Hexyz Force Walkthrough :
This walkthrough for Hexyz Force [PSP] has been posted at 06 Sep 2010 by max and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up max and share this with your freinds. And most important we have 3 other walkthroughs for Hexyz Force, read them all!
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max |
Walkthrough - FAQ/Walkthrough___________ ___________
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| Spoiler-free FAQ |MMMMMMMMMMM|''''''''''''|MMMMMMMMMMM| Version: 1 |
| {MMMMMMMMMMM} {MMMMMMMMMMM} |
| By: GROMABgladius |MMMMMMMMMMM| Made for |MMMMMMMMMMM| Last Update: |
| {MMMMMMMMMMM} the PSP {MMMMMMMMMMM} 09/02/10 |
| |MMMMMMMMMMM| |MMMMMMMMMMM| |
| Copyright 2010 Tim Kang gladiusix@gmail.com All rights reserved |
|_____________________________________________________________________________|
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LEGAL INFORMATION ||E==========__-(^+--+^)-__
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-////
This guide may only be posted on GameFAQs.com and Neoseeker.com. If you see it
posted on any other sites, contact me immediately. This Guide is for personal
use only. It is also my own work. It may not be used to post it in your own
guide, and it also may not be used to benefit you or any other person in any
profitable way. However, if you want to print it out, hand it to people, or
something like that, I am completely fine with that. Just be sure to GIVE ME
CREDIT, and DO NOT CHANGE THE GUIDE IN ANY WAY. All trademarks and copyrights
contained in this guide are owned by their respective trademark and copyright
holders. Thank you for taking the time to read this section, and please abide
by it.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-\\\\
TABLE OF CONTENTS ||E==========__-(^+--+^)-__
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-////
I. How to Use this Guide . . . . . . -(Ihtutg)- <----- (Please read)
II. Introduction to the Characters . . . -(IIittc)-
III. The Basics of the Game. . . . . . -(IIItgb)-
Controls...............................(iiictr)
Battle System..........................(iiibas)
- Ragnafacts...................................(BaSRag)
- Spirifacts...................................(BaSSpi)
- Armor........................................(BaSArm)
- Accessories..................................(BaSAcc)
- Divine Aspects...............................(BaSDvA)
- Force Points.................................(BaSFoP)
- Skills.......................................(BaSSki)
- Turn Indicator...............................(BaSTuI)
- Preemptive Attacks and Surprise Attacks......(BaSPSA)
- Formation....................................(BaSFrm)
- Force Burst..................................(BaSFoB)
- Hexyz Charge.................................(BaSHxC)
- Status Effects...............................(BaSSEf)
Field Basics...........................(iiifib)
- Mini-Map.....................................(FiBM-M)
- World Map....................................(FiBWoM)
- Treasure Chests..............................(FiBTrC)
- Force Scan...................................(FiBFoS)
- Force Site...................................(FiBFrS)
- Restore......................................(FiBRes)
Other Information......................(iiioin)
- New Game+....................................(OInNG+)
- Creation & Destruction.......................(OInC&D)
IV. Walkthrough . . . . . . . . . -(IVwalk)-
---=---=---=---=---=---=---=---=---=---=---=---=---=---=---=---
_____CECILIA'S STORY_____ -(iv1ccs)-
- - - - -
IV.1a) Phase 1 - The Maiden of the Holy Staff.........(iv1mhs)
- Palfina Temple...............................(1apate)
- Midee Highway................................(1amihi)
- Black Precipice: Infinite Corridor...........(1abpic)
- Tower of Judgment............................(1atojt)
Phase 2 - The Quest for the Monoliths..........(iv1qtm)
- Lake Soleil..................................(1alaso)
- Altar of Nervel..............................(1aaone)
- Tower of Judgment (2nd Visit)................(1atoj2)
Phase 3 - Invitation to the Deep...............(iv1itd)
- Endless Sands................................(1aends)
- Mother Worm..................................(1amowo)
- Endless Sands (After Mother Worm)............(1aeds2)
- Dragon's Abyss...............................(1adrab)
- Tower of Judgment (3rd Visit)................(1atoj3)
Phase 4 - In the Land of Eternal Darkness......(iv1led)
- Gultchfort...................................(1agulf)
- Spirit Forest................................(1aspir)
- Gultchfort (After Spirit Forest).............(1aguf2)
- Lake Soleil (2nd Visit)......................(1alas2)
- Altar of Nervel (2nd Visit)..................(1aaon2)
- Palfina Temple (2nd Visit)...................(1apat2)
- Sealed Library...............................(1aseli)
- Altar of Nervel (3rd Visit)..................(1aaon3)
- Gultchfort (2nd Visit).......................(1aguf3)
- Tower of Judgment (4th Visit)................(1atoj4)
