Jeanne D'Arc Walkthrough :
This walkthrough for Jeanne D'Arc [PSP] has been posted at 20 Mar 2010 by lordgranes and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up lordgranes and share this with your freinds. And most important we have 3 other walkthroughs for Jeanne D'Arc, read them all!
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Walkthrough - FAQ/Walkthrough[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] J E A N N E D A R C W A L K T H R O U G H AUTHOR: VHAYSTE® (PAUL MICHAEL) CONTACT: vhayste@gmail.com WEBSITE: http://vhayste.blogspot.com> I. INTRODUCTION II. COPYRIGHT III. AUTHOR's NOTE IV. TRAINING CAMP (Game Basics) GAME OVERVIEW -------------------------------- TRC000 WORLD MAP ------------------------------------ TRC001 SHOPS ---------------------------------------- TRC002 OUTFITTING ----------------------------------- TRC003 SKILL STONES --------------------------------- TRC004 SKILL BINDING -------------------------------- TRC005 V. COMBAT SCHOOL PRE-BATTLE/ OUTFIT --------------------------- CBT001 DEPLOYMENT ----------------------------------- CBT002 TURN PHASE ----------------------------------- CBT003 HIDDEN ITEMS --------------------------------- CBT004 BATTLE MENU ---------------------------------- CBT005 TRANSFORMATION ------------------------------- CBT006 GODSPEED ------------------------------------- CBT007 BASIC COMBAT --------------------------------- CBT008 COUP DE GRACE -------------------------------- CBT009 UNIFIED GUARD -------------------------------- CBT011 COMBAT SPOILS -------------------------------- CBT012 VI. WALKTHROUGH TUTORIAL (Using coordinates) ------------------ WLK001 CHAPTER 1 A Legend Begins 01: A VOICE FROM HEAVEN ----------------------- WLK002 02: HOLY ARMOR -------------------------------- WLK003 03: JOURNEY'S START --------------------------- WLK004 04: THE CRIMSON WARRIOR ----------------------- WLK005 05: THE ROAD TO CHINON ------------------------ WLK006 06: THE ARMLET'S CHOSEN ----------------------- WLK007 CHAPTER 2 The Savior 07: THE MAIDEN BATTLE ------------------------- WLK008 08: THE SAVIOR'S PROOF ------------------------ WLK009 09: THE BLOODIED SAVIOR ----------------------- WLK010 10: TALBOT'S SCHEME --------------------------- WLK011 11: BREACHING THE DARK ------------------------ WLK012 12: FOR A FREE ORLEANS ------------------------ WLK013 XX: FREE STAGE: ALTOIS PRAIRIE ---------------- FST001 CHAPTER 3 Amid the storm 13: BATTLE OF PATAY --------------------------- WLK014 14: BROTHER RICHARD --------------------------- WLK015 15: CHALONS AND THE RUSE ---------------------- WLK016 CHAPTER 4 Marking of a Maid XX: FREE STAGE: COLOSSEUM (1) ----------------- FST002 16: A NEW PUCELLE ---------------------------- WLK017 17: TO CROWN A KING --------------------------- WLK018 18: VICISSITUDES ------------------------------ WLK019 19A: NARROW ROADS ------------------------------ WLK020 19B: THE MAGICIAN GIRL ------------------------- WLK021 20: THE SNARE --------------------------------- WLK022 CHAPTER 5 Block Fire 21: FATED TO WAR ------------------------------ WLK023 22: HOPES UNATTAINED -------------------------- WLK024 XX: FREE STAGE: TOWER OF ALSACE --------------- FST003 XX: FREE STAGE: RAILLEMENT -------------------- FST004 CHAPTER 6 The Death Clad 23: THE BLACK KNIGHT -------------------------- WLK025 24: DARK DEMONIAC ----------------------------- WLK026 25: DEATH BESTIRRED --------------------------- WLK027 XX: LANGLES TUNNEL ---------------------------- FST005 XX: CASTLE VILNEAUX -------------------------- FST006 26: QUEEN ISABEAU ----------------------------- WLK028 CHAPTER 7 Tempest Lost 27: BARGING INTO PARIS ----------------------- WLK029 28: SHADE AND LIGHT --------------------------- WLK030 29A: HUNTED DOWN ------------------------------- WLK031 30A: VYING FOR LIGHT --------------------------- WLK032 29B: THE DWARVES' TEST ------------------------- WLK033 30B: VYING FOR LIGHT --------------------------- WLK034 31: FACE TO FACE ------------------------------ WLK035 CHAPTER 8 Promises 32: ENCUMBERED POWERS ------------------------- WLK036 33: RELEASE ----------------------------------- WLK037 34: THE FIFTH HERO ---------------------------- WLK038 35: THE DARK THRONE --------------------------- WLK039 36: DEMISE ------------------------------------ WLK040 VI. POST GAME XX: CEMETERY ---------------------------------- FST007 XX: COLOSSEUM (2) ----------------------------- FST008 XX: CEMETERY - Return from the dead ----------- FST009 XX: COLOSSEUM (3) ----------------------------- FST010 VII.UPDATED REWARDS LIST VIII.SKILL BINDING LIST IX. CREDITS ++ INTRODUCTION ++ In a land torn by war, a peasant girl finds herself in the possession of a mighty armlet, which allowed her to wield mystical powers to fight darkness. After witnessing the destruction of her solitary and peaceful village by monsters and enemy soldiers, she set out on a journey to find what was lost and restore peace to the land. +-==================================================================-+ | C O P Y R I G H T | | Droit