Final Fantasy Tactics: War of Lions Walkthrough :
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Walkthrough - FAQ/WalkthroughFINAL FANTASY TACTICS: THE WAR OF THE LIONS (PSP) FAQ & WALKTHROUGH @@ ,9@@@#@@s@@SA@; @@r i@ &@@: :@@@@@@@ .@ #@r #@;@@@@@@ r@ :@@SsM@@: 2@. @@@ :@s@@ r@@ 2@ @@ ;@@ .@@@ A@ @@; i@@ ;@:@ @@ # @@. ,@2 @@ @@S @@ @@@ # @@ @@@ @ 2@@@ @@ @@& A;@@@ @@@ @ @@ i@@@ #@@ @@h@ @@@X@. @@ @@@@@ @@@@ @@ @@@M@ @@@@ @@@@@ @@ @@@@ @@@@ r@@ @@@A@: @@ @ @@@ .@ @@ @@ . @@@@@ @ @@; @ @@@ @@ @ @@. @@@@; @@ @@@ :. @@ @ @@ @@@@@@ @@ r@ @@H .#@@@@@ @ @@ @@ @@@@@@ G @@@ @@ @@@ @@ :@: @@ @: i@@ ,@@:@@ @@@ @9 .@@ ,@; @@ @@ @r r@@ A@ @@r ,@@ @@@ i@@SX@& 3H@S 9@@X2@@@@i @@@ X@3 i@@&X@H A @@2@5 X@@#@@#@@. G@@s @@@ @@@ @@ @@i @@ M; @ T A C T I C S T h e W a r o f t h e L i o n s %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % FINAL FANTASY TACTICS: THE WAR OF THE LIONS FAQ % % Version 6.03 % % by Fritz Fraundorf % % qumarsh@gmail.com % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% For best results, view this document using a fixed-width font (e.g. Courier). Make sure that the window is at least 80 characters wide, so that the numbers below all appear a single line: 12345678901234567890123456789012345678901234567890123456789012345678901234567890 If they appear on more than one line, you may need to make your window bigger. -------------------------------------------------------------------------------- %%%%TABLE OF CONTENTS%%%% To jump to any section of this FAQ, press Ctrl+F to Find and type in the code (beginning with 00) next to the section title. I. Revision History 00rev II. Frequently Asked Questions 00faq III. Basic Mechanics and Tactics 00basic Job System Intro 00jobs Character Statistics 00stats KOed Characters & Crystals/Chests 00ko Turn Order & Charging Abilities 00ct More on Magicks 00magick Using Items & Equipment 00using Moving Around a Battlefield 00move Undead Units 00undead Recruiting & Using Chocobos and Monsters 00mon World Map 00world Tricks Related to Specific Abilities or Items 00tricks Menus 00menu IV. Walkthrough and Battle Strategies - Main Quest 00walk0 Chapter I: The Meager 00walk1 Chapter II: The Manipulative & The Subservient 00walk2 Chapter III: The Valiant 00walk3 Chapter IV: In the Name of Love 00walk4 V. Walkthrough and Battle Strategies - Subquests 00sub Agrias's Birthday 00agr Gollund Colliery 00col Recruiting Balthier 00balt Nelveska Temple 00nel Recruiting Cloud 00cloud Disorder in the Order 00dis Lionel's New Liege Lord 00lio Midlight's Deep 00md VI. Multiplayer Modes Melee Mode - General Information 00melee0 Melee Mode - Treasures 00melee1 Rendezvous Mode - General Information 00ren0 Rendezvous Mode - Treasures and Ranking 00ren1 Rendezvous Mission Strategies 00ren2 VII. Jobs and Abilities Job Requirements (Quick Reference) 00req General Information about Jobs 00job0 Standard Jobs 00job1 Story Character Jobs 00job2 Job Statistics Comparison 00jobstat Monster List 00job3 Enemy-Only Jobs 00job4 Strongest Abilities 00strong VIII. Ability Strategies Ability Combos 00abil Character Strategies 00char Party Strategies 00par IX. Statistics and Leveling Bravery and Faith 00brave Exp, JP, and Gil 00exp Quickly Gaining Exp and JP 00quick Automated Leveling 00auto Level-Downs and Stat Grinding 00down X. Equipment and Items 00equip Weapons 00weap Shields 00shield Headgear 00head Body Armor 00armor Accessories 00acc Items 00item XI. Finding Items Treasure Hunter & Traps 00treasure Poached Items 00poach Shop Chart 00shop Rare Item Locations 00rare Throws from Enemy Ninjas 00throw Missable Items and Events 00miss XII. Errands General Information About Errands 00err0 Errand Types & Preferred Jobs 00err1 Errand List 00err2 Artefacts, Wonders, and Zodiac Stones 00arte XIII. Random Battles Overworld Random Battles 00over Midlight's Deep Random Battles 00mdrb Special Random Battles 00special XIV. Other Game Information Zodiac Compatibility 00zodiac Party & Boss Zodiac Signs 00boss Status Changes (Quick Reference) 00status1 Status Changes (Detail) 00status2 Elemental Affinities 00elem Weather Effects & Ivalician Calendar 00weather Learning Magick from Being Hit 00hit Arithmeticks Chart 00arith Bugs and Glitches 00bug XV. Miscellaneous Reference Music and Soundtrack 00music Did You Notice...? 00dyn Final Fantasy Series References 00ffr Spell Quotes 00quote1 Character Quotes 00quote2 Character Birthdays & Ages 00bday Generic Character Names 00names Game Credits 00gamecred XVI. Version Differences PSP Changes & Regional Differences 00changes Name Conversion Chart 00names Sound Novels 00sound XVII. Postscript Some Additional Resources 00addl FAQ Credits & Disclaimer 00cred ******************************************************************************** I. REVISION HISTORY 00rev ******************************************************************************** ---Version 6.03 (10/25/09)--- - Updates the Basic Mechanics & Tactics section to explain more about how evade rates "stack." They don't add up completely (they are combined mulitplicatively), so you get diminishing returns from equipping multiple boosts to your evade rate. - Made some other additions to the Basic Mechanics section, with a basic intro to the job system, info. on moving around the world map, basic stats, and equipping items. Although this is mostly stuff covered in the in-game tutorial, I decided to put it here so that people could just get it from the FAQ instead of having to also check the tutorial. - Sten Needle traps always do damage equal to 