LEGO Batman: The Videogame Walkthrough :
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Walkthrough - LEGO Batman FAQ/Walkthrough****************************************************************************** ____________________ ______ | | | __ \ | | | | | | __ ______ __ __ __ __ __ | _ __ ____ __ | | | | | / \ | || \/ | / \ | \| | | / / / _//___// /| | |__| / / \ |_ _|| | / \ | | | | / /_ / _/// ///// | | __ | | || | | | | || || || | | |/___//__//___//__/ | | | | \ | | | | | || || || | | | | | | | | || | | | | || || || || | | | | | |__| | | || | | | | || || || || | | |____________________| |______/ |__||__| |__| |__||__||__||__||__|\__| ============================= = T H E V I D E O G A M E = ============================= ****************************************************************************** LEGO Batman: The Videogame (Wii Version) A FAQ/Walkthrough by CyricZ Version 1.1 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 4. BatCave/Arkham 5. Story Walkthroughs - Heroes Episode 1: The Riddler's Revenge 5A. You Can Bank on Batman 5B. An Icy Reception 5C. Two-Face Chase 5D. A Poisonous Appointment 5E. The Face-Off Episode 2: Power Crazed Penguin 5F. There She Goes Again 5G. Batboat Battle 5H. Under the City 5I. Zoo's Company 5J. Penguin's Lair Episode 3: The Joker's Return 5K. Joker's Home Turf 5L. Little Fun at the Big Top 5M. Flight of the Bat 5N. In the Dark Night 5O. To the Top of the Tower 6. Story Walkthroughs - Villains Episode 1: The Riddler's Revenge 6A. The Riddler Makes a Withdrawal 6B. On the Rocks 6C. Green Fingers 6D. An Enterprising Theft 6E. Breaking Blocks Episode 2: Power Crazed Penguin 6F. Rocking the Docks 6G. Stealing the Show 6H. Harboring a Grudge 6I. A Daring Rescue 6J. Arctic World Episode 3: The Joker's Return 6K. A Surprise for the Commissioner 6L. Biplane Blast 6M. The Joker's Masterpiece 6N. The Lure of the Night 6O. Dying of Laughter 7. Free Play Runthroughs - Heroes Episode 1: The Riddler's Revenge 7A. You Can Bank on Batman 7B. An Icy Reception 7C. Two-Face Chase 7D. A Poisonous Appointment 7E. The Face-Off Episode 2: Power Crazed Penguin 7F. There She Goes Again 7G. Batboat Battle 7H. Under the City 7I. Zoo's Company 7J. Penguin's Lair Episode 3: The Joker's Return 7K. Joker's Home Turf 7L. Little Fun at the Big Top 7M. Flight of the Bat 7N. In the Dark Night 7O. To the Top of the Tower 8. Free Play Runthroughs - Villains Episode 1: The Riddler's Revenge 8A. The Riddler Makes a Withdrawal 8B. On the Rocks 8C. Green Fingers 8D. An Enterprising Theft 8E. Breaking Blocks Episode 2: Power Crazed Penguin 8F. Rocking the Docks 8G. Stealing the Show 8H. Harboring a Grudge 8I. A Daring Rescue 8J. Arctic World Episode 3: The Joker's Return 8K. A Surprise for the Commissioner 8L. Biplane Blast 8M. The Joker's Masterpiece 8N. The Lure of the Night 8O. Dying of Laughter 9. Bonus Missions 9A. Hostages 9B. Wayne Manor 9C. Arkham Asylum 10. Characters 10A. Hero Characters 10B. Villain Characters 10C. Ground Vehicles 10D. Water Vehicles 10E. Air Vehicles 11. Secrets/Unlockables 11A. Main Unlocks 11B. Extras 11C. Secret Codes 12. Standard Guide Stuff 12A. Legal 12B. E-mail Guidelines 12C. Credits 12D. Version Updates 12E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Greetings, true believers (or whichever saying is associated with the Batman franchise)! Welcome to my FAQ for LEGO Batman: The Video Game, specifically the Wii Version! Like my FAQs for previous Travellers' Tales LEGO games, this is a complete exploration through the game, providing you with walkthroughs on how to get through each mission, runthroughs on how to collect all the elusive items in Free Play, as well as descriptions of all the characters and secret stuff. That said, let's begin the rope-swinging adventure! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Batman: The Video Game? A: This is a LEGO-styled action game released in 2008 based around the mythos of DC Comics' Batman. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptor of Cartoon Violence. Q: Would this game be good for my kids? A: All violence is done towards LEGO bricks, so there's no blood. Any references to the grim and gritty nature of the Batman mythos is toned down, without being TOO campy. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking. The co-operative gameplay style and forgiving difficulty is also a plus. Q: How many people can play? Does this game require a Nunchuk? A: Two, and yes. Q: So, how is this game different from LEGO Star Wars or LEGO Indiana Jones? I mean, besides the obvious. A: Much of the concept has remained the same. You still need to progress through the missions fighting your foes and solving puzzles involving building, jumping, pushing, etc. One major change is that each episode has two storylines: one for the heroes and one for the villains, with Story and Free Play for each. As before, certain characters are suited to certain aspects of the game, such as jumping, moving things, etc. To compensate for just being two guys, Batman and Robin will now have the option of using Suit Swappers found in the game, which will give