Monster Hunter Freedom Unite Walkthrough :
This walkthrough for Monster Hunter Freedom Unite [PSP] has been posted at 15 Jul 2010 by tenerife and is called "Weapon Guide". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up tenerife and share this with your freinds. And most important we have 19 other walkthroughs for Monster Hunter Freedom Unite, read them all!
|
tenerife |
Walkthrough - Weapon Guide
=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
__ ___ ___ ___ ___
|\/| | | |\ | | | | |___|
| | | | | \ | --- | |--- |\
| | |__| | \| ___| | |___ | \
___ ___ ___
| | | | |\ | | | |___|
|--| | | | \ | | |--- |\
| | |__| | \| | |___ | \
___ ___ ___ ___ __ __ _ _
| |__| | | | \ | | | \/ |
|--- |\ |--- |--- | | | | | |
| | \ |___ |___ |__/ |__| | |
___ ___ TM
| | |\ | | | |
| | | \ | | | |---
|__| | \| | | |___
B E G I N N E R W E A P O N G U I D E
=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
By : HayzenTZ (Ricky)
E-mail : crossskies@gmail.com
-------------------------------------------------------------------------
___________________
Table of Contents /
_________________/
[1] Legal
[2] Intro
[3] Know It's Basic
{3a}Weapons Based on Damage Type Dealt
[3a1] Slash Weapons
[3a2] Strike Weapons
{3b} Weapons Based On Job Class
[3b1] Blademaster
[3b2] Gunner
{3c} Miscellaneous Things
[3c1] About Sharpness
[3c2] About Bullets & Coatings
[3c3] About Affinity
[3c4] About Slots
[3c5] About Defense Bonus
[4] About G Weapons
[5] Weapons Guide for Beginners
{5a} Sword
{5b} Dual Blades
{5c} Great Sword
{5d} Long Sword
{5e} Hammer
{5f} Hunting Horn
{5g} Lance
{5h} Gunlance
{5i} Bowguns
{5j} Bow
[6] FAQs
[7] Credits
[8] Not-that-important Miscellaneous Things
[9] Version History
______
Legal/ [1]
____/
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
The following sites that are hosting my guide:
gamefaqs.com
neoseeker.com
=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
______
Intro/ [2]
____/
Greetings! welcome to my FAQ about our magnificent game,MHFU.
if you have read my previous FAQ then this will be my third FAQ you have read.
firstly,thanks to those who helped me create this guide. Without you guys I
wouldn't have been able to write it.
What FAQ you say? You're going to find out!
If you read the title, you'll know this FAQ is about Weapons for Beginners.
Here we go..
Weapons,the key,the heart and trump card of your hunting.
well,basically it's the main equipment for your entire hunting career.
the technical success factor from hunting it self, 90% are based on your weapon
and the rest is from your armor set. why, you ask?
let say..if you're hunting a Kut-Ku,and you aren't wearing any armor
(the "Nothing Equipped" set)
and all you can grab is a Bone Kris,can you finish the hunt?
the answers is yes. as long as you could dodges all of his pathetic attacks and
slice-n-dice them back, they'll just die and what about if you got no weapon?
even you are wearing White Fata set,but you don't have anything beside Kicking
when fighting an Iodrome,you'll just freaked out before you can actually
killed him right?
even if you could kill an Iodrome just using bombs. and before you talk back
there's no way that you could beat Teostra using bombs. =d
and yes, once again weapons are one of them most important thing in MH.
MH doesn't need you to clear the whole game just by using one type of
weapon. in fact,YOU'LL NEED TO USE THEM ALL.
respect them,never underestimate them,and master them,they'll serve you
right and that's what I'm going to tell you about.
=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
_________________
Know It's Basics/ [3]
_______________/
Allright! moving into the basics!
Weapons basics will be divided in two categories.
one.. what? you wanna jump into the main section?
allright for those who are fully mastered about the basics may skip
into the main section,BUT! for those who just started playing or
those who don't know anything beside chop,chop and kill. you are gonna regret
it if you didn't learn the basic.remember, you gotta crawl before you walk.
the first is based on Damage Type Dealt,and the second is job class.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
{3a} Based on Damage Type Dealt
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
There are 2 Types of Damage Type in entire MH series
I . Slash
II. Strike
=============
[3a1] Slash
=============
As you can see,it's a type of weapon that cuts,cuts,and cuts monsters.
it's mainly blade-shaped and usually they got better sharpness than others.
cutting weapon plays it's card on it's Sharpness.
well.. basically all melee weapons are dependant to Sharpness
and in this part I'll teach you the importance of Sharpness.
see the 'butcher knife' icon below your Stamina bar? the glowing color on it
indicates your current Sharpness level.
________
\_______|== (*) = press right after
(*)x# = press # times
when unsheathed = when your weapon is out, allowing for attack moves
when sheathed = when your weapon is in, allowing you to carve and such
=+=+=+=+=+=+=+=+=+=
{5a} Sword & Shield
=+=+=+=+=+=+=+=+=+=
First,I'll describe the most basic but deep weapon. Sword and Shield.
Sword&Shield,(the game says "Sword" so don't get confused) it's consisting
of a Sword and a small Shield on other hand.
Many Hunters don't like using Sword&Shield because..
-low Raw damage won't let you fast-kill large monsters
-poor Guarding compared to Lances/Gunlances
-short ranged. very close combat is the only choice
that are the most common reason why many people rarely using Sword&Shield.
but.. if you take a good look and with little practice,Sword&Shield can be
the most versatile weapon for many situations.
controls:
-(^) when sheathed -> Draw Attack (Jumping Slash,usefulness guaranteed.)