20% of your max HP. - In the section on recruiting monsters, clarified that Dragon's Charm works 100% of the time against dragons/hydras. ---Version 6.02 (10/20/09)--- - Updated the Special Random Battles section with pointers to the battles that offer extra rewards. Thanks to Kwing for pointing out that the Grogh Heights battle is the most profitable random battle in the game ... if you can survive it ;) - Also updated the Random Battles section with some information about how generic enemies have their equipment/abilities assigned. Thanks to Rhodan ten Kleij for the suggestion. - Clarified the effect of equipment with "Start:" status effects. These only have an effect if you equip them at the start of battle; you cannot Reequip into them. (This includes Angel Ring, Stoneshooter, and items that grant Invisibile.) - Weapons that randomly cast magicks seem to do so 25% of the time. - I've also made the section on special equipment effects a bit visible in the Equipment and Items section, rather than tucked under the Weapons chart. - Clarified that you can learn the Knight and Black Mage abilities however you want (JP, crystals, being hit) and still unlock Dark Knight. - Kwing points out a good strategy for Mystics and Beowulf: if you need to raise their hit rates, you can have cast their own Faith-boosting magicks on themselves at the start of battle. - Absorb MP doesn't give you any MP for any magicks you cast on yourself. Thanks to Kwing for this pointer. - The damage you take from trying to drain the Undead applies even if you are Undead as well. (Noted in the section on Undead mechanics.) Thanks to Kwing for this as well. - Some minor formatting improvements in various sections. ---Version 6.01 (10/19/09)--- - I've expanded the section on transferring Zodiark to additional characters once you've learned it. Kwing points out that switching your Zodiark caster to a physical job (like Dragoon) also helps you cast Zodiark on the enemy Summoner without KOing him/her. - Redid the description of the Crush skills to make it more clear about how they work against different kinds of targets. In particular, I clarified that they still do damage against targets who are equipped--it's just LESS damage. - The Tavernmaster will sometimes randomly give you a hint about a good job for each Errand when you are waiting to confirm it. Thanks to Joe Welke for this information. - Shell and Protect status both reduce damage by 1/3 (or 33%). - Updated Additional Resources with a link to Joe's own documentation of the Errands mechanics. - Corrected a point where I'd referred to the Parry ability as "Weapon Guard" (its PSone name). Thanks to Joe Welke for this catch too. (Older updates not listed.) ******************************************************************************** II. FREQUENTLY ASKED QUESTIONS 00faq ******************************************************************************** ---Basic Mechanics-------------------------------------------------------------- Q. I just started the game; how do I learn new abilities? A. New abilities are "purchased" using JP, which you earn from any successful action in battle. You earn JP separately for each job, so earning JP as an Archer only lets you buy Archer abilities. (Gaining JP also eventually unlocks new jobs for you to use.) To buy abilities, on the map screen, open the menu (with Triangle) and enter the Party Roster screen. Then point to a character, press Triangle to open the menu, and choose Abilities. The in- game tutorial, available from the title screen, can walk you through this step-by-step. If you check out the "Exp, JP, and Gil" section of this FAQ, you'll also find tips on maximizing your JP haul, though you don't *need* them at the start of the game. Q. How do I use items like Potions or Phoenix Downs? A. Items are used with the Items command, which belongs to the Chemist job. So, switch one of your characters to a Chemist -- or assign Items as a secondary Action Ability. To learn how to use each type of item, the character must also learn the ability that goes along with it. For instance, to use Phoenix Downs, you must first learn the Chemist's "Phoenix Down" ability. These abilities can be bought on your status screen using JP (Job Points) earned by using the Chemist job. Q. How can I revive a dead character? A. If the character is simply KOed (lying down with a red counter over his/her head), you can use a Phoenix Down, the White Mage's Raise/Arise spells, or the Monk's Revive. Or, finish the battle before the counter expires and the character will also be restored. If the counter counts down past 0, the character will turn into a treasure chest or crystal. Once this happens, the character is gone for good and there is unfortunately NO way to revive him or her, ever. You may recruit replacement generic characters from the Warriors' Guild in any town. Special story characters are irreplaceable if killed. Q. What do the Bravery and Faith statistics mean? Do I want high or low Bravery and Faith? A. A high Bravery is almost always good. It increases your chance of using Reaction Abilities, and makes certain weapon types (fists, knight's swords, katanas, and most monster attacks) stronger. The only advantage of low Bravery is that it helps you find rare items with the Treasure Hunter ability, but you can just keep a single low-Bravery character for that purpose. Faith makes a character's magicks stronger and makes allies' healing magicks more effective when used on the character. But, it also