Call of Duty: World at War Walkthrough :
This walkthrough for Call of Duty: World at War [WII] has been posted at 09 Apr 2010 by death from the dark and is called "Call of Duty 5 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up death from the dark and share this with your freinds. And most important we have 1 other walkthroughs for Call of Duty: World at War, read them all!
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Walkthrough - Call of Duty 5 FAQ/WalkthroughCCCCCC AAAAAA LLL LLL DDDDDDD UUU UUU TTTTTTTT YYY YYY CCCCCCCC AAAAAAAA LLL LLL OOOO FFFF DDDDDDDD UUU UUU TTTTTTTT YYY YYY CCC CCC AAA AAA LLL LLL O O F DDD DDD UUU UUU TT YYY YYY CCC AAA AAA LLL LLL O O FFF DDD DDD UUU UUU TT YYYYYYY CCC AAAAAAAA LLL LLL O O F DDD DDD UUU UUU TT YYYYY CCC AAAAAAAA LLL LLL OOOO F DDD DDD UUU UUU TT YYY CCC CCC AAA AAA LLL LLL DDD DDD UUU UUU TT YYY CCCCCCCC AAA AAA LLLLLL LLLLLL DDDDDDDD UUUUUUUU TT YYY CCCCCC AAA AAA LLLLLL LLLLLL DDDDDDD UUUUUU TT YYY WW WW OOOO RRR L DDD AAAA TTTTT WW WW AAAA RRR WW WW WW OO OO R R L D D A A T WW WW WW A A R R WWWWWWWW OO OO RRR L D D AAAA T WWWWWWWW AAAA RRR WW WW OOOO R R LLL DDD A A T WW WW A A R R ***************************************** * Game: Call of Duty: World at War * * Type: FAQ/Walkthrough * * For: PS3, Xbox 360, PC * * Author: Brad Russell "TheGum" * * Email: lunatic_252000@yahoo.com * * Web: www.thechaosuniverse.com * ***************************************** Version 1.0 - walkthrough, zombies, death cards.. (11/30/08) ***************** Table Of Contents ***************** Use quick find (Ctrl + F) and type in the code or level. Section: Code: 1. A Brief Foreword 2. Controls ( CON2222 ) 3. Starter Tips ( TIPS333 ) 4. Walkthrough ( FAQ4444 ) 1. Semper Fi 2. Little Resistance 3. Hard Landing 4. Vendetta 5. Their Land, Their Blood 6. Burn 'em Out 7. Relentless 8. Blood & Iron 9. Ring of Steel 10. Eviction 11. Black Cats 12. Blowtorch & Corkscrew 13. Breaking Point 14. Heart of the Reich 15. Downfall 5. Nacht der Untoten ( ZOMB555 ) 6. Weapons ( GUNS666 ) 7. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Eh, WWII is officially over after this game. This was a great game, good as could be for a material more overdone than the obligatory holiday romantic comedy. This is a great game worth a play at the very least, but it must be by far the best WWII game ever, maybe only challenged by CoD2. Again, please, make the next one in the Civil War or American Revolution, Vietnam even. Something new and not about a war I've learned more from video games than school. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** PS3 --- X - jump SQU - crouch; press again to prone (lie down) O - reload/use; usually need to hold to use something TRI - switch guns R1 - fire L1 - aim down the sight R2 - frag grenade L2 - special grenade (either smoke or molotov) RS - look/aim; click to melee LS - move; click to sprint START - pause/objectives SELECT - not sure XBox 360 -------- A - jump B - crouch; press again to prone (lie down) X - reload/use; usually need to hold to use something Y - switch guns RT - fire LT - aim down the sight RB - frag grenade LB - special grenade (either smoke or molotov) RS - look/aim; click to melee LS - move; click to sprint START - pause/objectives BACK - not sure ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Crouching and proning are the keys to surviving. At any time if you are under heavy fire you can go prone to reduce the chances you will take further damage, whether you're behind cover or not. You could also get more advanced and reload while prone. #2. That's another thing, you need to just find cover when under fire as your health will refill with rest. Never assume your cover is safe, so crouching and going prone helps. #3. Aiming without using the sights is sometimes the best for hitting an enemy quickly, but you're less likely to get the headshot. #4. Pressing the aim button when enemies are in front of you will auto-aim to that enemy, but only briefly, and it's not like you get an automatic headshot or anything. It just helps aim quicker, or even to know if an enemy is in the place you're looking. #5. You can "cook" grenades by holding the grenade button, then letting go. This reduces the time the enemy has to toss it back, just don't hold it too long yourself. #6. On the flip side, anyone can toss a live grenade back or anywhere. When you see the grenade indicator you can run away, or quickly go to the source and try to toss the frag back. #7. Finally, if you see the grenade indicator, just press the run button and go far away from the area you're in. It's always best to see frag coming in, then you just run away or try for the quick toss back. #8. The melee button is a must, especially for the Japanese portion of the game. Just press it with an enemy near and they die, simple as that. Also be ready to press it when you are caught by a banzai, but you have to wait until you time to press it or you'll miss the timing. #9. If you are ever lost, follow your friends. On the same note, when in battle, if you see a name over a person when you are aiming at them, that is an ally, so don't shoot. #10. Some battles are against a set number of foes, but most of the big ones are against an almost infinite stream of enemies. Advancing on their position is the only way to stop this flow. I believe they do end at some point, but if you see enemy positions being filled as soon as you kill those enemies, it's probably best to start moving up. #11. Ammo and guns are all over the place, something is never far from you. You can carry any two guns, so feel free to always carry the best you find. Also, keep your eye out for side areas or guns leaning against the wall, those are usually good guns worth finding. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Call of Duty: World at War Walkthrough ========= Semper Fi ========= Don't forget you can pause and turn on subtitles. Damn! So after the horrible timing on their part, feel free to look around and also change the sensitivity option as well; low is harder to move, while high is crazy, so try to get used to medium before you switch. *NOTE: You can pause the game and check the Button Layout option to see the controls. You need to know your frag button, crouch/prone, sprint, and melee.* *DEATH CARD 1: These things are for co-op cheats, so pick them up. The first one is in the hut to the right after you start.* Pick up either the Garand or Type 100 (hold the button) and reload if needed; the Garand is a long range rifle, so pick it up if you prefer controlled shots. Go up and head into the water on the left and follow the path and kill a lone enemy, then feel free to pick up the Arisaka by the crates; I don't like it, the Garand is better. Just up and start picking off enemies; don't try for headshots unless you really want to. Clear out the area until Roebuck says you've done a good job. *NOTE: Two things to keep in mind. When you see the flashing grenade on screen you must either run away from it's direction or run to it to throw it back, but whatever you decide you must stay to it because when you try to run and then try to throw it back you are sure to die. Also, if you don't know whether a guy is an ally or not, if there is a name over his head when your crosshair is on him, he's on your side.* Then move up and take cover as more enemies appear at a circular hut, so toss a frag if you want. Go up to see an enemy get taken out by an ally. Then on the other side of the hut will be a turret through a window and tons of guys. Inside the hut is a Tommy gun on top of a crate, and you can swap your pistol for it. Then just get out your Garand and hit the gunner through the cloth window, then start picking off other enemies. Another option is to get on the ground and go left, pick up all the Thompson ammo in the hut, then flank the enemies from the side. *NOTE: For running, you don't have to hold down the stick, just click it once and you'll run until you stop.* Once they are all gone, advance to the next marker on your compass, visit that hut on the side for Tommy gun ammo if you didn't. Up the way your team is ambushed by melee Tojos by the shrine, but you don't have to help. Keep up and then you're team hits a beachhead. Shoot the spotlight up to the left first and the operator. Then you can toss a few frags down into the bunker to the left, kill the enemies, then jump in and mow down all the enemies you can see (red crosshairs on a turret mean they are bad guys). Once the objective is met, most likely your guys cleared out the other bunker, then jump out and go up the creek. At the top you should be ready for a flashbang, then you're team is ambushed by the hiding enemies. Crouch and pick them off, and when you go to the left you will be hit by more enemies and some on the sides. Make your way up to the top of this trail and there are two turrets to take out. Clear them and go to the back of the truck and press the use button to send it on its way. Head down to the battle and Roebuck will make his way to the left and toward a bunker entrance. Follow him when he does and plant the explosives at the table point (hold the button). Then go out and you will head straight down to the beach, just run, and a scene plays out. You can shoot the guys if you want on your way out, but you don't need to. ================= Little Resistance ================= Once you have control you have some missiles to send out. Select them, look to the southeast to the trees with the bullets flying from them, and send the strike in that direction. After a good job, advance and you should hit a Deployable Type-99 that you can swap for your pistol. Go up after the flame scene and to the right should be a wooden barrier by a bunch of guns. Crouch and use your new gun to mow down as many enemies as you can see, then advance to the left side where more Tojo should pour into a trench. Somewhere around here should be a shotgun, if you want it. Down the other end of the trench will be more enemies, and when you get there there will be a sniper in the tree nearby. When you move up the grass watch out for the two waves of hidden enemies that will rush you. Move up to the truck and watch out for more kamikazes. *DEATH CARD 2: When you get to the end of the bunker, turn right and it will be in the grass by the fence.