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Arc Rise Fantasia Walkthrough
Written by J.R. Conrad
Intro:
So welcome to this little guide to a somewhat unpopular game.
Huzzahs! This is my 1st time writing one of these, so if you see
anything wrong, please let me know! D:
Updates:
8/3/10- Added a section on the Rogress. Added a section on the
Optional Bosses. Still not complete. Added info on Soliton Caves
and Galois Ravine.
8/4/10- Added more info on the Rogress. Added Guild Info.
Updated info on Vifrons and Afank. Added info on the Trinity Acts
I’ve found so far. Added info on the Optional Bosses I’ve found so
far.
8/5/10- Fixed my info on the End Rogress Dungeon events. Added
info on getting Squill. Added info on Ryfia’s ETA. Gave credit where
credit was due.
Controls:
Arc Rise Fantasia is one them special Wii games that uses more
than one controller type. You get your choice of GameCube, Classic
or Nunchuck. I used the Classic, mostly because after owning the
damn controller for like 2 years, I’ve never actually used it, though
my brother has and he likes it. But anyways. Here’s your controls:
Saving: When on the World Map, bring the up the Menu Screen,
select System, and then select Save. When in towns or dungeons,
look for the glowing cubes. You’ll know em you see em. Press A on
them to bring up the save screen. Green save points will fully heal
your party. Blue save points, and saving on the world map, just
saves the game, no healing.
Classic:
A: Confirm selected option/ action button (when it says press “a”,
freakn’ press a to do something!)
B: Cancel last action/ whatever you’re doing/ leave shops
X: brings up the Menu Screen/ Ends action choosing phase during
battle, if not all AP have been used up
Y: Equips items when in the equipment screen/ changes character
order in the Menu Screen/ switches the map out in the lower right
corner (World Map only!)/ brings up Area Map when in Towns and
Dungeons, after finding the map for that area
Left control stick: Move character around screen/ navigate menus
Right Control stick: Camera control (world map only!)
L: Activates skits, when displayed in the lower right corner/
Character toggle
R: Character toggle
D-Pad: Navigate menus
+: Brings up the pause screen. If you ever forget what you’re doing,
press the pause button to see a quick sentence on your current
story-line goal/ pauses major cut scenes, press A to exit cut scene,
this trick won’t allow you to skip the cut scenes involving character
avatars
-: does nothing.
ZR: Centers camera in back (World Map only!)
ZL: Does nothing
GameCube:
Same exact controls as the Classic, only the C-stick replaces the
Right control stick, and of course, the start button replaces the +
button.
Nunchuck:
A: Confirm selected option/ action button (when it says press “a”,
freakn’ press a to do something!)
B: Cancel last action/ whatever you’re doing/ leave shops
Control stick: Moves character
Quick and easy Battle explanation:
The game does a decent job of explaining the finite basics of battle
as you go along through the first dungeon or two. After that you’re
on your own. I’ll just briefly touch on the important things, as a
refresher.
AP: Stands for ACTION POINTS. In order to do stuff, you need
them. All battle actions require a set amount of AP to be done.
Whether it’s using and item, attacking or just changing your
position in the field, it requires AP to happen. At the start of each
turn, you gain a certain amount of AP for every player-controlled
character that’s alive; the amount they give is level-dependent.
Any unused AP from the last turn is added on. The level of your
characters, and the amount of LIVE Player-Controlled characters
determines the max amount of AP you’re allowed to hoard.
SP: Stands for SPIRIT POINTS. Spirit points are shown as a
percentage, so the max is of course, 100%. These are required to
perform your Excel Acts. A min of 3 AP is required in addition to
the SP percentage shown in order for the special attack to be used.
As you battle and strike down foes, you recover SP. You will learn
more about Excel Acts and SP after a little battle in Jada.
RP: Stands for ROGRESS POINTS. Only L’Arc and Alf have to worry
about these. You won’t be able to use the RP until the 2nd
Deathchanter battle. After that, it’s pretty self-explanatory. You
regain RP for defeating enemies, though very, very slowly. You can
regain RP slightly more quickly by using elemental atks,
corresponding to the elements of the Rogress you currently have
pacts with. Unfortunately, you can only use one Rogress at a time
in battle, and only if two conditions are met: if it’s within the 1st 3
turns of the battle, OR 1st turns after filling the RP gauge, AND the
RP gauge is full. DO NOT WAIT TO USE THE ROGRESS OR YOU’LL
MISS OUT! Also, due to the fact that RP regenerates so slowly, it
should only be used during boss battles.
