Death Jr.: Root of Evil Walkthrough :
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Walkthrough - FAQ/WalkthroughDeath Jr: Root of Evil Walkthrough "Are you embarrassed by the size of your evil?" ******************************************************************************* Version 1.01 Fixed minor mistakes. 2/7/10 Version 1.00 Full walkthrough with part locations. 1/21/10 ----------------- Table of Contents ----------------- To jump to a section, just hit CTRL-F and type where you want to go. 1. Introduction....................................[DJR1] A. Controls.....................................[DJR1A] B. Melee Attacks................................[DJR1B] C. Weapons......................................[DJR1C] D. Modes........................................[DJR1D] E. Difficulty Modes.............................[DJR1E] 2. Walkthrough.....................................[DJR2] A. Episode 01: Morning Woods....................[DJR2A] B. Episode 02: The Root of Evil.................[DJR2B] C. Episode 03: Grave Mistake....................[DJR2C] D. Episode 04: Lost Toys........................[DJR2D] E. Boss Challenge: Billy Galaxy.................[DJR2E] F. Episode 05: The Rendezvous...................[DJR2F] G. Episode 06: The Sanctuary....................[DJR2G] H. Episode 07: Llama Farm.......................[DJR2H] I. Episode 08: Uncle Sam's Secret Syrup.........[DJR2I] J. Episode 09: Crash Landing....................[DJR2J] K. Episode 10: Trippin on Waffles...............[DJR2K] L. Boss Challenge: Louie the Llama..............[DJR2L] M. Episode 11: Saw Mill Showdown................[DJR2M] N. Episode 12: This Time It's Personal..........[DJR2N] O. Episode 13: Remember Where We Parked.........[2DJRO] P. Episode 14: Root It Out......................[DJR2P] Q. Episode 15: Come Soil Away...................[DJR2Q] R. Episode 16: Root of Evil.....................[DJR2R] S. Boss Challenge: Fits of Furi.................[DJR2S] 3. Addendum........................................[DJR3] A. Melee Attacks................................[DJR3A] B. Weapon Parts Locations.......................[DJR3B] D. Contact Information..........................[DJR3C] E. Copyright Information........................[DJR3D] [DJR1] Introduction ******************************************************************************* Death Jr: Root of Evil is a platformer that came out for the Wii. You control Death Jr., Pandora, or team up with a friend and play both as you battle your way through 19 levels (16 episodes and 3 boss challenges). [DJR1A] Controls ******************************************************************************* A: Jump B: Melee Attack (Scythe for Death Jr., Bone Whip for Pandora) Z: Hold Z and press B to use your Ranged Attack (Twin Guns for Death Jr., Tommy Gun for Pandora at first - gain new weapons later). C: Center the camera behind you. -/+: Change the camera angle (-: looks left; +: looks right) 1: Option Screen 2: Status HUD (d-pad): Switch between your ranged weapons. Hover Jump: Press and Hold A to jump and slowly descend. Ledge Grab: Jump (A) and Press B near the edge to lift yourself up. You will need to combine this with the hover jump in later levels. Zip Line: Jump (A) and Press B near a zip line to ride along it. (Rope Slide) Rafter Transfer: Jump and hold A (or press B) to latch onto rafters that will automatically jump after one swing. Wall Jump: Jump on the side of a wall to jump again. Continue jumping from wall to wall to get to the upper level (only certain areas-called the Chimney Climb). [DJR1B] Melee Attacks ******************************************************************************* The basic melee attack is the scythe for Death Jr. and the bone whip for Pandora. You can unlock special moves for your melee attacks by collecting orbs: yellow orb (1), orange orb(10), yellow pod(50 yellow orbs). You will easily gain all of the melee attacks by regularly playing through the game; however, if you want to unlock them earlier, you can replay any episode you have completed and the orbs you gain are cumulative. There are 5 different special melee attacks you can earn for each Death Jr. and Pandora (although titled differently, Death Jr. and Pandoras attacks are basically the same). A detailed list of the special melee attacks is found in