-(^) when unsheathed -> Slash Combo (4 attacks. slice down,side slice,
knee smash,full swing slash)
-(O) when unsheathed -> Spinning Slash (usually used as combo finisher)
-(^)+(O) when unsheathed-> Jumping Slash (can reach some high place like
tails)
-(^) when Roll -> Upper Slash
-[R] when unsheathed -> Guard ( it's not too strong,so use only for roars
and light threats)
-(O)or(^) while Guard -> Guard Slash ( useful for bomb triggering )
-([]) while Guard -> use item
here's the pros of Sword&Shield:
-it's small. so do the materials needed to create
-fast,quick attacks,easy for targetting plus dodging
-sheathes weapon faster than any weapons
-can use Items while unsheathed
-wide variety of Elemental and Status weapons
-fast attack can cause heavy elemental damage
-best weapon for Hit-and-Run tactic
Here's some tips of using Sword&Shield:
-always sheathe your Sword when you got a chance
-Draw Attacks (Jumping slash) are great for opening combo
-block roars and flashes using Shield,but stay away from such as
Gravy's Beam or Rathalos's Claw
-if you want to support your team by inflicting statuses,this is
the best choice
-the full combo is (^)x4 -> (O). but for Hit-and-Run tactic,do shorter (^)
then (O) to roll.
Recommended Swords For Early Games:
-Velocidrome Bite. decent raw damage
-Red Saber. decent Fire power and looks
-Viper Bite. nice Paralysis status
-etc
and here are some end-game Sword&Shields that you should go after:
-Indigo Ogre Sword
( Blue Ogre Sword -> Azure Ogre Sword -> Indigo Ogre Sword )
Best Dragon Sword&Shield. 520 Dragon Element will easily crush any Elder
Dragons.but 196 raw damage made it difficult to fight neutral monsters.
has Purple Sharpness with Sharpness+1 skill.
-Golden Eclipse
( Red Saber -> Corona -> Golden Falchion -> Golden Falchion+ -> Golden Eclipse)
Best Fire Sword&Shield,with 336 raw, 520 fire pure Raw damage and White
Sharpness. it's good deal for monsters like Khezu or Gypceros that're fatally
weak to Fire.
-High Sandman Spike
( Chief Kris -> Weary Finsword -> Sandman Finsword -> Sandman Spike ->
High Sandman Spike)
Anyone who familiar to Sleep Bombings should have known this Sword.
yeah,it got 252 raw and 320 Sleep Element. but Swords fast attacks should
be able to send Kirins to bed time in few hits.
-Royal Rose
( Hydra Bite -> Deadly Poison -> Princess Rapier -> Princess Rapier+ ->
Queen Rapier -> Queen's Rose -> Royal Rose )
Best Poison inflicting weapon. has 350 raw damage and 450 Poison,which
guarantees easy poison-spam.
works well on every variants except Fatalis.
Since Sword&Shield has fast attacks almost equal to Dual Swords,
Sword&Shield are capable in dealing great damage of elemental and statuses.
Sword&Shield are very basic,simple but deep weapon to start with.
it'll make the beginners to adapt to the game's control quickly and made
their way to another weapon class.
But don't take the conclusion yet. consider this weapon is for beginners,
and you've made a big mistake.it is those Sword&Shield features that made
the pro hunters to make use of them in many hard quests.
For example,for Kirin you can either choose Sleep-bomb him or brawl him.
if you want tactical battle like sleep bombing,using High Sandman Spike or
Hypnoc SnS will dozes Kirin in few hits. as for brawling,high raw powered are
prefered.
don't worry,they still can dish out some good damage.
you can also use items in the middle of combat. that means,you can throw
those bombs and traps anytime you want! especially when Daimyo is guarding
and Tranq Bombing trapped monsters. this is another reason why SnS user
is precious in team hunting.
Some Useful Skills For Sword&Shield:
************************************
-Sharpness+1
it will increase the visible sharpness for the SnS. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Evade+# and Evade Distance Up
since playing Sword&Shield meaning you have to move fast,these skills would
help you in dodging those savage moves
-Element Atk Up or Abr Sts Atk Up
Swords plays it's forte at elemental and status values. increasing their
value meaning you'll deal more damage at elemental SnS and faster status
inflict at status SnS
Fast attacks,agile movement,capable in Guarding has made Sword&Shield to
become a precious weapon class among the other.
Go out there and start hunting!
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=+=+=+
{5b} Dual Swords
=+=+=+=+=+=+=+=+
Next is the Dual Swords.
as it's name implies.it's the only dual weapon in game,consist of Sword
in each hands.it's alternative weapon for Sword and Shield and have existed
since the first MH series.
Many people doesn't like Dual Swords because..
