
rhonorrae
|
nov 17, 2008 9:39 pm
Puzzle Quest \
FAQ/Walkthrough \ 5. City Side Quests
PQUCITYQ \_______________________________________________________
There are many different side quests in this game. I have classified them
into two different categories. The first category is city side quests. City
side quests are where the side quests are entirely based in a city and not on
a character.
The only one that really isn't completely based on a city are the Enmouth
Side Quests. Those quests can lead up to Princess Serephine. The only
reason why they are listed there instead of her quest list is because most of
the quests there are not based on Princess Serephine, including the last
quest of the set. Rather than split them up, I just placed all of them for
Enmouth.
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Puzzle Quest \
FAQ/Walkthrough \ 5a. Bartonia Side Quests
PQUCIBAR \_______________________________________________________
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Side Quest: Patrol Duty
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive.
Info: The Elenian Knights regularly patrol the forests of Agaria, looking
for signs of trouble. You must perform one such patrol, traveling from
Bartonia to Elenia and back again.
Places Unlocked: None
Completion:
All you have to do is simply go to Elenia and then head back to Bartonia.
However, when you reach Elenia, you will receive a report that Undead have
appeared on the path back to Bartonia. The Undead you will be facing is a
Skeleton, which is just the garden variety type of monster. After you reach
Bartonia, your quest will be complete.
Reward: +10 Experience, +20 Gold
Special Quest Notes: Repeatable indefinitely.
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Side Quest: Patrol Duty Complete!
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Side Quest: Spider Bait
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive
Info: Giant Spiders have infested the Ancient Grove where the Elenian
Druids hold their ceremonies. If you can slay the largest of these
spiders, the rest will probably leave.
Places Unlocked: Ancient Grove (disappears eventually)
Completion:
The Ancient Grove is north of Elenia. Make your way over to there and then
fight the Giant Spider. This Giant Spider has the Howl skill, but you
shouldn't worry about that too much. You should worry more about the Poison
it can inflict. When this Giant Spider is killed, the rest run away,
allowing the Druids of Elenia to go back to whatever they were doing.
Reward: +100 Gold, +35 Experience
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Side Quest: Spider Bait Complete!
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Side Quest: Beneath Gildor
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive and above level 5
Info: Giant Rats have been plaguing Gildor. You must seek out the largest
of these rats and slay it.
Places Unlocked: Gildine Sewers (disappears eventually)
Completion:
The Gildine Sewers is located west of Gildor. Head over there to search the
sewers for the biggest of the Giant Rats. Since this tactic worked with the
Giant Spiders before, it should work for the Giant Rats, right?
Unfortunately, defeating the first Giant Rat won't solve the problem. You
will have to defeat two Giant Rats. You will have to defeat the first rat
and then search again to find the second rat. The first Giant Rat is
normal, but the second Giant Rat is Undead and has the Chill Touch skill,
which can drain your Red Mana. If you are dependant on Red Mana, you may
want to look out for that. When both rats are defeated, you will have to
search again.
After you search one more time, you will find the source of the problem.
Apparently, a Wight has been controlling the rats. Looks like the problem
is now an Undead problem. This Wight is known as the Rat King. All Wights
use a Wightblade, which can be a potentially deadly weapon, as it drains
your Red Mana and converts it to Blue Mana for your opponent. Wights need
Blue Mana to unleash its best skill, Spectral Force. This skill allows the
Wights to take many turns in succession, but it costs a lot of Blue Mana.
If the Wight uses this skill, you can be sure that you will end up taking
some type of damage during the turns the Wight has. When the Rat King is
defeated, the Rats will run away. Now, you can claim the amulet he has.
Reward: +40 Experience, Rat King's Amulet
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Side Quest: Beneath Gildor Complete!
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Side Quest: Bats in the Belfry
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive and above level 6
Info: Bats have infested a tower in the Royal Crypt. You must travel there
and chase them away.
