The Godfather: Mob Wars Walkthrough :
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Walkthrough - FAQ/Walkthrough
=============================================================================== = = = THE GODFATHER: MOB WARS = = ------------------- = = FAQ/Walkthrough = = ~ = = Written by Scottie_theNerd (firstname.lastname@example.org) = = Copyright (c) 2007 David Nguyen = = Version 1.00 = = - February 20th 2007 - = =============================================================================== ******************************************************************************* LEGAL DISCLAIMER ******************************************************************************* This guide is written by David "Scott Lee" Nguyen, also known as Scottie_theNerd. Should this FAQ be hosted on any site other than GameFAQs (www.gamefaqs.com), permission is required from me before hosting. Distributing this guide without prior permission is a direct violation of copyright laws. The following sites have permission to host this guide: - GameFAQs (www.gamefaqs.com) - NeoSeeker (www.neoseeker.com) - 1UP.com (www.1up.com) - DLH.net (http://dlh.net) - SuperCheats (www.supercheats.com) To gain permission, ask nicely via an email to email@example.com. This email should also be used if there are any specific questions related to this guide. To ensure a response, please specify this guide in your email subject. Anything resembling spam will be promptly removed. *~*~*~*~*~*~*~*~*~*~*~*~*~*~* TABLE OF CONTENTS *~*~*~*~*~*~*~*~*~*~*~*~*~*~* To use the index codes for quick navigation, open the search function in your browser (CTRL + F) and copy/paste the index code. This will take you directly to the desired section. 1.0 - Introduction......................[INT000] 2.0 - Gameplay..........................[GMP000] 2.1 - Game Mode Overview..............[GMP001] 2.2 - Control Overview................[GMP002] 2.3 - Combat..........................[GMP003] 2.4 - Enemies.........................[GMP004] 2.5 - Skills..........................[GMP005] 3.0 - Story Mode........................[STR000] 3.1 - The Alley......................[STR001] 3.2 - The Enforcer...................[STR002] 3.3 - A Grave Situation..............[STR003] 3.4 - Sleeping with the Fishes.......[STR004] 3.5 - The Don is Dead................[STR005] 3.6 - Intensive Care.................[STR006] 3.7 - Fireworks......................[STR007] 3.8 - Death to the Traitor...........[STR008] 3.9 - Horseplay......................[STR009] 3.10 - A Recipe for Revenge...........[STR010] 3.11 - Now It's Personal..............[STR011] 3.12 - The Silent Witness.............[STR012] 3.13 - Sonny's War....................[STR013] 3.14 - Change of Plans................[STR014] 3.15 - Order to Kill..................[STR015] 3.16 - It's Just Business.............[STR016] 3.17 - Baptism by Fire................[STR017] 4.0 - Mob Wars Mode.....................[MBW000] 4.1 - Essentials.....................[MBW001] 4.2 - Payday.........................[MBW002] 4.3 - Draw Cards.....................[MBW003] 4.4 - Recruitment....................[MBW004] 4.5 - Negotiation....................[MBW005] 4.6 - Intimidation...................[MBW006] 4.7 - Tips...........................[MBW007] 4.8 - Early-Game Strategy............[MBW008] 4.9 - Mid-Game Strategy..............[MBW009] 4.10 - End-Game Strategy..............[MBW010] 5.0 - Weapons...........................[WPN000] 6.0 - Game-Movie Comparison.............[GMC000] 6.1 - Characters......................[GMC001] 6.2 - Events..........................[GMC002] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1.0 - INTRODUCTION [INT000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* "Don Corleone called. He wants his PSP back, capiche?" As of the writing of this guide, I have not played the console versions of The Godfather: The Game. Maybe one day I will, but I just happen to have a copy of the PSP version, The Godfather: Mob Wars. Frankly, I'm impressed, yet sorely disappointed at some of the half-baked ideas. Gripes aside, I would've liked to roam around New York in the GTA-inspired style, but that's been scrapped entirely in the PSP game, along with the bulk of career mode, reducing it to a sequential story-based set of missions which are ridiculously short and easy. Then there's the more interesting idea of Mob Wars - the turn-based strategy game based on the classic board game Risk, involving interesting tactical cards and real time missions to wage war against the four rival families to the Corleones, combined with overlapping skills and stats from the story missions, to create a handheld alternative to the extensive console versions. In all fairness, I would like to say that Aldo Trapini's PSP outing was a fair attempt at a handheld action game. Unfortunately, I can't say it's a great game, and I can barely say it's a good game. Nonetheless, the fun is there, but as a very short dose. And I would have liked to see Mob Wars developed into something with far more depth. But, I digress. Maybe I should play the console versions. This guide is a full FAQ outlining the essential information needed to play the game; a full walkthrough for every story mission and a strategy guide for the turn-based Mob Wars component. As the PSP version (titled The Godfather: Mob Wars) is different to all other versions, this guide is applicable only to the PSP version. While some story missions overlap with the consoles, they are extremely watered down, so don't use a console guide to complete Mob Wars and vice versa. Enjoy the game, and maybe you won't be sleeping with the fishes tonight. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 2.0 - GAMEPLAY [GMP000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The Godfather has a tendency to be drastically different for each platform the game was dweveloped for. The PSP follows the same trend, doing away with the free roam style of gameplay in the console versions and instead creating a hybid set-piece mission/turn-based strategy game, introducing the Mob Wars mode to complement the main Story mode. The PSP also retains the intuitive Blackhand control system, making clever use of the available buttons to unleash effective attacks against hapless enemies. This section will go through the essential workings of the game. For information on progressing through Story mode or Mob Wars, refer to the respective sections. =============================================================================== 2.1 - Game Mode Overview [GMP001] =============================================================================== The Godfather: Mob Wars is divided into two sections: Story mode and Mob Wars. In order to complete the game, players are required to finish both modes. Players are free to decide which mode to play through, and can switch any time between missions. The premise of free-switching is to allow players to unlock more weapon upgrades and earn more money to benefit performance in the other mode. Players cannot unlock everything by playing one mode exclusively, and as missions get harder it becomes more important to play the modes evenly. This isn't to say that they must be played evenly though; it's quite likely that players will develop enough momentum to blitz through a mode before going back to the other. This section gives a brief overview of the two game modes. For more information regarding mission walkthroughs and strategies, see the respective sections. ------------ Story Mode ------------ Though supposedly the meat of the game, Mob War's Story mode is merely a watered down version of the console version. Before anyone says anything, let's make one thing clear: **The PSP version of The Godfather is **NOT** a free-roam game** You don't drive around New York acting like a mobster. There is no free roam option. You don't get to explore anything. There's no way to go beyond the areas you are alloted for your missions. Everything is generated on the spot. That's pretty much what Story mode is about, sadly. You create character (no, you can't customise him) and name him ("Aldo" by default). You are immediately taken through some tutorial missions to get you familiar with the game. After learning how to use guns, you are given the option to play the Mob Wars mode. After completing the first Mob Wars mission, you can return to Story mode any time you want. Each time you select a mission from Story mode, you are placed near the mission objective, which can vary heavily. Usually, missions involve killing a certain enemy. Missions are separated by cutscenes, which unfold most of the story. The ultimate goal of Story mode is to become the Underboss of the Corleone family, starting as an Outsider and rising through the ranks. Promotion is done automatically based on your progress through Story mode. Story mode is arguably more difficult than Mob Wars, as the later missions contain more strong enemies and having access to upgraded weapons is a big help. ---------- Mob Wars ---------- Mob Wars is the Risk-like turn-based element of the game. It becomes unlocked after the firearm training mission "Sleeping with the Fishes" in Story mode. In Mob Wars, players are given the ultimate goal of eliminating the four rival families and thereby becoming the undisputed leader in New York City. Mob Wars is divided into three phases: - Recruitment: Recruit mobsters to use in missions - Negotiation: Play strategic cards to gain advantages over opponents - Intimindation: Capture more territory For each turn, each family goes through all three phases. The player will always get the first turn, but the gains they make in territory, money and cards can be lost in the same turn to opponents. Initially, Mob Wars starts slowly due to lack of steady income. Most of the player's money will be coming from the first few missions in Story mode. Once the player accumulates enough money to buy better weapons and recruit better mobsters, it becomes easier to go through Mob Wars. Eventually, Mob Wars alone will generate enough money to keep the mob machine going. Progress through Mob Wars is measured by how many families have been defeated. Families can be defeated in any order, but all four enemy families must be defeated to complete the game. Mob Wars is arguably the easier of the two modes. While Mob Wars missions may get more difficult as you attack stronger territories, your mobster can essentially eliminate everything with a handgun. The territory missions are randomly selected from a limited number of maps and typically involve killing one person, killing many enemies or bombing a shop, all of which can be achieved with your basic starting weapons. Money is harder to come by initially, and you will need money to play cards in the Negotiation phase, so going through a few Story missions will give you enough cash to last the whole game. ------------------------ Recommended Play Order ------------------------ Yes, you can play through any order you want, and ultimately anything can work. This is a short section outlining the most efficient method of completing the game based on my experience. 