Grand Theft Auto: Vice City Stories Walkthrough :
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Walkthrough - FAQ/WalkthroughComplete Walkthrough for Grand Theft Auto: Vice City Stories Version 1.05 BY ERIC WAECHTER As of this writing, this walkthrough is complete to get you through to the end of the story line missions and see the ending credits of the game. It is NOT complete at this time to achieve 100% completion of the game. Know that I am working on this on a daily basis, and when this document reaches version 2.0 it will contain everything necessary for 100% completion. *************************************************************************** DISCLAIMER/RELEASE OF RESPONSIBILITY *************************************************************************** Values and opinions expressed in this document are the sole property of the author of this document. Any website authorized to host this document can NOT and will NOT be held liable for anything expressed here. By reading beyond this point, you hereby release responsibility of any website listed in the authorized sites list for anything stated from this point forward within this document. Complaints or comments in regard to this document must be submitted to the author using the e mail address listed at the end of this document. Any correspondence transmitted by any means, to any of the authorized websites listed, as a result of statements made within this document can be constituted as harassment by the administrator of the authorized website and can be prosecuted to the fullest extent of the law. *************************************************************************** *************************************************************************** **ADULT CONTENT ADVISORY** THIS WALKTHROUGH DOES CONTAIN PROFANITY ON OCCASION. IT IS NOT RIDDLED WITH IT AND I HAVE NOT THROWN IT OUT EVERY OTHER WORD, IN FACT, THE GAME ITSELF IS MUCH WORSE THAN I AM, SO IF YOU’RE ALREADY PLAYING THE GAME, I DON’T THINK YOU’RE GOING TO MIND THIS WALKTHROUGH. IF YOU ARE UNDER AGE AND YOUR PARENTS DON’T APPROVE OF YOU BEING AROUND PROFANITY AND SEXUAL SITUATIONS, THEN YOU’VE BEEN SNEAKING ANYWAY AND I’M GONNA TELL YOUR MOM!! *************************************************************************** ************************************************************************* Copyright Notice ************************************************************************* This document is copyrighted © 2006 by Eric Waechter (author) and Candied Skull Publication, LLC (business registered in State of Michigan) This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. Grand Theft Auto: Vice City Stories and its contents is copyright © 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Leeds and Take Two Interactive Software. The only Internet sites that have permission to use this guide are: ******WARNING TO FELLOW AUTHORS AND READERS!!!******* On previous walkthroughs I have done, I have allowed www.cheatcc.com to post my work, however in EVERY case, they have altered the authorized user list before posting it on their site. They requested permission to post this walkthrough as well and I told them the request was DENIED until the alterations to my previous works was fixed. They ignored me, ADDED their name to the authorized list without my permission and have posted it anyway. This is notice of what you can expect from cheatcc.com and that this guide nor any other future guide I write will be authorized on cheatcc.com. ***************************************************** www.gamefaqs.com www.neoseeker.com www.1up.com www.mycheats.com www.ign.com www.cheathappens.com www.supercheats.com If this guide is found on any other sites, please contact the author. *********************************************************** Table of Contents *********************************************************** I. Introduction II. Main Storyline Missions A. Chapter 1 1. Jerry Martinez a. Soldier b. Cleaning House c. Conduct Unbecoming 2. Phil Cassidy a. Cholo Victory b. Boomshine Blowout c. Truck Stop 3. Marty J. Williams a. Shakedown b. Fear The Repo c. Waking The Neighbors d. O' Brothel Where Art Thou? e. Got Protection? 4. Louise Cassidy-Williams a. When Funday Comes b. Takin' Out The White Trash 5. Phil Cassidy Part 2 a. Marked Men 6. Louise Cassidy-Williams Part 2 a. D.I.V.O.R.C.E. b. To Victor, The Spoils B. Chapter 2 1. Lance Vance a. Jive Drive 2. Louise Cassidy Williams Part 3 a. Hose The Hoes b. Robbing The Cradle 3. Umberto Robina a. Nice Package b. Balls c. Papi Don't Screech d. Havana Good Time 4. Lance Vance Part 2 a. The Audition 5. Bryan Forbes a. Money For Nothing 6. Lance Vance Part 3 a. Caught As An Act 7. Bryan Forbes Part 2 a. Leap And Bound b. The Bum Deal 8. Lance Vance Part 4 a. Snitch Hitch b. From Zero To Hero C. Chapter 3 1. Lance Vance Part 5 a. Brown Of The Dead b. Blitzkrieg 2. Reni Wassulmaier a. Accidents Will Happen 3. Armando & Diego Mendez a. The Mugshot Longshot b. Hostile Takeover c. Unfriendly Competition d. High Wire 4. Lance Vance Part 6 a. Turn On, Tune In, Bug Out 5. Reni Wassulmaier Part 2 a. The Colonel's Coke b. Kill Phil c. Say Cheese 6. Gonzales a. Homes On The Range b. Purple Haze 7. Lance Vance Part 7 a. Taking The Fall b. White Lies c. Where It Hurts Most 8. Reni Wassulmaier Part 3 a. Kill Phil Part 2 9. Ricardo Diaz a. Steal The Deal b. The Exchange 10. Gonzales Part 2 a. Farewell To Arms 11. Armando & Diego Mendez Part 2 a. Burning Bridges 12. Lance Vance Part 8 a. Blitzkrieg Strike Again b. Lost & Found 13. Reni Wassulmaier Part 4 a. So Long Schlong 14. Ricardo Diaz Part 2 a. Domo Arigato Domestoboto 15. Reni Wassulmaier Part 5 a. In The Air Tonight 16. Lance Vance Part 9 a. Light My Pyre 17. Ricardo Diaz Part 3 a. Over The Top b. Last Stand