-No Guarding leave you no choice but to roll or get hit
-Sharpness fall faster than any weapon
-most attacks are fast but weak,and leave you open when attacking
-most attacks were focused only on single foe
-stamina consuming weapon
that are the most common reason why many people rarely using Dual Swords.
but.. if you take a good look and with little practice,Dual Swords can be
the most damaging weapon for many situations.
controls:
-(^) when sheathed -> Thrust Attack
-(^) when unsheathed -> Slash down [up to 3 combo]
-(O) when unsheathed -> Right Spin Slash
-(^)+(O) when unsheathed -> Thrust Attack
-(O)+analog stick left -> Left Spin Slash
-[R] when unsheathe or
[R]+(^)+(O) when sheathe -> Demonize
-(O) when Demonize -> Double Right Spin Slash
-(O)+analog stick left
when Demonize -> Double Left spin Slash
-(^) after rolling -> Quick Slash
-(^)+(O) when Demonize or
(O) after Double Spin Slash -> Devilish Dance [11 hits in a row.the fastest
combo in-game]
here's the pros of using Dual Swords:
-it's small. so do the materials needed to create
-has the most devastating combo in-game
-it's the most effective weapon to inflict elemental damage
[although Capcom has decreased the element damage to 70%]
-Devilish Dance are deadly for immobilized enemies
-Spin Slashes can reach high places
here's some tips when using Dual Swords:
-Devilish Dance is the strongest Dual Swords combo,THAT'S IF ALL SLASHES ARE
HIT. in other words,when the enemy is moving,Double Spin Slash can be
stronger than Devilish Dance
-Devilish Dance will dish out massive damage if you managed to get all hits in
but keep spamming it meaning will leaving you open for many times so watch out
-Pure raw Dual Swords gives less damages than the Elemental does
-bring many Whetstones. since you'll be grinding a lot
-Demonize don't give you attack bonus,but unlocks Devilish Dance,
ESP[anti-bounce],and high wind press
-if you want to optimize your offense,gulp Power Juice/Mega Juice and go
Demonize all the time. spam Devilish Dance if you feel that's allright
-Favorite combo : (^)+(O) -> (^)3x -> (O) -> [R] (Demonize) -> (^)4x ->
(O) -> quickly after 1st spin (^)+(O). ya,it's long.
-in Demonization Full ^ combo, Double spin slash, O again, somehow
Devillish Dance will come out. thanks for Saiful Bahri Sahri for pointing
it out!
Recommended Dual Swords For Early Games:
-Bladed Edge. decent raw and great sharpness
-Twin Flames. decent Fire power
-Icicle Daggers. decent Ice power
-Order Rapiers. decent Water power
-etc
and here are some end-game Dual Swords you should get:
-Dual Dragon Ultimus+
( Black Sword [SnS] x> Double Dragon -> Dual Dragon Ultimus ->
Ultimus Heaven&Earth -> Dual Dragon Ultimus+ )
this is yet,the best Dragon Elemental Dual Swords. it has 336 raw and
320 Dragon element.in can be only crafted from Sword&Shield [Black Sword]
then cross-classing to Double Dragon.
Very hard to get but it's worth of it
-Silhouette Saber G
(G weapon)
336 raw and 400 Ice element. this is definitely the best ice duals in-game and
one of the worth-to-get G weapons. Rajang's nightmare.
-Holy Guild Knight
( Order Rapier -> Holy Saber -> Guild Knight Sabers -> Master Sabers ->
Holy Guild Knight )
Has 364 raw and 280 water. this is yet the best Water duals in game.
best used on Gravios.
-Punishments Blades
( Twin Flames -> Hi Twin Flames -> Gradios Ultimus -> Corpse Blades ->
Punishment Blades)
The hottest duals in game. yeah,I mean the best one for Fire element.
it has 350 raw and 400 Fire and initial White sharpness
(Purple with Sharpness+1).
most people used it to farm Chameleos and Ukanlos with the brutal DD spams.
so it's really worth to get.
Dual Swords are effective against small monsters and non-hard shelled
monsters.but,who said that hard-shelled monsters [for once again like Gravy]
are non match for Duals?
since elemental damage doesn't really care where it hits,you'll deal tons
of damage if you do nonstopping combos.
for those monsters,Capcom has prepared wide selections of ELEMENTAL DUALS for
us,be thankful.
it's like this :
-Gravios [go with Guild Knight Saber or Cutlass+]
-Elder Dragons and Wyverns [Ultimus Heaven & Earth or Eternal Schism]
-Plesioth [Improved Power Saws or Kirin Bolts]
-Blangonga [Corpse Blade]
just go Demonize,slip pass under them,do Devilish Dance!
Some Useful Skills For Dual Swords:
************************************
-Element Atk Up
since Dual Swords are built to play with elemental damage, this skill would
ramps damages caused by your Duals
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the duals. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Sharp Sword
Dual Swords hit fast. fast enough to chip it's sharpness with just few minutes.
that's why Sharp Sword would be a godsend for DS users. it slows the decrease
rate as you hit the monsters
-Runner
Demonizing will consume Stamina. while Runner will slows down Stamina consume
rate.
you got the point.
-Evade+# and Evade Distance Up
since playing Sword&Shield meaning you have to move fast,these skills would
help you in dodging those savage moves
Fastest attack speed,deadly elemental damages,and fast moving.
Dual Swords deserves to become one of the most crushing weapon for any
monsters.
Let your Inner-Demon come out!
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=+=+=+
{5c} Great Sword
+=+=+=+=+=+=+=+=
ok,let's discuss about Great Swords.
Great Swords have existed since the very first MH series and has been up
until now.Like it's name implies ,Great Swords are very large,big and long
compared to other weapons.
many people doesn't like using Great Swords,because..
-You walk slowly when unsheathe your weapon
-attacks take too much delay and leaves you open for monsters attacks
-they are hard to control,if your attack missed,you must reposition yourself
for the next attack
-Great Swords will bounce if hit near sword's hilt, and once again leave you
open
-Blocking reduces your sharpness,that's why people often hesitate to block with
Great Swords
-they could send your partner flying [in multiplayer].
those are the most common reason why many people rarely using Great Swords.
but.. if you take a good look and with little practice,Great Swords can be
the most perfect weapon for many situations.