Places Unlocked: Royal Crypt (disappears eventually)
Completion:
While this quest is unlocked after level 6, you may want to wait a little
while to take on this quest. That is because the Bat you will need to face
is a Vampire Bat. Vampire Bats can cast the spell Vampirism, which takes
life from you and gives it to him. Also, the Vampire Bat has more life
points than most other Bats and also knows the Haste spell. When you are
ready to take on the Vampire Bat is located at the Royal Crypt, which is
west of Theira. When the large Vampire Bat is defeated, the rest of the
bats will fly away, leaving the Royal Crypt at peace again. Your reward for
the tough battle is very small.
Reward: +50 Experience
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Side Quest: Bats in the Belfry Complete!
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Side Quest: Father and Son
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive and above level 11
Info: A young Squire named Erik is seeking your help. His father, Lord
Michael, was captured by Orcs as they traveled past the Ogre's Tower.
You must travel there and rescue him.
Places Unlocked: Ogre's Tower (disappears eventually)
Completion:
The Ogre's Tower is located east of Theira. When you search for Lord
Michael at the tower, you get jumped by an Orc. This is a big and strong
Orc and is wielding a Massive Club. Also, the Orc has the stun skill. This
Orc can pose a lot of problems simply because of it's life, strength, and
stun skill. When the Orc is defeated, you will have found Lord Michael.
Make your way back to Bartonia with Lord Michael and reunite him with his
son. You will receive a pretty good weapon in return.
Reward: +50 Experience, Erik's Bow
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Side Quest: Father and Son Complete!
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Side Quest: Ogre Twins
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Location: Bartonia
Requirements: Have completed the Story Quest The Missive and above level 11
Info: A pair of Ogres have built a tower to the east. You must go and
chase them back over the mountains into Kor.
Places Unlocked: Ogre's Tower (disappears eventually)
Completion:
You can find the Ogre's Tower that the two Ogres have built east to Theira.
Make your way over there and challenge the first of the two Ogres. This
Ogre has a Scale Helm on him. Defeat this Ogre and then challenge the
second Ogre. This Ogre is even tougher to defeat, as this Ogre is currently
in the possession of a Troll Ring, which can revive 1 point of life each
turn that the Ogre has 6 or more Blue Mana. When you defeat this Ogre, the
Ogre Twins have been chased away and the Ogre's Tower becomes abandoned.
Reward: +200 Gold, +100 Experience
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Side Quest: Ogre Twins Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5b. Enmouth Side Quests
PQUCIENM \_______________________________________________________
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Side Quest: Imperial Message
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Location: Bartonia
Requirements: Have completed the Story Quest The Prisoner
Info: The Queen of Bartonia needs a message delivered to the Emperor of
Selentia, far away in the Selentine capital of Enmouth.
Places Unlocked: Enmouth
Completion:
Your queen has decided to ask for help from the neighboring kingdom of
Selentia. You will need to deliver a message to Enmouth, which is just west
of Bartonia. When you reach Enmouth, you will have to approach the palace
of the Emperor. However, you will not be allowed through. The guard is an
idiot, so you will have to sneak into the palace. However, when you do
sneak into the palace, you will find a Giant Rat in your way. This rat is
larger than most and has the Haste spell in its arsenal. When the rat is
dispatched, you will find yourself in the throne room of the Emperor of
Selentia. He will accept your message and consider what reply he will give
to your queen. In the meantime, he will ask for some favors from you, so
your stay in Enmouth might be a while.
Reward: +20 Experience, +100 Gold
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Side Quest: Imperial Message Complete!
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Side Quest: Slavers
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Location: Enmouth
Requirements: Have completed the Side Quest Imperial Message
Info: Some Minotaur Slavers have been harassing the Selentine Empire. You
must help drive them off.
Places Unlocked: Barthel, Slavers Camp (disappears eventually)
Completion:
Before the Emperor of Selentia will give his response, you will need to
fulfill some tasks of his first. The first one is the defeat of some
Minotaur Slavers. They can be found south of Enmouth at the Slavers Camp.