makes enemy magicks do more damage when used against you. So, generally, you'll want your magick users to have high Faith (to make their magick stronger) and characters not using magick to have low Faith (to defend them from enemy magick). See the Bravery and Faith section for more specific details, as well as tips on raising/lowering Bravery and Faith. ---PSP Version Changes---------------------------------------------------------- Q. Is Cloud still in this version of the game, like he was in the PSone release? A. Yes. In fact, you can actually recruit him earlier than you could before. Q. What's new in the PSP version of the game? A. Check out the PSP Version Changes section - just hit Ctrl+F and type in 00changes to jump to that section of the FAQ. Q. Aren't there some new jobs added to the PSP version that weren't in the PSone version? A. The PSP version of FF Tactics has two new jobs. To make a character into an Onion Knight, simply get their Squire and Chemist jobs up to level 6. The other new job, Dark Knight, is trickier to unlock. To become a Dark Knight, the same character must fulfill ALL of these three requirements: 1. Master Knight and Black Mage by learning all the abilities. 2. Earn enough JP to raise the Dragoon, Geomancer, Samurai, and Ninja jobs to job level 8. While it's possible to master Geomancer without getting it to job level 8, you MUST continue to earn enough JP to get to job level 8 if you want to unlock Dark Knight. 3. Kill 20 enemies with the character. Just KOing them does NOT count; they must turn to chests or crystals. (And poaching does not count!) It doesn't matter whether or not you actually pick up the crystals. Yikes! :-) Q. What are the new subquests in the PSP version? How do I access them? A. There are three new subquests in Chapter IV, one revolving around Beowulf and the others revolving around Agrias. Beowulf's subquest is available after returning Reis to human form at Nelveska Temple and after completing Mullonde Cathedral in the main storyline. (Press Ctrl+F and enter 00lio to jump to the section with all the details on the Lionel's New Liege Lord quest.) Agrias has a couple of different subquests. First, if you still have Alicia and Lavian, the Tynar Rouge event can be accessed on 1 Cancer. Second, after Mullonde, travel to Zeltennia to open up another battle accessed via the Tavern at Gariland. For details on these events, press Ctrl+F and enter 00agr to jump to Agrias's Birthday or 00dis for Disorder in the Order, respectively. Q. How do I get the new equipment in the PSP version? A. The Tynar Rouge is obtained from the Agrias's Birthday quest, and the Mirage Vest and Ras Algethi come with Balthier. All the other new items can only be obtained as prizes in one of the multiplayer modes. Some items can only be found in Melee Mode and some only in Rendezvous Mode; see the respective sections or the Rare Items List for a complete list. ---Character Recruitment-------------------------------------------------------- Q. How do I recruit Luso and Balthier? A. Luso is recruited automatically in Chapter III as part of a story event. You CANNOT miss him! He'll join in a story event midway through the chapter, as you head through the Zeklaus Desert after revisiting Orbonne Monastery. There is NO way to recruit him any earlier in the game. Balthier isn't available until you've completed the battle at the Free City of Bervenia in Chapter IV. Any time after that, read the "Rash of Thefts" rumor at the Gariland tavern, then go to the Dorter tavern and read the "Call for Guards" rumor. Win the battle that ensues when you try to leave town and Balthier joins. Q. How do I get Cloud to join my party? And where do I find his sword? A. See the "Walkthrough - Subquests" section of the FAQ. You need to complete the Gollund Colliery, Nelveska Temple, and Recruiting Cloud quests in sequence. Q. I didn't buy the flower when I had the chance. Can I still get Cloud? A. Unfortunately, it seems that you have only one chance to buy the flower. If you declined to buy it, you are not able to get Cloud, or complete the other sidequests that depend on the flower. Sorry :( Q. How do I recruit monsters? A. Use the Orator's Entice or Tame abilities on the monsters. If you switch to another non-Orator job, you'll need to also equip the Beast Tongue support skill to use Entice on monsters. (For more information, see "Recruiting Monsters" in the Monsters section.) ---Equipment & Items------------------------------------------------------------ Q. How do I get the Genji equipment? Can I steal it from the boss who has it? A. Unfortunately, you can never steal from that boss in the PSP version, so he gets to keep his Genji gear to himself. Alas! However, you CAN get the Genji Armor and Masamune from the new "Lionel's New Liege Lord" subquest. Press Ctrl+F and enter 00lio to jump to the guide for that quest. Q. How do I get good items / more items in multiplayer? A. You'll get better items the higher your character level and (in Rendezvous Mode) the more difficult the mission you complete; most of the new items can only be obtained at a pretty high level. Winning Melee Mode battles and completing Rendezvous Mode missions with fewer characters deployed and more enemies KOed increases the NUMBER of items you get, but doesn't change their quality. Q. How do I get the lipstick accessory (Tynar Rouge)? A. First, you need to keep Agrias, Alicia, Lavian, and Mustadio on your roster until Chapter IV. Once Chapter IV begins, travel back and forth