MP: Stands for MAGIC POINTS. ARF takes a Final Fantasy approach
to using magic. You have 4 levels of magic, and you can only use a
certain amount of each level of magic, determined by their MP.
Each spell only uses one MP, but still needs AP to happen. Some
spells can be used outside of battle, via the Menu Screen; in that
case, it only spends MP.
Tactics: If you get tired of telling your people to continually do the
same actions over and over again, you can set up a sort of program
that will do all the work for you. You can even customize it to each
different enemy and whatnot. Eh, I still prefer to do things
manually. *shrug*
Chains: After you do a few battles in the Olquina Jungle dungeon,
you’ll discover the power of Chains. Magic Chains can help
regenerate more AP, when done right. Attack Chains just deal lots
of damage. :> Chains work by having one or more person
performing the same action, or magic type attack on the same
target.
Trinity Acts: Just as regular attacks and magic can be chained, Excel
Acts can be chained as well. When done correctly, the three
characters will use a super-powered attack called a “Trinity Act”.
Trinity Acts can’t be used until after defeating a certain Boss. All
characters on the field can chain their Excel acts together to
perform a Trinity Act, however only three can be in the chain. So
keep an eye on your Guests when they’re there.
Guest Vs. Player-Controlled: CPU-Controlled characters are
referred to as “Guests” when on the battlefield. They act as a
fourth party member, but they don’t share in your AP pool. They
are usually a pretty big help, and act completely on their own.
Guest characters can earn XP just like anyone else, and thus can
also level-up. You cannot use their magic, and you cannot mess
with their equipment. If a Guest is KO’d in battle, it doesn’t matter.
However, if a PC character is KO’d, revive it, because when all PC
characters are down, the battle ends and you get a Game Over.
You are allowed 3 PC characters + 1 Guest, when available, on the
battlefield.
Brief Item Overview:
I won’t cover all the items found, just the important ones. Some
items can be used outside of battles, like heal items, and others
can only be used in battle, like Analyzers. Useable items are color-
coded in the game as to when they can be used. Red items can
only be used in battle. Blue items can be used both in battle, and
outside battle. Since blue items cost AP to use in battle, I
recommend waiting 'til the battle’s over to use them, or use them
in Battle sparingly. The only blue item that’s battle-only are
Revives.
Liquids: at the start of game you’ll find items labeled as “heal
liquid”, “mid liquid”… etc. “Liquids” are the primary HP healer
items in this game. So stock up on them at every chance you get.
Revive Bottles: As the name implies, these items revive KO’d allies.
Only works in battle. If an ally is KO’d during battle and you don’t
revive them, they will be auto-revived when the battle is done;
with just 1 HP. KO’d characters will not receive XP, if they’re still
KO’d by the end.
Elixirs: Not found until later in the game, these items will cure all
status ailments and fully recover all HP. They do not cure KO,
though.
Analyzers: These items are used to display info on enemies. You
only need to use an analyzer on an enemy once, and the info is
saved forever for future battles. :> I recommend stocking up on
these, they’re pretty cheap, and very useful. Use them whenever
you encounter a new enemy or boss, at the beginning of the battle.
Because Analyzers give you pretty much all the info you need, I will
not tell you a Boss’s level, HP, etc. I will warn you about their
attacks and how to avoid them, though. :>
-alot: You will encounter items called “Ricoalot”; “expalot”… the
list goes on. When used on an enemy in battle, they increase your
spoils at the end. For instance, using a Ricoalot gives you more
money at the end of the battle.
SP Chargers: these items recover SP. They can be used outside of
battle.
Quicks: These recover MP. The number attached determines what
level magic MP they recover.
Cures: These are your status ailment healers. What they cure is
determined by their name, and it’s pretty freakn obvious. Cure
Poison, cures poison, Cure Paralysis, cures paralysis, and so on and
so forth. Cure items can be used both in battle and outside of
battle, though a few status effects do go away at the end of the
battle, so don’t worry.