Make your way over there and you will end up fighting a Minotaur. Minotaurs
are normally equipped with a Great Axe, but this one has a Whip, which deals
damage to you if he matches up Yellow Mana, so you will have to make sure
neither Yellow Mana nor Skulls are on the board. When you have defeated the
Minotaur, the slavers will run away. Head back to Enmouth to report your
victory and receive your reward.
Reward: +250 Gold, Medal of Selentia
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Side Quest: Slavers Complete!
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Side Quest: The Marriage
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Location: Enmouth
Requirements: Have completed the Side Quest Slavers
Info: You must escort the Emperor's daughter, Princess Serephine, to the
Trarg where she is to wed the leader of the Horse Tribes, Utrarg of
Trarg.
Places Unlocked: The Trarg
Completion:
The Emperor has one more task for you before he can give you his response.
You must escort his daughter to The Trarg to have her marry their leader and
bring peace between the two parties. Unfortunately, his daughter doesn't
want to marry Utrarg and is good at charming people to get her way. I mean,
after all, who wants to say they are married to someone named Utrarg?
Either way, since you are full of honor and stuff, you are the prime
candidate to lead her to her wedding altar. Princess Serephine is currently
at Barthel. Make your way over there and meet her. She will try to flatter
you and bribe you, but for now, force her to tag along. Now, you must head
south to The Trarg. Both paths should be blocked off by Wolves. Get rid of
either Wolf and then make your way to The Trarg. When you reach The Trarg,
Serephine will once again ask you to release her. She will ask you to take
her to Bartonia. You will be given a choice. You can either deliver
Serephine to Utrarg or make your way over to Bartonia and free Serephine.
If you free Serephine, she will join you as a companion and give you her
ring.
Reward: +2000 Gold, Serephine's Ring
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Side Quest: The Marriage Complete!
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Side Quest: Imperial Reply
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Location: Enmouth
Requirements: Have completed the Side Quest The Marriage
Info: You must take the Emperor's reply back to Queen Gwendholyn in
Bartonia.
Places Unlocked: Dark Path Shrine
Completion:
It doesn't matter which choice you made in the previous quest, but make your
way back to Enmouth and receive the reply from the Emperor. Unfortunately,
he refuses to send any aid because he is an ass, but he does provide you
with a map that marks where some cultists are at. It's just a place to
fight some Imps to be able to capture one of them, so if you want to capture
an Imp, you might as well do it now, as when you complete the quest, you
will no longer be able to battle the Imps at the Dark Path Shrine. Either
way, head back to Bartonia and deliver the message to your Queen. She will
give you the opportunity to become a knight now.
Reward: +250 Gold, +50 Experience
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Side Quest: Imperial Reply Complete!
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Side Quest: Knightly Orders
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Location: Bartonia
Requirements: Have completed the Side Quest Imperial Reply
Info: You must seek out and train with each of the 5 Orders of Agarian
Knights and then choose an Order to join.
Places Unlocked: None
Completion:
While this mission doesn't start off in Enmouth, it is a direct result of
all your quests in Enmouth. You will be given a chance to join one of the
Knightly Orders of Agaria. There are five orders of knights: one in
Bartonia and one in each of the territories surrounding Bartonia. You must
visit each knight's headquarters and train with one of their Knights. By
train you I mean you need to defeat a Knight in each area. It does not
matter in what order you face off with each knight. Each knight has
something special about him that represents his order of knights. The
knight at Bartonia has a higher Battle and Life Total than normal knights
and the Bartonian Knights are based off of discipline and chivalry. The
knight at Elenia has a Longbow and has the Archery skill and the Elenian
Knights are masters of stealth and archery. The knight at Gildor has really
good armor on him and the Gildine Knights believe that power lies in gold
and wealth. The knight at Siria has a Holy Lance which deals higher damage
if the knight has a lot of Yellow Mana and the Sirian Knights are the oldest
order and the most dedicated to purging evil. The knight at Theira has a
Theiran Hammer, which can change Yellow Gems to Blue Gems and the Theiran
Knights are built around strength. If you have Princess Serephine as your
Companion, she will help you out in each battle. When you have defeated all
five knights, you will be given a chance to join one of the orders. Each
order gives you a different bonus. Here is the list of bonuses you will
gain under each order:
Bartonian Knights: +2 Battle
Elenian Knights: +2 Earth Mastery
Gildine Knights: +2 Cunning
Sirian Knights: +3 Morale
Theiran Knights: +2 Fire Mastery
When you have chosen the Order you wish to join, your quest is complete.
