Lord of the Rings: Tactics Walkthrough :
This walkthrough for Lord of the Rings: Tactics [PSP] has been posted at 19 Jan 2010 by whoopiiiiie-x and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up whoopiiiiie-x and share this with your freinds. And most important we have 1 other walkthroughs for Lord of the Rings: Tactics, read them all!
|
whoopiiiiie- x |
Walkthrough - FAQ/Walkthrough.____ .___ _____ __ .__ | | ___________ __| _/ _____/ ____\ _/ |_| |__ ____ | | / _ \_ __ \/ __ | / _ \ __\ \ __\ | \_/ __ \ | |__( <_> ) | \/ /_/ | ( <_> ) | | | | Y \ ___/ |_______ \____/|__| \____ | \____/|__| |__| |___| /\___ > \/ \/ \/ \/ __________.__ \______ \__| ____ ____ ______ | _/ |/ \ / ___\/ ___/ | | \ | | \/ /_/ >___ \ |____|_ /__|___| /\___ /____ > \/ \//_____/ \/ --------------------------------------- _____ _ __ _____ __ __ ___ /_ _/.' \ ,'_//_ _// /,'_/ ,' _/ / / / o // /_ / / / // /_ _\ `. /_/ /_n_/ |__/ /_/ /_/ |__//___,' --------------------------------------- #------------------------------------------------# | Game - Lord of the Rings: Tactics | | Type of FAQ - FAQ/Walkthrough | | Platform - Playstation Portable | | FAQ by - Bodo_parkour | | FAQ version - 0.81 | | Date started - 10th October 2006 | #------------------------------------------------# ********************************************************************** 0000 TABLE OF CONTENTS 0000 ********************************************************************** Implemented into this FAQ is a special 'find' feature. It is used to jump directly to a certain section of the guide without using the scroll bar. To use it, press Control and F (for Macs: Command and F) then type in the four digit Code you see on the right hand side of the contents page. Then press 'Find' or Enter and you will be taken to the section. If you are instead taken to the contents page, press Find again. To get rid of the find feature, press the X button at the top right hand side of the window (not the browser window). Section Name Code Table of Contents .......................... 0000 Controls ................................... 1000 Fellowship Campaign Walkthrough ............ 2000 - Weathertop ............................ 2010 - Mines of Moria ........................ 2100 - Dwarrowdelf ........................... 2200 - Amon Hen .............................. 2300 - Fangorn Forest ........................ 2400 - Plains of Rohan ....................... 2500 - Rohan Sunset .......................... 2600 - The West Fold ......................... 2700 - Helm's Deep Wall ...................... 2800 - Helm's Deep - Breached ................ 2900 - Helm's Deep - Courtyard ............... 2110 - Road to Isengard 1 .................... 2120 - Road to Isengard 2 .................... 2130 - Paths of the Dead ..................... 2140 - Escape from Osgiliath ................. 2150 - Osgiliath Run ......................... 2160 - Minas Tirith - Top of the Wall ........ 2170 - Shelob's Lair ......................... 2180 - Minas Tirith - Courtyard .............. 2190 - Southern Gate ......................... 2210 - Pelennor Fields ....................... 2220 - Pelennor .............................. 2230 - Cirith Ungol .......................... 2240 - The Black Gate/Mt Doom ................ 2250 Mordor Campaign Walkthrough ................ 3000 - Weathertop ............................ 3010 - Mines of Moria ........................ 3100 - Dwarrowdelf ........................... 3200 - Amon Hen .............................. 3300 - Fangorn Forest ........................ 3400 - Plains of Rohan ....................... 3500 - Rohan Sunset .......................... 3600 - The West Fold ......................... 3700 - Helm's Deep Wall ...................... 3800 - Helm's Deep - Breached ................ 3900 - Helm's Deep - Courtyard ............... 3110 - Road to Isengard 1 .................... 3120 - Road to Isengard 2 .................... 3130 - Paths of the Dead ..................... 3140 - Escape from Osgiliath ................. 3150 - Osgiliath Run ......................... 3160 - Minas Tirith - Top of the Wall ........ 3170 - Shelob's Lair ......................... 3180 - Minas Tirith - Courtyard .............. 3190 - Southern Gate ......................... 3210 - Pelennor Fields ....................... 3220 - Pelennor .............................. 3230 - Cirith Ungol .......................... 3240 - The Black Gate/Mt Doom ................ 3250 List of Items .............................. 4000 List of Skills ............................. 5000 - Fellowship Skills ..................... 5100 - Mordor Skills ......................... 5200 Multiplayer ................................ 6000 Frequently Asked Questions ................. 6500 Hints and Tips ............................. 6600 Version History ............................ 7000 Legal Information .......................... 8000 Contact Information ........................ 9000 Thanks ..................................... 