d'auteur | +-==================================================================-+ | | | This document is copyrighted to me, Vhayste®. It is intended for | | ~PRIVATE~ use only. It cannot be used in ANY form of printed or | | electronic media involved in a commercial business, in part or in | | whole, in any way, shape, or form. It cannot be used for profitable| | or promotional purposes, regardless of the situation. Breaking any | | of these rules is in direct violation of copyright law. | | | | This document is protected by copyright law and international | | treaties. Unauthorized reproduction and distribution of this | | document, or any portion of it, may result in severe civil and | | criminal penalties, and will be prosecuted to the maximum extent | | possible under the law. Any characters, names, places, or | | miscellaneous objects are copyright of their respective companies. | | | | Unauthorized distribution of any resources found in this document, | | a part of the document or as a whole is considered violation of the| | copyright law. | | | | | | Copyright 2008 Vhayste® | | All Rights Reserved | +-==================================================================-+ +-==================================================================-+ | A U T H O R’ S N O T E | | Note d'auteur | +-==================================================================-+ | | | | | Welcome reader to yet another illustrated guide from me, for the | | PSP. Due to a lot of games out there for every console, it is | | really hard to choose a game to cover. Jeanne D’ Arc for the PSP | | has kept me busy for more than 40 hours and it is one of the best | | games I’ve played for the last year. | | | | Tile-based strategy RPG is not a common genre nowadays and this | | game did just great to let players live the experience. Not to | | mention that the developer of this game is Level 5, the one | | responsible for the PS2 hit (which I wrote a major guide as well) | | Rogue Galaxy. The anime style cinematics and greatly detailed | | cel-shaded environment is enough to stir my interest in the game. | | | | Any feedback from you guys is very much appreciated. If you have | | corrections or suggestions tell me so; remember that I am doing | | this for FREE and I am investing my time and effort to make this | | guide as helpful as possible. I will try to cover everything that | | needs to be covered but I can’t guarantee you that this will be | | perfect. That’s all and I hope you will find this guide useful. | | | | --Paul Vhayste | +-==================================================================-+ The PDF version of this guide can be downloaded from the link below: http://faqs.ign.com/articles/848/848022p1.html +-==================================================================-+ | T R A I N I N G C A M P | | (Camp d'Entraînement) | +-==================================================================-+ In this section of the guide, you will learn the basics of gameplay and combat. The game is not that challenging and the learning curve to grasp the basics just takes less than an hour in average. Seasoned strategy-RPG players may wish to read through some pointers to know what to expect from the game. GAME OVERVIEW................................................TRC000 Jeanne D’ Arc is a tile-based, strategy-RPG game. What does that mean? Well, tile-based since each stage is divided into squares or tiles, similar to a chessboard. Your characters can move over the tiles, depending on their range, obstacles and ground elevation. It is basically a strategy game with the essence of RPG. Common aspects of strategy-RPG games include fixed locations that players can travel via the world map, intermission dialogs and cutscenes, plots are divided into chapters and there is no free navigation in towns or shops. In case you are not familiar with these, you will know more when you start to play the game. WORLD MAP ...................................................TRC001 Missions are pretty straightforward since you will be told where to head next. Further stages will be unlocked after clearing missions. From time to time, FREE COMBAT stages will appear. These are free stages which rewards you with rare items upon clearing. Be warned though, enemies on free stages may be higher than your current level, the first time you visit the free stage. After completing a stage, you can go back to some of the stages you cleared to train your characters and earn more items, skills stones and gold. If you forgot what you’ll need to do in a mission, just press SQUARE to display your objective. If the town has a shop, press TRIANGLE to enter the shop. If the stage has our objective or free combat, press X. SHOPS.......................................................TRC002 Shops are accessed directly accessed from the MAP. Most of their stocks are fixed and oftentimes, newer shops have better items of course. You can use the gold you have acquired during your battles to spend for your supplies and equipment. The good thing