Call of Duty 3 Walkthrough :
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Walkthrough - Weapons FAQ|--------------------------------------------------------------------------| Call of Duty 3 Weapons Guide By DeathDealer259 (mp.conrad@comcast.net) Copyright 2006 Chris Conrad |--------------------------------------------------------------------------| Version History :===========================================================================: Version 1.0 – Guide completed Version 1.1 – Many spelling/grammar errors corrected - Fixed info on Scoped FG-42 (info provided by kikbigdog2) - Added tank info (Sherman, Panzer, and Firefly) - Added Vickers K machinegun :===========================================================================: Table of Contents 1.0 – Introduction 1.1 – Changes from CoD2 1.2 – ADS 1.3 – Strength Indicators 2.0 – Pistols 2.1 – Colt .45 2.2 – P38 2.3 – Pistol Efficiency 3.0 – Rifles 3.1 – M1 Garand 3.2 – Lee-Enfield 3.3 – Kar98k 3.4 – G43 3.5 – Scoped Springfield 3.6 – Scoped Lee-Enfield 3.7 – Scoped Kar98k 3.8 – Rifleman and Sniper Efficiency 4.0 – Submachine Guns 4.1 – Thompson 4.2 – Sten Gun 4.3 – MP40 4.4 – Submachine Gunner Efficiency 5.0 – Support Weapons 5.1 – BAR 5.2 – Bren LMG 5.3 – Stg44 5.4 – FG42 5.5 – Scoped FG42 5.6 – Support Gunner Efficiency 6.0 – Machineguns 6.1 – Browning .30cal 6.2 – Browning .50cal 6.3 – Vickers K 6.4 – MG34 6.5 – MG42 6.6 – Machine Gunner Efficiency 7.0 – Anti-Armor Weapons 7.1 – M9A1 Bazooka 7.2 – Panzerschreck 7.3 – Anti-Armor Efficiency 8.0 – Explosives 8.1 – Frag Grenade 8.2 – Stielhandgranate 8.3 – Smoke Grenade 8.4 – AP Mine 8.5 – Sticky Bomb 8.6 – Rifle Grenade 9.0 – Miscellaneous 9.1 – Trench Gun 9.2 – Granatwerfer 9.3 – Pak 43 9.4 – Sherman 9.5 – Panzer 9.6 – Firefly :==========================================================================: 1.0 - INTRODUCTION :==========================================================================: Many Call of Duty fans were skeptical when they received news that Call of Duty 3 was being developed by Treyarch, the producers behind COD2: Big Red One, a game which left much to be desired in gameplay and campaign mode, as well as multiplayer combat. But gamers were left stunned and surprised when CoD3 first shipped, offering a slew of spectacular new features, graphics, gameplay, and physics that did everything but blow CoD2 out of the water. The game focuses primarily on the Normandy Breakout Campaign, from the Battle of St. Lo to the Liberation of Paris, allowing the player to play as American, British, Canadian, and Polish characters. As far as weapons are concerned, they look and feel better than ever, yet also perform quite differently than their Call of Duty 2 counterparts. The inclusion of vehicles into CoD3 gives the player an even wider arsenal of firepower to use against opponents in both single and multi-player game modes. With a drastic increase from the 8 person multiplayer to an astounding 24 player war, it would be logical to assume that the firepower made available to the player would have increased as well. But to the surprise of many, the multiplayer arsenal has suffered a great reduction. Gone are the G43 (still remains in campaign), M1 Carbine, and Grease Gun, as well as the entire British and Russian weapon sets, leaving the player with only a basic selection of US and German firearms. The reason for this is Treyarch's emphasis on Class or "Kit Selection," basically meaning that with every weapon comes a special ability available only to that particular class. For instance, a Rifleman has the ability to attach a Rifle grenade to the end of his barrel, while a Sniper has the ability to call in Artillery strikes. For this guide, each individual weapon will be explored, analyzed, and noted for historical references, while weapons included in multiplayer will be matched with their appropriate Kit. :==========================================================================: 1.1 – Changes from Call of Duty 2 :==========================================================================: Compared to COD2, combat seems to have changed from small, restricted skirmishes to full-fledged battles, with dozens of character models and vehicles on screen at a time. The most noticeable change in terms of weapon handling is the "focus vision" while aiming down the sights (see 1.2). The weapons also feel slightly harder to use with pin-point accuracy, and should often be used to suppress the enemy, rather than take down with one well placed shot. ---------- CHANGES ---------- -All weapons are remodeled and simply appear shinier and smoother -Some sounds have changed, while others have been salvaged from COD2: BRO -In multiplayer, only your secondary weapon can be exchanged for a new one -Sniper Rifles must now exit scoped mode to cycle the bolt -Climb on top of tanks and disable with a grenade (multiplayer) -Grenade buttons are different for single and multi-player (see 8.0) -Grenades can be cooked -Enemy grenades can now be picked up and thrown back (campaign only) -MP44 name changed to Stg44 -FG42 and Scoped FG42 added to single player -Anti Personnel Mines and sticky grenades added to multiplayer -Scoped G43 removed, G43 removed from multiplayer -M1 Carbine and Grease Gun removed -Sprint takes the place of binoculars in multiplayer -Melee attack strengths are different for each weapon .30 cal and MG34 added as deployable MGs In CoD2, a bullet was a bullet, no matter which weapon it was being launched from or from what distance it was being fired from. Now, however, a player can tell the difference between a 9mm Lugar and a 30-06. These changes in ballistics seem somewhat unrealistic, but contribute gameplay-wise by highlighting each weapon's strengths and weaknesses. This basically means that one weapon cannot be used as an all-purpose death- machine, but transforms it into a firearm exclusive to its given class, making