1111 If you have something to add to my guide, for example: a review of the game, cheats, extra information, or a strategy, go to the contact information section for details. FAQ NOTES: - I am writing this guide as I play through each campaign for the second time. I haven't used many of the skills, but once I do, I will add how good I think they are. - This is always a work in progress. There is no such thing as a final version, so every so often, come back and check this FAQ again, there may be something new and useful that's been added. ********************************************************************** 1000 CONTROLS 1000 ********************************************************************** At the main menu, the D pad highlights an option, and the X button selects it. On the map screen, the D pad moves between levels, the X button selects a level, and the triangle button takes you back to the stats screen. On the stats screen, X takes you to the map screen, circle is select, and triangle quits the game and returns you to the main menu. In game controls are: Analogue stick - Move camera D pad - Move grid/attack cursor X button - Select unit Square button - View unit stats Circle button - Execute orders Triangle button - Cancel, deselect unit R button - Cycle to next friendly unit Select button - Toggle HUD status Start button - Access pause menu During movement phase with unit selected: X button - Send unit here L button - Show targets During combat phase with unit selected X button - Attack this target Square button - Action menu (Skills or items) L button - Cycle to next target ********************************************************************** 2000 FELLOWSHIP CAMPAIGN WALKTHROUGH 2000 ********************************************************************** Before starting the game, I recommend playing through the tutorial on the main menu. It gives an insight into the game and will teach you how to do various things in the game itself. Plus, it gives a look at the first level, Weathertop. After you run through the tutorial as many times as you need, it's time to start. Select 'New Game' from the main menu, and select the Fellowship (the one on the left). I'd recommend easy mode the first time you play through this campaign, but it isn't that hard to play on normal. Master is hard, so I wouldn't recommend choosing that option to start with. Now you will be at the stats screen. Take a good look around, and get to know the stats of your characters. Don't worry about the stats for Gandalf, he's going to die in the Mines of Moria anyway. After pressing the X button, you will be taken to the map screen. Weathertop will be the level to select at the moment, so start the level. ---------------------------------------------------------------------- 2010 WEATHERTOP ---------------------------------------------------------------------- Mission Objective: Hit Witch King for 30 points of damage. Winning Conditions: 30 points of damage to Witch King. Units: Aragorn, Sam, Frodo. Before I start explaining a strategy, I should say that the game will be much easier later on if you play this level over and over again till you are sick of it. At least build all characters to level 2. Characters who don't take part in a level only get half the amount of experience playable characters get. As you should see, the Witch king is standing behind the other wraiths. They will try and get in the way so you cannot hit him, but they don't do a very good job. Put Sam up on the ledge to his left, and charge Aragorn straight into the closest Ringwraith. I recommend sending Frodo to where Aragorn is just now. Execute your orders. As expected, The 1st ringwraith enters melee combat with Aragorn. This is not a problem. Make Aragorn attack the wraith he is fighting (he has no other choices anyway), and aim Frodo's attack at the witch king who is still at the bottom of the map. Sam should attack the 3rd wraith. In movement phase two, Aragorn should follow the wraith, and the other characters should advance towards the witch king very slightly. Whatever you do, make sure Sam is more ahead than Frodo. Time to attack. It doesn't matter who Sam and Aragorn hit, but the witchking is the best choice if possible. Once again, Frodo should attack the witch king, still standing in the same place. If the witchking hasn't taken 30 points of damage yet, go on to the next turn. Sam and Aragorn should keep the wraiths occupied while Frodo moves toward the witch king. If for some reason, 30 points of damage have not been dealt yet, repeat the same again. Keep the wraiths occupied so Frodo can hit the witch king. Repeat the same again till you win. If it turns out you didn't manage to get an excellent turn bonus, keep playing this level till you do. You should have got 400 gold for defeating this level, so proceed to the stats screen. For things to buy, I recommend buying a token of might for both Aragorn and Sam. The second time you play through this level, buy a token of haste for Frodo and Aragorn. It is vital that Frodo becomes a quick character. Many times later on, you will have to outrun enemies. If you decide to play it a third time, buy a satchel or two of fresh athelas. They will help keep Gandalf alive longer in the Mines of Moria. I've been shown an amazing way to claim a 1-turn victory (submitted by Lorehunter, so many thanks). Basically: 1. Move Frodo 2 spaces south (according to the map), and 1 space west. 2. Move Aragorn and Sam 2 spaces south and 1 space east. 3. During the Combat phase, make all characters attack the witchking. ---------------------------------------------------------------------- 2100 MINES OF MORIA ---------------------------------------------------------------------- Mission Objective: Move Aragorn, Legolas, Gimli, and Frodo past the troll and off the bridge. Winning Conditions: Get Aragorn, Legolas, Gimli, and Frodo off the bridge. Galdalf will hold off the Balrog. They must get past the troll. Units: Aragorn, Gimli, Frodo, Legolas. Use the fresh athelas whenever Gandalf's health gets too low. Try and keep Gandalf away from the Balrog but at the same time, not to move him too close to the other fellowship members. All of the other units should get as far as possible away from the Balrog, even if it means plowing straight into combat with the troll. Galdalf should attack the Balrog, and all the other units should attack the troll. Keep moving towards the exit, and keep