Grand Theft Auto: Vice City Stories Walkthrough :
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Walkthrough - FAQ/Walkthrough12345678901234567890123456789012345678901234567890123456789012345678901234567890 Checking the margins, checking the margins, blah, blah, blah... Forelli_Boy presents: The UniGuide to Vice City Stories! version TWO SE Were you expecting some distracting ASCII art? Let's just get to the good stuff already! :3 But first, a word our sponsor, the virtual attorney. + + Disclaimer + + This guide contains the data necessary to attain 100% in the video game Grand Theft Auto: Vice City Stories, for the PS2 and PSP. If you have any questions, make sure they haven't been answered in the E-mail Policy Section. Grand Theft Auto: Vice City Stories and other games in the series are copyrighted and trademarked to Rockstar Games, and their mention in this guide is solely for information and entertainment purposes. This guide may not be reproduced IN ANY PORTION OR FORM WHATSOEVER, on any other website or publication apart from GameFAQs, NeoSeeker, MyCheats/1Up, HonestGamers, and Super Cheats without the author's EXPRESS WRITTEN PERMISSION. Such permission can only be attained by contacting the author at the E-mail address mentioned in the E-Mail Policy Section. The views, opinions, political incorrectness and self-pity expressed in this guide are the property of the author and may or may not reflect those of the reader. I'm doing my part by limiting the profanity, but if you take offense at any of the above, then I'm afraid you're crap outta luck. That's FREEDOM for ya. ==================================================0o0= +==============+ | Introduction | +==============+ "It's the EIGHTIES! And your only moral purpose is your own happiness, no matter what the cost to others!" - Dwayne Thorn "[Vice City stands] for freedom, my friend. For freedom. In a much-controlled way, where everyone is alike, and looks alike, and can stand on their front lawn with a 12-gauge shotgun... THAT...is democracy." - Bryony Craddock I love the 1980s. I love the music. The cars. (Oh, the CARS!) The babes. The patriotism. Miami Vice. And most of all I loved the indulgence of the period, and the way you could hack and slash your way up the ladder of prosperity and show off the trophies (money, cars, women, etc.) without feeling a pang of guilt, unless you were stupid enough to get caught. And you had to be pretty stupid for that to happen in the 1980s. When you believed all the news you saw on TV and suckled at the bosom of MTV and its synthesized pop. I didn't like the part about the sexual ambiguity as much, but I'm no hater (i.e. I hate everyone regardless. :D) Unfortunately, I just happened to be born during the Ollie North Contra scandal, which marked the end of that era and the beginning of a national consciousness in politics, current issues, and how they affect our daily affairs. It sickens me that Red values are starting to penetrate our very morals - and many of the Latin American and European governments we had tamed - now that there's no more Iron Curtain to keep them (or Al-Qaeda) caged. Thankfully, there's a way for us to indulge in glorious years past, and it's called Grand Theft Auto: Vice City Stories. Here you can indulge in what you loved about the 80s and not get in trouble for it, unless you are stupid enough to transfer the actions in-game to real life. Enjoy your stay in Vice City, and be sure to watch yourself! "You are a sad and lonely man. You have some very strange ideas... you should probably go into politics." - Maurice Chavez ==================================================0o0= +==========+ | Contents | +==========+ To skip down to a desired section, enter the four-letter string corresponding to the mission/section you want into the "Find" function on your browser, and keep clicking until the document scrolls down. Special thanks to jtslau and Jeff Sapp for helping correct the contents. NEW: Asterisks denote new content for the PS2 version. I. VERSION INFORMATION [VEIN] II. STORYLINE MISSIONS [STMS] Chapter I [CH01] Sgt. Jerry Martinez [SGJM] Soldier [JMSL] Cleaning House [JMCH] Conduct Unbecoming [JMCU] Phil Cassidy [PHCA] Cholo Victory [PCCV] Boomshine Blowout [PCBB] Truck Stop [PCTS] Marked Man [PCMM] Marty Williams [MAWI] Shakedown [MWSD] Fear the Repo [MWFR] Waking Up the Neighbors [MWWN] O Brothel, Where Art Thou? [MWBT] Got Protection? [MWGP] Louise Cassidy-Williams [LOCW] When Funday Comes [LCFC] Takin' Out The White Trash [LCTW] D.I.V.O.R.C.E. [LCDV] To Victor, the Spoils [LCVS] Chapter 2 [CH02] Lance Vance [LAVA] Jive Drive [LVJD] The Audition [LVAU] Caught As An Act [LVCA] Snitch Hitch [LVSH] From Zero to Hero [LVZH] Louise Cassidy-Williams [LCW2] Hose The Hoes [LCHH] Robbing The Cradle [LCRC] Umberto Robina [UMRO] Nice Package [URNP] Balls [URBL] Papi Don't Screech [URPP] Havana Good Time [URHG] Bryan Forbes [BFFO] Money For Nothing [BFMN] Leap And Bound [BFLB] The Bum Deal [BFBD] Chapter 3 [CH03] Lance Vance [LVA3] Brawn of the Dead [L3BD] Blitzkrieg [L3BK] Tune in, Turn on, Bug out [L3TB] Taking The Fall [L3TF] White Lies [L3WL] Where it Hurts Most [L3HM] Blitzkrieg Strikes Again [L3BA] Lost And Found [L3LF] Light My Pyre [L3LP] Reni Wassulmaier [REWA] Accidents Will Happen [RWAH] The Colonel's Coke [RWCC] Kill Phil [RWKP] Say Cheese [RWSC] Kill Phil Part 2 [RWK2] So Long Schlong [RWSS] In The Air Tonight [RWAT] Mendez Brothers [MEBR] The Mugshot Longshot [MBML] Hostile Takeover [MBHT] Unfriendly Competition [MBUC] High Wire [MBHW] Burning Bridges [MBBB] Gonzalez [GNZA] Home's On The Range [GNHR] Purple Haze [GNPH] Farewell To Arms [GNFA] Ricardo Diaz [RIDI] Steal The Deal [RDSD] The Exchange [RDEX] Domo Arigato Domestoboto [RDDD] Over The Top [RDOT] Last Stand [RDLS] III. EMPIRE BUILDING [EMBU] Expanding Your Empire [EBEX] Defending Your Empire [EBDE] Empire Earnings [EBEE] Missions [EBMS] Loan Shark: Repo Man [EMRM] Protection: Extortion [EMEX] Prostitution: Pimping* [EMPM] Drugs: Drug Running [EMDR] Smuggling [EMSM] Robbery [EMRO] IV. UP BUTTON (R3) MISSIONS [UPBU] Paramedic [UBPM] Taxi Driver [UBTD] Fire Fighter [UBFF] Vigilante [UBVG] Air Rescue [UBAI] V. SECRETS [SCRT] Red Balloons [SCRB] Fort Baxter [RBFB] Escobar International [RBEI] Viceport [RBVP] Little Havana [RBLH] Starfish Island [RBSI] Little Haiti [RBLH] Downtown [RBDT] Prawn Island [RBPI] Vice Point [RBVP] Leaf Links [RBLL] Washington Beach [RBWB] Ocean Beach [RBOB] Unique Jumps [SCUJ] Escobar International [UJEI] Viceport [UJVP] Little Havana* [UJHV] Little Haiti [UJHT] Starfish Island* [UJSI] Downtown [UJDT] Vice Point* [UJVP] Washington Beach* [UJWB] Ocean Beach* [UJOB] Rampages [SCRP] Essentials of Being Prepared [RPEP] Little Havana* [RPHV] Little Haiti [RPHT] Starfish Island* [RPSI] Downtown [RPDT] Prawn Island* [RPPI] Leaf Links [RPLL] Vice Point [RPVP] Washington Beach [RPWB] Ocean Beach [RPOB] V. SIDE TASKS [SITA] West Island [STWI] Phil's Shooting Range [SWPR] Dirt Track Madness [SWDT] Playground On The Town [SWPT] Crims On Wings [SWCW] Vice Sights [SWVS] Fire Copter [SWFC] Haiti Hover Race [SWHH] Skywolf [SWSW] Playground On The Dock* [SWPD] Rush!* [SWRU] Human Memorial O.D.T* [SWHM] East Island [STEI] Beach Patrol [SEBP] Harbor Hover Race [SEHH] Playground On The Point [SEPP] Land, Sea and Air Ace [SELA] Crash! [SECR] Mashin' Up The Mall [SEMM] Watersports [SEWS] Swinger's Club [SESC] Caddy Daddy* [SECD] Playground On The Park* [SEPA] Crims On Water Wings* [SECW] Both Islands [STBI] Civil Asset Forfeiture Impound [SBCI] Turismo [SBTS] VI. VEHICLES [VHCL] Two-Door Coupes [VH2C] Sedans and Wagons [VHSW] Sports & Muscle [VHSM] SUVs [VHSV] Trucks & Vans [VHTV] Heavy Vehicles [VHHV] Two-Wheelers [VHMT] Up Button (R3) Vehicles [VHUB] Air Vehicles [VHAV] ATVs [VHAT] Boats [VHBO] Miscellaneous [VHMS] VIII. WEAPONS [WEPN] Melee Weapons [WPMW] Projectiles [WPPJ] Pistols [WPPS] SMGs [WPSM] Shotguns [WPSH] Assault Rifles [WPAR] Heavy Weapons [WPHW] Sniper Rifles [WPSR] Supplementaries [WPSP] Friendly Neighborhood Retailers [WPRT] IX. MULTIPLAYER MODELS LIST [MPML] X. E-MAIL POLICY [EMAP] XI. SPECIAL THANKS TO... [SPTT] ==================================================0o0= +=====================+ | VERSION INFORMATION | [VEIN] +=====================+ Zero.A - 16 Jan 2007 - The First Version. Zero.B - 27 Jan 2007 - Chapter II & first missions of III added. :) Sort-of-completed Weapons List. 99 Red Balloons completed. Updated other Secrets/Discovered Extras. More content for everything else. Zero.B2 - 30 Jan 2007 - Disclaimer updated. Guide now available on HonestGamers. Rampages and Unique Jumps completed. Rectified Empire Missions: Drug Running. Zero.C - 5 Feb 2007 - After 120 game days, 140 mission attempts not including reloads, 40 hours playing time, and 70 saves, I've got 100%. All content pertaining to that will be included here. One - 11 Feb 2007 - Went ahead and put up the first formal release. Happy Heart(break) day. One.A - 13 Mar 2007 - Happy Saint Paddy's Day! First PSP/PS2 version. Now very incomplete once again. One.B - 18 Mar 2007 - All PS2 exclusive sidetasks found (I think,) as well as all new Unique Jumps and Rampages. Chapter 3 still to go. Jagshemash. One.C - 23 Mar 2007 - Clarified a few details. Special thanks to Jeff Sapp for noticing an omission in the Table of Contents. New purchases for unlocking East Island. Still trying to start Chapter 3 and the upper-level businesses. Stay tuned! One.D - 1 Apr 2007 - THIS AIN'T NO PRANK BITCHES. >8O 100% done on the PS2, and not many changes. Added times for side missions. Guide to appear as part of the VCS SuperGuide on MyCheats soon! Version TWO to be added after figuring out the Multiplayer mystery. Two - 15 Apr 2007 - The UniGuide is REEEEEEEEDY. The Multiplayer Mystery needs solving