teamwork all the more important. :===========================================================================: 1.2 – Aiming Down the Sights :===========================================================================: The aiming in CoD3 is unlike any other. With a pull of the left trigger, your character will bring his weapon up to his shoulder and pear down the iron sights. But this time, the only thing you will be able to see clearly is your target. The rest is blurred out. The only problem is that your target can be anything, whether it's a lonely street lamp or a German MG42 gunner BEHIND the street lamp, whose bullets are blowing out chunks of pavement in front of you. This is sometimes a problem, as you may find yourself in many similar occasions where your opponent is blocked by an obstructive object in your field of vision. Additionally, switching from one target to the next is a bit more tricky, not only because of the previously mentioned aspect, but also because your weapon does not seem to stop immediately after you let go of the stick, seeming to obey Newton's law of motion. While all of these features seem to contribute to the realism of CoD3, they certainly don't make anything easier, and emphasize more on individual player skill. The iron sights themselves have undergone change, as well. Some sights, like the Lee-Enfield and Kar98k, have shrunk, while others, like the Thompson and Stg44, have increased in size. It seems that the unpleasant miniature sights of CoD1 and the drastically magnified sights of CoD2 have reached equilibrium for CoD3, providing a suitable experience for everyone. The hit indicators from CoD2 have returned and serve the same purpose as they did. It appears in the form of an X over your sights or your crosshairs for every time one of your projectiles connects to a player or vehicle. Also, a recognizable audio cue accompanies this indicator with the sound of a bullet tearing through human flesh, no matter how far away you are from a target. :===========================================================================: 1.3 - Strength Indicators :===========================================================================: Much like the system in CoD2, all weapons that appear in multiplayer are given six areas of categorization to determine the best circumstances in which to use the weapon. The categories are: -Damage: indicates how much firepower a weapon is packing. Typically, light weapons such as Pistols, SMGs, and Rifles will have the least, while power weapons like the Trench Gun, Sniper Rifles, and Anti-Armor weapons will have the most -Range: determines the effective kill radius that a weapon should be used at. Since all bullets have the same trajectory, this category is determined by how far the line of sight zooms in while in ADS. -Accuracy: shows how steady a weapon stays while aiming down the sights and shot placement on fully automatic weapons. -Melee: indicates how powerful a melee attack will be on the receiving end of the blow. Larger weapons tend to have the most strength from a melee attack. -Speed: tells how fast a player can move with a specific weapon. Submachine Guns and pistols allow you to move the fastest, whereas heavier weapons like .30cals and MG34s restrict movement. -Rate of Fire: determines the amount of lead being propelled downrange per second. Most bolt action rifles and the Trench Gun have the slowest rate of fire, while automatic and semi-automatic weapons have faster firing rates. These characteristics help classify the weapons and clarify their special abilities, allowing the player to take a tactical approach on the situation. If you are striving for high accuracy and fast movement from one sniping spot to the next, you should opt to use the Scout class, or if you need to provide lots of suppressive fire with lots of ammunition and a blistering rate of fire, the Support class is the way to go. For every given scenario, there is a weapon set that corresponds. :===========================================================================: 2.0 – PISTOLS :===========================================================================: While not the most accurate and versatile weapons offered to the soldier, a pistol is always issued as a standard sidearm for the typical infantryman. Sometimes, however, you'll feel as if it is there just to prevent a weapon slot from being empty. The pistol is exclusive to multiplayer for a reason. It is there so that in the case of a quick sprint, the player can simply whip out his pistol and run, no matter which primary weapon he is packing, as the pistol is the lightest weapon and the quickest to get from point A to point B. It is most useful to the Anti-Armor class, just in case your target isn't a tank. :===========================================================================: 2.1 - Colt .45 :===========================================================================: Designation: Colt M1911A1 Automatic Pistol Country of origin: USA Available to: Allies Caliber: .45 ACP Feed mechanism: 7 round clip Operation: Single action, recoil operated -------------------------- History of the Colt .45 -------------------------- The Colt Model 1911 was designed by John Moses Browning, a genius when it comes to firearm design, in 1900 and was adopted by the Colt Company in hopes that they may interest the US Army with a suitable model. The 1911A1 was based off of his previous blowback design, still featuring the same innovative features, but refined as a locked-breech design. The handgun consisted of three main parts: the barrel, the slide, and the handle. The slide was locked to the barrel by means of two locking ribs machined into the top of the barrel which corresponded with two grooves in the slide. When fully loaded, the user would pull the slide back, which allowed a cartridge to rise in position to be chambered. The slide would be