fighting the troll and orcs till they are all dead. Gandalf should try and remain out of melee combat with the Balrog, because it's attacks are stronger when next to it's target. Even if you lsoe Gandalf, remember he is not crucial to winning. Just remember to move all characters off the bridge and you'll be fine. At the stat screen, buy another satchel of fresh athelas if you used any. If not, buy a token of might for Gimli and the same for Legolas. Make sure you have some money left over. If not, play the level again. ---------------------------------------------------------------------- 2200 DWARROWDELF ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: No special conditions. Units: Selected heroes, Gondor Soldier, 3 Gondor Rangers. For your two heroes, I'd recommend Aragorn and Sam, or Aragorn and Legolas. Whoever you pick, I will refer to the second hero as Legolas. My main piece of advice is: take out the cave trolls first. They pose the largest threat and it is best to get rid of them while your forces are all together. One hero with two other units should tackle one, while the other hero and the last two units should tackle the other. There are many other strategies, but I find this one most effective. Concentrate all attacks on the trolls. Once each troll has been downed, split up your forces and tackle the goblins. Their biggest and worst weapons are their bows so stay behind cover a lot. Don't worry if a few Rangers get killed, you can alway replay the level with a different strategy. Here is a srategy I read online: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A tactic I used was to drive all the goblins into one corner - - then pick them off one by one. The only problem this can - - cause is that it takes quite a few turns to put into - - operation and you could quite as easily kill them off - - normally in that time. It's worth trying, even if it is just - - for the XP! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - At the stats screen, buy any healing items you need, but don't buy any skills. You will need a lot of money later. ---------------------------------------------------------------------- 2300 AMON HEN ---------------------------------------------------------------------- This is where the game begins to get tough. Before starting this level, I recommend upgrading Frodo's attack stats or armour stats. A tactics that should be used in this level is to keep another character with Frodo at all times. Units next to each other offer additional armour protection against enemy fire. Mission Objective: Defeat Lurtz. Winning Conditions: Frodo must survive. Units: Aragorn, Boromir, Sam, Frodo, Legolas. I suggest you forget about killing Lurtz and kill all the other Uruks first, as they are annoying and should be dealt with. Remember yo keep Frodo protected at all times. Your highest level character, but not Frodo, should take on Lurtz, perhaps with Legolas in the background hitting him with arrows. The uruks shouldn't prove much of a problem, but they have powerful melee attacks. I suggest keeping a distance away and hitting them with ranged attacks. You would do well to keep Boromir alive, if you want a challenge. He is the weakest unit on the map, so he's more likely to be targeted by enemies. As soon as Aragorn is finished on the top of the ruin, send him down to deal with lurtz, preferably before Lurtz gets to all the other characters. This should take you no more than 7 turns and is you complete it in less, you get more gold to spend. ---------------------------------------------------------------------- 2400 FANGORN FOREST ---------------------------------------------------------------------- Mission Objective: Capture both enemy flags. Winning Conditions: Gandalf must survive. Units: Gandalf, 4 Rohan Warriors, 2 Rohan rider re-inforcements. This level introduces reinforcements which arrive later in the level to assist your units in their goal. The rohan riders are mounted so this helps you accomplish things quickly. The object of this level is to capture both of the enemy flags and a flag becomes yours if a friendly unit stands adjacent to it for two turns. My advice is to tackle one at a time. Lurtz has a strong bow so watch out and try to avoid him till your reinforcements arrive. Once you gain control of the first flag (the one near Gandalf's starting position, keep guard of it as the enemy will try to take it back from you. When at last those Rohan riders show up (about time too!), send them charging into Lurtz or to the aid of your comrades. When Mordor gets it's reinforcements, they arrive next to your first captured flag so keep a group of units near this flag to protect it and kill the orcs themselves. Once all the orcs are dead, advance all your troops to Lurtz. After a turn or two of repeated attack, he will fall, giving you a victory. At the stat screen, if you have any characters at level 6 or above, you will have unlocked mark of might, which adds an additional 2 strength. I recommend you buy it for any characters it is available for. ---------------------------------------------------------------------- 2500 PLAINS OF ROHAN ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: Eomer must survive. Units: Eomer, Rohan Warrior, 3 Rohan Riders, Gandalf re-inforcements, and a Rohan rider re-inforcement. Watch, the enemy has mounted units too! Keep your Rohan riders away from them. The best strategy to use for your riders is a hit and run. Gandalf is vulnerable to attack so keep him out of the way behind the rest of your units so he can use his magical skills. The first thing you should do is get your rohan riders to Eomer. You have to keep him alive, so it's worth the lives of your