Reward: +50 Experience
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Side Quest: Knightly Orders Complete!
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Side Quest: Harpy Infestation
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Location: Enmouth
Requirements: Have completed the Side Quest Knightly Orders
Info: Harpies have infested the Old Outpost again - an ancient Selentine
Tower on the edge of the forest that was overrun by Elenian archers 100
years ago. You must clean out the Tower.
Places Unlocked: Old Outpost
Completion:
You need to help the Selentine Empire out one more time and clear out
Harpies from a tower. The tower you are looking for, the Old Outpost can be
found east of Barthel. When you reach the Old Outpost, you will need to
battle the Harpies. Harpies are not very tough to defeat and there is
nothing special about the Harpies here, so this shouldn't be too hard of a
quest. When you have defeated the Harpy, your mission is complete.
Reward: +120 Gold, +50 Experience
Special Quest Notes: Repeatable indefinitely.
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Side Quest: Harpy Infestation Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5c. Gallia Side Quests
PQUCIGAL \_______________________________________________________
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Side Quest: Troll Trouble
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Location: Gallia
Requirements: Have completed the Story Quest The Prisoner
Info: An old Troll, Egor the Aged, has been blocking a bridge on the River
Maethel, causing trouble for all who pass by. You must chase him away.
Places Unlocked: Egor's Bridge (disappears eventually)
Completion:
You will need to go on a Troll hunt and get rid of him to allow people to
cross over the river. Of course, when you're dealing with a Troll, the
first place you should look is a bridge. The bridge in question is just
north of Maethelburg, which is aptly named Egor's Bridge. When you reach
the bridge, you must battle the Troll. This Troll has some armor on him in
the form of a Scale Helm and also has a higher Cunning than most Trolls.
Furthermore, since you are fighting a Troll, you must deal with their
ability to use the skill Regeneration. Try to keep Egor's Blue Mana in
check to prevent him from using this skill that much. When the Troll is
defeated, your quest is complete.
Reward: +50 Gold, +20 Experience
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Side Quest: Troll Trouble Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5d. Drakenburg Side Quests
PQUCIDRA \_______________________________________________________
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Side Quest: Dragonsearch
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Location: Drakenburg
Requirements: Have completed the Story Quest The Prisoner
Info: The Green Dragon who lives in the mountains nearby has not been seen
for some time. You must travel to his cave and see if he is there.
Places Unlocked: Dragon Cave
Completion:
You must go find a dragon, although I'm not sure if you really want to meet
up with a dragon right now. The cave where the dragon normally is located
at is north of Drakenburg. Make your way over there and search for the
dragon. You will run into a pack of Wolves that have taken over the cave.
Defeat the leader of the pack and the Wolves will scatter. Well, there's no
dragon there, but at least you found some treasure.
Reward: +50 Gold, +40 Experience
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Side Quest: Dragonsearch Complete!
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Side Quest: Stolen Catapult
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Location: Drakenburg
Requirements: Have completed the Story Quest Helping Hand
Info: Necromancers in Skellheim have stolen Catapults and threaten to
attack Drakenburg. You must destroy the Catapults.
