
rhonorrae
|
nov 17, 2008 9:40 pm
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Puzzle Quest \
FAQ/Walkthrough \ 6d. Flicker Side Quests
PQUCHFLI \_______________________________________________________
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Side Quest: Flame Hunt
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Location: Dragonrealm
Requirements: Have completed the Story Quest Dragontrap
Info: You must search the lair of Umbra the Flame Dragon, to see if
there is any sign of where the Dragons have gone.
Places Unlocked: Umbra's Lair
Completion:
You will need to search for a Dragon named Umbra. This Dragon is the Flame
Dragon and his lair is northwest of the Dragonrealm. Make your way to
Umbra's Lair and then search the area. You will not find a Dragon, but you
will find a cousin of the Dragon, the Wyvern, hiding in the lair. You will
have to fight the Wyvern. Wyverns can Poison you by attacking you. Also,
they have the Rend skill, which can deal direct damage to you while allowing
the Wyvern to continue his turn. Just use your strongest skills and spells
to defeat the Wyvern and this shouldn't be too tough of a battle. In the
end, all you end up finding is some gold.
Reward: +100 Gold, +100 Experience
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Side Quest: Flame Hunt Complete!
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Side Quest: Frost Hunt
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Location: Dragonrealm
Requirements: Have completed the Story Quest Dragontrap
Info: You must travel to the lair of the Frost Dragon, Chilblain, to see if
he is still there.
Places Unlocked: Chilbain's Lair
Completion:
You will need to search for a Dragon named Chilblain, who is a Frost Dragon.
The lair of Chilblain is northeast of the Dragonrealm. Make your way over
to Chilblain's Lair and politely enter (don't forget to knock). While you
are searching the lair for any signs of a dragon, you will end up running
into a Frost Giant. Frost Giants can use the Freeze Spell, which turns Red
Gems into Blue Gems. This allows their weapon, the Frostblade, and their
spell, Frostbite, to both do more damage to you. The Frostblade will add +1
damage for every 2 Blue Gems on the board, so be careful of this. The
Frostbite spell will get rid of the Blue Gems on the battlefield and deal
direct damage to you based on that. Try to keep the Blue Gems on the
battlefield to a minimum while you are fighting this opponent. Also, the
Frost Giant has the Stomp skill, which can stun you for a couple of turns.
When the Frost Giant is dispatched of, you will find no signs of a Dragon,
but you will find some of the Dragon's treasure horde. I'm sure the Dragon
won't mind you taking it.
Reward: +100 Gold, +100 Experience
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Side Quest: Frost Hunt Complete!
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Side Quest: Swamp Hunt
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Location: Dragonrealm
Requirements: Have completed the Story Quest Dragontrap
Info: You must travel to the lair of Morass, the Swamp Dragon, to see if
you can find any clues about where the Dragons have gone.
Places Unlocked: Morass's Lair
Completion:
You will have to search the cave of the Swamp Dragon, Morass, for any signs
of the Dragons or any clues on where the Dragons have gone. Morass's Lair
is southeast of the Dragonrealm, so make your way over to there. When you
search the lair, you will end up running into a creature called the Medusa.
Medusa can not only inflict Poison on you, but they can also Petrify you,
causing you to miss two turns. Missing turns is a bad thing, so you will
want to try to avoid that. Also, Medusas can turn Green Gems into Skulls,
so try to make sure that there aren't too many Green Gems on the board.
When you have defeated the ugly creature, you will not find any signs of the
Dragons, but you will find some leftover treasure. It's a nice consolation
prize.
Reward: +100 Gold, +100 Experience
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Side Quest: Swamp Hunt Complete!
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Side Quest: More Hunting
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Location: Dragonrealm
Requirements: Have completed the Side Quests Flame Hunt, Frost Hunt, and
Swamp Hunt
Info: You must continue hunting around the Dragonrealm, searching for
anything that might be a clue as to the Dragons' whereabouts.
Places Unlocked: None
Completion:
Flicker tells you that you have to keep searching. While you don't agree
with the fruitless search, you might as well try since you have nothing
better to do right now, so you might as well look at all three lairs again.
Make your way to Umbra's Lair first. You will find a Minotaur here.
Minotaurs can destroy an entire row of gems and also wield Great Axes, which
gives them a chance to take an extra turn whenever they deal damage to you.
When the Minotaur is defeated, you will find Minotaur tracks leading from
the lair into the mountains. At Chilblain's Lair, you will find tracks of a
large machine there. At Morass' Lair, you will find a cog that belongs to a
machine. When you are done searching, make your way back to the Dragonrealm
and find Flicker. He will end up getting attacked by another Minotaur.
It's just like the first battle with the Minotaur, so just use the same
attacking method. When the Minotaur is defeated, you and Flicker will come
to the conclusion that the kidnapping of the Dragons is related to the
kidnapping of the Humans, so you will need to find a way north to
investigate further. Flicker will join you in your quest to find out what
is going on.
Reward: +200 Experience
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Side Quest: More Hunting Complete!
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Side Quest: Sign of Dragons
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Location: Ylarie
Requirements: Have Flicker and Elistara in your party
Info: You must hunt down the lost dragons and find out what has happened to
them.
