Ratchet and Clank: Size Matters Walkthrough :
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Walkthrough - WHOLE RATCHET AND CLANK GAME part 2Lacerator --------- Available Since: The Beginning A weapon that is very easy to use, the Lacerator fires super-heated plasma slugs, not totally unlike a laser beam. Blow up enemies with this weapon, one by one until all of them have been wiped out. Not the most powerful weapon ever made, but the accuracy is acceptable, and the rate of fire is too. Acid Bomb Glove --------------- Available Since: The Beginning This glove shoots acid bombs. Once a bomb has hit the ground, the acid sticks onto grass, gravel or anything it might land on. If someone touches the acid, they'll be burned. Badly. The Acid Bomb Glove isn't very quick, but is great at damaging several enemies at once. If you're surrounded by enemies, don't think twice before using this. Concussion Gun -------------- Available Since: The Beginning The concussion fires a shotgun-like blast of titanium pellets. The weapons deals more damage to enemies that are nearby. Just like a real shotgun, hitting enemies that are standing far away is not worth trying. The concussion gun is also good at taking down several enemies at once. Agents of Doom -------------- Available Since: Ryllus Small robots that will attack nearby enemies once launched. There are several robots in each 'bullet', and all of them will run together and start damaging the nearest opponent. If you want to do lots of damage to something, launch some agents of doom first, then use another weapon to fire at the same time as the agents attack their target. Scorcher -------- Available Since: Kalidon Made of old space ship engines, the scorcher is a pretty decent flamethrower. When it comes to damaging enemies far away, this is a useless weapons, but for those that are go into close combat with you, this is pure hellfire. A nice thing about the Scorcher is that it fires a constant flame, instead of just one short blast like bullet based weapons do. Suck Cannon ----------- Available Since: Dreamtime This weapon sucks up enemies and crates, and throws them out again as projectiles. Not the most boring weapon around. Use it when you're out of ammunition for the other weapons in your arsenal. Bee Mine Glove -------------- Available Since: Medical Outpost Omega The Bee Mines look like grenades, but are really bee hives. Almost like a deployable turret, the hives can be left on the ground. Anyone that gets near them (enemies that is) will be attacked by the angry bees. Sniper Mine ----------- Available Since: Challax The latest in long distance target neutralization. This is a crossbow, that does more damage when its projectiles hit enemies far away from you, than it does damage to nearby enemies. Not a very fast weapon, but great at long distance. Shock Rocket ------------ Available Since: Dayni Moon Designed to clear out packs of enemies with electrical flair. The shock rocket is a rocket launcher that also deals lots of damage to single, armored enemies. The accuracy is great, and the rate of fire is nice for a rocket launcher. Mootator -------- Available Since: Dayni Moon A very unique sidearm, the Mootator turns enemies into cows. Cows are nice creatures that won't attack you. Who doesn't want cow friends? I bet you want some of them, as I'm sure I do. You need to win all the Clank Challenges on Dayni Moon in order to get this weapon. Static Barrier -------------- Available Since: Inside Clank The Static Barrier generates a physical force field around Ratchet, acting as a shield that blocks missiles, bullets and other incoming fire. You can not buy more ammo for this weapon using the PDA. Laser Tracer ------------ Available since: Quodrona The Laser Tracer is a laser cannon that can be carried by one single person, or one single Lombax in Ratchet's case. You have to stand still while shooting with this extremely powerful weapon. RYNO ----- Available since: Challenge Mode The RYNO is a weapon that uses multiple fast-launch swarmer missiles to damage your enemies. Without a doubt, the most powerful weapon in the game. Think of it as one of the craziest rocket launchers ever made. ============================================================================= Weapon Modifications [WildMod] ============================================================================= Lock On Mod ----------- Cost: 5000 Bolts Available Since: Kalidon This is the first mod of the game. With the lock on mod, your aim will lock onto nearby enemies while you are strafing. This makes it much easier to hit enemies, as you've might experienced missing a lot earlier. Wide Barrel Mod --------------- Cost: 15,000 Bolts Available since: Kalidon A little more expensive, but much cooler than the lock on mod. As you might have guessed already, this modificated your Concussion Gun, and increases the width of the weapon's blast. In other words, you can defeat more enemies at once, when you have bought this upgrade. Charge Up Mod ------------- Cost: 50,000 