* At the truck you can call a strike to your left, then get into the bunker, but watch out for the first three enemies. Go left and there will be one enemy for each corner you take, so be ready; know your melee button. When you get to the end, feel free to call a strike to the sandbag area in front of you after you clear out the nearby enemies. Whether turrets up high are manned or not, go under them and up the ladders. Clear them if you must. Then get on the ones to the southwest side and start mowing down infantry, but also call a strike near that enemy tank to the left; not the guys to the right, those are your people. Kill infantry and call a second strike on the far away tank; the strikes refill without delay. After the tanks are gone, go to the back for an ending scene. ============ Hard Landing ============ You got a beefy BAR, a Browning Automatic Rifle if you were wondering. Head up to the ambush and after the explosion be ready to mow down charging enemies from your front and back, then more on the right shooting and more coming from the front; feel free to swap your pistol for a Type 100 from a dead ally. Then move up to the next stopping point but be ready for another ambush from hidden enemies in front of you, so maybe toss a frag into the grass area. Then follow your team to the fight on solid ground, go up, take cover to the left by the cannon, and peek around the corner and start picking up enemies while your guys hopefully move up to stop the flow. Move up to the bunker on the left and head in. Take out the gunner, then around the next few corners is an enemy and anothe will pop up from ahead. Then make your way into the next bunker as flamethrowers and allies on the left side will jump over the barrier, and you as you move up the ruined bunker you can assist allies on the right. When you get to the end there are is a turret nest up ahead. All I did was run and crawl my way up to the next and started killing the gunners, but they kept appearing. Either I hit a barrel inside or I just hit the limit of kills, but the whole thing exploded and opened up a hole on the left side. You could also toss your special grenades, smoke, in front of both, but my way worked too. *NOTE: Remember, if you need ammo, feel free to look around or swap guns. A quick tip for ammo, as sad as it may be, look for dead allies to refill your guns, since the Jap guns are trash, I assume you don't pick those up.* Enter in and there are just two guys defending the corner. Then go out and when you team stops at a turned-over truck, be ready for grass enemies, then a gunner in the tree on the right, then a second set of grass enemies farther away. Move up after you collect ammo from fallen allies. In the next area is a heavily fortified building. You can try to snipe the turret gunners, but you should just follow the path down and over to a truck with supplies, but be ready to melee suicide Tojo. Pick up the grenade launcher modified M1 Garand. This thing is a normal garand, which is awesome, but if you press the special use button (d-pad) you will put a frag at the end of it to be a launcher. It does fall short of where you aim the farther you aim, so keep that in mind. Just start shooting at enemies in the building and go back to behind the truck for more frags. *DEATH CARD 3: In the building, through the doorway to the right in the dark area.* When it's mostly clear, head up and frag the left, back side where the enemies are; feel free to refill if you must. Go in and up the stairs drop out onto the airfield with your tanks on the left. Follow behind them until you hit the barriers and fencing. Head up the middle and there is a pit with a bazooka. Swap out anything but your garand and start firing at the enemy tanks, there are three. Get the first one, refill on rockets, then shoot the second and third, and I never found another spot with more ammo, so I guess you'll have to come back. You should make your way to the left side and from there push up to the front line of their barricade, using any and all grenades against their positions. Once you have the sandbag area, up the narrow path on the side will be more enemies, so be ready. Head up to the top area where you must take out the gunners of three AA guns. You can hit the first three from the ramp with careful aiming, but then you'll have to smash your way to the fourth. Then you should get on the upper AA gun on either side that looks west and be ready for a defense. You must defend this thing for either a set amount of time or until you've killed enough, I'm not sure. It's an endless flow of enemies but only three tanks will appear. An option is to use the smaller guns on the wall, then move to the bigger guns for the tanks, but you can't stay on any guns for too long. You could try just sitting back, letting your invincible allies do most of the work as you pick off the few enemies that climb up. So it should go: use the smaller guns for the initial waves and the trucks, use the barrels as explosives, get off if you are under fire, get to the big guns when the tanks roll in (around a checkpoint), hit a tank and get off, kill climbers, and just survive until the carpet bombing bolls over. ======== Vendetta ======== *NOTE: Usually when you aim with an enemy in front of you, your sight will momentarily set to that enemy, but only briefly.