III. Contact Information ******************************************************************* ******************************************************************* ******************************************************************* ******************************************************************* ****** I. Introduction ****** ******************************************************************* ******************************************************************* ******************************************************************* First off, let me introduce myself to those of you who have not read any of my walkthroughs and tell you a little bit about the way I go about it. I write these as a guide to help people get through the missions of the game. This may sound like a great big "DUH" to you, but there is a reason that I say it. I've been a reader of walkthroughs for some time now and the things that I have tried to eliminate are the things that annoyed me the most about most walkthroughs. It seems that a lot of people are under the impression that the LONGER a walkthrough is, the BETTER it is. Sometimes this is true and other times that is not the case. A lot of these long drawn out walkthroughs contain things like a description of the controls to play the game and a complete reading of the games story. That stuff is all fine and a good thing to have, but if you've bought the game, you already have that information in the manual that came with it. For me to repeat it here would just be redundant and a waste of both my time and yours. Some walkthroughs are just inherently long by the very nature of the game, and there is no need in me making them even longer by putting in extra garbage that most of the time nobody is reading anyway. This paragraph is a perfect example. If you are reading it, you are one of the very chosen few that haven't clicked on the link to get to this walkthrough and skipped right to the section they needed because they are stuck in the game. I also infuse each walkthrough with my own sense of humor, which can often be quite twisted and sometimes crude. If that is something that you can't handle . . . .you pretty much shouldn't be playing this game, much less reading the walkthrough. I wrote my first walkthrough as a guide to help my wife through The Da Vinci Code. I felt it was good enough that I submitted it to GameFaqs and within a day I had requests in my mailbox to post the walkthrough on no less than 15 different websites. I worked and expanded on that walkthrough, turned it into a webpage version and from that point on I was hooked. I got requests for more walkthroughs from many readers all over the world, and I've had people translate them into Spanish and Italian. The second walkthrough I wrote for GTA Liberty City Stories in fact, grabbed the attention of some important people at a national magazine and landed me a job writing freelance articles for them. All of my walkthroughs can be found posted on GameFaqs and include: The Da Vinci Code Grand Theft Auto: Liberty City Stories Bully Grand Theft Auto: Vice City Stories The webpage versions of the walkthroughs for all of the above games can be found on my business webpage at http://www.candiedskull.com Please visit my site if you have enjoyed the walkthrough and feel free to write with your questions or comments. I am not nearly as mean as my "Contact Information" section might portray, I just have a pet peeve that irks me a bit, so don't be afraid to write. For all of you that are return readers, I'd like to express my heartfelt gratitude for your loyalty and encouragement. It is your words of thanks and praise that have driven me to continue forward with this kind of work and even incorporate it into my existing business. I am both honored and humbled by the amount of fantastic e mails you have sent. Now, enough of the sappy shit . . . let's get on with the game! --Eric ******************************************************************* ******************************************************************* ******************************************************************* ****** II. Main Mission Storyline ****** ******************************************************************* ******************************************************************* ******************************************************************* This walkthrough follows the chronological progress of the story rather than grouping missions under each particular character. I believe a guide is easier to follow if it is done in the order it is played rather than reorganized to fit the convenience of the one compiling the information. I realize that in many cases, in the order of the missions shown below, some of them can be swapped around slightly, but the order shown CAN be followed exactly as it is written and complete every mission in the story line. Do NOT write to me to tell me that this can be done in another order. I am fully aware of that. ******************************************************************* ******************************************************************* *** A. CHAPTER 1 *** ******************************************************************* ******************************************************************* ************************************************* * 1. Jerry Martinez * ************************************************* a. "Soldier" This is the first mission of the game and it proceeds as most GTA intro missions do, you have no choice but to just start playing it. You will be introduced to your boss, Sgt. Martinez. After his initial speech you'll be going on your first errand for him and he will give you the all important pager that will brief you for the remainder of the game. When the cut scene is done, grab the nearby jeep and head for