between Gollund and Lesalia until the calendar says 1 Cancer. If you have at least 500,000 gil and are standing on a town (NOT a castle) when the calendar turns 1 Cancer, you should get the scene where you acquire the Tynar Rouge accessory. Q. Where do I get all the Zodiac Stones? A. You'll find a list at the end of the Artefacts, Wonders, and Zodiac Stones section -- press Ctrl+F and 00arte to jump there. Be warned that this list contains some spoilers. Q. I completed an errand in a bar, and received an Artefact or a Wonder of the Ancient World. What does it do? A. Nothing! These are just for decoration :) Q. What is the best equipment to use? A. Knight's swords are generally the best weapons for fighters, since they have high attack power and beneficial status effects. The Rod of Faith (found in Midlight's Deep) is best for a magick-user. Among accessories in the single- player game, the Tynar Rouge (see above) and Chantage are always handy. Ribbons can also be useful for protecting female characters (and Cloud!) from status changes. Or, check the equipment list and make your own selections! ---Poaching--------------------------------------------------------------------- Q. How do I poach enemies? A. Equip the Thief ability Poach and kill a monster with a regular attack. Then go to a Poachers' Den in a trade city and you can purchase what you've poached. Note that Poachers' Dens are NOT available in all cities; only Dorter, Warjilis, and Sal Ghidos have them, and they don't appear until the start of Chapter III. Q. The guy at the Poachers' Den won't talk to me, or says the store is out of inventory. A. To get inside the Poachers' Den, you must first poach at least one monster. (See the question above for instructions on poaching.) Also, if you've already bought up all the items that you poached, the Den will say they're out of inventory and there won't be anything for you to buy. So get poaching! ---Midlight's Deep & Treasure Hunter-------------------------------------------- Q. Where is Midlight's Deep? A. After you finish the battles at Mullonde Cathedral, go to the Port City of Warjilis. You will see a scene at the bar, then the way to Midlight's Deep will appear. Q. How do I beat / find items in Midlight's Deep? A. See the cleverly-titled Midlight's Deep section of the walkthrough ;) . Just hit Ctrl+F and type in 00md to jump to that section of the FAQ. Q. How do I use the Treasure Hunter coordinates you've included in each battle strategy? A. Use the analog stick (in the lower left of the PSP). Every time you tap it left or right, the perspective changes. Rotate the perspective until the specified corner is the bottom of the map. From this corner, use the LEFT and UP buttons on the D-pad to move to the cursor to the correct tile. See the Treasure Hunter section (hit Ctrl+F and enter 00treasure ) for a more detailed explanation. Q. I missed an item in Midlight's Deep. What can I do? A. If you didn't touch the treasure tile at all, you can just go back to the same floor and try again. If you picked up the Phoenix Down from the treasure tile instead of the "good" item, I'm afraid the good item is gone forever--even if you leave the map and re-enter. You'd have to restore to a previous save to get the item. Q. I landed on a treasure tile in Midlight's Deep, but I sprung a trap instead of getting a treasure. A. This might happen for one of two reasons. Either the character doesn't have the Treasure Hunter ability equipped, or someone (either yourself or an enemy) already took the treasure off the tile. Unfortunately, once EITHER item is taken from a tile (i.e. the good item OR the Phoenix Down), BOTH of the tile's items are gone forever. Q. What's this about a treasure tile at Mount Bervenia that you can't get? A. Yep, there's a treasure tile programmed into Mount Bervenia that you can never actually get. To get it, your Treasure Hunter would have to stop on a tile filled with lava. The only abilities that let you do this are Lavawalking and Levitate, neither of which can be equipped simultaneously with Treasure Hunter. Float magick and gear like the Winged Boots do NOT work because they only allow you to move THROUGH lava on the way to another tile, and never allow you to STOP on top of lava. The tile only has a Flameburst Bomb and X-Potion anyway, so don't sweat it. ---Specific Battles------------------------------------------------------------- Q. How do I beat Wiegraf? A. If you have a Chameleon Robe, equipping that will stop his sword techniques. (Otherwise, try using Auto-Potion or Mana Shield to protect yourself.) Run from Wiegraf and keep using the Tailwind ability to boost your speed. Repeat until you are getting seven or eight turns in a row, then start using Focus to raise your attack power. When you have high attack power, just attack and KO Wiegraf. Against Belias, run up and attack him repeatedly. (If you don't have these items or abilities, check out the Chapter III walkthrough for a slew of alternate strategies, as well as a place you can find a Chameleon Robe *during* the battle.) Q. How do I win at Golgollada Gallows? A. The easiest strategy is to immediately start climbing up the wooden gate behind you. Once you get up on top, you can use magicks, bows, and guns to attack the enemies from above. Try to use status ailments like Disable to reduce the number of enemies attacking you at once. For a more detailed strategy, see the Chapter II walkthrough. Q. How do I beat the Lionel Castle Gate? A. There are two main methods: One is to give Ramza the Chakra ability and have him use it every turn. The other is to use Teleport to warp outside the gate. Either way, don't open the gate until the fight outside is finished. To help beat the enemies outside the gate, equip Rubber Boots to block their lightning-elemental weapons. For more tips, see the walkthrough for Chapter II. Press Ctrl+F and type in 00walk2 to jump there. Q. I just got ambushed at Dorter in Chapter IV. What's the deal? A. If you have a Meliadoul, there's an optional battle at Dorter as you go from Limberry to Eagrose. (This battle is new in the PSP version.) There's not really anything special to earn in this battle, so you can either fight your way through it, or walk around Dorter to reach Eagrose. After you clear Eagrose, the ambush will disappear. Q. I got into a random battle and was facing a weird set of enemies. Is this some special event? What's going on? A. Each wilderness location has a "special" random battle that you can randomly encounter at low odds in Chapter IV. These special battles pit you against unusual enemy parties -- mostly collections of human enemies. You don't get anything special for winning these battles and they have no relation to the story, but they can be an interesting extra challenge! For a list of all these special battles, see the Random Battles section. ---Jobs & Abilities------------------------------------------------------------- Q. How do I unlock the _______ job? A. I've put together a Quick Reference chart with all the job requirements; press Ctrl+F and enter 00req to get there. Q. I'm having trouble unlocking Dark Knight. What am I missing? A. It's pretty tricky! To make a character into Dark Knight, s/he must meet ALL of these three requirements (in any order): 1. Master Knight and Black Mage by learning all the abilities. Make sure you've actually used your JP to buy the abilities. 2. Earn enough JP to raise the Dragoon, Geomancer, Samurai, and Ninja jobs to job level 8. While it's possible to master Geomancer without getting it to job level 8, you MUST continue to earn enough Geomancer JP to get to job level 8 if you want to unlock Dark Knight. 3. Kill 20 enemies with the character. Just KOing them does NOT count; they must turn to chests or crystals. (And poaching does not count!) It doesn't matter whether or not you actually pick up the crystals. There is no way to actually see how many enemies a character has killed, but just keep on killing until the job unlocks. Q. How do I use the Samurai's ability Iaido? A. First learn the ability you want to use. Then buy several of the corresponding Samurai sword. During battle, you can use the ability if you have the appropriate type of sword in your inventory (NOT equipped). Note that this may break the sword, so I'd buy several copies. Q. What job should I use for the best HP? The best attack power? A. I've added a Job Statistics Comparison chart to the FAQ to quickly compare each job's stats. Ctrl+F and 00jobstat will get you there. Q. Why don't my Reaction Abilities always work? A. For almost all Reaction Abilities, the chance of using the ability is equal to your Bravery stat. Use Ramza's skills or an Orator to raise the character's Bravery and your Reaction Abilities will activate more. Q. I've learned all the abilities for one of my jobs, but it still doesn't show up as Mastered. Why not? A. Ramza's Squire job and Luso's Game Hunter job also require that you learn their hidden Ultima ability. The Summoner job also requires that you get the Zodiark summon. See the FAQs below. Q. How do I learn Ultima? A. Only Ramza and Luso can learn Ultima. Ramza or Luso must be in their base job; then, if someone casts the spell on him, he will learn it. (As long as just one of the two characters learns it, you can have him cast it on the other to learn it later.) The best time to learn the spell is from the assassins outside Limberry Castle in Chapter IV, but you can also have Luso learn it on the Riovanes Castle Roof in Chapter III, from Ultima Demons in other battles, or from another player in Rendezvous Mode. (The guest character during the final battle can also learn Ultima if it's cast on her.) Q. How do I learn Zodiark? A. You can only learn Zodiark from Elidibus, the boss of Midlight's Deep, by having him cast it on one of your Summoners. Equip the Mana Shield ability to survive it. (You only have a 90% chance to learn Zodiark when you're hit with it, so if you don't learn it the first time, try again!) If you don't learn Zodiark during that battle, the only other place to find Elidibus is in the Brave Story multiplayer mission. Q. What's the deal with Onion Knights? They seem horrible. Is there any way to make them stronger? A. Actually, yes. The Onion Knight's job level goes up as you master other jobs, and if you can get the Onion Knight up to job level 8, they'll become more powerful. Also, if you play the game's multiplayer modes, you can earn some powerful "Onion" equipment that only Onion Knights can equip. Q. What's the best team to use? A. Well, you can win the game with all sorts of different combinations of abilities and characters, so feel to experiment and find a team that suits your play style :). If you're looking for a quick victory, Agrias, Orlandeau, and Balthier (and Mustadio, before you get Balthier) are all very powerful. Construct 8 is also quite good for simply playing through the single-player game, though it ends up being less useful at higher levels. For generic characters, the