about your shop menu is that you can scroll through your available characters and equipment, showing the stats bonuses available for them. Skills stones are also available from the shop, though they only sell common ones. OUTFITTING...................................................TRC003 Maintaining your party’s equipment, skills and supplies are essential for survival. Check your party’s status often by outfitting. This can be accessed anywhere in the World Map or before you enter the battlefield. During this screen, you can change weapons, armor and SKILL STONES. Each character has their own weapon specialization. This will be displayed under the character’s name. Hence, a character specializing in using an Axe cannot wield a sword and so on. There is a triangle that indicates the elemental affiliation of the character. Basically, it tells which element a character or enemy strong and weak against. In this example, the enemy doesn’t have any elemental affiliation. There are only three elements in the game. SOL (SUN) – Element of fire LUNA (MOON) – Element of Ice STELLA (STAR) – Element of Wind As you can see in the arrows, LUNA is strong against SOL, SOL is strong against STELLA and STELLA is strong against LUNA. Understanding this concept is pretty simple. A SOL character attacking a STELLA enemy can deal more damage than attacking a LUNA or another SOL target. STATUS ==================== Below is the basic rundown and brief explanation of the character stats: LV Indicates the character’s level. Max level is 99 EXP Indicates how much EXP the character has acquired. Once it reaches 100, the character gains a level. Any excess will be carried over. HP Health points; when characters level up, a fixed amount of HP is added to their max HP. Note that different characters gain different amount of HP when leveling up. Axe wielders gain the most HP during level up while the magicians and archers gain the least. MP MP is automatically recovered, based on the character’s max MP every turn in battle. The maximum amount of restored MP is set to 50 per turn. Since MP is only recovered this way and battles always start with characters on 0 MP, don’t be surprised to find no MP during the status screen. ATTACK This is also obvious. The higher score on this stat, the greater damage you can deal. DEFENSE Determines your physical damage resistance rating ACCURACY Increases the chance of hitting an enemy WALK MOV Determines how many tiles/squares you can move over during battles. MAG ATK Increases damage on magic-based attacks MAG DEF Determines your magic damage resistance EVADE Higher score means better chances of evading/ guarding enemy attacks CRITICAL Increases the odds of dealing critical damage when attacking. SKILL STONES...................................................TRC004 Skill stones play a great role in every battle, even turning the tide to your favor. Characters can have a maximum of 6 skill slots. They are categorized to four types, each with its own power and effect. The RARITY (number of stars) of the skill determines how powerful and rare the skill is. Also, note that you can’t equip two of the same kind of skill stones. COUP DE GRACE ------------- These stones enable your character to use special attacks. Special attacks vary from weapon to weapon. I recommend having at least two special attacks with different attack ranges to suit different battle conditions. Special attacks consume MP. Higher leveled Coup De Graces consume a lot more MP, enabling you to activate them after several turns. INNATE ABILITIES ---------------- These are passive skills that are active for the whole duration of the battle. They don’t consume MP and they have different benefits. Having at least one of these on your skill slot will never hurt. MAGIC ----- Magic stones allow your characters to cast offensive, support and healing spells. Anybody can equip and cast magic stones. Activating a magical stone skill consumes MP. SUPPORT ------- They add different stat bonuses and automatic support while equipped. Elemental stones (Sol, Luna and Stella) are under this category as well. Similar to Innate stones, support stones does not consume MP. Remember that different characters have their own strength, weaknesses and limitations so keep that in mind when equipping skill stones. With proper planning, you can patch off some of their weaknesses without affecting your chances of success. For example, equipping a magician or an archer with HP +300 skill will greatly boost his/her chance of surviving a melee attack. Or equipping Mobility +2 skills to your short ranged tanks. SKILL BINDING..................................................TRC005 Skill binding is one of the very important features in the game. It allows you to forge skill stones and forge them into a much powerful version. Bonded skills are lost forever so save often before binding. One good feature of the game is that it saves the formula you used to create the skills, so that you can review the raw stones needed to create a stone you