Loots: Sometimes enemies will drop loot, like body parts or
strangely named things. You’ll know it when you see it. These
items, to my knowledge, are absolutely useless. So go ahead and
sell them when you get the chance.
Brief Magic Explanation:
Getting the hang of magic in this game is a little tricky at 1st. Here’s
the finite basics:
Orbs: Orbs come in four elemental types: Wind, Fire, Water and
Earth. You equip them by going into the Menu Screen, selecting
Magic, then Orbs. By default you can only equip one orb per
person. To equip more, Slot Expanders must be bought from the
Orb Workshops found in towns after Jada. Be careful though,
because they’re not cheap, and the price goes up after each
expander is bought. Equipping certain orbs together can produce
compound effects. For instance equipping a Fire and Earth orb will
allow you to use Darkness element attacks. Equipping orbs of
opposing elements is bad, as that will lower their powers.
Magic Levels: By default, you only have access to level 1 magic. To
get more levels, you must equip level 2 and above gems. (Read an
orb’s description to determine what MP level it is) However in
order to actually use the MP, the item “MP + Lv (insert 1-4 here)”
has to be purchased from the Workshop.
Raystones: After a certain battle in the Olquinan Sub-Shrine,
Raystones will sometimes appear in battle. Raystones essentially
magnify the effects of magic attacks of their element. So for
instance, Fire Raystones make Fire magic exponentially more
powerful. The only drawback to this is that they don’t choose
sides. Both you and the enemies can use them. So choosing to
destroy them, or keep em around, is always something to consider.
I highly recommend destroying them when in boss battles, as the
bosses ALWAYS use them, and occasionally destroy them.
Using magic outside of Battle: Only healing spells can be used
outside of battle. Just go into the Menu Screen, select Magic, then
select Use, choose your character and spell and use it. Note that
you cannot use the magic of “Guest” characters at all. They’re
selfish bastards like that.
How to use maps:
The World Map is always displayed in the lower right corner of the
screen, when you’re not in a Town/Dungeon. The world map
displays several dots. The dot with an arrow is you; the arrow
indicates the direction you’re facing. Red dots indicate dungeons,
blue dots are Moon Inns, white dots are towns, and flashy dots are
your next location. Press Y to get a zoomed in view. While in the
zoomed in view, your Lightship’s location will be shown as a yellow
dot.
For towns and dungeons, you must find the Area Map. Then you
press Y to view it at any time. In Towns, you need to find the
town’s Nomad Son and talk to him. He’s dressed liked a
backpacker, and always near the entrance. In dungeons, the map is
a sparkly spot in the ground. Its location varies from place to place.
In general, it’s near the end. The maps display the locations of all
chests, so check often, since I don’t tell you where they all are, I
only tell you about the important ones.
Anywho. Shall we get started?
Quick find:
Major Dungeons:
Dragon Prison- [DRPR1]
Mandelro Coast- [MANCO]
Nabra Jungle- [NABJUN]
Olquina Sub-Shrine- [OLSS]
Oceansong Road- [OCSGRD]
Senate Dungeon, take 1- [SENDUN]
Gauss Tunnel - [GASTNL]
Ebur Ruins- [EBRRNS]
Galois Ravine- [GALRAV]
Dragon Prison, take 2- [DRPR2]
Gula Church Ruins- [GULCH]
Ruins of Hibert, take 1- [RUNHIB1]
Soliton Caves, take 1- [SOLCAV1]
Zeifelt Holy Tower, take 1- [ZEIHOTWR1]
Ellgode Volcano, take 1- [ELVOL1]
Zeifelt Holy Tower, take 2- [ZEIHOTWR2]
Ruins of Hibert, take 2- [RUNHIB2]
Ellgode Volcano, take 2- [ELVOL2]
Soliton Caves, take 2- [SOLCAV2]
Lascarde Skywalk- [LASSKY]
Verct Skywalk- [VERSKY]
The Holy Land of Noire- [HOLNOI]
End Rogress Dungeon events (after getting the lightship):
End of 1st Rogress dungeon- [ROG1]
End of 2nd Rogress dungeon- [ROG2]
End of 3rd Rogress dungeon- [ROG3]
Extras Section:
Rogress Gathering- [ROGGATH]
Optional Bosses- [OPBOSS]