Places Unlocked: Dark Stable (disappears eventually)
Completion:
Flicker and Elistara will have a conversation about the lost Dragons.
Flicker was able to sneak into the cave of an Undead Dragon and found Dragon
tracks there. Flicker thinks that is where the Dragons are being held
captive. Of course, the two of them want to go and find the clues for that.
Make your way over to the Dark Stable, which is northwest of Bane's Citadel.
When you get there, enter the cave. You will come face to face with an
Undead Dragon. You've fought one of these before to get Elistara in your
party. The biggest problem with Undead Dragons are their Breathe Plague
spell, which will really ruin your day. Not only does it deal direct damage
to you, it also gives you the Disease status for 20 turns. That is a lot of
turns to be losing Mana. Other than that, they have the normal array of
Dragon spells, like the Wing Buffet spell, the Tail Whip skill, and the
Channel Air spell. When you take down the Undead Dragon, you manage to
release the Dragons that were held captive in the cave. Unfortunately,
Flicker's mother is not in the cave with them. Flicker decides to ask
Elistara if he can be her new mount, which she responds with yes.
Reward: +500 Gold, +500 Experience
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Side Quest: Sign of Dragons Complete!
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Side Quest: Dragon in Chains
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Location: Ylarie
Requirements: Have Flicker and Elistara in your party and have completed
the Story Quest Three Skulls and the Side Quest Sign of Dragons
Info: You must help Flicker to finally find his mother.
Places Unlocked: None
Completion:
Flicker finally finds where his mother is. Flicker's mother is currently at
Kal-Unger as a prisoner of the Dark Dwarves. She is apparently working as a
slave for them, so you must go over there and free her. Make your way over
to Kal-Unger and fight the Dark Dwarves for the right to Flicker's mom. You
should know by now that Dark Dwarves rely on annoying you rather than
overpowering you. Their Duplicate, Fire Bomb, and Flame Cannon spells are
all designed to damage and annoy you indirectly. When the Dark Dwarf is
defeated, Flicker is finally reunited with his mother. While his mother
doesn't approve of him being a mount of a Dragonrider, she respects his
decision to do so. Now that's a caring mother.
Reward: +250 Experience
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Side Quest: Dragon in Chains Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 6e. Sunspear Side Quests
PQUCHSUN \_______________________________________________________
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Side Quest: Age of Honor
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Location: Tusk
Requirements: Have Sunspear in your party and have completed the Side Quest
Brotherly Love
Info: Sunspear wishes to talk with you about battling a Frost Giant.
Places Unlocked: None
Completion:
Sunspear is worried about his age and wishes to find a worthy opponent to
die in battle to, which is according to Minotaur tradition. This is called
the Age of Honor, which is when Minotaurs refuse to die to old age, but in
glorious fashion in battle. Sunspear thinks that a Frost Giant may be a
worthy opponent, so he wishes you to fight one to see if it is a worthy
opponent to die to. Sunspear says that the Frost Giant can be found at the
Giants' Walk. You should be well aquatinted with a Frost Giant by now,
since you should have battled one a couple of times dealing with Jarl and
Jotun. Frost Giants can cast Freeze, which turns all Red Gems to Blue Gems.
This will power up their direct damage spell, Frostbite, and their weapon,
Frostblade. Frostblade deals more damage when there are more Blue Gems on
the board. When you have defeated the Frost Giant, Sunspear will inform you
that maybe a Frost Giant isn't a good opponent to fall to. He cannot be
convinced from his chosen path, so you might as well just wait to find
another foe.
Reward: +50 Gold, +150 Experience
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Side Quest: Age of Honor Complete!
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Side Quest: Seeking Death
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Location: Ylarie
Requirements: Have Sunspear in your party and have completed the Story
Quest The Future and the Side Quest Age of Honor
Info: Sunspear wishes to observe you fighting an Arboleth.
Places Unlocked: None
Completion:
Sunspear wants to see how an Arboleth fights to see if he wants to make one
of those his final foe. An Arboleth can be found at the Bonebridge. Make
your way to the Bonebridge and start fighting the Arboleth. You should have
fought a couple of these by now, so you should know how to deal with these
creatures. Just remember that Arboleths have high spell resistance across
the board, so you must be careful that your spells may be resisted. After
you defeat the Arboleth, Sunspear will inform you that the Arboleth would
not be his final opponent because if the Arboleth defeats Sunspear, the
Arboleth would absorb Sunspear's body and therefore, he would become part of
that creature. So the search continues for a strong opponent.
Reward: +100 Gold, +200 Experience
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Side Quest: Seeking Death Complete!
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Side Quest: A Worthy Foe
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Location: Ehlariel
Requirements: Have Sunspear in your party and have completed the Side
Quests Children of Ragnar and Seeking Death
Info: Help Sunspear choose the final foe that he wishes to face.
