Monster Hunter Freedom 2 Walkthrough :
This walkthrough for Monster Hunter Freedom 2 [PSP] has been posted at 27 Aug 2010 by LEO and is called "Armor Skill FAQ". If walkthrough is usable don't forgot thumbs up LEO and share this with your freinds. And most important we have 25 other walkthroughs for Monster Hunter Freedom 2, read them all!
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Walkthrough - Armor Skill FAQMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ \ MONSTER HUNTER PORTABLE 2 / / ARMOR SKILL FAQ \ ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ | | | Author : Brian Wang | | KingofMH (GameFAQ) | | E-mail : xenorich@yahoo.com | | MSN: : xenorich@hotmail.com | | Version : 2.4 | | Platform : Playstation Portable (PSP) | | | ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | PURPOSE OF THE GUIDE | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The purpose of the guide is to provide knowledge about each armor skill. It includes the possible points required to activate each skill, the name of the activated skill, a small description with a general description and additional details that a person would need to know about the skill. By understanding each skill fully, you will have a better idea what skill is worth while in certain situation and what skills are not worth while in certain situations. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | HOW TO USE THE CONTENT | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Skills are put into similiar categories. Skills that do not belong to any of the category are in the "Other System." Use "CTRL+F" on your keyboard and type in the skill name to navigate easier through the FAQ. There are also category codes (Ex. A001, A005) to easily browse to the category. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | SKILL NAME TRANSLATION| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx I have uploaded a file that has the English names I used here with the Japanese names that will match the game content. This part of the section will be removed once MHF2 is released. http://h1.ripway.com/xenorich/ArmorSkill.doc xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | TABLE OF CONTENT: SYSTEM| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx I. Status System (A001) A. Attack Up B. Defense Up C. Strength D. Hunger E. Heat Resistance F. Cold Resistance II. Blademaster System (A002) A. Artisan B. Sharp Sword C. ESP D. Sword Sharpener F. Guard+ G. Auto-Guard III. Gunner System (A003) A. NormS Up B. PierceS Up C. PelletS Up D. NormS Add E. PierceS Add F. PelletS Add G. CragS Add H. Clust Add I. Rapid Fire J. Reload K. Recoil L. Ammo Up M. Precise Shot IV. General System (A004) A. Critical Hit B. Special Attack Up C. Elemental Up D. Guard Increase E. Earplug F. Wind Press G. Demolish Expert V. Map System (A005) A. Map VI. Monster System (A006) A. Psychic Vision VII. Elemental Resistance System (A007) A. Elemental Resistance Up VIII. Ailment System (A008) A. Paralysis Resistance B. Sleep Resistance C. Poison Resistance D. Bacteria Resistance E. Earthquake Resistance F. Freeze Resistance G. Terrain Resistance H. Faint I. Fatigue IX. Item System (A009) A. Wide-Area B. Throw Up C. Bomber Up D. Gluttony X. Recovery System (A010) A. Healing Improve B. Recovery Speed XI. Combination System (A011) A. Combination Success Rate B. Shot Mix C. Alchemy XII. Torso System (A012) A. Torso Increase XIII. Hunting/Collecting System (A013) A. Gathering B. High Speed Gathering C. Fishing Expert D. Carve Skill D. Whim F. Backpacking XIV. Other System (A014) A. Worry B. Protection C. Steal No Effect D. Fate E. Evasion F. Hidden Strength G. Effect Duration H. Stamina I. Eater J. Meat Cook K. Flute Expert xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | STATUS SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A001)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------- |Attack Up| |------------------------------------------------------------------ |Skill Name | Points Required | Skill Activated | |---------------------------------------------------------------------------- |Attack Up [lg] | +20 | Attack PWR increases/Multipler 10 | |Attack Up [m] | +15 | Attack PWR increases/Multipler 5 | |Attack Up [sm] | +10 | Attack PWR increases/Multipler 3 | |---------------------------------------|------------------------------------ | Descriptions | |----------------------------------------- |It increases the Hunter's attack power. | |----------------------------------------- | Additional Info | ============================================================ |The Attack Power added is either 3,5 or 10 of pure Attack | |Power, which is multiplied by the Weapon Class Mutliplier | |and added to the total Attack Power. | | | |The follow are the Weapon Class Multipler: | | | |Great Sword/Tachi - 4.8 | |Sword&Shield/Dual Swords - 1.4 | |Hammer/Hunting Horn - 5.2 | |Lance/Gunlance - 2.3 | |Light&Heavy Bowgun - 1.2 | |Bow - 1.2 | | | |Example: The Hunter is using a GS with Attack Up [lg], | |so 4.8*10 = 48.0 ATP added, all decimals are dropped. | | | |The end result is that the total Attack Power will | |increase by 