though. Also, be sure to stop by MyCheats.com and give a thumbs up to the SuperGuide, as it'll essentially be the UniGuide in convenient HTML form. Two SE - 19 Jul 2007 - Multiplayer Mystery sol-ved. I think. More credits added. Happy Birthday to me. ==================================================0o0= +====================+ | STORYLINE MISSIONS | [STMS] +====================+ NOTE: All missions are unlocked by completing the mission before it, unless otherwise noted under the mission title. -o0o Chapter 1 o0o- [CH01] +---------------------+ | Sgt. Jerry Martinez | [SGJM] +---------------------+ Soldier [JMSL] ------- After the opening cutscene, you will get your briefing (and pager) from Jerry. Then follow the instructions to get in (or rather, on) your first vehicle. Thought it would be a car, didn't you? Here's a shortcut for the newbies: Turn right as you exit the base and follow the road until you can see the tunnel, then jump the divider on your left and land on the road leading out from under the other terminal. The beacon for the VIP terminal should be just ahead. Watch the cutscene, and when you resume control, you're swimming! Hold down X and sprint-swim straight toward shore. Don't worry about your health, if you keep sprint-swimming you'll probably lose no more than 20%. The gunfire will stop once you reach shore. Guess what, you've made it out right next to the military base! You'll get a message from Jerry telling you to stash the package at your barracks. You can simply run back into the base and into the barracks, where the game will explain the save point mechanics. REWARD: $50 Barracks save point unlocked. Free Pistol! 8D Jerry Missions now available at the stripes icon. =o0o= While you're still enlisted I highly recommend you run down a couple (read a bunch) of soldiers and take their M-4s, so you can take out the Fort Baxter Red Balloons. Don't worry about a court martial...for now. You know what? Why don't you go and get all the Red Balloons and as many Unique Jumps, Up Button and Side Missions, etc. as you can before you finish Conduct Unbecoming? "Free" access M-4s help! =o0o= Cleaning House [JMCH] -------------- Get on the bike and ride down to Phil's (old) shop at Viceport. Naturally, Phil does not have the money. Get in Phil's Walton when prompted, and it's a short drive to (the beacon across the street from) Phil's "old place." Of course, it's even less surprising is that the Cholos - and your first outdoor-indoor transition if you're lazy like me - stand between you and the money. Which would make this mission your combat tutorial mission. Thankfully if you've managed to get an M-4 off some soldiers back at the base you can auto-aim and make the marked Cholos waiting outside say hello to your little friend from across the road. Walk into the marker, then take out the ones inside. Just be sure to hold your fire once the target indicators turn black, and to keep your distance when taking out the ones inside the house, and you won't even have to reload. Of course, I only had one full cartridge when I did this, so. q: You could also do this the normal way and use the pistol for the ones outside before duking it out mano-a-mano with the ones inside, but that would be a lot less fun now, wouldn't it? Watch the short cutscene, then you can ride back to base in style using one of the Sabres they left behind, unless of course you blew them up on a whim in which case just grab another vehicle off the street. REWARD: $100 Phil's Shooting Range side mission unlocked. Page from your Aunt Enid. Oh, and Lance says hi! :D Conduct Unbecoming [JMCU] ------------------ Jerry's got some weird fetishes...or maybe he's just high out of his mind. Or both. Either way he wants you go pick up "Mary" and stop by Phil's apartment on your way. Grab the bike and head down to Phil's apartment, where he'll trade it in for a Stinger. Nice. Head down to Viceport and drive around until you see a girl with a big blue arrow over her head. "Mona" will tell you to take her to a party at Starfish Island, where Mary is waiting. Take the bridge to the first highway and make the first left, then drive into the beacon. The snobs aren't armed (sissies.) so you can take 'em out with good ol' fashioned fisticuffs. I was a man about it, though, and took them out with a shotgun that I found. You can also use your M-4 if you like...and while you can. I was probably lucky that Mary didn't get in the way though. Take her and get into any of the cars, then head back to base. If you want to get to know the city a little better, don't head there via Escobar, instead head up the back roads behind Little Havana/Haiti and look for the wood bridge shortcut that will lead you right to the base road. Once you reach the front gate, you'll be given a verbal dressing down by an ACTUAL soldier (would've been cool to use R. Lee Ermey's voice for it, just because), and before you know it (and after a cutscene) you're standing outside the base in civilian clothes and out of a job. Phil will page you asking you to get over to his apartment again. There's a Ventoso scooter waiting by the fence to get you there, so just take your time. REWARD: Congratulations, YOU'RE FIRED! Barracks save point and cool DMX outfit locked. 