Controls
-(^) when sheathed -> Draw Attack [the most useful]
-(O) when unsheathed -> Circular Slice [effective for chaining
attacks]
-(^) when Unsheathed -> Vertical Slice
[hold down to charge,max 3 charges]
-(^)+(O) when unsheathed -> Upswing [the most powerful,but slow]
-[R] when unsheathed -> Guard
-[SELECT] when unsheathed -> Left Kick (it's much faster than regular
kick though)
-[R]+(^)+(O) when sheathed -> Quick Guard
here the pros of using Great Swords:
-Has the most powerful single attack after Hammer. [Lv3 Vertical slice]
-commonly,has many high raw damage
-circular attack are fast and could save you from being surrounded
-capable of both Rolling and Blocking
-draw attack are both fast and powerful
-you can kick while unsheathe your weapon,useful for waking up your partner in
the middle of fight
here some tips when using Great Swords:
-Dodge a lot. when you feel you can't evade the attack,that's where Blocking
become useful [especially Roars]
-don't walk with the weapon unsheathed. always sheathe when you got the chance
-wait for an opening then attack their weak point.draw attack works well here
-hit one then roll/block,sheathe your sword,then hit again ['hit and run'
tactic always being the best]
-when a Wyvern is going to land,charge your sword below him
-unlimited combo: (^) -> (O) -> (^)+(O) -> (O) -> (^).. and so on
-'stuck-able' wyverns like Tigrex and the bloses are easy to play with.
how? take a position in front of the wall/rock then guard,and let them
charge you
Recommended Great Swords For Early Game:
-Ravager Blade path, good raw and decent sharpness
-Golem Blade path, another good raw and sharpness level GS
-Red Pincer, decent raw with defense bonus
-etc
and here are some end-game Great Swords that you should go after:
-King Atillart Sword
(Executioner -> Sword of the Diablos -> Diablo Destroyer ->
King Atillart Sword)
with whooping 1488 raw damage and white sharpness,this GS could destroy
anything if used properly. the best raw GS.
the -15% affinity can be fixed with Reckless Abandon+2 or Art of Unsheathing.
there you go.
-Gaoren Cleaver
( Bronze Coin -> Gaoren Coin -> Gaoren Cleaver )
1440 raw and +30 defense bonus. another great raw GS with white sharpness.
-Master Blaze
( Carbalite Sword -> Carbalite Sword+ -> Lacerator Blade -> Master Blaze)
This 1440 raw GS is pretty strong and probably the easiest end-raw GS to get.
but it lacks Sharpness.
-Ukanlos Destructor
(Ukanlos Destructor)
Insane 1680 raw and 400 ice,little poor sharpness and lolwut -30% affinity
you know what to do right? Art of Unsheathing.
Great Swords are effective when fighting large and slow monsters like Gravios.
but that doesn't mean the fast-moving monsters like Tigrex or Bloses outcome
Great Swords.
for example,when fighting Tigrex.
when he charge at you,just run around until he stops or make him stuck if
that's available.
if he goes biting,draw slash his head then roll and aim for his tail.
if he goes taunting,charge your sword right beside his head and let him
taste your steel. you can block his Roars easily.
just repeat this and Tigrex will be history.
Great Sword also has huge range of attacks. a single sweep of Side Slash
could hit 3-5 preys at once. that's why GS has superb crowd control too.
Some Useful Skills For Great Swords:
************************************
-Art of Unsheathing
the main groundbuster skill for GS. it allows you to score 100% critical hits
from every unsheathed attacks. meaning,if you do the lv3 V slash from
unsheathed condition,you'll score 100% afiinity GS charges. and works
even better at sleeping monsters.
-Focus
it'll cut the time needed for GS charges. works well with Art of Unsheathing
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the GS. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Constitution+#
Your movement would be very slow when you are carrying your GS. and thus
you'll need to roll A LOT in battles. this skill decreases the Stamina usage
for rolling (X)
High raw damage,capable of Blocking and Rolling,makes Great Swords become
a high balanced weapon in the right hand.
with the right strategies and enough patience,believe it or not,
Great Swords are suitable for almost every bosses in game.
care to full swing some head?
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=+=+=
{5d} Long Sword
=+=+=+=+=+=+=+=
Now I'll cover Long Swords.
Long Swords is long and straight sword that become an alternative weapon for
GreatSwords.they are similiar to Great Swords,but in lighter and thinner
version.
many people doesn't like Long Swords because..
-lower attack power than Great Swords in compensation for fast attacks
-sharpness drop quicker than Great Swords
-no block. which leave you no choice but to roll or get hit
-Spirit Charge attack is useful,but if you are in bad position,it could
lead you to death
that are the most common reason why many people rarely using Long Swords.
but.. if you take a good look and with little practice,Long Swords can be
the most effective weapon for many situations.