them new and special abilities to complete missions. Lastly, there's a new Batarang mechanic which allows the heroes to throw Batarangs at long-distance to hit multiple targets. Q: What part of the Batman mythos does this cover? A: This game is its own continuity. It doesn't operate under any specific Batman stories in comics, movies, television, or animation. Still, several of the designs will seem familiar to the animation, and Danny Elfman's theme from the Batman movie (and the animated series) are used, so there are some connecting elements. ****************************************************************************** 3. BASICS ****************************************************************************** Most of this information can be found in the instruction manual, like anyone reads those. ============== 3A. Controls = ============== General Controls - Control Stick: Move your character. A Button: Jump. Some characters can double jump if you press A again. B Button: Attack. Hold down to ready a Batarang if you have them. Z Button: Perform special move or interact with environment. Used for building piles of LEGOs, pulling switches, etc. C Button: Shift focus. As a side note, in this game you don't have to be next to each other to shift to the other character. It can be done from about a screen away. Also used to climb on vehicles or animals. 1 and 2 Buttons: Only used during Free Play. Switch between characters you selected for this mission. + Button: Brings up Pause Menu. Pointer: Used in conjunction with holding down B. Point to the screen and highlight any objects you want to target with a Batarang. Can also be used with certain other abilities. Controls can slightly change depending on your situation. If something specific changes per a mission, I'll mention it in the walkthrough. ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Start a new game. Load Game: Load a previously saved game. Coming Soon: Shows a preview trailer of TT's next game. Options: Opens Options Menu. --- Options Menu - Surround Sound: Turn on for the full surround experience, where available. Audio Volume: Adjust the general volume of the audio, if you can't be bothered to find your TV remote. Music: Toggle music on/off. Widescreen: Toggle widescreen functionality. Screen V-Sync: Toggles V-Sync, whatever that is. >_> --- Pause Menu - Resume: Get back to the game. Options: Opens Options Menu. Extras: Opens Extras menu, where you can select any extras you've purchased, as well as toggle the Adaptive Difficulty. Quit: Return to the Main Menu, the Batcave, or Arkham depending on where you are. ================ 3C. Hints/Tips = ================ Unlike LEGO Star Wars, there are no Gold Bricks in this game. Progress is based on the missions you complete, the number of times you get "Super Hero/Villain" status, the amount of Minikits you collect, and the amount of Power Bricks you find. Keep collecting studs. Collecting a specified number will give you "Super Hero/Villain" status at the conclusion of the mission. Once you hit the Super threshold, you cannot lose it, no matter how low your studs get afterwards. You only need to get Super once, either on Story or Free Play. However, the thresholds are different for each. For the sake of simplicity, I've only given the Story thresholds, because they're far easier to get, given how the Free Play thresholds require a ton of exploring and a lot of extra characters. There is one exception, but I'll get to it when I get to it. On the note of studs, if you're looking for a little boost, here's a tip: you may notice while punching out streams of bad guys that you'll see a little combo multiplier racking up as you take out successive dudes. That combo can then be transferred to your stud collecting for a brief moment, so consider the possibility of luring enemies to a pile of junk and beating both up and you might get some cool multipliers to your studs. Unfortunately, opportunities for this are rare, and the window to grab these studs is pretty small, so I wouldn't rely on it. Furthermore, the threshold for Super Hero is generally low enough that you don't need to do this, so I won't focus on it much for the purposes of this guide. To add on to the previous paragraph, certain characters (Batman and Robin plus some villains) have a "grab and attack" move, where you press Z when you get close to them, then hit B or Z to finish them. If this happens, you'll get a small amount of studs for the move. Not a ton, but if you're a few away from Super status, it might just be enough. Consider using it in areas with infinite enemies. Collect Minikit Canisters to assemble a vehicle. Collecting all ten and completing the vehicle will get you 50,000 studs and will place the completed vehicle in the Hero Trophy Room. The last minikit in either the Hero or Villain missions will give you 500,000. Each mission has a red Power Brick in them. Collect that Power Brick, then complete the mission to unlock a Suit Upgrade or Extra for purchase in the Batcave/Arkham. Some of these can be pretty expensive, mind you, but they're the most useful