Places Unlocked: None
Completion:
Sunspear still needs to find a foe to fall to. After all, he's not getting
any younger. Therefore, his next choice of an opponent is Ragnar, the
second oldest Dragon in Etheria, next to Kelthurax. Therefore, he needs you
to fight one of Ragnar's children. If you do that, Ragnar will surely
appear and Sunspear can have his final battle. To find one of Ragnar's
children, you must head over to Ragnar's coast. You will end up fighting a
Frost Dragon. Frost Dragons are fearsome foes. They can deal massive
damage to you with their Breathe Ice attack, which they can power up with
their Channel Water spell Also, they can stun you with their Wing Buffet
Spell. If that wasn't enough, they have another spell that deals direct
damage to you, Tail Whip. Plus, they have 20% Water Resistance to try to
stop any spells you use that contain Water Mana. Powerful foes indeed. If
this is just the child, the daddy must be very powerful. When the Frost
Dragon is defeated, Sunspear will tell you to leave and then return after
one week. You agree and leave Sunspear to fight Ragnar. You will have to
travel until the time in the game passes over one week. When that happens,
there will be swirling stars at Ragnar's Coast. Make your way back to
Ragnar's Coast and return for Sunspear. Sunspear will be all ghostly, but
he will not be Undead. It will simply be his spirit that has returned to
continue to guide you on your journey. Sunspear's Spirit returns and joins
as a companion.
Reward: +300 Experience
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Side Quest: A Worthy Foe Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 6f. Princess Serephine Side Quests
PQUCHPRI \_______________________________________________________
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Side Quest: Secret Message
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Location: Horned Temple
Requirements: Have Princess Serephine in your party and have completed the
Story Quest Eye of Sartek
Info: Princess Serephine receives a secret message from a friend at Enmouth
asking for help. You must travel to Enmouth to help Serephine's friend.
Places Unlocked:
Completion:
Princess Serephine apparently received word from one of her friends that she
is in trouble and needs help. Of course, whenever Princess Serephine wants
or needs something, she turns on the charm and flattery to max. You will
need to travel to Enmouth and see what is going on there. There won't be
any swirling stars at Enmouth, but when you do reach Enmouth, you will get
ambushed by Imperial Guards waiting on the return of Princess Serephine.
They will kidnap Princess Serephine under the orders of her father, the
Emperor of Enmouth, who is trying to force the wedding with the Trarg to
continue. Apparently her father is a more despicable human being that he
first exhibited, so the only way to make people like that learn that he
can't have his way all the time is to make sure he doesn't get his way.
First off, you will need to fight off the Imperial Guard he summons to kill
you. Imperial Guards are very well equipped and well armored. Their
Halberd is designed to finish you off if you get close to death. Their
skill Reinforcements will destroy all Gold Coins on the board and heal their
life total based on the amount of Coins destroyed. Also, they have the
Thrust skill, which will destroy one Gem on the board. They will normally
only use this skill on +5 Skulls, which is the smart thing to do. When the
Imperial Guard is defeated, you will find out that Princess Serephine is
gone. The Imperial Guards have taken her somewhere and you do not know
where, although you should have a sneaking suspicion.
Reward: +10 Experience
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Side Quest: Secret Message Complete!
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Side Quest: Shotgun Wedding
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Location: Enmouth
Requirements: Have completed the Side Quest Secret Message
Info: You must travel to The Trarg and rescue Princess Serephine.
Places Unlocked: None
Completion:
Once again, you must rescue Princess Serephine from a wedding she does not
want to become involved in. Princess Serephine is currently at The Trarg,
which means you must first travel south. Both paths should be blocked off
by Wolves, so you will have to defeat one of them. Wolves have the Rabid
Bite skill, which inflicts the Disease status on you. Disease can drain
your Mana every turn you take, so it can be an annoying status. Try to
defeat the Wolf quickly to avoid losing your Mana that you have saved up.
When the Wolf is defeated, the path to The Trarg is open. Make your way to
The Trarg and rescue the Princess. You will have to defeat an Imperial
Guard first. This Imperial Guard is the same as the one you fought before,
with the good armor and the Reinforcement and Thrust skills. When that
Imperial Guard is defeated, Princess Serephine will flatter you for coming
to rescue her. What else is new?
Reward: +100 Gold, +100 Experience
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Side Quest: Shotgun Wedding Complete!
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Side Quest: Imperial Legion
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Location: Ylarie
Requirements: Have Princess Serephine in your party and have completed the
Story Quest Ylarie Defense and Side Quest Shotgun Wedding
Info: Emperor Selentius has sent a legion of Imperial Guards to search for
Princess Serephine and take her home to Enmouth. Tread cautiously.
Places Unlocked: None
Completion:
The Emperor of Selentia won't let go of his daughter without a fight. Time
to put the cocky bastard in his place. Elistara and the Elven Scouts have
spotted Imperial Guards searching for the Princess up and down the coast.
Begin moving between Eldros' Tower, Ylarie, and Tirianin. You will
eventually get jumped by an Imperial Guard. Imperial Guards are well
armored and have the spells Thrust and Reinforcements. Reinforcements is a
healing spell, which can be annoying. However, other than that and high
Battle and Life Points, this should be a straightforward battle. When the
first Imperial Guard defeated, you will have to defeat another Imperial
Guard somewhere along the coastline. When that Imperial Guard is defeated,
that should be all that is guarding the coastline. Unfortunately, the
Emperor of Selentia is persistence. Princess Serephine wants to throw him
off the top of a very tall tower, but unfortunately, that's frowned upon in
society.