Dark Knight is the best overall physical fighter and a Black Mage with Arithmeticks and all magicks learned is the best overall mage. Before you unlock those jobs, I like Ninjas and Monks for fighting and Chemists for healing. Monsters, in general, are not too useful. For specific strategies for configuring individual characters, see the Ability and Character Strategies section. Q. What are the best / strongest magicks and abilities? A. I've put together a Strongest Abilities section that compares abilities from a number of different categories. (Ctrl+F and 00strong will take you there.) As far as sheer damage goes, Holy is the strongest magick (and can be used with Arithmeticks!) aside from the hidden Zodiark summon. Divine Ruination is the strongest swordskill. ---Miscellany------------------------------------------------------------------- Q. Are there items or events in this game that I can permanently miss? What do I need to do to see them? A. I've put together a Missable Items and Events list -- just press Ctrl+F and enter 00miss to jump to that section. Q. Help! I beat the last boss and the game said it was saving afterwards, but when I load up my last save, I'm just at the last boss fight again. Can I go anywhere else? A. Unfortunately, no :(. The game clear save is just to unlock some of the multiplayer missions. If you want to continue roving the world map, you need to keep a separate save from before you began the final sequence of battles. Q. Is there a way I can quickly gain levels? A. Sure, see the Quickly Gaining Exp & JP (00quick) for strategies for this. With the right magicks, it's even possible to make this process completely automatic! But keep in mind you never *need* to do this to finish the game. Usually, a change of strategy should be enough to get you past the next battle and you don't need to spend time leveling if you don't want to. Q. How do I ride a Chocobo? A. Move the character onto the same square as the Chocobo. Riding a Chocobo will expand your movement range and protect you from status ailments. Otherwise, you have the same abilities as when you are on foot. Q. Is there any kind of New Game+ mode, so that I can start from the beginning but keep all my levels and items? A. Unfortunately, no. FF Tactics dates back to a time before this feature started becoming common in RPGs. Whenever you start a new game, you always have to start from scratch. Q. One of my characters is threatening to desert the team. What do I do? A. This is happening because your character has either a very low Bravery or a very high Faith. To keep the character from leaving your roster, make sure the character's Bravery or Faith doesn't get any more extreme. To stop the threats, use Orator skills to increase the character's Bravery or lower his/her Faith. (Note that neither HIGH Bravery nor LOW Faith will ever cause a character to desert.) Q. Why don't any of the characters have noses? A. Your guess is as good as mine. Some genetic defect or something, I suppose. ******************************************************************************** III. BASIC MECHANICS AND TACTICS 00basic ******************************************************************************** Final Fantasy Tactics includes a pretty extensive in-game tutorial that explains most of the basics of gameplay like fighting in battle, changing Jobs, equipping items and abilities, and gaining levels. You can access the tutorial from the title screen (just choose "Tutorial"), or during the game by choosing "Tutorial" from the map screen menu. %%%JOB SYSTEM INTRO%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00jobs ---ABOUT JOBS--- FF Tactics is one of several Final Fantasy games that uses the Job System. Jobs are basically like character classes, except you can frequently switch them and combine their abilities. The job you have determines the abilities you can learn, your stats, and the equipment you can use. For instance, the Knight job has high Physical Attack and HP, can use swords and heavy armor, and has abilities that break the enemy's items. The Wizard casts offensive magicks, has high magick strength, and wield rods. You can change characters' jobs on the Party Roster screen between battles. Press Triangle on the map screen to open the menu, point to a character, and press Triangle to open his/her menu. Switching between jobs and combining their abilities is the key to success in this game! You cannot switch jobs or abilities DURING a battle. A complete list of all the jobs and their abilities is in the Jobs section. ---ABILITIES--- Each job has a category of Action Abilities (e.g. "Black Magicks" or "Steal"). This category of abilities is always available for use by the job. In addition, each job can equip one other job's Action Ability category. So, you can have a Knight who casts White Magicks, or a Monk who uses her own Martial Arts abilities plus the Thief's ability to steal Items. Action Abilities are denoted with a lightning bolt icon. Each character can also equip one ability in each of three other categories: > Reaction Abilities (righwards-pointing arrow icon) take effect when you are targeted by another unit. The chance of using most Reaction Abilties is equal to your Bravery stat (described below in a bit more detail). > Support Abilities (circle icon) have general effects that you don't have to "fire" during a battle. They are always active. > Movement Abilities (foot icon) control how you move, or take effect when you move. The Reaction/Support/Movement