Places Unlocked: None
Completion:
Apparently, Necromancers are in need of catapults. I guess that whole
Undead thing doesn't work as well as they thought it would. Either way, you
will need to travel to Skellheim, with is just east of Drakenburg, and
defeat a Catapult. Catapults aren't too hard to defeat and their skills
aren't that powerful, so it should be a quick battle. When the Catapult is
defeated, make your way back to Drakenburg and receive your reward. Some
people use this quest to gain lots of gold, so you might want to consider
running this quest a few times.
Reward: +200 Gold, +200 Experience
Special Quest Notes: Repeatable indefinitely.
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Side Quest: Stolen Catapult Complete!
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Side Quest: Storms At Sea
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Location: Drakenburg
Requirements: Have completed the Story Quest Helping Hand and above level
15
Info: Storms have been driving Sea Serpents into the Drakenburg sewers.
You must clear them out.
Places Unlocked: None
Completion:
At Drakenburg, when you accept this quest, simply challenge the Sea Serpent,
which is apparently in the sewer system. Sea Serpents can Spit Poison at
you, which can poison you and blind you at the same time. When you are
poisoned, you will slowly lose life. When you are blind, you cannot use any
spells or skills. When you have defeated the Sea Serpent, you quest is
complete.
Reward: +150 Gold, +150 Experience
Special Quest Notes: Repeatable indefinitely.
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Side Quest: Storms At Sea Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5e. Silvermyr Side Quests
PQUCISIL \_______________________________________________________
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Side Quest: Lord of the Swamp
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Location: Silvermyr
Requirements: Have completed the Story Quest None Shall Pass
Info: Every year the Elves of Silvermyr deliver a gift to Embraxus, the
Dragon of the Alfland Swamp. They have asked you to take the gift for
them this year.
Places Unlocked: Swamp Cave
Completion:
You are asked to give a gift to a dragon. Well, first, you will need to
find that dragon. Make your way over to the Swamp Cave, which is home of
the Swamp Dragon Embraxus, and search the cave. While searching the cave,
you will not find a dragon, but you will find a Troll. This Troll is larger
and stronger than most Trolls and also has the Rend skill. Also, all Trolls
have the Regeneration skill, which allows them to restore some of their
health at the cost of Blue Mana, so you should probably try to make sure the
Troll doesn't get very much Blue Mana. Either way, when you have defeated
the Troll, you find that there is no dragon in the area. Well, since there
is no dragon here, you might as well just steal some treasure for yourself.
Reward: +100 Gold, +25 Experience
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Side Quest: Lord of the Swamp Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5f. Dhun-Kor Side Quests
PQUCIDHU \_______________________________________________________
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Side Quest: Slave Caravan
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Location: Dhun-Kor
Requirements: Have completed the Story Quest Dwarven Caravan
Info: Some Orcs were sighted traveling through Northern Kor with a group of
slaves they captured from Agaria. You must stop them.
Places Unlocked: Northern Kor
Completion:
Once again, you must deal with the problem of Orcs taking slaves. This
time, they are traveling through Northern Kor. Northern Kor is just north
of Dhun-Kor, so make your way there and approach the caravan. You will have
to face a huge Orc in Plate Armor. And by Plate Armor, I mean everything,
as in Full Plate Helm, Full Plate Armor, and Full Plate Boots. The only
skill Orcs have is Enrage, so the only thing that should stop you from
making this a quick battle is the Plate Armor. Still, this shouldn't be too
hard. When that Orc is defeated, the rest of the Orcs scatter and you have
rescued the slaves.
Reward: +100 Gold, +65 Experience
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Side Quest: Slave Caravan Complete!
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Side Quest: Dwarven Heirloom
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Location: Dhun-Kor
Requirements: Have completed the Story Quest Good Tidings and have Khalkus
in your party.
Info: An ancient Dwarven heirloom was stolen from one of the previous
caravans attacked by Ogres. Khalkus would like you to retrieve it.