* Once the evil German walks by, start moving forward until you meet Reznov and then follow him. Get up when you can and then pick up the Mosin Nagant. Use the scope to see the main baddy, but you have no bullets. Once you do, you will soon fire upon the remainig bad guys, two on the right, left, and middle, then one more with a dog; you'll have to melee the dog. You shoot them when the bombers are overhead and they will stay until you are done, and don't forget to can steady your aim, but it's possible to snipe without it. *DEATH CARD 4: In the first building, behind the bar after you first jump in.* After that, move up and when he goes north, follow and jump in for cover. Move up and on the other side you will come under sniper fire, so jump into the next building. Up the stairs Reznov will be bait. He will run across and the sniper will be in the top floor, in the window on the corner of the building; you should try to snipe him the first time. Then your pal will play bait one more time, but wait about three seconds before you hold your aim as he takes a while to draw the sniper out. If you fail, just get into a shadowed area and I sure hope you can get him when he pops out of the same window a third time. If you don't you'll enter a game of cat and mouse where you must move as he does. You can move to different shadowed areas but he will keep moving along the same line and not hop around, so best of luck, it's tough. Follow Reznov after you take out the sniper and follow him to the point where the Nazis are passing on the road. I think you can try to go prone and hide, but I'm pretty sure they will spot you. Go prone and crawl up behind your pal as you avoid the fire. When he gets up, you should too but watch out for the medium fire in the doorway you can crawl under or just crouch and go through fastly. Follow him up the stairs and keep going for a scene. Pick up either the Kar or MP40 (I say Kar) and go up the ladder. Use your sniper rifle and watch as the flamer moves around, after he stops by the two Nazis, shoot him back tank to blow them up. Then snipe the turret gunner far away. Then use your Kar to pop off enemies all over. Soon there will be four to the left and two up high, so be ready for them. Once your team advances, follow Rez up the building and swap the MN for the PTRS. You can move up and toss a frag over to the opposite doorway as enemies will file out, then two dogs; feel free to use the PTRS if you run out of Kar ammo. Then move up and look to the south and start picking off enemies on the street, but soon there will be APC's on both sides and a turret gunner on the ground, so you'll need to take out both. Then work on the enemies on a roof to the left and then the ones on the opposite roof. Once the objective is complete, go right into the building, maybe after grabbing that fresh MN by the wall. And when you meet with Rez there will be enemies nearby, so feel free to toss a frag or two down the hall. Follow him to the perch and look to the left for when Amsel and his men come out. You have no time in which you must kill him, just put a bullet in his head at any point. You can pick off the bodyguards if he hides, but try to get him around the tank and burning truck hiding spots; his men are the snipers, so take them out if you must. After the truck he will soon try to board a car and escape, so shoot the driver; but you can kill him at any time before or after, just kill him (he's the guy with the hat, FYI). After, just run with him, he will mow down the enemies, and then jump after he does to end the level. ======================= Their Land, Their Blood ======================= Feel free to not kill them, if that somehow clears you mind of all the killings you will commit after. You don't have to do anything in the fields, just move up, and feel free to grab anything by swapping your pistol; the Gewehr being one such gun. At the river kill enemies on both sides, then get across and feel free to go left or right, but I'll go left. Some frags should clear the barrier part, then go pop heads at the other end. Move up and in the crispy area, toss frags and molotovs to the trenches. You can go right and up the sides to hit a bunker with a Deployable FG42 which is a wicked cool gun, then clear out the field. To the right is a room with two guys if you want to go there. Just go under the bridge and blast the enemies as you head up to the left for a Panzerschrek. Get to the corner of the building, or inside and atop it, and from here I was able to get the first three tanks. Keep in mind there are tons of rockets for this thing all over and guys as you advance. What I did from here was follow the left side of this area up to a corner, then into the middle building, cleared it out on my way to the top, and from a window I took out the fourth tank before it rolled away. At this same room with the window as FG42 ammo. Then go meet your team by the barn. Take cover to the right at the corner of the trench as the doors will be blasted open and a Panzer will emerge, so just pop two quick shots into it as your friends handle the infantry. *NOTE: There was a trench in the area if you wanted to be more direct with attacking that fourth tank, or you could have even gone behind the building. And FYI, you can aim lower than the spike in your sights if you have trouble aiming the rocket launcher at a distance.