other units to keep him behind cover. It is worth noting that some of your units cannot perform ranged attacks. If they are not in contact with an enemy, you should use ability enhancing items so they will be better in close range combat for the rest of this level. Keep them behind cover when they're not attacking so they don't take unnessesary damage. Watch out for Grima, he is a decieving wretch and will use his skills against you. He is also two levels higher than your Riders, so this is the downside of your combat. It may be a good idea to leave Grima till last while you concentrate on ridding the game of that pesky Warg. ---------------------------------------------------------------------- 2600 ROHAN SUNSET ---------------------------------------------------------------------- Mission Objective: Both Heroes must survive 15 full turns. Winning Conditions: No special conditions. Units: 2 selected heroes, preferably your strongest characters, 2 Rohan Riders, a Rohan Rider re-inforcement The first thing I'm going to say is: BRING ALL YOUR UNITS TOGETHER. Units which are on joining squares are given more protection against enemy fire and attacks. As you probably saw in the plains of Rohan level, Wargs are effective against riders of rohan so as your heroes are likely to be a higher level than the Wargs, use them, and let the riders take care of Saruman and the Witchking. All the enemy units are strong in melee combat, so another strategy that could be used is to keep all your units out of their range, and pick them off using your ranged attacks. This is a good way to tackle the level, although Saruman's magical attacks can be a bit of a threat. ---------------------------------------------------------------------- 2700 THE WEST FOLD ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: No special conditions. Units: Gandalf, Eomer, 2 Rohan warriors, 3 Rohan standard bearers. This will be a hard level if Gandalf isn't at level 6 or more. The wildmen are strong even for level four, and the rest of your units apart from Eomer don't stand much of a chance against them. Keep the three units at the top left of the map, together, as they will have more attacking power, and push in from the top. The best way to win is to trap the enemy forces in the centre of the map, and close in on them. Saruman, who stands behind the house at the top right of the map, is a real danger to your three units making thier way to the centre of the level. Get Gandalf to him as soon as possible so he can finish Saruman off. The Uruks might prove a problem so I recommend leaving them till last. ---------------------------------------------------------------------- 2800 HELM'S DEEP - WALL ---------------------------------------------------------------------- Mission Objective: Do not let the Uruks capture the flag near the culvert. Winning Conditions: Defend the culvert for 18 turns. Units: 2 selected heroes, preferably with good melee attacks, 2 high elves, 3 Rohan standard bearers. Now, first of all, your standard bearers have no ranged weapons, so that means they are completely useless unless they are in base contact with an enemy. Get them into combat as fast as possible. Remember to keep a unit or two guarding the flag, as it is vital to completing the level. The heroes you chose should be good at holding the Uruks at bay, but just in case they break through, it's a good idea to keep some units in between them and the culvert to intercept them if they manage to get past your heroes. A turn or two into the level, Saruman and some Mordor re-inforcements will appear. Some of the Uruks will replenish their health, so go full frontal attack on them, and show loads of force, with any luck, they'll be taken out, resulting in you completing the level. Yay! ---------------------------------------------------------------------- 2900 HELM'S DEEP - BREACHED ---------------------------------------------------------------------- Mission Objective: Get Aragorn or Gimli to the door. Winning Conditions: Aragorn or Gimli must survive. Units: Aragorn, Gimli, Theoden, 4 High elf warriors, Gandalf re-inforcement. The character who is the weakest is your best chance of getting to the door and completing the level. This is because, your stronger character will fend off any enemy attacks, a sort of human (or dwarf) shield. All the other characters will be used as distractions for the enemies. The elves on the walls prove very useful, and you should move them right to the edge of the wall for maximum impact. They should be used to kill any enemy characters that try to chase Aragorn and Gimli. Theoden should be the main distraction for the enemies, and should block their view of your heroes so the enemy forces don't see them. With every turn, you should be edging your heroes to the door, marked in green on the map. It's further than it looks, and it is not made easier by all the debris lying in your path. It restricts your movement by one or two spaces. ---------------------------------------------------------------------- 2110 HELM'S DEEP - COURTYARD ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: No special conditions. Units: Aragorn, Gandalf, Legolas, Eomer, 2 high elf warriors, 2 Rohan warriors. I hope you've been saving up your gold and bought the big expensive attacks (army of the dead for Aragorn, water stallions for Legolas, and call of eagles for Gandalf). These are really effective and are likely to kill many enemies if all three are used in the one combat phase. If you don't have these skills, replay all the other levels till you do. It'll make the game so much easier, you'll find a baby can play it. Just use those skills for one or two turns (you'll need to replenish