pushed forward by means of a return spring, and the breech block would push a cartridge into the chamber, and lock against the ribs. The hammer, already cocked by the slide, hit a firing pin inside the breech block, and fired the cartridge. The recoil of the cartridge hitting the head of the breech block would force the slide back, which in turn caused the barrel to fall and unlock from the locking ribs by means of two hinges on the gun body. The extractor on the breech block then ejected the spent case and allowed the entire process to restart. In 1907, a test was conducted by the US Army Ordinance department to find the most suitable design to adopt. The Colt models came out on top, and were asked to make refinements to the previous design, which included the abandonment of the two hinges on the barrel in favor of only one. After more trials, the Colt was adopted by the US Army as the Colt Model 1911. Minor modifications in 1921 changed it to the Model 1911A1, which saw service in WW2, Korea, and Vietnam, and continues to be manufactured worldwide. ----------------------- The Colt .45 in CoD3 ----------------------- Apart from minor visual modifications, the Colt .45 has remained the same throughout the CoD series. It is the lightest weapon to run with, still uses a 7 round clip, and still takes anywhere from 3-5 shots to dispatch a foe. It reloads at the same speed mid clip as it would while fully depleted. It has quite a bit of recoil while sustaining rapid fire, so some time between shots is required to place all rounds on your target. While aiming down the sights, the rear sight appears as a U-notch, while the front sight consists of a post, which has been enlarged and raised from the previous game. The contrast between the two sights is peculiar, as the rear sight appears dark grey, and the front sight is almost white, which has the player often focusing on the rear sight. Shots impact just below the tip of the front sight at distances up to 50 ft. :===========================================================================: 2.2 - Walther P38 :===========================================================================: Designation: Walther Pistole Model 1938 Country of Origin: Germany Available to: Axis Caliber: 9mm Lugar Feed mechanism: 8 round clip Operation: Double Action, recoil operated ----------------------------- History of the Walther P38 ----------------------------- With the advent of the Lugar in 1908, some criticism followed the birth of the military sidearm. It was clear that the Lugar '08 was not ideal for mass production with its delicately machined parts and complex mechanisms, and did not operate well in a combat environment. The German army began to look for a replacement pistol, and the response came from the Walther company. In 1929, Walther had developed the Walther PP, which gained the arms manufacturer a considerable amount of fame for the pistol's effective implication of a double action lock on an automatic pistol. Once the German Army began looking for a replacement to the Lugar, Walther already had a suitable model, which they planned to convert to 9mm and submit to the Military. The Army was not in favor of the pistol, however, due to alleged problems with the Walther PP recoil spring. So Walther began work on a new design, and came back with a completely different pistol, one that still used a double action lock, but fired from a locked breech (similar to the Colt M1911), and featured a wedge below the barrel to hold it firm against the slide until chamber heat and pressure had dropped to a suitable level. After a few modifications, the German Army was keen to adopt the new design as P-38 or Pistole Model 38. The design used the same breech block and slide mechanism as the Colt .45 to chamber a round, and used a complex safety mechanism that the German army was especially particular to. Upon engaging the safety mechanism, the firing pin locked solidly, and if the hammer fell, could not fire a round. Alternately, using the double action lock, a soldier could chamber a round, then lower the hammer carefully, and when the time came, un-holster his sidearm and simply pull the trigger to draw the hammer and release it to fire a round in one motion. After the war, the Walther P38 remained in use to some extent by the West German Armed Forces, and was later replaced. Production of the P38 from 1938 to 1945 topped nearly 1 and a quarter million. ------------------ The P38 in CoD3 ------------------ Along with the Colt .45, the P38 has changed very minimally from the last CoD game. It is still the fastest pistol to run with and just as weak as it ever was. Considering all aspects, the Colt .45 and P38 are similar in almost every way (gameplay-wise at least), except for the difference of one more bullet in the magazine. The only difference is that it feels like the P38 fires at a slightly slower rate than the Colt .45, but shouldn't be much of an issue since the recoil will cause the weapon to rise after the first shot. The P38 will take anywhere from 3-5 shots to incapacitate a target. The sights consist of a rear fixed U-notch and a front Blade sight, very similar to the Colt .45. :===========================================================================: 2.3 – Pistol efficiency. :===========================================================================: There are probably two main reasons why you should be using a pistol. The first is that things aren't going too great. You've ran out of ammunition in your primary weapon or have found yourself in a situation where you primary weapon is outmatched. The second is that things are going really great, and that you are putting yourself to the test by using your sidearm. Either way, I am going to tell you how to effectively use a pistol against your foes. The first thing you should consider is your situation. Let's say you are a Scout armed with a sniper