* *DEATH CARD 5: Inside the barn the tank bursts from, check a stable for the card.* Go in there is ammo, then go out to your tanks and hop on the back of one. You will come off automatically at the fight. Go up the path and start picking off enemies, especially the guy in the tower. I found it best in the camp to work to the right along the edge of the area and then go past the gate. Once you do toss a frag where the truck will unload and you unload some of your own on the Germans; don't forget the guy in the tower either. After the truck, make your way to the left, snake through the tents, kill the enemies you see, and then use your rockets on the two towers on either side, then the rest on the APC up the road. The road will be cut off, so make your way to the right side, up the stage thing, and then the mission is basically over. Just walk up the road, observed the slaughtered Germans, and that's that. ============ Burn 'em Out ============ *NOTE: If you didn't realize it, you can "cook" your grenades by holding the toss button, then throw. Prevents them time from throwing it back, but don't hold too long. Just cook for a second or two.* You have the M2 Flamethrower, and before you move from the start you can swap out your garand for a Tommy gun on the right, if you want. You can basically crouch for the start. Go up and toss some smoke around the corner of the trench and move up. There will be enemies in front of you, to the east, so toss frags or burn them and move up. Head into the bunker and burn them through the screen. Inside is a Trench Gun (aka a shotgun). *NOTE: Yes, you can be burned by any fire, so watch your step.* Come back to the first crossroad and go up the southern path as enemies will be around ever corner and up above you, so stay low and be ready for enemies anywhere, even in the trees. Use your flamethrower or shotgun, either one, and don't be afraid to toss frags ahead of you. When you hit the second bunker, same deal as before, only these four enemies will try to rush you. *DEATH CARD 6: In the second bunker, southeast one, on the wall.* Then go outside and up with your M2 start burning everything in the pit, then jump in and burn the guys down a fenced tunnel to the right. There are snipers in both trees, so burn them. Toss smoke at the corner of the trench and then go and burn the third tree sniper, then melt the sandbag area to take out the guys on the side as you watch for rushers. Move up the trench, big group to burn at the corner, a bunker to burn on the right side, and then pick up the Type99 in the bunker, unless you really like that short-ranged shotgun. Go out and toss smoke down the trench into the open area, then run up and burn the sides, then anyone not an ally. There there are two bunkers. Enter the one on the left with your flame shooting because the guys will rush you. There is Type99 ammo inside. Pull your your other gun and enter the right tunnel as enemies will be in the open part of it. Toss frags around the corner as there is a wicked nest of Tojo, so cook your frags too, then run up and just spew fire from side to side. Go out into the mortar pit with flame's a firin' as this is the last one. ========== Relentless ========== Press the button to exit the tank when told. Run up and take cover behind the burned tank on the right and feel free to swap for that Tommy gun. Just make a path and run to the left side of the creek and use either gun as you advance up this path. You'll come out at the site of a fight, and the best advice I could give is to toss some smoke and run to the left as you take out bad guys, there's a garand in this bunker. Clear this area, then move up to the second fight where you have quite a mess to sort out. You can stay left, the easiest path, and use smoke to move up. If you do your friends should clean out the swamp and the buildings on the right side. Take the path to the north up the hill and you'll hit the third battle zone. Here just stay down and clear the guys to the left. When the flame tank appears you should go left and then follow it up the hill, but not directly behind it. You could possibly stay behind cover and let it run its course, or move along cover close behind it. There will be enemies popping up all over, even in spots the tank clears. You mainly want to keep your eye to the left cave entrance at the top, that will have the most enemies. *DEATH CARD 7: If you take either path, it's after the first room, in the mid- way point of the tunnel, before the next room, and in a tiny section that connects the two paths.