your AP between each use), and this level will be in the bag. ---------------------------------------------------------------------- 2120 ROAD TO ISENGARD 1 ---------------------------------------------------------------------- Mission Objective: Defeat Saruman. Winning Conditions: Gandalf must survive. Units: Gandalf, Legolas, 2 ents, 2 wood elf bowmen. Remember those big and powerful skills? The first chance you get, use them. Always use them, every time you can. I will keep saying it. If you haven't got them yet, go and buy them now. Edge your units arounf the trees, using them as cover as you use your ranged attacks. The ents are strong so try and keep them alive. Grima can prove troublesome, so just ignore him and concentrate on your goal. A strategy you might want to use is to use the ent on the left to sneak up the left hand side of the level, and get in round the back of all the uruks straight to Saruman. This way, the other units of yours will act as distractions, except Gandalf, who you must keep alive at all costs. ---------------------------------------------------------------------- 2130 ROAD TO ISENGARD 2 ---------------------------------------------------------------------- Mission Objective: Do not let a single ent die. Winning Conditions: The Ents are few, do not let the Uruks kill a single one of them. Units: 2 selected heroes and 3 ents. You know to use your strong skills, so I won't mention it. Get the ents to attack the strongest Uruks, especially Lurtz if possible. The Uruks get countless re-inforcements, so watch out. Kill them all as fast as possible. The quicker you do it, the less Uruks there will be to fight back at you. Once the last Uruk is downed, you've beat the level. Ents are weak at ranged attack, but take damage easy. Before starting this level, make sure you've got a few healing items ready to use. You probably will need them. ---------------------------------------------------------------------- 2140 PATHS OF THE DEAD ---------------------------------------------------------------------- Mission Objective: Kill 5 dead in 10 turns. Winning Conditions: Aragorn must survive. Units: Aragorn, Legolas, and Gimli. Compared to previous levels, you shouldn't have a problem with this one. All you do is keep on pounding the enemy, using whatever attacks you can. Keep all your characters out of enemy range, so you can use ranged attacks, and keep them together to boost your armour and defence values. The dead shouldn't prove that hard to rid yourself of. Generally all they do is circle you, so you can attack them freely. Once five are dead, or you kill all that there are on the screen, the level ends and you win. ---------------------------------------------------------------------- 2150 ESCAPE FROM OSGILIATH ---------------------------------------------------------------------- Mission Objective: Frodo must not die. Kill the Witchking. Winning Conditions: Frodo must survive. Units: Frodo, Gandalf, and 2 Gondor Rangers. Faramir and a gondor soldier arrive later as re-inforcements. The witchking does not start out on screen, he arrives later. You need to keep Frodo alive until that time. Keep Frodo under cover and keep Gandalf close by. On the second turn, Gothmog and lots or orcs come to meet you. Keep them at bay using your other units till Faramir and the witchking are brought into the game. When they are, bombard the witchking with everything you've got, and he will fall. ---------------------------------------------------------------------- 2160 OSGILIATH RUN ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Faramir musn't die. Winning Conditions: Faramir must survive. Units: 2 selected heroes, Faramir, 4 Gondor rangers. Whatever you do, try to get your heroes to Faramir and offer him your protection. He's going to need it. Move all your units towards Faramir, except the two soldiers up at the top right of the map. Use them to keep the orcs and ringwrait occupied. Faramir, can take care of any orcs that try and knock his head off, but you should cover him using your heroes ranged attacks. The second hero you picked will need to go this way to get out of the central pillars as the way down is blocked: ______________ | _ | _ | |_| | |_| | _ | _ | |_| | |_| | _ | _ | |_| | |_| | _ HERO _ V |_| |_| _ _ |_| |_| ------- FARAMIR Once all the enemies are defeated, the level is over, and you have triumphed against evil. ---------------------------------------------------------------------- 2170 MINAS TIRITH - TOP OF THE WALL ---------------------------------------------------------------------- Mission Objective: Protect your flags. Winning Conditions: Aragorn must survive, Units: Aragorn, Gandalf, 4 Gondor Soldiers. Have a couple of your units stand guard of the flags in case the enemy breaks through the rest of your forces. The other units you have should push the opposition away from the flags. Watch out for Mordor re-inforcement. These include the witchking so watch out. He will lead the attack so take him out quick. Once the witch king has been taken care of and is now dead, you shouldn't have a single problem disposing of the rest of the Mordor scum. At the stat screen, I suggest buying the big all-powerful skill for Sam or Frodo: Ent summon, or Light of Galadriel. ---------------------------------------------------------------------- 2180 SHELOB'S LAIR ---------------------------------------------------------------------- Mission Objective: Kill 3 spiders and damage Shelob below 50% health. Winning Conditions: No special conditions. Units: Frodo, Sam. This is a tricky level, no doubt about it. While the spiders can be killed easily enough, Gollum and Shelob are the ones you should watch out for. Gollum