Optional Rogress Battles- [OPROGBAT]
Trinity Act Listing- [TAL]
How to do Guild Quests- [GUILDQU]
Quick and dirty Weapon Customization- [WEPCUS]
Major Storyline Bosses:
Deathchanter, round 1- [DECH1]
Deathchanter, round 2- [DECH2]
Paula and Luna, Round 1- [PL1]
Vifrons- [VFNS]
Afank- [AFNK]
Fafnir- [FAFR]
Gula- [GLA]
Chimera- [CHMA]
Alf’s Group, Round 1- [AG1]
Weiss- [WSS]
Kanher- [KNHR]
Ignacy, Round 1- [IGCY1]
Banchu- [BNCU]
Squill- [SQL]
Paprisgusu- [PPGU]
Urgula- [UGLA]
Aliocer- [ALCR]
Paula and Luna, Round 2- [PL2]
Clyde, Round 1 [CLDE1]
Emeraldes- [EMRDS]
Alf’s Group, Round 2 [AG2]
Ignacy, Round 2- [IGCY2]
Hosea- [HOSA]
Dynos- [DYS]
Clyde, Round 2 [CLDE2]
Alf- [AF]
Luze, Round 1- [LUZ1]
Luze, Round 2- [LUZ2]
Eesa- [EEA]
Intro: Through the sky, we go!
After a beautiful CG movie, you’ll enter into your 1st battle. It’s
L’Arc VS a lovely dragon. Just keep attacking, and don’t worry
about your health. It’s practically impossible to die this round.
Once you beat it, yay! Another CG movie! Woot! Don’t get too
used to these things though, ‘cause it’ll be a long while before we
see another. : Also, you should always open the battle with a Rogresss. If
you wait too long to use the Rogress, the option will go away. So
don’t wait for some mythical perfect opportunity. Just freakn’ do it.
Jada:
K. we’re back in Jada. Use the save point at the town entrance.
Then head on over to Clyde’s place. Walk into his office, and talk to
Clyde to trigger a short cut scene. Then it’s time to move out. Rest
up in the Inn if you want, restock your items supply, grab some
armor if you want, then it’s time to head out. TO THE ROYAL CITY
WE GO!
World Map:
Guess what direction we’re going? YUP, SOUTH. 8D
So um, yeah. Head south. And just keep going south until you reach
a giant-ass city. It’s pretty hard to miss. Battle monsters along the
way, items in the Royal City ain’t cheap.
Diamont:
Use the save point near the entrance then head up til you actually
get to the city. Upon entering the city, you trigger a long series of
cut scenes that explain the story... a little. We still don’t half the
crap that’s going on, but that’s fine. As soon the cut scenes are
over, it’s time to get to Weiss’s office. Head down either of the
stairs, then enter the door in the center. At the end of the hall is
his office. Enter to trigger another cut scene.
Now we need to get to L’Arc’s place, his old master’s martial arts
studio. Exit the castle, head down and to the left, and go down the
stairs to trigger a short cut scene. Continue down the stairs and get
on the lift. The place we’re looking for is the 1st house to the right.
Enter to trigger a cut scene. Enter the guest house, talk to the
woman sitting on the bed to trigger another cut scene. You are
now given the chance to explore the city. Shops are on the lowest
level of the city, so if you want to stock up, go there. Next door to
the Martial Arts studio, is the Guild HQ. Visit it to learn about the
Guild. They’re fun stuff! The Guild offers you little side quests for
money. There is a Guild branch in literally every town and city in
the world.
When you’ve had your fun exploring, go back to the Guest House
an press A on the bed in the left room to trigger a cut scene.
Another cut scene soon follows, then it’s time to leave for the
mission. But 1st… the master wants to talk. Enter the Martial Arts
Studio, and go through the lower right door. Talk to your Master,
and then it’s time to start the mission.
Seems we need to get a boat. Head down to the lowest level of the
city, and take the right path to get to the port. A cut scene
happens, then it’s time to seek out Alf.
Alf is in the Guard Room of the castle. So go there. That’s down
either the stairs directly in front of the castle entrance, after
entering the castle. Talk to him to trigger a cut scene. Then head
back to the port. Upon entering the port, another cut scene is
triggered. Niko joins, this time he’s player-controlled! Head back to
the Martial Arts studio and enter it to trigger another cut scene.