101 Bayshore Avenue safehouse unlocked. PS2 users can buy a Bulletproof Sanchez for $4000 at this safehouse. (Thanks to Cyborg_Mantis for clearing this up.) Phil Cassidy missions available at his place in Viceport. --------------------------------------------------o0o- +--------------+ | Phil Cassidy | [PHCA] +--------------+ Cholo Victory [PCCV] ------------- Phil's drunk to high hell, and he's got something to show you. Thankfully, it's not a shotgun suppository. After another clichéd-hilarious 10-second cutscene, you're given control of Phil's Walton, and he's raring to drive-by some Cholo. First stop: the Police Station. Great place to take a drunk. Next stop, the Hospital. If you've been about collecting the Red Balloons or rampages you've probably already been there. Fortunately for you, you don't have to wait for third-time-the-charm as Phil spots a Cholo trying to make a getaway. Even better, this one's a rather lousy and slow driver of what should clearly be a superior vehicle, so just keep close and let Phil take care of the rest. If you've got an SMG of your own, you can join in. Once you and Phil manage to set the Cholo's car on fire, the target will getout so Phil can finish him off. You'll probably end up waiting for the explosion to do it anyway, so just stand well back. You'll be told to head to the Pay 'n Spray, so go on and receive the required tutorial-free spray. After that it's just a leisurely drive back to Phil's shop. REWARD: $200 and a tutorial briefing on drive-bys. Phil pages you, unlocking Marty's missions at the trailer park. Let's get Phil's over with for now. Boomshine Blowout [PCBB] ----------------- After hearing Phil wallow in his drunken self-pity for a couple of minutes, you're given Phil's Walton and told head to his warehouse in Little Haiti to save his boomshine, so head up there. Of course, you've currently got bigger things on your mind than Phil getting caught in a booby-trapped door. You've now got a seriously slow forklift and about 5 minutes before you lose more than an arm. To save you frustration in finding routes for the crates, I've forged out the smoothest routes to the boxes. To get back, simply reverse the directions. Since the camera is essentially fixed the directions will be given as if you were driving it from overhead. 1. Go straight for the first set and bring it back. Easy. 2. Go up the near entrance, turn right at the second intersection and head straight out the gap between the long crates, then head down to pick up the next set of boxes. 3. Go up the entrance from #1, hang left at the debris then U-turn up and right at the end, then head out the aforementioned gap in the long crates and head down to pick up the next set. 4. Go up, hang left and make the U-turn as prescribed in #3. At the first intersection head all the way up and hang right, go straight until the end and turn down to head for the final set. Other tips include raising the boomshine boxes halfway up on your way back so you don't have to adjust it much if at all when you get to the truck, and as soon as you've loaded each set, quickly hold down the D-Pad Right to lower the forklift immediately. Once you've finished all four sets, Phil will drive off and you'll spawn outside the warehouse on the street side. REWARD: $250 Aunt Enid pages you. Lance isn't doing his chores again... Truck Stop [PCTS] ---------- After a brief reunion with your old friend Jerry it's off to get some guns to sell. Drive up to the Beachcomber Hotel, where two gang members will automatically join you, then make your way north. The truck should be rolling somewhere around the border between Little Havana and Little Haiti if you can drive smoothly and swiftly to its location. Be sure to check your radar/map screen, them roads are twisty and the truck might turn down a different road while you're at high speed. Stay nice and close so Phil & Friends can get a good aim. Don't worry about enemy fire too much, they can barely hit your car (even if it is a Perennial, lol) and your buddies will have the guards filled fulla holes in little time. Get ahead of the truck to slow it down, at least your Perennial can outrun THAT. Focus more on keeping up with the enemy cars than Phil's truck, you can catch up to it easy, and you'll still have Phil's buddies providing support fire. Even if the gang members manage to spin you out and they catch up to the truck, the damage meter will only inch up slowly, so you've got a lot of time to make up for lost ground. REWARD: $300 Lance pages you, and