rifle and a pistol. The scout class is particular to medium and long range combat, but when the fight gets up close and personal, the Sniper Rifle may be rendered useless. Your opponent undoubtedly has a much more potent weapon. This is a situation where a pistol could actually be quite useful. When using a pistol, always try to aim for the head, as recoil will make multiple shots to the body difficult. The pistol is only accurate to within 50 feet, as any further your shots will tend to disperse. When firing, make sure that you are not tapping the trigger and shooting above your target. Allow at least three fourths of a second between shots. Pistols are also useful for more than just close up fighting. If you need to cover a large, unknown distance on foot, or you're simply an impatient person, a pistol is ideal. The light weight of pistols combined with the new sprint feature to multiplayer will feel as if your character is hopped up on Red Bull or Monster or some other kind of happy drink. However, 9 out of 10 times, you will find that you're primary weapon will be more useful in most situations than a pistol, as this primary weapon will fire faster, harder, more accurately, or all of the above than your standard issue sidearm. Pistols are certainly very easy to use, however. (Another thing that should be noted is your inability to swap both weapons in your inventory for a scavenged weapon, as this could get in the way of your class's special ability. The only weapon you are able to trade is your secondary weapon, or your sidearm.) :===========================================================================: 3.0 – Rifles :===========================================================================: The Rifleman is the backbone of the infantry, serving a healthy combination of suppressive fire, close range AND long range assault, and tactical combat. Rifles in CoD3 still serve that same purpose, and despite major visual enhancements, still perform in basically the same way. The main difference is the way the sights appear. Most non-scoped rifles have typically received rear-sight enlargements, while the front sights remain either the same or smaller. The Kar98k seems to be the most changed by this (more on that in 3.3). While some fans may not agree on this decision, it effectively helps new players learn faster and makes using rifles all the more easier. Rifles are obviously associated with the Rifleman class, which comes with a Rifle, a Pistol, and a Rifle Grenade, which attaches to the end of your barrel (included in 8.6). Sniper Rifles are linked with the Scout Class, which comes with a sniper rifle, a pistol, a frag grenade, and binoculars (artillery strike). :===========================================================================: 3.1 – M1 Garand :===========================================================================: Designation: US Rifle M1 Country of origin: USA Available to: Allies, American Caliber: .30-06 Springfield Feed mechanism: 8 round En Bloc clip Operation: Gas operated, closed bolt --------------------------- History of the M1 Garand --------------------------- The famous M1 Garand rifle was designed by a Canadian-American named John C. Garand in the US Army Springfield arsenal from 1922 to 1932, after which it was adopted by the Army (although mass production didn't begin until 1937). Garand invented the rifle with certain Army qualifications in mind, such as the demands of a fixed, non-protruding magazine. To get around this, Garand used a type of feed mechanism called the "en bloc" clip, a charger-type system that was inserted into the rifle from the top, designed by John Pederson. When all rounds were depleted from the magazine, a feed arm would eject the empty clip from the rifle, producing the Garand's characteristic "ping" song. Originally chambered for the .276 Pederson cartridge, the Garand prototypes were later converted to .30 '06 due to ammunition availability. The M1 Garand was the first semi-automatic rifle ever adopted into widespread military use. It also implemented a very successful gas-piston system not commonly seen before in semi-auto rifles. When the first round was fired, a portion if the expanding gas pressure was diverted to a chamber under the barrel, and drove a stainless steel piston, which was attached to the charging rod, back. The charging rod was attached to the bolt, and unlocked it by means of rotating the bolt head out of two locking grooves on the inner surface of the breech. The bolt was forced back to cock the hammer, eject the spent case, and returned by means of a spring on the piston to chamber a new round. When the last round was fired, the piston was blown back and engaged an arm which ejected the empty clip from the rifle. This allowed the firer to quickly insert a new clip and resume firing. The Garand officially replaced the Springfield in 1936, (although some still remained in use until Korea) and was the iconic image of the American infantryman during WW2. A fan of its performance, General George S. Patton dubbed it "the greatest implement of battle ever devised.) A number of Garands were converted to sniper variants during WW2 (M1C and M1D), although these were not as popular as Springfields. The Garand was replaced by the M14 in 1957. ------------------------ The M1 Garand in CoD3 ------------------------ Apart from stunning visual alterations, the M1 Garand is practically the same as it was in CoD2. It feels as if it fires slightly faster, and kills in about the same amount of shots. In Campaign it only takes about 1 or 2 shots to effectively put down a target, and in multiplayer it may take 3-4 shots to incapacitate an opponent if you shoot for the torso. The sound effects sound a little wimpy on a regular TV, especially the clip ejection, which you may not even notice. It almost sounds like someone lightly tapping on a triangle. Aside from disappointing