------------------------------------- Creepy Hollow, Horseman Hollow ------------------------------------------------------------------- -Cut Scene- ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 2 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Now that you’re hidden behind the tree he can’t find you. Wait until he turns and sneak up to the car. Put your Jar Head on if you don’t already. Now press and hold O to activate your cloak. Sneak up to the horse but DO NOT hit him. Instead jump right beside the horse to scare him and the Headless Horseman will fall off. How fight the Headless Horseman using your combos. He will get back on the horse. Go hide behind the trees. Repeat this process until he runs away. ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 3 - Showdown | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- This part isn’t really a fight. It’s the third confrontation. The Headless Horseman keeps trying to blow up Dr. Steiner. Put on your Corpse Head and fill it with water. Keep putting out the fires the Headless Horseman starts. Keep doing this until all the water in the lake is all gone. It will reveal the Headless Horseman’s Head. -Cut Scene- You now have rescued Dr. Steiner. You also now have your second Gold Worm. Do not sell it. Upgrade one of your heads. You also gained an extra Rage Point. ------------------------------------------------------------------- Creepy Hollow, Horseman Hollow. ------------------------------------------------------------------- There is a path opposite to the one you came in. This will take you to Uptown. Exit into Uptown. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- -Cut Scene- -Cut Scene- Bone Head sends his Bone Heads after you. Kill them and make sure you rip off their heads. You need five. -Cut Scene- Kill the next set of Bone Heads. Note the waypoint. Also note the Cabeza Boulevard Courtyard. Now that you have five Bone Heads enter the Head Shop to make the Bone Head Trade. You now have a Bone Head. ------------------------------------------------------------------- Uptown, Head Shop ------------------------------------------------------------------- While you’re in the Head Shop, upgrade a Head. I recommend you upgrade the Bone Head. Do the first Bone Head upgrade, the Double Dentures. The Bone Head is my head of choice. I use it to kill every enemy. Now exit back into the Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Kill the two Bone Heads and go through the doors to Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Kill the three Bone Heads. Note the cracked wall. Also note Martiner’s Apartment. Walk down the street. -Cut Scene- Kill the three Bone Heads. Note the Café is locked, and also note the alleyway. It has a waypoint in it, and the entrance to Rossini Park which is also locked. Across the Café Patio door is the place where Bone Head climbed up to the door on the second level. Use your Bone Head to do the same. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- -Cut Scene- Fred automatically enters the No Frills Boutique. ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- -Cut Scene- You meet Elle Cosmo, the owner of the No Frills Boutique. She tells you about Jeanne Rossini. You now have to go to the park. But first you need the Dummy Head. She makes you a deal. Kill the Bone Head Captain in the back alley behind her shop and she’ll give you the Dummy Head. Exit through the back door into the Back Alley. ------------------------------------------------------------------- Uptown, Back Alley ------------------------------------------------------------------- Run down the slope and kill the two Bone Heads waiting. -Cut Scene- Kill the Executioner and Bone Head. -Cut Scen- Kill Face, the Bone Head Captain. Now run back and enter the No Frills Boutique. ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- You now have the Dummy Head. Exit back into Emporium Drive. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Note the waypoint, air conditioner, police barricade, and Peligroso Lane. Ignore the police barricade and Peligroso Lane. Use the air conditioner to fill up the Corpse Head and float up around the building. There is a package up there. Get it. Go back through the doors into Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Immediately in front of you are two doors. Go to the Café Patio which is the door on the right. Enter. ------------------------------------------------------------------- Uptown, Café Patio ------------------------------------------------------------------- Enter the Café. ------------------------------------------------------------------- Uptown, Cafe ------------------------------------------------------------------- Now walk up to the bartender and press Triangle. Select the option to sell. Press the Right Trigger to go to the worms. Sell all your worms (except for the Gold Worm if you didn’t upgrade. Keep the Gold Worms to upgrade your heads). You should now have a fair bit of money. Press O to go back to the menu, and select the buy option. Buy as many Red Worm Juices as you can. Press O again and then select the house specialties. Try get each one, if you have the items. Now exit back into the Café Patio. ------------------------------------------------------------------- Uptown, Café Patio ------------------------------------------------------------------- In the corner by the exit is a gas tank. Fill your Corpse Head with it and walk over to a table. Break the candle/lantern and set your breath on fire. Walk over to the bushes and flame them. Aim and press O to shoot out your flame. Now that the bushes are gone, climb up the ladder. Note the courtyard inside. Don’t go in. Go back and re-enter the Café. ------------------------------------------------------------------- Uptown, Cafe ------------------------------------------------------------------- Exit through the main entrance back into Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Walk across the street into the alleyway. Put on your Dummy Head, turn right and talk to Rita. -Cut Scene- She’ll make you a deal, get her ring back and she’ll give you the key to Rossini Park. Use the waypoint to go back to Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Enter the Cabeza Boulevard Courtyard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard Courtyard ------------------------------------------------------------------- Put on your Corpse Head and fill it up with the air conditioner. Float up and around the wall to the second level. Ignore the Executioner and Bone Heads. Just keep jumping on the ledges around to the other side. The package is Rita’s Ring. Get it and run back out to Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Use the waypoint and return to Park Avenue. Put on your Dummy Head and return the ring to Rita. She gives you the key. Enter the Rossini Park. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Statue ------------------------------------------------------------------- -Cut Scene- You now know Suk Kwan. He gives you the job of killing all the Executioners in the Park. Walk through the park and kill all the Executioners. ------------------------------------------------------------------- Rossini Park, Playground ------------------------------------------------------------------- Kill the Executioner and keep going. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Gazebo ------------------------------------------------------------------- Kill the two Executioners and keep going. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Picnic Area |
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Another Dead Head Fred Walkthrough :
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