Bolts Available since: Challax This is another modification for the Concussion Gun. Once you've bought this one, you can hold the circle button to charge several shells inside the concussion gun, and unleash them all at once by letting go of the button. Double Barrel Mod ----------------- Cost: 30,000 Bolts Available since: Challax Mounts an additional barrel onto your Lacerator. This way, you will do double the damage, and get double the fun! One of the best modifications in the game. Acid Burn Mod ------------- Cost: 30,000 Bolts Available since: Challax If you haven't been using the Acid Bomb Glove weapons much, you will after getting this upgrade! The acid inside the bombs is changed to burning acid, which makes anyone that touches it start burning. Your enemies will keep on burning even after getting out of the acid. Epoxy Mod --------- Cost: 50,000 Bolts Available since: Challax Another modification for your Acid Bomb Glove. When enemies walk into your acid, they will go all dizzy, and slow down their movement. Now they'll be 50% slower than usual. Worker Mod ---------- Cost: 5000 Bolts Available since: Challax The bees from the Bee Mine Glove weapons will now be able to collect bolts, ammo and health orbs. In addition, they'll be circling outside of their hives a little longer than before, until they finally disappear. Split Beam Mod -------------- Cost: 25,000 Bolts Available since: Quodrona A modification for the Sniper Mine, the split beam makes your mines able to hit enemies standing behind, or close to your original target. After Shock Mod --------------- Cost: 25,000 Bolts Available since: Quodrona With this modification, your projectiles being shot out of the Shock Rocket weapon will do more damage than earlier, because of some electrics being added to each and every projectile. Spitfire Mod ------------ Cost: 15,000 Bolts Available since: Quodrona When the scorcher stops firing, a huge plasma fireball will be unleashed. Using the scorcher for a long time before holding your fire means a big plasma fireball, while using it for a short time only means a smaller one. Launcher Mod ------------ Cost: 20,000 Bolts Available since: Quodrona With this mod, your agents of doom will take rockets with them when you unleash them. Needless to say, they'll do much more damage than earlier. Hive Bomb Mod ------------- Cost: 300,000 Bolts Available since: Challenge Mode The hive that is thrown with the Bee Mine Glove weapon will explode once all the bees have done what they can to damage nearby enemies. Reflection Mod -------------- Cost: 250,000 Bolts Available since: Challenge Mode Your Static Barrier shield will reflect laser-based attacks. If someone tries to shoot you with a laser-based weapon, they will, in other words, be sorry. Sunflare Mod ------------ Cost: 200,000 Bolts Available since: Challenge Mode A really hot modification, the sunflare mod will make the flame coming from your Scorcher get bigger and bigger while you're using it. Bounce Mod ------------ Cost: 600,000 Bolts Available since: Challenge Mode The enemies that are sucked into your Suck Cannon, will bounce off any surface they might hit when shot out again of the cannon, inflicting extra damage to anyone they might hit. Mirage Mod ---------- 1250,000 Bolts Available since: Challenge Mode Recreating after-images of Ratchet, this modification leaves behind several holographic Ratchet decoys, confusing your enemies. Pierce Mod ---------- 1250,000 Bolts Available since: Challenge Mode Concentrating the power of the weapon a lot, the pierce mod makes the Laser Tracer able to fire through enemies, so that you can hit things, even if they are standing behind someone. Ricochet Mod ------------ 500,000 Bolts Available since: Challenge Mode Another modification for the Laser Tracer, this mod makes the laser beams you fire ricochet off surfaces, crating absolute chaos in small rooms and areas. ============================================================================= Gadgets [WildGad] ============================================================================= Gadgets are not completely different from weapons, but are usually not used to take down enemies. Instead, the gadgets let you do things like shrinking, passing gaps and growing mimic plants. Just like with weapons, you can check your gadgets in a section under the Start menu. Hypershot --------- Available Since: The Beginning The hypershot fires an energy cable that can be connected to swing targets, also called nodes. Once connected, you can use the cable as a rope, and swing to the other side of gaps. If you've ever seen or heard of Tarzan, you know how this little gadget works. Sprout-O-Matic -------------- Available Since: Ryllus A professor in Vetega Jungle gives this to Ratchet. This gadget shoots water that can be used to stimulate mimic plants. Once you've sprinkled some water onto a plant, it will start following you. Sprinkle on the plant again when it stands ontop of some soil, in order to use the plant's ability. The plants all have