Disgaea Afternoon of Darkness Walkthrough :
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Walkthrough - Walkthrough======================================================================= Disgaea: Afternoon of Darkness FAQ & Walkthrough by Leyviur v 1.00 ======================================================================= Disclaimer This walkthrough may only be used for personal use, and may be used electronically as long as it remains unaltered. Latest updates of this FAQ can be found at GameFAQs (http://www.gamefaqs.com). This guide is copyright Abraham Liu. Please do not repost it without permission; if you ask, I will likely consent, so please spare the five seconds needed to ask! Send any questions, comments, corrections, or death threats to leyviur@gmail.com Last update was on Sunday, August 24, 2008. ======================================================================= Table of Contents ======================================================================= 1. Introduction [DHInt] 2. Gameplay Mechanics [DHMec] 3. Characters/Classes [DHCha] 4. Walkthrough [DHWlk] Chapter 1 [DHC01] Chapter 2 [DHC02] Chapter 3 [DHC03] Chapter 4 [DHC04] Chapter 5 [DHC05] Chapter 6 [DHC06] Chapter 7 [DHC07] Chapter 8 [DHC08] Chapter 9 [DHC09] Chapter 10 [DHC10] Chapter 11 [DHC11] Chapter 12 [DHC12] Chapter 13 [DHC13] Chapter 14 [DHC14] 5. Version History [DHVer] 6. Credits [DHCre] ======================================================================= I. INTRODUCTION [DHInt] ======================================================================= Disgaea is a great SRPG that has some unique gameplay ideas and some great characters. Its release on PSP means that it can now be played on the go, which is great because it's an excellent game. I noticed a dearth of Disgaea PSP FAQs so I decided to contribute my own version. ======================================================================= II. GAMEPLAY MECHANICS [DHMec] ======================================================================= Disgaea is a grid based SRPG. It's much like a RPG game crossed with a chess board. Each character can be controlled and placed on a square and be ordered to attack enemies (or allies if desired) on another square within their range. However, Disgaea has a few different ideas. First is the Geo Panel system. In many stages there will be colored squares on the field, allowing for a multitude of different effects, such as recovery (which will heal any unit on the corresponding square) or damage (which is the opposite). These squares will help or harm your battles and are pivotal in order to achieve success. ======================================================================= III. CHARACTERS/CLASSES [DHCha] ======================================================================= ====== Laharl ====== The main character of Disgaea, he has great all around stats and high proficiency in Swords. He has quite a few powerful attacks and he'll serve as your primary attacker for most of the game. His unique skills are as follows: Level 5: Blazing Knuckle ------------------------ Deals powerful fire damage to units around Laharl. Level 20: Overlord's Wrath -------------------------- Deals powerful non elemental damage in a plus shape in front of Laharl. Level 50: Meteor Impact ----------------------- Powerful damage for two panels in front of Laharl. ==== Etna ==== A decent unit who has a great proficiency in spears. She has some decent unit specific attacks, but for the most part you'll be utilizing her spear attacks as much as possible. Level 5: Prinny Raid -------------------- Decent damage, ranged attack. Level 20: Sexy beam ------------------- Hits the area surrounding Etna for minimal damage Level 50: Chaos Impact ---------------------- Hits a unit in front of Etna for decent damage. Ranged attack. ====== Flonne ====== Flonne is great with a bow or a staff, with mages under her tutelage, mainly so she can leech spells from them. If you input the time required, Flonne can be an unstoppable unit. Though she lacks excellent proficiency in any one area, she has great proficiency in many different things, so she's quite a versatile character. Level 5: Power of Love ---------------------- Incredibly useful, this heals all units surrounding Flonne. Excellent for regrouping after a particularly tough skirmish. Level 20: Holy Arrows --------------------- Decent ranged damage, but nothing that can dwarf Laharls abilities. Level 50: Divine Ray -------------------- Again, nothing too special, but a plus shaped attack in any direction has its uses, and it does great damage, too. Sucks SP a bit too much for its output though. ======================================================================= IV. WALKTHROUGH [DHWlk] ======================================================================= ----------------------------------------------------------------------- Chapter 1 [DHC01] ----------------------------------------------------------------------- Battle 1 -------- Enemies: Lv. 1 Ghost x 3 You have Prinny helpers for this battle, so you shouldn't be in any danger of losing. However, I would advise you to use Laharl and Etna as much as possible because they'll make up the bulk of your offensive force for much of the later game. The Ghosts are easily dispatched, so you should be able to get through by just using Laharl and Etna. Battle 2 -------- Enemies: Lv. 2 Hobbit x 1 Lv. 1 Ghost x 4 This level explains how to lift and toss characters and enemies, which is a valuable tactic to use at certain points in the game. Again, the enemies here are pushovers so you should have no real problems here. Battle 3 -------- Enemies: Lv. 2 Habbit x 1 Lv. 1 Ghost x 5 In this map you'll learn about Geo Panels. It is rather easy here to kill all the enemies quickly and efficiently, so I'd recommend strongly to do some training and level up once or twice here with numerous replays. In addition to this, using the Geo Panels to defeat the enemies garners you small bonuses after battle. In the long run, this is a negligible reward but for this chapter, it's invaluable in the maintenance and upkeep for your party. Battle 4 -------- Enemies: Lv. 2 Red Skull x 1 Lv. 2 Hobbit x 2 Lv. 1 Ghost x 6 There are now two Geo Symbols. One with Enemy Boost x 3, and one with EXP + 50%. You'll want to destroy the Enemy Boost x 3, because this will damage the enemies standing on the respective panels. Afterwards, throw the EXP + 50% onto the remaining geo panel so that