the marker at the airport. When you arrive, there will be a cut scene of you getting on a boat with one of Sgt. Martinez's connections. The boat will be attacked and you will be forced to jump off. Follow the on screen instructions to swim to shore quickly before you are shot to death. (I guess it was just Tommy Vercetti that couldn't swim . . .LOSER!) When you get to shore, you just need to get back to base, which just happens to be right in front of you, so head there find your barracks and utilize your first save point in the game. Reward: $50 b. "Cleaning House" In this mission you'll be sent out to meet up with your old buddy (new buddy?) Phil Cassidy. Phil's marker is down in the ports, so grab a vehicle and head down to see him. Phil wants to get to his apartment, but it seems to have been overrun by a bunch of Cholo's. Drive fill to his apartment just outside the enterance to the ports. Outside there will be three Cholos that need some killin'. Once they are taken care of, enter the apartment through the blue marker. Once inside, be prepared for two more Cholos that need similar treatment. Once all five Cholos are dead and Phil can have his apartment back, head back to the base to complete the mission. Reward: $100 c. "Conduct Unbecoming" Martinez seems to need to get laid, so he wants you to run out and grab his favorite hooker, Mary. Head down to Phil's apartment and meet up with him and he'll give you a nice Stinger to drive. I'm not entirely sure why we have to drive this car, but it was better than the one I had, so I took it. Head over to the ports and look for Mary's friend. She'll pop up on your radar as soon as you enter the ports area. Pull up to her and she'll tell you that Mary is at a party on Starfish Island. She'll hop in the car with you for a ride over. Head to the new marker on Starfish Island and get out to look for Mary. You'll probably not be too surprised to find that Mary is with two men who don't really want to give Mary up for the night, because nothing in Grand Theft Auto Land comes easy, kill these two and head for your car (or any car) in the driveway of the house. Take Mary back to the base. When you arrive at the base, you are stopped by the guards at the front gate. You learn that you were set up for the drugs you've been holding for Martinez in your barracks and now you're bringing a hooker onto the base. You are kicked out of the Army and no longer allowed access to the base. Apparently that Army issue pager wasn't too important to them so you get to keep that, which is a good thing because Phil pages you to let you know that he has some work for you and you can stay at his apartment in the meantime. Head to Phil's apartment and enjoy your new save point and role as a civilian. Reward: Freedom from the oppressive government job aka NOTHING. ************************************************* * 2. Phil Cassidy * ************************************************* a. "Cholo Victory" Head on over to Phil's marker in the ports and you'll find that Phil is pretty wasted. He wants to go out on the town and take out a few Cholos to teach them a lesson. Since Phil is drunk, you will be doing the driving, so climb in the truck and head to the police station just up the road to look for Cholos. You arrive to find nobody there, so Phil tells you to check out the hospital just a little further up the street. Here you see a target that will take off in his car. You now have to keep up with the car so that Phil can shoot it until it blows up. Try to keep the Cholo's car on your left side so Phil can shoot him better, and if you have a weapon with you, feel free to join in on the fun to make this go a little faster. If the Cholo makes it all the way to his destination, there will be more Cholos to take care of before you can complete this mission, so it's best to take care of this guy before he gets there. Once the Cholo (or Cholos) is dead, Phil will let you know that he is not so drunk that he doesn't notice that his truck is wasted. You'll be directed to the nearest Pay N Spray and instructed on how to use it. (I'm not going through that, if you don't know how it works by now, there is no hope for you. My MOM knows how it works and she's in her late 60's and never played the game) Drive Phil back to the ports and the mission will be over. You'll receive a page from Phil telling you that you can talk to his sister's husband, Marty for more work. Marty's marker will now appear on your map, but we'll finish with Phil first. Reward: $200 b. "Boomshine Blowout" Head on over to Phil's marker (or just walk into it if you chose not to go save, but I recommend you do before you start this mission) and you'll be stunned to find that . . . Phil's WASTED! Phil has a warehouse full of his powerful moonshine (you know, when I first typed that, I made a typo and typed "moonshit", which is probably more accurate) and the Cholos are going to try to blow it up. You are going to help Phil save his stash. Get in the truck and drive Phil over to his warehouse in Little Haiti. When you arrive you'll need to drive around to the back of the warehouse where all seems suspiciously quiet. When Phil opens the door to the warehouse, a Cholo booby trap is set off and the warehouse bursts into flames. You will now have a mission that will require good driving skills and quite a bit of patience. Phil will back the truck up to the door and you will have to get on the forklift in front of you. You will now be switched to a camera angle that is both highly annoying and unchangable. Deal with it, that's all you're going to get for a view. You have a pink meter on the right side of the screen that is slowly filling up. You must get the pallets of booze (indicated by the green arrows) onto the back of Phil's truck before the