controls:
-(^) when sheathed -> Draw Attack [again,it's the most useful attack]
-[R]+(^)+(O)
when sheathed -> Half-moon draw slash [shortcut to Spirit Charge
attack]
-(^) when unsheathed -> Vertical Slice [up to 2 slices in a row]
-(O) when unsheathed -> Stab [the fastest and the weakest]
-(^) after Stab -> Gut Ripper [fastest attack after Stab]
-(^)+(O) when
unsheathed -> Backhop Swing [effective for finishing attack
and to end your chain]
-[R] when Spirit Gauge
filled at least 1/4 -> Spirit Charge attack [up to 3 times]
here the pros of using Long Swords:
-when the Spirit Charge is blinking,you'll get bonus attack power equal
to Mega Demondrug and Sharpness boost
-it has better control compared to Great Swords
-you run at normal speed
-useful for cutting tails,destroying spesific parts from monsters
since it got length,swiftness,and decent damage
-high sharpness almost for all Long Swords
-Spirit Charge attacks can slice through anything
here some tips when fighting using Long Swords:
-if you like 'Hit and Run' tactic,Draw Attack will do the job well
-it's fine for running around with unsheated weapon but try to sheathe in
case you'll have to Dive Jump
-always aim for monster parts. remember, that's Long Swords main job
-unleash the greatest combo ( [R] -> (^) -> [R] -> (^) -> [R] ) when your
opponent is down
-the unlimited combo is.. (^)x2 -> (O) -> (^) -> (^) -> (O) -> (^) -> (^)->
(O)... and try to end it with Back Hop Swing
Recommended Long Swords For Early Game:
-Bone Katana path. good raw
-Iron Katana path. fairly nice raw and sharpness
-Wyvern Blade 'Fall'. good Fire LS
-etc
and here are some end-game Long Swords that you should go after:
-C.Blango Destructor
( Blango Destroyer -> Blango Destroyer+ -> Blango Decimator ->Blango Destructor
-> C.Blango Decimator -> C.Blango Destructor )
whooping 1536 raw and white sharpness. but -20% affinity
once you figured out how to get rid the affinity minus,this would be the
best Raw Long Sword in-game.
-Wyvern Blade "Camellia"
(Wyvern Blade "Fall" -> Wyvern Blade "Blood" -> Wyvern Blade "Silver" ->
Wyvern Blade "Camellia")
with 1248 raw and 450 Fire. has made this awesome looking LS to become the
best Fire LS. it's not that hard to get it and the previous versions is
useful against early enemy.
-Phantom Mirage
( Mirage Finsword -> Mirage Finsword+ -> Phantom Mirage )
Another worthy raw LS to get. has 1344 raw and little defense bonus.
and not to mention the white sharpness and 30% initial affinity.
Happy hunting the lizard.
-Legendary Fatalis Sickle
( Black Scythe -> Fatalis Sickle -> LgndaryFatalisSickle )
the best Dragon LS,I present you the Legendary Fatalis Sickle.
with 1248 and 300 Dragon,it's quite decent enough. but what made it special
is that it has great Sharpness.
Long Swords are effective for fighting any monster with tail or breakable parts
since it can attack with speed,monster that have fatal weak points like head
[Rathalos,Rathian,Tigrex] or tail [Gypceros].
Ussualy,people using 'Hit and Run' tactic for those wyvern. but for
the Daimyo and Shogun 'Berserk' tactic works well since they won't
knock you in close range.
Some Useful Skills For Long Swords:
************************************
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the LS. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-ESP
LS can sometimes bounce on hard part,which can be annoying for non-Purple
LS. this skill prevent it. although Spirit Charges does have ESP built-in
-Sharp Sword
On long term fight, you might find it annoying being have to sharpen whenever
your weapon get chipped. Sharp Sword will maintain the sharpness longer than
usual.
-Evade+# and Evade Distance Up
since LS can't block,meaning you'll have to dodge every single attacks
to survive. these skills will help you to practice dodging
Long range,fast(er) attacks,decent raw and elemental damage and
outstanding sharpness has made Long Swords to become the most
useful weapon for cutting tails,and fast killing for those that have fatal
weak spots.
ready for some samurai-style?
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=
{5e} Hammer
=+=+=+=+=+=
Ok! it's Hammer Time!
as you can see. the shape of this weapon resembles to giant Hammer.
It's been the most favorite weapon of all hunters,I believe.
many people doesn't like Hammers because..
-Very slow attacks after Great Swords
-very difficult weapon when fighting fast-opponents
-No Guarding (Blocking) make it looks defenseless,and leaving no choice
but to roll
-cannot cut tails,since it's 'Impact' weapon. [obviously,can you cut
by smashing it?]
-Stamina consuming weapon. [Charging for Super Pounds,and rolls]
-could send your partner flying (hence Super Pound and Golfswing)
those are the most common reason why many people rarely using Hammers.
but.. if you take a good look and with little practice,Hammers can be the
most deadliest weapon for every situations.
controls:
-(^) when sheathed -> Draw Attack [this isn't that strong but quite
useful]
-(^) when unsheathed -> Pound [press 3X to unleash Triple Pound combo,
which is the deadliest combo in game]
-(O) when unsheathed -> Side Pound [the fastest,the weakest,and the most
useless]
-hold [R] when unsheathed -> Hammer Charge
-Release [R] -> Super Pound [this one is useful for quick
after Hammer Charge attack and stun]
-Release [R] -> Spinning Attack [not as strong as it's looks]
after Hammer Charge
moving
-(^) after 4th spin -> GolfSwing Pound [with the right timing,this is
the best way to end Spinning Attack]
-(^) after 1st-3rd spin -> Double Pound [if you want to get away while
Spinning,this is good alternative]
-[R]+(^)+(O) when sheathed -> Hammer Charge
here's the pros of using Hammers:
-can inflict 'Stun' status. [ussually,if you pound enough at bosses head,they
will fall and become defenseless for 8-10 sec]
-greatest damage output. [Triple pounds,Super Pounds]
-run at normal speed,roll available
-most attacks are static [non moving] so useful for slow monsters
-Pounds can reach quite high place
-best weapon for Defense quest. [Lao's belly and Gaoren's body are easy
target for Triple Pounds]
-Anti Wind and ESP for Charge Attacks.
here some tips when fighting using Hammers:
-don't go for Triple Pounds if the boss still moving [Charge,Tackle,etc]
-when the boss is taunting,Triple Pound his head
-2-3 Triple Pounds in the head should cause Stun,and should be sufficent
for 2 more Triple Pounds
-when the boss attacking and you've evaded it [ex.Garuga's Somersault].
charge your hammer,slip by his wind, and give him Super Pound on the head
-after GolfSwing pound [the end of Triple Pound combo] quickly roll,then wait
for an opening.