Phase 5 - The Ruins of the Floating City.......(iv1rfc)
- Fallen City of Altair........................(1afcoa)
- Gultchfort (3rd Visit).......................(1aguf4)
- Palfina Temple (3rd Visit)...................(1apat3)
- Ravena Castle................................(1aravc)
- Palfina Temple (4th Visit)...................(1apat4)
- Tower of Judgment (5th Visit)................(1atoj5)
Phase 6 - Rosenbaum in Turmoil.................(iv1rit)
- Fort Faulken.................................(1afofa)
- Fort Faulken Outskirts.......................(1aftfo)
- Tower of Judgment (6th Visit)................(1atoj6)
Phase 7 - Hexyz Force..........................(iv1hex)
- Upper Tower..................................(1aupto)
Final Phase - Those Who Carry On...............(iv1twc)
- Holy Land of Lambent.........................(1ahlol)
---=---=---=---=---=---=---=---=---=---=---=---=---=---=---=---
_____LEVANT'S STORY_____ -(iv2lvs)-
- - - - -
IV.2a) Phase 1 - The Tragedy of the Holy Sword........(iv2ahs)
- Spirit Forest................................(2aspir)
- Rosenbaum Castle.............................(2arosc)
- Denmail Highway..............................(2adenh)
- Black Precipice: Infinite Corridor...........(2abpic)
- Tower of Judgment............................(2atjut)
Phase 2 - Interwoven Destiny...................(iv2ind)
- Gultchfort...................................(2agulf)
- Granad Cavern................................(2agrca)
- Gultchfort (2nd Visit).......................(2aguf2)
- Tower of Judgment (2nd Visit)................(2atoj2)
Phase 3 - Seeking the Heavenly Light...........(iv2shl)
- Palfina......................................(2apalf)
- Sealed Library...............................(2aseli)
- Palfina......................................(2apal2)
- Midee Highway................................(2amihi)
- Black Precipice: Infinite Corridor...........(2abpc2)
- Tower of Judgment (3rd Visit)................(2atoj3)
- Lake Soleil..................................(2alaso)
- Tower of Judgment (4th Visit)................(2atoj4)
- Endless Sands................................(2aends)
- Mother Worm..................................(2amowo)
- Endless Sands (After Mother Worm)............(2aeds2)
- Dragon's Abyss...............................(2adrab)
Phase 4 - Crumbling Ideals.....................(iv2cri)
- Dragon's Abyss (After Virtus)................(2adra2)
- Lake Soleil (2nd Visit)......................(2alas2)
- Altar of Nervel..............................(2aaone)
- Ravena Castle................................(2aravc)
- Lake Soleil (After Ravena Castle)............(2alas3)
- Gultchfort (3rd Visit).......................(2aguf3)
Phase 5 - A Bitter Parting.....................(iv2abp)
- Gultchfort (After End of Phase 4)............(2aguf4)
- Spirit Forest (2nd Visit)....................(2aspf2)
- Tower of Judgment (5th Visit)................(2atoj5)
- Spirit Forest (3rd Visit)....................(2aspf3)
- Gultchfort (4th Visit).......................(2aguf5)
Phase 6 - The Battle at the Citadel............(iv2tbc)
- Gultchfort (After End of Phase 5)............(2aguf6)
- Fallen City of Altair........................(2afcoa)
- Fort Faulken.................................(2afofa)
- Tower of Judgment (6th Visit)................(2atoj6)
Phase 7 - Hexyz Force..........................(iv2hex)
- Upper Tower..................................(2aupto)
Final Phase - Those Who Carry On...............(iv2twc)
- Holy Land of Lambent.........................(2ahlol)
V. Titles . . . . . . . . . . . -(Vtitle)-
VI. Sidequests. . . . . . . . . . -(VIsidq)-
Cecilia's Sidequests...................(vi1ces)
-Palfina Temple (After Altar of Nervel)........(cqptan)
Levant's Sidequests....................(vi2les)
-Outside the Tower 9 & 10......................(lqott9)
Both Story's Sidequests................(vi3bss)
-Silent Lycan's Granad Cavern Sidequest........(6slgcs)
-Spirit Forest Command Post....................(6sfcpo)
-Necrozauwar's Skills..........................(6necro)
VII. Updates & Versions . . . . . . . -(VIIu&v)-
VIII. Help Me Out, Please! . . . . . . -(VIIIhp)-
IX. Credits. . . . . . . . . . . -(IXcred)-
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-\\\\
I. HOW TO USE THIS GUIDE ||E==========__-(Ihtutg)-__
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-////
-Table of Contents Help-
Weighing in at 690 KB, this guide is quite large. Assuming that you, the
reader of this Guide, want to get to a certain section of this guide quickly
and efficiently, I will be using the CTRL + F (aka Find Bar) function of the
Web Browser quite often. Take a look at the Table of Contents. Next to each
section of the guide, there is a sequence of letters put in parenthesis. Those
letters shall be referred to as the Section Marks. Simply press CTRL and F at
the same time, and a Find Bar will pop up. Type in the Section Mark for the
designated section that you want to jump to into the Find Bar, and press ENTER.
