Jeanne D'Arc Walkthrough :
This walkthrough for Jeanne D'Arc [PSP] has been posted at 14 Sep 2010 by jed_villie and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jed_villie and share this with your freinds. And most important we have 3 other walkthroughs for Jeanne D'Arc, read them all!
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Walkthrough - FAQ/Walkthrough## ### ###### ## ############## #### ######### ### ####### #### ### ## #### ### # #### ### # ### ### ##### ### # # # # ##### ## ## ### ### ### ### ### # # # ## # ## # # # # # # # # # # ### ### # # # ## # ## # # # # # # # # # ### ### ##### # # # # # # # # ##### # # # # ### # ### ### # ##### # ## # ## # # # ##### # # # ### ### # # # # ## # ## # # # # # # # # ### ### ##### # # # # # # ##### ## # # # # ### ### ### ### ### ### ### ### #### ## ### ##### #### ** Jeanne D'Arc ** ** Game Walkthrough and FAQ ** ** Written By Troy Mossman (Dark Mirrage/Chaotic_Fusion) ** __/\__ /\ / \ /\ _____________________________/ \/ \/ \____________________________ / __ __ \ < / \ TABLE OF CONTENTS: / \ > \\ /___________________________________________________________________\ // \\// \\// \/ \/ A) LEGAL INFO B) INTRODUCTION C) GAME WALKTHROUGH ---------- Chapter 1: ---------- S1. A Voice from Heaven S2. The destruction of Domremy S3. Saving NeufChateau S4. The Crimson Warrior S5. The Road to Chinon S6. The Armlets Chosen ---------- Chapter 2: ---------- S7. The Maiden Battle S8. Savior's Proof S9. The Bloodied Savior S10. Talbot's scheme S11. Breaching the Dark S12. For a Free Orleans ---------- Chapter 3: ---------- S13. Battle of Patay S14. Brother Richard S15. Chalons and the Ruse ---------- Chapter 4: ---------- S16. A New Pucelle S17. To Crown a King S18. Viccissitudes Split Path: Rebellion, or Sell-Swords? Path A: Rose S19a. Narrow Roads Path B: Claire S19b. The Magician Girl S20. The Snare ---------- Chapter 5: ---------- S21. Fated to War S22. Hopes Unattained ---------- Chapter 6: ---------- S23. The Black Knight S24. Dark Demonaic S25. Death Bestirred S26. Queen Isabeau ---------- Chapter 7: ---------- S27. Barging into Paris S28. Shade and Light Split Path: Elves or Dwarves? Path A: Elves S29a. Hunted Down S30a. Vying for Light Path B: Dwarves S29b. The Dwarves Test S30b. Vying for Light S31. Face to Face ---------- Chapter 8: ---------- S32. Encoumbered Powers S33. Release S34. The Fifth Hero S35. The Dark Throne S36. Demise The End? D) SECRETS/SIDEQUESTS D1) Post-Game Spoils of War D2) Colosseum D3) Reviving Liane D4) Free Stages FS1. Altois Prairie FS2. Tower of Alsace FS3. Raillemont FS4. Castle Vilneaux FS5. Langles Tunnel E) CHARACTERS F) WEAPON/ITEM/ARMOR LIST G) SKILL LIST H) SKILL BINDING I) SPECIAL THANKS/CONTRIBUTORS J) CONTACT INFO __/\__ /\ / \ /\ _____________________________/ \/ \/ \____________________________ / __ __ \ < / \ A) LEGAL INFO: / \ > \\ /___________________________________________________________________\ // \\// \\// \/ \/ Jeanne D'arc and all of it's related properties are owned and copyrighted by Level 5. All Rights Reserved. This document Copyright 2007 Troy Mossman (Chaotic_Fusion/Dark Mirrage). PLEASE DO NOT USE WITHOUT PRIOR CONSENT FROM MYSELF. All my contact information is at the end of the FAQ if you wish to get in touch with me. __/\__ /\ / \ /\ _____________________________/ \/ \/ \____________________________ / __ __ \ < / \ B) INTRODUCTION: / \ > \\ /___________________________________________________________________\ // \\// \\// \/ \/ Hey guys, welcome to my Jeanne D'arc walkthrough for the PSP! I recently bought the game and fell in love with it instantly. Level 5 did an amazing job recreating (with historical accuracy even) the story of Joan of arc, only to fill it with Orcs, goats with lances, and Power Ranger bracelets. It's been a while since we've seen this calibur of SRPG on a handheld! Keep in mind that as you go through the game I will be expecting you to always take the time to level up a couple times between stages. Check the shops constantly for new armor and weapon upgrades as well. If something really significant should be purchased I'll let you know, but otherwise it's your descretion... My personal team through the majority of the game was Jeanne, Liane, Colet, Rufus, Marcel, Bartolomeo, and Richard or Guilles. As always, I hope you find the walkthrough enjoyable and concise. Please feel free to correct me of any innaccuracies or mistakes I might have made, but don't expect a quick reply often :P. I'm working on this guide constantly, but I do have work and school so updates will be off and on. Keep checking back for more info though. I like to keep these things short, so let's get onto the game! __/\__ /\ / \ /\ _____________________________/ \/ \/ \____________________________ / __ __ \ < / \ C) GAME WALKTHROUGH: / \ > \\ /___________________________________________________________________\ // \\// \\// \/ \/ ----WARNING!