enemies you kill that are standing on the respective panels will give you a 1.5x experience boost. Hopefully you have created some characters by now because you'll want to send them in to hammer the Ghosts that are coming out of the castle. With Laharl and Etna acting as support, have them clear out the Ghosts, then the Hobbits, then the Red Skulls. Hopefully you'll be able to do this quickly and efficiently, as you'll want to spend a bit of time here leveling your characters (preferably to around level 4 or so). Battle 5 -------- Enemies: Lv. 3 Brawler x1 Lv. 3 Warrior x1 Lv. 2 Hobbit x4 Lv. 1 Ghost x4 The Geo Panels here give a bonus of DEF + 50% and Attack + 1, respectively. Do everything you can to lure enemies away from these panels - if you're worried about your main fighters taking a beating, have your prinnies lure the enemies off of the panels you want then plant your characters onto them so that when the prinnies die, your characters can remain stationary and let the enemies come to them. The biggest threats here are obviously the brawler and warrior, as they have more powerful attack capabilities than the Hobbits and Ghosts put together. As a result you'll want to focus most of your attacks on them to get them out of the way before turning your attention to the monsters. Because your characters only gain experience for actively killing an enemy, your Cleric (or healer) character will need to participate in combination attacks with other characters to defeat the enemies, otherwise they'll end up horribly underleveled. You'll want to level up a bit more here, I leveled up to around level 8 for Laharl and Etna, and about level 5 - 6 for my generic soldier characters, but that took a while, so having levels 5 - 6 for all your main fighters should be the least you aim for, as the following battles wil be incredibly difficult, especially the final battle for Chapter 1. Battle 6 -------- Enemies: Lv. 4 Red Mage x1 Lv. 4 Warrior x1 Lv. 4 Archer x2 Lv. 3 Boggart x5 Lv. 2 Ghost x1 Because of their long range, the Archers are probably the strongest and most dangerous opponents here, with the Red Mage as a near second. Start by killing the Boggarts near you after destroying the Geo Crystal as the 40% recovery will most likely end up benefiting your enemies much more than yourself. The archers may start to notice you while you are hammering the Boggarts, so send out some prinnies while your main fighters retreat to draw the archer's fire. If you can manage to get the archers within movement range of your normal fighters, gang up on them and start focusing all your attacks on them. Doing so will most likely eliminate the threat they pose and most likely assure you victory, assuming your characters are leveled adequately. Doing so will still not leave you out of the woods yet, as you still have the Red Mage to deal with. Focus your attention on the mage first, then turn to the lone Warrior, and this map will be over. Battle 7 -------- Enemies: Lv. 6 Mid-Boss x1 Lv. 4 Warrior x2 Lv. 4 Archer x1 Lv. 4 Green Mage x1 Lv. 3 Boggart x5 This is an incredibly difficult fight, even when you're over leveled. I hope you have trained your party well (mine was at an average level of 9 - 10), because this battle will be sure to test your patience. First of all, destroy the nearby Geo Crystals because they have effects of Enemy Boost x 6 (!!!) and Attack + 1, which will make your day incredibly unpleasant if they're allowed to be used by the enemy. For this battle a luring strategy is needed - this entails luring enemies one by one to your entourage of fighters to kill them, one by one. This may take a while, but it is safe. Thankfully, you can do this without too much trouble; stick to normal attacks for the normal enemies and don't try to blitzkreig your way into the fight. Once the normal enemies are gone it's time to take on Mid-Boss. What you want to do here is to use exclusively special attacks while trying to lure him into attacking your more useless characters (like Prinnies) with his powerful attacks. Refrain from lining up your characters or he will also use his special attack, which WILL kill someone. The reason you need to use special attacks is because he has the ability to counterattack, potentially killing your characters with a reprisal; this is incredibly bad, obviously. Have your characters use their weapon skills (Hurricane Slash is an invaluable tool in this). Hopefully Mid-boss will be unable to defend against your onslaught. If not it just means you have to grind a bit more. With his defeat the battle (and chapter) will end. ----------------------------------------------------------------------- Chapter 2 [DHC02] ----------------------------------------------------------------------- Battle 1 -------- Enemies: Lv. 4 Cleric x1 Lv. 4 Archer x2 Lv. 4 Zombie x5 This is an incredibly easy battle, compared to the previous one, and also very, very easy to gain exp, which is good. Start by slaughtering the zombies, which give a great amount of experience for a miniscule amount of work. The problem is the three soldier units on the pillars, which you'll want to throw your characters onto in order to kill them. If you have archers or mages, you can just stand at the bottom and hurl spells and/ or arrows at them, but it's much easier to just pummel them. Battle 2 -------- Enemies: Lv. 4 Zombie x9 With no real threatening enemies here, this battle is incredibly easy and you can reliably kill off all the enemies here, very easily, and earn quite a few levelws in the process. To make the process go faster you can use fire spells against the zombies; all the enemies in this chapter are weak to fire, so you can rely on fire spells and lay waste to almost all the battles here. Battle 3 -------- Enemies: Lv. 7 Gremlin x1 Lv. 6 Imp x4 Lv. 4 Zombie x6 Again, the enemies here are pretty much pushovers; most monsters are generally completely useless, with a few exceptions, and thankfully none of those exceptions are here. You can kill off the zombies first and by the time you've finished them off the Imps will be in range. The one enemy here that may give you the slightest amount of trouble is the Gremlin, and even then it's not too bad. Again, you can level quite a bit here, but the enemies that give you experience won't be too numerous by now. Battle 4 -------- Enemies: Lv. 8 Dragon x1 Lv. 7 Gremlin x2 Lv. 6 Imp x3 Lv. 5 Angel x1 Why is Flonne (NIN NIN! |
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