wants to come over there. Yeah right... Marked Men [PCMM] ---------- This mission is unlocked after completing "Got Protection?" for Marty. Something fishy's going on above water...make sure you go into this one armed and armored (hereafter referred to as A&A). Phil's Walton is loaded with his boomshine and a damage meter, but just take it easy on the drive to the lock-up. Take Bayshore Avenue all the way up to the last intersection LEFT before you head downtown, then just follow the road until it bends left and head into the alley. Once you get there... As soon as the cutscene ends, get out of the car and gun down the henchmen, then I highly recommend you blow up the cars, preferably with Molotovs. The explosions will very likely knock them into the yard and out of blocking position. Turn RIGHT and head back from whence you came. Martinez' goons will be coming at you in Stallions. Phil will throw Molotovs to damage them but don't count on him being nearly as accurate as your skills (or more, depending on if you've built up said skills.) Of course, the Walton is fireproof. If they manage to spin you out, re-orient yourself quickly. The damage meter might inch up but the only way to "stop" it is to stay mobile. Once on the highway, it's a full-throttle game of dodge-the-auto all the way back to Phil's. Keep to the left fork as Bayshore Avenue divides into Viceport, and you can actually drive full speed up to Phil's beacon. REWARD: You LIVE! Dickheads! Martinez pages a threat, but don't worry about him for now. --------------------------------------------------o0o- +----------------+ | Marty Williams | [MAWI] +----------------+ The Marty missions are essentially a multi-part tutorial into the basics of Empire acquisition. Pay very close attention to the game's briefing explanations on Empire mechanics as I will not explain them again! Before and after each of these missions I recommend grabbing the Shorty Shotgun behind a trailer at the Southeast corner of the trailer park. Hell, don't even pass the trailer park without it, even if you've gotten enough red balloons to unlock it at your safehouses. That stuff's gooood shootin'. Furthermore, use of Shotgun weapons in this guide will be referred to as "shredding." Shakedown [MASD] --------- First we meet a man who seems to have no problem controlling his woman. Next it's time for business. Your destination is the Miamta Cinema, or rather, the Mal Viento deli in front of it. Shred the two goons waiting outside (their fists vs. your Shorty. Guess who wins), then go in. Repeat the process with the goons inside. Their blows are inconsequential anyway. In retaliation for the attack on his business, Marty orders you to head down to the Verdi Supermarket in front of the Police Station (aka the Donut Store from the original VC). Smash up the merchandise inside with your fists or melee weapon, and when the Cholo get into the store, shred 'em with the Shorty. Them Cholos should be easy pickin's. Once finished Marty will drive off and you'll be left close to the police station. If they're not locked you can snatch a cop car and get 5 Shotgun shells. REWARD: $500 Fear the Repo [MWFR] ------------- Apparently Marty STILL doesn't suspect Vic of hitting on his woman, despite the obvious implications (to be fair, Vic is much more of a gentleman than Marty). Politically-incorrect insinuations and more redneck soap opera drama aside, your destination is the Empire building near the Beachcomber Hotel, where Marty will give you your targets. Target 1 is a Cheetah resting in the parking lot south of your apartment safehouse. Whack the driver if you want, either way it's a short and easy drive back to the lock-up as long as you haven't gone and gotten the VCPD swarming you. Target 2 is a Sentinel making rounds around Little Havana. Smash/drive-by it up a bit to coax the driver out, and whack him if you have to. Get it repaired if prompted, then drive back to base. DON'T shoot the driver through the windshield, otherwise the game won't count it and you'll be driving around with a big blue arrow over your head. I actually managed to find this one stopped at a traffic light in Little Haiti in the PS2 version, so I could just walk up to it and snatch that sucker. Maybe you'll be as lucky. Target 3 is a Benson delivery van. Whack the two people nearby, as the van won't accelerate fast enough to keep them from pulling you out. When you get in you'll be heading back to the lock-up with a 2-Star Wanted Level. Drive cautiously as the cops are now less afraid to jump the lane-line to hit you dead on. Make it back to the lock-up before you lose all the goods from collisions and you'll be golden. REWARD: $500 Louise pages you, unlocking her missions at the LW marker. Waking Up The Neighbors [MWWN] ----------------------- If you have a good stock of Molotovs (10-15's plenty), skip the Grenades and head straight out. I