Places Unlocked: Ogre's Tower (disappears eventually)
Completion:
Khalkus has a favor to ask of you. His friend, Thallis the blacksmith, lost
a precious heirloom. The heirloom is a silver key. The key was taken to
the Ogre's Tower east of the Hammer Pass. Make your way over to the Ogre's
Tower and search for the heirloom. You will be stopped by a regular Ogre.
When you defeat this Ogre, you will find the key. Now, you can return to
Dhun-Kor and return the key to Thallis, or you have the option to keep the
key. If you return the key at Dhun-Kor, you will receive the title of
Dwarf-Friend from Khalkus, which gives you +2 to Morale.
Reward: +200 Gold, +50 Experience
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Side Quest: Dwarven Heirloom Complete!
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Side Quest: The Sting
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Location: Dhun-Kor
Requirements: Have completed the Story Quest Tribal Chaos
Info: You must defeat two Giant Scorpions that live in a cave north of
Dhun-Kor. They have been harassing miners from the city on their way to
the mountains.
Places Unlocked: Scorpions' Cave (disappears eventually)
Completion:
You will need to get rid of some Giant Scorpions to help the Dwarves. Make
your way over to the Scorpions' Cave and defeat the Scorpions. You will
need to defeat two of them. Giant Scorpions can Hide and also Poison you.
Hide makes a creature deal double damage when attacking you. You can knock
an opponent out of their hidden status by dealing damage to them. The first
Giant Scorpion is a normal Giant Scorpion, but the second Giant Scorpion is
bigger and has the Rend skill. Either way, when you defeat both of the
Scorpions, you get their treasure. Unfortunately, they don't have much
treasure.
Reward: +50 Gold, +80 Experience
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Side Quest: The Sting Complete!
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Side Quest: The Worm Turns
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Location: Dhun-Kor
Requirements: Have completed the Story Quest Tribal Chaos
Info: A giant worm has been seen in Eastern Kor. It is said to have
swallowed a huge treasure.
Places Unlocked: Worm Cave (disappears eventually)
Completion:
You will need to fight a giant worm that swallowed a treasure. The Worm
Cave can be found east of Bone Head. Make your way over there and fight the
Sandworm. Sandworms can Hide, which allows them to deal double damage if
they are hidden. You can knock an enemy out of Hide by dealing damage to
them. Also, they have the skills Sinkhole and Swallow Whole, which can be a
dangerous combination. The Sinkhole skill will halve all your Mana except
for Green Mana, which will be added onto the opponent's Green Mana. With
that Green Mana, that will power up the Swallow Whole skill, which deals
direct damage to you. If you rely on Mana other than Green, this might be a
tough battle. Either way, when you defeat the worm, you will find gold
inside the worm.
Reward: +300 Gold, +30 Experience
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Side Quest: The Worm Turns Complete!
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Side Quest: Incoming!
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Location: Dhun-Kor
Requirements: Have completed the Story Quest War Council
Info: The Orc Tribes are building Gobshooters again, and the Dwarves are
concerned it may lead to war. You must destroy their latest creation.
Places Unlocked: None
Completion:
Apparently, Gobshooters are something to be feared. I mean, Goblins are bad
enough, but for them to be falling from the sky, that's just ten times
worse. You will need to make your way over to Snake Fang to destroy the
Gobshooter they are making. A Gobshooter is like a regular Catapult in the
fact that they have the Besiege skill. However, unlike regular Catapults,
they have the Hurl Goblin skill, which destroys a gem at random and that gem
has 20 times the effect. This should not be a hard battle, even if both of
their skills will some how magically find the +5 Skulls almost every time
(random isn't so random apparently). When the Gobshooter is destroyed, you
receive your reward. You can continue to go on this quest to eventually
capture a Gobshooter in your Dungeon.
Reward: +100 Gold, +150 Experience
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Side Quest: Incoming! Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5g. Gruuldok Side Quests
PQUCIGRU \_______________________________________________________
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Side Quest: Crazy Goblin
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Location: Gruuldok
Requirements: Have completed the Side Quest Spider Meat
Info: A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in
Gruuldok. He was seen last near White Skull. You must find him and
retrieve the relic.