ones. Punch. Freakin'. Everything. If it's made out of LEGO bricks and not obviously part of the background, bash it down, or whatever you have to do, because a lot of stuff to move ahead in the game requires you to go on a destruction frenzy. DON'T FORGET YOUR BATARANGS. This is a new aspect of gameplay that allows you to hit far off targets, so use them whenever you think you can't progress through a mission. Explore everywhere. Run into walls and behind them to look for any areas you might be missing. If you die, you'll drop a portion of your studs: usually 2,000, but that can vary if you have Adaptive Difficulty turned on. You can die as many times as you want and you can still finish the mission. However, losing too many studs means you'll have a harder time getting Super status, so be sure to recollect those lost studs when you croak. Look out for visual cues to see how you can progress in a mission. Many of the spots that hide Suit Swappers are under brightly glowing objects. ****************************************************************************** 4. BATCAVE/ARKHAM ****************************************************************************** Although you start the game with the first mission in the first episode, you actually have the option of returning to the Batcave at any time during a mission. The Batcave serves as the main hub for your missions, with several points of interest. --- Batcave Hero Mission Room: Or as I like to call it, "The Garage". This is where three vehicles are, each representing one of the three major episodes of the game. On the left is the Batmobile, allowing you access to the missions in "Riddler's Revenge". In the middle is the Batboat, allowing you access to the missions in "Power Crazed Penguin". On the right is the Batwing, where you can access the missions in "The Joker's Return". On the far left of the room is an elevator leading down to the lower Batcave. On the right is an elevator leading up to Wayne Manor and the Hero Trophy Room. Hero Trophy Room: Here is where all the minikits you've picked up in the Hero Missions are displayed. Batcave: This area contains Suit Swappers for Batman and Robin, allowing each to become any suit that you've currently unlocked, which you can use to explore. Also, on the far right is a computer that will start working once you complete all the missions in an episode, allowing you access to Arkham Asylum. In the center, the Batcomputer occupies this area, which you can use to buy things and check your progress: Data - This is mostly flavor info about the Batman mythos. I suggest not paying good money for this stuff until you've unlocked everything else. Characters - Certain characters become available for purchase upon certain conditions. Enter Code - If you find any codes online (or in this walkthrough) you can input them here, which will unlock the item for purchase. Extras - Some are unlocked already, but the rest you must purchase after finding the proper Power Brick. Fifteen of the thirty apply to this. These tend to be the generic Extras that anyone can employ, like score multipliers and invincibility. Suit Upgrades - The other fiteen Power Bricks will let you access these for purchase, which are specifically tailored to Bats and Bird-boy and their myriad suits of awesome. --- Arkham Asylum Only accessible after completing your first full episode, and you can only play whatever episodes you've already beat from the Hero perspective. Arkham Asylum: The main room has two computers in it, one can hack the Batcomputer so you can access it there, the other will switch back to the Batcave. To the left is the Villain Mission Room, and to the right is the Maximum Security Area (the door on the right) and the Villain Trophy Room (the door on the left). Villain Mission Room: The parking lot of Arkham features three vehicles for you to access, much like the Batcave's vehicles, each pertaining to one of the episodes. The Armored Van is the Riddler's episode. The Penguin's Sub is the Penguin's episode, and the Joker's Copter is the Joker's episode. Villain Trophy Room: This nice wide-open area allows you space to view all the minikits you've been working on for the villains. Maximum Security Area: Well, there might be some use for this area, but danged if I can figure it right now. As for now, it's just a connector to... Experiment Room: This is the famed "Create-a-Character" room. Walk up to the tank to access the creator. You can modify every aspect of their body: their hat/hair, head, shirt, hands, belt, legs, and weapon (which will be their main weapon in game). You can even "test drive" them in the room itself, although you can't leave the room while controlling them. Once finished, you can select them in any Free Play mission. ****************************************************************************** 5. STORY WALKTHROUGHS - HEROES ****************************************************************************** Below you'll find walkthroughs for all the main missions in the game. These walkthroughs take relatively few diversions from the main path, nor do they