-there are no unlimited combo for Hammers
-the strongest combo is Triple Pound,period.
Recommended Hammers For Early Game:
-Anvil Hammer. nice raw and easy to make
-Kut Ku Pick. good raw and decent sharpness
-Cyclo Hammer. decent power
and here are some end-game Hammers that you should go after:
-Juggernaut
( Iron Striker -> ... -> Onslaught Hammer -> Blacksmith -> Juggernaut )
this is the easiest high-end Hammer to get. has 1404 pure raw damage and
all you need to do is just mine,mine,and MINE.and you'll get this in no time.
-Crow Torrent
( Kut Ku Jaw -> Raven Torrent -> Wolf Torrent -> Crow Torrent )
The Yian Garuga hammer. the final form is surprisingly effective and strong.
especially with the 1352 raw and 40% affinity. plus 2 slots.
it's everyone's favorite hammer.
-Khezu Thunder
( Atlas Hammer -> ... -> Khezu Horn+ -> Purse Bop -> Purse Bop+ -> \
Khezu Thunder )
being an ugly looking weapon,this one is certainly has more usefulness than
what you have thought. the final form will has 1456 raw and 250 Thunder.
very useful on most monsters regardless of their element weaknesses.
-Magnitude
( Cyclo-Hammer -> Conehead Hammer -> ... -> Desert Cone -> Magnitude )
Another insane looking hammer. I mean the power does.
it has 1612 raw power and -15% affinity which can be easily fixed by Reckless
Abandon skill.
and the extra one slot has made this weapon shines on the line of end-game
weapons.
Hammers can quickly kill any monster as long as they have their weakness on
their head.
the most vulnerable monster are : Yian Kut-Ku,Yian Garuga,Rathalos,Rathian,
Tigrex,Teostra/Lunastra,Gypceros,Kushala Daora, and many more.
Hammers are the winner in speed kill contest. no doubt. but if you're using
it on multiplayer,people might find it rather annoying to get Super Pound
spammed everytime they want to land lv3 GS charges. since most melee users
tend to aim the same weak point.
I can kill G-Rank Kut-Ku around 1 minute [15 seconds in Elder Quest] with
Juggernaut Hammer,and here's how I do it:
when he's pecking,evade,and wait for his next action. if he goes taunting,
give him Triple Pound right away.if he's doing Tail Whip,notice that his
head will rotate around 180',so take a position,go for Triple Pound when
he finishes his Whip.around 3-4 Triple Pound should inflict stun on
High Rank Kut-Ku. there should be enough time for 2x Triple Pound on his head.
if he closes his ear and limb,don't let him go! do Triple Pound anywhere
around him,1-3 Triple Pounds on any parts should kill him straight.
Some Useful Skills For Hammers:
*******************************
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the Hammer. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Sharp Sword
On long term fight, you might find it annoying being have to sharpen whenever
your weapon get chipped. Sharp Sword will maintain the sharpness longer than
usual.
-Runner
Charging for Super Pound will consume Stamina. while Runner will slows down
Stamina consume rate.
you got the point.
-Focus
With this,you can charge your Hammer faster for Super Pounds
-Art of Unsheathing
if you do the unsheathing charge move, your 2-hits Super Pound and Spinning
Pound will have 100% criticals. which will boost your Damage Over Time
drastically.
-Evade+# and Evade Distance Up
since playing Hammer meaning you have to move fast and you cannot guard,these
skills would help you in dodging those savage moves
Destructive raw damage,capable of inflicting stun,quick deadly combo,Hammers
are very flexible in the right hand.with the right timing,few strategies.
Hammers are the ultimate weapon for Damage Dealing and Quick Killing for
almost any monsters.
Let's smash some monsters!
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=+=+=+=
{5f} Hunting Horn
=+=+=+=+=+=+=+=+=
Hunting Horn section,let's get to it.
Hunting Horn are the alternative weapon from Hammer.
it's rather unique weapon in the entire MH series cuz' basically.. hmm..
it's a.. giant flute.
Many people doesn't like Hunting Horn because:
-they got no attack variation
-compared to Hammer it doesn't deal that high damage
-slow Recital time! there's no way you'll play right in the front of
hungry Tigrex!
-funny,ridiculous,uncool weapon. ..I guess..