Talk to L’Arc’s mom in the lower right to trigger another scene,
then exit and head on off to the World Map. Before you leave
though, Warrior Girl informs you that she’s joining you. Huzzahs!
She’s a CPU character though. :( Warrior Girl’s real name is Cecil.
She is convinced that she’s a “hero”. It’s quite humorous. She
becomes more important later in the game, but for now she’s just
some little kid who likes to beat up monsters. :D Niko will join us
well, this time as a PC player. He will remain as one for pretty much
the rest of the game. :>
World Map:
We’re supposed to heading south. But it’s really more slightly
north…ish. The area we’re looking for is very hard to find.
Somewhere southeast of the Royal city, there is a peninsula. You’ll
know it when you see it. There’s a grey rocks covering the left side,
marking the dungeon entrance.
Mandelro Coast [MANCO]:
The path through here is pretty straight forward. Once again, I
encourage you to fight as many enemies as possible, to ensure you
level up enough before fighting the boss. The bosses are not
pushovers in this game. You seriously need to come prepared or
you will get raped. All the way to the bottom left in the 1st area is a
chest. Head upwards to reach the Master, triggering another cut
scene. Warrior Girl leaves.
:<
Continue onwards into the cave. Go down the halls, and follow the
paths to their various ends. Most lead to chests. One leads to a
save point. Make sure you’re at least level 12. Save. Then continue
onwards to trigger a cut scene…
BOSS: Paula and Luna [PL1]
Attacks: Dancing Flames (Paula) and Six Lights (Luna)
Magics: Fire (Paula), Water and Earth (Luna)
Strategy: BAH. This is like fighting two Deathchanters at once. Only
they’re female. And they don’t leave halfway through the battle.
Jerks. The basic strategy is to start out by spreading by spreading
your characters out. Make sure nobody’s behind another, nor next
to another. Try to maintain your distance from each other
throughout the battle. Be sure to use Simmah at the start, to do a
little damage to both. Concentrate your fire on Luna first, since she
has the least HP. When her HP gets low, her Arm Force will start
working, making her auto-defend. But eventually she’ll go down.
Just like with the last Boss, you want to keep your health up, so
heal whenever your peeps’s HP is starts to get low, don’t wait for it
to go red. Defend when necessary, and when you get a chance,
have Alf use Grand Rage as often as possible. After a while, Paula
will fall as well.
END BOSS
After defeating those little bitches, you see a short cut scene, then
we get introduced to another important character. Serge, he’s a
bit of a lady’s man. He enjoys teasing L’Arc about his young age.
Apparently looks can be deceiving, because Serge is quite old.
Though he’s not as old as Rastin. We’ll learn a little more about
him later on.
World Map:
Another cut scene as the ship zips around the sea. Wooooo.
Eventually control will switch to L’Arc. Talk to everyone, then go up
and talk to Serge. Another cut scene. Talk to the Kopin to receive a
few swimsuits and unlock the Outfit Option in the status screen.
Then press A on the bed to end this part. Another cut scene will
happen as L’Arc is jerked awake. Seems we’ve crash-landed in
Olquina. Great. Serge joins as a PC character, and Adele joins as a
Guest, then it’s off to the Kopin Village. The Kopin Village is just
slightly southeast of where you are.
Before you go, Head back into the ship for some more outfits.
Examine the sparkly spot for an outfit for Adele. Talk to the blue
Kopin for an outfit for Alf. Leave the ship and continue onwards to
Kopin Village.
Kopin Village:
You will see a rather humorous cut scene upon entering. God, I
love these little oddballs. XD Go ahead and explore the village a
little bit. Go off to the right to see the workshop, and trigger a
short cut scene wherein you’ll learn a little more about equipping
Orbs. Then go back and to the left, then up to see the Elder.
Another cut scene and Serge rejoins the party. Head back to the
entrance to see another cut scene. Our little Kopin will learn a very
useful skill. Be sure to stock up on items before exiting. There
won’t be another town for a long while, and upcoming boss is
quite the challenging bitch.
World Map:
Kopin village is the southernmost point of the journey so far. So
now we’re going to be going northward from now on. The Jungle’s
just slightly northeast.