stop to find minikits along the way. We'll cover all that in the next section. ============================ 5A. You Can Bank on Batman = ============================ Starting Characters: Batman, Robin Enemies: Riddler Goon, Riddler Henchman, Clayface Super Hero at 38,000: Shouldn't be too hard. General rules are to make sure you smash everything and go out of your way for little extras. Blues tend to hide in corners, for example. Streets: Begin by beating up any nearby bad guys. I won't point out EVERY set of bad guys that shows up, mind you. I'll largely be assuming you know the concept of "bad guys over there, kill they butt". So, to move ahead, walk to the right and you'll find a grapple point marked by a white circle. Press Z and you'll get grappled up to the ledge. Move to the right and jump onto the tightrope. Make your way across and you'll be past the toxic waste on the street. In this next area, you'll find plenty of goons, with some in high ledges gunning at you. A perfect opportunity to use your Batarang (hold B and point at your target if you're close enough to hit it). You may have dropped off the ledge, so grapple back up to it and assemble the tightrope anchor so it stretches off to the right. Cross it to your first Suit Swapper, giving you the Demolition Suit for Batman. With this, you can set bombs using Z, then hold down Z to detonate them. Drop down to street level and start blowing shiny objects up. To move ahead, go to the right and blow up the cement mixer blocking your way. Past that, blow up the semi to move on. Park: Continue to the right. Your next landmark to move ahead is the the tree-lined park. Note the glowing coming out of the ground. That means there's a Suit Swapper that will appear there. Bust up all the trees and park benches in the immediate area and you'll eventually find the pieces to build a Suit Swapper. This is Robin's Technology Suit. Head for the green panel on the back wall and press Z. You'll control a little robot dude. Drive it along the stud trail to the little ramp leading into the building. Drive it into each of the three red lights on the back wall to turn them green and open the door. Press Z and you'll regain control of your team. Head inside the building and smash the right wall to move on. Bank: It's time for the Clayface fight. Punch him a few times to knock off two hearts and he'll retreat behind the iron bars. At this point, you need to use the Demolition Suit's bombs. First, lay one on the left side of the bars to blow up the safe behind it, then lay another on the right side to blow up the safe and the door. Finally, Clayface will perch himself on the top of a cage. Use the Batarang and target all three yellow valves above him to drop him into the cage and complete this mission. New Characters: Demolition Suit Technology Suit Riddler Goon (6,000) Riddler Henchman (7,000) Power Brick Upgrade: Fast Grapple (10,000) ====================== 5B. An Icy Reception = ====================== Starting Characters: Batman, Robin Enemies: Riddler Goon, Riddler Henchman, Freeze Girl, Mr. Freeze Super Hero at 60,000(?): This is probably the hardest one to get in Story, which I can say having NEVER got it. The closest I got once was 90 short, which was very distressing. I'm sure it's possible if you're completely frugal with studs, never die, and make sure to catch just about all studs before they get knocked off the edge, but you're better off going through Free Play to try to get it, where the threshold is 86,000, so go in with all possible people. Parking Lot: First step is to remove the trucks that are spitting out bad guys at you. Looking towards the screen from each truck you'll find a pile of stuff. Smash it up, then assemble the pieces. You'll make a launcher. Step on the valve near the launcher a few times and you'll launch a... well I guess it's a balloon bomb at the truck to blow it up. Do this for both to remove headaches from the trucks. Now, focus your attention on the main gate. Use a Batarang on the four yellow clamps holding the gate shut to knock it down (you need to at least use it on the top two). To get into the factory itself, head to the left of the gate and smash up the objects to make a Suit Swapper, giving Robin the Magnet Suit. Head inside the gate and to the left. Scale the magnetic wall by walking into it. At the top, pull the lever twice to match up the colors of the ice cream cones at the top. Do the same at the bottom and the factory will open up. Ice Cream Factory: Smash up all the objects to find parts for a rotator switch and a Suit Swapper, giving you the Glide Suit for Batman. Push the green side of the rotator switch to lower the ice jet so you can glide across to the back. Assemble the two brown wheels near the end of the bridge so Robin can cross. Now, note the two hanging blocks of ice. Use a Batarang on both to drop them and make pieces. Assemble the stairs and climb up, then have both characters stand on the yellow valves to remove the ice jets blocking your path. Mind the ice cream, as it's very slippery. Keep going to the right and have Robin climb up