recommend molotovs for reasons explained in Rampage #6. Your objective is to blow up the three vans parked at three Cholo businesses across the city. You can blow them up in any order, but here are their approximate locations: 1. Empire Building near Umberto's Diner 2. South of Miamta Cinema, Empire Building near Ray the Otter billboard 3. Empire Building in West Little Haiti, under the Redwood Junior billboard A great tip when working with projectile weapons is to hold the Fire button only about half a second, or right before Vic's arm is fully withdrawn. This way you can score a close or direct hit on the target in question. I'm not quite sure of the EXACT timing but once you can work it out you'll get used to it. After taking out the second van, the Cholo will send cars after you, and the guards of the third van will be active (i.e. shoot-on-sight) instead of reactive. You'll probably have a Cholo car on your tail as you go for the third van, so be sure to clear the area of any opposition before you go for that last van. Take out the third van to complete the mission. REWARD: $500 VNN News Bulletin on gang violence flare-ups in the area. O, Brothel, Where Art Thou? [MWBT] --------------------------- I got a brother named Vince. Does that make me Lance? This mission serves as your tutorial to conquering a business. Head out of the trailer park and North to Stonewall J's, where the game will explain weapon buying mechanics. You'll also receive the required tutorial-free Shorty Shotgun (or rather, more ammo for your Shorty stock if you've played it right.) Destroy the car, either by shredding it or with a well-aimed Molotov/leftover Grenade, and quickly shred the gang members that come out of the building. Go inside when prompted and shred the gang members inside as well as the item/s that need destroying to complete the gameplay part of the mission. More easy pickin's. After you clear out the interior, the game will explain some of the property buying mechanics. Remember to pay attention to them! REWARD: $700 Got Protection? [MWGP] --------------- Wow, there's actually overt racial tension and Marty actually tries to diffuse it. More political incorrectness aside...Marty's gotten word that the brothel you just took over is being raided, and he wants you to save his girls. Get up there - you should already know where it is - and watch the attack take place. Technically you're supposed to use the nearby Oceanic to perform the meat of this mission, but for some reason the game might spawn an extra Polaris V8 (it did when I drove up there in Marty's truck), so use that if the tires are still good. There are three girls you need to pick up, one North, one to the Southwest and one Southeast. Head to the North one first, then follow the road down to Southwest, then to Southeast, to minimize the final drive back to the brothel. The trick is to get your vehicle between the Cholos and the girl to provide a second barrier while she gets in, making sure to approach from a side that has an empty seat for the girl to get in. The Cholos will likely try to get to your vehicle so keep some SMG ammo handy to pick 'em off...just watch that the girl doesn't try to get in on that same side. Watch out for Cholo vehicles trying to pursue you as you pick up the girls, though their threat should quickly subside as your car fills up, as they're armed with Micro SMGs that will make swiss cheese out of the cars. Still, expect to lose a tire or two on the way there. There seems to be a degree of unpredictability during this mission, as the chicks can suddenly get killed without any warning. For example, one was about to get into my car when a Cholo car suddenly ran her down. Still, this method should minimize this risk. REWARD: $500 Phil's mission "Marked Men" unlocked. =o0o= Let's do Phil's first, for the sake of just clearing out the letters one at a time. :) =o0o= --------------------------------------------------o0o- +-------------------------+ | Louise Cassidy-Williams | [LOCW] +-------------------------+ When Funday Comes [LCFC] ----------------- Whoa, some (relatively) wholesome real romance and a date that won't end in Hot Coffee. That's definitely a GTA first. Anyway, take the Regina (the game keeps deleting your spawn vehicle) and head down to the beacon at the trailer park. The course goes as follows: -LEFT out of the trailer park and past Sunshine Autos, then up into a grassy pitch before the Airport. -LEFT after the checkpoint there and turn around, heading across the street and onto another grassy patch, -Then head straight back down and around the other end of Sunshine Autos, -Then turn RIGHT into the New Sunshine Autos construction yard. Head right around the edge of the pit, then hang left out the side entrance onto some grass, then it's back into the trailer park. The one thing I hate about this mission is the highly unpredictable handling