Hot Shots Golf: Open Tee 2 Cheats :
SpLit Personality (Chad)
by Unregistered Mar 13, 2013
If you unlock Chad, there's a way to screw around with him. If you dress Chad like a girl (try long hair and a skirt), and you add a certain accessory, you'll hear either:
1. How did you know?
If you hear that, you'll notice that Chad has red lipstick, and blue eye shadow. This triggers a split personality if you use that outfit when using Chad. This version of Chad acts more feminine, which looks hilarious. All of the actions the normal Chad would do are changed, such as his/her stretch, his/her actions after the hole is finished, and how he/she acts after a round.
Also, if you interact with Gloria near the cafe on Fortress Yard [hole 16] with the split personality activated, this will unlock her if you say yes to the question. HOWEVER, this will not work if one or more of the classic characters (Mika, Rio, Alia, Shu, Julie, CJ, Patricia, Logan, Holly, and Roger) are locked. Make sure you unlock them prior to unlocking Chad, but it's still pretty easy to unlock all of them.
by Unregistered Mar 08, 2013
Every course is unique. There's always a different way to play it, and newcomers don't know how to play it. Well, I can help you with that by giving you pointers.
South Alps: There are many secret paths which allow you to get Eagles and higher, however, they can only be accessed with a powerful shot, so a powerful hitter does well here, plus, there's not much to fear on the course.
Nakagawa Public: It's really a simple course. Just make sure you have some power to access the greens in two. There's also a lot of hidden hazards, so proceed with caution.
Autumn Pagoda: The rough is a fairly common factor on the course, so I recommend that you have someone to account for that (Rio, Julie, or Frau Ada). Par fives aren't as important in this course, as you have places which will help the weak hitters get more yards.
Central Park Square: You'll see yourself using power shots a lot, so I recommend that you use someone with more power shots than usual (Malachy, Shu, Holly).
Olive Coast: Make sure you avoid the houses and other types of machinery, as it's fairly common, and getting caught up in it will make you lose a lot of yards, or you may get an OB.
Michinoku Pass: Again, there's a lot of places to lose a lot of ground on this course, so please proceed with caution. You might want some rough insurance as it's somewhat common.
Golden Desert: Instead of picking people that are good in the Bunker, invest in control, as if you do, you won't have to face one. The rough is more active then you think, too.
Gamelan Resort: Make sure you use a lot of power, as there are a couple of OBs to wander into should you not hit hard enough. Rough is also a common factor here.
Royal & Links: Some of the bunkers here are notoriously big, so make sure your character has a high angled shot, such as Malachy or Chad (who are also good in the bunkers). Good control is recommended on here as well, because wrong moves end up adding strokes.
El Andes: Once again, bunkers are rather large, so someone good at those is recommended. Make sure you know your power, as the elevation of the holes goes haywire.
Dino Park: Be prepared. Dino Park is just a crazy, one of a kind course. If you don't know what you're doing, you can kiss your butt goodbye, as this course will walk all over you if you don't prepare.
Fortress Yard: The rough is notoriously common here, so Rio, Julie, or Frau Ada will excel here. Also make sure you know your stuff, as this course screams...
by Unregistered Jan 09, 2013
Remember the old characters? The ones in the last game? Well, guess what? In this version, you can STILL play as your favorite classic characters. BUT!! You need to unlock them all. Not one of them comes at a free price. Let's see how to get the characters:
Mika: Mika is on hole 12 of Nagawaka Golf Course. Mika is a bit tricky. It has something to do with chip ins. I suggest you get a chip in on hole 11, and she might appear near the waterfront. Mika is very similar to Carly, but Mika has a stronger drive.
Rio: Rio is in Central Park Square on hole 6, in a cherry tree near the green. On hole 5, bogey that hole, then interact with the tree. Rio will fall out of the tree, and he'll become your "acquaintance". Rio is fairly balanced and good in the rough.
Alia: The easiest one to get, Alia is in a dandelion field on hole 14, but she's shrunken. If you have the Magic Broom equipped, she'll revert back to normal and become friends with you. Alia is very similar to Alice, without the weaknesses (but she does poorly in the rough).
Shu: Shu is in Michinoku Pass on hole 15, near the green. Talk to him using a female character, he'll get up and become your friend. Shu is nicely balanced and does well in bunkers.
Julie: Julie is in Autumn Pagoda on hole 17, practicing martial arts behind the green. Talk to her using Mifune, and she'll gladly join you. Julie is fairly balanced, and she does well in the rough.
CJ: CJ is in Olive Coast hole 4, examining a tree. Talk to him using a pretty girl, and he'll join you. CJ has incredible control, but he's a sitting duck in the rough.
Patricia: Patricia is on the beach of the first hole of the Gamelan Island Resort. Equip the swimsuit item (BTW it is rare) and interact with her. She'll quickly become friends with you. Patricia is fairly balanced, but shares the same weaknesses as Alice: Weaknesses to the bunker and the rain.
Logan: Logan is in Golden Desert on hole 13, looking around behind the arm of the Sphinx. If you have the Big Air club for experts, talk to him and he'll join you. If you love power, use Logan. Combined with the Big Air Club, Logan can drive like Tiger Woods. However, he has poor control over the ball (and bad control on approach shots).
Holly: Holly is in Dino Park around the green of hole 6, dressed as a tree. Talk to her using Malachy and you'll be reunited. Holly makes precise shots, and is an expert with spins, but she is weak with curves and bad in bunkers.
Roger: Roger is...
by Unregistered Jan 09, 2013
HSG OT 2 has 2 lines of characters now, which means that there are 20 characters to choose from. Each one has their strengths and their faults, and I'll tell you which ones are worth using.
Carly: Carly's immediate flaw is her weak drive. This WILL add a couple of strokes to your game, but the rest of her stats are pretty nice. I don't recommend you use her at the beginning of your game, but if you hate Luke's weak curves, Carly can find an edge in your arsenal. Just add some power assist onto her, and it'll pay off big time.
Luke: Luke is generally solid overall. His real thorn in the side is his weak curves. Curves are crucial to your score, so Luke may add a bit of strokes to those who rely on curves. Luke's strengths are like most beginners: Big impact zone, and he has a stronger drive than the novice females. Anyone who wants a reliable character, Luke may be your man.
Alice: Alice's stats are generally a bit better than others, BUT she has the most disadvantages for a Novice: She's terrible in bunkers, and she sucks in the rain. Those who have trouble with those two setbacks should avoid using Alice. However, Alice is well worth the risk if you can overcome her disadvantages.
Malachy: Malachy may not look the part, but he's a huge step up from the first three. He's generally pretty good with spins, and his stats are generally higher than Novices. However, his control is a bit weak, and he doesn't make good approach shots (especially those in the 30-60 yard range, which are a pain in the ***). He is good in the bunker, though. He does draw the ball, but a draw is generally easier to handle than a fade. Overall, Malachy does have a few scars to his name, but they are all minor and can easily be overcome.
Frau Ada: This ain't your general useless oldie. Frau Ada is generally balanced in most regards. She does good in the rough, too. However, she is bad with spins. She has weak curves like Luke, and her spin is below average. However, anyone who can overcome this weakness can see some use of Frau Ada.
Montcalm: Montcalm is greatly balanced, and I recommend him in that regard. He does, however, not do well in bunkers, and he draws the ball. His setbacks are minor and don't have crippling value, so give him a go, as he can get good scores.
Lauryn: Lauryn is a bit of an oddball. She has a powerful shot, so heavy hitters will be using Lauryn once they obtain her. However, she fades the ball, something you don't see...