Cave Story Walkthrough :
This walkthrough for Cave Story [WII] has been posted at 20 Apr 2010 by poke master and is called "Walkthrough/FAQ". If walkthrough is usable don't forgot thumbs up poke master and share this with your freinds. And most important we have 1 other walkthroughs for Cave Story, read them all!
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Walkthrough - Walkthrough/FAQ=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6MMMMb 6MMMMb 8P YM 6M' ` 6M Y MM M MM 6MMMMb`MM( )M'6MMMMb YM. MMMMM 6MMMMMb`MM 6MM`MM( )M' MM 8M' `Mb`Mb d'6M' `Mb YMMMMb MM 6M' `MbMM69 " `Mb d' MM ,oMM YM. ,P MM MM `MbMM MM MMMM' YM. ,P MM ,6MM9'MM MM M MMMMMMMM MMMM MM MMMM MM M YM 6MM' MM `Mbd' MM MMMM MM MMMM `Mbd' 8b d9MM. ,MM YMP YM d9L ,M9YM. YM. ,M9MM YMP YMMMM9 `YMMM9'Yb. M YMMMM9 MYMMMM9 YMMM9YMMMMM9_MM_ M d' (8),P YMM =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************************************** * * * Cave Story (Doukutsu Monogatari) * * * * * * General FAQ/Walkthrough * * Version 1.0 * * By Justin Morgan * * Created 3/22/2010 * * Last Updated 3/31/2010 * * * ************************************************** Version History: 0.0 (3/22/2010) - Started the guide. 1.0 (3/28/2010) - First complete version of the guide. 1.1 (3/31/2010) - Fixed some errors. Added the "Easter Eggs" section. Added a translation note in the Introduction. Added various tidbits of info. ===================== = Table of Contents = ===================== Introduction I) Basics 1-01 General Information 1-02 Story 1-03 Characters 1-04 Controls 1-05 Main Menu II) Walkthrough 2-01 The Beginning 2-02 Egg Corridor 2-03 The Bushlands (Grasstown) 2-04 Sand Zone 2-05 The Labyrinth 2-06 Escape 2-07 Plantation 2-08 The Final Battle 2-09 Welcome to Hell! III) Extended Information 3-01 Weapons and Items 3-02 Upgrade Locations 3-03 Enemy List 3-04 Extra Modes (Wii version only) 3-05 Easter Eggs 3-06 Hints and Tips V) The End 5-01 Credits 5-02 Copyright 5-03 Contact Information ================ = Introduction = ================ (NOTE: AS OF 3/25/10, there are some known issues with the sound in Cave Story on the Wii that can be remedied. It's said there will be a patch, but until then I'm going to leave this note both here and at the beginning of the Walk- through. Go into Options, lower "Sound" by about 4 notches and change Music from New to Original. Trust me, you'll be glad you did.) Cave Story is a classic game that's been legally available as freeware for the PC since 2004, with an English fan translation floating around for many years now. I've played it as early as 2006 and have loved the game since, but it wasn't until it was released for WiiWare that I decided to undertake writing an FAQ for it; I suppose doing so for Mega Man 9 and Mega Man 10 via the same service made it seem like a logical thing to do. I feel almost a sense of duty to add something to the Cave Story community and with a flood of new fans coming in due to the first official release on a game console, it's not too late. The game mostly emulates classic NES-era video games, though aspects of it probably could only have been done on a Sega Genesis or SNES. The graphics and sound design, whether you choose new or original, are an homage to games of that era, and unlike similar games on WiiWare such as Mega Man 9 and 10, Cave Story has nothing to do directly with any previous game series, and is not created by a game company you'd recognize from that time period. It's in fact created in its entireity (aside from new features added exclusively to the Wii- Ware version) by Studio Pixel, which in fact consists of a single person, Daisuke Amaya, who singlehandedly crafted and fine-tuned every single aspect of the original game; the sound, the music, the graphics, the characters, the story, the artwork, the programming.. all of it. The game primarily plays like a classic action/platform/adventure, most heavily influenced by 2D Metroid games, but with a lot of unique quirks all its own. Keep in mind that though by all means nothing's stopping you from downloading and completely enjoying this game for free on your PC, there are a number of reasons why you should consider buying it on the Wii if you're able; - Pixel, the original creator of the game. He deserves all profit he gets from this after years (and continuing) of offering it for free via PC. - Nicalis, the distributor of Cave Story, is also bringing many excellent indie games to the console table that many gamers very likely would never even know about otherwise. In addition to Cave Story, they're in the process of bringing a similar retro-style gem, La-Mulana, to the Wii, as well as NightSky, a brand new game by the creatof of Knytt and Within a Deep Forest (fantastic retro freeware games in their own right). Support for Nicalis means better chances for more games like this getting their moment to shine on a real console. - Most importantly to the gamer, there's a ton of new stuff in the WiiWare version of the game compared to the PC version; options for new enhanced graphics and sound, Easy and Hard difficulty settings, and lots of new modes such as Curly Mode, Boss Rush and Time Attack. This guide is written with the WiiWare version in mind, as I'm writing it while playing that version; the walkthrough is for Quote on Original difficulty, so it should be perfect for the PC version of the game as well. However, I'll include information about all the new modes as well. (Note: And just so we're clear, here, I'm using the Wii version translation for MANY things, such as Chako instead of Chaco, Bushlands instead of Grass- town, Red Ogre instead of Red Demon, Delete instead of Deleet, etc. It's supposed to be closer to what Pixel intended, anyway) ============= = I) Basics = ============= ----------------------------- - 1-01 General Information - ----------------------------- Title: Cave Story (International) Doukutsu Monogatari (Japan) Developer: Pixel Studios Publisher: Nicalis Genre: Action/Platformer ESRB Rating: E 10+ Release Dates: - PC - December 20, 2004 - Wii (WiiWare) - North America: March 22, 2010 - Europe: TBA 2010 - Japan: TBA 2010 Cost: - WiiWare: 1200 Wii Points Space Required: - Wii: 220 blocks --------------- - 1-02 Story - --------------- It's honestly quite difficult to summarize the story, even from the very beginning, without including at least some spoilers, so if you want to find everything out for yourself, feel free to skip this section. Below is a short bit--as spoiler-free as I can get it--regardin what the game's about for those who wish to at least know what's going on when they start playing before delving deeper into the game itself. (TO REITERATE, THERE ARE MINOR SPOILERS BELOW) You control a young boy.. or, precisely, a boy-looking robot named Quote. Waking up in a strange watery cave and without any memory to speak of, Quote looks around until he finds his way out of the small room and into a much larger system of caves. It's your job to guide Quote through the massive labyrinth, find and use weapons and items, meet other characters and unravel the mysteries of this world while Quote learns more about himself and why he's here.. and beyond that, how he can help the gentle rabbit-like race of Mimigas as well as the humans who have found themselves trapped in the caves before the nefarious "Doctor" and his minions brings doom to them all. Good luck! ------------------- - 1-03 Characters - ------------------- Again, it's very difficult to say much about the characters without some form of spoilers, especially given the way in which this game's story unravels itself. They are listed in the order in which you meet or hear about them. This is going to be as spoiler, free as possible, but... (MINOR SPOILERS AGAIN IN THIS SECTION, YOU'VE BEEN WARNED) - Quote: The main character, who you control through the entireity of the main game. He's an android who's been so perfectly crafted that most people have trouble believing he's not a human boy. Though he has no readable text, he seems to be able to speak normally considering other characters' reactions to him. You won't actually find out his name for a long time, but I'd hardly consider it a spoiler. - Kazuma Sakamoto: Sue's older brother and a whiz when it comes to computers. He seems to be trapped in a building somewhere and keeps contacting Sue for help, though it seems Quote has the ability to pick up his messages as well.. - Sue Sakamoto: A female Mimiga with a scar on her face. She just recently found her way into the Mimiga Village and acts strangely, keeping to herself and not wanting to have anything to do with the other Mimigas. Strangely, she seems to have a human as an older brother, even though she's a Mimiga. - King: The aptly-named leader of the Mimiga Village. His face may look menacing, but he's actually kind-hearted and only wants what's best for the Mimigas he watches over. He doesn't trust Sue, but more because she acts bitter and cares only for herself than the assumption that it's only because she's an outsider. He blames himself for Arthur's death, and has taken it upon himself to be Toroko's big brother in his place. - Toroko: A female Mimiga who's the late Arthur's younger sister. She's very warm and openly accepts and cares for Sue despite her actions. Though she's looked after by the other Mimigas, she still somehow manages to get herself into trouble often. - Jack: The self-proclaimed "number two" of the Mimiga village, this glasses- wearing Mimiga tries to assist King however he can. Otherwise, you can find him guarding the entrance to the Cemetary so that none of the monsters within can attack the village. - Arthur: The hero of the Mimigas, Arthur was slain before the beginning of the story by The Doctor. King aspires to be like him and blames himself for Arthur's death. - The Doctor: An evil scientist who has the Mimigas and the humans within the cave system fearing for their lives. He intends to force the Mimigas and humans to fight each other while he searches for absolute power, and slays all who oppose him. - Balrog: A rectangular being serving The Doctor. He uses his brawn to aid The Doctor's advent and has no second thought about crashing into whatever or whoever he pleases. However, he can tend to become aloof and quickly stops caring about things that don't immediately concern him. - Misery: A witch with a host of magical abilities that assists The Doctor. She's rather cold and has no remorse using even her own allies as pawns. - Igor: A hulking Mimiga that lives in the Egg Corridor. He's not very smart, but doesn't think twice about punching the lights out of anyone who resists him, even if it's a girl. - Santa: A Mimiga living in the Bushlands. He's very forgetful and has locked himself out of his own house, but he knows about weapons as well as some secrets of the Bushlands. - Chako: This Mimiga is unique in that she has a purple coat of fur, rather than the white one shared by all other Mimigas. She also likes to wear lipstick for whatever reason. She lives in a house that separates the tamer western areas of the Bushlands from the more dangerous eastern areas. She offers weary travellers a place to rest, as well, but... she has a bad habit of getting a little too friendly with the males, even if they're not Mimigas! - Malco: A robot who lives in the Power Room in the Bushlands. He's a master at bomb-making. - Professor Booster: A scientist who seems to know Kazuma and Sue. He's supposedly been working on perfecting a type of jetpack. - Curly Brace: A blonde-haired young girl that lives in the Sand Zone and protects a group of orphaned young Mimigas. She seems to share some connection with Quote. - Jenka: An old witch who lives in the Sand Zone and seems to have been around for a very long time. Unlike Misery, she's a warm and friendly witch. She dearly loves her five dogs, despite all the trouble they get into. You'll find many more characters as you advance through the game, and you're sure to find out much more about the existing ones as well. Anything further here would likely contain big spoilers! ------------------ - 1-04 Controls - ------------------ (Wii [Wii Remote held sideways]) Control Pad: Moves Quote around, and moves the cursor in menus. In-game, press Up to cause Quote to look upward; he can shoot upward and also shift the camera in this direction. Press Down to cause Quote to examine whatever he's in front of, talk, interact, etc. You can also hold Down in midair to aim downward. A Button: Starts the game at the title screen. During gameplay, press it to shift your weapon selection forward. B Button: Shifts your weapon selection backward. + Button: Opens the menu screen and pauses the game. - Button: Opens the map system, if you have it. Home Button: Opens the Wii Menu. 1 Button: Jumps, 'confirm' button in menus. 