of the Quadbike. When climbing up the grassy incline in front of the trailer park, the damn thing wouldn't turn. By contrast, it seemed to want to pull me into the pit with the slightest twitch when heading around the construction yard. The Quadbike's handling is a little more predictable in the PS2 version, but try not to take too many chances. My general advice is don't floor it all the way, especially during the bigger turns. You can make up for lost time when re-entering the trailer park. REWARD: $500 Quadbike available for purchase ($2000) from Sunshine Autos. "Turismo" missions available from Sunshine Autos. Takin' Out The White Trash [LCTW] -------------------------- I remember back on an RP forum I used to play around in, I gave this name to a mission for the prototype of my webcomic character in Vice City. ANYWAY. You and Louise head down to the trailer park to pick up her stuff...but Marty's goons already saw you coming. Get your shorty out and shred all of those suckers where they stand. After you take out the first four, more will come at you from around the area. They're all armed with melee weapons save for the last guy*, who has a pistol. They're all really more easy lock-and-shoot pickin's, as long as Louise doesn't get in the way, of course. I also noticed the Shorty has a shorter burst radius, so you shouldn't worry about her unless she's right in the middle of the crossfire. *For the PS2 versions, change it to last THREE guys. If you want to be careful, just use a Pistol or more "accurate" weapon. Finally, get back into the Regina (or Marty's truck, whichever works), head straight out to Bayshore Avenue and put the pedal to the metal all the way home. A bunch of Marty's trucks will come at you about the intersection of the hospital, but if you're going at full speed the traffic should really be more of a threat. REWARD: $200 Louise pages you, asking you to "get over here." Which is funny because I was already there. D.I.V.O.R.C.E [LCDV] ------------- Meet Mary-Jo, the envious sibling. She tells you about Marty's plans, and you have to head down the trailer park to thwart them, pronto! I took the Regina and stopped by the Police Station first, to transfer to a VCPD Cruiser. If it's locked, just look for something sturdy that can handle the twisty roads of Vice City's Inner Caribbean. Catch up to the truck. It'll be hard to do on the inner streets of Little Havana and Haiti, especially when one of Marty's trucks is also after you. Get ready to strike if and when he gets to an area with a nice long straightaway, or catch him at a corner. Once you can get a clear shot at his side, drive-by the truck and don't stop until he exits your sights! Once you've inflicted enough damage on Marty's truck, he'll get out and attack you with a shotgun. Unless your car's close to burning, stay in your vehicle and continue the drive-by until he goes down too. Just be sure to watch out that you don't blow up Louise too. Don't worry about his henchmen after you kill Marty, they'll get out and run. Finally, head to the safehouse, get the truck sprayed if you want to. REWARD: Compound (Phil's Place '86) safehouse unlocked. Trailer Trash (a.k.a. Carl Johnson) outfit unlocked. To Victor, the Spoils [LCVS] --------------------- Time to claim Marty's empire! You'll need your shotgun and a shot-load (for lack of a more fitting word that will get by censors) of SMG ammo. Get down to Sunshine Autos, where you'll be briefed on recruiting. Then recruit the goons and get them all into the car, then head to the Empire building near the Beachcomber Hotel. Louise will leave you on foot, but here it's a simple matter of lock-and-shred, one by one. They'll very likely be busy with your two goons anyway. Then get to his Protection Racket, down the road from the Police Station in Little Havana. Park on the road in front, look right and just hold down the Fire button. They'll all swarm to your gunfire like moths to a bug-zapper. If any cops try to get around the driver's side, just switch out while the gang members cover your other side. Finally, get inside and thoroughly shred the two Marty goons inside. Once you're done the game will explain a lot of the mechanics of building your rep and empire, so for the love of something, PAY ATTENTION. REWARD: $1500 Welcome to your new empire! Multiplayer content unlocked. See list below. Oh, and you've got a visitor at the airport. Hmm, who might it be? =o0o= Before beginning the next Chapter, work your reputation up to the max through the three different businesses available, then go out and conquer the rest of the island for yourself. Don't worry if you can't build up your Little Haiti brothel yet, we'll solve that mystery early on in Chapter 2. This way you assure yourself a steady and safe profit before you continue wreaking storyline havoc. My empire netted me just over $20,000/day before I started the