the Addendum. [DJR1C] Weapons ******************************************************************************* Throughout the game, you will pick up parts to make new weapons for yourself. These offer a ranged or specialized attack to complement your melee attacks. A more detailed list of the weapons, their parts and their locations is found in the Addendum. Death Jr -------- Twin Pistols (default) Flaming TP Launcher c4 Hamsters Icer Pandora ------- Tommy Gun (default) Freeze Gun Shiny Sparklies Flamethrower Both ---- Rocket Launcher Shotgun Electric Gun Proximity Gas Mine [DJR1D] Modes ******************************************************************************* The Character select screen functions as 3 slave slots. You can choose to play as Death Jr., Pandora, or you can play multiplayer with a friend. You can also replay the cut-scenes from the game after you have beaten it once. *Death Jr *Pandora *Multiplayer: Play with a friend as both Death Jr. and Pandora. *Movies: Replay cut-scenes from the game, storyboards, etc.. Unlocked by beating the game once. [DJR1E] Difficulty Modes ******************************************************************************* There are four difficulty modes: Lively (Easy) Healthy (Normal) Sickly (Hard) Deathly (Very Hard): Unlocked by beating the game once on any difficulty. No matter what difficulty is chosen, the game uses the same number of enemies. The major difference between the difficulty modes are that enemies are faster/ more aggressive, have more health and do more damage. In the lower difficulty modes, you will never really have to worry about running out of ammo whereas in deathly mode there are several sections where you will have to be smart with your ammo usage. You do not receive anything for beating the game in Deathly Mode. [DJR2] Walkthrough (Normal Mode) ******************************************************************************* Tips ---- Although there are some obscure paths, for the most part this is a very linear game. Collect the orbs in each episode to gain special melee attacks: yellow orbs(1), orange orbs(10), yellow pods(50). There are many checkpoints in each episode. If you die, you will restart at the last checkpoint (you will not lose orbs you collected). You can go back and replay any episode that you have completed (in case you missed a weapon part). Glowing Pumpkins provide you with more health. Ammo boxes provide you with more ammo. During Mini-Boss fights at end of the level/Boss Challenges, the glowing pumpkins and ammo boxes will reappear after a set amount of time. Death Jr.'s best all-purpose weapon is the TP Launcher. Pandora's best all-purpose weapon is the Shiny Sparklies. Enemies can be separated into several groups: melee attacker, ranged attacker, melee and ranged attacker, tower (stationary unit with a ranged attack), and explosive (will explode once it gets near you or hits you). One enemy, Pod Plant, spawns other enemies. Very few enemies use both a melee and ranged attack; however, those that do are usually the more powerful enemies. *Destroy Towers/Pod Plants first from far away (use the rocket launcher or other ranged explosives for the Pod Plants; most of the towers can be easily destroyed with your default guns). *Explosive enemies should be destroyed using your guns (default is fine; later in the game the freeze gun/shiny sparklies also work well). *The weakest enemies show up in the greatest number - the shotgun deals with them quickly. [DJR2A] Episode 01: Morning Woods ******************************************************************************* Episode Enemies --------------- Mushroom Men Plant Bats This is a tutorial level where the game will explain the controls as you encounter a need to use them. Start by just following the path and collecting yellow orbs (when you get near they will be drawn towards you). Your first encounter will be 4 Mushroom Men. Use your melee attacks to defeat them. You will be in an open area with a ledge on your left. First, go to your right and follow the path to a Yellow Pod. Destroy the Yellow Pod to get 50 yellow orbs. Then go back and jump on the ledge to your left, jump on the tree stump and jump to your left to get to your first checkpoint. Whenever you die, you go back to the last checkpoint. You lose anything you have