Nabra Jungle [NABJUN]:
Enter the jungle for a quick cut scene, then walk to one of the little
fly traps to see another cut scene. Seems these jerks need some
food before they’ll let us pass.
Go over to the left and do battle with the tree monster. You’ll learn
about Magic Chains. Defeat the monster to receive a Bitter Fig. You
has food now! Walk up to red fly trap that was in the way, Press A
to feed it the Bitter Fig, then move on. So from now on, when you
see Nagra Treents, fight them for their figs. Use the figs to feed the
Red fly traps. Don’t forget to go back to the start to feed the fly
trap and get your chest!
As we press onwards, we’ll find a blue trap. The Blue Trap doesn’t
want bitter figs, it wants something else, freakn’ picky eater. Seek
out a blue flying mushroom monster and fight it to get a Smelly
Fungus. Feed that to the blue traps.
As we continue on down the pat, we come into a maze. Enter from
the left path, and feed all the traps you find along that path, to
reach the exit.
There is a save point in the next screen. Make sure you’re level 20.
Or around there. Enter the next screen for a cut scene.
BOSS: Vifrons [VFNS]
Attacks: Time of Sleep -switches from Magic to Physical, Flower
turns red.
Time of Awakening- Switches from Physical To Magic, Flower turns
Purple.
Seeds of Spring- single target. Can cause silence. Only used when
flower is red.
Seeds of Autumn- single target. Can cause immobilize. Only used
when flower is purple.
Harvest Festival- Area attack. Your chars will say they sense danger
when he’s about to use it. His ultimate attack.
Magic: Earth, Water
Weakness: Fire
Strategy: The fight starts out with a quick lesson on attack chains,
then the real battle begins. So you’re gonna notice that a very
common strategy I always recommend is to spread you characters
out right from the start. This is because pretty much every single
freakn’ boss uses Area attacks of some sort, and the only way to
avoid them, is to well, spread your peeps out. This fight is no
different. Use your analyzer, spread your peeps out, and use
Simmah ASAP. For the rest of the time, defend, defend and defend.
Heal when you’re low in HP. Have Ryfia use Radiant Song as much
as humanly possible, as that attack is extremely powerful against
this bum. Surge’s Flaming Throw is also good, thought it doesn’t
do nearly as much damage. Fire-based magic atk chains are your
friend. Your characters will eventually notice that the Boss
switches between Physical and Magic attacks. When that happens,
his resistances change. When he’s using Magic, he’s more weak to
Physical, and visa-versa. They thing has a ton of health, so it’ll be
quite an endurance battle. Eventually he’ll go down, then it’s time
to get the hell out.
END BOSS
Exit this area by heading northwards.
World Map:
Kopin says we should head for the nearby Moon Inn. Kopin always
knows best, for he is amazing. So head for the Inn. It’s a little north
east of your current location.
Full Moon Inn:
The Moon Inns are scattered throughout the world, and are
completely free to use. Just press A on the bed to sleep.
But before you do that, there’s a quick little cut scene with a lovely
lass. Then you can sleep. Then it’s off to Antrax.
World Map:
Antrax is north of our current location. Be sure to battle monsters
along the way. You need the Rico and XP.
Antrax:
Start by going to the Inn and spending the night, to get some free
outfits.
Head up and to the left to trigger a cut scene. Continue head
upwards, then go Left to reach the port for another cut scene.
Then it’s off to the shrine. Seems the road’s closed for now. So
we’re off to the Inn. Inn’s back at the town entrance, on the left
side. Rest up there, then go back to the shrine. Before you go
though, be sure to stock up on items.
After you reach the shrine, it is decided that the guard’s guarding
the place we need to get into. Grab the chests nearby, then head
for the guard for a cut scene. Go down the stairs.
Olquina Sub-Shrine [OLSS]:
Apparently the Skywalk’s down here… somewhere. The lifts are
currently out of commission, you’ll have to use the stairs for now.
The path through this place is very straight forward. Just keep
going down stairs and hallways until you reach B3. Then it’s time a
simple puzzle. Go all the way to the right hallway and examine the
switch. Then gown down the center and to the left, examine the
switch. Then gown the center hallway and fight the monsters to
learn about Raystones. Defeat them and examine the switch. So
now the lifts work, huzzahs! Enter a lift, and go down to B4. Follow
the path until you reach the Skywalk for a quick little cut scene.