the wall and assemble the grapple point so Batman can follow. Continue to the right. Have Robin climb up the curvy pipe to the top. Break the objects and assemble the box so you can push it over the edge. Assemble the pieces that result to get the nearby platform moving. Ride across and climb the magnet wall. Pull the lever to open the door. Inner Factory: Glide Suit Batman can make the jump off to the right to the other side. Push the rotator switch so Robin can use the grapple point, then push it back to your side. Stand on the yellow valve and stay there so your partner can climb the stairs and stand on the other valve to let you up. Head to the right and hop across the platforms quickly so they don't sink into the steam. Slide down the ramp and hop onto the freeze gun turret. Fire at the yellow valves in the distance to drop molten lava into the tanks, which will then freeze under your ice gun. Head to the right and onto the tanks to get to the back of the room. Climb up the magnet wall and pull the lever to raise the grapple point all the way up, then use it to get to the top. You need to remove three ice jets to proceed. For one, push the crate into the far end of its path to break one of the pipes. For the other two, stand on the brown and red switches together. Head on through. Cold Room: Time for the Mr. Freeze fight. The trick to beating him is to goad him into using his freeze gun, then running circles around him so he can't hit you. After a little while, he'll tire, which is your cue to punch him. Do this twice and he'll jump up to the top and pull a lever, starting up a fan. Assemble the launcher near the front of the room and fire it at the fan. Hit Freeze two more times. For his next trick, he'll fill the containers on the sides with hot stuff. Climb up the magnet wall on each side, then hop over to the lever and pull it. Assemble each box that appears and push them to the end. After both are pushed all the way, a big ice block will drop on Freeze, so he'll jump back down where you can punch him two more times. New Characters: Glide Suit Magnet Suit Freeze Girl (4,000) ==================== 5C. Two-Face Chase = ==================== Starting Characters: Batmobile, Batcycle Enemies: Riddler Truck, Two-Face's Armored Truck Super Hero at 64,000: Does saying "blast everything" help? Monarch Theatre: The object of this mission is to shoot up your enemy's vehicles. Specifically, you want to be targeting the green trucks. These trucks will not be destroyed, but will tip over after you blast them enough times. At that point, you need to press Z near them to use your tow cable. Then, drag them to a Batman symbol so a police chopper comes and takes them away. Once that's done, the police trucks will move out of the way, allowing access to the next area. Streets: In this large area, there are three green trucks you need to snag. The area is pretty much a big circle, with a jump to the northeast allowing you access to that area, and another which goes to the left at the south end, so basically you can travel in a clockwise direction. The first green truck is just north of you. The second is further south at the far end. The last is on the east side of the area. Drag them all to the police copter in the northeast corner. Office Building: Now it's a big fight against Two-Face's Armored Van. Blast the van multiple times to get it to stall, then drag it all the way to the right under the police copter. Instead of carting it away, the copter will drop a mine on it. That needs to happen three times to finish the mission. New Vehicles: Batmobile Batcycle Police Car (10,000) Police Bike (11,000) Police Van (13,000) The Joker's Van (60,000) ============================= 5D. A Poisonous Appointment = ============================= Starting Characters: Batman, Robin Enemies: Poison Ivy Goon, Riddler Goon, Riddler Henchman, Poison Ivy Super Hero at 78,000: Shouldn't be an issue. There are a lot of plants and a lot of studs to be had from them. Garden: Your way forward is to the right. Either smash up the garden to the east of the water or to the south and assemble a bulldozer. Drive it to the right and over the fountain. This Suit Swapper gives you the Sonic Suit, which will allow you to fire sonic waves that can break glass. Take it and use it on the glass door to the greenhouse and enter. Greenhouse: Plants block your way forward. Time to make further use of your sonic powers. Blast the glass lines that are feeding stuff to the plants to remove them. Further on, blast another set of three glass tubes (one is behind a glass wall) to remove more plants. In this little alcove, smash everything and build a Suit Swapper that gives you the Attract Suit. You may have noticed that when smashing stuff in the area, little red, yellow, and green objects are left behind which you can't interact with. Well, now you can. Hold Z to start sucking, then aim the crosshair at the objects to mop them up. Now, head all the way right and you'll find the container you need to deposit them in. Put 25 in the container and you'll kick out a bomb which will blow up the plant