Reward: +200 Gold, +150 Experience
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Side Quest: Imperial Legion Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 6g. Patch Side Quests
PQUCHPAT \_______________________________________________________
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Side Quest: Gnoll in a Hole
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Location: Hyaan
Requirements: Have completed the Story Quest Tooth of Sartek
Info: You have found a Gnoll hiding in a hole in the ground. You must try
and find out what is wrong, and then help him.
Places Unlocked:
Completion:
You find a Gnoll hiding in a hole. Apparently, instead of suspecting you as
one of his enemies and shanking you, he decides to ask for your help. He
tells you that evil men are after him at The Pike. You decide to help the
paranoid crazy Gnoll. Make your way over to The Pike. If you have Princess
Serephine in your party, she will inform you that the man chasing after the
Gnoll is an assassin from the Selentine Empire, which is the empire Enmouth
is in and where Princess Serephine is from. Fight the stranger, who happens
to be a Thief. Thieves can Steal your Gold from you and use the Sneak
Attack skill, which deals damage to you and allows them to continue their
turn. Thieves don't seem hard to beat at first, but when they start using
Sneak Attack three times a turn, then things can get rough. When the Thief
is defeated, make your way back to Hyaan and talk to the psycho Gnoll. He
decides that you are his best friend and that he will pay you 1000 Gold for
helping him out. Also, his name is Patch and he took things from the
Selentine Empire. Upon more questions asked, you find out that Patch took
the Crown Jewels of Selentia. No small petty theft here, which is why
assassins are out to get Patch and which explains Patch's large stash of
Gold.
Reward: +1000 Gold, +100 Experience
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Side Quest: Gnoll in a Hole Complete!
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Side Quest: Gnoll Hunters
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Location: Hyaan
Requirements: Have completed the Side Quest Gnoll in a Hole
Info: You must find three more Assassins that are after Patch the Gnoll.
Places Unlocked: None
Completion:
Well, you were never a big fan of the Selentine Empire to begin with, so you
might as well help out Patch. At least Patch is loyal to his friends.
Patch tells you that there are three more Assassins out to get him. Patch
offers to pay you another 1000 Gold for helping him out. Good friends like
him are hard to find. The first Assassin can be found in Tusk. The
Assassin is a Thief, which means he's the same as the person you fought the
first time for Patch. You only need to watch out really for his Sneak
Attack skill. When that Thief is defeated, make your way south to Alfland.
This is where the second Thief is located at. He is the same as the first
two Thieves you've dealt with. The final Thief can be located at Dhun-Kor.
He is just like the other three Thieves. By now, you should be able to
capture one of these Thieves. When the third Thief is defeated, make your
way back north to Hyaan. Patch will remember that he doesn't know how to
count and that there is one more after him. Either way, he pays you for the
three you have defeated.
Reward: +1000 Gold, +100 Experience
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Side Quest: Gnoll Hunters Complete!
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Side Quest: Master Assassin
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Location: Hyaan
Requirements: Have completed the Side Quest Gnoll Hunters
Info: You must tie up one final loose end to help Patch the Gnoll.
Places Unlocked: None
Completion:
Apparently, the Assassin Patch forgot was the strongest of all the
Assassins. Although the strongest of all Assassins really is just another
Thief. The Thief can be found at Hornburg. Make your way over there and
challenge the last Thief. This Thief is just like all the other Thieves you
have been fighting. When this Thief is defeated, make your way back to
Hyaan and talk to Patch. As a thanks, he will join you as a companion, and
he's a pretty good one too. Stabbing seems to be his specialty and enemies
sure do need a good stabbing...
Reward: +250 Experience
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Side Quest: Master Assassin Complete!
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Side Quest: Patch's Hoard
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Location: Ylarie
Requirements: Have Patch in your party and have completed the Story Quest
Ylarie Defense
Info: Patch invites you to Hyaan to see his treasure.
Places Unlocked: None
Completion:
Patch trusts you enough to allow you to see the Crown Jewels of Selentia,
the items he stole from the Emperor of Selentia. He has them hidden in
Hyaan, so make your way over to there and look for the treasure. When you
try to see the treasure, you will find that it is missing. Only a couple
gold coins are left from the treasure. It's time to hunt down the treasure.
Reward: +3 Gold, +20 Experience
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Side Quest: Patch's Hoard Complete!
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Side Quest: Ill-Gotten Gains
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Location: Hyaan
Requirements: Have completed the Side Quest Patch's Hoard
Info: Track down the thief who stole Patch's treasure.
Places Unlocked: None
Completion:
Patch is all for catching the thieves and stabbing them. However, patience
must be needed for now. The stabbing can come later. Make your way over to
The Pike and track down the thief. Patch picks up on the scent of the
thieves, so make your way over to Tusk. At Tusk, Patch finds tracks that go
to the city of Weret. At Weret, you catch up to the thief. The thief is
another Gnoll. Gnolls can use whatever Experience and Gold they collect to
increase their stats using their Gnoll Pack item. They can also use the
Hide skill. A Hidden enemy will deal double damage to you and can only be
knocked out of the Hidden status by an attack. When you retrieve Patch's
treasure, he will give you some treasure as a reward.
Reward: +300 Gold, +200 Experience
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Side Quest: Ill-Gotten Gains Complete!