Abilities that a job can learn are NOT automatically available. You must use your slots to equip them! To equip abilities, on the map screen, open the menu (with Triangle) and enter the Party Roster screen. Then point to a character, press Triangle to open the menu, and choose Abilities -> Assign. ---LEARNING ABILITIES--- New abilities are "purchased" using JP, which you earn from any successful action in battle. You earn JP separately for each job, so earning JP as an Archer only lets you buy Archer abilities. (Gaining JP also eventually unlocks new jobs for you to use.) To buy abilities, on the map screen, open the menu (with Triangle) and enter the Party Roster screen. Then point to a character, press Triangle to open the menu, and choose Abilities -> Learn. ---HOW TO UNLOCK NEW JOBS--- Most new jobs are unlocked by gaining JP with existing jobs. See the Job Requirements Chart for a quick reference to how to unlock each job. ---STORY CHARACTER JOBS--- Some story characters that join your party have special jobs available for that character. They aren't available to generic characters. In all cases where a story character has a special job, the special job replaces the Squire job for that character. %%%CHARACTER STATISTICS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00stats ---BASIC STATS--- There are 7 basic stats for each character in FF Tactics. In addition to these, your evasion rates and Bravery/Faith are also really important, and covered in subsections below this. > HP: HP represents your health. Enemy attacks reduce your HP. If you run out of HP, the character is Dead and unable to fight. Moreover, a Dead character will vanish permanently after a few turns (see next section). Fortunately, there are many ways to restore HP during a battle, and your HP is also restored completely between battles. > MP: MP is consumed when you cast magic. More powerful spells generally cost more MP. If you run out of MP, you won't be able to cast magic. MP is restored after a battle, and a few abilities can restore MP during battle. > Physical Attack: Increases the power of physical attacks. This includes most weapons, as well as some other special abilities like sword techniques and Punch Art. > Magic Attack: Increases the power of magic attacks. Aside from the obvious (White Magic, etc.), this also includes some other special commands (like the Samurai's Draw Out) and even a few weapons. > Speed: The primary function of Speed is to determine how quickly you get your next turn. If you have high Speed; you'll earn more turns relative to your opponents. Speed also improves the effectiveness of certain abilities (like Steal and Jump) and a few weapon types. > Move: Your Move rating is simply the number of tiles you can move per turn. > Jump: Jump determines your ability to move across high and low tiles on the battlefield. Each tile has a Height rating, and you can't move between two tiles if the height difference is greater than your Jump. For instance, a Jump stat of 3 would let you move from a height 1 tile to a height 4 tile, but not height 1 to height 5. FF Tactics has no "defense" stat, unlike many RPGs. Armor increases your HP rather than defense. So the main way to survive more attacks is to raise your HP! ---EVASION RATES--- You've probably noticed that the status screen features *three* numbers for each character's evade rate. The first number, C-Ev, comes from the character's current class/job. The second number, S-Ev, comes from the character's shield. The final number, A-Ev, comes from the character's accessory (i.e., cloaks). You also have separate evade rates for evading physical attacks and evading magick attacks. For physical attacks, your evade rate depends on which direction the attack is coming from. C-Ev is only effective against attacks from the FRONT. Shields (S-Ev) are effective against attacks from the front and side, but NOT from the back. A-Ev is effective against ALL attacks. For magick attacks, S-Ev and A-Ev are effective against all attacks regardless of direction. No job actually has a magick C-Ev greater than 0, so magick can be evaded only with a shield or cloak. C-Ev, S-Ev, and A-Ev do not completely "stack" because they are combined multiplicatively. If you have a shield with S-Ev 50% and a cloak with A-Ev 50%, the shield will reduce the enemy's hit rate by 50% (to 50%), and the cloak will reduce THAT by another 50% to a 25% hit rate (NOT 0%). That means you get "diminishing returns" from equipping multiple boosts to your evade rate. You can plan your attacks with these evade rates in mind. If an enemy has a shield, attack him or her from behind. (If an enemy doesn't have a shield, attacking from the side or behind are equally effective.) If an enemy has a high overall physical evade rate, use magick -- or guns, which ignore evade rates completely. Equipping the Archer's Concentration ability will completely prevent your physical attacks from being evaded. And, of course, positioning your own characters so that their backs/sides can't be attacked helps you evade enemy attacks. Some status conditions affect evade rates. If you're Blind, the enemy's evade rate is doubled versus your physical attacks. If you're Defending, YOUR evade rate versus both physical and magickal attacks is doubled. Of course, since these conditions only double an existing evade rate, they have NO effect on attacks with a 100% hit rate. (So, attacking from behind is often still effective even if you're Blind or the enemy is