Kingdom Hearts: Birth by Sleep Walkthrough :
This walkthrough for Kingdom Hearts: Birth by Sleep [PSP] has been posted at 10 Sep 2010 by StarlightRush1 and is called "Aqua Scenario ~ Terra-Xehanort (Boss - Both)". If walkthrough is usable don't forgot thumbs up StarlightRush1 and share this with your freinds. And most important we have 9 other walkthroughs for Kingdom Hearts: Birth by Sleep, read them all!
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Walkthrough - Aqua Scenario ~ Terra-Xehanort (Boss - Both)First Battle Aqua travels to Radiant Garden in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the Keyblade Graveyard. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible. It is recommended that the player Wheel Roll away from the boss and use the Detona Square ability. Terra-Xehanort will most likely dash in the player's direction surrounded in darkness as he did in his battle with the Lingering Sentiment, but he will be damaged by the mines, his attack interrupted and opening him to more damage. Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Wheel Rolling away immediately afterwards. The player can also use Reflect to defend against Dark Volley, also using a Guard and Counter Blast combo to prevent damage from most attacks and still deal damage. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle. In terms of fighting Terra-Xehanort as Aqua, the player should favor magic, as her physical attacks are relatively weak. While it is quite possible to go through the entire battle without using a D-Link, Command Style, or Shotlock, they will certainly make the battle easier. So long as the player uses patience when fighting this boss, he should not be a challenge. Second Battle Terra-Xehanort's great rage causes a dark symbiote known as the Guardian to spawn behind him. He then uses this creature to do much of the fighting during his second battle with Aqua for him. The Guardian will use many powerful attacks, and Terra-Xehanort can still attack with the fast-paced physical combo from previous battles, so use caution. As with the last battle, Aqua can use Command Styles, Shotlocks, and D-Links. In early stages of the battle, the Guardian will vanish from behind Terra-Xehanort and begin to strike from underneath Aqua. Chain consecutive Wheel Rolls together to avoid this attack, or the Guardian will grab Aqua and slam her into the ground to deal heavy damage. The Guardian will follow Aqua as she Wheel Rolls, but the attack will always have a high chance of missing. Once it returns to Terra-Xehanort, strike the boss with the most powerful magic possible and continue with a hit-and-run strategy. The Guardian may sometimes attempt to shoot twin energy balls at Aqua. Wheel Roll out of the way to avoid these projectiles, as they can blind players and render Shotlocks useless. Wheel Roll can also be used to dodge when the Guardian sends dual waves of energy in Aqua's direction. If Terra-Xehanort ever attempts a physical attack, knock him away with a Guard and Counter Blast combo. This combo can also be used if the Guardian ever attempts to punch Aqua with its mighty fist. If the Guardian ever latches onto Aqua, immediately break away by pressing Circle. The boss and his symbiote will repeat these attacks until much of their HP is depleted. Once enough HP has been depleted from Terra-Xehanort, Aqua will be transported to a realm of light. Terra-Xehanort will stand in the middle of the area, immobile and non-offensive, now bearing the appearance of Terra while the Guardian continues to attack by firing twin energy spheres. Wheel Roll over to Terra-Xehanort's location, and enter the pool of light surrounding him by pressing Square. At the right moment, press Circle to team up with Terra/Xehanort to strike the Guardian with light. This attack will deal enough damage that if a certain amount of HP remains, it will immediately KO the boss. If not, it will at least deplete great amounts of HP, Aqua transported back to the main battlefield and the attack process beginning from square one. It is important to know that if one strikes Terra-Xehanort rather than using the finishing command, then Aqua will be transported to the normal battlefield again, as well. This incarnation of Terra-Xehanort is not difficult to defeat. So long as the player makes full use of the Wheel Roll ability to dodge attacks, they should take very little damage. The player must remember to keep at a constant hit-and-run strategy, utilizing magic rather than physical attacks, and only using the Guard and Counter Blast combo when a physical attack from the opponent must be defended against. The player can now heal with Curaga and without the fear of Terra-Xehanort healing as well, meaning this battle can go relatively quickly. The player should also try their best to activate the finishing command in the light realm. If this strategy is followed, then defeating Terra-Xehanort will be child's play. Terra-Xehanort's fall will also represent the completion of the Final Episode, unlocking more rewards in the game. |
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