blocking your exit. Put another 25 in and you'll get a bunch of studs. Caves: Use a Batarang on the blue object to drop the ladder so you can jump to the other side of the water. Break some objects and you can assemble a Suit Swapper with a Heat Protection Suit. Using it, you can touch anything that's glowing red, like the red railings nearby, although that won't move you ahead. Go to the right. To get across these plants, simply hop on them when they're closed and bounce off the leaves. Head to the right. You should have the HP Suit on, so walk onto the red-hot stuff to the right and put together the tightrope. Cross and leave to the right. Laboratory: This area's kind of a pain because the enemies just do not stop coming. What you need to do is smash open all the cupboards because each has five blocks for the Attract Suit. Deposit 25 to open the door to the next room. Toxic Pit: Bust up all the lockers on the back wall, then put together three flowers, which will cause other flowers to pop up in the muck. Jump across, then smash the trees to make a rotator switch to open the door. Hidden Garden: The fight against Poison Ivy is one of patience. As you fight her goons, parts of a bomb will be spit out of the other plants. Wait until you can build, then build the bomb, destroying one of the plants. Continue for the others. At the third plant, Ivy herself will attack, but can't be hurt. Try to avoid her while you set the last bomb. After that, Ivy's hearts will appear, so wear her down. New Characters: Heat Protection Suit Sonic Suit Attract Suit Poison Ivy Goon (25,000) ================== 5E. The Face-Off = ================== Starting Characters: Batman, Robin Enemies: Riddler Goon, Riddler Henchman, Two-Face, The Riddler Super Hero at 65,000 Outside: Head to the right. That Bank Van is your ticket in, but you can't get it past the pylons. Head to the right and start smashing. You need to first assemble some wheels near the gate, and a cage of several steel bars from the nearby pile. Once that's done, pull both levers to lower the pylons and drive the van onto the marked spot. Head down the street and smash some lights at the end to find a Glide Suit Swapper. Put Batman in the nearby elevator and turn the rotator switch with Robin. Once it's up, quickly switch back to Batman and glide to the right. Use a Batarang on the very obvious spinning thing to remove the lasers so you can pull the lever and extend the bridge. Drive the van across the bridge and park it on the platform to open the gate. Now, put the van on the red dollar sign switch further to the right to bust open a Magnet Suit Swapper. Take it, then head back to the left. Climb up the magnet wall, the pull the lever to reveal a ladder for Batman. Glide across to the railings and scale them all the way to the top. Put together a tightrope for Robin, then head to the scaffolding and assemble another lever so you can both operate to ride up and enter the vent. Offices: Toxins in a bank? Well, why not? Punch Two-Face a couple of times, then he'll run off. Smash the stuff on the left to find an Attract Suit. Use it to sweep up 25 blocks, then deposit them in the container on the far right, which will make a boat for you. Hop on, then steer back to pick up Batman and head for Two-Face. Punch him a couple more time to get him to retreat. Assemble the parts to make platforms to jump across. Climb up the stairs to the right and pull a lever, then glide across to the left to get the other one. Head back through the door. Security Hallway: In this hallway, you need to avoid the moving lights and step on all four blue squares. This will open the far door. Vault: Time for the showdown. First is Two-Face. Continue to fight him down to his last heart, taking care of the goons when he runs off. Once he's drained, bust down the two nearby steel boxes and the gold inside, then make a mirror out of the pieces. That will reflect the Riddler's beam back at him. Then, use the pieces made from the last blast to assemble locks on the other two steel boxes. Smash those and make another mirror. With that done, the Riddler will attack. Knock him down three hearts and he'll retreat to let goons fight. Once they're down, knock him down another three hearts. He'll start controlling Two-Face to send him to fight now. Bash Two-Face and the Riddler will drop down for a bit. It's all just a straight-up brawl until you finish off the Riddler. New Characters: The following characters are actually earned at the completion of any one complete episode. I just put them here because here's the most likely place you'll run across them. Bruce Wayne (100,000) Alfred (75,000) Batgirl (100,000) Nightwing (125,000) Police Officer (5,000) Military Policeman (17,000) Security Guard (10,000) ========================== 5F. There She Goes Again = ========================== Starting Characters: Batman, Robin Enemies: Penguin Goon, Penguin Henchman, Catwoman Super Hero at 110,000: A fairly large total, but there's a lot to be had, so spend a lot of time clearing out the initial area and looking in nooks. Streets: Go to the right |