want. Remember that NOT all skills can be acquired by skill binding. Some of the rare and hard to find ones can only be stolen from enemies or if you’re lucky, get them as an item drop. For the complete formula of all skills, I recommend checking Sam Travis’ (TrueBlade85) Skill Binding faq on Gamefaqs: (http://www.gamefaqs.com/portable/psp/file/934454/50137) +-==================================================================-+ | C O M B A T S C H O O L | | (École Militaire) | +-==================================================================-+ In this section of the guide, you will learn the basics of the game’s battle system. If you have played a strategy game before, you should be familiar with the mechanics already. If not, read through this section to learn more. PRE-BATTLE/ OUTFIT ..........................................CBT001 It will be unwise to jump into battle without preparation. When entering a combat stage, you will always have the chance to prepare your character’s equipment and skills before putting them in the heat of the battle. If you plan to save, SAVE YOUR GAME ON A SEPARATE FILE. This is to prevent you from messing up your game because of an unwinable battle. DEPLOYMENT ..................................................CBT002 This is the actual deployment of your characters on pre-selected starting points in the stage. The maximum number of party members that can be deployed will be displayed on the upper right corner of your screen. In most of the battles, Jeanne will be one of the default combatants. Initial deployment of your characters can be very important, especially in battles where the party is surrounded, as shown in the image above. It is common knowledge already that “tanks” or characters with sturdy defense and high HP should always be in the frontlines. Axe-wielders and swordmen are the common choices as tanks. Thieves and spearmen can stand as rear-guards or rear support. Spellcasters and archers should always be at the back. In some cases that the starting points are pretty much spread out, consider the characters that can take care of themselves and how soon can they get to each other’s support. You wouldn’t want to put in your archer in the middle of enemies while your fighter is in the safety of an elevated ledge. TURN PHASE ..................................................CBT003 The battle consists of two phases: the player phase and the enemy phase. The battle always starts with the player phase. The completion of the player phase and enemy phase makes up a TURN. Each stage has individual required turns to finish. If you fail to clear the stage within the required number of turns, it is game over. The number of turns available for the stage will be displayed on the upper right corner of the screen. HIDDEN ITEMS ................................................CBT004 In every stage, there are hidden treasures. They can only be acquired when an ally is stepping over the very spot where the item is located. Fortunately, hidden items can be seen if any ally is just a tile beside it, in any direction. Just think of it as a 9-tile square where your character is in the center. [ ][ ][ ] [ ][X][ ] [ ][ ][ ] In the early part of the game, you’ll need to look for the hidden items manually. That means finishing 99% of the enemies as fast as possible, letting one live for the few remaining turns and covering the whole area. Just remember the 9-tile square range of your characters to cover as much area as possible. When you obtain the skills Treasure Hunter (Collet) and Treasure Lover (Rose), equip them and you should see all the hidden treasures across the map, during the entire battle – as long as Collet or Rose remains alive during the whole ordeal. It will be interesting to note that some rare, powerful weapons and sometimes, GEMS are hidden on later stages this way. BATTLE MENU .................................................CBT005 Now to the actual battle. During your character’s turn, you will have a list of commands available at your disposal. I will give a basic rundown of the menu items. MOVE Order your character to move to another tile within his/ her range (blue tiles). The character’s range depends on his/her MOV stat. ATTACK Order your character to attack enemies within his/her range (red tile). Attack range depends on the weapon equipped. Swords, axes and staves have a one tile range. Spears have two tile range and archers have a long range, of course. Spellcaster’s magic attack range depends on the spell being cast. SKILLS Activate special or coup de grace attacks here. Requires a corresponding skill stone (red or green skillstone) ITEMS Use an item from your stock. Range depends on the item being used. TRANSFORM Use the Gem on your armlet to transform into a magical warrior. (Menu appears only to the few selected armlet wielders) STATUS Check your character’s equipment and stat. You can’t change equipment and skills on this menu WAIT End your character’s turn. TRANSFORMATION ..............................................CBT006 