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Side Quest: The Vault
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Location: Hyaan
Requirements: Have Khalkus as your companion and have completed the Side
Quest Ill-Gotten Gains
Info: You must travel to Dhun-Kor with Khalkus and Patch to help build a
vault for Patch's treasure.
Places Unlocked: None
Completion:
Khalkus will help out Patch and the storing of his treasure. Khalkus tells
Patch that in Dhun-Kor, he can build a vault that is super strong and hard
to get into. You will first need to make your way to Dhun-Kor. At Dhun-
Kor, Khalkus will start building the vault. He will build it pretty
quickly. When the vault is built, Patch will go into psycho mode again.
Well, he's always in psycho mode I guess...
Reward: +200 Gold, +100 Experience
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Side Quest: The Vault Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 6h. Winter Side Quests
PQUCHWIN \_______________________________________________________
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Side Quest: Wolf Pack
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Location: Ylarie
Requirements: Have completed the Story Quest Northern Tundra
Info: A pack of wolves have been terrorizing the Elves at Tirianin. You
must chase the wolves away.
Places Unlocked: Iceguard Keep, Tirianin
Completion:
West of Ylarie is a port belonging to the High Elves. That port is the city
of Tirianin. Recently, a bunch of Wolves have appeared and decided they
want to terrorize the city. Make your way over to Tirianin and fight the
Wolf. This is a normal Wolf, which means you must watch out for Disease
from its Rabid Bite and Fear from its Howl. Disease is worse than Fear
because Disease can drain your Mana Reserves, which can prevent you from
using your spells. After the Wolf is defeated, he will question why you
attacked him. Because the game said you had to? This Wolf is apparently a
Winter Wolf, which means it can talk. The Wolves used to live in the
northern areas, but ever since a bunch of creatures drove them out, they had
to come south to look for food. You agree to help the Wolf get rid of the
creatures. However, you can either choose to chase away the Wolves from the
city of Tirianin or you can go north to Iceguard Keep and attack the
creature there. If you choose to head north, then you will have to fight
off the creature. The creature just happens to be a Doomknight.
Doomknights have a few ways of killing you. They can use the Burial spell,
which will increase the number of Green Gems on the board. With their Green
Mana, the Doomknight can either deal direct damage to you by using their
Sword of Bane spell or they can hit you for higher damage using their Unholy
Lance. Finally, they have the Wake the Dead spell, which will turn Skulls
on the field into +5 Skulls. When the Doomknight is defeated, Winter will
thank you for helping him and his pack reclaim his home.
Reward: +200 Experience, +200 Gold
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Side Quest: Wolf Pack Complete!
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Side Quest: Lost Cubs
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Location: Ylarie
Requirements: Have completed the Side Quest Wolf Pack without driving away
the Wolves during that quest
Info: You must rescue the wolf cubs from being sacrificed by the
Doomknight.
Places Unlocked: Dragon Shrine (disappears eventually)
Completion:
After saving Winter's home, you'd think that would be the end of it.
Unfortunately, Winter once again comes to ask you for a favor. Apparently,
the Doomknights returned and took two of Winter's cubs with them. The cubs
were taken to a Dragon Shrine, which is west of Iceguard Keep. When you
reach the Shrine, you will have to fight the Doomknight. You should have
already fought two of these before, so this fight should be nothing new.
When the Doomknight is defeated, return back to Ylarie and return the cubs
to Winter. Apparently, Winter is going to name one of the cubs after your
wolf name, which is Deathstalker. Has a nice ring to it.
Reward: +200 Experience, +200 Gold
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Side Quest: Lost Cubs Complete!
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Side Quest: Blessings
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Location: Ylarie
Requirements: Have completed the Side Quests Lots Cubs and The Banesguard
Info: You must bless the homeland of the wolves. To do this, you must
first obtain the Elvenstone from Queen Ehlanna.
Places Unlocked: None
Completion:
Winter needs your help again. The creatures are once again approaching the
Wolves' land. To stop them from entering their lands, you want to use the
same spell protecting the Elven lands to protect the Wolves' land. Since
Queen Ehlanna likes you, you think she wouldn't mind. Make your way over to
Ehlariel and talk to Queen Ehlanna. Queen Ehlanna will give you a stone
that will protect the land of the Wolves for a short period of time. When
you leave Ehlariel, a Doomknight will be blocking your way. Doomknights
should be a familiar foe by now. They can use the Burial spell to increase
the Green Mana on the field. More Green Mana means their Sword of Bane
spell and the damage from their Unholy Lance will be more powerful. When
the Doomknight is defeated, make your way over to Ylarie. When you give the
Elvenstone to Winter, he will decide that he wants to join you as a
companion to help stop the Undead problem.
Reward: +200 Experience, +200 Gold
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Side Quest: Blessings Complete!
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___________________
Puzzle Quest \
FAQ/Walkthrough \ 6i. Elistara Side Quests
PQUCHELI \_______________________________________________________
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Side Quest: Bloodstone
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Location: Ylarie
Requirements: Have completed the Story Quest The Future
Info: You must search for signs of Elistara's lost dragon, Crystal, at the
Bloodstone.