Defending!) Finally, while you're charging up magicks or other abilities, your evade rates versus both physical and magickal attacks drop to ZERO! The Shirahadori, First Strike, and Archer's Bane reaction abilities stop attacks outright and are independent of evade rate. ---BRAVERY AND FAITH--- Bravery and Faith are two really important statistics that each character has. They're so important, in fact, that I've created an entire section about them! See "Bravery and Faith" under Statistics and Leveling for a full description of how these statistics work. In short, a high Bravery increases a chance of a character using his or her Reaction Abilities and raises your attack power with certain kinds of weapons (fists, knight's swords, katanas, and some monster attacks). A high Bravery is almost always a good thing to have! The only benefit to a low Bravery is that is improves your odds of finding good items with the Treasure Hunter ability, but even the "good" items are rarely worth picking up. Faith affects a character's affinity for magick. Having a high Faith stat makes your offensive magicks do more damage, your healing magicks restore more HP, and your status change magicks more likely to succeed. It also makes your allies' healing magicks more effective when used on you. BUT, it also makes enemy magicks more effective against you! You'll want your magick-users to have high Faith (so their magick is most effective), but you may want your other characters to have low Faith so they are less susceptible to enemy magicks. ---ZODIAC SIGNS & COMPATIBILITY--- Each character has a fixed Zodiac sign. Each sign has "good" or "bad" compatibility with certain other signs (in some cases, the compatibility depends on the characters' genders). In short, having "good" compatibility with another character increases the damage you do, the HP restored by healing abilities, and the success rate of status magicks. Having "bad" compatibility does the reverse. Aside from the bosses, enemy Zodiac signs are generally random, so it's pretty hard to plan your deployments around Zodiac signs. However, you can sometimes exploit your Zodiac signs within a battle to squeeze out a little extra damage. See the Zodiac Compatibility section under Other Game Information for a more detailed treatment of Zodiac signs. ---MEN ARE FROM IVALICE, WOMEN ARE FROM SPIRA--- Human characters in FF Tactics can be either male or female. Overall, the differences between genders are fairly small. However, men and women do differ in a few ways: INITIAL EQUIPMENT: Male recruits start with a Broadsword, Leather Cap, and Clothing and cost 1500 gil; female recruits start with a Dagger instead of a Broadsword and cost 1400 gil. The 100 gil difference is due to the fact that the Broadsword costs 100 gil more than the Dagger. JOBS: Males get the Bard job, while females get the Dancer job. They also differ slightly in how they learn Move +3 and Jump +3: Males get Move +3 from Bard and Jump +3 from Dark Knight, while females get Move +3 from Dark Knight and Jump +3 from Dancer. STATS: Males tend to have somewhat more HP and Physical Attack power, while females tend to have somewhat more MP and Magick Attack power. There are no gender differences in Speed. IN BATTLE: Some Zodiac compatibility calculations depend on the gender of the characters involved. In addition, the Thief's Steal Heart and Balthier's Plunder Heart only work on characters of the opposite gender from the user. EQUIPMENT: Bags, hair adornments, lip rouge, perfume, and the Minerva Bustier can only generally be equipped only by female characters. (Male Onion Knights can also use all of these items, and Cloud can equip hair adornments.) There are no male-exclusive items. These female-only items include some of the best items in the game, such as the Ribbon, Tynar Rouge, and Chantage -- which means that in the long run, female characters tend to end up more powerful than males. %%%KOED CHARACTERS & CRYSTALS/CHESTS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00ko ---KO COUNTDOWN, CRYSTALS, & CHESTS--- A character who's been KOed (lost all his or her HP) has a countdown over his or her head that ticks down to his or her death. The countdown starts at 3 and counts down to 2, 1, 0, and finally death. The countdown ticks downward each time the character's "turn" comes up. (Of course, you don't get an actual turn when you're KOed.) This means that characters with higher Speed will have a faster countdown. When a character's KO countdown counts down to death, the character permanently dies and turns into either a chest or a crystal that someone else can pick up. > Chest: This contains an item -- either a consumable Item, or a piece of equipment that the character was wearing. (Monsters will only yield consumable Items, which makes these chests pretty poor.) > Crystals: Picking up a crystal gives you a choice of EITHER fully restoring your HP and MP, OR learning some of the dead character's abilities. Don't be fooled by the fact that the cursor only points to one of the abilities on the list. If you select Acquire Abilities, you will learn ALL the abilities listed. This makes collecting crystals a great way to learn abilities quickly! Since monsters don't have any abilities you can learn, crystals from monsters only allow you to restore HP/MP. Crystals don't allow a character to learn abilities for a job he/she hasn't unlocked yet. (Those abilities won't even show up in the list.) So, when |
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