should be your first target, then you should tackle the small spiders. Two or three hits on each one should be enough to kill them. Once, and only once the spiders and Gollum are dead, should you attack Shelob. Her melee attacks are so strong that you should stay as far away from her as possible. For the first part of the level, she stayed where she was, but now she starts to move. Keep well back, and pelt her with your amazing ranged attacks and skills. Within a while, she'll be damaged enough for you to scrape a victory, and thankfully you do not have to kill her completely. ---------------------------------------------------------------------- 2190 MINAS TIRITH - COURTYARD ---------------------------------------------------------------------- Mission Objective: Protect your flags for 12 turns. Winning Conditions: No special conditions. Units: Gandalf, Gimli, 2 Gondor Soldiers, 4 Gondor soldier re-inforcements. Use Gimli and your 2 soldiers to block the archways to the flag. Use Gandalf to sneak round the back of the enemy forces and hit them by surprise. Watch out for the Mountain trolls though. Try not to get into melee combat with them as they will literally knock you dead. Your re-inforcements will come in handy. Use them to stop any troops advances onto your flag. They are out of most of the enemies line of sight, so they shouldn't be hit that much. Whatever you do, get rid of that pesky witchking. He's killing everyone in is path, and out of it as well. ---------------------------------------------------------------------- 2210 SOUTHERN GATE ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: Kill all enemies. Units: Aragorn, Legolas, Gimli, 5 dead soldiers. Keep all of your units together, and advance as one. During the combat phase, all shoot at the same two or three enemies. This way, you are more likely to kill them. Remember to use your special skills. This is te sort of situation they are most handy in: Killing lots of enemies, very quickly. If any Uruks are still alive after this assault, charge at them full force, and hit them with every skill, combo, and attack you can. Alternately, you can split your forces and one group can go up the left stairs and the other can go up the right. Meet in the centre on the higher level, and pick off the Uruks and Lurtz from there. ---------------------------------------------------------------------- 2220 PELENNOR FIELDS ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: Aragorn must survive. Units: Aragorn, Theoden, 2 Rohan Riders. Legolas and 3 Rohan Riders arrive as re-inforcements. Try to avoid melee combat at all in this level, it can be fatal to your troops. Keep your cavalry far away enough so they don't get hurt, but keep them close enough, so they can hit targets strongly. In the first combat phase, get Aragorn to use a skill, because he will not be close enough to the enemy to attempt to attack. The riders of Rohan should keep well back, so they don't suffer hard damage. When the Mumakil appear, they are easier to kill than they look. A good 4 or 5 hits can wipe one out. When your re-inforcements arrive, you should be able to kill them in 1-2 turns maximum. ---------------------------------------------------------------------- 2230 PELENNOR ---------------------------------------------------------------------- Mission Objective: Capture the enemy flag. Winning Conditions: No special conditions. Units: 2 selected heroes, 4 Gondor soldiers, and Theoden as a re-inforcement. This is a spoiler, but: Souron didn't get reborn in the film!! So why is he here? Anyhow: this is a challenging level, the enemy's forces are stronger than yours, so you'd better put all your hard earned skills to good use. The mumakil should be your primary target to start off, as it will prove a danger later on if you leave it alive. Keep Legolas OUT of melee combat, as his ranged attacks are more powerful. Watch out for Souron's fear attack. He can immobilise all of your units in one attack. Because of this, try and keep all of your units out of melee combat with any enemy target, because if you're unable to attack and defend, their close range attacks will be stronger and will hurt your forces more. Once the Mumakil, send Aragorn and the rest of your soldiers to combat Souron and the Witchking (not him again!). After you kill Souron, you'll have absolutely no problem in taking out the rest of the enemy. Now that you can't be immobalised, push all your units in on the enemy's flag, and the witchking. Once he's dead, you get a victory. ---------------------------------------------------------------------- 2240 CIRITH UNGOL ---------------------------------------------------------------------- Mission Objective: Escape. Winning Conditions: Frodo must survive. Units: Frodo, Sam. To win, you've got to go all the way round this way because the place where you start is a floor higher than the exit. The stairs are on the left of the level, so work your way round, killing the single orc on the balcony. The troll is your real problem here, so take him out with your ranged abilities while you are still on the higher floor. The greater height gives your attack power a boost so you might as well use it to your advantage. On the third or fourth turn, Mordo will get re-inforcements in the form of one or more orcs. They appear behind you, just behind Sam and Frodo's starting positions, but if you keep moving, you should be able to out run them. Whatever you do, always keep Sam and Frodo, seperating them means there is a greater risk they will be attaced and killed. If the worst comes to the worst, you can use Sam as a distraction so Frodo can escape through the exit. Even more Mordor re-inforcement will show