collected between the checkpoint and your death. Checkpoint 1 ------------ You will be instructed to kill all of the mushrooms on the next platform with your ranged weapon. Use the hover jump (continue to hold A) to cross the gaps. Your ranged weapon will automatically be empty to instruct you on breaking the crates to find more ammo. Use your ranged weapon to dispatch the 6 plant bats. When you jump towards a ledge/platform/etc. but you are not high enough, use a Ledge Grab (press B near the edge to lift yourself up). Checkpoint 2 ------------ As soon as you get to the checkpoint, turn around and use the ledge grab to get up onto the ledge to your left (it is covered in moss). Hover jump across the gap to get to 3 yellow pods. If you jump on the tree stump, you can hover jump around to the hollow part of the tree for a fourth yellow pod. Go back to the checkpoint to continue until you see a shining white object. That is a portal. Enter it/Touch it to end the episode. [DJRB] Episode 02: The Root of Evil ******************************************************************************* Follow the path until you come to a bunch of roots blocking your path. To destroy the roots, you will have to defeat 10 enemies (mushrooms). Enemies will come from behind you so keep moving and use the -/+ to rotate the camera in order to see them following you and judge when to counter-attack. Once you have finished, the root barrier will descend, follow the path until you come to a bridge. : If the Mushroom Men are giving you trouble, you can Ledge Grab onto some rocks near the path to give yourself a breather. It does not matter whether you cross the bridge or descend to the water and go left. There are yellow pods underneath the bridge and in the cave to the left. Note: If you have been collecting all of the yellow orbs/destroying all of the yellow pods, you should get your first special melee attack around here. Moving forward, you will have to defeat 5 flying plant creatures to destroy the next barrier. It is easier to use your gun to defeat them than to try to melee attack them. Checkpoint 1 ------------ After a cut-scene, you will have to defeat 10 monsters (6 Mushroom Men and 4 flying plant creatures) to destroy the root barrier. My advice is to immediately backtrack. The Mushroom Men will follow you and will be easy to pick off. Then use your guns to take out the flying plant creatures. Checkpoint 2 ------------ You will come to a bridge on your left and a path down into a valley. There are 4 yellow pods in the valley. Cross the bridge and walk to the glowing spot to end this episode. [DJR2C] Episode 03: Grave Mistake ******************************************************************************* After defeating 3 Mushroom Men at the start you will come to a point where you can go left down a sloping path (to face 5 Mushroom Men and 2 flying plant creatures). Instead of following the path, you can also use a Ledge Grab to climb up and hover jump on top of the Trailer (where an additional 4 Mushroom Men will be). Use the Zip Line to cross the gap and hit the Blue Robot to open the barrier. Checkpoint 1 ------------ You will be in a toy graveyard with a large tree in the middle. Defeat 6 Zombie Bears. There will be a large pit to your left and a path ahead of you. You can hover jump onto a floating Jack-in-the-Box to cross the ravine or you can follow the path ahead and use Zip Lines to end up on the other side (but on top of the mountain). The Zip line route has multiple yellow pods. Either way, you will have to defeat 10 Zombie Bears. You can stay on the Jack-in-the-Box or on top of the mountain and use your guns to defeat the Zombie Bears (or at least thin them out until you feel comfortable melee attacking them). Checkpoint 2 ------------ In the middle of the next area will be your first weapon part #Part 3.1# (the actual part will be different depending upon whether you are using Death Jr. or Pandora). After dispatching many Zombie Bears and continuing, you will encounter a new enemy - 4 Rolling Skulls. This type of enemy will explode on you or when it is defeated so it is best to destroy them with your guns. At the end of the path, hit the Blue Robot to lower the barrier. Note: At around this point, if you have been collecting all of the yellow orbs you should get your second