48. | ============================================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |Defense Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activated | |------------------------------------------------------------------ |Defense +40 | +20 | +40 to Defense | |Defense +30 | +15 | +30 to Defense | |Defense +20 | +10 | +20 to Defense | |Defense -20 | -10 | -20 to Defense | |Defense -30 | -15 | -30 to Defense | |------------------------------------------------------------------ | Descriptions | |---------------------------------------- |It increases or decreases the Hunter's | |total defense. | |---------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------- |Strength| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activated | |------------------------------------------------------------------ |Health +30 | +20 | +30 to Maximum Health | |Health +20 | +15 | +20 to Maximum Health | |Health +10 | +10 | +10 to Maximum Health | |Health -10 | -10 | -10 to Maximum Health | |Health -20 | -15 | -20 to Maximum Health | |------------------------------------------------------------------ | Descriptions | |---------------------------------------- |It increases or decreases the Hunter's | |Maximum Health. | |---------------------------------------- | Additional Info | ========================================= |The Maximum Health is 150. | ========================================= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------- |Hunger| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activated | |--------------------------------------------------------------------------- |Hunger Negate | +15 | Stamina bar does not decrease | |Hunger x0.5 | +10 | Stamina bar decrease x0.5 slower | |Hunger x1.5 | -10 | Stamina bar decrease x1.5 faster | |Hunger x2.0 | -15 | Stamina bar decrease x2.0 faster | |--------------------------------------------------------------------------- | Descriptions | |------------------------------------------- |It effects the rate at which the Hunter's | |stamina bar decreases. | |------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------------- |Heat Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |Anti-Heat [lg] | +20 | Immunity to Heat any place | |Anti-Heat [sm] | +15 | Immunity to Heat at specific areas | |Heat Res x0.5 | +10 | Health decrease x0.5 slower | |----------------------------------------------------------------------------- | Descriptions | |------------------------------------------- |It effects the rate in which the Hunter's | |Health decreases. | |------------------------------------------- | Additional Info | ============================================== |When Anti-Heat [sm] is activated, it only | |prevents the heat in the open Desert during | |the day. | ============================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------------- |Cold Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activated | |----------------------------------------------------------------------------- |Anti-Cold [lg] | +20 | Immunity to Cold any place | |Anti-Cold [sm] | +15 | Immunity to Cold at specific areas | |Cold Res x0.5 | +10 | Stamina decrease x0.5 slower | |Cold Res Inc | -10 | Stamina decrease x1.5 faster | |----------------------------------------------------------------------------- | Descriptions | |--------------------------------------------- |It effects the rate of the Hunter's stamina | |decreases. | |--------------------------------------------- | Additional Info | ============================================== |When Anti-Cold [sm] is activated, it only | |prevents areas such as night time in the | |open Desert, Snow Mountain and the caves in | |the Swamp. | ============================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | BLADEMASTER SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A002)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------- |Artisan| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------ |Sharpness+1 | +10 | Adds visible weapon sharpness | |------------------------------------------------------------------------ | Descriptions | |------------------------------------------------ |Visible sharpness will be added to the weapon. | |The activation of the skill can allow powerful | |weapons to reach maximum sharpness in the | |sharpness bar. | |------------------------------------------------ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------- |Sharp Sword| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |---------------------------------------------------------------------------- |Sharp Sword | +10 | Decrease sharpness lost on weapon | |Blunt Edge | -10 | Increase sharpness lost on weapon | |---------------------------------------------------------------------------- | Descriptions | |------------------------------------------------- |The skill increases or decreases sharpness lost | |on the weapon. | |------------------------------------------------- | Additional Info | ============================================== |Sharp Sword reduces sharpness lost by half. | |Blunt Edge increases sharpness lost by x2. | ============================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------- |Fencing| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------- |ESP | +10 | Prevent attacks from being deflected | |------------------------------------------------------------------------------- | Descriptions | |------------------------------------------------- |The skill prevents attacks from being deflected | |so combos will not be interrupted. | |------------------------------------------------- | Additional Info | ====================================================== |ESP does not effect the rate at sharpness are loss. | ====================================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------------- |Sword Sharpener| |------------------------------------------------------------------- |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |Fast-grind | +10 | Whetstone usage speed increases | |Sharp Skill x0.5 | -10 | Whetstone restores x0.5 sharpness | |----------------------------------------------------------------------------- | Descriptions | |---------------------------------------- |Effects the usage of whetstone. | |---------------------------------------- | Additional Info | ================================================ |Fast-Grinder allows the Hunter to grind the | |whetstone once to finish instead of the usual | |four grinds. | ================================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------- |Guard+| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------- |Guard+2 | +15 | Block reduces stmn use/dmg/push back | |Guard+1 | +10 | Block reduces stmn use/dmg/push back | |------------------------------------------------------------------------------- | Descriptions | |---------------------------------------------- |Effects weapons that is given the ability to | |block. | |---------------------------------------------- | Additional Info | ========================================== |Guard+1 uses less stamina to block and | |reduces push back from attacks. Guard+2 | |requires even less stamina and reduces | |even more push back. | | | |Block damaged is reduced or removed | |depending on the attack. | ========================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |Auto-Guard| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |---------------------------------------------------------------------- |Auto-Guard | +10 | Automatic guard if possible | |---------------------------------------------------------------------- | Descriptions | |------------------------------------------------ |Enables auto-guard, which automatically blocks | |attack if the Hunter can. | |------------------------------------------------ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | GUNNER SKILLS | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A003)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------- |NormS Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |NormS Up | +10 | Increase damage of NormS/Vertical S | |------------------------------------------------------------------------------ | Descriptions | |-------------------------------------------------- |Increase damage of NormS/Vertical Shots by x1.1. | |NormS includes lvl 1, 2, and 3 for bowgun and | |lvl 1, 2, 3, and 4 for bow. | |-------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |PierceS Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |PierceS Up | +10 | Increase damage of PierceS/Pierce S | |------------------------------------------------------------------------------ | Descriptions | |-------------------------------------------------- |Increase damage of PierceS/Pierce Shots by x1.1. | |PierceS includes lvl 1, 2, and 3 for bowgun and | |lvl 1, 2, 3, and 4 for bow. | |-------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |PelletS Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |PelletS Up | +10 | Increase damage of PelletS/Spread S | |------------------------------------------------------------------------------ | Descriptions | |--------------------------------------------------- |Increases damage of PelletS/Spread Shots by x1.1. | |PelletS includes lvl 1, 2, and 3 for bowgun and | |lvl 1, 2, 3, and 4 for bow. | |--------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------- |NormS Add| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |--------------------------------------------------------------------------- |NormS Add | +15 | Norm Lvl 1, 2, and 3 are enabled | |NormS Add | +10 | Norm Lvl 1 is enabled | |--------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |It enables the ammo type to the bowgun that could | |not have been previously used. The amount of ammo | |available from the added skill varies from bowgun | |to bowgun. The skill does not effect bows | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------- |PierceS Add| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |PierceS Add | +20 | Pierce Lvl 1, 2, and 3 are enabled | |PierceS Add | +15 | Pierce Lvl 1 and 2 are enabled | |PierceS Add | +10 | Pierce Lvl 1 is enabled | |----------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |It enables the ammo type to the bowgun that could | |not have been previously used. The amount of ammo | |available from the added skill varies from bowgun | |to