meter fills. Go straight to the right to pull up to a pallet and you will slide the forks under it. The left and right buttons on the D-pad move the forks up and down, and if you are talented at making one finger do two things at the same time, try to raise and lower the forks as you are driving to save yourself time. Raise the pallet up and pull up to the rear of the truck and you will drop off the load. With each pallet you pick up, a little more of the warehouse will fall apart and block your path. You are only going to get one shot through that first one to the right, so the next three will involve you having to work your way through the containers. For the second one, go straight up through the containers and turn right to go straight through a break in the barrier of containers to approach the remaining booze from above. Go back the way you came. The third will take you up through the containers, but the second path you took will be blocked, so you will have to find your way around the container to the left to get around that section. For the fourth trip you'll find your third path blocked, so you'll again have to go to the left around the containers, but you will have to follow them further up to get around them. Get the last pallet onto the truck before the place blows up and Phil will reward you by leaving your ass standing there without a ride. Reward: $250 c. "Truck Stop" You'll find Phil hanging out with your old buddy Sgt. Martinez. Resisting the urge to kill him you agree to do some more work for him so climb in the car with Phil to go pick up two cohorts at the hotel near the airport. Pull into the marker and the two guys will get into the car with you. Now head for the red marker on your radar which will be north of you. This is the truck you are trying to intercept. Get close to this truck so Phil and his buddies can put a few hundred rounds of ammo into it. Once it has been suitably damaged, you will be instructed to pull in front of the truck and block its path. When you do this, Phil will get out and start driving the truck. Now you must protect the truck from attacking Cholos while Phil drives it back to the ports. Keep yourself between the Cholos and the truck to keep them from damaging it any further. There is a damage meter on the right side of the screen, but the Flatbed seems to be pretty tough. I was more worried about the crappy ass Perennial I was driving. The guys you still have in the car with you do a great job of destroying the Cholos in a big hurry, so they aren't too much of a problem. I only had two carloads of Cholos on the way back and the last half of the trip back was quiet. Complete this mission and Phil's missions will stop until you complete the Louise Cassidy-Williams mission "Takin' Out The White Trash". Reward: $300 ************************************************* * 3. Marty J. Williams * ************************************************* You will find these missions in the trailer park just south and east of what you know from the previous Vice City game as Sunshine Autos. In this game, that Sunshine Autos is under construction and amounts to not much more than a foundation and a hole in the ground in the back, however down in that hole which will come to be the garages, there is a free armor pickup. In this game, Sunshine Autos does exist, but it is a smaller version and it is found further down the street. All of Marty's missions are a lesson in types of tasks you will need to do in order to increase your reputation in the empire businesses. Get used to these procedures and you'll advance quickly within your empire. a. "Shakedown" Marty is a pleasant little redneck that treats his wife like the trailer park queen that she is. I'm sure if Phil caught him behaving that way, he'd kill Marty. Get in Marty's truck and drive him over to the store marked on your radar in Little Havana. When you get there, beat up or shoot the two Cholos guarding the outside. Enter the shop and there will be two more Cholos to dispose of. Be careful since one of these guys has a gun. When they are taken care of, get back in the truck and head over to the next shop that appears on the radar which is down on the main road on the opposite corner from the police station. Enter this shop and start destroying the stock (anything marked with a green arrow). When three Cholos come in to try to stop you, kill them by whatever means you have with you. When they are taken care of, the mission is complete. Reward: $500 b. "Fear The Repo" You're going to reposses some vehicles for Marty. It's perfectly legal, really, it is. Drive Marty over to the lockup next to the airport hotel. You'll be instructed to go steal the indicated vehicle which is a Cheetah parked just down the street from your current save house. When you arrive, the owner will be there and he appears to be fixing a flat on the passenger side of the car. Beating up the guy here is your choice, but if you're in a hurry to get this mission over with, just quickly run up and jump in the car and drive away. The guy will never have a chance to get to you. Drive the car back to the lockup. The next car you will be sent after is a Sentinal that is driving up the main road of the island. Chase after it and hit it or shoot it until the driver gets out and abandons the car. Get in the car and run it through a Pay N Spray in case you got a warning level or the car is close to being destroyed (you should be near a Pay N Spray anyway). Get this car to the lockup as well. Your last repo will be a delivery truck and these guys aren't going to give it up that easy. Chase them down and get the truck stopped and you'll have to kill these two guys before you can take the truck. When you have done that, you will have a two star warning level, so get to the