sounds, the Garand is a tough, reliable weapon and suitable for most combat scenarios. The sights consist of a rear aperture sight and a blade front sight. The rear aperture sight is wider around the edges, and more resembles a circular plate with a hole than a skinny ring like in CoD2. The front sight has decreased in size just a little bit, but the Garand is still very easy to use. It has a small degree of recoil, but the barrel will immediately snap back on target, allowing for quick, efficient fire at close and medium ranges. Even in a standing position, the Garand is accurate down to the very last pixel, making the M1 Garand a very good firearm to use at long range. :===========================================================================: 3.2 – Lee-Enfield :===========================================================================: Designation: Rifle, No. 4 Mk. 1, Lee-Enfield Country of origin: Great Britain Available to: British, Canadian, Polish Caliber: .303 British Feed mechanism: 10 round box magazine Operation: Lee bolt ----------------------------- History of the Lee-Enfield ----------------------------- The history of the entire Lee-Enfield series starts with the Lee-Metford Rifle of 1889, which followed Lee's prototype design manufactured by Remington. It was the first bolt action rifle to be fed by a detachable box magazine, which held 8 cartridges. It was a combination of James Paris Lee's bolt and magazine with a barrel developed by William Metford to counter fouling by the current Black-Powder charges. Later, after the adoption of cordite as the British cartridge, the barrel was converted by the Enfield to help stop erosion in smokeless powder guns. The result was the Lee-Enfield Rifle. Two rifles were manufactured for the British Army: a long, infantry rifle, and a short, Cavalry carbine. To eliminate the complication of developing two rifles, a universal rifle was invented, dubbed the SMLE, or "Short, Magazine, Lee-Enfield." This rifle, developed in 1903, was well designed and was suitable for both infantry and Cavalry units, and served the British Army well through the Boer War and WW1. After the War, however, some question and skepticism from old traditionalists came up whether the rifle was acceptable to military standards. Plans for a new rifle based off the Mauser began to go underway, but eventually failed. After that, it appeared that the best choice would be the SMLE, which remained standard up until WW2. It was clear that the SMLE was complicated to produce and manufacture in mass quantities, so it was simplified, the characteristic nose-cap removed and the rear sights moved back over the bolt-way in the form of an aperture sight. Its new name was the Lee-Enfield No.4 Mk.1, first introduced to British troops in 1941. The No. 4 Lee-Enfield remained in service until it was replaced by the EM2 in 1949. The No.4 was very popular with many countries such as Canada, Poland, and Australia. It was well known for its ingenious bolt, which featured 2 locking lugs, one on the top and one on the bottom. The bolt head was attached to a guide on the boltway, and when rotated, would stay in position and kept the bolt attached. As the bolt was pushed back, the head would catch another round and push it into the chamber, then locked. It is said that the Lee-Enfield action features the fastest bolt-operation out of any bolt action rifle of WW2. -------------------------- The Lee-Enfield in CoD3 -------------------------- No longer available in multiplayer, the Lee-Enfield is included in a wide variety of single player missions. It appears smaller than the Lee-Enfield in CoD2, and simply looks better, not to mention, shinier. It may seem like a very unusual way to describe a new weapon, but it is actually that simple. Like most guns in CoD3, the Lee-Enfield looks as if it was submerged in a thick coat of laminate, and none of the metal is blued. The sounds are a wee bit of a let down, as it sounds not so much of a "Ker- Pow!" like CoD2, but more of a "Smack!" Nonetheless, it's still a pretty satisfying weapon to use. A welcome change to the reload system has been implemented as well. Now, instead of having to wait for your ammunition to drop down to 5 rounds to reload, you may now top up the Lee-Enfield at any time and replenish its stock back to 10. Additionally, you can stop the insertion of the second stripper clip after reloading. To do this, you simply need to press the reload button, and then press the right trigger after loading the first stripper clip, similar to reloading a sniper rifle. The Iron sights are slightly different. The rear sight has been enlarged and the aperture has been greatly increased in diameter. The front sight is smaller, with a center blade and a small post on either side of it. The shot will land just slightly above the center post, so be sure to keep this in mind while firing from long range. The bolt takes longer to cycle, as it does with all bolt action rifles, so also consider this as a factor. :===========================================================================: 3.3 – Kar98k :===========================================================================: Designation: Der Karabiner 1898 Kurz Country of Origin: Germany Available to: Axis, German Caliber: 8mm Mauser Feed Mechanism: 5 round integral magazine Operation: Mauser bolt ------------------------ History of the Kar98k ------------------------ The Mauser brothers were the fathers of the bolt action rifle. During as early as 1867, Mauser began work on a new design that would outdate muskets and all other muzzle loaders and replace them with the stunning bolt action. They sold their design to an American businessman named Samuel Norris for 80,000 francs. Norris attempted to submit this design to the French military, but did not succeed. Scared that the design would not take, Norris paid the Mauser brothers his yearly