Then a monster battle. These monsters are pushovers, defeat them
and move on. Use the lift to take you back to the 1st floor, and
then get the hell out!
We need to leave Antrax, and with no other options, it seems a
ship is our answer. So head back to the port. You’ll see another cut
scene… then we need to get back to Adele. This means heading
back to the shrine. UGH, WE WERE JUST THERE. D:< So anyways,
the lovely lass from the Inn joins us, her name is Leslie, and she’s a
slut with a gun and she enjoys flirting with L’Arc. Leslie is a Guest,
btw, and she always will be whenever she’s in your party, until
towards the end of the game.
After you reach the Shrine, you’ll see another cut scene. Serge
rejoins us, then it’s off to the underground tunnel.
Oceansong Road [OCSGRD]:
This dungeon is rather interesting. Start by saving. Then go
forward. There is a chest down the Right hallway, get it and go
back down the Left. Now there’s a Chest down the upcoming Left
hallway, go Right to move on. Final intersection: Chest on the right,
with a cracked wall. Examine the cracked wall to have Kopin bust it
up for another chest. Go back to the main hallway, and continue
forwards. Make sure you’re at least Level 26 and have a good item
stock on hand. It’s boss times!
BOSS: Afank ROUND 1 [AFNK]
Attacks: Acid Mail- water damage to a single target. Lowers stats.
Magic: Water
Weak: fire
Strategy: Now I know I’ve been telling you to always open with the
Rogress you got, but for this fight, we’ll make an exception. Don’t
use your Rogress for this whole battle. Just don’t. You’ll want it for
later. However, just like always, use your analyzer, and spread
everyone out. This the first boss fight that has Raystones.
Whenever you’re in a boss fight, you need to destroy the
raystones, since the Boss will always take advantage of them to
increase its magic power. To prevent that, destroy every raystone.
Raystones don’t stay dead forever, and after a certain amount
time, they will come back, so just keep killing them. I always use
Niko for this job, since he can shoot the Raystones without having
to leave his position. Keep your health up, defend when you’re not
attacking, and have Alf use Grand Rage. If he knows Multisphere,
have him use that as well to increases his power. Relatively
speaking, this boss is pretty simple… almost… too simple…
BOSS: Afank ROUND 2
Attacks: Hydro Pillar- Area attack. Deals massive water damage.
(Your character will get a “bad feeling” when he’s about to use this,
PAY ATTENTION!)
Acid Arm- water damage to a single target. Lowers stats.
Magic: Water
Weak: Fire
Strategy: You still have Rogress ready to go, right? You can use it
now. Use your analyzer to find that in the past thirty seconds, he’s
magically risen two levels. F’n jerk. He’s also fully healed and has
more HP. His atk and defense power has also gone up. Spreading
your peeps out is extremely important, the farther they’re apart,
the less likely they are to get hit by Hydro Pillar. Hydro Pillar will
sync with the Raystones, if they’re there, so be sure they’re gone at
all times. Now when he’s about use it, your characters will say
things like “I got a bad feeling…” or “Something strange is going
on…”, that’s your cue! Put everyone on the defense and hope for
the best. Then retaliate with everything you got the next turn.
Make sure you heal and keep your health up!
END BOSS
Well when the thing finally goes down, a cut scene happens, as
with all boss battles. Then it’s time to get out. Continue forwards,
and head to the right, go down the 1st hall you see. Fight the
mutant turtle and get your chest, then go down and all the way
back to the right. There’s a sparkly spot on the ground, examine it
to get your Area Map. Then get the hell out!
Olquina Shrine:
Head up the stairs on the left. The Area Map’s in the 1st door you
see. Then continue on upwards. You’ll see another cut scene.
People we thought could trust will leave us, then it’s time for our
final mission. : Go down the
stairs just behind you on the left, and explore the halls and cells for
a chest. Go back up, and head down and to the left, up the stairs.