1. Complete the required Story missions. 2. Complete required Mob Wars mission. 3. Complete 5-7 Story missions to accumulate money. More or less depending on player preference. 4. Complete ALL of Mob Wars. Play some Story missions if more money is required. 5. Complete ALL remaining Story missions. Remember that money, stats and weapons are shared between the two modes. Story mode offers a fair bit of money, but once you get enough territories in Mob Wars you can support yourself for the remainder of the game. =============================================================================== 2.2 - Control Overview =============================================================================== The Godfather: Mob Wars boasts a similar Blackhand control system to the console versions. Combat is executed by using the analog stick along with the face buttons, with various context-sensitive techniques. This section will provide an overview of the controls of the game. This section will list all the controls in the game. For this guide, I will be using the following terms to describe buttons: [Up/Down/Left/Right] : Analog Directional buttons [D-pad]: Directional pad buttons [S]: Square [T]: Triangle [X]: X [O]: Circle [L]: Left Shoulder button [R]: Right Shoulder button ---------------------------- Blackhand Control Overview ---------------------------- This lists the controls for the game at a glance. For more information on what they do, please see the respective combat sections. During Mission: [Analog Dierctions]..................Movement [D-Pad Up]...........................Draw Weapon [D-Pad Up] (with Weapon).............Reload [D-Pad Down].........................Conceal Weapon [D-Pad Left/Right]...................Change Weapon [T]..................................Talk/Interact [T] (tap repeatedly).................Sprint [S]..................................Crouch/Sneak [O]..................................Wall cover [L] (hold) ..........................Lock-On* [L] (tap)............................Change Target [R] (hold) ..........................Free Look/Aim [R] (tap)............................Camera behind player [Select].............................Mission Objectives [Start]..............................Pause Menu * Lock-On requires direct line of sight to an enemy in front of the player. The game will not allow you to lock onto a target your character has not seen, even if you can see it yourself on-screen or on the minimap. To lock onto a target not registered by the player, you will need to manually change the camera angle to "spot" him. While Locked-On (L) (With Firearm): [X]..................................Fire Weapon* [R] (hold)...........................Manual Aim While Locked-On (L) (No Firearm): [X]..................................Quick Attack (press repeatedly for combo) [O] (hold) > [X].....................Power Attack [S]..................................Execute* [R] (hold, while near enemy).........Grab * Execute requires an execution prompt. This is displayed during combat, usually against a weakened enemy or an enemy. Executions instantly dispatch enemies and gains bonus respect. While Grabbing (L + R): [X]..................................Quick Attack (repeat for combo) [O] (hold) > [X].....................Power Attack [S] (hold) + Analog..................Swing* Swing + Release [R]..................Throw [S] (hold) + Analog Down/Up..........Raise opponent (while opponent is down) [S] + [D-Pad Right]..................Choke [R] (release)........................Release opponent * Swinging to the side while near a short object (eg. table, counter) or shoving forwards against a wall will initiate a slam attack. =============================================================================== 2.3 - Combat [GMP003] =============================================================================== Combat in The Godfather: Mob Wars, consisting of the Story missions and the Retaliation/Extortion actions from Mob Wars, takes place in a 3D real-time environment. The player controls an on-screen character with fists and firearms to engage other mobsters in a fight to the death. Most missions are solo scenarios, so the player must do most of the work. Occassional Story missions will provide the player with an AI-controlled partner in crime, but the player has no control over them and often they do frustrating things, such as block doors with no way of telling them to get out of the way. This section will provide an extensive