Places Unlocked: Bloodstone
Completion:
Elistara asks you to help her find her dragon, Crystal. Crystal was lost
during a battle with Lord Bane's enemies. Elistara wants you to help you.
Bloodstone is northeast of Skullguard Keep, so make your way over to there
and search for any clues of Elistara's lost Dragon. While searching for the
Dragon, you will get jumped by an Arboleth. You should have fought an
Arboleth, so just do the same thing you've done in the past. Just remember,
Arboleths have 10% spell resistance across the board, so it might be hard to
hit the creature with a spell. When the Arboleth is defeated, you will not
be able to find any signs of the dragon. Return back to Elistara and report
to her what has happened.
Reward: +150 Experience
------------------------------------------------------------ -----------------
Side Quest: Bloodstone Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Dragontracks
------------------------------------------------------------ -----------------
Location: Ylarie
Requirements: Have completed the Side Quest Bloodstone
Info: You must continue your search through the Realms of Death for
Elistara's lost Dragon.
Places Unlocked: Bane's Citadel
Completion:
Elistara still wants to find her Dragon. She gives you information that may
help you with your search. You decide to search around Skullguard Keep for
the lost Dragon. There will be no signs at Skullguard Keep, so head north
to the Bonebridge. Again, there will be nothing there. However, you will
find Bane's Citadel off in the distance. Make your way over there and
search for the Dragon. Lord Bane will appear to you personally and inform
you of what happened to Crystal. He has turned Crystal into an Undead
Dragon. Undead Dragons may just be the strongest form of Dragons out there.
Their Breathe Plague spell is downright nasty. Not only does it deal direct
damage equal to the Dragon's Yellow Mana, but it will also inflict the
Disease status effect for 20 turns. Disease will slowly drain your Mana
Reserves, which will severely limit what you can and cannot do. Combine
this with their high Air Resistance, their Wing Buffet spell, which can stun
you, their Tail Whip spell, which is another form of direct damage, and
their Channel Air spell, which will increase the power of their Breathe
Plague spell, and you have a very powerful foe on your hands. Try to defeat
the Undead Dragon as quickly as possible and before he can hit you with the
Breathe Plague spell. When the Undead Dragon is defeated, you will have to
return to Elistara with the unfortunate news. If Elistara wasn't determined
to beat down Lord Bane before, she is now.
Reward: +200 Experience
------------------------------------------------------------ -----------------
Side Quest: Dragontracks Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Condolences
------------------------------------------------------------ -----------------
Location: Ylarie
Requirements: Have completed the Side Quest Dragontracks
Info: You must accompany Elistara to the Realm of Dragons.
Places Unlocked: None
Completion:
Elistara now has a duty to return to the Dragonrealm and inform the parents
of Crystal her passing. Unfortunately for her, there is only one Dragon
left in the Dragonrealm and that Dragon isn't very friendly. Still,
Elistara wants to go see Kelthurax and inform him of Crystal's demise. It's
her funeral, so make your way back to the Dragonrealm. It will be a long
journey and there will probably be lots of random monsters in your way.
When you finally reach the Dragonrealm, you will find that the Dragons are
still missing, but standing at the entrance to the Dragonrealm is an Iron
Golem. Iron Golems can gain Green Mana every time you damage them. Then,
they can turn around and use this Green Mana to cast a spell called Iron
Strike. Iron Strike is a very powerful spell that will cause all Green Gems
on the board to explode. When the Green Gems explode, they take out the
surrounding Gems and the Iron Golem gets the effects of all the Gems
destroyed. In other words, if there is a lot of Green Gems on the board,
the Iron Golem can get all the Mana on the board while you eat all the
damage. Luckily, the Iron Strike spell takes up a lot of Mana to cast, so
you should be able to down the big fellow before he gets enough Mana to cast
the spell. When the Iron Golem falls, Elistara makes the unwise move of
waking up Kelthurax. After telling Kelthurax about Crystal, Elistara
decides to try to make Kelthurax her mount. Bad move, but somehow,
Kelthurax lets Elistara leave with all of her body parts in tact. Lucky
her. After Kelthurax tells Elistara to scram, Elistara becomes your
companion.
Reward: +200 Experience
------------------------------------------------------------ -----------------
Side Quest: Condolences Complete!
------------------------------------------------------------ -----------------
___________________
Puzzle Quest \
FAQ/Walkthrough \ 6j. Neehi Side Quests
PQUCHNEE \_______________________________________________________
------------------------------------------------------------ -----------------
Side Quest: Reagent Hunt
------------------------------------------------------------ -----------------
Location: Gruuldok
Requirements: Have completed the Story Quest Lord of Orcs
Info: Neehi, the Goblin Trader, needs a brave person to go and collect some
spell components.