If your computer and web browser are working properly, you should be taken
immediately to the section.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-\\\\
II. INTRODUCTION TO THE CHARACTERS ||E==========__-(IIittc)-__
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-////
[:] Characters of Lustrous Berge: [:]
CECILIA ARMACLITE ---
--- Age: 17
Cecilia is a cleric serving at the Great Temple of Palfina in Lustrous
Berge. Her close friends call her Ceci, and her favorite hobbies are eating
and sleeping.
RALU ---
--- Age: Unknown
Ralu is a smart-mouthed flying animal that Cecilia met when she first came
to the Temple. Nobody's really sure what kind of animal he is, but despite
his personality flaws, he's Cecilia best friend.
RAFAEL GEMINI ---
--- Age: 15
Rafael is a passionate young man, and he's Luffina's twin brother. He values
his twin sister more than anything else in the world, and his nickname is
Raffi.
LUFFINA GEMINI ---
--- Age: 15
Luffina, or Luffi, is an easygoing girl who can get along with most people.
She loves to cook, and she is Rafael's twin sister.
IGNUS ---
--- Age: Unknown
Ignus is a Drake who is traveling the land of Berge for personal reasons.
His primary hobby seems to be listening to others tell stories.
[:] Characters of Dark Berge: [:]
LEVANT VON SCHWEITZER ---
--- Age: 19
A loyal knight in the Rosenbaum Empire who has just earned the prestigious
rank of Cerulean Knight. He is good friends with Emperor Axel and Axel's
sister Irene.
IRENE VON ROSENBAUM ---
--- Age: 18
Irene is a princess in the empire of Rosenbaum and a childhood friend of
Levant's. She is Axel's sister, but is not technically able to ascend to
the throne. Irene spends a lot of time with Ulu, and carries a torch for
Levant.
ULU ---
--- Age: Unknown
A mysterious creature that somehow is capable of human speech. Levant took
her in when he was little. She's calm, gentle, and loves Levant and Irene.
CIEL ---
--- Age: 18
Ciel is a timid Elf warrior who lives in the Spirit Forest. Because she's
an Elf, she's actually older than she looks. While she is painfully shy in
social situations, she is a very skilled archer on the battlefield.
GRIEK ---
--- Age: 34
Griek is a fierce Lygar warrior, and is part of the Argent resistance. He
is incredibly strong and a force to be reckoned with on the battlefield.
Griek's greatest loves are battle, and the Lygar concoction known as
Iygarwasser.
[This information was gotten from the Hexyz Force Game Manual. I did not
make up these character introductions.]
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III. THE BASICS OF THE GAME ||E==========__-(IIItgb)-__
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-////
---+++ CONTROLS +++---(iiictr)
(This diagram is not drawn to scale. Forgive my poor abilities at ASCII... :P)
_______-----------------------------------------------_______
_/___L__/ _______________________________________ \__R___\_
/ D-Pad | | \
/ __ | | Triangle \
/ | | | | (/\) \
/ __ \/ __ | | _ _ \
/ |__> <__| | | |_| (_) \
( /\ | | Square Circle )
\ |__| | | (X) /
\ __ | | Cross/X /
\ ( ) |_______________________________________| /
\ -- (Select) (Start) /
\____ ^___________________________________________________________/
|
|
|
Analog Stick
+-----------------+-----------------------------+-----------------------------+
| BUTTONS | USAGE IN MENUS AND COMBAT | ON THE FIELD |
+-----------------+-----------------------------+-----------------------------+
| Directional Pad | Move cursor | Move around |
| Analolg Stick | --- | Move around |
| Left Bumper (L) | Check info about Monster | Turn camera to the left |
| Right Bumper (R)| Speed up game with Turbo X | Turn camera to the right |
| Select | --- | Displays Map |
| Start | --- | --- |
| Triangle | Check party's stats | Open up Menu |
| Square | Remove Equipment | Use "Force Burst" |
| Circle | Cancel | Hold to Walk |
| Cross (X) | Confirm | Confirm / Interact/ Talk |
+-----------------+-----------------------------------------------------------+
---+++ BATTLE SYSTEM +++--- (iiibas)
For those of you who might have lost the game Manual, don't feel all depressed
since you don't know how the Battle System works! Never fear, for I have
included this mini-section for the ones who have *accidentally* misplaced their
Manual. Of course, I'm pretty sure the Manual explains it better than I do,
but I also misplaced the Manual, so I'm going to have to explain through my
point of view... Sorry. If I find the Manual, I'll be sure to put up those
instructions of the Battle System up too. :P However guys, the game already
provides in-game instructions on the game... If you find those directions hard
to understand, then I guess this section is for you.
The Battle System in this game follows the traditional RPG-type battle style.
However, there are a few tweaks here and there that put a twist in this RPG,
making it a whole lot different from other ones. I will explain the Battle
System thoroughly and completely in this mini-section.
There are two types of equipment in this game; Ragnafacts and Spirifacts.
Ragnafacts are like your traditional RPG weapons. But these aren't exactly
traditional weapons. Let me explain.
_____Ragnafacts:_____ (BaSRag)
Each Ragnafact has a certain selection of "Skills" that you can use. These
Skills are basically your moveset. Of course, some RPGs also have the element
of learning different types of Skills from different types of Weapons.