amount of information regarding fighting in The Godfather and what players must face as they progress through the game. ---------------- The Essentials ---------------- Otherwise known as "****, they're shooting at us! What the hell do we do?!" The Godfather provides a limited number of actions for a mission. These are the basics: - Use the Analog Stick to move around. Movement is controlled by pushing the stick in the desired direction. Note that you *don't* steer your character, he moves exactly in the direction you tell him to. - The camera with automatically swing around behind the character. This is a bit slow and ofteh deadly in indoor environments. Tap R to get the camera to snap behind the player towards the direction he is looking at. This is also hard to get right, but there's little you can do about it. - Holding a direction and tapping Triangle will make your character sprint. The speed and duration of the sprint depends on your Speed stat. - Press Square to crouch. Crouching reduces your speed but makes it more difficult to detect you. Sneaking is actually ineffective: you can run until a few metres away from an enemy and they won't see you unless they're specifically standing guard. - While crouched, you can position yourself behind low objects like trash cans, benches, counters and tables to protect yourself from enemy bullets. Note that certain objects can be destroyed after being hit numerous times, and that can apply to your enemy as well. - You can control movement and aim while crouched behind objects. Note that you cannot pop up and fire while crouched; your aim is restricted to what your character can see for himself. - Press Square again to toggle crouch off. - While standing near a wall, press Circle to lean against it and the Analog Stick to move left or right against the wall. If you move to the edge of the wall, you can peek around corners. - While peeking, you can aim using the lock-on and manual aim functions as if you weren't against the wall. This allows you to make lethal shots while being impervious to counter-fire. - When firing from behind cover, your character will temporarily step off the wall to shoot. Your character is vulnerable to damage at this point. The character will remain exposed as long as you are firing. Reduce exposure by firing a few shots, then letting your character return to cover and aim at the next target. - Using the wall as cover is a great way to spot enemies in indoor environments. Howeever, be careful of enemies running around the corner, as there is no way to quickly unstick yourself from the wall and shoot. - Press Circle again to leave cover. Note that if you don't, you'll find yourself walking to and fro along the wall for no particular reason. -------- Health -------- Health is actually straightforward: your health bar is located in the top left- hand corner of the screen, and enemy health bars are displayed on the right. Enemy health bars are also accompanied by the enemy's name and their family affiliation. Obviously, health drops when hit by attacks or gunfire. Different weaopns do different amounts of damage, so getting hit by a punch isn't as damaging as getting hit by a shotgun at point blank range. The latter is important to keep in mind: getting hit by powerful weapons means you have less time to take preventative measures before dying. Some of the damage you take is absorbed as temporary damage, which can be recovered over time. This is shown on your health bar as a light green section that slowly fills up. Taking more damage will nullify the recovery. The higher your Health stat, the less damage you take and the more damage that is recovered. Health is recovered between missions, so you wil always start a mission with full health. During a mission, however, the only method to regain health is to pick up health items. They're very hard to make out: the Health recovery item is a bluish bottle that looks like a Molotov cocktail (and presumably represents alcohol). In most cases, you'll pick it up without realising it. Health drops will fill your health completely, but are rare to find. Certain enemies in various missions will always drop them, and some can be found lying around. As you have no other way to recover health during a mission, consider it a priority not to get hit too many times. Dying will restart the mission, causing you to lose all progress up to that point. Unlike you, enemies cannot recover health. All damage they take is permanent. --------------------- Hand-to-Hand Combat --------------------- More like "hand-to-gun" combat, since practically everyone in the game uses a gun apart from around three specific scenarios. In short, avoid hand-to-hand combat. You've got plenty of guns and ammo that do far more damage than your fists ever could. For the rest, here's a rundown on how melee combat works: - Use the L trigger to lock onto an enemy. You can only lock onto targets your character has seen. Releasing the L trigger will remove the lock; tapping it will switch to the next target. This isn't as important in melee combat. - Use the Analog Stick to move toward, away or around your target. - Mash the X button to unleash a quick, weak combo. You can