Continue heading downwards, until you see a spiral stairs heading
up, on the right. Go behind them for a chest. Then go up the stairs
for a cut scene. Seems we can’t just waltz out of here like we had
planned. Blast! We’ll just have to find another way. Head back to
the Special Cells, where you found the area map. Go down the
right hall, and open up the last cell. Examine the wall to trigger a
cut scene and leave.
Carbunculus:
Well it’s only a matter of time before we’re caught, so let’s get the
hell out! The team agrees to head for Ryfia’s home, Benetnasch.
World Map:
Benetnasch is to the North West, across a bridge.
Benetnasch:
Enter town for a cut scene. Rastin leaves us, for now. The bishop
will offer to take you directly to the cathedral, accept his offer.
You‘ll have time to explore town later. :) After a quick cut scene,
enter the patriarch’s room for another cut scene. We learn a little
about the story, then it’s off to the inn. This is your time to explore
the town, btw. Stock up on items, and then head for the inn. It’s
over by the town entrance. Enter for a cut scene.
Now after you wake up, go back to the cathedral, basically… just
keep heading straight. Pretty much all the roads here lead there.
>.> Then go back up to Hosea’s room for another cut scene.
Finally! We get our damn quest! Seems we need 9 Rogress, and
then go to the Holy Lands and end this thing. Sounds like fun!
After the cut scene ends, it’s off to the inn again.
Go back to the inn for another quick cut scene. Rastin’s back! All is
good! Now exit town, and head for the next area, Batrachites.
Actually, the main road there has been destroyed by the Republic
Army, so we’re just kidding. We need to go Gauss Tunnel. THEN
Batrachites.
World Map:
Gauess Tunnel is a little North East of your current location, across
the bridge you came over before.
Gauss Tunnel:
This place is just full of fun stuff! All the enemies here are weak to
Light attacks. So you have any Light magics or attacks up your
sleeve, now’s the time to use them. The path doesn’t diverge really
at any point, so just keep heading forward. *shrug* The low roads
usually lead to chests, and the high roads will take to the boss. Oh
and by the way, to use Light magic, equip an Earth orb in combo
with a Wind orb. Both orbs must be of the same level. There’s a
save point in the screen just before the Boss battle. Save. This boss
is a tough one. Make sure you’re at least Level 23 or higher. Enter
the next screen for a quick cut scene, learn a little more about
Warrior Girl, then it’s time to fight…
BOSS: Fafnir [FAFR]
Attacks: N/A
Weak: Light
Strategy: Use an analyzer to discover this bum has a ton of HP. He
will not go down easy! Spread everyone out, then use Simmah, to
take advantage of that Light weakness straightaway. For the rest of
the battle, abuse Ryfia’s Radiant Song. DEFEND OFTEN. He doesn’t
use Magic, so you don’t have to worry about the Raystones, this
time. Almost all his attacks are area attacks, so be sure your peeps
are very spread out! Heal often, as he will do a good job of
keeping you down in HP. What he lacks in looks, he makes up for in
brute force. When the health gauge finally reaches 0, you’ll see a
cut scene. Rastin insists you kill him with a very special attack, just
make everyone use an Excel Act.
Well for this next part, any KO’d characters will be automatically
brought back with 1HP, but don’t worry, the dragon can’t attack
this round. So we need to use our Excel Acts, in fact, it’s all you’re
allowed to do! After everyone uses an Excel Act, you’ll see a truly
powerful attack, and the battle ends.
END BOSS
Cut scene. Blah. I might as well explain what you just did there.
Trinity Acts happen when you chain Excel Acts together. The only
catch is that all three characters have to chain it, and they have to
be attacks, not stat or healer Excel Acts. The leader of the Chain
determines what TA you do, the default TA seems to be “Mystic
Fortune”. Use TAs in all boss fights from now on, they’re always
worth the trouble, since they’re just as powerful as a Rogress
attack, and they can be done much more often! Well follow the
path out, it’s not too much farther.
World Map:
To Batrachites!
It’s to the west, btw.
Batrachites:
We need find this town’s Rogress. L’Arc insists we ask the locals.
You could do that. Or you could just head off to the left and see a
cut scene.
After the cut scene, you will regain control. Walk over to where Alf
is for another cut scene. Seems Adele really has it in for L’Arc. The
woman will only get more insane as time goes by. Well coming
here was a total loss. Blast! The team decides to head off to Ebur,