bowgun. The skill does not effect bows | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------- |PelletS Add| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |PelletS Add | +20 | Pellet Lvl 1, 2, and 3 are enabled | |PelletS Add | +15 | Pellet Lvl 1 and 2 are enabled | |PelletS Add | +10 | Pellet Lvl 1 is enabled | |----------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |It enables the ammo type to the bowgun that could | |not have been previously used. The amount of ammo | |available from the added skill varies from bowgun | |to bowgun. The skill does not effect bows | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------- |CragS Add| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |--------------------------------------------------------------------------- |CragS Add | +20 | Crag Lvl 1, 2, and 3 are enabled | |CragS Add | +15 | Crag Lvl 1 and 2 are enabled | |CragS Add | +10 | Crag Lvl 1 is enabled | |--------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |It enables the ammo type to the bowgun that could | |not have been previously used. The amount of ammo | |available from the added skill varies from bowgun | |to bowgun. The skill does not effect bows | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------- |Clust Add| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |---------------------------------------------------------------------------- |Clust Add | +20 | Clust Lvl 1, 2, and 3 are enabled | |Clust Add | +15 | Clust Lvl 1 and 2 are enabled | |Clust Add | +10 | Clust Lvl 1 is enabled | |---------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |It enables the ammo type to the bowgun that could | |not have been previously used. The amount of ammo | |available from the added skill varies from bowgun | |to bowgun. The skill does not effect bows | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |Rapid Fire| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------- |Raid Fire | +10 | No reload until next ammo type | |------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |Rapid fire allow bowguns to use an ammo type until | |the ammo is deplete or the Hunter has loaded a | |different type of ammo. | |---------------------------------------------------- | Additional Info | =================================================== |It gives recoil-1 and Rapid fire does not effect | |Rapid Shots in reloading. The skill also allows | |bow to charge faster significantly. | | | |Rapid Shots varies on each bowgun. | =================================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------- |Reload| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------ |Reload+2 | +15 | Reload speed increases | |Reload+1 | +10 | Reload speed increases | |Reload-2 | -10 | Reload speed decreases | |Reload-2 | -15 | Reload speed decreases | |------------------------------------------------------------------ | Descriptions | |--------------------------------------------- |The skill increases or decreases the reload | |speed of the bowgun. It also increases the | |speed of vials being equipped to the bow. | ---------------------------------------------- | Additional Info | ============================================= |Reload+2: Reload speed increases two level | |Reload+1: Reload speed increases one level | |Reload-1: Reload speed decreases one level | |Reload-2: Reload speed decreases two level | ============================================= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------- |Recoil| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------- |Recoil+2 | +15 | Recoil from bowgun removed | |Recoil+1 | +10 | Recoil from bowgun reduced | |Recoil-2 | -10 | Recoil from bowgun increases | |Recoil-2 | -15 | Recoil from bowgun increases | |----------------------------------------------------------------------- | Descriptions | |------------------------------------------------ |The skill increases or decreases the recoil on | |the bowgun. It does not effect bows. | |------------------------------------------------ | Additional Info | =================================================== |Recoil+2: Recoil from bowgun removed | |Recoil+1: Recoil from bowgun reduces one level | |Recoil-1: Recoil from bowgun increases one level | |Recoil-2: Recoil from bowgun increases two level | =================================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------- |Ammo Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------- |Ammo Up | +10 | +1 to available ammo/4th chg enables | |------------------------------------------------------------------------------- | Descriptions | |---------------------------------------------------- |The skill adds an additional bullet slot to the | |available ammo type to the bowgun. It enables the | |fourth level charge on the bow. | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------------- |Precise Shot| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |--------------------------------------------------------------------- |Pre Shot+1 | +10 | Being off-center Decreases | |Pre shot-1 | -10 | Being off-center Increases | |--------------------------------------------------------------------- | Descriptions | ------------------------------------------- |The skill effects the shots from bowguns | |and bows. | ------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | GENERAL SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A004)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------------- |Critical Hit| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |---------------------------------------------------------------------------- |Crit+3 | +20 | Increases critical hit percentage | |Crit+2 | +15 | Increases critical hit percentage | |Crit+1 | +10 | Increases critical hit percentage | |---------------------------------------------------------------------------- | Descriptions | |--------------------------------------------------- |The skill increases critical hit percentages on | |weapons. Sharpness effects how much critical hit | |percentage is added. It is judged by the weapon's | |maximum sharpness (with or without Sharpness+1). | |--------------------------------------------------- | Additional Info | ===================================================== |Assuming the Original Critcal Hit is 0%... | | | |Critcal +1: 10% up (Blue: 15% and White: 20%) | |Critcal +2: 20% up (Blue: 25% and White: 30%) | |Critcal +3: 30% up (Blue: 35% and White: 40%) | | | |The Critical Hit percentages for Blue and White | |sharpness only occurs if and only if the Original | |Critical Hit on the weapon itself starts from 0%. | | | |Bonus varies depending on the current sharpness | |level of the Hunter's weapon during quest. | ===================================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------------- |Special Attack Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |Spc Attack | +10 | Increases status ailments by x1.125 | |------------------------------------------------------------------------------ | Descriptions | |------------------------------------------------------- |The skill increases the numerical number displayed on | |the weapon's status ailment, if available, by x1.125. | |Status ailments includes poison, stun, and sleep. | |------------------------------------------------------- | Additional Info | =========================================== |Although not displayed, bow and bowgun's | |status ailment are also effected. | =========================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------------- |Elemental Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |Elem Up | +10 | Increases elemental damage by x1.1 | |------------------------------------------------------------------------------ | Descriptions | |--------------------------------------------------------- |The skill increases the numerical number displayed on | |the weapon's elemental damage, if available, by x1.1. | |Elements includes fire, water, ice, thunder and dragon. | | | |Bowgun's elemental ammo are effected. | |--------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------------- |Guard Increase| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |--------------------------------------------------------------------- |Guard Inc | +10 | Able to block all attacks | |--------------------------------------------------------------------- | Descriptions | |----------------------------------------------- |Enables the ability to block previous attacks | |that could not be blocked. | |----------------------------------------------- | Additional Info | ============================================ |Previously unblockable attacks would be | |Gravios Beam, Gas, Plesioth Beam, Fatalis | |Firebal Etc. | ============================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------- |Earplug| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |-------------------------------------------------------------------- |HighGradeEarplug | +15 | Immunity to all screams | |Earplug | +10 | Immunity to small screams | |-------------------------------------------------------------------- | Descriptions | |----------------------------------------- |The skill provides immunity to screams. | |----------------------------------------- | Additional Info | ============================================================= |Monsters that require High Grade: Khezu, Basarios, Gravios,| |Diablos, Monoblos, Tigarex, Lao-Shan-Lung, Fatalis, and | |Akamutorumu. | | | |Monsters that require Earplugs: Garuga, Rathian, Rathalos, | |Nana-Teskatory, Teo-Teskator, Kushaldaora, Babakonga, | |Dodobrango, and Rahjan. | ============================================================= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------ |Wind Press| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |-------------------------------------------------------------------------- |WindPres [Drag] | +20 | Immunity to all Wind Press | |WindPres [lg] | +15 | Immunity to large Wind Press | |WindPres [sm] | +10 | Immunity to to small Wind Press | |-------------------------------------------------------------------------- | Descriptions | |-------------------------------------------- |The skill provides immunity to Wind Press. | |-------------------------------------------- | Additional Info | ============================================================ |Monsters that require Wind Press [Drag]: Kushaldaora, | |Onazuchi, Nana-Teskatory, and Teo-Teskator, | | | |Monsters that require Wind Press [lg]: Rathalos, Rathian, | |Monoblos, Diablos, Tigarex, Lao-Shan-Lung, and Fatalis. | | | |Monsters that require Wind Press [sm]: Kut Ku, Gypceros, | |Garuga, Khezu, Basarios, Gravios, Diamyo-Zazami, and | |Shogun-Gazami. | ============================================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------------- |Demolish Expert| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |Demo Master | +15 | Increases dmg of Balis/CanS and Exp | |Demo Expert | +10 | Increases dmg of BallistaS/CannonS | |------------------------------------------------------------------------------ | Descriptions | |---------------------------------------------------- |Demolish Master increases the damage of BallistaS, | |CannonS, Gunlance Bullets and mega blast by x1.1. | |It also increases CragS damage by x1.5. | | | |Demolish Expert only increases BallistaS and | |CannonS. | |---------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | MAP SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A005)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----- |Map| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------ |Farsight | +10 | Auto-map displayed | |Map-Invalid | -10 | Map never displayed | |------------------------------------------------------------------ | Descriptions | |------------------------------------------------------- |The skill effects whether the map is automatically | |displayed or the map is never to be displayed with or | |without the map. | |------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | MONSTER SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A006)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------------- |Psychic Vision| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |Autotrack | +15 | Auto-paint on Boss Monsters | |Detect | +10 | Painted creature will have details | |----------------------------------------------------------------------------- | Descriptions | |------------------------------------------------------- |The skill can show more details about the creature | |and if it is autotracked, the creature will appear on | |the map at all times as paintball will not be needed. | |------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | ELEMENTAL RESISTANCE SYSTEM| =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A007)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------------------- |Elemental Resistance Up| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |All Res Up | +20 | All Resistance increases by 10 | |All Res Up | +15 | All Resistance increases by 5 | |All Res Up | +10 | All Resistance increases by 3 | |All Res Up | -10 | All Resistance decreases by 3 | |All Res Up | -15 | All Resistance decreases by 5 | |All Res Up | -20 | All Resistance decreases by 10 | |Fire Res | +15 | Fire Resistance increases by 10 | |Fire Res | +10 | Fire Resistance increases by 5 | |Fire Res | -10 | Fire Resistance decreases by 5 | |Fire Res | -15 | Fire Resistance decreases by 10 | |Ice Res | +15 | Ice Resistance increases by 10 | |Ice Res | +10 | Ice Resistance increases by 5 | |Ice Res | -10 | Ice Resistance decreases by 5 | |Ice Res | -15 | Ice Resistance decreases by 10 | |Water Res | +15 | Water Resistance increases by 10 | |Water Res | +10 | Water Resistance increases by 5 | |Water Res | -10 | Water Resistance decreases by 5 | |Water Res | -15 | Water Resistance decreases by 10 | |Thunder Res | +15 | Thunder Resistance increases by 10 | |Thunder Res | +10 | Thunder Resistance increases by 5 | |Thunder Res | -10 | Thunder Resistance decreases by 5 | |Thunder Res | -15 | Thunder Resistance decreases by 10 | |Dragon Res | +15 | Dragon Resistance increases by 10 | |Dragon Res | +10 | Dragon Resistance increases by 5 | |Dragon Res | -10 | Dragon Resistance decreases by 5 | |Dragon Res | -15 | Dragon Resistance decreases by 10 | |----------------------------------------------------------------------------- | Descriptions | |-------------------------------------------------------- | The specificed element will increase or decrease by | | that amount. | |-------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= | AILMENT SYSTEM | =~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(A008)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------------------- |Paralysis Resistance| ------------------------------------------------------------------- |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------ |Stun [Negated] | +15 | Immunity to Stun | |Stun x0.5 | +10 | Stun time is reduced by x0.5 | |Stun x2.0 | -10 | Stun time is doubled | |------------------------------------------------------------------------ | Descriptions | |------------------------------------------------------- |The skill effects the Hunter's vulnerability to Stun. | |------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------------ |Sleep Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------ |Sleep [Negated] | +15 | Immunity to Sleep | |Sleep x0.5 | +10 | Sleep time is reduced by x0.5 | |Sleep x2.0 | -10 | Sleep time is doubled | |------------------------------------------------------------------------ | Descriptions | |-------------------------------------------------------- |The skill effects the Hunter's vulnerability to Sleep. | |-------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------------- |Poison Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------- |Poison [Negated] | +15 | Immunity to Poison | |Poison x0.5 | +10 | Poison time is reduced by x0.5 | |Poison x2.0 | -10 | Poison time is doubled | |------------------------------------------------------------------------- | Descriptions | |--------------------------------------------------------- |The skill effects the Hunter's vulnerability to Poison. | |--------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------------------- |Bacteria Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------------------ |Anti-Bact | +10 | Immunity to Bact (poop)/poison half | |Anti-Bact X2.0 | -10 | Bact (poop) last twice as long | |------------------------------------------------------------------------------ | Descriptions | |------------------------------------------ |The skill effects the resistance against | |Bacteria. | | | |Anti-Bact reduces poison length by half. | |------------------------------------------ | Additional Info | ============================================ |Only Kongas are have this status ailment. | ============================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ----------------------- |Earthquake Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------ |Anti-Earthquake | +10 | Immunity to Earthquake | |------------------------------------------------------------------ | Descriptions | |------------------------------------------------ |It prevents the Hunter from staggering when an | |earthquake occurs around him or her. | |------------------------------------------------ | Additional Info | ====================================================== |Monsters that require Anti-Earthquake: Shen Gaolen, | |Akamutorumu, Monoblos, Diablos, Babakonga, | |Dodobrango, and Rahjan. | ====================================================== xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------------------- |Freeze Resistance| |------------------------------------------------------------------ |Skill Name | Points Required | Skill Activated | |------------------------------------------------------------------ |Freeze Resis | +10 | Snowman immunity | |------------------------------------------------------------------ | Descriptions | |---------------------------------------- |It prevents the Hunter from becoming a | |snowman from potential attacks. | |---------------------------------------- | Additional Info | ============================================ |Only White Velociprey, White Velocidrome, | |Dodobrango, and Kushaldaora have this | |status ailment. | ============================================ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -------------------- |Terrain Resistance| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |----------------------------------------------------------------------------- |Terrain Res [lg] | +15 | Damage from Terrain is reduced sig | |Terrain Res [sm] | +10 | Damage from Terrain is reduced | |Terrain Res Inc | -10 | Damage from Terrain is increased | |----------------------------------------------------------------------------- | Descriptions | |------------------------------------------------------- |The skill increase or decrease damage from Terrain. | |Teo-Teskator and Nana-Teskatory's fire aura and being | |too close to the lava are considered Terrain damage. | |------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ------- |Faint| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |------------------------------------------------------------------ |Faimt [Negated] | +15 | Immunity to Faint | |Faint x0.5 | +10 | Faint last x0.5 shorter | |Faint x2.0 | -10 | Faint last x2.0 Longer | |------------------------------------------------------------------ | Descriptions | |------------------------------------------------ |The skill effects the duration or the immunity | |against Faint. When Faint is doubled, it will | |take longer to shake off depending how fast | |the Player shake the analog. | |------------------------------------------------ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------- |Fatigue| |------------------------------------------------------------------ |Skill Name| | Points Required | Skill Activation | |-------------------------------------------------------------------- |Fatigue [Negated]| +15 | Immunity to Fatigue | |Fatigue x0.5 | +10 | Fatigue last x0.5 as long | |-------------------------------------------------------------------- | Descriptions | |-------------------------------------------- |The skill either gives immunity or reduces | |the length of Fatigue. | |-------------------------------------------- | Additional Info | ========================================= |Only Onazuchi has this status ailment. | ========================================= xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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