-no guarding makes you vulnerable like Hammer
-confusing Notes for beginner
that's the common reason why people doesn't like Hunting Horn. but if you
take a good look inside it and with a little practice,Hunting Horn can be
either destructive and supporting weapon.
controls:
-(^) when sheathed -> Draw Attack (swing pound,slightly stronger than
Hammer's)
-(^) when unsheathed -> Swing Pound (decent range and power)
-(^)+(O) when unsheathed -> Super Pound (like Hammer's but minus charging)
-(O) when unsheathed -> Poke (weakest but fastest,isn't very useful)
-[R] when unsheathed -> start Recital Mode (1st Note will be played)
-[R]+(O) when unsheated -> start Recital Mode (2nd Note will be played)
-[R]+(^)+(O) when unsheathed -> start Recital Mode (3rd Note will be played)
-(O) while Recital -> play 1st Note
-(^)+(O) while Recital -> play 2nd Note
-(^) while Recital -> play 3rd Note
-[R] while Recital -> exit Recital Mode
here's the pros of using Hunting Horn:
-the only weapon that can buff up and heal.you can buff up yourself
-good reach
-easier to control attacks than Hammer
-ultimate help for party hunting (always welcomed to a party)
-can inflict 'Stun'. similiar to Hammer
Recommended Hunting Horns For Early Game:
-Bone HH path. nice raw and notes
-Khezu Flute. good Thunder,raw and notes
-Metal Bagpipe. decent notes
-etc
and here are some end-game Hunting Horns that you should go after:
-Lunar Recorder
( Sakura Recorder -> Sakura Recorder+ -> Golden Recorder -> ... ->
Lunar Recorder )
one of Dragon elemental Hunting Horn,it's easy to get this 1300 raw power
and 420 Dragon weapon,and also it got great Notes.
-Gaoren Zhong
( Bronze Bell -> Gaoren Bell -> Gaoren Zhong )
this is the one of the best Hunting Horn to get.the stats are
1560 raw and +35 Defense bonus.
the Notes are very useful too.
-Jungle Conga
( War Bongo -> War Conga -> ... -> Jungle Conga)
Allright,this maybe a great alternative for great Hunting Horn.
it got high 1456 raw power and some Notes to power up attacks.
and White sharpness made it great.
-Crow Shamisen
( Wolf Shamisen -> Crow Shamisen )
this Garuga hunting horn got 1404 raw and small 180 Poison. the notes
are amazing with the combination of Purple and Red notes.
Hunting Horns were meant to support other hunter due to the buffing skills.
but this weapon is surprisingly strong,you could take on large monsters by
yourself.
Most times,Hunting Horn's Notes effect saved lots of hunters.
because you can heal,cure poison,increase attack/defense,even giving
temporary infinite stamina.
the elemental attack up and Infinite stamina are extremely useful on Dual
Sword users.
and Hunting Horn users doesn't need too much items since they can create
effects like anti-heat depending on the type of the Notes.
Some Useful Skills For Hunting Horns:
*************************************
-Flute Expert
It'll decrease the chance of breaking your Flute. doesn't appeal much,
but for HH user, it'll increase the duration of HH buffs. very useful
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the HH. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Sharp Sword
On long term fight, you might find it annoying being have to sharpen whenever
your weapon get chipped. Sharp Sword will maintain the sharpness longer than
usual
-Evade+# and Evade Distance Up
since playing HH meaning you have to move fast and you cannot guard,these
skills would help you in dodging those savage moves
Blessing on the battlefield,Hunting Horns make a huge difference in hunting
life in term of survival. it's fun,useful and superb weapon,either in soloing
or party hunt.
Start playing that note!
IMPORTANT!!
MORE INFO ON HUNTING HORN NOTES:
CHECK Deathslayer31'S HUNTING HORN NOTES FAQ
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+
{5g} Lance
+=+=+=+=+=
Next is Lance.
Lance,this weapon has survived through the first MH 'till now.
and yes,it's very classic. just some long pole with large shield.
and make you look like some medieval knights who couldn't get a horse.
but don't take any conclusion yet.that's what are we gonna get through now.
Many people doesn't like using Lances,because:
-very narrow attack range. make it hard to aim attacks
-slow walking
-cannot roll. got backstep,though
-will be a 'sitting duck' if you're outnumbered
-possibly the hardest weapon to learn for beginners
That's the most common problems that most people encountered and finally
marked lances as a pathetic weapon. but if you observe it deeper,and with
a little training,Lances can be the most useful monster-tanking weapon.
Controls:
Controls:
-(^) while sheathed -> Draw Attack ( Forward Stab )
-(^) while unsheathed -> Forward Stab ( the most common attack,useful on
medium size monster )
-(O) while unsheathed -> Upper Stab (the most useful attacks,since most
weaknesses are located on upper part)
-(^)+(O) while unsheathed-> Charging Dash (this is one is good for some monsters
since there are glitches of 'stucking' your character
on a monster and keep damaging that monster)
-[R] while unsheathed -> Guard
-[R]+(^) while unsheathed-> Upper Stab ( will return to Guard stance at once )
-(X) while unsheathed -> Side Step or Back Step
here are the pros of using Lance:
-The only weapon that has both IMPACT and CUTTING ability
however,since not all monsters has the same weakness. only the highest
damage type is the one that will be counted.
-Has the strongest Guard. will increase more with Guard Inc
-Can attack while keep Guarding. (turtling)
-has stabilized attacks. if you're in right position,you wouldn't miss
here some tips to use Lance:
-always sheathe your weapon when you are not in direct combat.
in case you'll need to Dive
-Dodging Trick : face backward to the direction you want and
Back Step as many as you want
-Use Charging Dash to escape an area. LoL
-Charging Dash can hurt large/long monsters,since it'll deal several pokes
Recommended Lances For Early Game:
-Paladin Lance. decent Raw and sharpness
-Bone Claw Lance. good raw and defense+
-Native Spear. good Poison status
-etc
Here are some end-game Lances that you should go after:
-Dragon Rider Spear "Geibolg"
( Knight Lance -> Grayburg Javelin -> Dragon Rider Spear ->
DrgnRdr Spr "Geibolg" )
It got 690 raw damage,White Sharpness,and some defense bonus.
it's a high tier Lance if you ask me. and the materials are not that hard
to get. so get it Lancer.