2 Button: Shoots, 'cancel' button in menus. (PC) Up Arrow: Look/aim upwards. Down Arrow: Examine whatever you're in front of. Shift camera downwards. Aim downwards in the air. Left Arrow: Move left. Right Arrow: Move right. Z: Jumps, 'confirm' button in menus. X: Shoots, 'cancel' button in menus. A: Shifts your weapon selection backward. S: Shifts your weapon selection forward. Q: Opens the inventory menu. W: Opens the map system, if you have it. Esc: Pause. Exits the game while paused. F1: Resumes the game while paused. F2: Resets the game while paused. ------------------- - 1-05 Main Menu - ------------------- (Wii version) Press A (the big circular button next to the Control Pad, not the "2" button) to get past the title screen. Press left and right to cycle through the different modes, though I very highly suggest you complete Story Mode at least once before attempting any of the other modes. Press down to access the options. Modes: - Story Mode Play the main game. You get to choose from three different difficulty settings; the differences between them and Normal difficulty are outlined later in the guide. After choosing Story Mode, you get to choose between one of three save slots for your game; you also have the option to delete a save, if one exists. - Curly Story Play the game as Curly Brace instead of Quote. Contains three separate save files for use only in this mode. - Boss Attack Face off against all the bosses in the game. - Sanctuary Time Attack Try to beat the hardest area in the game as fast as you can. Not recommended until you've at least found and finished this optional area in Story Mode. Options Menu: - Music Volume Press left and right to adjust the music to be louder or softer. - Sound Volume Press left and right to adjust the sound effects to be louder or softer. - Music You get to choose between New and Original music, the Original option using the exact same music as the PC version of Cave Story. - Graphics You can choose between New and Original graphics. Original uses the exact same graphics as the PC version of Cave Story, which are simpler and have less detail but carry some nostalgia value. =================== = II) Walkthrough = =================== (NOTE: AS OF 3/25/10, there are some known issues with the sound in Cave Story on the Wii that can be remedied. It's said there will be a patch, but until then I'm going to leave this note both here and at the beginning of the Intro- duction. Go into Options, lower "Sound" by about 4 notches and change Music from New to Original. Trust me, you'll be glad you did.) This walkthrough is for Story Mode on Original difficulty, which is identical (as far as I can figure) to the PC version of the game. For differences of the various modes and difficulties compared to this mode, refer to the Extended Information section later in the FAQ. ----------------------- - 2-01 The Beginning - ----------------------- When you begin the game, you'll be reading a transmission of an instant message chat being sent by a frantic young man. After a bit of dialogue, you'll finally take control of your main character. - STARTING POINT - You're in a small room with a pool to the bottom and a door to the top. On your right are a couple contraptions; move in front of one and press Down to activate it. The box with the heart heals your completely (and eventually will restore your ammo as well, for weapons that use it). The floppy disk will allow you to save your game onto whatever file you started your game on. Both of these devices will be integral throughout your adventure, so remember them. Jump up and go through the door at the top (again, by pressing Down). - FIRST CAVE - There's a path going in either direction. The one to the right is sealed by strange blocks, so for now go to the left. Be mindful of the spikes, as they can destroy you in one hit. Further left you'll see some Bats which you can't do anything about yet, so just avoid them. You'll find a Life Capsule in an alcove on the left wall; grab it to increase your maximum life by 3. Turn right and avoid more Bats until you reach a pool. You won't be able to jump high enough to pass over the ledge leading to the next section of cave if you touch the water, so run and jump from the block stuck in the ground just to the left of the pool. On the other side, jump over the Critter and move right to a door shaped like a lion's head. Go inside. - HERMIT GUNSMITH - A small room with a sleeping man and a treasure chest. Try not to fret the fact that you're stealing from the poor guy as you open the chest and grab the Polar Star, your first weapon! After obtaining it you'll intercept another transmission from the man at the beginning of the game. Read the short dia- logue and run back out. - FIRST CAVE - Now you can shoot the enemies that've been pestering you. You'll notice when you destroy them that they may drop hearts (which heal 2 HP) or these little bouncing yellow triangles. Those triangles are energy crystals, which you need to collect to power up your weapon. Every weapon can reach up to level 3, and if you get hit you'll lose power for whatever weapon you're using at the time. Past level 3, you can get any weapon to "MAX" level which is no more powerful than level 3 but helps ensure you won't level down back to 2 when you get hit, so keep that in mind. These enemies only drop measly tiny crystals, one at a time, so it may take entering and leaving a room to respawn them