However, Ragnafacts also use a method of leveling up through use of FP, or
Force Points. I will delve deeper into those later on in this mini-section.
Ragnafacts also have a certain... Element, I guess you could say, called
"Aspects". This Aspect follows the old-fashioned rules of Rock Paper Scissors,
and each Ragnafact can be useful against a certain Enemy, and vice versa. I
will also explain Aspects in greater detail later on. Ragnafacts also run on a
Point usage system. You can only use a Ragnafact if you have enough RP (Ragna
Points) for your selected Skill that you are trying to use. If you run
completely out of RP, that doesn't mean that you have lost the battle. It just
means that you will now have to guard for a little bit until your RP goes back
up. Each time you Guard, you'll get 1-3 RP back. So, that's basically your
weapon that you'll be using throughout the game.
_____Spirifacts:_____ (BaSSpi)
Spirifacts are basically additional weapons that you can equip to each party
member. They are actually very powerful compared to the Ragnafacts, but they
can break very easily since they have very little Durability. Each skill that
the Spirifact uses does not use RP, but it uses a stat called "Durability"
instead. There is no way to replenish Durability, and when the Spirifact's
Durability is depleted, that Spirifact can no longer be used. You should
probably only use Spirifacts in desperate situations.
_____Armor:_____ (BaSArm)
Hmm... How to explain this? Armor is armor. By equipping a certain Armor on
an individual, you raise that person's stats. Whether it is Resistance to a
certain Element or that person's Defense, you won't know until you equip that
Armor. By equipping the right sets of Armor, you'll be given a slight (or
large) advantage over your opponent. Let's say your opponent is Ice Elemental.
And you have an Armor equipped that has 75 Ice Resistance. Well, that Enemy
isn't going to be doing much to you, is it? Be sure to equip the best possible
armor for every battling occasion. Trust me, going in naked is not a good
idea. To change your current Armor, open up the Menu on the Field and select
Equip. You can equip Head Armor, Body Armor, and Foot Armor.
_____Accessories:_____ (BaSAcc)
These are basically little trinkets that you find around the world of Berge.
They'll either raise your resistance towards a certain Element or raise
different stats and lower others. (Sort of like Armor, I guess.) When you
equip the optimal accessories to a party member, you won't regret it. They're
really useful. To change your equipped accessory, just open up the Menu on the
Field and go to Equip. (Just like equipping Armor.) Select the Party Member
whose accessory you would like to change, and select a different accessory.
Okay, it is time to move on to another subject about Battle. Let's talk about
Aspects, shall we?
_____Divine Aspects:_____ (BaSDvA)
Aspects, as I've said before, is basically a Rock Paper Scissors sort of
system. There are three different Aspects; the Crimson Lotus, the Cerulean
Flame, and the Pearl Light. The Crimson Lotus checks the Pearl Light, the
Pearl Light checks the Cerulean Flame, and the Cerulean Flame checks the
Crimson Lotus. Each of your Ragnafacts are assigned a certain Aspect, which
could add to the tactics that you'd have to think about while in battle. Every
monster that you face is also assigned an Aspect. Let's say you are battling
a Monster with a Pearl Light Aspect. What kind of Ragnafact would you use?
One with the Cerulean Flame Aspect? No... Obviously, you would use a Ragnafact
that has the Crimson Lotus Aspect. Aspect is definitely something to think
about while encountering enemies, because you want to target enemies that have
the weaker Aspect; not vice versa.
Oh, I almost forgot... Spirifacts also have Aspects. So if your Ragnafact does
not have the certain Aspect that you would like to use on a Monster, just cycle
through your Spirifacts and see if they have Skills that use a different Aspect
from your Ragnafact. Of course, many times Ragnafacts can take care of
Monsters even though the Aspect is bad, but it's just something to think about
while facing tougher Enemies.
_____Force Points:_____ (BaSFoP)
Throughout the game, you'll find that you're collecting quite a lot of FP.
"What does this stuff do?", I hear you cry. Well, it's basically stuff that
triggers many different things in this game. You can use FP to Restore your
Party's HP. You can use FP to upgrade your Ragnafacts. And you can also use
FP to create certain weapons through Fusion or through a special Harvesting
site. To upgrade your Ragnafacts using FP, simply press Triangle while on the
Field. It will bring up another Menu displaying all the Ragnafacts that your
Party is using.
By pressing X on a certain Ragnafact, you'll be given the option to upgrade
its "Tech Level", its "Atk Level", or its "Resonance Level". Each is very
important while battling a bunch of Enemies. Basically, Resonance is the stat
that lowers the amount of RP that you need to use in order to execute a Skill.
It will also lower the time needed in order to use it. The Atk Level is quite
self-explanatory. It simply raises the Atk Power of the Ragnafact, making it a
stronger, better weapon. The Tech Level is where it gets interesting. By
upgrading your Tech Level (and this is the most costly to upgrade too...),
you'll receive a new skill to use in battle. Cool, huh? A balance between
these three Upgrades will bring you success in battle, just as long as you
don't over-upgrade one Level. (Actually, this game is really easy to beat.