up, surrounding you, so just keep on pounding away at them, and they shouldn't last long. When you finally make it to ground level, try and avoid the troll and stampede towards the exit. With any luck you'll make it, completing the level. ---------------------------------------------------------------------- 2250 THE BLACK GATE/MOUNT DOOM ---------------------------------------------------------------------- Mission Objective: Frodo must reach Mt. Doom. Winning Conditions: Aragorn must survive. Units: Aragorn, Frodo, Gandalf, Sam, 2 Gondor soldiers. Surprisingly, for the last level in this campaign, Mount Doom is amazingly easy. The game developers decided to move the battle at the end of the Return of the king right next to Mount Doom, and they also decided to bring Souron back again. All of your heroes should now have their super duper skills, so star using 'em! Move Aragorn, Gandalf, and the soldiers right into the Ringwraith, so you can take them out quickly. Charge all of your characters at Souron, including Aragorn and Frodo. Taking him out is vital to the mission. Once Souron falls, don't bother yourself with the rest of the enemy unless they are in your path. Concentrate on moving Sam and Frodo to their goal, and let your other units take care of the Mouth of Souron and the Easterlings. Once you kill all the enemies, or get Frodo to the exit, give yourself a pat on the back, you've successfully completed the Fellowship campaign 100% and you've done 50% of the game. Now get ready for a tougher challenge. The host of Mordor lies ahead... ********************************************************************** 3000 MORDOR CAMPAIGN WALKTHROUGH 3000 ********************************************************************** Did you think that part was easy? Compared to this half of the game, the Fellowship campaign is like taking candy from a baby. Your characters in the Mordor campaign are not as strong, and they won't level up half as quickly as the members of the Fellowship will. To compensate for this, you should play each level at least two or three times before moving on to the next, as this ensures you get the maximum amount of experience points possible. For this campaign, you command Souron, Saruman, Grima Wormtongue, the Witchking, Lurtz, and Gothmog. Remember those horrible fear attacks the enemy kept using against you in the last campaign? Now you get to use them back, but watch out, or your AP will drain away before you really need it. With these few words, lets get onto the walkthrough for the first level, Weathertop. While this level uses the same map, you now play as the Witchking and the ringwraiths. This is more fun, and a lot harder, so if you don't feel up to the challenge, I suggest you stop now! ---------------------------------------------------------------------- 3010 WEATHERTOP ---------------------------------------------------------------------- Mission Objective: Hit Aragorn for 50 points of damage. Winning Conditions: Damage Aragorn for 50 points. Units: Witchking, 2 of the Ringwraiths. Your first battle against good awaits you. This is moderately easy, but still harder that the previous levels you have played through. Start by rushing the Witchking into melee combat with Aragorn, or whoever is closest. The other wraiths should keep Frodo and Sam busy so they cannot use their ranged attacks agains the witchking, This will take a couple of turns, and if you can't be bothered, here is an alternate strategy you could use if you want: Keep all your units OUT of all close range combat, and focus all your ranged attacks on Aragorn. Not only is this an effective strategy to use, but the Fellowship's ranged attacks aren't that powerful, so you don't face such a dangerous set of attacks. Once you've retrieved Aragorn of 50 HP, the level ends, and you win. ---------------------------------------------------------------------- 3100 MINES OF MORIA ---------------------------------------------------------------------- Mission Objective: Kill Gandalf and Aragorn. Balrog must not die. Winning Conditions: Defeat Gandalf the Gray and Aragorn. Balrog must not be defeated. Units: Witch-king, Lurtz, 2 Moria Goblins, the Balrog. I don't remember Lurtz being in the Mines of Moria, but maybe I'm just mistaken. It's been ages since I've seen the films after all. First things first, push aLL your units towards the Balrog, and try and send the Balrog forward to meet up with the rest of your forces. This will trap Aragorn and Gandalf in the middle of your attack, so you can have more chances to kill them before they can use any health items. Remember, the mighty Balrog MUST NOT die. I repeat, you must not let him be killed. This means you shouldn't rush him towards the enemy and you shouldn't takes risks while he is concerned. Use your Moria Goblins as cannon fodder while your heroes, Lurtz and the Witch king, try and edge round Boromir to the aid. A final tip: Until your heroes come to the Balrog's rescue, direct all of the Balrogs attacks to Aragorn. He is the most dangerous of the two, but he is a level lower than Gandalf, who is at level four. ---------------------------------------------------------------------- 3200 DWARROWDELF ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: No special conditions. Units: 2 selected heroes, 3 Moria goblins. I suggest picking one strong hero and one weak hero. This way, your strongest gets even more strong and your weakest becomes not so weak. This is a good level to play aver and over again till you get bored. But trust me, you'll need all the experience you can get later on in this campaign. You'll notice how all the enemies are spread over a wider area, pretty much cutting you in two. Use this to your advantage, as the Fellowship AI isn't that smart. For those who don't know, AI means how smart the computer is. The first thing you should do is gather your forces. Forces who are next to each other have extra armour bonuses, so never move any unit away from the group, unless he goes in a pair with another unit. If you've been levelling up your heroes, you shouldn't have much bother. If you get low on health, just hide behind the pillars in the level. They provide good cover, as the enemy ranger's will not shoot you if they can't see you. This is a good time to use your health items, before charging out from cover, and annihilating your oppositions.