closest Pay N Spray and get rid of it so you can drive back to the lockup in peace. Reward: $500 c. "Waking Up The Neighbors" Marty is being particularly sweet to his wife today, but we've got work to do, so off we go. Grab the grenades near the truck and then get in the truck. You have 6 and a half in game hours to complete this mission. (I believe this mission always starts at the same time, so you have to have it finished before the Cholos go to work at 9:30.) Go to the closest marker on your radar to get to the first truck. There are two guards watching over it and the simplest thing to do is just to approach them quickly in the car and mow them down. When they are down and out, you are free to get used to throwing the grenades and blowing up the truck. When the first truck is destroyed, head to the second marker and repeat the procedure from the first to blow up that truck as well. On your way to the third truck you will quickly discover that the Cholos know what you are up to, and they will chase you and shoot at you. Shoot them as you go or just keep away from them until you get to the last truck. Again, there will be two guards, so just mow them down as you have been doing. Get out of the truck (or whatever else you have had to pick up along the way) and get the third truck blown up before more Cholos arrive. When the third truck is destroyed, you will get a page from Louise Cassidy-Williams telling you that she has left Marty and would like you to come visit her at her sisters. Louise's mission marker will now appear on your map, but we'll finish with Marty first. Reward: $500 d. "O, Brothel, Where Art Thou?" This mission will introduce you to a new weapons store that seems to cater to the redneck element. Go to Stonewall J's which will appear on your map. Enter the establishment and enter the marker to begin your transaction. You will be able to grab a shotgun for free that Marty has left for you. Now that you have your new weapon, head north to the new marker on your radar to cause some trouble up at the brothel. When you arrive, your task is to destroy the gang car that is parked next to the building. When you do, you'll be attacked by 4 or 5 Cholos that come out of the building to find out what all the ruckus is. Kill all of the Cholos that come after you and you will be instructed to enter the establishment. There will be one more Cholo to kill when you appear inside. When he is dead, find the bed that is marked by a green arrow and destroy it with the bat. Pay attention to the tutorial on how to aquire and buy a business, as this will be your primary source of income for the rest of the game. Marty will be buying this particular business. . . .for now. Reward: $700 e. "Got Protection?" This is a fairly simple mission, just a little annoying. Go to the brothel that you just helped Marty aquire. When you get there, the pimp ride in front of the business will be destroyed in an attempted Cholo takeover. You now need to grab a 4 door vehicle and save the three hookers spread around town from attacking Cholos. There is an Oceanic parked right across the street that you can grab. Head for the nearest hooker. She is hiding behind a car shooting at the Cholos across the street from her. Just pull in between her and the Cholos and she will get in the car. She will continue to fire at the Cholos as you move on. You pick up persuing Cholos as you continue to pick up the other two girls. Avoid the attacks of the Cholos that are chasing you as best you can, but the girls you are picking up are pretty damn good with their weapons, to the point that when you have all three, your vehicle is in more danger from the exploding Cholo vehicles than from the bullets they are firing at you. Change vehicles if you need to, the girls will follow you. Get the girls back to the brothel. Reward: $500 ************************************************* * 4. Louise Cassidy-Williams * ************************************************* a. "When Funday Comes" Watch the opening cut scene which will make you want to . . . .puke. When it's over, you're going to take Louise on a date. Being the redneck that she is, her idea of a fun date seems to be a 4-wheeler race. Drive Louise up to the trailer park (oddly close to Marty's trailer; think she's trying to make a point?) and enter the marker to begin the race. You are racing against Louise and two other rednecks. It is a two lap race that winds through the trailer park, behind the Sunshine Auto locations and briefly up by the airport. The quad is a little hard to get used to, but master it quickly. This definately isn't the hardest vehicle to drive in this game, so I wouldn't start getting upset about it yet. You might have to do this mission a couple of times to get used to the layout of the track. I say this only because trying to describe it with words is usually open to each individuals interpretation and generally means I'm going to get 100 e mails telling me I was right, wrong or they didn't understand and frankly, with this now being my 5th walkthrough, I'm getting a little tired of the ones that want to start a pissing contest. Complete the 2nd lap of this race in first place and you successfully complete the mission. You can now go to the current Sunshine Autos and participate in the "Tourismo" races, as well as purchase a quad there. Reward: $500 b. "Takin' Out The White-Trash" Louise has left some of her stuff over at the trailer and she wants you to take her over there to get it so you can protect her. You know this means trouble and you are probably in for a hell of a fight, so I recommend you have something in your hand already when you leave to drive over there. The shotgun seems to do real well here. When you arrive there and the next cut scene ends, you will find yourself