Places Unlocked: None
Completion:
A Goblin stole a skull from the Orcs. The Orcs need you to find the Goblin
and then retrieve the relic. The Goblin is over at White Skull, so make
your way over there. When you reach White Skull and search for the Goblin,
you will find he isn't there, but is still somewhere in Kor. Continue to
look for the Goblin, going to each of the places that are shining with stars
and search for the Goblin. Eventually, you will chase the Goblin to Drong's
Tower, which is a bad thing for the Goblin, because Drong is there and is
mighty hungry. Drong ends up eating the Goblin, but he gives you the relic
that the Goblin was holding. Now, you can either keep the relic for
yourself, or you can return it to Gruuldok. If you want to return the
relic, make your way over to Gruuldok and return it there to complete your
mission.
Reward: +250 Gold, +100 Experience
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Side Quest: Crazy Goblin Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 5h. Dragonrealm Side Quests
PQUCIDRR \_______________________________________________________
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Side Quest: Gold of Chilblain
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Location: Dragonrealm
Requirements: Have completed the Side Quest Sign of Dragons
Info: You must search Chilblain's Lair for treasure. You must be cautious.
There are Frost Dragons about!
Places Unlocked: Chilblain's Lair
Completion:
You must search the Lair of Chilblain for gold. When you reach Chilblain's
Lair, which is northeast of the Dragonrealm, you will get jumped by a Frost
Dragon while you are searching. Fights with Dragons should be common now.
Along with their Breathe Ice direct damage spell, they have the Wing Buffet
spell, which stuns you, the Tail Whip skill, which is another form of direct
damage, and the Channel Water spell, which powers up the Breathe Ice spell.
When the Frost Dragon is defeated, you will obtain gold and experience for
your troubles.
Reward: +500 Gold, +250 Experience
Special Quest Note: Repeatable indefinitely.
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Side Quest: Gold of Chilblain Complete!
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Side Quest: Gold of Morass
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Location: Dragonrealm
Requirements: Have completed the Side Quest Sign of Dragons
Info: You must search Morass' Lair for treasure. You must be cautious.
There are Swamp Dragons about!
Places Unlocked: Morass' Lair
Completion:
You must search the Lair of Morass for gold. When you reach Morass' Lair,
which is southeast of the Dragonrealm, you will get jumped by a Swamp Dragon
while you are searching. Fights with Dragons should be common now. Along
with their Breathe Poison direct damage spell, they have the Wing Buffet
spell, which stuns you, the Tail Whip skill, which is another form of direct
damage, and the Channel Earth spell, which powers up the Breathe Poison
spell. When the Swamp Dragon is defeated, you will obtain gold and
experience for your troubles. Copy and paste is my friend.
Reward: +500 Gold, +250 Experience
Special Quest Note: Repeatable indefinitely.
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Side Quest: Gold of Morass Complete!
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Side Quest: Gold of Umbra
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Location: Dragonrealm
Requirements: Have completed the Side Quest Sign of Dragons
Info: You must search Umbra's Lair for treasure. You must be cautious.
There are Flame Dragons about!
Places Unlocked: Umbra's Lair
Completion:
You must search the Lair of Umbra for gold. When you reach Umbra's Lair,
which is northwest of the Dragonrealm, you will get jumped by a Flame Dragon
while you are searching. Fights with Dragons should be common now. Along
with their Breathe Fire direct damage spell, they have the Wing Buffet
spell, which stuns you, the Tail Whip skill, which is another form of direct
damage, and the Channel Fire spell, which powers up the Breathe Fire spell.
When the Flame Dragon is defeated, you will obtain gold and experience for
your troubles. Copy and paste is still my friend.
Reward: +500 Gold, +250 Experience
Special Quest Note: Repeatable indefinitely.
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Side Quest: Gold of Umbra Complete!
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