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rhonorrae
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nov 17, 2008 9:42 pm
Puzzle Quest \
FAQ/Walkthrough \ 13. Sieges
PQUSIEGE \_______________________________________________________
When you build a Forge and a Siege Workshop, you will be given an option of
besieging a city whenever you come across them. Laying siege a city is no
small task and will be difficult to accomplish until you are decently skilled
in battle. When you have captured a city, you will obtain gold when you pass
through that city (provided that you haven't obtained gold from that city
from that month) and you will have access to your citadel in that city.
Cities you capture can rebel, meaning you will not be able to do anything in
that city at all, such as quest or visit the tavern. However, you can re-
siege the city to take it back over and calm the city down. Building a Tower
will decrease the chances of a city rebelling.
I have listed below each city, in alphabetical order, and listed their
equipment that they will have when you siege that city.
Dragonrealm:
Mage Tower: Adds damage equal to half your highest Mana Reserve whenever
you do 2 or more damage
Massive Wall: Adds +200 to your total Life Points
Adamantine Gate: Gives a 75% chance to protect against 4 point of damage
whenever you receive 5 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Drakenburg:
Small Tower: Adds +2 to damage whenever you do 2 or more damage
Stone Wall: Adds +50 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Moat: Doubles all Blue Mana found and adds +10 to Fire Resistance
Ehlariel:
Mage Tower: Adds damage equal to half your highest Mana Reserve whenever
you do 2 or more damage
Massive Wall: Adds +200 to your total Life Points
Adamantine Gate: Gives a 75% chance to protect against 4 point of damage
whenever you receive 5 or more damage
Mana Node: Adds +5 to all skills whenever an enemy casts a spell
Enmouth:
Small Tower: Adds +2 to damage whenever you do 2 or more damage
Buttress Wall: Adds +100 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Boiling Oil: Adds +4 to damage whenever there are 8 or more Red Gems in
play
Gallia:
High Tower: Adds +3 to damage whenever you do 3 or more damage
Buttress Wall: Adds +100 to your total Life Points
Iron Gate: Gives a 75% chance to protect against 3 point of damage
whenever you receive 4 or more damage
Boiling Oil: Adds +4 to damage whenever there are 8 or more Red Gems in
play
Gluk:
Primitive Tower: Adds +1 to damage for every 3 of your Green Mana
whenever you do 3 or more damage
Stone Wall: Adds +50 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Boiling Oil: Adds +4 to damage whenever there are 8 or more Red Gems in
play
Gruuldok:
Primitive Tower: Adds +1 to damage for every 3 of your Green Mana
whenever you do 3 or more damage
Stone Wall: Adds +50 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Horned Temple:
Mage Tower: Adds damage equal to half your highest Mana Reserve whenever
you do 2 or more damage
Rampart Wall: Adds +20 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Hyaan:
Small Tower: Adds +2 to damage whenever you do 2 or more damage
Buttress Wall: Adds +100 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Gnoll Pack: All points of Experience and Gold gained are added to a
random skill
Jarl's Keep:
High Tower: Adds +3 to damage whenever you do 3 or more damage
Massive Wall: Adds +200 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Moat: Doubles all Blue Mana found and adds +10 to Fire Resistance
Jotun's Keep:
High Tower: Adds +3 to damage whenever you do 3 or more damage
Massive Wall: Adds +200 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Kal-Unger:
High Tower: Adds +3 to damage whenever you do 3 or more damage
Massive Wall: Adds +200 to your total Life Points
Adamantine Gate: Gives a 75% chance to protect against 4 point of damage
whenever you receive 5 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Lord Bane's Citadel:
High Tower: Adds +3 to damage whenever you do 3 or more damage
Massive Wall: Adds +200 to your total Life Points
Adamantine Gate: Gives a 75% chance to protect against 4 point of damage
whenever you receive 5 or more damage
Mana Node: Adds +5 to all skills whenever an enemy casts a spell
Othar:
Primitive Tower: Adds +1 to damage for every 3 of your Green Mana
whenever you do 3 or more damage
Massive Wall: Adds +200 to your total Life Points
Adamantine Gate: Gives a 75% chance to protect against 4 point of damage
whenever you receive 5 or more damage
Fire Moat: Doubles all Red Mana found and adds +1 to all damage
Silvermyr:
Mage Tower: Adds damage equal to half your highest Mana Reserve whenever
you do 2 or more damage
Stone Wall: Adds +50 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Mana Node: Adds +5 to all skills whenever an enemy casts a spell
The Trarg:
Small Tower: Adds +2 to damage whenever you do 2 or more damage
Buttress Wall: Adds +100 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Boiling Oil: Adds +4 to damage whenever there are 8 or more Red Gems in
play
Tusk:
Primitive Tower: Adds +1 to damage for every 3 of your Green Mana
whenever you do 3 or more damage
Buttress Wall: Adds +100 to your total Life Points
Stone Gate: Gives a 75% chance to protect against 2 point of damage
whenever you receive 3 or more damage
Boiling Oil: Adds +4 to damage whenever there are 8 or more Red Gems in
play
Ylarie:
Mage Tower: Adds damage equal to half your highest Mana Reserve whenever
you do 2 or more damage
Stone Wall: Adds +50 to your total Life Points
Wooden Gate: Gives a 75% chance to protect against 1 point of damage
whenever you receive 2 or more damage
Mana Node: Adds +5 to all skills whenever an enemy casts a spell
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Puzzle Quest \
FAQ/Walkthrough \ 14. Awards
PQUAWARD \_______________________________________________________
When you complete certain quests or fulfill certain conditions, you will gain
an award. Awards will increase some of your stats for free. The list of the
awards, the stats that you will obtain, and in parentheses, the quest or
requirement needed to be completed in order for it to be available.
Bartonian Knight: +2 Battle (Knightly Orders Side Quest)
Dwarf-Friend: +2 Morale (Dwarven Heirloom Side Quest)
Elenian Knight: +2 Earth Mastery (Knightly Orders Side Quest)
Firewalker: +4 Fire Mastery (Trial by Fire Story Quest)
Gildine Knight: +2 Cunning (Knightly Orders Side Quest)
Iceguard: +2 Water Mastery (The Baneguard Side Quest)
Master Merchant: +4 Cunning (Reassembly Side Quest)
Master of the Axe: +4 Battle (Trial of Blood Side Quest)
Royalty: +5 Morale (Build Statue)
Sirian Knight: +3 Morale (Knightly Orders Side Quest)
Skullguard: +2 Battle (Skullguard Keep Story Quest)
Theiran Knight: +2 Fire Mastery (Knightly Orders Side Quest)
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