surrounded by rednecks that would very much like to be a severe hurting on you. There are about 12 rednecks that try to attack you here, and the best method I found for dealing with them is to run a short distance away, turn, auto aim and fire into the crowd. Keep repeating this until all the rednecks are dead. When they are, Louise will be finished retrieving her goods and you will now have to drive her back to her sisters apartment. You will be persued by angry rednecks in pickup trucks (what else?). Avoid them as much as possible, or shoot them with the driveby technique, but the quickest method seems to be to focus on just getting to the marker in front of the apartment, which doesn't seem to be too much of a problem if you know how to quickly get to the main road. Get the car into the marker and the persuit as well as the mission will be over. Phil's mission marker will return on your map. Reward: $200 ************************************************* * 5. Phil Cassidy Part 2 * ************************************************* a. "Marked Men" You arrive to find Phil and Martinez hanging out and at this point we would be upset if Phil was anything but wasted. Apparently Phil told Martinez that he didn't trust him and Martinez took it a little personally. You and Phil are going to run an errand for Martinez since you don't seem to have offended Martinez . . .at least, not that you know of. Climb into the truck with Phil and head to the lockup which is down a narrow alley in Little Haiti. Try to keep the truck in good shape before you arrive there. When you get there, you discover that you and Phil have been set up for execution by Martinez. You are attacked by some on foot that you can run over quickly and the alley where you entered gets blocked by a couple of cars containing more attackers. Kill all of the attacking goons and get the truck out of the alley and on it's way back to Phil's mission location at the ports. The truck will have a health meter, and Phil will have crawled into the back of the truck to assist you on the trip back to the ports since these guys will continue to chase you all the way back home. The truck has a damage meter and it's real important not to let it fill up or the mission will be failed. If you are able, you can enter a Pay N Spray during the trip if you need a little help. Phil will be throwing "Boomshine Bombs" like molotov cocktails at the goons that are chasing you, and while this method does effectively get rid of the persuing car, it also creates an additional obstacle to avoid as the cars exploding too close to you will do considerable damage to the truck. Be particularly careful of cars that manage to get by Phil and get in front of you, because Phil doesn't have any problem tossing those bombs forward. Get the truck back to the mission start point without it blowing up and the mission is complete. Enjoy the threatening message from your new enemy that arrives on your pager. (Enjoy the irony that he is the one that gave you the pager in the first place.) Louise will also page you to let you know that she is having troubles with Marty, and her mission marker will appear again on your map. Reward: NOTHING! ************************************************* * 6. Louise Cassidy-Williams Part 2 * ************************************************* a. "D.I.V.O.R.C.E." You get to Louise's current residence to find that she isn't there. Louise's extraordinarily large sister is having a rant in which she let's you know that Marty has taken Louise and is going to "turn her out" as a hooker at the recently aquired brothel. Head back over to Marty's trailer. Marty is going to take off with Louise and leave you with two unruly rednecks to deal with before you can begin the chase. The shotgun makes this a quick and painless endeavor, at which point you can begin the pursuit of Marty. You will be chased by more angry rednecks in pickup trucks, but if you can "drive by" them into oblivion, you can carry on with the chase. If you don't feel like chasing Marty and hitting him until he gets out of the truck, you also have the option of going straight to the brothel if you know the map well and can beat him there. Do that and when he arrives, you can just mow him down when he gets out of his truck. Be careful if you decide to get out of your vehicle to kill him as he has a shotgun. Kill Marty, and you can now get in the truck with Louise. (It's safe to assume that you won't be having any more missions for Marty) For some reason the silly bitch is pissed off that you killed her husband, but she'll get over it. If you picked up a wanted level on your way here, hit a Pay N Spray on your way to your next destination. The respray will be free. You are headed to what will now be a new save house location for you, but you hard core GTA fans will recognize this place as Phil Cassidy's compound from the original Vice City game. Enjoy your new save location "The Compound". You have also unlocked the "Trailer Trash" outfit in your wardrobe. Reward: NADA!! b. "To Victor, The Spoils" You've killed Louise's husband, so she feels it is the least you can do to take over Marty's business' and continue to earn money to support the now fatherless baby. Grab the nearest vehicle and take Louise over to the current Sunshine Autos. When you arrive, get out of the vehicle and approach the two indicated guys. Recruit them to help you out by targeting them with the right button, then pushing up on the D-pad. When you have recruited both of them, you will need to grab a 4-seater car which can easily be found there in the lot of the dealership. When you are all packed in the car, head over to the loan shark office now marked on your radar next to the hotel by the airport. Upon arrival, Louise will drop you and the