---- Before we begin the walkthrough you should know I've laden it with tons of story development, hence there are lots of spoilers. The reason I've chosen to do this is because I see lots of walkthroughs all the time with little to no actual story information when some people are generally interested in how the story of the game develops. While some people may not wish to have all this information divulged, I'm one of those types who likes to know what's going to happen before it does. So this guide is for all those out there who like to plan ahead. People who don't wish to have everything spoiled can simply check each levels Strategy section, which I've tried to keep mostly spoiler free. Just letting you know ;) ******************************************************************************* Chapter 1 ******************************************************************************* ******************************************************************************* S1. A Voice from Heaven ******************************************************************************* (BEFORE WE START, note that at one point in the game it will become CRUCIAL to have Liane on your parties team. I would suggest keeping her on your team for good until you are past the part where she is required to play. So like her or not, you're going to have to make due.) Jeanne D'arc opens with a cool little anime intro telling us about a great evil that threatened the land ages ago and was beat off by 5 heroes wearing really spiffy jewlery. We then see a young Prince Henry VI and one of the heroes as his overseer. Bedford is worried the war with France will not bode well for Henry, so he decides to unleash the evil he put away in hopes that it will destroy the French. The Duke's old friend tries to stop him but is unsuccessful. The evil thingie then takes over Henry. That can't be good... Cut to Jeanne in the village of Domremy. The town is having a celebration, and Jeanne and her friend Liane are enjoying themselves (but not in that way, jeez). Jeanne's father forgot to leave an offering at the church so he sends Jeanne to quickly leave it there for him. Once at the church, an English officer shows up on a horse and dies. He leaves behind a giant pink frog, and an enchanted bracelet that chooses Jeanne as its new owner. A couple Orcs have tracked the officer down, and once they find Jeanne they decide to kill her. Time to fight! ----------------- Level Description ----------------- Battlefield: Domremy Forest Turn Count: 10 Goal: Annihilate all enemies Falure: Jeanne falls ------- Enemies ------- Orc x2 Orc Knight ...... .......... Lv.1 Lv.1 ELm: None Elm: None HP: 30 HP:45 -------- Strategy -------- Just run up to the Orcs and attack. Heal with a herb if you need too. That's about it. This is just a tutorial stage after all. ******************************************************************************* S2. The destruction of Domremy ******************************************************************************* Hmm, crap. Looks like Jeanne's town was destroyed by the British and their demon soldiers. Jeanne is pretty angry. Having little time to break out the buns and weiners, Jeanne, Liane, and Roger are about to skip town when a British soldier shows up with some Orcs. Roger does the macho thing and protects Liane, and Jeanne begins to hear voices again. Rather than leave Roger to die, Jeanne goes to help him out. ----------------- Level Description ----------------- Battlefield: Domremy Turn Count: 10 Goal: Defeat all enemies Falure: Jeanne dies -------- Enemies -------- Orc x2 Orc Knight E.Officer ...... .......... ......... Lv.4 Lv.5 Lv.6 ELm: Sol Elm: Sol Elm: None HP: 39 HP:55 HP: 110 -------- Strategy -------- Start by having Roger attack the closest Orc on its left hand side. This keeps Roger from being swarmed off the bat. Move Liane and Jeanne as close to the enemies as you can on you first turn. After the enemies move, split into two teams. Roger and Liane can tackle the side of the well with the Orc Knight. Jeanne can do the other side entirely on her own. As soon as Jeanne is attacked (about the beginning of turn 3) she'll undergo her first transformation. I was able to take out the entire column of Orcs on the side of the well in one turn because of Godspeed. If you're not so lucky don't worry. Just keep pressing that side with Jeanne and take out the english officer. On your 4th turn Jeanne can perform her Flash attack and take out the officer in one hit. As for Roger and Liane, try keep Roger up front and use Liane to heal. She can only take ONE hit from the orc kight, so be very careful. Overall an easy level. ******************************************************************************* S3. Saving NeufChateau ******************************************************************************* After the last battle, Jeanne, Roger, and Liane decide to head for Vocoluers. Once they get there, Jeanne tries to rally the French captain to battle by giving him a lovely pole dance in the war room. Well, I wish anyway. Instead, she tells him about the voice in her head. He shoves her off. Suddenly a guard breaks into the room and announces that NeufChateau is under attack with no defense to speak of. Jeanne and Co. ride off to save the village. Upon arriving, two villagers are under attack. After a small scene you gain two new companions and the battle begins. ----------------- Level Description ----------------- Battlefield: NeufChateau Turn Count: 15 Goal: Defeat all enemies Falure: Jeanne dies -------- Enemies -------- Lizardman x3 Orc Knight x2 E.Officer Orc x2 .......... .......... ......... ........ Lv.6 Lv.7 Lv.8 Lv.6 ELm: Luna Elm: Sol Elm: None Elm: Sol HP:60 HP:74 HP: 120 HP: 60 -------- Strategy -------- Another straight forward battle. Just make sure your team sticks together to get the unifed defense bonus. Simply work your way up the stairs and to the top of the town. You shouldn't have any problems. Just heal with Liane when needed. And be mindful of the elements now. Bertrand oughta do good damage against those Lizard men and Dark Elves, but don't let them get near your Sol element characters. Personally I never give any of my characters element stones because it gives them a weakness. Besides, none of the hardest monsters have an element anyways. If I want to exploit an elemental weakness, I'll use magic. It's just something to think about. ******************************************************************************* S4. The Crimson Warrior ******************************************************************************* After the Battle, you'll find you were too late in trying to save the villagers. The mans daughter dies and he commits suicide (although I'm not sure how because that is a very small drop). In any case, Jeanne is depressed because her power is not enough to save France at the moment. Jean and Bertrand cheer her up and decide to take her to see someone who is interested in listening to her. The companions are on their way through the forest when they come across a very odd looking French noble. Some English officers and monsters are harassing him. Jeanne decides they'd better help him out before the monsters ruin his perfectly good haridoo and mascara. ----------------- Level Description ----------------- Battlefield: Forest of Fraude Turn Count: 12 Goal: Defeat the English Officer Falure: the nobleman falls in battle -------- Enemies -------- Orc x2 Orc Knight x3 E.Officer Mage .......... .......... ......... ........ Lv.8 Lv.8 Lv.8 Lv.8 ELm: Sol Elm: Sol Elm: None Elm: Sol HP: 50 HP: 77 HP: 130 HP: 50 Bovimoth x2 .......... Lv.8 Elm: Stella HP: 93 -------- Strategy -------- Don't worry about the noble. He'll dodge most if not all attacks coming his way. He won't be able to hold out forever though. Basically just split your troops in half. Jeanne and Roger can make their way up to the noble. Liane, Jean, and Bertrand can cross the river and handle the Officer as well as the Mage and such. Just watch our HP and heal when neccessary. Once that Officer is dead you've won the level. Not too difficult if you're leveled properly. ******************************************************************************* S5. The Road to Chinon ******************************************************************************* After the fight you will be properly introduced to Gilles. He'll take you to see his Noble buddy who is dying. The dying noble wants you to save his life with your bracelet, but realizes that's impossible. He tells you he believes you will save France and he hopes you do so before he dies. Everyone bunkers down for the night and in the morning Jeanne and friends ride off to Chinon. Passing through the road to Chinon, Colet will become pissed off at the general injustice of having to serve a woman and a child. He runs ahead only to be stopped by the English officer Talbot. Talbot is basically going to be your nemesis for a fair chunk of the game. In any case, Jeanne decides they don't have time to mess with Talbot and his cronies so she tells everyone to charge ahead. ----------------- Level Description ----------------- Battlefield: Turn Count: 12 Goal: Guide all allies to the road at the maps north edge Failure: A single ally falls in battle -------- Enemies -------- Talbot Lizardman x4 Dark Elf x2 Bovimoth x2 .......... .......... ......... ........ Lv.11 Lv.11 Lv.10 Lv.11 ELm: None Elm: Luna Elm: Luna Elm: Sol HP: 180 HP: 64 HP: 73 HP: 104 -------- Strategy -------- Hopefully your characters are in the LV.12-14 range like mine were. The easiest way to conquer this level is to rush the big bridge right infront of where you start. If you have Bertrand, or someone with a Stella property, you'll simply destroy the two lizard men and the Dark Elf on top of the rocks. Then just press forward past the Bovimoth to Talbot. The monsters on the other side of the ridge will take a few turns to catch up, so you have a choice. You can either all run towards the end of the road and end the level quickly, or you can gang beat Talbot and kill him for some extra cash. Note he won't actually be dead :P. Aside from Talbot, nothing here should present too much challenge if you prepare properly. ******************************************************************************* S6. The Armlets Chosen ******************************************************************************* After the last battle Colet will begin to appreciate Jeanne more as a commander. Talbot will also take you more seriously and prepares a new attack. Just as you're passing through the Aeolian Hill, he'll drop a sneak attack on your team. A couple turns in Gilles shows up and does his Power Ranger thing. Time to kick ass and chew bubble gum. ----------------- Level Description ----------------- Battlefield: Aeolian Hill Turn Count: 9 Goal: Defeat Talbot Falure: Jeanne falls in battle -------- Enemies -------- Talbot Orc Knight x2 Dark Elf x2 Bovimoth x2 .......... .......... ......... ........ Lv.13 Lv.12-13 Lv.12 Lv.11-12 ELm: None Elm: Sol Elm: Luna Elm: Sol HP: 185 HP: 97-99 HP: 82 HP: 104-108 Mage Gazelliath .......... .......... Lv.12 Lv.13 Elem: Sol Elem: Stella HP: 61 HP: 125 -------- Strategy -------- I hope you've been leveling outside of battle to make these encounters easier. Amass your chosen team and just head directly for Talbot. Try to save Jeanne's transformation until you get near to him or know you can pull off Godspeed to reach him. As long as you huddle together but press forward relentlessly, you won't even need to deal with the monsters on the other side of the windmill. When Gilles shows up it'll be slaughter. Talbot will go down like a bag of bricks and run away again. Beaten by a girl twice... :P Who are we kidding? Jeanne kicks ass. As a side note, it looks as if we have a complicated love SQUARE (oooo!) involving Liane>Roger>Jeanne>Gilles. Although really I think Gilles and Jeanne are just buddies. Roger certainly doesn't think so though... ******************************************************************************* Chapter 2 ******************************************************************************* ******************************************************************************* S7. The Maiden Battle ******************************************************************************* Jeanne and co. will arrive at the doors of Orleans. Jeanne will do her usual "EVERYBODY RUN FORWARD AND DIE FOR ME!" speech and two new companions will show up. After introductions are made, our measly group will attempt to invade an entire fortress on their own. I hope history holds up... ----------------- Level Description ----------------- Battlefield: Orleans Turn Count: 12 Goal: Guide Jeanne to the gates of Orleans Falure: Jeanne falls in battle -------- Enemies -------- Lizard Guardianx2 Orc Knight x3 Swordfighter x3 Priestess x2 .......... .......... ......... ........ Lv.13 Lv.13-14 Lv.14 Lv.14 ELm: Luna Elm: Sol Elm: Sol Elm: Luna HP: 105-109 HP: 101-105 HP: 123-125 HP: 63 Wizard Gazelliath x2 .......... .......... Lv.14 Lv.13-14 Elem: Luna Elem: Stella HP: 70 HP: 124-130 -------- Strategy -------- Once again we have a level where you simply have to run for it. The cool thing about this level is that all you need to do is get Jeanne to the doors and you win. So what are you waiting for? Don't take characters like Colet or Marcel who will die in just a hit or two. Move Jeanne and Co. across the river bed as fast as you can. Once Jeanne can transform, do it. Just do whatever it takes for you to get across that river. Once you're past that, it should be a breeze to march into those doors. The swordfighters guarding it should be at the riverbed by the time you get across, so they probably won't be blocking the way by the time you get near them. Just remember that you have little time and are pretty well outnumbered, so reaching those doors is the priority over everything. ******************************************************************************* S8. Savior's Proof ******************************************************************************* After breaking down the doors of Orleans, the people of the city cheer Jeanne and her friends for setting them free. Sadly, the war council still seems to see Jeanne as a crazy woman who should be making their dinner. Jeanne goes to sleep before the next battle, but is awoken by Rufus. Aparently the nameless French noble guy decided to go fight without Jeanne. Jeanne arrives at the battlefield only to find No Name French guy royally screwing things up. It's ok though. He thankfully takes an arrow to the heart and Jeanne takes command. ----------------- Level Description ----------------- Battlefield: Bastille of St.Loup Turn Count: 15 Goal: Defeat All Enemies Falure: All allies fall in battle -------- Enemies -------- Sword Master Swordfighter x3 Bowfighter x3 Lancer x4 .......... .......... ......... ........ Lv.17 Lv. 16 Lv.16 Lv.16-17 ELm: SOl Elm: Sol Elm: Luna Elm: Luna HP: 126 HP: 138 HP: 96 HP: 86-88 -------- Strategy -------- Unified defense is going to be your savior here, as well as Magic and bow users. Definitely bring along Marcel, Liane (give her destructive magic), and equip your party with damaging magic spells (preferably Luna). Start off by charging the gate. Be careful if anyone is a Luna element because the Lancers will sting. Once you've forced your way past the gateway, it's time to break out the magic and bows. Kill the bowmen on top of the tower first since they're the most annoying. Then once you're done that, you can casually attack the Swordmaster and everyone else still on the top ramparts. They won't be able to reach you as long as you're using Magic or bows, and you stay one block away from the edge of the ramparts. It's cheap, but very effective. I sent Jeanne up there on foot anyways just in case, but you shouldn't need to. As long as you adhere to this strategy you'll have no problems. ******************************************************************************* S9. The Bloodied Savior ******************************************************************************* Jeanne will begin her assault on the fortress of The Bastille of the Augustins. The other war commanders disagree with the speed at which she is storming through the war campaign. Roger tells her to slow down, but Jeanne disagrees being stubborn as usual. An arrow in the heart during the assault slows her down quickly enough though. Roger quickly takes her away from the battle while Liane and La Hire huddle around her expecting her to die. Enraged, Roger summons some really bad voodoo to heal Jeanne. Jeanne recovers instantly and gathers everyone up to assault the fortress once again. Roger is too tired and stays behind while Liane waits with him. Looks like the love triangle thing is getting complicated... ----------------- Level Description ----------------- Battlefield: The Bastille of the Augustins Turn Count: 14 Goal: Defeat Talbot Falure: All allies fall in battle -------- Enemies -------- Talbot Swordfighter x2 Bowfighter x2 Lancer x2 .......... .......... ......... ........ Lv.18 Lv. 17 Lv.18 Lv.17-18 ELm: None Elm: Sol Elm: Luna Elm: Stella HP: 260 HP: 140 HP: 101 HP: 89-92 Knighted Bladex2 Preistess x2 .......... .......... Lv.17-18 Lv. 17-18 ELm: Sol Elm: Luna HP: 149-156 HP: 71-76 -------- Strategy -------- When the battle starts off you'll be treated to a tutorial on Colet's special Donkey Kong ladder skills. Pay heed, but don't bother using them unless you want to beat this level the long way. You basically have two choices here. You can use Colet's ladder abilities to scale the wall, or you can break down the door. My Jeanne was level 23 here, and I just used her, Bertrand and Marcel to break down the door. I was done partway through turn three. Personally I believe this to be the better strategy since you can then just all huddle together and move forward. With your union defense and Jeanne's second gem transformation, you'll rip right through everyone to Talbot. I managed to kill him on turn 5 using this strategy (with a burning aura and Jeanne's Scarlet attack i did 200dmg to him!). IF you're under-leveled or can't wait two simple turns (and if you can't you're silly :P) then just climb the ladder Colet lays down at the beginning and have everyone climb up it and make their way to Talbot that way. Just make sure to kill the bowfighter on your way if you do this. Magic or Marcel will take him out easily enough without you ever needing to go near him. Once Talbot goes down for a third time, the stage will end. ******************************************************************************* S10. Talbot's scheme ******************************************************************************* Meanwhile, while you were fighting Liane and Roger have a bit of a chat. It looks as if Roger is pretty jealous of Gilles when it comes to Jeanne's affection. Liane opens up and depressingly tells Roger he's obviously in love with her. Before Roger can reply Gilles comes into the tent and Roger chews him out for leaving Jeanne alone on the battlefield and treating her like some pawn to win a war. Gilles cooly tells him Jeanne is fine and they won the fight. Roger leaves to go see Jeanne. Meanwhile it would seem Talbot is STILL bloody kicking. He decides to leave the English army to fight in his own way (aka. really dirty). Just while Jeanne and Co. are celebrating their capture of the fort, Talbot pulls a Solid Snake and stealthily sneak attacks them right inside the same fortress. ----------------- Level Description ----------------- Battlefield: The Bastille of the Augustins Turn Count: 16 Goal: Defeat all enemies Falure: Jeanne falls in battle -------- Enemies -------- Talbot Swordfighter x3 Archer Wizard .......... .......... ......... ......... Lv.21 Lv. 19-20 Lv.18 Lv.20 ELm: None Elm: Sol Elm: Luna Elem: Luna HP: 280 HP: 152-157 HP: 101 HP: 86 Knighted Blade x3 Preistess .......... .......... Lv.19-20 Lv. 20 ELm: Sol Elm: Luna HP: 168 HP: 85 -------- Strategy -------- Well Damn. This is an awkward mission. Start by placing Marcel on the ramparts near Talbot. Don't be tempted to put him on the tall tower. From here he can very quickly take out the pesky Archer beside Talbot in about two turns. He can also continously chink away at Talbot at the top of the tower while Talbot is powerless to do a thing about it. Hell, Marcel can also prey on every guy around him near the gate. Ain't Marcel awesome? :D. Pair him up with a battle magic user like Liane if you want this battle to go even quicker. They can double team enemies all around them. Just be careful of the lone Wizard. He's the only real guy who can drill into Marcel and Liane. Talbot may also decide to attack them if he's not brought down swiftly. Aside from that it's really a straight forward battle. Just make your team, and do the usual band together for defense thing. Kill everyone inside the fort and by the time you hit turn 3 the guys outside the wall will break the gate down. Just meet them head on with your unified defensive team. Jeanne's transformation will tear them apart while Marcel can help her pick everyone off from the ramparts. Man, Talbot needs to strategize better... It's getting kind of lame now ;). ******************************************************************************* S11. Breaching the Dark ******************************************************************************* (PS. There will be two stages in a row here without a break. If you need to level or buy things, DO IT NOW!) After the battle Talbot will casually walk out of the fortress with his nose in the air. Jeanne will ask him what it was that France did to make him so angry, but Talbot runs away. Jeanne holds a quick meeting in the tent, but Cuisses interupts and starts eating the teams skill gems. Just when it looks as if Cuisses will be turned into frogs legs, he spits up