a few times if you want to level up your Polar Star.. but it's really not needed right now, so don't worry if you don't manage to level it up by the time you reach the next area. Go back to the blocks that were covering the path to the right of the entrance of the Starting Point and blow them up with your Polar Star. Beware the door at the end of the upper path, it's actually alive and will deal 4 damage to you if you run into it. Defeat it then go through the doorway it leaves behind. Watch yet another intercepted transmission from Kazuma before continuing. - MIMIGA VILLAGE - Your camera will automatically shift down to focus on a couple of humanoid rabbit creatures in a conversation regarding a new girl in town named Sue.. sounds like who Kazuma keeps trying to contact. You'll fall down from the ceiling at the end of this conversation, startling the Mimiga and giving the small one at the brunt of the argument, Toroko, a means to escape. Talk to King, the larger Mimiga with the red cape who you've just inadvertently KO'ed. Help him up and get a bit of dialogue, then head right to heal and save in the Save Point room. There are a few different things you can do in the village. First, go back left and past King to the Reservoir, the first area in the game with a body of water that's big enough to actually be dangerous if you're not careful. Make a long jump from the rightmost hilltop to the platform above the water, then left again to meet Kanpachi, the Mimiga who loves fishing. Talk to him to find out more about Sue then jump into the water and grab the sparkling object, which ends up being a Silver Locket. Kill the Chin Fish (It's not Egg Fish! :C) walk to the right and out of the water before you drown. Looks like Toroko was watching you, but she'll run off when you approach. Walk outside to see another dialogue between Toroko and King, then jump up to the top of the village and go through the door to the Yamashita Farm. Run all the way to the right and into the pool to grab a Life Capsule, worth 3 HP. Leave and drop down to the right of the Save Room, holding right as you fall, so that you're on the platform to the east of Mahin, the fat Mimiga. Jump to the right a couple more times to reach an alcove with a treasure chest containing the Map System. You can now press the - Button on the Wii Remote (W on the keyboard if you're playing the PC version) to open a map of the room or area you're in. (NOTE: As of 3/24/2010, the Map System is a bit broken in the Wii version; it doesn't display your position and it has a glitch issue in large areas) When you're done collecting everything and meeting all the Mimiga, save again then head to the Shack on the lower-right edge of the village. If you have the Silver Locket, walking to the right into the Shack will trigger a scene. After meeting the two baddies, Misery and Balrog, Misery will leave the "cleaning up" to Balrog--and she's referring to you. This is an interesting part, as Balrog will ask you straight up if you want to fight him. Choosing "No" will cause him to just leave you alone and be on his way, but you might as well get in some practice with the first boss in the game, don't you think? **************** * WARNING * * BOSS: BALROG * **************** Balrog has earned his place as the easiest boss in the game, and likely among the easiest bosses in any 2D shooter ever created. He'll basically just run forward about a fourth of the room then stop. Every third time he dashes, he'll add a jump to it; so if you need to get past him, it's easier to jump on the first or second charges after the battle begins or after a jump, and easier to run under him on the jumps themselves. He's pitifully easy even if you only have the Level 1 Polar Star. If he does manage to grab you, he'll just hold you there for a moment and do minimal damage before tossing you away. After defeating him, he'll drop some small weapon crystals. * DEFEATED BALROG! * When you're finished in here, head back out and save. Many Mimiga will have new dialogue now, but the only one you need to talk to is Jack, who's guarding the Cemetary due east of the Save Point. Follow him to the Assembly Hall to talk to him and King for a hint and more story details, then head into the cemetary he was guarding. This place is full of small mushrooms called Pignons and one Giant Pignon; they give no item drops, but mow through them anyway to avoid damage. There is one unique enemy in here, the Gravekeeper, who is quite deadly and is invincible from the front. You'll have to jump over him and shoot him in the back if you want to kill him, and he does drop items if you do. Your destination is the large gravestone on the upper left of the room; this is Arthur's grave, and if you examine it you'll find that a key to his house was left here. Take Arthur's Key and access Arthur's House on the bottom left of the Mimiga Village. There's another Refill Terminal and Save Disk in here, as well as a lot of curious technology in the background and some Red Flowers in the basement.. Examine the computer terminal on the left to find that it was the very computer Kazuma was trying to contact all along, and allow yourself access to the Egg Corridor. Examine the teleport pod on the left and get ready to go to a new area! ---------------------- - 2-02 Egg Corridor - ---------------------- - EGG CORRIDOR - Jump up and talk to the robot to learn about the most important hazard in this area; that little spark on the ground that looks kind of like a porcupine going at hyper speed? It's instant-death if you touch it. Luckily, due to the way this area's made up there'll only be a few times you'll even have to worry about it. Unluckily, the first time is now. Drop down to the left and wait to drop to the ground level until JUST as the spark hits the wall and turns around. Run after it as fast as you can and the screen will move with you, causing it to shift much further than the right than it would have otherwise. Follow it until you're able to jump up and get the Life Capsule for +3 life. Now, head right and destroy the elephant-looking