There are select, main characters in the game that wield armlets. These give them the ability to transform into another powerful form. All stats increase and any damage dealt at the point of the transformation will be healed. They will have access to more powerful and unique special attacks. By default, AWs (Armlet wielders) have one GEM fitted in their armlet. You can collect more gems by completing free missions, finding hidden items and going through the story. Armlet wielders earn SP every turn (number of SP is shown under the character’s name). Different Gems require different amount of SP to be activated. A character can only stay on his/her transformed form for two turns. A gem can only be activated once per battle so use it wisely. GODSPEED ....................................................CBT007 While on their transformed form, AWs can have an additional turn every time they defeat an enemy. It is not required that you consume your turn consecutively; upon activation of Godspeed, you can select another available character to act. When planned properly, you can chain several Godspeeds in case there are enemies that can’t be brought down with one attack. BASIC COMBAT ................................................CBT008 When attacking, consider that attacking enemies from behind and from the sides increases damage and hit rate. This can be applied to special attacks as well. After activating the WAIT command, four small arrows or pointers will appear over your character. These arrows are actually the direction where your character will face while waiting for his/her next turn. This is helpful when anticipating which direction the enemies will likely approach, thus increases defense and evasion from attacks upfront. By default, normal attacks can be countered by both sides. Archers are the only characters in the game that can’t counter enemy attacks. Spellcasters counter by physical attacks. High evasion rating also increases counterattack chances. COUP DE GRACE ...............................................CBT009 These special attacks vary from the red skillstones equipped. Their range, damage area and damage rating depends on the skillstone as well. To maximize efficiency, equip a special attack that damages one target (concentrated damage) and another one that affects an area (spread damage). After transformation, AWs have a unique special attack at their disposal, aside from the normal red skill stones currently equipped. BURNING AURA ................................................CBT010 After successfully damaging an enemy using a physical attack (bow damage not included), the tile on the other direction of your attack will have a Burning Aura. An ally directly stepping on the tile has increased attack and critical hit rate. Effects of burning aura can be stacked on the same character making it more effective. The aura is active only during the whole turn (during player and enemy phases) and disappears as soon as the next turn starts. Note that only physical attacks activate auras. Coup De Grace, arrow and magic attacks don’t count. UNIFIED GUARD ...............................................CBT011 This is automatically activated when allied characters stand on interconnected tiles (any direction). When attacked, the defending character gains defensive and evasive bonuses. It will always remain active; as long as there is a link (requires two characters beside each other.) It is even activated during a counterattack from the enemy. COMBAT SPOILS ...............................................CBT012 When defeating an enemy, they will drop skill stones and gold or a combination of both. You can have almost infinite supply of skill stones by stealing them (if a target has HP Recovery, just like the Trolls) as long as there are free turns left. If you are lucky, enemies will drop everything they have on their inventory. It will help if you check all the enemies on the current stage to know which of them carries rare and hard to find skillstones. After completing the stage, you will be also rewarded with a fixed amount of EXP, Gold and some items. Completing the stage again will just net you with gold and some basic items. +-==================================================================-+ | W A L K T H R O U G H | +-==================================================================-+ Since the stages are fixed, this walkthrough will just mention basic tips and pointers that will affect your tactics during the battle. You can use any approach that fits your style. Free combat stages will be listed on the order they are unlocked; though it is not mandatory to clear them immediately. Most of the time, enemies on those stages will have higher level than your current party so you may want to clear them once your level is higher. Tutorial: Using coordinates to find item locations +++++++++++++++==================----------------- WLK001 The coordinates2 will be shown as [H, V], whereas the H is the horizontal (from left to right) and V (from bottom to top) is the vertical