a combined skill gem. With skills like that, and a tongue as long as he has, I think Cusisses won't ever have problems with the frog ladies. Afterwards Jeanne and friends make their way to Tourelles, the last fortress. Glasdale greets you, and then the battle begins. ----------------- Level Description ----------------- Battlefield: Tourelles Turn Count: 16 Goal: Defeat Glasdale Falure: A single ally falls in battle -------- Enemies -------- Glasdale Knighted Blade Archer Knighted Lancer .......... .......... ......... ......... Lv.24 Lv. 22 Lv.22 Lv.22 ELm: None Elm: Sol Elm: Luna Elem: Stella HP: 220 HP: 180 HP: 116 HP: 120 Gargoyle x2 .......... Lv.22 ELm: Stella HP: 164 -------- Strategy -------- This level is not as easy as it may first look. There's a couple enemies on the way to the first set of doors but it's nothing you can't handle. I recommend splitting the team two ways and taking the left and right staircases with three team members each. Once you reach the doors, look out! Two Gargoyles will spawn on the pedestals beside the doors. They're pretty mobile, and if you've been going with mostly Luna element stones so far (I know I have since all the infantry has mostly been Sol), then you better be careful with your tactics. Once you breach the first set of doors enemy reinforcements will show up on both ends of the middle corridor. Holy crap, the big guns are really rollin out. Fight your way past the second set of doors (no gargoyles this time), and more reinforcments will spawn right beside Glasdale. Told you this was harder than it looks. My only real suggestion is try keep everyone together and keep that unified defense working. Absolutely take time to heal because if anyone dies, it's game over. Don't be afraid to use the first of Jeannes gems if you get in a pinch either. You can always save the second and stronger one for when you get to Glasdale. ******************************************************************************* S12. For a Free Orleans ******************************************************************************* Jeanne leads everyone to the top of the fortress ( yes there's more :P) and leaves a dead Glasdale behind. I guess unlike Talbot he doesn't get nine lives. That must suck... Anyhow, at the top of the fortress, who do you meet but our buddy Talbot. After a quick command to kill you, the battle begins. ----------------- Level Description ----------------- Battlefield: Tourelles part duex Turn Count: 15 Goal: Defeat Talbot Falure: All allies falls in battle -------- Enemies -------- Talbot Knighted Bladex3 Archer x2 Swordfighter x1 .......... .......... ......... ......... Lv.24 Lv. 24 Lv.23 Lv.23 ELm: None Elm: Sol Elm: Luna Elem: Sol HP: 319 HP: 191 HP: 117 HP: 175 Swordmaster x2 Knighted Lancerx3 Priestess Wizard .......... .......... ......... ......... Lv.24 Lv.23 Lv.24 Lv. 24 ELm: Sol Elem: Stella Elem: Luna Elem: Luna HP: 165 HP: 124 HP: 91 HP: 98 -------- Strategy -------- If anything, you will likely lose this battle because you run out of turns. Otherwise this is not nearly as tough as the last battle. Get your team together and make your way up the path to the left of the giant pedestal in the middle of the stage. The enemies behind you shouldn't catch up to you too quickly. At the top of the stairs you'll have some resistance. Break them down a bit and then use Jeanne's first gem transformation. She'll reap 'em all and Godspeed her way through everyone. Once they're dead just battle as you would normally, and keep up the defense thing like usual. Use the second Gem once you get to Talbot or he begins to make his way over to you and use it to bring him down swiftly. If the preistess is giving you a bad time, try snipe her or take her down with magic. Otherwise it's a pretty straight forward stage. And no bloody reienforcements thankfully! ******************************************************************************* Chapter 3 ******************************************************************************* Once again, Talbot is still alive after the battle. He and Jeanne have a chat. He leaves her with a cryptic message. It would seem that voice talking to Jeanne may not be what she expects... In any case, Talbot does the usual and runs away. The next day Jeanne and everyone else are being celebrated by the people of France. Jeanne is a bit sad, but Gilles hits on her and she cheers up. Meanwhile Henry VI is a little bit angry over losing so many battles. The Duke of Bedford shows Henry some mysterious furry assassins and Henry cheers up quickly enough. Another day goes by and Jeanne is determined to have the duaphin crowned the king of France. Georges is NOT happy about this (duh, he is quite obviously evil.). Roger once again freaks out after seeing Georges. After this everyone heads off for Reims, with Georges coming along at the last moment. Time for choices. You can proceed directly to stage 13, OR, you can visit the Altois Prarie free stage. I would suggest you avoid the free stage for now. The bad guys are all going to be way above everyones level but Jeanne's likely. Even if you are matched at this stage, it's still going to be damn difficult. Just come back in a stage or two and follow along the story for now. ******************************************************************************* S13. The Battle of Patay ******************************************************************************* Just as you're strolling along, Talbot shows his face again. He's been expelled from the army, but he still wants you dead. Before you can fight, he's stricken down by something that might as well be a cross between a zebra and a mountain lion. OOoooo, check out his cat girl friend. Anyways, it seems our zebra lion Blaze knows La Hire. The three animals summon Bartolomeo to come and finish you off while they go do other stuff. ----------------- Level Description ----------------- Battlefield: Patay Turn Count: 20 Goal: Defeat all enemies Falure: Jeanne falls in battle -------- Enemies -------- Bartolomeo Knighted Bladex2 Archer x2 Wizard x2 .......... .......... ......... ......... Lv.26 Lv. 26 Lv.26 Lv.26 ELm: Stella Elm: Sol Elm: Luna Elem: Luna HP: 267 HP: 204 HP: 126 HP: 102 Knighted Lancerx2 Troll x2 Qrow x4 Orc King x4 .......... .......... ......... .......... Lv.26 Lv.26 Lv.26 Lv.26 Elem: Stella Elem: Luna Elem: Luna Elem: Sol HP: 138 HP: 280 HP: 120 HP: 210 -------- Strategy -------- Set up your team and take your first turn. Once that's over, a new party member will join your ranks. Welcome Beatrix the elf lady. She's handy with a bow, and not too bad with magic. At the end of turn 3, a bunch of monsters will spawn right in the middle of the battlefield. I hope you've taken out a chunk of the forces by this point, because these guys are rough. By turn 5 once AGAIN reinforcements come. The only good advice I can give is get rid of the mages and archers as fast as possible or they'll pick away at the team. Also, keep characters like Marcel and Liane well away from immediate attack or they are the first people the mob will target. Utilize the same strategy with Jeanne transforming on the 3rd turn and again near the 6th. For the flying Qrows you'll want to use Marcels arrows, or some magic. Otherwise the Qrows will be a pain in the ass to hit. I used the ruins right above the starting position for cover and lured most of the enemies to me from there, otherwise it was too easy to get mobbed. Everything else is up to you and how you manage your team. ******************************************************************************* S14. Brother Richard ******************************************************************************* Ok now things get weird. Turns out Beatrix is betrothed to Bartolomeo ( I guess she lika da fur :P). She convinces him he's being dumb, and both Bart and his future bride become permanent team members. After the battle everyone is asleep and Roger is having nightmares. Liane pulls Jeanne aside to talk to her about Roger's recent lack of socialzation, but Gilles interrupts. Jeanne leaves with Gilles, and Liane gets really pissed at Jeanne. Our team marches on to the city of Troyes, which apparently does not like the dauphin and would rather not see him crowned. Like usual, Georges makes a jerk of himself and demands Troyes burned. Jeanne says she won't kill her own people and is stumped on what to do. A new character, Richard, comes outside and tells Jeanne to come back at night. When you do, you realize that you've been tricked, and Slinker orders the townspeople and Richard to kill you. ----------------- Level Description ----------------- Battlefield: Troyes Turn Count: 12 Goal: Defeat Slinker Falure: All allies fall in battle -------- Enemies -------- Slinker Bovimoth x2 Gazelliathx2 Wizard x2 .......... .......... ......... ......... Lv.29 Lv. 29 Lv.28 Lv.26 ELm: Stella Elm: Stella Elm: Stella Elem: Luna HP: 215 HP: 176 HP: 197 HP: 102 Ceratoth Militiaman x2 Militiaman x4 Orc King x3 .......... .......... ......... .......... Lv.28 Lv.28 Lv.28 Lv.28 Elem: Stella Elem: Stella Elem: Sol Elem: Sol HP: 213 HP: 130 HP: 130 HP: 224 -------- Strategy -------- As soon as the battle begins, Jeanne will have a tiff with Richard. It's ok though, because then Richard transforms into a cross between Raiden and the Pope. He then runs up to Slinker, thwacks him, and joins your team. The best thing you can do here is box Slinker in. If the enemies from outside reach you, it'll become cluttered real quick. Slinker will likely corner himself in the town. Do everything you can to get over to him quick and whack him with Jeanne's transformation. He goes down real easy, but his magic hurts a lot. If there are damaged enemies around him he'll concentrate on keeping them alive over attacking you though. What you can do is hit them once to weaken them so Slinker becomes distracted. It shouldn't be too hard a level since the militia men are fairly weak. Just make Slinker your priority and you'll make it through. ******************************************************************************* S15. Chalons and the Ruse ******************************************************************************* Slinker will run away and the Mayor will surrender to Jeanne. Jeanne is angry she had to fight her own people, but Richard says she should also be mad for fighting the British. It turns out the British royal family is descended from exiles of France. Jeanne is essentially fighting her own people either way, and the war is nothing more than a family feud. She's reminded of Talbot's words about the absurd world. Meanwhile Slinker is trying to get Chalon's mayor to submit to his will. The mayor refuses, but Slinker literally beats him into