special melee attack. Checkpoint 3 ------------ After facing 3 Zombie Rabbits (they throw bombs), you will get your second weapon part #Part 3.2# in the middle of the area in a corner. Continue to defeat 4 Zombie Rabbits and 2 Zombie Bears until you come to an area with 4 Blue Robots near 4 Toy Blocks. The puzzle is to hit each blue robot until each corresponding toy block shows a skeleton key. Once all 4 toy blocks display skeleton keys, the barrier will lower and you can continue. IF you get all of the blocks to display Death Jr., you will be rewarded with a bunch of yellow orbs so do this before you lower the barrier. Checkpoint 4 ------------ Mini-Boss: Spider-Doll. His basic attack is to charge at you (a part of him will glow red as he charges). You can use your second special melee attack to great effect here as it will knock him down. Once he is knocked down do not charge in to get close to him as he will perform a spin attack as he gets up. Especially helpful in harder difficulties, you can use the Ledge Grab to climb onto the giant toy blocks on the right-hand side of the area. From here you are safe to plan your next attack or shoot him with a ranged attack. Upon his death, the barrier will descend and there will be 3 Zombie Bunnies on the toy block ledges to your left. Climb them to get to the next area. Checkpoint 5 ------------ Jump onto the elevator. If you look behind you at the apex of the elevator, you can hover jump across to get a weapon box; otherwise, just continue. Use the Zip Line on your right to get next to the Blue Robot. Hit him to destroy the barrier. Defeat 5 Zombie Bunnies and jump on the moving platforms to cross. Checkpoint 6 ------------ Jump onto the first 2 levitating platforms and then onto the ledge to your left. Walk forward and jump onto the third and fourth levitating platforms. You can jump across another levitating platform to get a yellow pod on the other side, but the main path is to turn left and jump across 2 more levitating platforms to get to the cave above the waterfall. Checkpoint 7 ------------ Rubber Duckies will float down the stream. It is simple (and advisable) to jump around and avoid them as they will explode when you are in their proximity. In the next cave will be a Spider Doll who will come to attack you and 2 Clown Statues on the opposite side. It is best to use your guns to destroy the Clown Statues first and then fight the Spider Doll the same way you did before. After his death will be another Spider Doll. Drop down into the hole created by destroying the Clown Statues to continue. If the Spider Dolls fall into the hole created by destroying the Clown Statues, they will automatically die. On harder difficulties, it is advisable to just run around the hole and lure them to their death. Checkpoint 8 ------------ In this tunnel will be 4 waves of 2 Zombie Bears each and a path on your right that leads up out of the tunnel. Jump up the ledges and use the Zip Line to cross to the next area. Jump down. Checkpoint 9 ------------ Mini-Boss: Baby Burp-Up Doll Head. At the other side, the Baby Burp-Up Doll Head will shoot lasers. At first, their is a barrier that offers some protection but it will be destroyed. At the same time, little baby burp-up dolls will charge at you and explode when they get near you. The best course of action is to run as quickly as you can (jumping/avoiding the little dolls) and go down into the small valley beneath the Baby Burp-Up Doll Head and attack it from underneath (as it cannot hit you with its lasers, you only have to avoid the little dolls). You can stand directly underneath the Baby Burp-Up Doll Head and destroy it rather quickly with your second special melee attack. On harder difficulties, you may have to stop your attacks to get more health (there are 3 glowing pumpkins in the valley). After defeating the mini-boss, collect #Part 3.3# and cross the platforms to end the episode. [DJR2D] Episode 04: Lost Toys ******************************************************************************* Jump across the rafters to cross the gap (either hover jump to automatically latch onto any rafters or press B to hook onto a rafter - you will jump off of the rafter immediately after one full swing so either hold A to hover jump or be prepared to press B again to swing on the next