coordinates. For better understating pull out the mini map by pressing START> Report. To know the starting point, position your cursor to the corner of the map. The white square should be in the lower left-hand corner when viewed from the mini map. This is your starting point, or [1,1] The H coordinate starts from the left and the V starts from the bottom. Count the tiles in the current battlefield, not in this mini-map for accuracy. So a coordinate that says 5, 10 mean “5 tiles from the left” then “10 tiles from the bottom”. Since the battlefield view can be rotated, it pays to check out your position in the mini-map to calculate the coordinates accurately. Legend: +----------------+-------------------------------------------------+ | White Square | Pointer location; this is the where your cursor | | | is located. | +----------------+-------------------------------------------------+ | Red Square | Tile occupied by an enemy | +----------------+-------------------------------------------------+ | Blue Square | Tile occupied by an ally. | +----------------+-------------------------------------------------+ Coordinates borrowed from the faq of and with permission from darklao (http://www.gamefaqs.com/portable/psp/file/934454/50626 CHAPTER 1 A L E G E N D B E G I N S ================================================================== ---------------------------------------------------------------- .............................................................. STAGE 01: A VOICE FROM HEAVEN WLK002 +=========-----------------------------------------------=========+ | VICTORY: Annihilate all enemies | +-----------------------------------------------------------------+ | DEFEAT : Jeanne falls | +-----------------------------------------------------------------+ | TURNS : 10 | +-----------------------------------------------------------------+ | ENEMIES: Orc Knight x1, Orc x2 | +-----------------------------------------------------------------+ TIPS: Treat this as a tutorial stage. You will have 5 healing herbs by default and don’t hesitate to use them when the situation arises. With Liane and Jeanne, you can flank enemies to kill them quickly. If you want, you can take out two enemies before attempting to get the hidden items. HIDDEN ITEMS: (Note: The locations are fixed; however, the item that you may find is set randomly. The screenshots are just for reference; the item shown may or may not be what you’ll get.) #1: [13, 16] Beside the chapel #2: [5, 14] Inside the square ruins, in front of the chapel #3: [11, 4] Near the stone walls across the stream REWARDS: 160E 100G Solar Phial Healing Herb STAGE 02: HOLY ARMOR WLK003 +=========-----------------------------------------------=========+ | VICTORY: Annihilate all enemies | +-----------------------------------------------------------------+ | DEFEAT : Jeanne falls | +-----------------------------------------------------------------+ | TURNS : 10 | +-----------------------------------------------------------------+ | ENEMIES: English Officer x1, Orc Knight x1, Orc x5 | +-----------------------------------------------------------------+ TIPS: The very first item ([2, 2]) location is near your starting position. Make sure to send somebody to pick it up. Flank the nearest enemy. After that, there will be a short scene. Now you have unlocked the Transformation option. Link attacks so that you can eliminate multiple enemies using Godspeed. The English Officer will be the mini-boss for this stage. Make sure you don’t attack him with one or two characters only. He damages and counters hard. He won’t leave his position until you attack him. Take this opportunity to collect all hidden items in the stage. HIDDEN ITEMS: #1: Mentioned above. #2: [2, 9] In between the two houses from your starting position. You may need to go around the house uphill to reach the item location. #3: [13, 16] By the right window of the house over the hill. REWARDS: 236E 100G Healing Herb Heal (Green Skillstone) UNLOCKED LOCATIONS: Vaucouleurs (Plot, *Shop) Neufchateau (Plot) --------------+++++-------------- Chapel in the Woods (Free Combat) Before entering Vaucouleur, prepare your characters first by outfitting them (and saving your game as well.) If you want, clear the Chapel in the Woods to gain a few level boost, as well as additional items, skill stones and gold. Once ready, enter Vaucouleur to proceed with the story. *After the scene, the path to Neufchateau opens. The shop is accessible now as well. Shop for new items and equipment; I suggest equipping your characters to the fullest as you can afford it. Check all your skills and equipment. When ready, head to the next stage. STAGE 03: JOURNEY'S START WLK004 +=========-----------------------------------------------=========+ | VICTORY: Defeat the English Officer | +-----------------------------------------------------------------+ | DEFEAT : All allies fall in battle | +-----------------------------------------------------------------+ | TURNS : 12 | +-----------------------------------------------------------------+ | ENEMIES: English Officer x1, Orc Knight x2, Orc x7 | | Lizardman x4 | +-----------------------------------------------------------------+ TIPS: Don’t be intimated by the number of enemies. Before the battle starts, two new party members will appear; Bertrand (Sword) and Jean (Spear). You will also have a brief tutorial about Jean’s attack ranges and stuff. Once ready, make your way up. Stick your characters close so that you can take advantage of Unified Guard and chaining Burning Auras. The first few enemies are just a breeze, if you managed to train your characters before starting this stage. Heal often as needed and take out the mage as soon as you have the chance. HIDDEN ITEMS: #1: [10, 6] In the front yard of the houses above the first set of stairs #2: [11, 11] Hidden in the dead end, beside the bridge #3: [17, 11] Beside the monastery, near the cliff (facing your starting position) Once you cleared the enemies, you can attempt to get the 3rd item location. You can save Jeanne’s Transformation skill to the officer. You shouldn’t have any problems defeating this stage boss. REWARDS: 380E 200G Erpow Fruit (!!rare!!) Nimble Tonic Cure (Green Skillstone) UNLOCKED LOCATIONS: Forest of Fraude (Plot) Nancy (Non-selectable) Neufchateau (Shop) STAGE 04: THE CRIMSON WARRIOR WLK005 +=========-----------------------------------------------=========+ | VICTORY: Defeat the English Officer | +-----------------------------------------------------------------+ | DEFEAT : The nobleman falls in battle | +-----------------------------------------------------------------+ | TURNS : 10 | +-----------------------------------------------------------------+ | ENEMIES: English Officer x1, Orc Knight x3, Orc x2 | | Mage x1, Bovimoth x2 | +-----------------------------------------------------------------+ TIPS: Equip somebody with Heal and good armor. At this point, it will be probably Liane. At the start of the battle, you may divide your team into two. Three will be the assault team and the other two (the healer and his/her escort) will be the support team. If you want to, you can also push through as a whole unit. The assault team will comprise of your primary fighters. They will take the attention of the other enemies while your support team approaches the nobleman. Just keep him alive during the battle and you should do fine. HIDDEN ITEMS: #1: [15, 6] - Under nearest enemy near standing position; beside rock #2: [8, 11] - bridge #3: [3, 8] - beside waterfall #4: [15, 13] - behind nobleman’s starting position* *This item location is only available during this event/stage plot. On free combat, it will be unavailable. REWARDS: 228E 300G Eldish Fruit (!!rare!!) Healing Herb Fireball (Green Skillstone) UNLOCKED LOCATIONS: Soir Valley (Plot) Nancy (Shop) --------------+++++-------------- Neufchateau (Free Combat) After clearing the stage, watch through the following scenes. During this intermission, you’ll learn about your new mission objective and two more party members will join you; Colet (dagger) and Marcel (bow) Once you reach the world map, your next objective will appear. If you want, you can go to some of the free combat stages to train Colet and Marcel and equip them as well. When ready, head to Soir Valley. STAGE 05: THE ROAD TO CHINON WLK006 +=========-----------------------------------------------=========+ | VICTORY: Guide all allies to the road at the map's north edge | +-----------------------------------------------------------------+ | DEFEAT : A single ally falls in battle | +-----------------------------------------------------------------+ | TURNS : 12 | +-----------------------------------------------------------------+ | ENEMIES: Talbot, Lizardman x4, Dark Elf x2, Bovimoth x2 | +-----------------------------------------------------------------+ TIPS: If you have some Heal skillstones to spare, make sure at least two of your characters have them. Also, move in a tight group so everybody can support each other. If you want, you can also equip your characters with offensive spells, so that they can also damage enemies from a distance. Archers will be a nuisance here. If you take the path to the bridges, you can avoid the archers but will need to face some ground units. Decide which approach you’ll take. Just don’t spread your people too much. Talbot is still the biggest threat here. If you’ll plan to bring him down, make sure that Jeanne is transformed and your other characters nearby for support. Remember that once a character reaches the border, he/she will be out for the entire battle. I suggest grouping your characters near the border; wait for the others if they are spread out. After the last character reaches the border, the battle ends. HIDDEN ITEMS: #1: [2, 10] Between the dead tree and rock (no screenshot) #2: [19, 12] Near the edge of a cliff, before the eastern bridge #3: [16, 19] Over the big platform-like rock formation, near the border REWARDS: 504E 500G Rysecor Fruit (!!rare!!) Stability Tonic UNLOCKED LOCATIONS: Aeolian Hill (Plot) --------------+++++-------------- Neufchateau (Free Combat) Forest of Fraude (Free Combat) STAGE 06: THE ARMLET'S CHOSEN WLK007 +=========-----------------------------------------------=========+ | VICTORY: Defeat Talbot | +-----------------------------------------------------------------+ | DEFEAT : Jeanne falls in battle | +-----------------------------------------------------------------+ | TURNS : 09 | +-----------------------------------------------------------------+ | ENEMIES: Talbot, LOrc Knight x2, Dark Elf x2 | | Bovimoth x2, Mage x2, Gazelliath | +-----------------------------------------------------------------+ TIPS: Before you start the stage, assign one or two of your characters as support healers. Marcel is a great help here since you’ll need to take out the two mages as soon as you can; before they can even store enough mana to cause problems. Also, avoid placing your characters in a straight line; this is to avoid getting paralyzed by the Gazelliaths’ Mighty Roar attack. After 1 turn, Gilles will appear as a lone reinforcement. He will be in his transformed form so if you managed to damage enemies half their HP, Gilles can abuse Godspeed to wipe them clean off the battlefield. But before that, grab the items first. As usual, before facing Talbot, make sure that you cleared the other enemies first. This will make your job easier. Also, make sure that Jeanne is transformed when facing him. Heal as needed and after Talbot is defeated, the mission completes. HIDDEN ITEMS: #1[18, 4] – Behind the rocks, to the east #2[10, 12] – In front of windmill; between the stream and the dark elf #3[9, 16] - Behind the windmill REWARDS: 360E 650G Geddo Fruit (!!rare!!) Critical Tonic Healing Herb UNLOCKED LOCATIONS: Chinon (Plot1, Shop) Orleans (Plot2) --------------+++++-------------- Soir Valley (Free Combat) After the battle, the path to Chinon opens. Enter the town and watch the following scenes. After a few more conversations and a talk with Gilles, he will join your party. As you exit the world map the path to Orleans will now be open and you can now access the shop in Chinon. Make sure to upgrade any equipment, restock supplies, buy new skills or train a few battles before heading to the next stage. It never hurts to be ahead of the competition. CHAPTER 2 T H E S A V I O R ================================================================== ---------------------------------------------------------------- .............................................................. STAGE 07: THE MAIDEN BATTLE WLK008 +=========-----------------------------------------------=========+ | VICTORY: Guide Jeanne to the gate of Orleans | +-----------------------------------------------------------------+ | DEFEAT : Jeanne falls in battle | +-----------------------------------------------------------------+ | TURNS : 12 | +-----------------------------------------------------------------+ | ENEMIES: Lizard Guardian x2, Orc Knight x3, Swordfighter x2 | | Priestess x1, Wizard x1, Gazelliath x2 | +-----------------------------------------------------------------+ TIPS: Before you start the battle, you will see a scene of two beastlings. After a short while La Hire and Rufus will join your party. Both are axe-wielders. Aside from that, they have high defense and HP rating, perfect for the frontline “tank” role. You’ll still need at least a couple of support healers here. Prioritize eliminating the priestess and the wizard since they can heal and cast area-damaging spells respectively. Also, the swordfighters can cause a bit of problems because of their high damage and counter. As usual, the Gazelliaths love to use Mighty Roar when they have the chance so avoid placing your characters along a 3-tile straight line. The item locations are not hard to reach. Just clear your way of enemies and place Jeanne to the gates to complete the mission. HIDDEN ITEMS: #1: [16, 9] - dry ground in the middle of the stream #2: [5, 4] – Upstream from the starting point, near walls and falls #3: [10, 14] – Past the river, near the main road. REWARDS: 712E 800G Sibull Fruit (!!rare!!) Mana Shard UNLOCKED LOCATIONS: Orleans (Shop) Bastille of St. Loup (Plot) --------------+++++-------------- Aeolian Hill (Free Combat) After the mission, you will still need to watch a few more scenes and events, before the next stage is unlocked. Make sure to upgrade equipments since the Orleans shop has new items in their inventory. You can train for two quick battles for some extra level, gold and items or just proceed to the next stage. STAGE 08: THE SAVIOR'S PROOF WLK009 +=========-----------------------------------------------=========+ | VICTORY: Annihilate all enemies | +-----------------------------------------------------------------+ | DEFEAT : All allies fall in battle | +-----------------------------------------------------------------+ | TURNS : 15 | +-----------------------------------------------------------------+ | ENEMIES: Sword Master x1, Swordfighter x3, Bowfighter x3 | | Lancer x4 | |
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