payment and terminated the contract. Incidentally, France is the only country to never accept a single Mauser. The Mausers returned to Germany and submitted the design to the Army, which they were more than happy to accept in 1871. After various refinements to the design through the late 1800s, the Mausers finally took their design and implemented it into a new rifle, the GEW 98, which used a powerful 8mm Mauser cartridge. The G98 was an instant classic around the world, and sold to various nations as a standard military rifle. After WW1, the Germans, acting off of previous British intentions, took the Mauser rifle and carbine, and combined them to form the Mauser Kar98k, very similar to the Lee-Enfield SMLE. The barrel was reduced from 90cm to 61cm, and the bolt was curved down so that some Kar98ks may be fitted with a scope. The Mauser design used a bolt with two locking lugs in the front and one in the back. The firer would unlock the bolt by rotating it 90 degrees, then pull back and allow a cartridge to enter the boltway from the integral magazine. The firer would return the bolt to push a round into the chamber, and then lock it by pushing it back down. While on the return stroke, the cocking piece would catch on the sear, pushing against the firing pin spring until fully cocked. Upon pulling the trigger, the sear would allow the cocking piece to release and fire the round. The Mauser was adopted and manufactured by dozens of nations around the world. It became the iconic image of the Third Riech and paved the way for many rifles like the Springfield and the Lee-Enfield, as well as the entire history of bolt-action rifles. --------------------- The Kar98k in CoD3 --------------------- The Kar98k is still a strong, faithful bolt-action rifle that can be found everywhere in the single and multiplayer modes. It has stayed relatively similar to the CoD2 version, still holds 5 rounds, and still kills in 1-2 shots. In the hands of an expert, a Kar98k can be used to inflict bloody carnage upon an entire squad of opponents. While it does take longer to cycle the bolt, the rifle will snap back to the precise spot that you left it. Cycling the bolt itself is smoother and crisper, and ultimately more satisfying, and the sounds are actually quite dashing. The most that's changed from CoD2 to CoD3 is the iron sights. Both sights have shrunk, probably to balance multiplayer, and the rear sight has changed from a wide U-notch to a tiny little V-notch, while the front sight has changed from a hooded post to a lone blade. Aiming shouldn't be too different, but it isn't exactly the same. The sights are more akin to CoD2: BRO sights. Reloading is much faster. In fact, it is almost as fast as just cycling the bolt, which makes keeping up a sustained stream of fire all the more easier. All in all, the Kar98k is a good, solid weapon that is easy to use. :===========================================================================: 3.4 – G43 :===========================================================================: Designation: Gewehr 1943 Country of origin: Germany Available to: German Caliber: 8mm Mauser Feed Mechanism: 10 round detachable box magazine Operation: Gas operated --------------------- History of the G43 --------------------- The development of the G43 was actually effected by Germany's encounter with the Russian SVT-40 models on the Eastern Front. These rifles offered more firepower than the Kar98k and outclassed it in battle. Combat with the American M1 Garand and M1 Carbine on the Western Front also brought to realization that the Kar98k was no longer the best rifle in the world. Mauser and Walther both got to work on developing a suitable semi-automatic for the German Army. The G41 submitted by Walther seemed to be the best choice, if not for the complex gas system, built around the Bang Rifle, which trapped the gas as it expanded from the muzzle. In 1943, Walther submitted their revised design with an improved gas-piston system similar to Tokarev model rifles, and also replaced the integral 10 round system with a removable 10 round clip. The G43 entered service in 1943, and quickly proved to be an accurate, reliable, and powerful semi-automatic rifle. Typically, semi- automatic rifles were not as well suited to sniping and long range combat as bolt-action rifles, but the G43 proved to be an exception, 53,000 of which were fitted with scopes. The G43 operated very similar to SVT-40 rifles and the M1 Garand, in which a gas piston chamber ran over the barrel to drive the bolt back and eject the spent case. But instead of the recoil spring around the gas piston, it ran behind the bolt. A charging handle mounted along the top was attached to the bolt carrier, which contained the bolt (duh). The bolt was attached to a mainspring and when it recoiled, compressed the spring and pushed it against the buffer. The spring drove the bolt back and chambered another round. The G43 remained in service until the wars end, and was very popular among infantry and sniper units. Although produced on a large scale, the G43 never replaced the Kar98k because the German Army needed every firearm they could get their hands on. ------------------ The G43 in CoD3 ------------------ Only available in certain campaign levels, the G43 has changed quite a bit. The first thing you'll notice is that it feels kind of stupid in your hands. It lacks the pristine shine of other weapons, and isn't all that pretty to look at. Despite awkward visual alterations, though, the G43 isn't all that bad of a weapon. It takes 1-2 shots to kill, has a ten round clip, and reloads fast. But on the down side, it fires at a much slower rate than in CoD2. Players used to the G43 in the previous game may be used to its relatively fast rate of fire, and may overestimate its new firing rate. The iron sights have greatly increased in size, and still consist of a rear V-notch and a