It's just that by upgrading the right Levels at the right time, you will be
able to waltz through this game with no trouble at all.)
Another thing that needs to be mentioned about FP... Throughout the game, you
will encounter areas that need FP to be activated. All you do is head up to
the area, and press Square. That should activate the Harvesting Area. Next,
you press X on the Harvesting Area (of course, there's an Exclamation Point
there, so these Areas aren't exactly hard to find...) and you'll be given the
option to spend FP to make Items. If you have enough FP, you can gain Infinite
amounts of that particular Item by spending that much FP. I find this very
useful since some items are quite rare to come by, but by using this system,
you can create a lot of that rare Item that you always wanted to have. Of
course, we cannot forget about Fusion.
Fusion is basically the Shop of this game. It's a Skill that your little
flying furry companion can use. To be able to start Fusing Items together, you
just have to advance in the story line until your Flying Furball (aka Ralu or
Ulu) gets the ability from Philia, the Pink-Haired Girl. Once you get the
ability, Press Triangle while you're on the Field. Then select "Fusion", and
you'll be taken to the Fusion Menu. As you can see, there's a plethora of
Items that you can choose to create. However, before you can start making
these Items, you need two things. (Well, most of the time anyways...) You
need the Items required for the Fusion, and you need enough FP to Fuse them
together. However, some Fusions do not require Items, and others don't require
FP. But a lot of them require both, so before you start Fusing, make sure you
have enough of each of the Items and a large supply of FP.
The last thing that FP can do is Restore your Party Member's HP at the cost of
a couple hundred FP. Of course, throughout the course of the game, the price
for Restoring your Party's HP increases, but it doesn't increase by much so you
should be fine. Many beginning players think that "Restore" means restoring
your Party's HP and RP to full. However, this is not the case. Restore only
replenishes your Party's HP, and that is it. Which is why you shouldn't rely
too heavily on Restore, or else you might end up with no FP and no RP either.
To access the Restore option, simply press Triangle while you're on the Field
and select "Restore". It's as easy as that.
To get FP, you have two choices. The easier one is by defeating enemies, and
that is going to be your main way of getting your FP. Another is by breaking
down your Forcefacts for FP; basically it's like selling your weapons and
getting FP instead of money.
_____Skills:_____ (BaSSki)
Skills, as I have stated before, are your moveset. Each Ragnafact and
Spirifact has a certain list of Skills, and each Skill uses RP and Durability
(respectively). Some normal, basic Skills that are nearly useless cost 1 RP,
or 1 D. However, as you progress throughout the game, you will receive better
and more powerful moves. This comes at a price though, and each time you use
these new powerful Skills, they'll use up more and more RP (or D). Be sure to
use these Skills wisely, as they affect the outcome of battle. Another tip I
have for you is to always keep a watchful eye on your RP number. If that
number drops to 0, you're going to be spending quite some time Guarding to get
your RP back up. With Spirifacts though, you're going to have to keep close
attention to the Durability Number, because once that Number drops to Zero,
that particular Skill will not be able to be used again on that Spirifact.
_____Turn Indicator:_____ (BaSTuI)
I don't exactly know what else to call this thing. The "Turn Bar" or the "Turn
Gauge" sounded too dull, so I decided to call it the "Turn Indicator". Locate
the Turn Indicator by looking at the right-hand side of the screen. Seriously,
it's not that hard to locate. It's like a long, vertical, rectangular box that
has little rectangular compartments inside. Each one of the compartments might
have a face of one of your Party Members inside it, while others may just have
red, white, or blue colors in them with a Letter next to it.
It's pretty obvious that the compartments with your Party Members' faces inside
them indicate your Party Member's turns. As you keep executing your skills,
the Turn Indicator will keep moving the compartments upwards to make it so that
you can see whose turn is coming up next. This is very handy because if you
need chances to heal, you know when the enemy is going to attack. (Among many
other things, but I'm pretty sure that you can figure them out.)
The colored boxes of red, white, and blue with the big capital Letters inside
them indicate the enemy's turns. Each Letter represents a new enemy. The
color of the box represents the enemy's Divine Aspect. If it's red, it's the
Crimson Lotus. If it's white, it's the Pearl Light, etc.
Now if you look at the Turn Indicator again while you're choosing a Skill, you
will notice that there's a "Next" bar that points to a new area on the Turn
Indicator. This shows basically when you'll get your next Move if you execute
that particular Skill. This is very useful when fighting enemies because if
one of the Skills that you want to use doesn't give you enough time to recover,
you might want to stay away from it until the next turn.
Whoever gets turns faster is determined by Agility and Resonance. The more
resonant your Ragnafact/Spirifact is, the faster you'll be able to execute your
Skills with that weapon. The higher your Agility is, the faster you'll be in
battle overall. Before leaping into combat, try to make sure that you can act
faster than your enemies, because that definitely can be the difference between
life and death.