Behemoth; it may look big, but it's so slow and predictable that it's probably the easiest single enemy in the game. You'll notice when you destroy it that (unless it drops a heart) it'll drop a whole bunch of power crystals--and this area is chock full of all manner of easy enemies that all will potentially shower you with more crystals. From this point on for the rest of the game, it's in your best interest to try your best and keep all your weapons as MAX, or at least Level 3. Of course, while your only weapon is the Polar Star, that's extremely easy to do. Keep going right and deal with more Behemoths, a new, slightly stronger, green variant of the Critter enemies from the First Cave, and flying Beetle enemies. After a bit of enemy-slaying action you'll come to a new Mimiga in a blue shirt and a huge, monstrous Mimiga wearing a green tie. Approach them for a scene and stare there doing nothing as the bad guy takes away the cute Mimiga girl, you jerk! Follow them to the right and drop down to the door, ignoring the Heart Capsule above for now. - CTHULHU'S ABODE - Save, talk to the strange man in the frog suit named Cthulhu (shouldn't he look like a giant monster with tentacles for a face?) to learn a bit more about your history, then shoot the blocks above and climb out onto the roof. - EGG CORRIDOR - Run and jump from the edge of the platform (mind your head on the ceiling you can barely see) and grab the Life Capsule for a slightly larger boost of 4 HP! Drop back down and head right; this is the first part of the area in which you really have any danger of hitting the spark (called Basil, by the way) at the bottom of the screen, but it's easy to avoid if you just stay near the top platforms. You'll find a new type of Beetle that flies back and forth across walls, and will only move if you actually get in front of it. Head east and drop down between Eggs 7 and 6. Defeat the Beetle and Critter and climb back up on the other side; repeat this all the way to Egg 4 then become greeted by a Save Point and a new type of enemy, the Basu, which is basically a giant Beetle that takes many hits to destroy and will periodically rain green orbs down onto you that are easy to avoid. Enter the building. - EGG OBSERVATION ROOM - While it does have a Save Disk, this is more than just a normal Save Point. There's a computer terminal with a note on it and a bed with Red Flower petals ..a bad omen. Run in front of the various monitors around the room to activate them then examine them to see the status of the various giant numbered eggs around the Egg Corridor. Let the elevator rise above you then run under it for some hearts, then examine the monitors on the bottom level to see a pair of red ones which contain information on a couple abnormal eggs; Number 6 and Number 1. Ride the elevator to the top of the room and grab the chest containing the Missile Launcher, a new weapon that's extremely powerful but, unlike the Polar Star, has limited ammo. From now on, enemies will have the chance to drop Missile Ammo in addition to hearts and power crystals, and also Refill Terminals will be able to replenish your ammunition. Save if you haven't already and head back out. - EGG CORRIDOR - Our first destination is to go to Egg 6, which is back to the left, but not far. Take the upper route from the right across the gap between Eggs 4 and 5, then get ready to drop down and play your first game of chicken with the Basil spark. The spark will stay roughly on your field of vision, so the trick is to drop down and hug the wall just to the right of Egg 6 then drop down to the ground just as it zooms past you to the right. Run left and jump up into the opening under the egg and jump behind the '6' to enter a secret room. - EGG NO. 06 - Open the treasure chest to obtain the ID Card, which is required for the next step of the Egg Corridor. - EGG CORRIDOR - Wait for the Basil spark to move left past you then run back to the right where you came from. When you reach the Observation Room save if you feel the need, and notice that there's now three units of missile ammo at the end of the bottom section of the room. Use this room to recharge and save while you kill the enemies outside and power up your Missile Launcher to Level 3. You can use your Polar Star to kill enemies without wasting ammo, then switch to the Missile Launcher to pick up the crystals and level it up. When you reach the red barrier on the far right, drop down and use the same tactic as you used to get into Egg 6 for Egg 1. - EGG NO. 01 - There's a single unit of missile ammo in here which you can keep entering and leaving the room to completely refill your Missile Launcher if needed. There's also a terminal which you can only activate if you got the ID Card from Egg 6. Activate it to remove the red barrier. - EGG CORRIDOR - Go back left to the Observation Room if you want to save and power up, and you probably should because the game's first real boss is just past where that red barrier was. When you're ready, move east and finally catch up with Igor, the monstrous Mimiga from earlier. ************** * WARNING * * BOSS: IGOR * ************** From the get-go you'll notice that the damage you do to Igor in relation to his life bar is miniscule compared to how quickly you were able to hurt Balrog (if you fought him), even if you're using the Polar Star Level 3. Switch to your missiles and deplete them into his face to take out a huge chunk of his health, then switch back to your Polar Star to finish the fight. Igor will generally attack by rushing forward then short-hopping at the end. He's easy to jump over while he's rushing but the hop makes it difficult and it's too low for you to run under, so try to time it so that you only jump over him when he's in the first phase of the dash if you feel you're going to be cornered. Every once in awhile, he'll back up and lean forward, opening his mouth wide and charging up energy. When this happens, switch to the Polar Star if you don't already have it out, face him and just fill him full of shots. As long as you don't move or jump and