rafter). If you fall into the gap, Baby Dolls will appear to attack you. Just retrace your steps to try again. Once you cross the gap, defeat 2 Baby Dolls and jump across the moving platforms to the next area. 6 Baby Dolls will attack you. Travel towards the bridge where there will be 3 Baby Dolls and 2 Zombie Rabbits. Hit the lever near the railroad tracks to cause the mine cart to move and then shoot the mine cart when it nears the rock barrier to destroy it. Checkpoint 1 ------------ Hit the lever and shoot the moving mine cart in mid-air when it launches near the stalagtite. The explosion will cause the stalagtite to drop and become a platform for you to jump on. Repeat this for another stalagtite and then look right towards the wall to see #Part 4.1# on a platform that you can hover jump to obtain it. Rafter Transfer to the other side where 2 Zombie Rabbits will appear. Walk along the path to confront 3 Baby Dolls, 3 Zombie Bears, and 2 more Zombie Rabbits. Shoot the mine cart as it passes the Keep Out sign to destroy the barrier to the mine entrance. Checkpoint 2 ------------ Proceed into the tunnels to face 2 Zombie Bears and 3 Baby Dolls. An avalanche will block your way forward. Turn and hit the Wheel (press B) to stop the steam vent to open a new path. Turn right along the tracks while battling 4 Zombie Bears until you get to an open area with 1 Baby Doll and 3 Zombie Rabbits. Jump onto a platform that moves out of the wall to get onto the ledge and turn the Wheel to stop the steam blocking your next path. Jump onto the moving platform and turn around to see another platform that moves in and out of the wall above you. As it is coming out, jump and perform a Ledge Grab to safely land on the platform and jump into the cave above. Turn the Wheel to stop the steam in the next area. Jump back down to the first moving platform to get to the next area. Note: The liquid below the first moving plaftorm means instant death so be careful with your jumps. Fight 2 Zombie Bears, 2 Zombie Rabbits, 2 Clown Statues, and 2 Baby Dolls. Turn off the steam by turning the Wheel and head through the tunnel to get #Part 4.2#. Shoot the mine cart to blow up the next barrier. Checkpoint 3 ------------ 2 Army Men will rush at you. In the next area, defeat 3 Army Men and 2 Bionic Men to open the barrier. In the next area, avoid ant hills - they shoot exploding mines straight up when you get too close. At the end will be 6 Army Men and a gap. Cross the gap by using your Rafter Transfer technique and defeat 3 Army Men on the other side. Go towards the Jack-in-the-Box and destroy the Machine Gun Tower from afar using your ranged weapons like the TP Launcher. Defeat 6 Army Men and jump on the ledges to your left to get #Part 4.3#. Ahead will be 5 Army Men and 2 Machine Gun Towers (TP Launcher*). At the 2nd tower, turn around and enter the tunnel with 6 Zombie Bears. Hit the Blue Robot at the end to destroy the barrier to move onwards. Checkpoint 4 ------------ Avoid the Ant hills while attacking 3 Bionic Men. Cross the bridge for another Robot Puzzle. Hit the Blue Robots to change the Big Toy Blocks. Change them all to the Death Jr. icon to get many yellow orbs and then change them all to the skeleton key to create a path of blocks. Ledge Grab to climb the blocks and you will enter a Cage Match. Checkpoint 5 ------------ Mini-Boss: El Masked Hombre. He basically has a strong melee attack (he spins around with his arms strethed out) and you want to avoid the glowing marks on the ground that he makes. Keep moving out of his range and attack with your guns: Death Jr.'s TP Launcher is very good; with Pandora, use your Freeze Gun and then hit him twice with your 720 Incontinent Grandma melee attack. Rinse and repeat to defeat him. Remember, there are 2 glowing pumpkins in the cage with you (restore health) and they regenerate. After defeating El Masked Hombre, cross the bridge to get #Part 4.4# and exit the episode. [DJR2E] Boss Challenge: Billy Galaxy ******************************************************************************* Stage Layout: You start in a toy arena. There are 2 paths up onto a ledge that completely surrounds the arena. There is a health/ammo restore location on one side, the other health restore is on the other side (all on ground floor). Stage 1: Billy Galaxy will