# A final tip for this level is: gang up on your enemy and single them out. Concentrate your fire on that one unit, and when it's dead, move on to the next. ---------------------------------------------------------------------- 3300 AMON HEN ---------------------------------------------------------------------- Mission Objective: Kill Aragorn and Frodo. Winning Conditions: Lurtz must survive. Units: Lurtz, five Uruk Hai shields. First off, GATHER YOUR FORCES. This is sooo important, I can't stress it enough. The level will be so much easier if you do. Just remember, kill Boromir first, then Aragorn, and get frodo last. Alternately: sacrafice your Uruk Hai shield to keep Aragorn occupied while Lurtz takes him out with his bow. As he has to be kept alive, it's a wise idea to keep him out of close range combat, at least until later on in the level, after Legolas and Boromir have been killed. It would be a good idea to use this level to get to know your skills. Use them instead of ranged attacks, get to know which ones you like and don't like, and remember which type of enemy they are good against. When the ranger on top of the watch tower dies, rush the uruks standing there to help Lurtz. Aragorn and Boromir will be outnumbered, so you shouldn't have much trouble taking them out. On a final note, watch out for Frodo's invisibility, he can use it to spring surprises from any direction. ---------------------------------------------------------------------- 3400 FANGORN FOREST ---------------------------------------------------------------------- Mission Objective: Capture and hold both enemy flags. Flags must be held for two consecutive turns before they are claimed for your side. You only have 16 turns to complete your objective. Winning Conditions: Capture both of the enemy's flags withing 16 turns. Units: Lurtz, 3 Uruk hai pikes, 1 uruk hai shield, 2 warg riders. Use your wargs wisely in this battle. They can be crucial to whether you will win or lose the level. They are amazing at close combat, so get them stuck in where it counts. The only problem with going close range is if you have the urgent need to retreat. Your wargs will be unable to come to the rescue to any other friendly unit in need of assistance. In the event of this happening, take extra precautions. Buy a few healing potions, which you will almost certainly need in this level. Your Uruks are at level four, so they aren't likely to be killed if you rush them into melee combat. I suggest you use them to take control of the closest flag (the one in the trees and not on the hill). Use your warg riders to kill Gandalf and Eomer, so Lurtz can take the flag. This shouldn't be that hard, so get to it. Just remember to keep at least two units beside each other to offer each other additional armour protection bonuses. Also, this way, one unit can take the main blows while the other can concentrate on the task at hand. After the level is over, I recommend you buy some skills for either Saruman of Grima Wormtongue, as you command them in the next level. ---------------------------------------------------------------------- 3500 PLAINS OF ROHAN ---------------------------------------------------------------------- Mission Objective: Kill all enemies. Winning Conditions: Kill all enemies. Units: Saruman, Uruk-hai shields (2), two Warg Riders. Re-inforcements: Grima Wormtongue, 1 Uruk-hai shield. This is a rather complicated level, and I suggest you make sure that Saruman is at level six before starting. For starters, both of your Warg riders are at level five, so you shouldn't have much of a problem taking about the rider of Rohan and the warrior too. Try and get the Wargs into melee combat as fast as possible. The more turns it takes you to kill the enemies, the more re-inforcements they get, making completing te level a whole lot harder. CONCENTRATE YOUR FIRE!!! - I really don't know how many times I need to say this, but it works wonders. Focus all your ranged attacks against one or two targets. This way, you can take out the enemy more quickly, and you will lowers the opposing unit's health a lot before he can get to use a healing item, or special skill. Once you complete the level, give yourself a pat on the back, you've just entered the hardest part of Lord of the Rings Tactics. Beware. ---------------------------------------------------------------------- 3600 ROHAN SUNSET ---------------------------------------------------------------------- Mission Objective: Keep your heroes alive for 15 turns. Winning Conditions: Units: This level and the rest of the Mordor campaign will be added before Christmas Eve. Until then, feel free to email me for help or advice. ********************************************************************** 4000 LIST OF ITEMS 4000 ********************************************************************** Items are bought from the stat screen using gold. The items for the |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Lord of the Rings: Tactics Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