Places Unlocked: Troll Hole (disappears eventually), Wasp Hive
Completion:
Neehi is a Goblin Trader that requires some spell components. He needs some
Wasp Wings and Ice Troll Hair. The Wasp Wings can be found at the Wasp Hive
and the Ice Troll Hair can be found in the Troll Hole (makes sense). Of
course, you aren't just going to be given both of these items from their
respective creatures. Instead, you will have to kill these creatures and
obtain the spoils from the dead bodies. First, get the Wasp Wings. The
Wasp Hive can be found east of White Skull. When you get there, enter the
hive. Giant Wasps have an 80% chance of Poisoning you when they attack, so
be careful of that. When you have defeated the Giant Wasp, it is time to
get some hair from an Ice Troll. The Ice Troll can be found inside of a
Troll Hole, which is north of Theira and east of Alfland. The Ice Troll is
just a version of the regular Troll except they have the Freeze spell, which
you shouldn't worry about too much. Just treat this as a regular battle
against a Troll, which means don't let them get too much Blue Mana or they
will Regenerate most of their health back. When the Ice Troll is defeated,
make your way back to Gruuldok and receive your reward. Neehi will offer to
give you more quests in the future.
Reward: +500 Gold, +50 Experience
------------------------------------------------------------ -----------------
Side Quest: Reagent Hunt Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Tit for Tat
------------------------------------------------------------ -----------------
Location: Gruuldok
Requirements: Have completed the Side Quest Reagent Hunt
Info: Neehi, the Goblin Merchant, needs you to travel over the mountains
and exchange some items for him.
Places Unlocked: Troll Hole, Wasp Hive (disappears eventually)
Completion:
Neehi wants you to trade the Wasp Wings and Ice Troll Hair you just got.
The Ice Troll Hair is needed in Theira. You can trade that for a Theiran
Axe-head. You can trade the Wasp Wings in Silvermyr for a limb of a
Soultree. Simply make your way over to Theira and get the Theiran Axe-head
and then make your way over to Silvermyr and get the Soultree Limb. There
is nothing to fight other than the random monsters in your path. When you
have both items, make your way back to Gruuldok and complete your mission.
Reward: +500 Gold, +50 Experience
------------------------------------------------------------ -----------------
Side Quest: Tit for Tat Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Reassembly
------------------------------------------------------------ -----------------
Location: Gruuldok
Requirements: Have completed the Side Quest Tit for Tat
Info: Neehi the merchant needs you to take the limb and the axe-head over
the mountains to be assembled into an axe.
Places Unlocked: None
Completion:
Neehi needs you to make a new axe for him. The axe can be made at the
Dwarven Smith in Gallia. Again, there is nothing to fight except for the
random monsters in your way. When you reform the axe, you have the chance
to keep the axe at Gallia or take the axe all the way back to Gruuldok to
give back to Neehi. If you give the axe back to Neehi, you will get Gold
and Experience from him and a new title of Master Merchant.
Reward: +1000 Gold, +50 Experience
------------------------------------------------------------ -----------------
Side Quest: Reassembly Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Antidote
------------------------------------------------------------ -----------------
Location: Gruuldok
Requirements: Have completed the Side Quest Reassembly and returned the axe
to Neehi
Info: Neehi the Goblin will pay 150 Gold for each Wasp Stinger you bring
him.
Places Unlocked: None
Completion:
Neehi will pay you for Wasp Stingers. The Wasps can be found at the Wasp
Hive. Just maybe if you ask nicely into the mic on your DS, the Giant Wasps
will give you his stinger for free, but odds are, you will have to kill them
and then take it off of their dead corpses. Giant Wasps can poison you by
just dealing damage, so try to avoid getting hit by them. When you have the
Giant Wasp Stinger, make your way back to Gruuldok and give the stinger to
Neehi. He will reward you.
Reward: +150 Gold, +100 Experience
Special Quest Notes: Repeatable indefinitely.
------------------------------------------------------------ -----------------
Side Quest: Antidote Complete!
------------------------------------------------------------ -----------------
___________________
Puzzle Quest \
FAQ/Walkthrough \ 6k. Red-Axe Side Quests
PQUCHRED \_______________________________________________________
------------------------------------------------------------ -----------------
Side Quest: Red-Axe
------------------------------------------------------------ -----------------
Location: Horned Temple
Requirements: Have completed the Story Quest Horns of Sartek
Info: You must seek out the Minotaur, Red-Axe, to train you and improve
your skills with the axe.
Places Unlocked:
Completion:
Tauron Flamebite has decided that your skills with the axe is not befitting
of a Firewalker. Therefore, you must train with the axe from an expert in
the field. There is a Minotaur named Red-Axe in Tusk that would be a fine
teacher for you in the ways of the axe. Make your way north to Tusk and
talk to Red-Axe. He will at first want to attack you, but once you drop
Tauron's name, he calms down a little. Still, he wants proof that you are a
Firewalker and will summon a Fire Elemental to attack you. You should know
the Fire Elemental very well by now. When the Fire Elemental is defeated,
Red-Axe will compliment your strength, just not your skill. He will agree
to train you.
Reward: +200 Experience
------------------------------------------------------------ -----------------
Side Quest: Red-Axe Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Trial of the Wyvern
------------------------------------------------------------ -----------------
Location: Tusk
Requirements: Have completed the Side Quest Red-Axe
Info: You must travel to the Wyvern's Roost, slaying a Wyvern and studying
its combat technique to learn more about using an axe.