move towards you destroying all of the obstacles in his way. His left arm is a sword which he will use when you are close (esp. if you are on the upper ledge and close to him). His right arm alternates among machine guns, mine launcher, and freedom rockets. At the start, run past Billy Galaxy and up the path to the upper ledge that juts into the arena (the other path doesn't jut into the arena). Attack him with Rocket Launchers while moving to avoid machine gun attack. When he uses the mine launcher just constantly move along the upper path. When he uses the freedom rockets, just jump around to avoid them. If you get low on rockets, drop down to get the ammo box. I usually just aim for his torso when he is moving as it is easier to hit. Stage 2: Once his health is almost depleted, he will shoot a purple laser grid that constantly depletes your health. The best way to avoid it is to go down into the arena (lower level) and get close to his treads. Just keep moving around him, shooting rockets and restore health/ammo. Once you have defeated him, get #Part BG# and exit the episode. On easier difficulties, his purple lasers will not cause you too much trouble before you defeat him. On Deathly Mode, you will need to avoid them. [DJR2F] Episode 05: The Rendezvous ******************************************************************************* Talk to Seep and he will open the Gate. The object of this short episode is to collect the weapon pieces for the Shotgun. Weapon Piece 1 -------------- Cross the bridge and defeat 5 Laser chickens. When you get close to them, they jump up and shoot lasers onto the ground in close proximity so the best thing to do is either shoot them from afar or hit them with your special melee uppercut. After you defeat them, pick up #Part 5.1#. Weapon Piece 2 -------------- Turn around to see the saws going across the bridge. Shoot the targets as they cross the bridge. This is easy using your Tommy Gun/Twin Shooter. Once you shoot them all (no time limit), the saws will stop so you can cross the bridge and get #Part 5.2#. Weapon Piece 3 -------------- The third task is to shoot all of the Mine Energy Pods. You start in the barn area in between the mine area and the sawmill. Barn: 1 straight ahead of you. 1 up in the air to the left of the broken water chute (above the small bridge). 1 below the satellite dish on the barn. Sawmill: 1 on building above the closed gate. 1 by the Water Barrel tower. Mine: 1 to your left at the front of a building. 1 behind the pick-up truck. 1 to the right of the path the leads down to the water under the bridge. 1 below the broken mine track on the other side of the entrance bridge. After shooting all of the Mine Energy Pods, go past Seep to the Barn to get #Part 5.3# and exit the episode. [DJR2G] Episode 06: The Sanctuary ******************************************************************************* This is a really short episode that takes place in your barn headquarters. All you have to do is head right and hit the twinkling switch twice to set the satellite dish in position to open the exit. Aside from some yellow pods/orbs and trap switches (activating saws) to play around with, there is one more thing to get before exiting: #Part 6.1#. #Part 6.1# can be located in two different places depending upon your character. For Death Jr., it is located to the left of the ramp that leads to the 2nd floor in a secret cubby hole nestled in that same ramp. For Pandora, on the 2nd floor in the middle of some rafters that you have to Rafter Transfer to cross. [DJR2H] Episode 07: Llama Farm ******************************************************************************* You start in a small barnyard enclosure facing several Laser Chickens. Jump on the large tree stump and then hover jump from hook to hook to hit the lever at the end in order to open the barn door. Note: Unlike rafters, you will continue to swing on hooks until you manually jump; Also, you must time your jump - if you want to jump forward, you must jump when you are swinging forward. Enter the barn and drop down. Checkpoint 1 ------------ Use a ranged weapon, like the shotgun, to destroy the Robot Spiders. Note: It is around this point that I earned the 3rd Special Melee Attack. There are 2 levers, one on the right side and one on the left side. Pull both and then Ledge Grab onto the platform. Jump to the next platform and hover jump across the hooks to the 3rd platform. Repeat this to get to a 4th platform where you can pull a lever. Go through the newly opened path. Checkpoint 2 ------------ There are 4 different levers in this room that open 4 doors. 