other two off to fend for yourselves while she heads to the next destination to get a head start there. There will be 5 to 6 guards here to kill and the two guys you recruited will do their best to help you out. Be careful not to kill your help. When all the guards are dead, grab a car all three of you will fit in and head over to the protection racket, which is on the main road just up the street from the police station,brothel, to meet up with Louise. When you arrive there, repeat the procedure you followed at the previous location and kill the guards. When the guards are dead, enter the business. As soon as you are inside, there will be two more guards to deal with. Quickly take them out with the shotgun if you have it handy. When they are killed, the mission is complete and you will recieve a tutorial on how to build your business empire. Pay close attention. You have now aquired the first of your businesses for your empire and unlocked new multiplayer content. At this point you can begin taking over and aquiring businesses at your discretion. For further information, see the "Building Your Empire" section of this guide. Reward: $1500 ************************************* At this point you are paged to go to the airport because you have a visitor waiting for you there. I recommend saving before going to the airport to investigate. You'll be glad you did. ************************************* ******************************************************************* ******************************************************************* *** B. CHAPTER 2 *** ******************************************************************* ******************************************************************* ************************************************* * 1. Lance Vance * ************************************************* a. "Jive Drive" Pull up into the marker at the airport and you'll get your first glimpse of your brother, the infamous Lance Vance. I've got to say that I liked his character a whole lot better in the original Vice City. Vice City Stories has made him a complete idiot. As you will soon discover (and tire of), wherever Lance goes, trouble follows. You will get ambushed by Cholos and Lance magically has a car waiting here. In this mission, Lance will drive and you will take care of the pursuing Cholos with an SMG that has unlimited ammo. You are automatically placed in targeting mode and you now have to blow up persuing Cholo vehicles and Cholos on foot at various points along the route, all while Lance drives like an asshole. The car you are in will have a damage meter, and you need to keep the attackers away from you so that the car survives a trip. Lance will occasionally take you over a couple of large jumps which will give you a brief rest, but not for long. When you have reached a point far enough north (somewhere in the vicinity of the brothel), Lance will make one final jump for an escape, of sorts. I don't know if this was just by chance, or if it happens every time, but the car was almost wasted when we hit this jump and continued to take damage during the cut scene. As the cut scene continued with Lance and Vic walking away from the car, the car blew up during the cut scene. As I said, I don't know if that happens every time or if I just managed to get through by a hair. Once you are out of the car, you will be attacked by some more Cholos who arrive to block the exit of the area you have landed in. You now have a meter on the screen indicating Lance's health, and you must fend off the Cholos while making sure that Lance survives. Cholos will come at you from three different sides, so keep your eyes on your radar for the red markers. Don't look to Lance for too much help. He won't be. Ever. At any point in the game. Before the end of the game, you will wish YOU could kill him. When the attacking Cholos have been killed, grab a vehicle and hit the closest Pay N Spray to get rid of any wanted level you may have picked up, then drive up into downtown to drop Lance off at his hotel which is near the recording studio that you first met Love Fist in the first Vice City game. You have completed the mission when Lance is safely at the hotel. You will get a page from Umberto Robina who has heard that you are now running Marty's gang, and he'd like some help from you. Umberto's mission marker now appears on your map. Louise's marker is back as well. Reward: YEAH RIGHT! ************************************************* * 2. Louise Cassidy-Williams Part 3 * ************************************************* a. "Hose The Hoes" Louise meets you outside this time, and tells you that you need to find a fire truck in a big hurry. Someone has set fire to the brothel and the girls are trapped inside. Luckily for you, there is a car accident just up the street and the ONE time emergency personell respond to an accident in Grand Theft Auto, there is a firetruck there. Climb in Louise's car and drive up the road to grab the truck. Once you and Louise are in the truck, head quickly over to the brothel. You have a meter on your screen indicating the health of your hookers, and you need to get the fires out before they die. When you arrive, push as many of the cars away from the building as possible with the fire truck. When they explode, they do even more damage to the building, so getting them away or put out before they explode is the way to go here. Using the square button, use the trucks hose to put out the fires indicated by the pink arrows. When you have the fires steaming a lot, you are making progress. Get all the fires with the arrows over them put out and you will have saved the building, but you are not done yet. Louise points out that the arsonist is running away. Chase after him but do it carefully, as he is carrying (and