keep shooting, you'll avoid the shower of energy blasts he releases. The lower ones will be destroyed by your shots and the rest will fly harmlessly over your head. Keep this going until you finally deplete all his health and you've finished the first real boss. * DEFEATED IGOR! * Though Igor will transform back into a normal Mimiga, talking to him will get you no reply... it's sad that it had to come to that. Run right and ignore the Save Point as it's closed tight for the time being. Open the door to the left- most building. - EGG NO. 00 - Enter the room to find the girl Mimiga from earlier on the floor. Help her up and answer her question however you like, it won't change anything. It looks like she's accidentally wound up exactly where she wanted to go, but unfortunately she's unable to continue further due to needing a password. Listen to her story and you'll regain control of yourself once she leaves the room. Ends up she's that Sue girl so many people have been talking about. You can look around the room if you want, but there's no need. You may notice that examining the far right wall will reveal a cold breeze, but there's nothing you can do here now, so follow Sue back to the Mimiga Village. - EGG CORRIDOR - Now the Save Point to the right is opened up; go in and heal after your battle with Igor and save the game. When you're done, head left all the way back through the Egg Corridor and teleport back to Arthur's House. - MIMIGA VILLAGE - Watch a scene in which Sue finally is able to contact Kazuma back.. odd that a Mimiga has a human for an older brother, no? Jack and King will bust in now that the door's unlocked and more dialogue will ensue before you teleport back in and gain control again. Talk to Jack and leave Arthur's House to view another scene between King and Sue and proceed to scale the middle of the village and talk to Sue. Go back to Arthur's House and take the new teleport destination to the Bushlands. ----------------------------------- - 2-03 The Bushlands (Grasstown) - ----------------------------------- The Bushlands is known as Grasstown in the Aeon Genesis PC translation, so I'll keep that name in the title for this section... however, since the Nicalis translation found on the Wii version is supposedly closer to Pixel's original Japanese text, I'll be using it to refer to the area everywhere else in the guide. - BUSHLANDS - Climb up and talk to the Mimiga here (strangely named Santa) to find that he's locked himself out of his own house. You can talk to the cthulhu above for a tip about the monsters in the area, then proceed east. You'll quickly find two new types of enemies, both based on the Critter types you've seen before. First you have Flying Critters, which look a lot like the green Critters in the Egg Corridor but are slightly stronger and able to float around. After they jump, they'll always float for a second and drop back down. Pretty easy. The other type is the more dangerous Power Critter. These fat blue Critters act much like Flying Critters but are much more powerful and cause a tremor whenever they land. Fight through them and you'll eventually find a key sitting on an owl-faced panel on the ground. Grab Santa's Key and backtrack to the beginning of the Bushlands, handing it over to Santa. Follow him inside for "something nice". - SANTA'S HOUSE - Santa has a nice setup with a Refill Terminal and Save Disk, but for whatever strange reason, he's also got a bed of instant-death spikes in a small room on the left with a sign that explains their danger. Possibly to warn travellers who stay with him since these types of spikes are found later on in the Bush- lands? Either way, jump up and talk to Santa to get his reward--a new weapon called the Fireball. It has infinite ammo like the Polar Star and is more powerful, but is less rapid-firing and bounces along the ground as more of an anti-ground weapon. Santa will also inform you that you must head east to a Mimiga named Chako's house in order to explore the rest of the Bushlands, so head on that way. - BUSHLANDS - Go east and past where you found Santa's Key. Ignore the platforms above you until you reach a set of two horizontal rows of platforms each with two destructible blocks in the middle. Jump to the top one here and then to the hanging platforms to the left. At the top of the left end of these is a Life Capsule worth 5 HP! Head east again, jump over the spikes and slay the bats until you reach another house. Go inside. - CHAKO'S HOUSE - This is the small home of the only non-white Mimiga there is, Chako. Save your game and speak to her, then go examine her fireplace like Santa told you to. She'll walk over and explain that you need Jellyfish Juice in order to put out the flames and continue on, which will cause Jelly enemies (as well as the single huge jellyfish, Kulala, capalbe of actually dropping the juice) to spawn all over the western side of Bushlands. Now, before you leave, while Chako's standing in front of her bed after she walks over to the fireplace, it's your only chance in the entire game to get the Chako's Lipstick item. It has no use but is nice to have if you're a completionist. Go to sleep in her bed while she's standing there and when you wake up, she'll be asleep on the bed! You naughty little robot. You'll automatically receive Chako's Rouge as a constant reminder of what you did in the Bushlands that day... Whenever you're done, head out to get that Jellyfish Juice. - BUSHLANDS - You'll notice that Jelly enemies have come to Bushlands conveniently since you talked to Chako about them. No ordinary Jelly will drop the juice you need, though. Head West toward Santa's house and just over where you found his key, there'll be a huge swarm of Jellies. Clear them and all the other small enemies out then climb up to the platform with the single destructible block in the air above it. Hanging from the ceiling is a giant jellyfish, Kulala. Take out your Missile Launcher and giver her what-for. When she succumbs, she'll drop a treasure chest containing the Jellyfish Juice. This item is unique in that