-Prominence Soul
( Red Tail -> Blue Tail -> Blue Prominence -> Prominence Soul )
575 raw & 480 Fire made this the best Fire lance ever there.
farming for tails isn't fun,but at least it's something worth to try.
-DragonSealer "Null"
( Vermilion Rim -> Dragonic Rim -> Sealed Dragonlance -> DragonSealer"Virtue"->
DragonSealer"Null" )
who doesn't want Blue Sharpness and 25% Affinity with 575 Raw
and 340 Dragon in one weapon? anyway,another worth-to-get Dragon lance.
-Darkness
( Longhorn -> Longhorn+ -> Dark Lance -> Dark Spear -> Dark -> Darkness )
This baby got 506 raw and 250 Paralysis stats.
and moreover,perfect Purple Sharpness. this is worth of getting.
Lances are proud for it's large shield and poking ability.
these can result in advantages for turtling and tanking.
at first,Lance may difficult to control for beginner. but with some
little hitting practices,you can eventually find it's true potential.
Lance are great from almost all large and medium monster. like Gravios
or Kut-Ku. you can use it for smaller one too,but since it got no lower poke..
and be careful not to get surrounded. Lancers are at disadvantages on
crowd.
Some Useful Skills For Lances:
******************************
-Reckless Abandon+#
Increases Affinity. to put it short,this skill would increase your Damage
Over Time
-Sharpness+1
it will increase the visible sharpness for the Lances. Sharpness+1 is like
mandatory for every melee weapon that doesn't have initial Purple Sharpness
-Sharp Sword
On long term fight, you might find it annoying being have to sharpen whenever
your weapon get chipped. Sharp Sword will maintain the sharpness longer than
usual
-Guard+# and Guard Increase
Guard+1 reduces the stamina and knockbacks caused by guarding. Guard+2 allows
you to safely block almost every attacks.
but some monster's moves like Gravios Beam or Yama Tsukami's vaccum needs
Guard Increase to be blocked
-Evade+# and Evade Distance Up
some people believes that Lance are best used in offense. in this case,
you can play more aggresively with dodging and precision
these skill help
Long range,decent power,and enormous guarding has made Lance to become
one of the most favorite weapon for pro hunters.
Let's poke some eye,shall we?
-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*~-*
=+=+=+=+=+=+=
{5h} GunLance
+=+=+=+=+=+=+
Finally,we're arrived in Gunlance section.
Gunlance,well.. as it names implies,it's a lance with a gun
(or should I say Cannon) attached.
it's the second choice if you really don't like how it's brother Lance do.
many people don't like using Gunlance because:
-Roll disabled, only back step
-Slow,very slow when you carry it unsheathe
-Reloading leaves you open
-unlike Lances,Gunlance only do cutting damage
-has very narrow attack range,since it'll only do stab and shoot forward.
That's the common reason why many people hesitated to use a Gunlance.
but if you take a good look and with a little practice,Gunlance is
potentially to become destructive weapon.
Controls:
-(^) while sheathed -> Draw Attack ( Rising Stab )
-(^) while unsheathed -> Forward Stab ( the most common attack,same
as Lance )
-(O) while unsheathed -> Shelling* ( Fires a bullet,must at least have one
bullet, deals both Fire-element and Raw)
-(^)+(O) while unsheathed-> Rising Stab
-(O) while Rising Stab -> Upper Shelling (for shooting down high target)
-(^) while Rising Stab -> Upper Stab (immediately goes into Guard)
-[R] while unsheathed -> Guard
-[R]+(^) while unsheathed-> Upper Stab ( same as Lance )
-[R]+(O) while unsheathed-> Reload ( it's obvious. and oh,Gunlance have
unlimited bullets,so don't ask me where to buy
it's ammo )
-[R]+(^)+(O) -> Wyvern Fire* ( the most distinguished feature.
it charge and BOOM! try to shoot it on wyvern's
face)
-(X) while unsheathed -> Side Step or Back Step
-(X)+(O) -> Back Step/Side Step Reload
*Notes:
both Wyvern Fire & Shelling depletes Sharpness. you can't do it if the
Sharpness is too low.Wyvern Fire deal a whack of damage. once it fired,
the Steam Valve will open and you'll have to wait 2-3 minutes for it to
close automatically and take another shot.
Here are the pros of using Gunlance:
-Has the strongest Guard along with Lances
-Shelling has Explosion-type Damage. which is fixed damage since it ignores
enemy's defense
-Wyvern Fire can take down small wyverns at instant. also ignores enemy defense
-can attack while guarding
-can do almost unlimited combo by mixing Shelling and Stabbing. try it.
-works well for Turtling
|
Comments
0
Rindoroki
wrote on dec 05, 2010 10:14 pm
Good guide, but the con on gunlance being open when reloading is wrong, you wouldnt load often enough for it to be a problem, and loading is quick, also, the greatsword and hammer upswing is actually usful, especially in multiplayer because it can saves a team from a strong attack, since recovering from it takes a long time, and you dont take damage util you stand up. And you could of recommanded every ukanlos and narga weapon. hammer is never slow, it can be used even from kirin, like you said, hit and run strat.
Other then that your guide is great
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Monster Hunter Freedom Unite Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