next missions... You should already have somewhere around 45% if you're diligent enough, too! That's progress, just like my hair! =o0o Chapter 2 o0o= [CH02] +-------------+ | Lance Vance | [LAVA] +-------------+ Jive Drive [LVJD] ---------- Seriously, if the trailers or all the gossip around didn't alert you to this guy's presence, you'd be thinking "Oh God No." when you first meet Lance. But at least the trouble you get into here isn't (entirely) his fault this time around. The theme song (as it were, the radio is automatically tuned into this track) is Run DMC's "It's Like That." The first part consists of you as the car's "turret," trying to take down the Cholos that come at you as Lance tries to evade them. This part is actually quite easy if you hold down the L button to slow your aim. Keep the reticule about the level of the cars' windshields so you can get the passenger, then driver. When taking down those on foot you can simply hold the reticule about the level of the goons and the car will scroll the aim through the group for you. You'll also go through the trenches in Little Haiti, in which case you can simply adjust your aim upward and then back down again to take out the ones on motorcycles. The chase part will end when Lance hits the "Lance Vance Chance" jump. Once the cutscene's over - and yes, that car's supposed to explode - lock on and take down the first group of Cholos as quickly as you can. Then shadow Lance, making sure to take down whichever group he's taking out. Watch out, some of them might take cover behind the giant dumpsters, blocking your aim. You'll automatically get a 2-star wanted level after taking down six gang members. As soon as they're all dead, make a break for the Cholo Sabre parked by the open gate (i.e. the one by the first group of Cholos you took down). Make sure Lance gets in too, as the AI nodes seem to be out of whack for that area. Race for the Pay 'n Spray, which isn't much of a drive South down Bayshore Avenue. After the spray you can take your time heading to the hotel beacon, which is up a driveway along the West perimeter road in Downtown. REWARD: You LIVE! AGAIN! Dickheads! Umberto pages you, offering you work at the U icon in Little Havana. Louise has a new set of missions. You know where to find her. The Audition [LVAU] ------------ This mission is unlocked by completing "Hose The Hoes" for Louise. Lance is scheming and he wants you to trust him. Two words: Uh oh. Make sure you're A&A for this one. Get down to King Knuts', just down the road. Your driving has to really suck for you not to get there in time. Once inside, Lance will make a call...before the place suddenly gets held up by a bunch of robbers. Thoroughly shred the goons...and you'll walk outside and right into a police blockade with 2 stars. Nice going, Lance. Repeat the process for these lightly armed cops, jump into one of their cars, and make for Viceport. Here, Lance is actually helpful for once, as his gunfire will quickly disable the cops that are after you. I noticed that there's also a Bobcat parked in an open lot to the left of the doorway that you can also use to make your getaway, and the Pay N' Spray will help...but in the interest of time, convenience and fun, we'll stick with the cop car. There will be a Sanchez parked by the indicated staircase that you can use to make the jumps into the impound. Make sure the coast is clear before getting onto it though. Once in the impound, there'll be goons waiting for you, leading all the way to Forbes' car. Get rid of the first few with your Uzi, then make your way toward the car, but leave the vehicle once you spot the next set. Dispatch the goons with your SMG as soon as you can lock on to them, and repeat the process until you get to the car. Head toward the ramp but STOP before you reach the clearing that leads to it. Get out and clear out the goons that are waiting for you. If you haven't gotten the Red Balloon hidden by one of the warehouses (see below) then now's a good time. Leap out of the impound using the ramp and...Lance will leave you there. Ingrate. REWARD: $750. Civil Asset Forfeiture Impound side-task unlocked. Lance pages you, unlocking Brian Forbes' missions. Caught As An Act [LVCA] ---------------- This mission is unlocked after completing "Money for Nothing." Turns out that Lance is actually right for once, and the man in question tries to make a getaway. Make a break for the Cheetah parked by the stairs and hop right in. Catch up to him with the car, and the cash will spill out on the first impact. Your objective is to get him out of the car without destroying it and before all the cash flies out. The trick is getting up close to Forbes' side, with your bumper just ahead, then |
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Another Grand Theft Auto: Vice City Stories Walkthrough :
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