In case what i previously answered wasn't what you were looking for here is a detailed
walkthrough for the temple or helios part 2.
Temple of Helios II
Use the circle on the floor to create a path downwards, then take a left and head through
the locked door there. You’re going to backtrack to the elevator that you took before
and use it again to head upwards. This time around, though, a number of bird enemies will
spawn as you ride upwards. All you should really have to do here is spam Cyclone of Chaos
on them. We repeated that a billion times, managed to get our hit combo up to 250, and
earned a couple thousand orbs from the little gauntlet while taking almost no damage.
Enjoy!
At the top of the elevator, open the chests, then move up to the save point to find a
Phoenix Feather and a save point. Save and move on.
Temple Courtyard
Another shielded enemy and some archers here. You may want to deal with the archers first;
you can kill them straight out with a grab and a button press. When they’re down,
eliminate the shielded enemy’s armor with a square, square, triangle combo, then go to
town on him to finish him off. With that done, find the Gorgon Eye in the lower left
corner of the room and the Red Orb Chest in the upper right.
There’s a light-based puzzle in this room that you’ll need to solve. Begin by
activating the switch on the southern end of the room. That’ll pop up a crank which
focuses a beam of light on anything you aim it at. Unfortunately you can only aim it at
the northernmost pods on the walls here. Begin by aiming it at the northeastern pod, then
running up there and dragging out the statue there and placing it on the pressure plate
nearby. (Keep in mind that you can kick these objects with the R button to speed things up
a bit.)
Repeat the process with the northwestern pod. This statue has a shield that faces west.
Drag it down to the southwestern pressure plate and place the statue on top of it, then
head back to the crank and aim the light beam at the statue. That will redirect the beam
through the statue’s shield at the southeastern pod, which will let you nab another
statue. This third statue has a shield that faces east, so place it on the southeastern
pressure plate, redirect the beam of light, and nab the fourth statue from the pod there.
Placing all of the statues on the pressure plates will open up the ground here, revealing
a statue that will redirect the beam into two directions.
What you need to do now is make something of a closed loop, which will entail moving some
of the statues around. The two statues with shields that face north should be placed on
the southern pressure plates. The statue with the shield that faces east should be placed
in the northwestern corner, while the one with a shield that faces west should go in the
northeastern corner. If you then aim the beam of light at the splitting statue, it’ll
hit the southern statues, then hit the northern statues, which will aim it at each other.
If you jump up into the beam of light that is concentrated between them, you’ll be able
to press L and mash O to power up the statue nearby and restore one of the steeds.
Return To The Temple
Head back to the crank which emitted the light beam and use the O button again to make the
elevator pop up. Head downwards to the platform below you. To the west is a Red Orb Chest,
to the north a Phoenix Feather, and to the east a doorway leading on.
Follow the corridor until you jump up the makeshift stairwell. There’s a Gorgon Eye in a
chest along the right wall here. Push the statue on the right upwards into its little
slot, then attack it to destroy its head. With that done, hop onto the head and use L + O
to power up the horse statue above you. That will let you access it with your fist of
light and complete the trilogy of horses outside.
Release Of The Steeds
Head out the doorway here and climb down the cliff to reach the bottom. You’ll be
attacked by more enemies as you do so. Take them down and move on. The second group will
feature multiple banshees, so you may want to weaken them up with a couple rounds of
Efreet before starting the minigame on them.
When you reach the steeds, turn the cranks to power them up, then use the glowing spot
nearby to move on to the next phase of your adventure.