keep mashing this as long sa you want. Enemies are too stupid to stop you. - Hold the O button for a second followed by an X-attack to deliver a powerful blow. This does silghtly more damage, but as you are open for attack during the charge time, it's quite pointless by itself. - When close to a target, hold the L and R buttons to grab your enemy. You will always succeed in grabbing your enemy, with the exception of more powerful enemies, who must be weakened through regular damage first. - You can hold onto an enemy for a long period of time. You can extend the grab time by improving your Fighting stat, although the default grab time is ridiculously long as it is. Grab enemies to stop them from attacking and to allow yourself to unleash unstoppable combos, or have some fun with them. - If you want to grab an armed enemy (required for several missions), try shooting them in the shoulder or (preferably) the kneecap to bring them down. - While grabbing, press X for a quick infinite combo, and O -> X for a rather pointless power attack. - Drag the enemy around using the analog stick. - Hold Square while moving the analog stick to swing the enemy in order to change direction. Release the R button in mid-swing to throw the enemy. This can be done to the left or right for a throw, and forwards for a powerful push. - If the thrown enemy collides with a low object, such as a window ledge or rooftop, they will trip over it and fall through. You can hurl enemies through windows and off roofs this way. - Swinging an enemy while they are standing with their back to a wall or beside a low object will initiate a moderately powerful slam attack. It's fun to watch, but it's slow to connect and won't kill enemies any faster than beating them up regularly. - Once enemies take enough of a beating, they will collapse onto their knees. If nothing is done, they will slowly get up again. You can Execute them in this state or finish them off any way you want. - While knelt, enemies are pretty worthless. If you need to move them around, you can get them back on their feet by grabbing them (L + R) and flicking the analog stick in a quick down/up move. - Controls are the same when using melee weapons, such as lead pipes and baseball bats. - As noted earlier, fighting unarmed is one of the worst things you can do in the game. However, killing an enemy in unarmed combat gives you more Respect. This is moot, however, as you get just as much from a Thompson Execution, and you can simply kneecap an enemy and execute them barehanded for the bonus if you really wanted the Respect. In general, it's too slow and too dangerous when faced with multiple enemies. ---------- Firearms ---------- The bread and butter of Mob Wars, your character can pick up and use a small variety of guns, including several handguns, a shotgun and the venerable Tommy Gun. For more information on individual weapons, see the respective Weapons section. - Cycle through available weapons using left/right on the D-Pad. - Pull out a weapon using Up on the D-Pad. Conceal by pressing Down on the D-Pad. - While the weapon is drawn, press Up again to reload the weapon. - Press X to fire a weapon. Note that there is no quick-fire: firing without being locked onto a target will send a bullet into the ground. Not the most useful of things to do. - Lock onto a target using the L button. Hold to maintain lock, tap to change targets, release to resume normal movement. - Targets that have a clean line of sight (i.e. can be hit) will turn the targeting reticule white. Obscured targets turn it black, and key hit locations turn it red. - Note that the reticule isn't always accurate. You can sometimes hit enemies despite having a black reticule. - Apart from the Tommy Gun, the reticule is dead accurate. - Locking onto a target will automatically aim the gun at the enemy's torso. This will do a moderate amount of damage depending on the gun. - Hold R button to manually aim while locked on. This will allow you to shoot key locations. These are: head, shoulder, gut and kneecap. Apart from the head, these locations will turn your reticule red. Headshots: Do lethal damage. Always kills in one hit, even from weakest handgun. Shoulder: Shooting the right shoulder gives a chance at removing an enemy's weapon. Gut: Does lethal damage, usually kills in one hit. Kneecap: Instead drops your enemy to the ground. They will get up after some time. - As lock-on always aims at the same spot and your aim is retained for as long as you hold the L button, you can easily score headshots using this control scheme. Simply lock onto a target, press R and pull the reticule slightly up. When the target is exposed, fire. This will kill enemies instantly 9 times out of 10, and you can do this even with the weak .38 revolver. - You can aim around corners while behind cover (press Circle against a wall). This will allow you to take time to aim for headshots and kill instantly when they pop out. Using this technique makes it very easy to go through the game. - You can aim manually using the R button without locking on. There's not much point in doing this; it's much faster to lock onto an enemy and shoot. You could use it to aim in front of an