throwing) molotov cocktails. If you've got a long distance weapon at this point, you can auto target him and take him down as he runs up onto the roof of the nearby building. Get after him and take him down any way you can. I chased him up onto the building, and apparently I either just got really lucky or his aim sucks because I avoided his molotovs and quickly shot him with the shotgun. The mission is a success when he is dead. Reward: $300 b. "Robbing The Cradle" A social worker is threatening to take away Louise's baby unless she slips him a little lovin' on the side. She doesn't much like the idea so she sent a few goons after him to take him out. Realizing this wasn't such a good idea, she has called on you to help her out. You need to stop the goons from killing the social worker, and then scare the social worker. Follow the markers on your radar to catch up to the group. At this point, the goons are the red markers and the social worker is the blue. The social worker also has a health meter on the screen and you need to keep an eye on it to make sure he doesn't die. Ram, shoot, spin, driveby or whatever you have to do to stop the truck with the goons in it. When their vehicle is on fire, they will get out and be on foot. They MUST be killed in order to move on to the next part of this mission, so don't just leave them behind. Run them over or shoot them, but make them dead. When they are, the social workers marker on the radar now becomes red. Now chase the social worker. The object here is to scare him, NOT kill him. Keep ramming his car until he finally gives up and tells you he will leave her alone. You can shoot the car to make the process go a little faster, but use this sparingly because you don't want the car to blow up. When the social worker caves in, the mission is complete and you have done all the missions for Louise you are ever going to do. Lance's mission marker will now reappear on the map. Reward: $300 ************************************************* * 3. Umberto Robina * ************************************************* a. "Nice Package" You get your introduction into the Cuban lifestyle by meeting with Umberto at his house in Little Havana. He wants you to pick up a package downtown and deliver it for him. He's going to send his friend Juan with you to keep an eye on things. Climb in the Cuban Hermes out front and get ready for one hell of a race. It seems you are not the only one trying to pick up this package. A couple of other cars take off down the street ahead of you and this game is for keeps. You are racing against the other cars to get to the package first. If you can get close enough to the other cars, Juan will shoot at them, but they will be shooting back as well. It's best just to pick the quickest route to the package and start heading that way, although you will most likely not be the first one to pick up the package. If you choose to take the quickest route into downtown, it is likely that you will soon face the package in one of the other cars coming straight at you. Now you have to try to stop the other car. To your benefit, the remaining car that does not have the package will also be focused on stopping that car as well, but you don't want them to get it either. Get the car with the package stopped and the guys in the car will jump out. The guy carrying the package will have an arrow over his head, so run him over or shoot him or whatever you want to do, but when he is dead, grab that package (now indicated by a green arrow when nobody has it). You may very well find yourself in a foot race with the other guys, so get to it fast and keep your finger on a trigger of some sort. When you've got the package, climb in to the nearest car and take off for the ports as fast as you can. Hit a Pay N Spray if you feel the need, but if you've got a straight shot south, I'd take it and get to the marker inside the enterance to the ports. Get the package to the marker and you have successfully completed the mission. Reward: $750 b. "Balls" You're going to help Umberto and his boys show the Cholos what it's like to "have a set". The Cholos are out causing havoc in Umberto's neighborhood and you are going to drive them out. To help you out, Umberto gives you two of his men to take with you. There is an SMG outside the house at the beginning of this mission if you need it, and a four-seater car parked across the street for you to use. A havoc meter appears on the screen and you need to drive out the Cholos before it fills. Head to the first marker that appears on the radar and you'll find a group of Cholos raising hell. Stay in the car if you can help it to avoid damage, shoot or run down the Cholos until they are all gone. Your help does a pretty good job as well. The next set of Cholos will be in a car. You'll have to chase them down, let your help shoot them and give them a hand by shooting out the window at them as well. Change cars if you need to if you've taken a lot of damage. Your next marker will be another set of Cholos on foot, repeat the procedure you did for the first group. This will be followed by one more group in a car and then a final set on foot again. When all five sets of Cholos have been taken out, you have successfully driven them out of Umberto's turf and you will successfully end the mission when you return Umberto's men to his house. Reward: $800 c. "Papi Don't Screech" Umberto's dad has just left a wrestling match at the arena and rumor has it that some Cholos are headed that way to give Umberto a little payback. You need to take Umberto's car and head up there to pick up Alberto before the |
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Another Grand Theft Auto: Vice City Stories Walkthrough :
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