* Once you clear the area, go into the left side. I really don't need to explain all of this, it's just move up, kill, move up, kill, over and over. In the second room you hopefully can toss some smoke, otherwise just crawl, pop heads, and crawl up until your guys run in with you. From the left side you could even run in and jump to a raised area and pick off targets along the gunner positions along the wall, and feel free to spend your remaining frags. Regroup with you team to end the level. ============ Blood & Iron ============ So you have a cannon with your fire button and fire with you frag button. Move up and then kill the artillery on the left, a rocket guy on the right, then hit the tank far in the distance; move around a little so you're not such an easy target, just don't look too far to the side or things will get frustrating if you try to make a sharp turn. Move into the field, hit the artillery on the left, then enter into a game of firing at anything that shoots at you. There are towers, tons of tanks, and those pesky rocket guys that just make this harder than it should be - there should be infantry support handling them, not two tanks. Make your way up the left path to the artillery, and get up to the buildings and put on the fire in both as you move along the path, hitting any towers on the sides (those guys far in the distance are yours, but they aren't helping you). At the bend in the path are two Panzers, then you're in another huge field. The towers and infantry are located with the final artillery placement in the center with tanks coming from both sides. Take out the tanks, move at an angle as you approach the center, and burn/blast the rocket launchers. Make your way north and take either path to the next fight. There are two tanks where you enter, another on the left, and one up to the right in the back. There are two towers on boths sides, and get up close to the building to burn the guys, some on the outside too. Take the left side path and you'll be above the battlefield, so take out the two towers, then make your way down to take out the many Panzers. One on the left, one in the middle, four on the right, and one in the back. Swing left, take out the towers, burn any infantry, and soon the level should end. ============= Ring of Steel ============= This Mosin is not scoped, so you're better off using your pistol so you can get an enemy rifle. Move up with your comrades until you hit the ruined buildings, then you can run to the left, hide, kill a German, take his gun, and then move into the left corner and kill anyone nearby. The PPSh and Gewehr and good guns to stick with, but almost anything is good to pick up. The PPSh is my fav gun so far. Enter the building and go up the stairs and start picking off Krauts in every window; that rocket launcher helps for the ones you can see directly into. Kill enough of them and the tanks can move up. Head down and around to see your guys collecting at the stairs, and at the top will be a MG42 and ammo. Around the corner are enemies, but your guys should be able to handle them. Move until you are on a walkway, and then look down to a gruesome scene. Move along and you'll be near the asylum. Take cover and look right to some Nazis pouring into the street. Don't panic, just follow the buildings on the right side and run along them, pick off enemies, and getting to the other side will stop the flow. Then take cover as you focus on the asylum. Take cover from the turret at the corner to the far right and look to the top of a roof for two rocket guys and take them out. Move over a pit area, clear any bad guys, jump in, and then run and take cover on the right side of the path to the enemy position. You will run to the left and take cover behind a red thing, and from there quickly mow down enemies who can see you; throw frags/molotovs if you must. And from here just peek around the corner, take out the guys near you and the turret gunner up high. *DEATH CARD 8: Inside the asylum, go left and this is in the corner of the courtyard.* Go into either entrance of the asylum and make your way to the stairs, but to the right is some more building you may want to see just to see it, no other reason. At the top you will enter a fight in the shower area, so clear a path to the left and take cover, then toss molotovs at the other side. When your buddies advance, it's clear. Move up and on the left is that turret, so man it and clear the guys up and down, then stay on it until the guys stop coming out. Then come to the central walkway and just run to where you cut the bad guys down for a checkpoint. Clear the way up and turn left to take out another turret gunner. Take up point next to this turret to clear out anyone who tries to man it, then clear out the room before going around and clearing this part out. Then you move up to the next area with enemies scattered all over, so toss a few molotovs and frags and move up until all is dead. Then run out and join your friends in a pseudo-victory lap. However, there are still tons of |