it's the only key item you can obtain more than once, but you can only hold one at a time; if you try to kill Kulala when you already have a Juice, she'll just drop one measly small power crystal. Anyway, now that you have the Jellyfish Juice, you could continue on further in the Bushlands, but there's a couple things you'll want to do first. To begin with, run back to the teleporter and take it to Arthur's House. - MIMIGA VILLAGE - Now, run up to the top of the village and east to the Assembly Hall. You may recall there's a fireplace here. Put out the flames with the Jellyfish Juice and you'll find a hidden weapon, the Bubbline! This weapon is very weak at Level 1, but it becomes the first automatic wepaon at Level 2 and a shielding weapon with a unique projectile at Level 3. Note that in Aeon Genesis' English translation of the PC version, this weapon's called the Bubbler. Also note that though its ammunition repleneshis on its own (much faster at Levels 2 and 3), you can instantly recharge it to 100 at Refill Terminals. Go back to Bush- lands when you've got it. - BUSHLANDS - Now go east and defeat Kulala again, nabbing another Jellyfish Juice. This time, go back to Santa's House and put out the fire in his fireplace. You'll get a Charcoal item which you'll need very soon. Leave and head east again, getting the Jellyfish Juice once more on your way back to Chako's house. Put out her fireplace and go through to pop out across the wall outside her house. She'll renew her fireplace as soon as you leave, so it's impossible to carry more Juice beyond this point.. right now, anyway. Go east and jump over the first death pit and kill the bats hovering in front of the second. Now, ignore the pillar of owl blocks in the middle of the second death pit, trying to land on it is dangerous and pointless. Just run to the edge of the ledge to the left and jump across. You'll have to repeat this for the third and final pit without any pillar at all anyway. Once you're across, start blowing up the Bats and more will fall down from the ceiling to your left. Destroy them all and head left, stopping in between the two smaller spike pits. Now, this new enemy, known as Mannan, will just stand there looking like a greaveston and not attack you until you attack him, but you'll have to in order to get past. As you hit him, he'll send a rather low-velocity red donut of energy your way that is easy to jump over. He'll only launch one at a time so unless you're using a very weak weapon there should only be one donut before he explodes. He'll turn into a cartoony burnt image of his former self when he's done for, and you can safely pass. Ignore the Power Supply Room and Save Point for now and continue east. There will be more Mannans but many of them are stuck far into the ground or facing east so they're no trouble. There's also a new type of enemy, a Frog, but it's simple and predictable. You'll eventually come to a large building with a pink motorbike in front, but don't worry about it yet. Turn around and jump onto the platform above you. Now, you can either leap across the long gap with the Bats on the ceiling to use the save point and take the 'normal' way to the treasure chest but there's a much quicker way. Just stand on the left edge of the platform to the right of the long gap on the right of the Save Point, then jump left and turn right so that you land on the platform directly above you. Now hop across a hanging platform to reach a treasure chest on the other side of a wall to the left of a small house directly above the large building you ignored earlier. It'll have your first Missile Expansion, which permanently increases the maximum number of Missiles you can carry for your Missile Launcher by 5. Now drop down and try to go into the large building with the bike in front to find out that it's locked. Someone will start yelling out of a small crack in the wall between the door and the bike. Go examine the crack to find someone's trapped in there--must be Kazuma! He'll give you a Rusty Key in hopes that it'll unlock the door to his prison. Try to open it only to find there's no keyhole, then examine the crack again to talk to Kazuma. Now go back to the left, heal and save at the Save Point and use the Rusty Key to enter the Power Supply Room. - POWER SUPPLY ROOM - There's a robot here but it's deactivated. Go to the terminal on the left and turn on the power supplies for the fans and "Malco". Ends up Malco's the name of the powered-down robot you saw. He'll freak out as soon as he comes back to life, thinking you're an intruder.. luckily (or unluckily), he's immediately decommissioned by Balrog, who suddenly barges into the room. However you answer his question this time, you're going to have to fight him. **************** * WARNING * * BOSS: BALROG * **************** Not only is Balrog inevitable to fight this time, but he's a lot more dangerous than he was in Mimiga Village. He's still not that much trouble, though. Basically, he'll jump up and flap his.. "wings" to fly across the room, before slamming hard into the ground. As he lands, he'll launch several white energy spheres, which are destructible just like Igor's. Just use your Polar Star and shoot fast as he lands so you destroy enough spheres to be able to safely run across the room back under him. Keep repeating this to whittle away his life bar. When he's at critical health, he'll stop flying and start just hopping around with heavy force. Each hop targets the position you were at when he began the hop, and each time he lands he'll send out energy spheres again, now at a much more rapid rate. This is when you switch to your Missile Launcher. Punish him and eradicate the spheres simultaneously with every missile you can fire, and he'll quickly surrencer. * DEFEATED BALROG! * After Balrog flees, go examine the crushed Malco and help him up. He'll acknowledge that you're a good person after all and wish that he could do some- thing to help you, but "all he's good at is making bombs". Now, if you haven't examined the door to the house Kazuma's stuck in after getting