approaching, untargetable enemy, but it's too slow and you're still better off locking on. - Enemies do a constant amount of damage to you, varied only by their firearm. They will never do headshots, kneecaps or shoulder shots. - An enemy that is disarmed (shot through the shoulder successfully) cannot pick up another weapon. Theoretically, they should attack in melee combat, but instead they will run away from your gun. They're essentially helpless. - However, even with a high Shooting stat, the chances of successfully disarming an enemy are very low. You're better off killing them with a headshot. If you need to neutralise them without killing them, shoot them in the kneecap instead. - Note that you cannot grab enemies with a firearm drawn. - Firing at an enemy at point blank range will automatically perform an Execution. - Damage is primarily determined by your weapon, though the Shooting stat will have a small and usually unnoticeable effect. Reload speed is affected by the Speed stat. - As mentioned above, gunfights are the way to go. Every enemy drops ammo, so you will never have a shortage of ammunition. Use bullets as you need to and pick up everything that is dropped; it saves you from spending money to buy ammo. You'll need to master the tactics of using guns in order to progress steadily through the game; melee combat means jack-all. ---------------- Thrown Weapons ---------------- Don't use them. In more serious terms, thrown weapons (encompassing Dynamite and Molotovs) provide a hell of a bang. They can clear a room with one explosion and vaporise enemies in close proximity. There's one big problem though: the aiming system sucks. You'll be lucky if you don't blow yourself up. - Select Dynamite or Molotovs using the D-Pad. - Hold the R button to bring up the aiming reticule. You are restricted to how far up or down you can aim. - Be VERY careful with the aiming reticule; it's woefully misleading. The reticule is slightly off-centre, which means that your precision through will likely clip the door frame or the wall next to you. - This is of course a bad thing. For Dynamite, you can run away before it explodes. For Molotovs, they'll blow up in your face. - Hold the X button to determine the strength of the throw. The stronger you throw it, the further it goes. - Enemies will run away from the Dynamite before the fuse burns out. Molotovs are more effective, as they explode on impact, but are more dangerous to use for that very reason. ----------------------- Tactics in a Nutshell ----------------------- Earlier in this section, the question asked was "They're shooting at us. What the hell do we do?" After a strong dose of how combat in the game works and how to perform a wide range of techniques, it's time to put all that in a variety of practical scenarios. *RULES OF THUMB: - Avoid melee combat. Everyone has guns. Don't pull off Matrix-like stunts. - Avoid using thrown weapons. You don't need them; they do more harm than good. - Avoid engaging enemies in a gun battle while standing in the middle of the street. Find cover as soon as possible and work from there. - Focus on killing one enemy before switching to another. - Always lock on first: you can't fight without locking on. *OUTDOOR BATTLES 1. If possible, see how many enemies there are before starting the battle. If assaulting a compound or shop, find the nearest cover and determine your approach. Remember that you can run over short distances without taking serious damage. 2. Move to cover before enemies fire on you. Crouch behind objects. 3. Select the closest enemy and attempt to kill him with a headshot. Otherwise, kill him using any means possible. 4. Switch to next closest target. Repeat until all targets are dead. 5. If your cover is destroyed during combat, relocate to another position. Do not expose yourself unless you are certain you can eliminate remaining enemies before they do substantial damage to you. *INDOOR BATTLES: - Note: These suck. Period. 1. If possible, take out as many enemies as you can before entering the room. This can be done from the doorway of a previous room or from the windows at the front. 2. Run into the room, centre the camera by tapping the R button, and find the nearest cover. Crouch or lean against it. 3. Eliminate targets in the following order of priority: Tommy Gun, Shotgun, nearest enemy. The first two will rip you very quickly if you let them loose. Alternatively, you can simply cycle through enemies at your leisure and eliminate them accordingly. =============================================================================== 2.4 - Enemies [GMP004] =============================================================================== As you go through the game, you will encounter basically one type of enemy: mobsters. There, clean and simple. ---------- Mobtsers ---------- There's a bit more to it. Each mobster will come from one of four enemy families. Since the game has no free-roam, you'll never run into them randomly, so you'll only really encounter mobsters from one enemy family per mission. Mobsters wear certain colours to show which family they are affiliated with, which is also shown next to their health bar. Red: Cuneo Green