1st Lever (right): 2 Robot Spiders 2nd Lever (right): 2 Robot Spiders, 1 Rolling Robot (like Rolling Skulls) 1st Lever (left) : 2 Robot Spiders 2nd Lever (left) : 1 Rolling Robot, 1 Lever. Pull the lever (located in the area opened by pulling the 2nd lever on the left) to open the door above you. Jump on the platform and then you will have to Hover Jump across hooks as well as Rafter Jump across rafters to get to the upper level. Note: You will need to hover jump to the last rafter; Also, it is easier if you adjust your camera while you are swinging on the 2nd hook. Checkpoint 3 ------------ Note: The lava is instant-death so do not touch it. Hover jump from side to side until you get to the other side. In the Satellite Dish Room, you need to destroy the Mine Energy Pods to destroy the vine barrier. 3 Mine Energy Pods are to your left near the vine barrier. 1 is to your right up high. 1 is directly across the room (initially blocked by the satellite dish) up high. Checkpoint 4 ------------ In this area you will need to destroy 5 Mine Energy Pods to destroy the vine barrier. 1 is across the room on the left near the vine barrier, 1 is across the room to your right, and 3 are in an area below the tree limbs. Go to your right and down the tree limb and destroy the 2 Robot Centipedes and 3 Mine Energy Pods. Once you get #Part 7.1# above the tree stump, many robot centipedes will warp in to the area. On lower difficulty modes, you can melee attack them well but on Deathly mode, you will want to use a ranged attack while constantly moving out of the way. Head back up the tree limb and across the room to your right and hover jump across the gap to destroy the Robot Centipede and Mine Energy Pod. Travel to the vine barrier and destroy the last Mine Energy Pod. In the tunnel there will be 3 Rolling Robots to attack you. Checkpoint 5 ------------ Head right and hover jump down to the platform with the dynamite (hit it to make a stalagtite drop and form a platform). Continue on the path and hit another dynamite stick. Jump across the platform to where you entered. Head right and, this time, jump across the stalagtite to get to a cave with an Alien Robot which uses a melee attack and explodes on death. Hover jump across the hooks to the other side. Checkpoint 6 ------------ In this room, you can flip the switches to turn the gas in each cylinder red or green. If you turn them all red, you will have to fight 6 Cyborg Rats (lure them into the hallway and use your shotgun to dispatch them). Turn them all green to initiate a teleporter. You will teleport into a room that looks the same and will be assaulted by 12 Cyborg Rats (use the shotgun). After you defeat them, two doors will open. Go through the door where you see an electrical charge and follow the path to get #Part 7.2#. Now head back and go through the other door. Checkpoint 7 ------------ Just an empty tunnel with ammo/health. Checkpoint 8 ------------ As you enter the room and see the Robot Dog, immediately run to the left side behind a barrier (the Robot Dog will not attack). When you are ready, move from behind the barrier and use your rocket launcher to defeat him. Another Robot Dog will appear so dispatch him the same way. There are 4 levers on the ground floor, one near each corner, as well as Robot Centipedes firing at you from the 2nd floor. You might find it easier if you shoot the robot centipedes from the ground floor (they might fall to the ground floor for an easy melee kill). Hit all 4 levers to activate a teleporter to the 2nd floor. Rafter Jump across the opposite side of the teleporter (on the 2nd floor) to get #Part 7.3# (need to hover jump). Exit through the door on the 2nd level. Checkpoint 9 ------------ In this room you must destroy the Mine Energy Pods. The first one is on your left. Jump across the platforms and destroy the second one in the center of the next room. Use your guns to destroy the third one on the ceiling of the opposite side of the room (across the gap). Travel right along the path