the Rusty Key and then talked to Kazuma again afterward, do so now, or else Malco will never actually offer to make a bomb for you. Once you convince him that you need a bomb to blow up the rusty door, he'll send you on a mission to collect three different components needed to create the bomb; Charcoal, Jellyfish Juice and Gum Base. Leave the Power Supply Room and begin your quest. - BUSHLANDS - The fans are now activated all over the Buslands. They propel you in the direction they're blowing; hold Jump to increase the effect (which you'll need to do to use them at all, really). Now, as for the components... The Charcoal can be found in Santa's house behind the fireplace, so go get that first if you haven't already. The Jellyfish Juice is obvious, and now that you've activated the Bushlands fan system you can grab a jar then just use the fan to fly over Chako's house so you don't have to use it to get past her fireplace. As for the Gum Base, that's at the far upper-right corner of the Bushlands and should be the last component you go after. When you're ready, go talk to Kazuma through the crack again. It just so happens he has another key, one to the room containing the Gum Base--the Gum Key. Now directly east of here you can obtain two more power-ups. Right the fan just to the right of Kazuma's room to the hanging owl block pillar on the right and jump to the left to enter that house you saw when you got the missile expansion earlier. - BUSHLANDS HUT - Grab the chest containing a Missile Expansion and get ready to face Rabil. Rabil's another insane Mimiga like Igor but is so far gone there's not even dialogue, just a fight. It's really more of a miniboss than anything. Basically Rabil will just bounce around twice and then lunge at you. Very easy to jump over, and this is all it does over and over. Finish it and head back outside. - BUSHLANDS - Drop down and head immediately to the right into the tall building with the skull emblem above the door. - EXECUTION CHAMER - There's a trick to this. First, destroy the block directly above the door to drop the left Press and immediately run to either wall. When the Press falls, jump on top of it and onto the left ledge. Now destroy the right Press, jump to where he was, destroy the block above you and grab the Life Capsule for +5 HP. Destroy the other Press and go back through the door. - BUSHLANDS - Now, head all the way to the easternmost edge of the Bushlands. You'll see a cthulhu but he only tells you what you probably already know about the game mechanics of fans. Fly up and save your game then make a running leap to the left with the help of the fan to reach the other side. Once you're up on the platform you'll have to act quickly since there's a lower fan here as well that will push you off if you don't jump fast. Jump to the right and you're finally at the Gum room. - GUM ROOM - A whole building built just to store a stick of gum? Either way, just run and open the chest to obtain your Gum Base.. and get a surprise visit by Misery and Balrog. Since Balrog just failed at beating you as his normal self, Misery takes the liberty to give him a more monstrous form, lovingly referred to as "Balfrog". ***************** * WARNING * * BOSS: BALFROG * ***************** As you'll notice by the faster-tempo boss theme and the sheer size of your enemy, this is a boss unlike any you've fought up to this point. He's completely invincible from all angles until you find his weak spot, and his stature makes him impossible to dodge without the aid of the fans located on either end of the room. He'll begin the fight by simply hopping slowly toward you, causing a tremor each time he lands which will cause a small frog (they're called Puchis for reference) to drop down from the ceiling. The Puchis are incredibly and drop powerups but they can be annoying if you let them amass in numbers. Wait for Balfrog to get close to the right edge of the room and then float in the fan wind until he's close enough that you can hold the jump button and fling yourself over him. Every time you get behind him like this, he'll open his mouth which is his only weak spot and let loose a bunch of slow-moving red goo projectiles toward you. Switch to your Missile Launcher and let him have it; Level 3 missiles will shred through all his projectiles and do lots of damage to him simultaneously. Repeat this until you run out of missiles then start to use your Fire Ball which can bounce up into his mouth even if you shoot them from ground level. When he loses enough health, he'll start to make high leaps straight up into the air after his red goo attack when he lands from one of these, it'll cause several Puchis and even a couple big Frogs to drop down all at once. Shoot into the air to avoid taking a hit if you can, then quickly destroy all the frogs for a host of supplies. Keep this up and the battle will be won soon enough. Balrog will go back to his normal self and escape one more. * DEFEATED BALFROG! * Now that you have your gum, there's nothing to do but take all the ingredients back to Malco. - BUSHLANDS - Make a long leap west from the Gum Room to land safely beyond the spikes. Make a stop at the Save Point and then head to the Power Supply Room. - POWER SUPPLY ROOM - And finally, you've got all the components Malco needs to make his patented explosive device. Hand them over and wait a bit for him to work, then he'll toss you the Bomb. Time to finally get Kazuma out of his key-infested prison. - BUSHLANDS - Take the bomb back to Kazuma's building and examine the door. You'll auto- matically set the bomb as the scene changes to the inside (haven't seen this room since First Cave..) as you blow your way in and automatically enter. - SHELTER - After a conversation with Kazuma, another human will come in through the teleporter that presumably led to Kazuma's being trapped.. but luckily for Professor Booster, the entrance is now clear! After the scene's over with, a |
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Another Cave Story Walkthrough :
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