submission. Jeanne finally arrives but is told to go away by the mayor. A pretty evil looking young man comes by the gate and tells Jeanne it was a trick of some sort. Jeanne cautiously enters the town with her friends and tells Richemont to stay behind just in case. Suddenly everyone is locked in town and the Mayor attacks Jeanne. She kills him thinking he is the imposter. He uh... wasn't. The towns people are pissed and Slinker spurrs them on. They decide to take Jeanne out. ----------------- Level Description ----------------- Battlefield: Chalons Turn Count: 12 Goal: Guide all allies to the fissures in the city walls Falure: A single ally falls in battle -------- Enemies -------- Slinker Gazelliath x4 Ceratoth Militiaman x2 .......... ......... ......... ......... Lv.30 Lv.30 Lv.30 Lv. 29 ELm: Stella Elem: Stella Elem: Stella Elem: Stella HP: 220 HP: 200 HP: 226 HP: 133 Militiaman Militiaman x2 .......... .......... Lv.30 Lv.30 Elem: Sol Elem: Luna HP: 138 HP: 126 -------- Strategy -------- Ok, do NOT dawdle on this mission. If you get boxed in it'll take away turns and you might run out before everyone can reach the walls. The other problem is that no one on your team is allowed to die. With this in mind, you have two choices. Head for the wall chunk near Slinker, or near the Ceratoth. The Ceratoh is easier to deal with and you can reach the wall quicker. But if you go for Slinker he's worth more Exp, money, and he may drop an upgraded spell. Basically only go after Slinker if you can take out the normal enemies pretty quickly. Try to keep together, but move as quick as you can. The militiamen will go down pretty easy, but be wary of the Gizelliath. The rest is up to your own tactical discretion. :P. ******************************************************************************* Chapter 4 ******************************************************************************* Upon leaving the city Jeanne will be attacked by the busty cat girl. Just as it looks like Mawra might win, Slinker knocks her unconcious and then falls down himself. The townspeople continue to box everyone in though and eventually begin to fight the team. Jeanne still doesn't want to kill any frenchmen, but When Liane is about to be killed she has no choice. She takes an arrow in the chest for her and falls down a cliff. Jeanne's armlet is then transfered to Liane. Richemont appears and saves the day, but he's a wee bit late. Everyone heads back to the war tent, saddened. Meanwhile Henry is satisfied that Jeanne is dead but disappointed the bracelet is gone. He punishes the three assassins and sends them off to get the bracelet. I'm very glad I don't work for him. At this point, Liane takes over for Jeanne, trying her best to impersonate her. The dauphin somewhat suspects something is wrong but lets it go. The band of heroes continues their march towards Reims right into a marsh. ******************************************************************************* S16. A New Pucelle ******************************************************************************* Liane leads everyone into the marsh. Mawra shows up and promises to kill the dauphin. She sees Liane and is shocked to see "Jeanne" alive. She suspects something to be wrong but doesn't care. The battle begins. ----------------- Level Description ----------------- Battlefield: The bog of Turn Count: 17 Goal: Defeat Mawra Falure: Liane falls in battle -------- Enemies -------- Mawra Liz. Guardian x2 Dark Elf x3 Qrow x2 .......... ......... ......... ......... Lv.33 Lv.33 Lv.32 Lv. 32 ELm: Luna Elem: Luna Elem: Luna Elem: Luna HP: 274 HP: 196 HP: 155 HP: 142 Dark Elf(F) x2 Wyvern .......... .......... Lv.32 Lv.32 Elem: Luna Elem: Sol HP: 111 HP: 265 -------- Strategy -------- There really is no "good" way to go about this fight. You're going to have to cross the giant marsh no matter what you do, and you'll have poor footing the entire way. So what to do? Band together and just march straight forward. My entire team was above level 30 at this point so they could take a good amount of hits. And you'll need to be able too, believe me. It's a good idea to take out the archers and Wyvern as soon as possible. With the slow movement you'll be sucking arrows up like crazy if you don't do something about it. Hit them with Magic or arrows. If you have Sky Dart it'll help. A couple turns in, Mawra will call out Liane's rouse and Liane will be forced to transform. Make the best of it while you can. Liane's primarily a magic user, so I'd make sure she has some good Lvl.2 battle magic on her to let loose with. Same with Richard since you're forced to use him. Once you've made your way to Mawra, be aware of her high dodge skill. She's REAL easy to take out if you have magic like lightning II though. Just hold together and the battle will come to an easy end. ******************************************************************************* S17. To Crown a King ******************************************************************************* After the battle everyone is back inside the resting tent. Liane can't believe she went through the last battle, and Roger praises her. They hug each other just as Gilles walks in. He leaves without saying anything. Roger goes to bed right away and has another dream. This time we see the Duke of Bedford chanting |
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