and hover jump down to the path on the left. Pull the lever and hover jump to the floating platform to destroy the fourth mine energy pod (2 Cyborg Rats will appear on the platform). Jump back to the original path, follow it, and destroy the fifth mine energy pod near the hook. The last mine energy pod is below the vine barrier (2 Cyborg Rats will appear near the exit). Test Subject 51 --------------- Mini-Boss: Test Subject 51 - a giant Cyborg Rabbit that spits fire and causes energy spikes to move along the ground when he pounds it with his paws. During the fight, Cyborg Rats will continuously appear. Use your C4 Hamspters/Shiny Sparklies against Test Subject 51 while continously jumping/strafing around him. After defeating him, use the shotgun to dispatch remaining cyborg rats and get #Part 7.4#. Exit the episode. Other weapons like the TP Launcher/Freeze gun are also useful here. [DJR2I] Episode 08: Uncle Sam's Secret Syrup ******************************************************************************* Fight off 6-8 Cyborg Rats and then go through the rat hole. Note: Beware of the destructible items that blow up (i.e. radioactive boxes). Checkpoint 1 ------------ This section is mostly platforming. From here jump/hover jump/rafter jump along each path. In the last room, you will want to hover jump from hook to hook (adjust your camera while you are swinging on each hook). Checkpoint 2 ------------ Take on 4 waves of enemies: 1: Bio-Suit Enemy and Robot Spider 2: Bio-Suit Enemy and 2 Robot Spiders 3: Bio-Suit Enemy and 3 Robot Spiders 4: 2 Bio-Suit Enemies Follow the path to the health/ammo. Use rafter jump and hover jump to cross the gap and you will face 3 Robot Centipedes. Note: There are destructible gas canisters near them so you can just shoot that to defeat your enemy. Follow the path to your right. For Bio-Suit Enemies, once you knock them down once, you can just keep using a special melee attack like 720 Incontinent Grandma. Checkpoint 3 ------------ At this point, you must hover jump across the gap and make sure to hover over the steam rising up to give you some lift. Tip: If you stop moving forward while on the steam, you will rise up higher than if you keep moving forward. Sometimes, it will be better to stay on the steam in order to cross a long gap. Repeat with the next gap except this time use the steam to boost you to the zip-line. Destroy the 4 Mine Energy Pods to open the barrier and drop into the hole. There are 2 Robot Centipedes across the gap. Take them out and hover jump to the opposite side using the steam. Note: At around this point you I received the 4th special melee attack. Jump to the ledge on your right: You will see platforms moving on the green goo (instant death) towards you and then sinking. You will want to hover jump from platform to platform and then jump onto the rock ledge to your left to get #Part 8.1#. Resume jumping from platform to platform through the tunnel until you reach safe ground. Checkpoint 4 ------------ Drop down to a lower ledge and hover jump to a platform with a Robot Centipede. Use the steam to hover jump across to another platform with a Robot Centipede. Checkpoint 5 ------------ There will be 6 Robot Centipedes (use TP Launcher/C4 Hampsters/Shiny Sparklies). Go up the path on your left and jump onto the next platform to get some Biocide. Turn and hover jump across the hooks to the open pipe and press B to inject the roots with the Biocide to make them whither. Jump down and defeat 2 Cyborg Rats. Use the zip-line to cross to the other side. Checkpoint 6 ------------ Drop down and take out 3-4 Rolling Robots. Note: You can Ledge Grab to get on top of the clams to jump off of them. After you see the 1st clam, head left down a path with 3 Cyborg Rats to get #Part 8.2#. Go back along the original path and walk through the Huge Jaws when they are open (it will hurt if you get chomped on). Checkpoint 7 ------------ Go down the path or use the Ledge Grab to get on the upper level and follow that path - either way you will face some Cyborg Rats and 2 Robot Centipedes. Near the giant moving mantis head get #Part 8.3# and some Biocide. Follow the path and use the Biocide to cause the vine barrier to whither. Touch the crystal to teleport. Checkpoint 8 ------------ Hit the lever to start the moving platform |