front hooded post. At close to medium range, the G43 performs quite nicely, but at long range it feels very hard to aim and place accurate shots. It also has more recoil than you would expect. Nonetheless, the G43 is worth picking up due to ammunition availability. :===========================================================================: 3.4 – Scoped Springfield :===========================================================================: Designation: US Rifle M1903A4 Country of origin: USA Available to: Allies, American Caliber: .30-06 Springfield Feed Mechanism: 5 round integral magazine Operation: Mauser Bolt ----------------------------- History of the Springfield ----------------------------- Looking for a replacement for the trap-door Springfield, an old, outdated single-shot rifle, the US examined at least 50 different models of rifles in 1892 and finally adopted the Krag-Jorgenson, a rather hasty decision. During the Spanish American War in 1898, it was made clear that the American Krag rifle was simply outclassed and inferior to the latest Mauser G98 models. After the War, the US Army Ordinance department began to test the Mauser, and decided that it was an ideal system to build a rifle around. It is not exactly clear on how the rights were obtained from Mauser, whether the design was stolen and later paid off or if Mauser gave a license to the Springfield Armory for production, but the Mauser brothers were paid $200,000 dollars for the design anyways. In 1903, Springfield had submitted their design, which was accepted and designated the M1903. Like the Lee-Enfield, the Springfield was a "short" rifle model with a 61cm barrel suited for Infantry and Cavalry use. The Bolt and magazine were identical to the Mauser bolt, with two locking lugs in the front and one in the rear, perfect to fire the powerful .30cal Springfield rifle cartridge. However, the bolt was also like the Mauser in which it had to be rotated a full 90 degrees to unlock, unlike the Lee-Enfield, which only needed to be rotated by half of that. During 1905 and 06, the Springfield was refitted to use a different bayonet and different sights, as well as upgrading the ammunition to a 150 grain ball ammunition, designated the .30-06. Various models were produced, such as the Model 1903A3 with sights moved to the back in the form of aperture sights, as well as the implication of the Type-S stock, and the 1903A4, hand-selected for accuracy, with the removal of the iron sights in the place of an M73 and later an M84 telescopic 2.2x scope. These rifles were technically replaced by the M1 Garand in 1937, but still remained in use as a popular snipers weapon until the end of the Korean War. --------------------------------- The Scoped Springfield in CoD3 --------------------------------- The Springfield is the Allies' sniper weapon, and is excellent in fulfilling that roll. It is laser-accurate, retaining the ability to click the left thumb-stick to hold your breathe and steady your aim. Visuals and sounds are very different from CoD2. The graphics are actually one of the cons of the rifle, as sometimes you may find yourself admiring the weapon's beauty instead of watching for targets. The firing sounds and bolt operation have been salvaged from CoD2: BRO. The scope consists of two thin lines intersecting each other in the very middle (marking the exact point of impact), one vertical and the other horizontal. Three smaller lines intersect the bottom of the vertical line and either side of the horizontal line, helping to box single targets and assist aiming. (Note that this scope configuration is generic in all sniper rifles.) The scope shakes wildly while not holding your breathe to steady your aim, but it swirls in a fairly predictable pattern, so it is not always necessary to hold your breathe. After each shot, you now exit zoom-mode to cycle the bolt. Realistic, yet also allows your target to get away if you missed. Note to sniper: don't miss! :===========================================================================: 3.5 – Scoped Lee-Enfield :===========================================================================: Designation: Rifle, No.4 Mk.1(T), Lee-Enfield Country of Origin: Great Britain Available to: British, Canadian, and Polish Caliber: .303 British Feed Mechanism: 10 round box magazine Operation: Lee bolt ------------------------------------ History of the Scoped Lee-Enfield ------------------------------------ Lee-Enfield No.4 Mk.1 Rifles tended to vary in accuracy. A battle rifle's main role in an infantry unit was to (or at least back in the times of the Great Wars) fill the air with enough lead at long enough ranges in hopes that one round may find a target. This was the case with rifles such as the M1 Garand, Kar98k, Lee-Enfield, and Mosin-Nagant. However, as I said just previously, accuracy varied within these rifles, and occasionally, one distinguished itself from the rest. Sniper Rifles are not a new idea. The concept of sharp-shooting first arose with the acceptance of a rifled barrel during the mid 19th century, when iron- sights first began to show up on modern breech loaders. It had already occurred to the general public and various hunters and shooters that by equipping a rifled gun with a telescope or monocular that accuracy could improve by astronomical scale. Although scoped rifles were at first pretty non-regulation with military rifles, by the First World War, sharp-shooters were already using a telescopic sight to engage targets at up to 1200 meters. The Lee-Enfield No.4 Mk.1 would typically go through a number of firing tests before being packaged and shipped to appropriate arms dealers. One such test pitted a Lee-Enfield against a 1x1 meter white square target at a range of 300 meters. If the rifle performed within certain parameters, then the rifle was accepted and the guidelines slightly adjusted, this time being shot at the