Preemptive Attacks and Surprise Attacks also affect the Turn Indicator. If the
enemy surprises you, then all the enemies will get to execute their Skills
before you can. If you achieve a Preemptive Attack, then your whole Party will
get a full Turn before the enemy can react. For more information on Surprise
and/or Preemptive Attacks, please read on to the next mini-section.
That's about all I can mention about the Turn Indicator. I can't stress enough
how important it is to keep an eye on that thing. When I first started out
playing this game, I didn't care about that Indicator at all, and I got owned
in nearly every single Boss battle. Not to mention all the unnecessary damage
I took in the normal battles... Anyway, don't be like me when I started out.
Look at the Turn Indicator for Pete's Sake, and execute your Skills when you
think that it'll give you the biggest advantage.
_____Preemptive Attacks and Surprise Attacks:_____ (BaSPSA)
These two things can determine the outcome of a battle. Basically, a
Preemptive Attack is when you take the Enemy by surprise, and a Surprise Attack
is the complete opposite. Of course, you, the player might not be surprised
when you see an Enemy, but the Hexyz that you are controlling definitely are.
To get a Preemptive Attack on an enemy, simply walk up behind them and touch
their backs. This will get you into a battle where you have a Preemptive
Attack.
So what exactly is a Preemptive Attack? Does it give you increased Attack
Power, or does it lower your Enemy's Defense? If you are thinking any of
those, well... Those aren't exactly true. A Preemptive Attack just gives you
the first turn and a bunch of extra turns before your Enemy can even respond.
However, the number of turns you get from a Preemptive Attack is pre-determined
by other factors. (Which factors, I am not exactly sure, but I am leaning
towards the Enemy's Agility Stat.) A Surprise Attack does the opposite. It
puts the Enemy at an advantage over you, and they get Extra turns before you
can even select and execute a counterattack. Not only that, but your Formation
gets all scrambled and you have to either reset your Formation or do with what
you've been given. Surprise Attacks are never fun, so always be sure to sneak
behind the Enemy to be given those few extra turns!
_____Formation:_____ (BaSFrm)
Formation is basically your Position on the Battlefield. If your Party members
are out on the frontline, you'll be dealing a boatload of damage, but you'll
also be getting hit pretty hard. If your party members are in the back,
chances are the enemies will be laughing at your pathetic attempts to hurt
them, but you won't exactly be hurt either. In the middle row, you just sort
of balance the two together. If one of your characters is your Healer for the
battle, be sure to put them in the back. This way, you can focus on healing
and not getting damaged. If you want some of your Party members to be dealing
some serious damage, put them in the front and equip them with good Armor.
They'll basically be Tanks.
Oh, and another thing. If you want some of your Party Members to be using
Spirifacts the entire time, put them in the back. Your position does not
affect how much damage a Spirifact deals. In order to win battles quickly and
efficiently while taking the least amount of damage, it'd be good for you to
use Forms often. Many a Hexyz has gone into battle with a poor Formation and
lost their lives because of it. Keep a good Formation with all of your Party
Members, and you should be able to crush your enemies with ease. To change
your Formation in battle, just select "Form" and switch the position of your
Party Member. To change your Formation on the Field, open up the Menu and
select Pary. Then select Formation. Switch around your Party members to
whichever Formation you think is fit to go into battle with.
_____Force Burst:_____ (BaSFoB)
Force Burst is basically the Super Move in this game. In order to use a Force
Burst though, you need to have the right amount of Energy in your Force Burst
Bar. (I'll refer to it as the FBB from now on.) You can fill up the FBB by
using Skills, so attack as much as you can! The FBB can be filled up a maximum
of three times, and Force Bursts can require any amount of FBBs from 1 to 3.
Force Bursts that require 1 FBB are usually weaker compared to the ones that
require 2. Force Bursts that require 3 FBBs are usually the best.
Force Burst also requires a Ragnafact with a GREAT Affinity in order to be
used. So make sure your Ragnafact's Affinity is GREAT. Force Bursts are great
for Boss Battles and for desperate measures. If you fill up your FBB all the
way and are sure that you won't be encountering a boss anytime soon, you can
just use a Force Burst on normal enemies to end the battle quicker. However,
please note that the FBB is shared between all three of your Party Members, so
if one of your Party Members uses a Force Burst that depletes your whole FBB,
none of your other Party Members will be able to execute a Force Burst. Please
keep this in mind when you are in battle.
_____Hexyz Charge:_____ (BaSHxC)
Ever wondered what the horizontal chain of symbols at the top of the screen
represented? If you have, then wonder no longer. That horizontal chain is
known as Hexyz Charge. Basically what Hexyz Charge is, is a way to strengthen
your attacks using Divine Aspects to your advantage.
Let's say that you want to use a Skill with a Cerulean Flame Aspect while using
Hexyz Charge correctly. Look up at the Hexyz Charge. The red symbol
represents the Crimson Lotus, the white symbol represents the Pearl Light, and
the blue symbol represents the Cerulean Flame. The previous Attack would
either have to be a Cerulean Flame, or a Crimson Lotus. To put it simply, your
Skill either has to overpower or match the Skill before it. In doing so, the
damage you (and your enemies) will be able to deal will rise by some small
percentage points. However, as you progress through the game and start using
stronger and stronger skills, the Hexyz Charge will increase by more and more
percentage points each time.