different abilities, which is pretty exciting. Shrink Ray ---------- Available Since: Winning the 'Learner's Permit' Skyboard Race at Kalidon Ratchet can use this to shrink himself, and enter electromagnetic locks. Once inside, he can unlock them with his wrench and boots. A very important gadget that you will need to use pretty often. Bolt Grabber ------------ Available Since: Medical Outpost Omega The bolt grabber increases the power of Ratchet's magnetosphere by almost 50w, doubling the range at which he can pick up bolts. In other words, you can grab bolts that are twice as far away from you as earlier. Box Grabber ----------- Available Since: Medical Outpost Omega The boxbreaker automatically breaks all nearby crates when you perform a Hyper Strike with your wrench. Just jump and swing your wrench to perform the strike. Polarizer --------- Available Since: Winning the first skyboard race at Medical Outpost Omega This is a weird device that has to ability to change a magnet from push to pull or back again. Just target the magnet and use the polarizer. PDA --- Available Since: Challax The PDA is basically a portable vending machine, that you can use to order ammunition, on the go. Think of it as a shop in your pocket. Map-O-Matic ----------- Available Since: Dayni Moon Once you've bought this gadget, you will be able to view all the areas of the planet you are on, by simply checking the maps screen. All secret areas will also be displayed on the map, unlike earlier. ============================================================================= Titanium Bolts [WildTib] ============================================================================= The Titanium Bolts are used to unlock skins for Ratchet and Clank. You can unlock the skins in the main menu under 'special' once you've got enough Titanium Bolts. The skins look nice, but have no effect on gameplay. Note that there are 20 Titanium Bolts in the game, while only 16 of them can be spent. The remaining 4 aren't used for anything else than completing your collection. Titanium Bolt 1 --------------- Where: Pokitaru After Luna has been kidnapped by robots, you will have to walk up your first magnetic wall. On the top, defeat some robots. There is a yellow circle up here, and left of this circle, you can do a Long Jump to reach a platform hanging on the mountainside. On this platform, you will find the bolt. Titanium Bolt 2 --------------- Where: Pokitaru After stepping on the moving platform that takes you out to sea, you will find a circle formed island with lots of blue crabs on. On the second island from here, there are two houses. Behind the one on your left side, there is a bolt. Titanium Bolt 3 --------------- Where: Ryllus At the beginning, go behind Ratchet's spaceship. Drop down to a stone platform, which is where this bolt has been hidden. Make sure to look down using 1st person view first, so that you don't miss the platform. Titanium Bolt 4 --------------- Where: Ryllus After launching into the temple and getting the Wildfire Helmet, just look behind you. Kinda tricky place to hide a bolt, but very easy to get, once you know where it is. Titanium Bolt 5 --------------- Where: Kalidon At the beginning, drop down on your right side, close to your spaceship. Follow the ledge to find a crater, where the bolt can be found. Titanium Bolt 6 --------------- Where: Kalidon Before entering the factory, you can find this bolt just left of its entrance, behind a small corner. Titanium Bolt 7 --------------- Where: Kalidon Inside the factory there is a mad looking room with a magnetic path for you to walk on. From the entrance of this room, walk LEFT - RIGHT - LEFT - RIGHT - LEFT - LEFT to find this bolt. You can enter first person mode to have a look around,in case you get lost on your way. Titanium Bolt 8 --------------- Where: Dreamtime When you are walking on the giant hat, there are three parasols that you can jump on nearby. Stand on the first one, use the hypershot while being in 1st person mode, then grapple onto the node straight above you. You will swing onto the top of the hat, where the bolt can be found. Do this quickly, as the parasol will start falling after a little while. Titanium Bolt 9 --------------- Where: Dreamtime Just before entering the building with the first mirror, you can find a bolt on your left side - left of the building, in other words. Titanium Bolt 10 ---------------- Where: Dreamtime Behind the first black portal in the Dreamtime level, there is a Titanium Bolt floating in the air. Access 1st person view and shoot at it using your Lacerator. You will teleport to a place where you will have to be quick and jump over to the bolt before the ground blow up. If you fail, you will have to load an older savegame and try again. Titanium Bolt 11 ---------------- Where: Medical Outpost Omega After the countdown timer has started, you will get to a room where you need to wall jump to the very top of a ledge. Up here, turn around to find the bolt. This is the room just before you find your