Places Unlocked: Wyvern's Roost (disappears eventually)
Completion:
Red-Axe will send you through the first trial, which is the Trial of the
Wyvern. Red-Axe, after some smart talk from you and some condescending
comments from Red-Axe, will tell you why the Wyvern is the first trial. You
must observe the Wyvern's tail and its motion and how it attacks. When he
is done with his explanation, you will need to travel to the Wyvern's Roost
in Kor, which is southwest of Blood Moon. When you reach the Wyvern's
Roost, you will need to fight a Wyvern. The Wyvern you will be fighting has
a higher Battle skill than most Wyverns, which means it is stronger than
normal. Other than that, Wyverns can inflict Poison and also can use the
Rend spell, which deals direct damage without wasting a turn. When the
Wyvern is defeated, make your way back to the city of Tusk and report to
Red-Axe your successes.
Reward: +250 Experience
------------------------------------------------------------ -----------------
Side Quest: Trial of the Wyvern Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Trial of the Worm
------------------------------------------------------------ -----------------
Location: Tusk
Requirements: Have completed the Side Quest Trial of the Wyvern
Info: You must travel to the Worm Cave, slaying a Sandworm and studying its
combat technique to learn more about using an axe.
Places Unlocked: Worm Cave (disappears eventually)
Completion:
Your second trial will be against a Sandworm. You must observe how it
reacts and how it fights. The huge mass of the Sandworm and its attack
style is similar to an axe. When you have heard the explanation, make your
way over to the Worm Cave. The Worm Cave is located east of Bone Head in
Kor. When you reach the Worm Cave, fight the Sandworm. Sandworms have the
skill Sinkhole, which will increase your opponent's Green Mana while halving
most of your Mana Reserves. Combine this with the Swallow Hole spell, which
deals more damage to you based on the Worm's Green Mana. When you have
defeated the Sandworm, make your way back to Tusk and complete your mission.
Reward: +250 Experience
------------------------------------------------------------ -----------------
Side Quest: Trial of the Worm Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Scorpion Trial
------------------------------------------------------------ -----------------
Location: Tusk
Requirements: Have completed the Side Quest Trial of the Worm
Info: You must travel to the Scorpions' Cave, slay a Giant Scorpion while
studying its combat technique to learn more about the axe.
Places Unlocked: Scorpions' Cave (disappears eventually)
Completion:
Your third trial will be against a Scorpion. You must observe its fighting
style. You will have to observe both the claws and the tail to observe the
differences between the axe and the lance. Make your way back to Kor and
find the Scorpions' Cave. The Scorpions' Cave is northwest of Dhun-Kor and
attack the Scorpion. The Scorpion can Poison you with its normal attack and
can use the Hide skill. A Hidden creature can deal double damage to you and
the only way to make a Hidden creature not hide is to attack it. This
particular creature is larger than most other Scorpions and it has a higher
Life Points and a higher Air Mastery. When you have defeated the Scorpion,
make your way back to Tusk and report your success.
Reward: +250 Experience
------------------------------------------------------------ -----------------
Side Quest: Scorpion Trial Complete!
------------------------------------------------------------ -----------------
------------------------------------------------------------ -----------------
Side Quest: Trial of Blood
------------------------------------------------------------ -----------------
Location: Tusk
Requirements: Have completed the Side Quest Scorpion Trial
Info: You must complete the final trial in your effort to become a Master
of the Axe.
Places Unlocked: None
Completion:
Your final trial is against Red-Axe himself. You must defeat the master to
become a master. If you win, you will get Red-Axe's axe.
+----------------------------------------------------------- ---------------+
| Boss Battle: Red-Axe |
| |
| Info: As well as having the skill of a regular Minotaur, Red-Axe has a |
| powerful magical axe and a spell that allows him to throw it. |
| |
| Equipment: |
| Helmet and Crowns: Horned Helm |
| Adds +3 to Red Mana whenever your enemy casts a spell |
| Armor: Scale Armor |
| Gives a 75% chance to protect against 1 point of damage whenever |
| you receive 2 or more damage |
| Weapon: Axe of Red-Axe |
| Adds +5 to Fire Resistance and Fire Mastery. Adds +2 to damage |
| whenever you do 3 or more damage |
| Miscellaneous: Mirror Shield |
| Does 1 point of damage to your enemy whenever you receive 2 or |
| more damage |
| |
| Skills: |
| Charge! |
| Destroys a selected row of gems and does 5 points of damage. You |
| gain the effects of every gem destroyed |
| Berserk Rage |
| Turns Red Gems into Skulls. Your turn does not end if Red Mana is |
| +15 |
| Throw Axe |
| Does 4 points of damage to enemy plus an additional +1 for every |
| Skull in play |
| Cleave |
| Does 1 point of damage for every Yellow Gem in play. All Yellow |
| Gems in play are destroyed |
| |
| Tips: |
| Red-Axe has a very high Life Point and a high Battle Skill. Also, |
| most of the skills he has are direct damage skills. However, Red-Axe |
| should crumble to most of your strongest spells and skills if you |
| been building your character properly. Just make sure you defeat him |
| before he can deal too much direct damage to you, as he will probably |
| ping you to death if you give him a chance to. |
+----------------------------------------------------------- ---------------+
When you have defeated Red-Axe, he will bow to your skills and declare you a
Master of the Axe and reward you with his axe.
Reward: Axe of Red-Axe, +500 Experience
------------------------------------------------------------ -----------------
Side Quest: Trial of Blood Complete!
------------------------------------------------------------ -----------------
|