Keep in mind that the enemy can also use Hexyz Charge too. Take a look at the
Turn Indicator on the right-hand side of the screen. It shows you when you or
your enemies will attack. You don't exactly have to inspect the Bar to see
that the enemies are colored different colors; blue is for Cerulean Flame, red
is for Crimson Lotus, etc. This means that they can only execute moves that
support their Aspect. If a Cerulean Flame monster attacks you, it will not be
able to attack you with a Pearl Light Skill. It will only be able to use
Cerulean Flame Skills.
Now let's get back on track. If the enemy has the Cerulean Flame Aspect, and
either matches or overpowers the Skill used before it, it will also raise the
Hexyz Charge. You might be thinking, "Well, this is a good thing because now I
can just keep raising it higher". This isn't exactly the right thing to do all
the time. The best tactical way of killing your enemies via Hexyz Charge is
usually by powering it up between your characters' moves, and then breaking it
on your last character's move. This way, the enemy will have to build it up
again before being able to deal any serious damage with the Hexyz Charge.
_____Status Effects:_____
During battle, you might encounter some enemies that can change your Status.
The Skills that the enemy uses can give you "Status Effects", which can either
change the condition of your Party Member for better or for worse. Likewise,
fellow Party Members can give eachother good Status Effects by using Skills
that change the condition of a Party Member. Skills that affect the conditions
of Party Members and/or enemies have different kinds of targeting systems;
Individuals, All, Rows, or Columns. Be sure to watch out for each kind of
targeting system, because it can change the outcome of the battle.
The list of Good and Bad Status Effects will be shown below, with the Good Ones
stated first.
GOOD STATUS EFFECTS -
1. Bless - Raises ability parameters.
2. Haste - Action Turn comes quicker.
3. Power - Increases damage dealt.
4. Charge - Increases damage dealt by Force Arts.
5. Protect - Lowers physical damage received.
6. Barrier - Lowers Force damage received.
7. Null - Negates all attacks. (Only Enemies)
BAD STATUS EFFECTS -
1. Unconscious - Unable to take actions.
2. Poison - HP falls on each action turn.
3. Paralyzed - Action turns come slower.
4. Sleep - Cannot act until awakened.
5. Darkness - Greatly reduces accuracy.
6. Sealed - Most skills become unusable.
7. Fear - Increases damage taken.
8. Cursed - Reduces ability parameters.
9. Charmed - Heals target instead of damaging.
These are all of the Status Effects that you encounter throughout the game.
There are no other ones, so you might want to memorize this list. Status
Effects can generally change the outcome of battles, so start learning about
Status Effects now!
Well, that about wraps it up for the Battle System Basics. Read on to figure
out more about Field Basics. If you don't want to, nothing's stopping you from
skipping to another section of the guide.
---+++ FIELD BASICS +++--- (iiifib)
Okay, so we got the Battle System downpat so far. Now let's move on to the
basics of the Field. The Field is basically the Map that you are moving around
on. It's not the World Map, and I'll explain why later on. If you have any
difficulty understanding the Field and how it works, then this mini-section is
for you. Read on!
_____Mini-Map:_____ (FiBM-M)
You will notice a little Map in the Top Right-hand Corner of your screen. The
yellow arrow in the Map is you, and red dots are enemies. Yellow squares are
treasure chests. Yellow lines indicate entrances and exits of the area. To
enlarge this Map, press Select while on the Field. If you want to search
around for treasures easily, this enlarged Mini-Map is probably your best bet.
_____World Map:_____ (FiBWoM)
You ready for the difference between the "Field" and the "World Map"? Well,
here it is. Basically, the World Map in this game is a whole lot different
than other RPGs. In most RPGs, you can just walk around the World, traveling
through different places along the way. However, in Hexyz Force, you don't
walk around the World. Well, you do in a unique sense, I guess. The game just
requires you to get through an area, and then it'll move you to the next one
without making you walk the whole distance on the World Map. It's actually
quite useful. If you want to access the World Map, you have to exit an area.
Then, you can travel to any place that you've previously visited, and you'll be
taken there just like that. No tedious walking, no need for airships, just a
solid warp to your new destination. Awesome. Anyways, the Field is basically
just a term to describe the Areas that you have to walk through in order to get
to the next one. It's basically just the world you are actually manually
traversing throughout the game.
_____Treasure Chests:_____ (FiBTrC)
Self-explanatory. Just walk up to them and press X. You'll get a goodie.
Simple as that, right? ... Well, most of the time. Throughout the course of
the game, you might encounter Mimics, which are monsters that imitate the form
of a treasure chest. They are quite annoying, but when you do defeat them,
they give you the Item that you were supposed to get by opening the chest. So
in the end, I guess that Mimics can be considered as treasure chests.