spaceship. Titanium Bolt 12 ---------------- Where: Metalis After getting the Polarizer gadget, go back to Metalis. Close to your spaceship, there is a gate that has been locked by a magnet. Target it with the polarizer and 'shoot' with it to open the gate. Behind it, fight some enemies, pass some smashing devices and swing to the other side of some gaps, and you will find a Titanium Bolt at the very end of the path. Titanium Bolt 13 ---------------- Where: Challax Near your spaceship, drop down left. Continue walking until you see a small path. This is where you find the bolt. Titanium Bolt 14 ---------------- Where: Challax At the beginning of the level, after you've arrived at Technomite City, there is a room with lots of chairs in. The left part of this room is where you will find a conveyor belt. Just wait a little, and a bolt will appear on this belt. Titanium Bolt 15 ---------------- Where: Challax In the area with the huge statue, climb up the ladder that the first mimic plant transforms into, then plant another one at the top. This plant on the top transform into a bomb flower. Punch a bomb so that it hits the wall behind you to find the titanium bolt. Titanium Bolt 16 ---------------- Where: Dayni Moon At the beginning of the level, you will have to walk past some sheep to arrive outside of a building. Bring the two mimic plants here to the other side of the building, and let the dark blue one grow in the spot of soil that is located closest to the building, while the light blue plant takes the other spot. Now you can jump up onto the flowers and get the bolt at the roof of the building. Titanium Bolt 17 ---------------- Where: Dayni Moon After hovering a long distance through the air, you will find a silo building. Open the silo by unlocking the lock, and bring a light blue mimic plant inside. Let it grow, then jump on it to find a bolt, close to the ceiling. Titanium Bolt 18 ---------------- Where: Inside Clank After sliding down using the wire at the very beginning, turn around and walk over to the ladder leading back up to where you cam from. At the other side of this ladder there is a bolt. Titanium Bolt 19 ---------------- Where: Inside Clank Just after getting Titanium Bolt 18, walk into the gray corridor just ahead. In here, you will see that the wall goes from gray color into black. This is where you will have to wall jump from side to side until you reach the top, where you will find a Titanium Bolt. Titanium Bolt 20 ---------------- Where: Quodrona Take a look above the crates in the lower left corner of the room where all the clones are hiding inside boxes. ============================================================================== Skins [WildSis] ============================================================================== There are four unlockable skins in Size Matters. Three are all unlocked by collecting the Titanium Bolts that have been hidden throughout the game. The last one is unlocked by playing Size Matters online, and win ten matches without dying once. Access the main menu, then press 'special' to have a look at the skins. ~ Tropical Vacation Skin - Costs 4 Titanium Bolts. ~ Plundering Pirate Captain Skin - Costs 6 Titanium Bolts. ~ Ratchetzilla Skin - Costs 6 Titanium Bolts. ~ Dan Skin - Win ten matches online without dying, then join another match. ============================================================================= Clank Challenges [WildCla] ============================================================================= On some planets, you can examine a special kind of monitor to access a battle arena, where Clank can play some challenge games. When Clank wins a challenge he earns a reward, that is usually a number of bolts, but sometimes armor parts as well. The bolt reward listed below is the one you'll earn the first time you win the challenge. Later, the amount of bolts is lowered +--------------------------------------------------------------------------+ | Clank Challenge - Buzzsaw Blitz | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 1000 Bolts | | Type: Destruction Derby | | Challenge: Drive your razor into the opponents' vehicles to blow them up.| | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Just drive into your opponents and spin your razor. You can pick up | | health and a weapon upgrade in this challenge as well. The health | | is pretty important, while the weapon is pretty much useless. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Little League | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 1000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw five Gadgebots into the goal. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | There are no obstacles in this challenge. Never stop moving, just hurry | | up and pick up a new gadgebot once you've scored a goal. If you're | | good, you might be so quick that your opponent doesn't even get the | | chance to touch the gadgebot. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Take Two For The Team | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 1000 Bolts | | Type: Gadgebot Survival | | Challenge: Lead three Gadgebots to the house at the end of the course. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Detonate the two first Gadgebots before they run into the wall, in | | order to blow up the floor and make way for the three last ones, who | | can now walk straight into the house at the end of the course. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - CHARGE! | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 2000 Bolts | | Type: Destruction Derby | | Challenge: Ram the opponents' vehicles to blow them up. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Use the speed boost to ram into the other vehicles to damage them a | | lot. If you need health, collect the health orb from one of the sides | | The orb respawns all the time. Try to avoid the steam that comes up | | from the ground, as it will freeze your vehicle if you drive into it. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Varsity Bracket | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 2000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw six Gadgebots into the goal. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Pick up the gadgebot, take it to the correct, green side of the goal | | and throw it in there. If your opponent picks the gadgebot up, hit him | | using your arms. Using the blocking ability is pretty much useless. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Bridge The Gap | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 2000 Bolts | | Type: Gadgebot Survival | | Challenge: Lead five Gadgebots to the house at the end of the course. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | |Let two bots transform into bridge blocks and have the remaining ones | |walk over them to the other side of the gap. When the remaining ones | |reach the teleporter, use their electrify ability to bring them down to | |the house. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Electric Boogaloo | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 3000 Bolts | | Type: Destruction Derby | | Challenge: Drive your el-torso into the opponents' vehicles. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | |Use the electric torso on the front of your vehicle to fry the | |opponents' vehicles. Drive into them, then activate the electric torso. | |If you need health, take a health orb or two. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Collegiate Division | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 3000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw eight Gadgebots into the goal. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | |There are two opponents this time. Watch out for bombs, never stop | |moving, and punch whoever picks up the gadgebot before you. The | |opponents are not at the same team - everyone are fighting against each | |other. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Of Trapeze And Teleporters | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 3000 Bolts | | Type: Gadgebot Survival | | Challenge: Lead four Gadgebots to the house at the end of the course. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | |Make the first bot swing over the first gap, then blow a hole in the | |floor. The remaining ones should also swing over the gap, fall through | |the hole in the floor, then electrify at the transporter to reach the | |house. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Showdown! | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 4000 Bolts | | Type: Destruction Derby | | Challenge: Take out the mad smasherbot! | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | The smasherbot has a hammer, but if you never stop your vehicle near | | him, it won't be too hard to beat it. Ram into it, then move away. | | Repeat the process until you've won. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Professional Level | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 4000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw nine Gadgebots into the goal. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | You know the deal about throwing Gadgebots into the goal. This | | challenge is the same. There is a small blockade just in front of the | | goal. If you throw the bot from the other side of that blockade, you | | will still be able to score.This makes is much faster to win, than if | | you had to pass the blockade each time. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Brain Trip | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: 4000 Bolts | | Type: Gadgebot Survival | | Challenge: Lead three Gadgebots to the house at the end of the course. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Have the first bot swing over the gap, blow him up to make a hole in | | the floor, but make sure to do that before the arrow-pad, and after the | | wall. Now, let the second one swing over the gap, fall down into the | | newly created hole, then blow up one level lower than the first bot. | | This time, you need to blow it up before it reaches the arrow-pad as | | well. The remaining three bots can now swing over the gap, fall into | | the two holes, and walk to the house at the end. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Smasherbot's Revenge | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: Crystallix Helmet | | Type: Destruction Derby | | Challenge: Take out the mad smasherbot! Again! | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | This is a pretty tricky challenge. Smasherbot is back, and this time he | | is much faster. There are also normal enemy vehicles. Concentrate on | | taking them out first, and never forget to pick up the health orb that | | respawns. As for smasherbot, you have to stay behind him while swinging | | your razor, if you don't want to get smashed. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - The Uber Finals | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: Crystallix Gloves | | Type: Gadgebot Toss | | Challenge: Be the first one to throw ten Gadgebots into the goal. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | In this challenge, there's two goals and two Gadgebots. Ignore the | | opponents, and concentrate on scoring using one of these bots. Never | | stop moving, and don't bother stopping your opponents if the other bot | | is free for you to pick up. Score, go back to the gadgebot, pick it up, | | and repeat. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Night Impossible | +--------------------------------------------------------------------------+ | | | Where: Metalis - Junkyard LXIV | | Reward: Sludge Mk. 9 Helmet | | Type: Gadgebot Survival | | Challenge: Lead four Gadgebots to the house at the end of the course. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Swing the first bot over a gap, let him walk down to the first arrow- | | pad, then electrify it when it reaches the teleporter. After passing | | the second arrow-pad, blow the bot up to make a hole in the floor. Now, | | let the remaining bots to the same, but let them fall into the hole | | that you made. This way they'll reach the house at the end of the | | course without any problems. | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Welcome To Dayni | +--------------------------------------------------------------------------+ | | | Where: Dayni Moon | | Reward: 1000 Bolts | | Type: Destruction Derby | | Challenge: Ram the opponents' vehicles to blow them up. | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | There are three enemy vehicles in this battle. One of them, the farmer | | robot, you haven't seen earlier. Use the turbo boost to blast into the | | enemies until they are all gone. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - HAY-re We Are! | +--------------------------------------------------------------------------+ | | | Where: Dayni Moon | | Reward: 1000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw five gadgebots into the goal | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Watch out so that you don't crash into any of the hayballs that are | | scattered around everywhere. Since there's only one bot here, make sure | | you punch anyone that might pick the bot of before you. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Two's A Crowd | +--------------------------------------------------------------------------+ | | | Where: Dayni Moon | | Reward: 1000 Bolts | | Type: Gadgebot Survival | | Challenge: Fill both houses with gadgebots | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Blow up the first bot to make a hole in the floor. Let three bots | | electrify when they reach the teleporter, in order to arrive at the | | lowest house. The remaining three can walk straight forwards into the | | upper house. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Round Up! | +--------------------------------------------------------------------------+ | | | Where: Dayni Moon | | Reward: 2000 Bolts | | Type: Destruction Derby | | Challenge: Defeat three mad sheep | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | Your vehicle this time is equipped with spears. Use them to defeat | | three sheep. Try gathering the three sheep close to each other, then | | pierce them all at once. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Tri-bomb Tournament | +--------------------------------------------------------------------------+ | | | Where: Dayni Moon | | Reward: 2000 Bolts | | Type: Gadgebot Toss | | Challenge: Be the first one to throw eight gadgebots into the goal | | | +--------------------------------------------------------------------------+ | Strategy/Hints | +--------------------------------------------------------------------------+ | | | There are several goals here, but only one gadgebot. Take the bot, then | | head towards the closest goal. Nothing new here except for the goals. | | | +--------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Clank Challenge - Reverse Into Victory | +--------------------------------------------------------------------------+ | | |