same target at distances of up to 600 meters, scope not included. If the rifle fired in groups of no more than a 10-inch diameter, the rifle was hand- selected to be fitted with the No.32 British sniper Scope. Only a handful of these rifles made the cut for the sniper conversion program, which was conducted at both the Royal Arms Factory in England and the Holland & Holland manufacturers in Canada. These rifles were distributed to British snipers in distinct Sniper Programs or in regular infantry squads. The 3.5x scope increased the effective range of the Lee-Enfield to 800 meters. --------------------------------- The Scoped Lee-Enfield in CoD3 --------------------------------- Good thing the Scoped Lee-Enfield still uses the 5-round stripper clips to reload instead of 1 round at a… wait. It DOESN'T! Blasphemy! Yes, it's a sad truth. The Lee-Enfield is now equipped with the authentic No.32 scope instead of the peculiar offset scope from CoD2. Now, even with the hefty 10 round clip, you must reload the Enfield one agonizing round at a time. Thus, as a rule, you should never fire more than five shots from the scoped Lee-Enfield before reloading, or you will have to suffer the consequences. The Scoped Lee-Enfield looks and sounds exactly the same as the regular Lee- Enfield, except for the 3.5x Scope mounted on the top. The scope configuration is the same as the Springfield, so further explanation is not necessary. You'll find that the scoped Lee-Enfield is very exclusive in the single-player campaign, and unfortunately does not make an appearance in multiplayer. :===========================================================================: 3.6 – Scoped Kar98k :===========================================================================: Designation: Der Karabiner 1898 Kurz Country of origin: Germany Available to: Axis, German Caliber: 8mm Mauser Feed mechanism: 5 round integral magazine Operation: Mauser bolt ------------------------------- History of the Scoped Kar98k ------------------------------- The Kar98k was a commonly accurate weapon for a battle rifle. While this was of course affected by the quality of the breech, chamber, bore, and ammunition, the Germans were more than capable of succeeding in high quality production. Kar98k rifles are fitted with 60cm barrels, and went through the same kind of testing as other battle rifles like the Springfield and Lee-Enfield to determine exactly what degree of accuracy an individual rifle was packing. These rifles were then modified to be fitted with scope mounts and the standard German 4x scope. These remained the most commonly encountered German sniper rifles throughout the war, and easier to manufacture than the expensive G43 sniper variant. The Kar98k, equipped with scope, was accurate at up to 800 meters. ---------------------------- The Scoped Kar98k in CoD3 ---------------------------- Your typical sniper rifle, the scoped Kar98k performs almost identically to the scoped Springfield, with differences, of course, to the sounds and visuals. The sounds are only slightly different than the regular Kar98k model, and the weapon looks the same as well. The scope is essentially of the same layout as any other sniper rifle in CoD3. In multiplayer, you must zoom out of scoped mode to cycle the bolt, just as you would with the Springfield. Accuracy is perfect, and will land on the exact pixel that you aim for. With a slow rate of fire, low magazine capacity, and extreme accuracy, the Kar98k (and Springfield) are well suited to sniping. :===========================================================================: 3.8 – Rifleman and Sniper Efficiency :===========================================================================: These two classes are similar in that they are both relied on to provide well placed shots for an infantry unit. But they differ quite a bit. ------------ Riflemen ------------ No longer are bolt action and semi-automatic rifles so similar. With the increased rate of fire of the Garand and the decreased rate of the Kar98k, the two rifles are on quite different ends of the deal. Using the Garand, a player is relativity safe at most ranges, and can run with the rest of the infantry squad. However, the Garand is no match for the sniper rifle at long range and cannot hold its own against a submachine gun at close range. It focuses on a good mixing of all these characteristics. With a Garand, you have the advantage of power and speed, where if a player rounds the corner, a few quick taps of the trigger will stop him in his tracks. But a rifleman armed with a Garand should typically keep his distance and find key areas to defend, allowing him to pick off targets from available cover or from the prone position. While engaging targets, the rifleman should only expose himself to one opponent at a time, as you have much better chances with a one on one duel than a three on one massacre. These conditions are ideal when cover is available or you are in the prone position, as you are exposing as little of your body as possible, making you a much smaller target. Armed with the Kar98k, a player should opt for long range combat rather than frontline warfare. Using a Kar98k to pick off targets from a safe distance, you may even surprise yourself with your performance. The Kar98k is powerful and easy to use, but only under certain circumstances. Again, the player should use cover or the prone position to his advantage, and find areas easy to defend or areas guarded by other teammates with a wider variety of weapons. When using the Kar98k, try to aim for the head, as risking a body shot could give away your position if you target survives, and leaves you vulnerable while working the bolt. You also have the option to attach a rifle grenade as your class's special ability. The amount of rifle grenades you can carry depends on a players |
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