_____Force Scan:_____ (FiBFoS)
The Force Scan is basically a little scan using force (obviously) that can
inform you of special treasures. To activate it, simply press the Square
button. It will send out a greenish ripple of Energy which senses any
treasures close by. It's a very useful function that we probably couldn't live
without. By pressing Square, sometimes an Exclamation Point will appear above
your head to inform you that the Force Scan has just found a treasure. A
second Exclamation Point will be shown, and that Point will mark where the
treasure is. Walk over to the designated treasure and press X. This will
result in (obviously) a goodie! Oh boy!
Not only does the Force Scan show you where hidden treasures are; it can also
open up passageways to other treasures, or, get this; activate a special
harvesting site for even more treasures. To open up a passageway, walk up to
the barrier that is blocking your way to the treasure and press Square. If the
treasure is meant to be gotten that way, then the Barrier will become passable.
If the treasure is meant to be gotten another way, well, looks like you're
going to have to find another way to get to that treasure. Also, for special
Harvesting Points, all you have to do to activate them is press Square while
you're near them. This will end up giving you access to a special Harvesting
Site, where you can spend FP to gain valuable materials. Be sure to keep on
pressing Square wherever you are; it will prove to be very handy when going
treasure hunting.
_____Force Site:_____ (FiBFrS)
A Force Site is basically a healing site. It fills your RP and HP to max, but
it does require some purifying before you can use it. Meaning, you have to
fight a tough battle and win in order to get the privelege of using the Force
Site. Generally, the battles encountered at Force Sites are tougher than the
battles in the area, sometimes making it so that you have to think twice about
purifying. However, if you beat the battle that the Force Site throws at you,
you not only purify the Site; you also earn a special Item. The reward is
high, but so are the stakes.
_____Restore:_____ (FiBRes)
In this game, you're given the option of restoring your Party's HP to full
Health. Sounds awesome, right? Well, this function does have its ups and
downs. First of all, this option is not free. You have to pay a certain
amount of FP in order to use it. It's usually not that much, so you don't have
to worry about depleting your whole FP reserve just to use this function.
However, a bad thing about this function is that it does not replenish your
Party's RP. This can make thins a bit difficult during the game, because this
will either force you to use Low-RP usage Skills or it will make you search out
a couple of Force Sites. However, healing your Party's HP for a low price is
quite awesome. If you're stuck in the middle of a dungeon and you don't think
that there's going to be a Force Site near you any time soon, Restore is an
awesome thing to use.
To access the Restore function, just open the Main Menu when on the field, and
at the very top of the Menu should be an option saying, "Restore".
---+++ OTHER INFORMATION +++--- (iiioin)
This section is dedicated to the other information that you might want to know
about in this game. Of course, these aren't exactly basics of the game, but I
guess that information like this can fit in this section.
_____New Game+:_____ (OInNG+)
This function of the game is provided only if you beat the Storyline already.
Let's say you beat Cecilia's Story. After the Credits and additional scenes at
the end, the game will give you another choice to pick in the Main Menu, called
New Game+. This is basically the Story Mode except with stronger enemies. So
if you're bored one day, and you want to have something fun and challenging to
do... try out the New Game+. I pretty much guarantee that you'll be locked up
in your room for a week or two. ;)
_____Creation & Destruction:_____ (OInC&D)
I'm not exactly an expert on Creation & Destruction, but as everyone knows,
depending on what you do during a Phase, that will affect where the Holy Vessel
tilts. If you commit crimes of Destruction, the Vessel will get Destruction
Points that make it tilt towards Destruction. If you work good deeds of
Creation, then the Holy Vessel will tilt towards Creation. However, you can
have done both works of Creation and crimes of Destruction, but depending on
what you did more, they could either outrule eachother or merely cancel
eachother out. Which would result in Neutrality.
You see, this game has 3 alternate endings for each Story, which results in 6
alternate endings in all. They are the Creation Ending, the Destruction
Ending, and the Neutral Ending. In order for you to get the Creation Ending,
you have to make the Vessel tilt more towards Creation. It's vice versa with
Destruction, and with Neutral, well, you have to balance out the Creation and
Destruction.
Here are some aspects of the game that I know about that affect the Judgment of
the Holy Vessel:
1.) Dialogue Choices - When someone in-game asks you a question and you answer
it, chances are you are either helping out Creation,
Destruction, or Neutrality. It just depends on which
choice you pick. Throughout this guide, I will do my
best to provide you the information as to which choice
is which.
2.) Running from Battles (Destruction) - If you run from a battle, you help
Destruction. It's as simple as that.
3.) KO'd Party Members (Destruction) - If you win a battle with some of your
Party knocked out, you'll be aiding
Destruction. I guess it's sort of like
the Military's concept of "Leave no Man
Behind".
4.) Fight using Evil Ragnafacts (Destruction - Obviously this is one of the
ways to help out Delgaia.
Evil Ragnafacts are the ones
that have the word, "Dark" in
their name.
5.) Winning Battles without Casualties (Creation) - It's counterpart is
Destruction.
6.) Finish Sidequests (Creation) - Yup, this is one awesome way to get extra
Items and save the world. :P
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